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- AddCSLuaFile()
- if CLIENT then
- SWEP.PrintName = translate.Get("ars_bulletstorm")
- SWEP.Description = translate.Get("bulletstorm_desk")
- SWEP.Slot = 2
- SWEP.SlotPos = 0
- SWEP.ViewModelFlip = false
- SWEP.ViewModelFOV = 50
- SWEP.HUD3DBone = "v_weapon.p90_Release"
- SWEP.HUD3DPos = Vector(-1.35, -0.5, -6.5)
- SWEP.HUD3DAng = Angle(0, 0, 0)
- end
- SWEP.Base = "weapon_zs_base"
- SWEP.HoldType = "smg"
- SWEP.ViewModel = "models/weapons/cstrike/c_smg_p90.mdl"
- SWEP.WorldModel = "models/weapons/w_smg_p90.mdl"
- SWEP.UseHands = true
- SWEP.Primary.Sound = Sound("Weapon_p90.Single")
- SWEP.Primary.Damage = 20
- SWEP.Primary.NumShots = 1
- SWEP.Primary.Delay = 0.05
- SWEP.Primary.ClipSize = 50
- SWEP.Primary.Automatic = true
- SWEP.Primary.Ammo = "smg1"
- GAMEMODE:SetupDefaultClip(SWEP.Primary)
- SWEP.ConeMax = 0.11
- SWEP.ConeMin = 0.06
- SWEP.Primary.Gesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG1
- SWEP.ReloadGesture = ACT_HL2MP_GESTURE_RELOAD_SMG1
- SWEP.WalkSpeed = SPEED_SLOW
- SWEP.IronSightsPos = Vector(-2, 6, 3)
- SWEP.IronSightsAng = Vector(0, 2, 0)
- SWEP.Primary.DefaultNumShots = SWEP.Primary.NumShots
- SWEP.Primary.DefaultDelay = SWEP.Primary.Delay
- SWEP.Primary.IronsightsNumShots = SWEP.Primary.NumShots * 2
- SWEP.Primary.IronsightsDelay = SWEP.Primary.Delay * 1.6666
- function SWEP:SetIronsights(b)
- if self:GetIronsights() ~= b then
- if b then
- self.Primary.NumShots = self.Primary.IronsightsNumShots
- self.Primary.Delay = self.Primary.IronsightsDelay
- self:EmitSound("npc/scanner/scanner_scan4.wav", 40)
- else
- self.Primary.NumShots = self.Primary.DefaultNumShots
- self.Primary.Delay = self.Primary.DefaultDelay
- self:EmitSound("npc/scanner/scanner_scan2.wav", 40)
- end
- end
- self.BaseClass.SetIronsights(self, b)
- end
- function SWEP:CanPrimaryAttack()
- if self:GetIronsights() and self:Clip1() == 1 then
- self:SetIronsights(false)
- end
- return self.BaseClass.CanPrimaryAttack(self)
- end
- function SWEP:TakeAmmo()
- if self:GetIronsights() then
- self:TakePrimaryAmmo(2)
- else
- self.BaseClass.TakeAmmo(self)
- end
- end
- util.PrecacheSound("npc/scanner/scanner_scan4.wav")
- util.PrecacheSound("npc/scanner/scanner_scan2.wav")
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