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- x633 Seed 8b06162c / Encounter f4334
- Level 40 / Stats 18,28,21,29,25,24
- Nature 16 (Mild)
- Poison Barb, Pokérus f633
- -Chimmies :
- > f112 : Lonely 18,30,26,25,15,26 (tied with Roserade)
- > f115 : Naughty 5,21, 0,31,24, 3
- > f138 : Lonely 9,30, 7,22,28, 2
- > f151 : Lonely 19,30,25,15,21,15
- Seed : 0x8b06162c
- (8b) = 139 = month*day + minute + second = Sept 10th 2098, 06:07:07 [lowercase once]
- (06) = 06 = hour
- (162c) = 5676 = frame + year + offset = 5628 + 98 - 48 [1:32.71]
- ----
- Sept 10th 2099, 06:03
- 7300 | 97880
- -2 -1 0 +1 +2
- 03815 51148 37606 62868 63533
- ----
- ID 37606 - f111 (window : 28/2 = 14 frames)
- Optimal, up at panel, 2 back and forth, open case at 4th bonk sound (111)
- > check 22/14/9/12/11/13 (->137) optimal
- (188) Run right, at 2nd tile walk URR, run | Walk up at 2nd-to-last tile, then right
- run up, walk 1R, optimal (282->291) Run inside, 4 Potions, run outside
- Exit town bottommost, jump ledge, 2nd up row (407)
- 2 extra in Twinleaf, 2nd bottom row, enter 2nd left row, walk 1 right at tree, run (553)
- Reset, enter 2nd bot and run up in grass, then enter top row & + 1 extra (629 - Pokérus)
- Run optimal (631)
- walk 4 times in grass right, then to bottom tile, run straight up, seen (656) walk and run from 3rd grass tile (674)
- walk 2 down, center, trainer school (772) R clown (849 - 2 right, clown from left), bonk, mid up, 1 left after NPC, trainer (964)
- U clown (1003), L Clown (1070) Director from L (1188) 2L bonk old man 6-7 times from bottom, then top NPC twice from above (1379)
- Reset to stairs, top row, walk down earliest, run right on botmost grass tile (Abra) Talk from bot (1477->1480->1536) (turn frame as usual)
- 1st room : stop on 6th bell (1st tile after 3rd slope), start on 9th
- 2nd room : walk till left turn, run down then left, walk down the ledge, run as usual (1819->1960) Wait 0.5s before opening menu
- If extended manip : fighting 1st trainer needs to go around a statue when exiting (6 extra steps), TP (2056) Shop & optimal
- 4th beat for starting battle, mash afap for Fashion Case (14f window)
- > audio cue for FC : second note of 1st beat (can be slighlty early)
- > last audio cue : 5th beat (4½->5½ can still work)
- 2656 & 2657 : walk 2L D 3R 3L 2R U, run up, left near 1st Lass
- walk LUL near 2nd Lass, run up (2724) 2 extra in Path
- Run left, walk UR till 2nd column, run in sight, walk left before spinner
- walk 1U, left till right grass column, run up (2835) Pecha, forest (2879)
- bot exit (2928) run left, walk up, bot dodge (2937)
- if bot exit + 3 in grass, optimal top dodge (2938->2960)
- bot grass row, left on bridge, enter grass, straight up, walk U 2nd stairs col.
- optimal (3103) top grass (3115) optimal (3123) Repel, most natural mvt (3209)
- --- Super extended manip attempt ---
- Bonk talk to Gardenia from bot (3311) Classic to cutscene (3393)
- Turnframe to Herb Shop (3427) Cynthia (3448) Bonk tree, menu & enter walking (3467) Saturn (3489->3535 - both looking down) Explorer house (3564)
- Cynthia 2 (3596) walk 2 right (3616) Run to Bicycle house (3669)
- Register + fastest gear (never switch again), optimal to center (????)
- Bonk bottom-left runner from right, hop on Bike, optimal (3887)
- minimal RNG adv. mvt to Route 202 (4024)
- Wait 21-23 seconds in glitched Jubilife (depending on how long you stayed on Route 202)
- Jubilife tempo map :
- 2575: 40 < - > 174752-> Idem
- 174758 =>175000 2611 x3 2612 x4 2613 x6
- 174759 Idem
- 174760 Idem
- 174761 Idem
- 174762 Idem
- 174763 Idem
- 174765 Idem
- 174766 Idem
- 174767 switches to 2615 @175008
- 2643: 8 2654: 2
- 2644: 2 2655: 4
- 2645: 10 2656: 12
- 2647: 6 2657: 32 <
- 2648: 2 2658: 4
- 2649: 6 2659: 6
- 2650: 6 2661: 8
- 2651: 4 2662: 4
- 2652: 8 2663: 12
- 2653: 4 2664: 18
- Fashion Case data
- 2577: 18
- 2578: 4
- 2579: 18
- 2580: 4
- 2581: 4
- 2582: 4
- 2583: 2
- 2584: 10
- 2586: 8
- 2587: 10
- 2588: 18
- 2589: 6
- 2590: 18
- 2591: 4
- 2593: 2
- 2594: 4
- 2595: 4
- 2596: 10
- 2598: 6
- 2599: 12
- 2600: 2
- --- OLD EXTENDED MANIP (fuzzy) ---
- If extended manip : fighting 1st trainer needs to go around a statue when exiting (6 extra steps), TP (2056) Shop & optimal
- 4th time for starting battle, 1st + 1/2 time for Case
- 63&64&65 : LR max count 6 then DL UL DL URDL RU run, optimal, 2 column, bonk, 1 column
- forest (2912) exit town 2nd bot, optimal + very top dodge, Mars (2973->2989)
- bot line of grass, right bridge, walk up middle, 1R in sight, 1L on bridge, bonk F runner (3137) + around central trees
- don't cut
- 66 : L4 Budew M
- usual until going right behind spinner, walk left, same path as above BUT
- run only when reaching 1st tile, same movement until Mars (3033 after wipe)
- only 3 tiles in grass, right side of bridge, run straight up near Camper
- walk left, exit 1st tile, 1L bonk to runner, optimal to 1st double,
- cut through small grass, Repel before grass
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