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Oct 17th, 2019
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  1. LightEnvironmentShadows=False
  2. CompositeDynamicLights=False
  3. SHSecondaryLighting=False
  4. DirectionalLightmaps=False
  5. MotionBlur=False
  6. MotionBlurPause=False
  7. MotionBlurSkinning=0
  8. DepthOfField=False
  9. AmbientOcclusion=False
  10. Bloom=False
  11. bAllowLightShafts=False
  12. Distortion=False
  13. FilteredDistortion=False
  14. DropParticleDistortion=False
  15. bAllowDownsampledTranslucency=False
  16. SpeedTreeLeaves=False
  17. SpeedTreeFronds=False
  18. OnlyStreamInTextures=False
  19. LensFlares=False
  20. FogVolumes=False
  21. FloatingPointRenderTargets=True
  22. OneFrameThreadLag=True
  23. UseVsync=False
  24. AllowDoubleRenderFrames=False
  25. ModulatedShadowStartFadeDistance=0.000000
  26. ModulatedShadowFullyFadeDistance=0.000000
  27. VsyncPresentInterval=1
  28. bUseTripleBuffering=False
  29. UpscaleScreenPercentage=True
  30. Fullscreen=True
  31. FullscreenWindowed=False
  32. MeshScreenPixelAreaThreshold=128.000000
  33. AllowOpenGL=False
  34. AllowRadialBlur=False
  35. AllowSubsurfaceScattering=False
  36. AllowImageReflections=False
  37. AllowImageReflectionShadowing=False
  38. bAllowSeparateTranslucency=False
  39. bAllowPostprocessMLAA=False
  40. bAllowHighQualityMaterials=False
  41. MaxFilterBlurSampleCount=1
  42. SkeletalMeshLODBias=6
  43. ParticleLODBias=12
  44. DetailMode=0
  45. MaxDrawDistanceScale=0.500000
  46. ShadowFilterQualityBias=4
  47. MaxAnisotropy=0
  48. MaxMultisamples=0
  49. bAllowD3D9MSAA=False
  50. bAllowTemporalAA=False
  51. TemporalAA_MinDepth=0
  52. TemporalAA_StartDepthVelocityScale=0
  53. MinShadowResolution=0
  54. MinPreShadowResolution=0
  55. MaxShadowResolution=0
  56. MobileShadowTextureResolution=0
  57. MaxWholeSceneDominantShadowResolution=0
  58. ShadowFadeResolution=0
  59. PreShadowFadeResolution=0
  60. ShadowFadeExponent=0.500000
  61. SceneCaptureStreamingMultiplier=1.000000
  62. ShadowTexelsPerPixel=0.000000
  63. PreShadowResolutionFactor=0.125000
  64. bEnableBranchingPCFShadows=False
  65. bAllowHardwareShadowFiltering=False
  66. TessellationAdaptivePixelsPerTriangle=6.000000
  67. bEnableForegroundShadowsOnWorld=False
  68. bEnableForegroundSelfShadowing=False
  69. bAllowWholeSceneDominantShadows=False
  70. bUseConservativeShadowBounds=True
  71. ShadowFilterRadius=0.200000
  72. ShadowDepthBias=1.2
  73. PerObjectShadowTransition=15.000000
  74. PerSceneShadowTransition=150.000000
  75. CSMSplitPenumbraScale=0.250000
  76. CSMSplitSoftTransitionDistanceScale=2.000000
  77. CSMSplitDepthBiasScale=0.900000
  78. CSMMinimumFOV=40.000000
  79. CSMFOVRoundFactor=4.000000
  80. UnbuiltWholeSceneDynamicShadowRadius=3000.00
  81. UnbuiltNumWholeSceneDynamicShadowCascades=1
  82. WholeSceneShadowUnbuiltInteractionThreshold=20
  83. bAllowFracturedDamage=True
  84. NumFracturedPartsScale=1.000000
  85. FractureDirectSpawnChanceScale=1.000000
  86. FractureRadialSpawnChanceScale=1.000000
  87. FractureCullDistanceScale=1.000000
  88. bForceCPUAccessToGPUSkinVerts=false
  89. bDisableSkeletalInstanceWeights=false
  90. HighPrecisionGBuffers=False
  91. AllowSecondaryDisplays=False
  92. SecondaryDisplayMaximumWidth=1280
  93. SecondaryDisplayMaximumHeight=720
  94. AllowLogitechLedSdk=True
  95. AllowPerFrameSleep=True
  96. AllowPerFrameYield=True
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