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Jan 15th, 2020
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  1. <!--Breeching Charge-->
  2. <type name="HDSN_BreachingChargeHeavy">
  3. <nominal>0</nominal>
  4. <lifetime>10800</lifetime>
  5. <restock>0</restock>
  6. <min>0</min>
  7. <quantmin>-1</quantmin>
  8. <quantmax>-1</quantmax>
  9. <cost>100</cost>
  10. <flags count_in_cargo="1" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
  11. <category name="explosives"/>
  12. <usage name="Military"/>
  13. <value name="Tier4"/>
  14. </type>
  15. <type name="HDSN_BreachingCharge">
  16. <nominal>0</nominal>
  17. <lifetime>10800</lifetime>
  18. <restock>0</restock>
  19. <min>0</min>
  20. <quantmin>-1</quantmin>
  21. <quantmax>-1</quantmax>
  22. <cost>100</cost>
  23. <flags count_in_cargo="1" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
  24. <category name="explosives"/>
  25. <usage name="Military"/>
  26. <value name="Tier4"/>
  27. </type>
  28. <type name="HDSN_C4NoWiring">
  29. <nominal>0</nominal>
  30. <lifetime>10800</lifetime>
  31. <restock>0</restock>
  32. <min>0</min>
  33. <quantmin>-1</quantmin>
  34. <quantmax>-1</quantmax>
  35. <cost>100</cost>
  36. <flags count_in_cargo="1" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
  37. <category name="explosives"/>
  38. <usage name="Military"/>
  39. <value name="Tier4"/>
  40. </type>
  41. <type name="HDSN_C4Sticks">
  42. <nominal>7</nominal>
  43. <lifetime>10800</lifetime>
  44. <restock>0</restock>
  45. <min>4</min>
  46. <quantmin>-1</quantmin>
  47. <quantmax>-1</quantmax>
  48. <cost>100</cost>
  49. <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
  50. <category name="explosives"/>
  51. <usage name="Military"/>
  52. <value name="Tier4"/>
  53. </type>
  54. <type name="HDSN_Explosive">
  55. <nominal>0</nominal>
  56. <lifetime>10800</lifetime>
  57. <restock>0</restock>
  58. <min>0</min>
  59. <quantmin>-1</quantmin>
  60. <quantmax>-1</quantmax>
  61. <cost>100</cost>
  62. <flags count_in_cargo="1" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
  63. <category name="explosives"/>
  64. <usage name="Military"/>
  65. <value name="Tier3"/>
  66. <value name="Tier4"/>
  67. </type>
  68. <type name="HDSN_Detonator">
  69. <nominal>10</nominal>
  70. <lifetime>10800</lifetime>
  71. <restock>0</restock>
  72. <min>4</min>
  73. <quantmin>-1</quantmin>
  74. <quantmax>-1</quantmax>
  75. <cost>100</cost>
  76. <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
  77. <category name="explosives"/>
  78. <usage name="Military"/>
  79. <value name="Tier3"/>
  80. <value name="Tier4"/>
  81. </type>
  82. <type name="HDSN_Gunpowder">
  83. <nominal>15</nominal>
  84. <lifetime>10800</lifetime>
  85. <restock>0</restock>
  86. <min>5</min>
  87. <quantmin>-1</quantmin>
  88. <quantmax>-1</quantmax>
  89. <cost>100</cost>
  90. <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
  91. <category name="explosives"/>
  92. <value name="Tier2"/>
  93. <value name="Tier3"/>
  94. <usage name="Military"/>
  95. </type>
  96. <type name="HDSN_Charcoal">
  97. <nominal>20</nominal>
  98. <lifetime>10800</lifetime>
  99. <restock>0</restock>
  100. <min>12</min>
  101. <quantmin>-1</quantmin>
  102. <quantmax>-1</quantmax>
  103. <cost>100</cost>
  104. <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
  105. <category name="explosives"/>
  106. <value name="Tier1"/>
  107. <value name="Tier2"/>
  108. <usage name="Police"/>
  109. <usage name="Military"/>
  110. </type>
  111. <type name="HDSN_Sulfur">
  112. <nominal>25</nominal>
  113. <lifetime>10800</lifetime>
  114. <restock>0</restock>
  115. <min>12</min>
  116. <quantmin>-1</quantmin>
  117. <quantmax>-1</quantmax>
  118. <cost>100</cost>
  119. <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
  120. <category name="explosives"/>
  121. <usage name="Police"/>
  122. <usage name="Military"/>
  123. <value name="Tier1"/>
  124. <value name="Tier2"/>
  125. </type>
  126. <!--End Breeching Charge-->
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