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Binding of Isaac: Epiphany: Wave 5 Patch Notes

Jul 31st, 2023
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  1. Wave 5 has released! Here is a categorized list of all the changes in this update:
  2.  
  3. ====== GAMEPLAY CHANGES ======
  4. - Tarnished Samson and his unlocks have been added to the game!
  5.  
  6. - Tarnished Cain adjustments:
  7. * TR Cain's starting damage and range now match his regular and tainted forms
  8. * TR Cain has a completely new unlock method that matches our current standards
  9. * Improved TR Cain's Birthright: it now also improves most bag synergies
  10. - Throwing Bag changes:
  11. * Throwing bag has now been added to item pools
  12. * 40+ new bag types have been added
  13. * Throwing Bag has new stat interactions:
  14. ~ The Range stat, in addition to the old effect, now also affects how many times the bag will bounce before hitting the floor
  15. ~ The Tears stat, in addition to the old effect, now also affects the charging speed of the throwing bag
  16. * Many bags have gotten revised effects
  17. * Bagged golden collectibles now count as 2 items while only taking up 1 bag item slot
  18. * Some stats have been given brand new interactions with Throwing Bag
  19. * Throwing Bag's bag queue now shuffles upon entering a room (new bag order is displayed as second half-transparent queue under main bag queue UI)
  20. * Improved EID support for Throwing Bag synergies
  21. * The sound effect that plays when a bomb is placed in Throwing Bag is now significantly more noticeable
  22.  
  23. - Golden Items changes
  24. * 20+ new Golden Item synergies have been added for active items that didn't previously have effects
  25. * The chance for Golden items to spawn has been decreased from 1% to 0.6%
  26.  
  27. - Book of Virtues now has a synergy with itself where the number of wisps created upon using an active item will be multiplied by the number of Books of Virtues that you have
  28. * This also means that BoV now has a golden item synergy
  29.  
  30. - Added AgentCucco's Damocles API
  31. * Because of this, Golden Damocles now functions as expected
  32.  
  33. - Broken Dice will spawn Blight in place of pure health ups
  34. * Blight is an item with no effect
  35.  
  36. - Blighted dice now shares its charges with Broken Dice
  37. * Losing charges reverts it back to Broken Dice, while still retaining leftover Blighted Dice charges
  38. * Consuming a golden collectible with Broken Dice gives double charge, allowing the item to be used twice before becoming Broken Dice
  39. * If the player has The Battery, consuming collectibles with Broken Dice can overcharge Blighted Dice
  40.  
  41. - The passive versions of Damocles, Book of Belial, and Book of Virtues can no longer be seen or interacted with by TR Isaac's inventory limit or Blighted Dice/Essence of Isaac
  42.  
  43. - Essence of the Keeper now converts everything in the room to gold at the cost of luck
  44. * Items -2, Trinkets -1, Pickups -0.25
  45.  
  46. - Tarnished Isaac's unlocks have been changed
  47. * Story Cube has been renamed to Chance Cube and has a new effect and unlock method
  48. ~ Chance to convert enemies in active rooms into pickups with increasing risk of failing. Chance of failing can be reduced by consuming pickups in cleared rooms
  49. * Empty Deck is a new misc unlock that uses the old effect of Story Cube
  50. * Isaac's Delirium unlock is now D5, a dice active that rerolls trinkets into other trinkets
  51.  
  52. - True Love changed to a passive item with a new effect
  53. * True Love new effect: Increases the odds of finding hearts of the same type that you have
  54.  
  55. - Bad Company rework: Greeds bought with Bad Company have increased HP and stage HP, but no longer spawn Hoppers
  56.  
  57. - Three new challenges have been added:
  58. * Dealmaker - unlocks Coin Case
  59. * Overwhelming Odds - unlocks Chance Cube
  60. * He Who Casts The First Stone - unlocks Revolt
  61.  
  62. - Thirty Pieces of Silver has been rebalanced:
  63. * Now only gives 3 coins instead of 30
  64. * Damage scaling has now been overhauled
  65.  
  66. - First Page Rebalanced:
  67. * Is now a single-use active item
  68. * Spawns an exact clone of your character that uses the same items as you had when you used it.
  69. * The clone no longer dies when reaching a new floor, and will persist until it is killed
  70.  
  71. - Savage Chains changes:
  72. * Walking in a single direction for long enough while chained will cause the chains to break
  73. * Taking damage will cause the chains to break
  74. * Your movement is now slightly less restricted while chained
  75. * Reintroduced in the game
  76. * Savage Chains has its sprite reworked
  77.  
  78. - "Chains of Pain" has been renamed to "Kin's Curse" and has a new sprite
  79. - Cardiac Arrest's bleeding now removes an extra half heart of bleeding upon losing a heart container (3 → 4)
  80. - The chance for Twisted Rocks to spawn black hearts has been decreased from 60% to 40%
  81.  
  82. - Broken Halo Improvements:
  83. * Pit sprite has been updated
  84. * Can now spawn more pickup types
  85. * Consistent layouts
  86.  
  87. - The way that the second Cracked Key is given to the player during the Ascent Dimensional Key route has been changed
  88. * Instead of spawning the second Cracked Key upon entering the Home floor, the key is instead given to you inside of the room where you pick up the Dimensional Key
  89.  
  90. - Cardiac Arrest's quality has been reduced to 3
  91. - Golden Cobweb's quality has been increased to 2
  92. - Tarnished Maggy's bonus heart threshold now shows a ? while Curse of the Unknown is active
  93. - Weird Heart can no longer roll into Golden Hearts, and existing Golden Hearts will be preserved through the reroll
  94. - Old knife has had its sprite changed
  95. - Old knife can be now sacrificed with sacrificial altar
  96. - Old knife now charges slightly faster
  97. - Using Turnover via Void now costs no money
  98. - Prices for Turnover are now separate for each player
  99. - Flat damage bonuses are now affected by character/collectible damage multipliers
  100. - Golden Cobweb now only consistently replaces vanilla flies and spiders; Modded flies and spiders now have a luck-based chance to have the midas effect applied rather than always being replaced
  101. - If a locked tarnished character is selected from the co-op menu, when the character is turned into Isaac, that player now receives a D6 and a bomb to match Isaac's starting kit
  102. - Multitools have now a 2% chance to replace a key (down from 10%)
  103. - Tasty Pennies have now a 2% chance to replace a penny (down from 5%)
  104. - Tasty Pennies can no longer replace coins produced by blood donation machines
  105. - Dark Rock's damage increase has been buffed to +1.5 (from +0.5)
  106. - Dark Rock's quality has been increased from 1 to 2
  107.  
  108.  
  109. ====== COSMETIC CHANGES ======
  110. - The title screen logo for Epiphany has been redone
  111. - Tarnished Cain has had his sprites revised and new custom animations have been added
  112. - Tarnished Isaac's stage transition sprite has been updated
  113. - Significantly improved HUD elements' compatibility with co-op
  114. - Added extra Epiphany-related icons for Minimap API
  115.  
  116. - EID Improvements
  117. * Updated a lot of descriptions, including translated ones
  118. * TR characters' pocket actives now have different descriptions depending on the player's character
  119.  
  120. - Updated the in-game descriptions for the following items
  121. * Zip Bombs
  122. * Capsule D7
  123. * True Love
  124. * All "House 2 of" cards
  125. * House Queen of Hearts
  126. * ! Card
  127. * Drawn Card
  128. * Essence of the Keeper
  129.  
  130. - Shop items spawned by Turnover now create a poof effect
  131. - The DSS menu has been improved
  132. - Throwing Bag now plays a sound when it picks up a bomb
  133. - Added a config menu option to disable Twisted Rock voice lines
  134. - The graphic for Tarnished Judas's broken heart deals has been updated
  135. - A message is now shown if the Tarnished Character menu fails to load
  136.  
  137. ====== BUG FIXES ======
  138. - Fixed selecting "Random" in the tarnished character menu causing issues when Tarnished Judas or Tarnished Eden was selected
  139. - A plethora of bugs involving Golden Items have been resolved due to a partial code rewrite
  140. - Fixed an issue where Dimensional Key would become unobtainable in a run where the Corpse floor generated with Curse of the Labyrinth
  141. - Fixed Turnover not being properly positioned when using the paper display setting and the player has Book of Virtues of Birthright Book of Belial
  142. - Fixed Your Soul and Store Credit not working correctly when playing as Tarnished Keeper
  143. - Fixed a bug where Cardiac Arrest's HUD would disappear when dropping the item even if the player was still bleeding
  144. - Epiphany character API's persistent item giver no longer gives items during the Mines chase due to it causing the player to be unable to pick up the key piece
  145. - Fixed an issue where Old Knife could damage friendly enemies
  146. - Fixed an issue where TR Magdalene wouldn't consume Repentance+ red hearts for her bonus heart mechanic
  147. - Fixed an issue where the player would retain pentashot when starting as TR Keeper and then changing their character type during the run
  148. - Fixed an issue where placed zip bombs could sometimes be invisible under certain circumstances
  149. - Fixed an issue where zip bombs placed by the player could sometimes damage the player in ways that normally placed bombs wouldn't (e.g. brimstone bombs)
  150. - Fixed Fiend Folio's Stud pickup not being obtainable by Tarnished Keeper
  151. - Fixed Throwing Bag being able to hit friendly enemies
  152. - Fixed an issue where key blocks unlocked using a Multitool would respawn upon exiting and re-entering the room
  153. - TR Keeper now has a small delay before he is able to turn collectibles from opened chests into coins.
  154. - Fixed HUD elements for TR characters not rendering while in "The Future" stage
  155. - Fixed an issue where character portraits would not render correctly when viewing them through the Encyclopedia mod
  156. - Fixed the Old Knife item not working properly in co-op
  157.  
  158.  
  159. ====== API CHANGES ======
  160. - Added the function `AddGoldenActiveSynergy` to allow custom golden active synergies to be created
  161. - Added a callback called `TARNISHED_PLAYER_INIT` which runs when a tarnished character is loaded at the start of a run
  162. * This takes a PlayerType value as a limiter and passes `EntityPlayer` as a parameter
  163. * This callback replaces the previously used charInitFunction property, which has now been removed
  164. - Fixed an issue where certain combinations of hearts would not be given correctly
  165. - If not specified, the red heart container count is now 0 by default
  166. - Additional red heart containers (bone hearts not counted) are now filled by default
  167. - Characters added through the Epiphany API are now selectable via the co-op menu
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