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- Wave 5 has released! Here is a categorized list of all the changes in this update:
- ====== GAMEPLAY CHANGES ======
- - Tarnished Samson and his unlocks have been added to the game!
- - Tarnished Cain adjustments:
- * TR Cain's starting damage and range now match his regular and tainted forms
- * TR Cain has a completely new unlock method that matches our current standards
- * Improved TR Cain's Birthright: it now also improves most bag synergies
- - Throwing Bag changes:
- * Throwing bag has now been added to item pools
- * 40+ new bag types have been added
- * Throwing Bag has new stat interactions:
- ~ The Range stat, in addition to the old effect, now also affects how many times the bag will bounce before hitting the floor
- ~ The Tears stat, in addition to the old effect, now also affects the charging speed of the throwing bag
- * Many bags have gotten revised effects
- * Bagged golden collectibles now count as 2 items while only taking up 1 bag item slot
- * Some stats have been given brand new interactions with Throwing Bag
- * Throwing Bag's bag queue now shuffles upon entering a room (new bag order is displayed as second half-transparent queue under main bag queue UI)
- * Improved EID support for Throwing Bag synergies
- * The sound effect that plays when a bomb is placed in Throwing Bag is now significantly more noticeable
- - Golden Items changes
- * 20+ new Golden Item synergies have been added for active items that didn't previously have effects
- * The chance for Golden items to spawn has been decreased from 1% to 0.6%
- - Book of Virtues now has a synergy with itself where the number of wisps created upon using an active item will be multiplied by the number of Books of Virtues that you have
- * This also means that BoV now has a golden item synergy
- - Added AgentCucco's Damocles API
- * Because of this, Golden Damocles now functions as expected
- - Broken Dice will spawn Blight in place of pure health ups
- * Blight is an item with no effect
- - Blighted dice now shares its charges with Broken Dice
- * Losing charges reverts it back to Broken Dice, while still retaining leftover Blighted Dice charges
- * Consuming a golden collectible with Broken Dice gives double charge, allowing the item to be used twice before becoming Broken Dice
- * If the player has The Battery, consuming collectibles with Broken Dice can overcharge Blighted Dice
- - The passive versions of Damocles, Book of Belial, and Book of Virtues can no longer be seen or interacted with by TR Isaac's inventory limit or Blighted Dice/Essence of Isaac
- - Essence of the Keeper now converts everything in the room to gold at the cost of luck
- * Items -2, Trinkets -1, Pickups -0.25
- - Tarnished Isaac's unlocks have been changed
- * Story Cube has been renamed to Chance Cube and has a new effect and unlock method
- ~ Chance to convert enemies in active rooms into pickups with increasing risk of failing. Chance of failing can be reduced by consuming pickups in cleared rooms
- * Empty Deck is a new misc unlock that uses the old effect of Story Cube
- * Isaac's Delirium unlock is now D5, a dice active that rerolls trinkets into other trinkets
- - True Love changed to a passive item with a new effect
- * True Love new effect: Increases the odds of finding hearts of the same type that you have
- - Bad Company rework: Greeds bought with Bad Company have increased HP and stage HP, but no longer spawn Hoppers
- - Three new challenges have been added:
- * Dealmaker - unlocks Coin Case
- * Overwhelming Odds - unlocks Chance Cube
- * He Who Casts The First Stone - unlocks Revolt
- - Thirty Pieces of Silver has been rebalanced:
- * Now only gives 3 coins instead of 30
- * Damage scaling has now been overhauled
- - First Page Rebalanced:
- * Is now a single-use active item
- * Spawns an exact clone of your character that uses the same items as you had when you used it.
- * The clone no longer dies when reaching a new floor, and will persist until it is killed
- - Savage Chains changes:
- * Walking in a single direction for long enough while chained will cause the chains to break
- * Taking damage will cause the chains to break
- * Your movement is now slightly less restricted while chained
- * Reintroduced in the game
- * Savage Chains has its sprite reworked
- - "Chains of Pain" has been renamed to "Kin's Curse" and has a new sprite
- - Cardiac Arrest's bleeding now removes an extra half heart of bleeding upon losing a heart container (3 → 4)
- - The chance for Twisted Rocks to spawn black hearts has been decreased from 60% to 40%
- - Broken Halo Improvements:
- * Pit sprite has been updated
- * Can now spawn more pickup types
- * Consistent layouts
- - The way that the second Cracked Key is given to the player during the Ascent Dimensional Key route has been changed
- * Instead of spawning the second Cracked Key upon entering the Home floor, the key is instead given to you inside of the room where you pick up the Dimensional Key
- - Cardiac Arrest's quality has been reduced to 3
- - Golden Cobweb's quality has been increased to 2
- - Tarnished Maggy's bonus heart threshold now shows a ? while Curse of the Unknown is active
- - Weird Heart can no longer roll into Golden Hearts, and existing Golden Hearts will be preserved through the reroll
- - Old knife has had its sprite changed
- - Old knife can be now sacrificed with sacrificial altar
- - Old knife now charges slightly faster
- - Using Turnover via Void now costs no money
- - Prices for Turnover are now separate for each player
- - Flat damage bonuses are now affected by character/collectible damage multipliers
- - Golden Cobweb now only consistently replaces vanilla flies and spiders; Modded flies and spiders now have a luck-based chance to have the midas effect applied rather than always being replaced
- - If a locked tarnished character is selected from the co-op menu, when the character is turned into Isaac, that player now receives a D6 and a bomb to match Isaac's starting kit
- - Multitools have now a 2% chance to replace a key (down from 10%)
- - Tasty Pennies have now a 2% chance to replace a penny (down from 5%)
- - Tasty Pennies can no longer replace coins produced by blood donation machines
- - Dark Rock's damage increase has been buffed to +1.5 (from +0.5)
- - Dark Rock's quality has been increased from 1 to 2
- ====== COSMETIC CHANGES ======
- - The title screen logo for Epiphany has been redone
- - Tarnished Cain has had his sprites revised and new custom animations have been added
- - Tarnished Isaac's stage transition sprite has been updated
- - Significantly improved HUD elements' compatibility with co-op
- - Added extra Epiphany-related icons for Minimap API
- - EID Improvements
- * Updated a lot of descriptions, including translated ones
- * TR characters' pocket actives now have different descriptions depending on the player's character
- - Updated the in-game descriptions for the following items
- * Zip Bombs
- * Capsule D7
- * True Love
- * All "House 2 of" cards
- * House Queen of Hearts
- * ! Card
- * Drawn Card
- * Essence of the Keeper
- - Shop items spawned by Turnover now create a poof effect
- - The DSS menu has been improved
- - Throwing Bag now plays a sound when it picks up a bomb
- - Added a config menu option to disable Twisted Rock voice lines
- - The graphic for Tarnished Judas's broken heart deals has been updated
- - A message is now shown if the Tarnished Character menu fails to load
- ====== BUG FIXES ======
- - Fixed selecting "Random" in the tarnished character menu causing issues when Tarnished Judas or Tarnished Eden was selected
- - A plethora of bugs involving Golden Items have been resolved due to a partial code rewrite
- - Fixed an issue where Dimensional Key would become unobtainable in a run where the Corpse floor generated with Curse of the Labyrinth
- - Fixed Turnover not being properly positioned when using the paper display setting and the player has Book of Virtues of Birthright Book of Belial
- - Fixed Your Soul and Store Credit not working correctly when playing as Tarnished Keeper
- - Fixed a bug where Cardiac Arrest's HUD would disappear when dropping the item even if the player was still bleeding
- - Epiphany character API's persistent item giver no longer gives items during the Mines chase due to it causing the player to be unable to pick up the key piece
- - Fixed an issue where Old Knife could damage friendly enemies
- - Fixed an issue where TR Magdalene wouldn't consume Repentance+ red hearts for her bonus heart mechanic
- - Fixed an issue where the player would retain pentashot when starting as TR Keeper and then changing their character type during the run
- - Fixed an issue where placed zip bombs could sometimes be invisible under certain circumstances
- - Fixed an issue where zip bombs placed by the player could sometimes damage the player in ways that normally placed bombs wouldn't (e.g. brimstone bombs)
- - Fixed Fiend Folio's Stud pickup not being obtainable by Tarnished Keeper
- - Fixed Throwing Bag being able to hit friendly enemies
- - Fixed an issue where key blocks unlocked using a Multitool would respawn upon exiting and re-entering the room
- - TR Keeper now has a small delay before he is able to turn collectibles from opened chests into coins.
- - Fixed HUD elements for TR characters not rendering while in "The Future" stage
- - Fixed an issue where character portraits would not render correctly when viewing them through the Encyclopedia mod
- - Fixed the Old Knife item not working properly in co-op
- ====== API CHANGES ======
- - Added the function `AddGoldenActiveSynergy` to allow custom golden active synergies to be created
- - Added a callback called `TARNISHED_PLAYER_INIT` which runs when a tarnished character is loaded at the start of a run
- * This takes a PlayerType value as a limiter and passes `EntityPlayer` as a parameter
- * This callback replaces the previously used charInitFunction property, which has now been removed
- - Fixed an issue where certain combinations of hearts would not be given correctly
- - If not specified, the red heart container count is now 0 by default
- - Additional red heart containers (bone hearts not counted) are now filled by default
- - Characters added through the Epiphany API are now selectable via the co-op menu
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