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- -- By Gambit
- local ApocGUI = Instance.new("ScreenGui")
- local background = Instance.new("Frame")
- local title = Instance.new("TextLabel")
- local scroll = Instance.new("ScrollingFrame")
- local killbutton = Instance.new("TextButton")
- local kickbutton = Instance.new("TextButton")
- local gotobutton = Instance.new("TextButton")
- local banbutton = Instance.new("TextButton")
- local specplayer = Instance.new("TextButton")
- local bringplayer = Instance.new("TextButton")
- local loopkillplr = Instance.new("TextButton")
- local namemessage = Instance.new("TextBox")
- local bluemsg = Instance.new("TextButton")
- local yellowmsg = Instance.new("TextButton")
- local greenmsg = Instance.new("TextButton")
- local redmsg = Instance.new("TextButton")
- local credits = Instance.new("TextLabel")
- local localgod = Instance.new("TextButton")
- local tpcorpses = Instance.new("TextButton")
- local localspawnfal = Instance.new("TextButton")
- local localspawng36 = Instance.new("TextButton")
- local localspawnak12 = Instance.new("TextButton")
- local localspawnan94 = Instance.new("TextButton")
- local localspawnpat = Instance.new("TextButton")
- local killall = Instance.new("TextButton")
- local esp = Instance.new("TextButton")
- local printhealth = Instance.new("Frame")
- local godtitle = Instance.new("TextLabel")
- local namemessagehealth = Instance.new("TextBox")
- local healthamount = Instance.new("TextLabel")
- local check = Instance.new("TextButton")
- local aimlock = Instance.new("TextButton")
- local LP = game.Players.LocalPlayer
- delremote=workspace.Remote.GrabItem
- function delobj(parent, instance)
- local _p=parent
- local _i=instance
- delremote:FireServer(_p,nil,_i)
- end
- local banned={}
- ApocGUI.Name = "ApocGUI"
- ApocGUI.Parent = game.CoreGui
- background.Name = "background"
- background.Parent = ApocGUI
- background.Active = true
- background.BackgroundColor3 = Color3.new(0.113725, 0.113725, 0.113725)
- background.BackgroundTransparency = 0.5
- background.BorderColor3 = Color3.new(0.113725, 0.113725, 0.113725)
- background.BorderSizePixel = 0
- background.Draggable = true
- background.Position = UDim2.new(0, 169, 0, 132)
- background.Size = UDim2.new(0, 469, 0, 267)
- title.Name = "title"
- title.Parent = background
- title.BackgroundColor3 = Color3.new(1, 1, 1)
- title.BackgroundTransparency = 1
- title.Position = UDim2.new(0, 78, 0, -2)
- title.Size = UDim2.new(0, 312, 0, 50)
- title.Font = Enum.Font.SourceSansBold
- title.FontSize = Enum.FontSize.Size28
- title.Text = "Apocalypse Rising GUI"
- title.TextColor3 = Color3.new(1, 1, 1)
- title.TextSize = 28
- title.TextStrokeTransparency = 0
- title.TextWrapped = true
- scroll.Name = "scroll"
- scroll.Parent = background
- scroll.BackgroundColor3 = Color3.new(0.113725, 0.113725, 0.113725)
- scroll.BackgroundTransparency = 0.5
- scroll.BorderColor3 = Color3.new(0.113725, 0.113725, 0.113725)
- scroll.BorderSizePixel = 0
- scroll.Position = UDim2.new(0, 469, 0, 0)
- scroll.Size = UDim2.new(0, 100, 0, 267)
- killbutton.Name = "killbutton"
- killbutton.Parent = scroll
- killbutton.BackgroundColor3 = Color3.new(0.113725, 0.113725, 0.113725)
- killbutton.BackgroundTransparency = 0.69999998807907
- killbutton.Position = UDim2.new(0, 6, 0, 6)
- killbutton.Size = UDim2.new(0, 76, 0, 30)
- killbutton.Font = Enum.Font.SourceSansBold
- killbutton.FontSize = Enum.FontSize.Size14
- killbutton.Text = "KILL"
- killbutton.TextColor3 = Color3.new(1, 1, 1)
- killbutton.TextScaled = true
- killbutton.TextSize = 14
- killbutton.TextWrapped = true
- kickbutton.Name = "kickbutton"
- kickbutton.Parent = scroll
- kickbutton.BackgroundColor3 = Color3.new(0.113725, 0.113725, 0.113725)
- kickbutton.BackgroundTransparency = 0.69999998807907
- kickbutton.Position = UDim2.new(0, 6, 0, 44)
- kickbutton.Size = UDim2.new(0, 76, 0, 30)
- kickbutton.Font = Enum.Font.SourceSansBold
- kickbutton.FontSize = Enum.FontSize.Size14
- kickbutton.Text = "KICK"
- kickbutton.TextColor3 = Color3.new(1, 1, 1)
- kickbutton.TextScaled = true
- kickbutton.TextSize = 14
- kickbutton.TextWrapped = true
- gotobutton.Name = "gotobutton"
- gotobutton.Parent = scroll
- gotobutton.BackgroundColor3 = Color3.new(0.113725, 0.113725, 0.113725)
- gotobutton.BackgroundTransparency = 0.69999998807907
- gotobutton.Position = UDim2.new(0, 6, 0, 82)
- gotobutton.Size = UDim2.new(0, 76, 0, 30)
- gotobutton.Font = Enum.Font.SourceSansBold
- gotobutton.FontSize = Enum.FontSize.Size14
- gotobutton.Text = "GOTO"
- gotobutton.TextColor3 = Color3.new(1, 1, 1)
- gotobutton.TextScaled = true
- gotobutton.TextSize = 14
- gotobutton.TextWrapped = true
- banbutton.Name = "banbutton"
- banbutton.Parent = scroll
- banbutton.BackgroundColor3 = Color3.new(0.113725, 0.113725, 0.113725)
- banbutton.BackgroundTransparency = 0.69999998807907
- banbutton.Position = UDim2.new(0, 6, 0, 120)
- banbutton.Size = UDim2.new(0, 76, 0, 30)
- banbutton.Font = Enum.Font.SourceSansBold
- banbutton.FontSize = Enum.FontSize.Size14
- banbutton.Text = "BAN"
- banbutton.TextColor3 = Color3.new(1, 1, 1)
- banbutton.TextScaled = true
- banbutton.TextSize = 14
- banbutton.TextWrapped = true
- specplayer.Name = "specplayer"
- specplayer.Parent = scroll
- specplayer.BackgroundColor3 = Color3.new(0.113725, 0.113725, 0.113725)
- specplayer.BackgroundTransparency = 0.69999998807907
- specplayer.Position = UDim2.new(0, 6, 0, 196)
- specplayer.Size = UDim2.new(0, 76, 0, 30)
- specplayer.Font = Enum.Font.SourceSansBold
- specplayer.FontSize = Enum.FontSize.Size14
- specplayer.Text = "SPECTATE"
- specplayer.TextColor3 = Color3.new(1, 1, 1)
- specplayer.TextScaled = true
- specplayer.TextSize = 14
- specplayer.TextWrapped = true
- bringplayer.Name = "bringplayer"
- bringplayer.Parent = scroll
- bringplayer.BackgroundColor3 = Color3.new(0.113725, 0.113725, 0.113725)
- bringplayer.BackgroundTransparency = 0.69999998807907
- bringplayer.Position = UDim2.new(0, 6, 0, 158)
- bringplayer.Size = UDim2.new(0, 76, 0, 30)
- bringplayer.Font = Enum.Font.SourceSansBold
- bringplayer.FontSize = Enum.FontSize.Size14
- bringplayer.Text = "BRING"
- bringplayer.TextColor3 = Color3.new(1, 1, 1)
- bringplayer.TextScaled = true
- bringplayer.TextSize = 14
- bringplayer.TextWrapped = true
- loopkillplr.Name = "loopkillplr"
- loopkillplr.Parent = scroll
- loopkillplr.BackgroundColor3 = Color3.new(0.113725, 0.113725, 0.113725)
- loopkillplr.BackgroundTransparency = 0.69999998807907
- loopkillplr.Position = UDim2.new(0, 6, 0, 234)
- loopkillplr.Size = UDim2.new(0, 76, 0, 30)
- loopkillplr.Font = Enum.Font.SourceSansBold
- loopkillplr.FontSize = Enum.FontSize.Size14
- loopkillplr.Text = "LOOPKILL"
- loopkillplr.TextColor3 = Color3.new(1, 1, 1)
- loopkillplr.TextScaled = true
- loopkillplr.TextSize = 14
- loopkillplr.TextWrapped = true
- namemessage.Name = "namemessage"
- namemessage.Parent = background
- namemessage.BackgroundColor3 = Color3.new(0.113725, 0.113725, 0.113725)
- namemessage.BackgroundTransparency = 0.69999998807907
- namemessage.BorderColor3 = Color3.new(0.113725, 0.113725, 0.113725)
- namemessage.Position = UDim2.new(0, 95, 0, 52)
- namemessage.Size = UDim2.new(0, 280, 0, 82)
- namemessage.Font = Enum.Font.SourceSansBold
- namemessage.FontSize = Enum.FontSize.Size24
- namemessage.Text = "PLAYERNAME/MESSAGE"
- namemessage.TextColor3 = Color3.new(1, 1, 1)
- namemessage.TextSize = 22
- namemessage.TextWrapped = true
- bluemsg.Name = "bluemsg"
- bluemsg.Parent = background
- bluemsg.BackgroundColor3 = Color3.new(0, 0, 1)
- bluemsg.BackgroundTransparency = 0.69999998807907
- bluemsg.BorderSizePixel = 0
- bluemsg.Position = UDim2.new(0, 95, 0, 140)
- bluemsg.Size = UDim2.new(0, 65, 0, 20)
- bluemsg.Font = Enum.Font.SourceSansBold
- bluemsg.FontSize = Enum.FontSize.Size14
- bluemsg.Text = "MSG"
- bluemsg.TextColor3 = Color3.new(1, 1, 1)
- bluemsg.TextScaled = true
- bluemsg.TextSize = 14
- bluemsg.TextWrapped = true
- yellowmsg.Name = "yellowmsg"
- yellowmsg.Parent = background
- yellowmsg.BackgroundColor3 = Color3.new(1, 1, 0)
- yellowmsg.BackgroundTransparency = 0.69999998807907
- yellowmsg.BorderSizePixel = 0
- yellowmsg.Position = UDim2.new(0, 167, 0, 140)
- yellowmsg.Size = UDim2.new(0, 65, 0, 20)
- yellowmsg.Font = Enum.Font.SourceSansBold
- yellowmsg.FontSize = Enum.FontSize.Size14
- yellowmsg.Text = "MSG"
- yellowmsg.TextColor3 = Color3.new(1, 1, 1)
- yellowmsg.TextScaled = true
- yellowmsg.TextSize = 14
- yellowmsg.TextWrapped = true
- greenmsg.Name = "greenmsg"
- greenmsg.Parent = background
- greenmsg.BackgroundColor3 = Color3.new(0, 1, 0)
- greenmsg.BackgroundTransparency = 0.69999998807907
- greenmsg.BorderSizePixel = 0
- greenmsg.Position = UDim2.new(0, 238, 0, 140)
- greenmsg.Size = UDim2.new(0, 65, 0, 20)
- greenmsg.Font = Enum.Font.SourceSansBold
- greenmsg.FontSize = Enum.FontSize.Size14
- greenmsg.Text = "MSG"
- greenmsg.TextColor3 = Color3.new(1, 1, 1)
- greenmsg.TextScaled = true
- greenmsg.TextSize = 14
- greenmsg.TextWrapped = true
- redmsg.Name = "redmsg"
- redmsg.Parent = background
- redmsg.BackgroundColor3 = Color3.new(1, 0, 0)
- redmsg.BackgroundTransparency = 0.69999998807907
- redmsg.BorderSizePixel = 0
- redmsg.Position = UDim2.new(0, 310, 0, 140)
- redmsg.Size = UDim2.new(0, 65, 0, 20)
- redmsg.Font = Enum.Font.SourceSansBold
- redmsg.FontSize = Enum.FontSize.Size14
- redmsg.Text = "MSG"
- redmsg.TextColor3 = Color3.new(1, 1, 1)
- redmsg.TextScaled = true
- redmsg.TextSize = 14
- redmsg.TextWrapped = true
- credits.Name = "credits"
- credits.Parent = background
- credits.BackgroundColor3 = Color3.new(1, 1, 1)
- credits.BackgroundTransparency = 1
- credits.Position = UDim2.new(0, 78, 0, 217)
- credits.Size = UDim2.new(0, 312, 0, 50)
- credits.Font = Enum.Font.SourceSansBold
- credits.FontSize = Enum.FontSize.Size28
- credits.Text = "Made by Gambit#8884"
- credits.TextColor3 = Color3.new(1, 1, 1)
- credits.TextSize = 28
- credits.TextStrokeTransparency = 0
- credits.TextWrapped = true
- localgod.Name = "localgod"
- localgod.Parent = background
- localgod.BackgroundColor3 = Color3.new(0.113725, 0.113725, 0.113725)
- localgod.BackgroundTransparency = 0.69999998807907
- localgod.BorderSizePixel = 0
- localgod.Position = UDim2.new(0, 95, 0, 168)
- localgod.Size = UDim2.new(0, 134, 0, 33)
- localgod.Font = Enum.Font.SourceSansBold
- localgod.FontSize = Enum.FontSize.Size24
- localgod.Text = "GOD"
- localgod.TextColor3 = Color3.new(1, 1, 1)
- localgod.TextSize = 24
- localgod.TextWrapped = true
- tpcorpses.Name = "tpcorpses"
- tpcorpses.Parent = background
- tpcorpses.BackgroundColor3 = Color3.new(0.113725, 0.113725, 0.113725)
- tpcorpses.BackgroundTransparency = 0.69999998807907
- tpcorpses.BorderSizePixel = 0
- tpcorpses.Position = UDim2.new(0, 241, 0, 168)
- tpcorpses.Size = UDim2.new(0, 134, 0, 33)
- tpcorpses.Font = Enum.Font.SourceSansBold
- tpcorpses.FontSize = Enum.FontSize.Size24
- tpcorpses.Text = "TP CORPSE"
- tpcorpses.TextColor3 = Color3.new(1, 1, 1)
- tpcorpses.TextSize = 24
- tpcorpses.TextWrapped = true
- localspawnfal.Name = "localspawnfal"
- localspawnfal.Parent = background
- localspawnfal.BackgroundColor3 = Color3.new(0.113725, 0.113725, 0.113725)
- localspawnfal.BackgroundTransparency = 0.69999998807907
- localspawnfal.BorderSizePixel = 0
- localspawnfal.Position = UDim2.new(0, 5, 0, 52)
- localspawnfal.Size = UDim2.new(0, 82, 0, 33)
- localspawnfal.Font = Enum.Font.SourceSansBold
- localspawnfal.FontSize = Enum.FontSize.Size24
- localspawnfal.Text = "FALKIT"
- localspawnfal.TextColor3 = Color3.new(1, 1, 1)
- localspawnfal.TextSize = 24
- localspawnfal.TextWrapped = true
- localspawng36.Name = "localspawng36"
- localspawng36.Parent = background
- localspawng36.BackgroundColor3 = Color3.new(0.113725, 0.113725, 0.113725)
- localspawng36.BackgroundTransparency = 0.69999998807907
- localspawng36.BorderSizePixel = 0
- localspawng36.Position = UDim2.new(0, 5, 0, 90)
- localspawng36.Size = UDim2.new(0, 82, 0, 33)
- localspawng36.Font = Enum.Font.SourceSansBold
- localspawng36.FontSize = Enum.FontSize.Size24
- localspawng36.Text = "G36KIT"
- localspawng36.TextColor3 = Color3.new(1, 1, 1)
- localspawng36.TextSize = 24
- localspawng36.TextWrapped = true
- localspawnak12.Name = "localspawnak12"
- localspawnak12.Parent = background
- localspawnak12.BackgroundColor3 = Color3.new(0.113725, 0.113725, 0.113725)
- localspawnak12.BackgroundTransparency = 0.69999998807907
- localspawnak12.BorderSizePixel = 0
- localspawnak12.Position = UDim2.new(0, 5, 0, 128)
- localspawnak12.Size = UDim2.new(0, 82, 0, 33)
- localspawnak12.Font = Enum.Font.SourceSansBold
- localspawnak12.FontSize = Enum.FontSize.Size24
- localspawnak12.Text = "AK12KIT"
- localspawnak12.TextColor3 = Color3.new(1, 1, 1)
- localspawnak12.TextSize = 24
- localspawnak12.TextWrapped = true
- localspawnan94.Name = "localspawnan94"
- localspawnan94.Parent = background
- localspawnan94.BackgroundColor3 = Color3.new(0.113725, 0.113725, 0.113725)
- localspawnan94.BackgroundTransparency = 0.69999998807907
- localspawnan94.BorderSizePixel = 0
- localspawnan94.Position = UDim2.new(0, 5, 0, 166)
- localspawnan94.Size = UDim2.new(0, 82, 0, 33)
- localspawnan94.Font = Enum.Font.SourceSansBold
- localspawnan94.FontSize = Enum.FontSize.Size24
- localspawnan94.Text = "AN94KIT"
- localspawnan94.TextColor3 = Color3.new(1, 1, 1)
- localspawnan94.TextSize = 24
- localspawnan94.TextWrapped = true
- localspawnpat.Name = "localspawnpat"
- localspawnpat.Parent = background
- localspawnpat.BackgroundColor3 = Color3.new(0.113725, 0.113725, 0.113725)
- localspawnpat.BackgroundTransparency = 0.69999998807907
- localspawnpat.BorderSizePixel = 0
- localspawnpat.Position = UDim2.new(0, 5, 0, 204)
- localspawnpat.Size = UDim2.new(0, 82, 0, 33)
- localspawnpat.Font = Enum.Font.SourceSansBold
- localspawnpat.FontSize = Enum.FontSize.Size24
- localspawnpat.Text = "SSB"
- localspawnpat.TextColor3 = Color3.new(1, 1, 1)
- localspawnpat.TextSize = 24
- localspawnpat.TextWrapped = true
- killall.Name = "killall"
- killall.Parent = background
- killall.BackgroundColor3 = Color3.new(0.113725, 0.113725, 0.113725)
- killall.BackgroundTransparency = 0.69999998807907
- killall.BorderSizePixel = 0
- killall.Position = UDim2.new(0, 384, 0, 52)
- killall.Size = UDim2.new(0, 82, 0, 60)
- killall.Font = Enum.Font.SourceSansBold
- killall.FontSize = Enum.FontSize.Size24
- killall.Text = "KILL ALL"
- killall.TextColor3 = Color3.new(1, 1, 1)
- killall.TextSize = 24
- killall.TextWrapped = true
- esp.Name = "esp"
- esp.Parent = background
- esp.BackgroundColor3 = Color3.new(0.113725, 0.113725, 0.113725)
- esp.BackgroundTransparency = 0.69999998807907
- esp.BorderSizePixel = 0
- esp.Position = UDim2.new(0, 384, 0, 117)
- esp.Size = UDim2.new(0, 82, 0, 60)
- esp.Font = Enum.Font.SourceSansBold
- esp.FontSize = Enum.FontSize.Size24
- esp.Text = "ESP"
- esp.TextColor3 = Color3.new(1, 1, 1)
- esp.TextSize = 24
- esp.TextWrapped = true
- printhealth.Name = "printhealth"
- printhealth.Parent = background
- printhealth.BackgroundColor3 = Color3.new(0.113725, 0.113725, 0.113725)
- printhealth.BackgroundTransparency = 0.5
- printhealth.BorderSizePixel = 0
- printhealth.Position = UDim2.new(0, -100, 0, 0)
- printhealth.Size = UDim2.new(0, 100, 0, 267)
- godtitle.Name = "godtitle"
- godtitle.Parent = printhealth
- godtitle.BackgroundColor3 = Color3.new(1, 1, 1)
- godtitle.BackgroundTransparency = 1
- godtitle.Position = UDim2.new(0, 0, 0, 20)
- godtitle.Size = UDim2.new(0, 100, 0, 50)
- godtitle.Font = Enum.Font.SourceSansBold
- godtitle.FontSize = Enum.FontSize.Size24
- godtitle.Text = "GOD CHECK"
- godtitle.TextColor3 = Color3.new(1, 1, 1)
- godtitle.TextSize = 20
- godtitle.TextStrokeTransparency = 0
- namemessagehealth.Name = "namemessagehealth"
- namemessagehealth.Parent = printhealth
- namemessagehealth.BackgroundColor3 = Color3.new(0.113725, 0.113725, 0.113725)
- namemessagehealth.BackgroundTransparency = 0.69999998807907
- namemessagehealth.BorderColor3 = Color3.new(0.113725, 0.113725, 0.113725)
- namemessagehealth.Position = UDim2.new(0, 7, 0, 72)
- namemessagehealth.Size = UDim2.new(0, 90, 0, 23)
- namemessagehealth.Font = Enum.Font.SourceSansBold
- namemessagehealth.FontSize = Enum.FontSize.Size11
- namemessagehealth.Text = "PLAYERNAME"
- namemessagehealth.TextColor3 = Color3.new(1, 1, 1)
- namemessagehealth.TextSize = 11
- namemessagehealth.TextWrapped = true
- healthamount.Name = "healthamount"
- healthamount.Parent = printhealth
- healthamount.BackgroundColor3 = Color3.new(0.113725, 0.113725, 0.113725)
- healthamount.BackgroundTransparency = 0.5
- healthamount.BorderSizePixel = 0
- healthamount.Position = UDim2.new(0, 7, 0, 106)
- healthamount.Size = UDim2.new(0, 90, 0, 90)
- healthamount.Font = Enum.Font.SourceSansBold
- healthamount.FontSize = Enum.FontSize.Size24
- healthamount.Text = "HEALTH"
- healthamount.TextColor3 = Color3.new(1, 1, 1)
- healthamount.TextSize = 20
- check.Name = "check"
- check.Parent = printhealth
- check.BackgroundColor3 = Color3.new(0.113725, 0.113725, 0.113725)
- check.BackgroundTransparency = 0.69999998807907
- check.Position = UDim2.new(0, 7, 0, 206)
- check.Size = UDim2.new(0, 90, 0, 30)
- check.Font = Enum.Font.SourceSansBold
- check.FontSize = Enum.FontSize.Size18
- check.Text = "CHECK"
- check.TextColor3 = Color3.new(1, 1, 1)
- check.TextSize = 18
- aimlock.Name = "aimlock"
- aimlock.Parent = background
- aimlock.BackgroundColor3 = Color3.new(0.113725, 0.113725, 0.113725)
- aimlock.BackgroundTransparency = 0.69999998807907
- aimlock.BorderSizePixel = 0
- aimlock.Position = UDim2.new(0, 384, 0, 182)
- aimlock.Size = UDim2.new(0, 82, 0, 60)
- aimlock.Font = Enum.Font.SourceSansBold
- aimlock.FontSize = Enum.FontSize.Size24
- aimlock.Text = "AIMLOCK"
- aimlock.TextColor3 = Color3.new(1, 1, 1)
- aimlock.TextSize = 24
- aimlock.TextWrapped = true
- kickbutton.MouseButton1Click:connect(function()
- local state, err = pcall(function()delobj(nil, game.Players[namemessage.Text])end)
- if state then print(err) end
- end)
- banbutton.MouseButton1Click:connect(function()
- while wait() do
- local state, err = pcall(function()delobj(nil, game.Players[namemessage.Text])end)
- if state then print(err) end
- wait(3)
- end
- end)
- localgod.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- end)
- killbutton.MouseButton1Click:connect(function()
- player = game.Players.LocalPlayer
- local function findergun()
- local back = player.Backpack:GetChildren()
- for a = 1, #back do
- if back[a]:IsA("Model") and back[a]:FindFirstChild("Shooter") then return back[a] end
- end
- return nil
- end
- local findgun = findergun()
- for i, v in ipairs(game.Players:GetChildren()) do
- if findgun and v.Character and v ~= player then
- if v.Name == namemessage.Text then
- for i = 1, 10 do game.Workspace.Remote.DoHitLogic:FireServer(findgun, v.Character.Head) end
- end
- end
- end
- end)
- killall.MouseButton1Click:connect(function()
- player = game.Players.LocalPlayer
- local function findergun()
- local back = player.Backpack:GetChildren()
- for a = 1, #back do
- if back[a]:IsA("Model") and back[a]:FindFirstChild("Shooter") then return back[a] end
- end
- return nil
- end
- local findgun = findergun()
- for i, v in ipairs(game.Players:GetChildren()) do
- if findgun and v.Character and v ~= player then
- for i = 1, 10 do game.Workspace.Remote.DoHitLogic:FireServer(findgun, v.Character.Head) end
- end
- end
- end)
- gotobutton.MouseButton1Click:connect(function()
- game.Workspace.CurrentCamera.CameraSubject = LP.Character.Humanoid
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players[namemessage.Text].Character.HumanoidRootPart.Position)
- end)
- loopkillplr.MouseButton1Click:connect(function()
- while true do
- player = game.Players.LocalPlayer
- local function findergun()
- local back = player.Backpack:GetChildren()
- for a = 1, #back do
- if back[a]:IsA("Model") and back[a]:FindFirstChild("Shooter") then return back[a] end
- end
- return nil
- end
- local findgun = findergun()
- for i, v in ipairs(game.Players:GetChildren()) do
- if findgun and v.Character and v ~= player then
- if v.Name == namemessage.Text then
- for i = 1, 10 do game.Workspace.Remote.DoHitLogic:FireServer(findgun, v.Character.Head) end
- wait(5)
- end
- end
- end
- end
- end)
- specplayer.MouseButton1Down:connect(function()
- game.Workspace.CurrentCamera.CameraSubject = game.Players[namemessage.Text].Character.Humanoid
- end)
- aimlock.MouseButton1Down:connect(function()
- ENABLED = false
- PLAYER = game.Players.LocalPlayer
- MOUSE = PLAYER:GetMouse()
- CC = game.Workspace.CurrentCamera
- _G.FREE_FOR_ALL = true
- _G.BIND = 50
- _G.AIM_AT = 'Head'
- local player = game.Players.LocalPlayer
- local track = false
- function GetNearestPlayerToMouse()
- local PLAYERS = {}
- local PLAYER_HOLD = {}
- local DISTANCES = {}
- for i, v in pairs(game.Players:GetPlayers()) do
- if v ~= PLAYER then
- table.insert(PLAYERS, v)
- end
- end
- for i, v in pairs(PLAYERS) do
- if _G.FREE_FOR_ALL == false then
- if v and (v.Character) ~= nil and v.TeamColor ~= PLAYER.TeamColor then
- local AIM = v.Character:FindFirstChild(_G.AIM_AT)
- if AIM ~= nil then
- local DISTANCE = (AIM.Position - game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude
- local RAY = Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p, (MOUSE.Hit.p - CC.CoordinateFrame.p).unit * DISTANCE)
- local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
- local DIFF = math.floor((POS - AIM.Position).magnitude)
- PLAYER_HOLD[v.Name .. i] = {}
- PLAYER_HOLD[v.Name .. i].dist = DISTANCE
- PLAYER_HOLD[v.Name .. i].plr = v
- PLAYER_HOLD[v.Name .. i].diff = DIFF
- table.insert(DISTANCES, DIFF)
- end
- end
- elseif _G.FREE_FOR_ALL == true then
- local AIM = v.Character:FindFirstChild(_G.AIM_AT)
- if AIM ~= nil then
- local DISTANCE = (AIM.Position - game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude
- local RAY = Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p, (MOUSE.Hit.p - CC.CoordinateFrame.p).unit * DISTANCE)
- local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
- local DIFF = math.floor((POS - AIM.Position).magnitude)
- PLAYER_HOLD[v.Name .. i] = {}
- PLAYER_HOLD[v.Name .. i].dist = DISTANCE
- PLAYER_HOLD[v.Name .. i].plr = v
- PLAYER_HOLD[v.Name .. i].diff = DIFF
- table.insert(DISTANCES, DIFF)
- end
- end
- end
- if unpack(DISTANCES) == nil then
- return false
- end
- local L_DISTANCE = math.floor(math.min(unpack(DISTANCES)))
- if L_DISTANCE > 20 then
- return false
- end
- for i, v in pairs(PLAYER_HOLD) do
- if v.diff == L_DISTANCE then
- return v.plr
- end
- end
- return false
- end
- local TRACK = false
- MOUSE.KeyDown:connect(function(KEY)
- KEY = KEY:lower():byte()
- if KEY == _G.BIND then
- ENABLED = true
- end
- end)
- MOUSE.KeyUp:connect(function(KEY)
- KEY = KEY:lower():byte()
- if KEY == _G.BIND then
- ENABLED = false
- end
- end)
- game:GetService('RunService').RenderStepped:connect(function()
- if ENABLED then
- local TARGET = GetNearestPlayerToMouse()
- if TARGET.Name == "rsxk20" then
- else
- if (TARGET ~= false) then
- local AIM = TARGET.Character:FindFirstChild(_G.AIM_AT)
- if AIM then
- CC.CoordinateFrame = CFrame.new(CC.CoordinateFrame.p, AIM.CFrame.p)
- end
- end
- end
- end
- end)
- end)
- esp.MouseButton1Click:connect(function()
- for i,v in pairs(game.Players:GetChildren()) do
- if v.Name ~= game.Players.LocalPlayer.Name then
- if v ~= game.Players.LocalPlayer.Character.Torso then
- local base = Instance.new('BillboardGui', workspace.Camera)
- local esP = Instance.new('Frame', base)
- base.AlwaysOnTop = true
- base.Enabled = true
- base.Size = UDim2.new(4.5,0,6,0)
- base.Name = 'ESP'
- base.Adornee = v.Character.Torso
- base.StudsOffset = Vector3.new(0, -0.6, 0)
- esP.BackgroundColor3 = Color3.new(75, 0, 0)
- esP.BackgroundTransparency = 0.8
- esP.BorderColor3 = Color3.new(0,0,0)
- esP.BorderSizePixel = 1
- esP.Size = UDim2.new(1,0,1,0)
- local name = Instance.new('TextLabel',base)
- name.Size = UDim2.new(1,0,1,0)
- name.BackgroundTransparency = 1
- name.Position = UDim2.new(0,0,0,0)
- name.Text = v.Name
- name.TextScaled = true
- name.TextColor3 = Color3.new(255,255,255)
- name.TextXAlignment = 'Center'
- name.TextYAlignment = 'Top'
- name.Font = 'Highway'
- name.Position = UDim2.new(0,0,0,-100)
- end
- end
- end
- end)
- bringplayer.MouseButton1Click:connect(function()
- local plr = game.Workspace[namemessage.Text]
- local lol = 'Left Leg'
- local omg = 'Torso'
- local lpChar = game.Players.LocalPlayer.Character[omg]
- wait()
- local w = Instance.new('Weld', lpChar)
- w.Part0 = plr[lol]
- w.Part1 = lpChar
- w.C0 = lpChar.CFrame + CFrame.new(1,2,1)
- w.C1 = lpChar.CFrame
- plr.Humanoid.WalkSpeed = 0
- wait(.1)
- lpChar.CFrame = CFrame.new(0.1,0.1,0.1)
- end)
- redmsg.MouseButton1Down:connect(function()
- for i,v in pairs(game.Players:GetChildren())do
- workspace.Remote.SendMessage:FireServer(game.Players[v.Name], 'Red', namemessage.Text)
- end
- end)
- bluemsg.MouseButton1Down:connect(function()
- for i,v in pairs(game.Players:GetChildren())do
- workspace.Remote.SendMessage:FireServer(game.Players[v.Name], 'Blue', namemessage.Text)
- end
- end)
- greenmsg.MouseButton1Down:connect(function()
- for i,v in pairs(game.Players:GetChildren())do
- workspace.Remote.SendMessage:FireServer(game.Players[v.Name], 'Green', namemessage.Text)
- end
- end)
- yellowmsg.MouseButton1Down:connect(function()
- for i,v in pairs(game.Players:GetChildren())do
- workspace.Remote.SendMessage:FireServer(game.Players[v.Name], 'Yellow', namemessage.Text)
- end
- end)
- tpcorpses.MouseButton1Click:connect(function()
- for _, corpse in pairs(workspace:GetChildren()) do
- if corpse.Name == "Corpse" then
- corpse:MoveTo(workspace[game.Players.LocalPlayer.Name].Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- end
- end)
- check.MouseButton1Click:connect(function()
- healthamount.Text = game.Workspace[namemessagehealth.Text].Humanoid.Health
- end)
- localspawnak12.MouseButton1Click:connect(function()
- local item = game.Lighting.LootDrops["AK-12"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["AK47Ammo75"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["AK47Ammo75"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["AK47Ammo75"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["AK47Ammo75"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["AK47Ammo75"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["AK47Ammo75"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["AK47Ammo75"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["AK47Ammo75"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["MilitaryPackBlack"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Suppressor762"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["ACOG"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Grip"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- end)
- localspawnan94.MouseButton1Click:connect(function()
- local item = game.Lighting.LootDrops["AN-94"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["AKAmmo75"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["AKAmmo75"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["AKAmmo75"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["AKAmmo75"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["AKAmmo75"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["AKAmmo75"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["AKAmmo75"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["AKAmmo75"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["MilitaryPackBlack"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Suppressor545"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["ACOG"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Grip"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- end)
- localspawnpat.MouseButton1Click:connect(function()
- local item = game.Lighting.LootDrops["SilencedSquadBeret"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- end)
- localspawnfal.MouseButton1Click:connect(function()
- local item = game.Lighting.LootDrops["FAL"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["M14Ammo50"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["M14Ammo50"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["M14Ammo50"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["M14Ammo50"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["M14Ammo50"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["M14Ammo50"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["M14Ammo50"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["M14Ammo50"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["MilitaryPackBlack"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Suppressor762"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["ACOG"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Grip"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- end)
- localspawng36.MouseButton1Click:connect(function()
- local item = game.Lighting.LootDrops["G36K"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["STANAGAmmo100"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["STANAGAmmo100"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["STANAGAmmo100"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["STANAGAmmo100"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["STANAGAmmo100"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["STANAGAmmo100"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["STANAGAmmo100"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["STANAGAmmo100"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["MilitaryPackBlack"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Suppressor556"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["ACOG"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Grip"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- end)
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