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  1. Start build: 2024-10-05T19:26:46
  2. Hammer: Attempting incremental build.
  3. Hammer: Copying previously compiled map to temp directory.
  4. Using breakpad crash handler Setting breakpad minidump AppID = 730 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561197998867693 [API loaded yes] SteamInternal_SetMinidumpSteamID: Setting Steam ID: 76561197998867693 Setting breakpad minidump AppID = 2347779 Creating device for graphics adapter 0 'NVIDIA GeForce RTX 4060 Ti' [vendorid 0x10DE]: 32.0.15.6590
  5. Operator Error: Event (null): CSosOperatorSpeakers
  6. Error: Operator volume_fan_mult, unknown sound operator attribute __move_to_end
  7. Error: Operator volume_fan_mult, unknown sound operator attribute __move_to_end
  8. Operator Error: Event (null): CSosOperatorSpeakers
  9. Error: Operator volume_fan_scale, unknown sound operator attribute __move_to_end
  10. Error: Operator volume_fan_scale, unknown sound operator attribute __move_to_end
  11. Unzip fun_football.vpk (23 files):
  12. Done (0.1 sec: 5.1ms read, 12.0ms write 1.4mb).
  13. - csgo_addons\fun_football\maps\fun_football.vmap
  14. Initialized Embree v2.17.07.
  15. Settling physics objects...Done. (0.01 seconds)
  16. Simulated 1 objects, 1 sleeping.
  17. Preprocessing Lights [0....1....2....3....4....5....6....7....8....9....] Done (0.00 seconds)
  18. Assigned 1 Light Shadow Slots, 0 failed (max slot 0).
  19. Building map "maps\fun_football"...
  20.  
  21.  
  22. ... Building 'world'
  23. Loading Map...
  24. +- csgo_addons\fun_football\maps\fun_football\entities\kill_zone_t_216.vmdl
  25. +- csgo_addons\fun_football\maps\fun_football\entities\porteria_ct_220.vmdl
  26. +- csgo_addons\fun_football\maps\fun_football\entities\porteria_t_230.vmdl
  27. +- csgo_addons\fun_football\maps\fun_football\entities\kill_zone_ct_231.vmdl
  28. Done (0.05 seconds)
  29. Building ray trace environment...
  30. Wrote C:\Users\Francesc\AppData\Local\Temp\csgo_addons\fun_football\maps\fun_football.rte
  31. Wrote C:\Users\Francesc\AppData\Local\Temp\csgo_addons\fun_football\maps\fun_football.viscfg
  32. Done (0.01 seconds)
  33. +- csgo_addons\fun_football\maps\fun_football\world_visibility.vvis
  34. Building map visibility
  35.  
  36. Loading kd-trees
  37. Successfully read C:\Users\Francesc\AppData\Local\Temp\csgo_addons\fun_football\maps\fun_football.rte
  38. Successfully unserialized ray tracing environment.
  39. Convert RTE with 792 triangles in 0.01s
  40. Loaded 1584241 LOS hints from c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\game\csgo_addons\fun_football\maps\fun_football.los! (0.4 seconds)
  41. Loaded 0 LOS hints from c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\content\csgo_addons\fun_football\maps\fun_football.los! (0.0 seconds)
  42. VIS3: Build partitioned PVS!
  43. Voxelize (8 units) took 0.42 seconds (38,873 nodes)
  44. Outside detection took 0.25 seconds
  45. Generated clusters for 29050 regions in 12.24 seconds
  46. 49508 clusters generated
  47. Distance merged regions (19691 merged to 1195)
  48. pre-merged to 31012 clusters
  49. Merged to 18147 clusters in first pass
  50. Merged to 17109 clusters in second pass
  51. Merged cluster lists in 16.61 seconds [10596 clusters]
  52. Compacted to 56266 regions (10596 clusters) in 0.00 seconds [target 4414 clusters]
  53. Assigned 10596 clusters in 0.01 seconds
  54. 1.21 MB bytes tree size
  55. Sample vis for 10596 clusters
  56. Creating thread pool with 11 threads
  57. CLOSRayGenerator rays complete.
  58. CLOSRayGenerator rays complete.
  59. AxialRays rays complete.
  60. AxialRays rays complete.
  61. AxialRays rays complete.
  62. 5.2s::cast 40,001,536 rays, Found 430,438 valid LOS (JOBS: 458 active, 8587 started, 9765 completed)
  63. 9.7s::cast 80,003,072 rays, Found 813,111 valid LOS (JOBS: 374 active, 18270 started, 19532 completed)
  64. 14.4s::cast 120,004,608 rays, Found 1,187,075 valid LOS (JOBS: 210 active, 27871 started, 29297 completed)
  65. 18.2s::cast 160,006,144 rays, Found 1,483,056 valid LOS (JOBS: 86 active, 37514 started, 39064 completed)
  66. ClusterView rays complete.
  67. 19.6s::Finished 1,574,422 valid LOS
  68. Main thread clear batches.
  69. Traced 180,600,832 rays in 19.899 seconds [9,075,782 rays per second]
  70. 22.590 cpu s cast, 193.611 cpu s rasterize
  71. Target 2720 clusters, clamped to 2718, grid size 8.0
  72. Built 10,596 clusters in 0.1s
  73. 10596 clusters, 2 steps
  74. Merge vis clusters:0...1...2...3...4...5...6...7...8...9...10
  75. Merged to 8,192 clusters in 17.3s (15.9s recompute, 46 passes)
  76. Merge vis clusters:0...1...2...3...4...5...6...7...8...9...10
  77. Merged to 2,720 clusters in 112.3s (110.6s recompute, 4407 passes)
  78. 129.7s total merge time
  79. Adaptive border clusters (1s)
  80. Collapsing resolution of 38873 nodes
  81. Reduced node memory from 834,136 bytes to 324,264 bytes in 2 iterations
  82. Reduced node count from 38873 to 12105, regions from 32697 to 14214
  83. Initial regions 56266, collapsed to 14214
  84. 674 unique masks (of 14,214 regions)
  85. Compute enclosed cluster lists
  86. 2678 cluster lists, 24843 elements (0.0109s) (1 zeros)
  87. Computed 876 clusters visible to sky
  88. Skipping solid voxels in sunlight visibility
  89. Raytraced sun visibility in 75.316ms (589 visible clusters)
  90. Wrote 1574422 LOS hints for next time c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\game\csgo_addons\fun_football\maps\fun_football.los!
  91. Wrote vis resource 1.21 MB bytes
  92. Visibility complete in 191.46s.
  93. Building path trace scene info...Done (0.00 seconds)
  94. Precomputing light vis membershipDone (0.00 seconds)
  95. Collecting Mesh Edges [] Done (0.00 seconds)
  96. Fixing T-junction Edge Cracks [] Done (0.00 seconds)
  97.  
  98. Bake Lighting
  99. Build: pc64 Oct 1 2024 14:44:52
  100. WARNING! No lightmap resolution volumes set for this geometry!
  101. Whilst we still can process lightmaps for this map, texel resolution of the lightmap will be sub-optimal.
  102. Please add a mesh enclosing the player navigable space with toolslightmapres.vmat applied to it.
  103. Preprocessing 21 meshes and computing charts [] Done (0.00 seconds)
  104. Packing 297 UV charts onto atlas...
  105. Pass 1 of 7 ->[] Done (0.02 seconds) - (1.078823)
  106. Pass 2 of 7 ->[] Done (0.02 seconds) + (0.539412)
  107. Pass 3 of 7 ->[] Done (0.01 seconds) - (0.809117)
  108. Pass 4 of 7 ->[] Done (0.01 seconds) + (0.674265)
  109. Pass 5 of 7 ->[] Done (0.01 seconds) + (0.741691)
  110. Pass 6 of 7 ->[] Done (0.01 seconds) - (0.775404)
  111. Pass 7 of 7 ->[] Done (0.01 seconds) - (0.758548)
  112. Mesh with material materials/grass.vmat is extremely large in lightmap (63.4%), 980x678
  113. World Bounds -4232.000000,7792.000000,10176.000000 -> -2268.000000,10636.000000,10176.000000
  114. Mesh with material materials/de_inferno/brick/inferno_brick_02.vmat is extremely large in lightmap (2.5%), 980x27
  115. World Bounds -2284.000000,7792.000000,10176.000000 -> -2284.000000,10636.000000,10248.000000
  116. Mesh with material materials/de_inferno/brick/inferno_brick_02.vmat is extremely large in lightmap (3.6%), 980x39
  117. World Bounds -4216.000000,10620.000000,10176.000000 -> -2284.000000,10620.000000,10248.000000
  118. Mesh with material materials/de_inferno/brick/inferno_brick_02.vmat is extremely large in lightmap (2.5%), 980x27
  119. World Bounds -4216.000977,7792.000000,10176.000000 -> -4215.999023,10636.000000,10248.000000
  120. Mesh with material materials/de_inferno/brick/inferno_brick_02.vmat is extremely large in lightmap (3.6%), 980x39
  121. World Bounds -4216.000000,7808.000000,10176.000000 -> -2284.000000,7808.000000,10248.000000
  122. ==== Baking 1024 x 1024 lightmap ====
  123. SetupTexels [0....1....2....3....4....5....6....7....8....9....] Done (0.01 seconds)
  124. VRAD3-GPU VRAD3 - Distributed Lighting Tool
  125. Copyright (c) Valve Corporation, All rights reserved.
  126. Build: pc64 Oct 1 2024 14:41:32
  127. WD: c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\game\csgo_addons\fun_football\_vrad3
  128. Command: vrad3.exe -map maps/fun_football.vmap -script script-gpu.vrad3 -aftermath -aftermath_full -vulkan -gpuraytracing -allthreads -unbufferedio -noassert
  129. Fossilize ERROR: Failed to parse ApplicationInfoFilter, letting recording go through.
  130. Fossilize INFO: Overriding serialization path: "C:\Program Files (x86)\Steam\steamapps\shadercache\730\fozpipelinesv6\steamapprun_pipeline_cache".
  131. Unable to open Vulkan pipeline cache shadercache\vulkan\shaders.cache file - might not exist yet.
  132. Num Threads: 11
  133. Loading 4 resources... Done (0.06 seconds)
  134. Creating VB/IB/BLAS for 21 meshes... Done (0.02 seconds)
  135. Creating ray trace scene world with 21 instances... Done (0.00 seconds)
  136. Loading lightmap_packing_geometry.dat... Done (0.03 seconds)
  137.  
  138.  
  139. ---------------------------------------------------------
  140. Encountered accessviolation.
  141. Wrote minidump to .\vrad3_2024_1005_193004_0_accessviolation.mdmp
  142. ---------------------------------------------------------
  143.  
  144. 0....1....2....3....4....5....6....7....8....9....] FAILED (4.55 seconds)
  145. Error running "vrad3.exe -map maps/fun_football.vmap -script script-gpu.vrad3 -aftermath -aftermath_full -vulkan -gpuraytracing -allthreads -unbufferedio -noassert"
  146. VRAD3 - Distributed Lighting Tool
  147. Copyright (c) Valve Corporation, All rights reserved.
  148. Build: pc64 Oct 1 2024 14:41:32
  149. WD: c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\game\csgo_addons\fun_football\_vrad3
  150. Command: vrad3.exe -map maps/fun_football.vmap -script script-gpu.vrad3 -aftermath -aftermath_full -vulkan -gpuraytracing -allthreads -unbufferedio -noassert
  151. Fossilize ERROR: Failed to parse ApplicationInfoFilter, letting recording go through.
  152. Fossilize INFO: Overriding serialization path: "C:\Program Files (x86)\Steam\steamapps\shadercache\730\fozpipelinesv6\steamapprun_pipeline_cache".
  153. Unable to open Vulkan pipeline cache shadercache\vulkan\shaders.cache file - might not exist yet.
  154. Num Threads: 11
  155. Loading 4 resources... Done (0.06 seconds)
  156. Creating VB/IB/BLAS for 21 meshes... Done (0.02 seconds)
  157. Creating ray trace scene world with 21 instances... Done (0.00 seconds)
  158. Loading lightmap_packing_geometry.dat... Done (0.03 seconds)
  159.  
  160.  
  161. ---------------------------------------------------------
  162. Encountered accessviolation.
  163. Wrote minidump to .\vrad3_2024_1005_193004_0_accessviolation.mdmp
  164. ---------------------------------------------------------
  165.  
  166. Unable to run Vrad3.
  167. Light mapper didn't return valid triangles: failing.
  168. --> Map build FAILED.
  169. [FAIL]
  170. 0/ 1 (elapsed 197.481): c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\content\csgo_addons\fun_football\maps\fun_football.vmap
  171. Compile of 1 file(s) matching nonrecursive specification "c:/program files (x86)/steam/steamapps/common/counter-strike global offensive/content/csgo_addons/fun_football/maps/fun_football.vmap" took 197.482 seconds
  172.  
  173. -----------------------------------------------------------------
  174. ERROR: 5 compiled, 1 failed, 1 skipped, 3m:18s
  175. -----------------------------------------------------------------End build: 2024-10-05T19:30:06, elapsed time 0h:03m:20s.211ms
  176.  
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