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  1. unning command: cd "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin"
  2. -------------------------------------------------------------------------------
  3.  
  4.  
  5. -------------------------------------------------------------------------------
  6. Running command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\de_palace.vmf"
  7. -------------------------------------------------------------------------------
  8.  
  9. Valve Software - vbsp.exe (Dec 19 2019)
  10. 8 threads
  11. MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_palace.log', but we don't own that location. Allowing...
  12. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_butterfly/knife_butterfly.vmt.
  13. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_bayonet/knife_bayonet.vmt.
  14. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_ct/knife_ct.vmt.
  15. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_flip/knife_flip.vmt.
  16. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_gut/knife_gut.vmt.
  17. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_karam/karam.vmt.
  18. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_m9_bay/knife_m9_bay.vmt.
  19. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_t/knife_t.vmt.
  20. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_tactical/knife_tactical.vmt.
  21. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_m249para/m249.vmt.
  22. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_negev/mach_negev.vmt.
  23. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_223/pist_223.vmt.
  24. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_cz_75/pist_cz_75.vmt.
  25. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_deagle/pist_deagle.vmt.
  26. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_elite/m9a1.vmt.
  27. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_fiveseven/fiveseven.vmt.
  28. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_glock18/pist_glock18.vmt.
  29. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_hkp2000/pist_hkp2000.vmt.
  30. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_p250/p250.vmt.
  31. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_tec9/pist_tec9.vmt.
  32. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_ak47/ak47.vmt.
  33. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_aug/rif_aug.vmt.
  34. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_famas/rif_famas.vmt.
  35. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_galilar/rif_galilar.vmt.
  36. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1/rif_m4a1.vmt.
  37. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1_s/rif_m4a1_s.vmt.
  38. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_sg556/rif_sg556.vmt.
  39. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_mag7/shot_mag7.vmt.
  40. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_nova/shot_nova.vmt.
  41. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_sawedoff/shot_sawedoff_01.vmt.
  42. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_xm1014/shot_xm1014.vmt.
  43. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_bizon/bizon.vmt.
  44. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mac10/smg_mac10_1.vmt.
  45. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp7/smg_mp7.vmt.
  46. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp9/smg_mp9.vmt.
  47. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_p90/smg_p90.vmt.
  48. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_ump45/smg_ump45.vmt.
  49. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_awp/awp.vmt.
  50. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_g3sg1/snip_g3sg1.vmt.
  51. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_scar20/snip_scar20.vmt.
  52. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08.vmt.
  53. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08_scope.vmt.
  54. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_revolver/pist_revolver.vmt.
  55. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp5sd/smg_mp5sd.vmt.
  56. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_falchion_advanced/knife_falchion_advanced.vmt.
  57. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_push/knife_push.vmt.
  58. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_survival_bowie/knife_survival_bowie.vmt.
  59. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_ursus/knife_ursus.vmt.
  60. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_widowmaker/knife_widowmaker.vmt.
  61. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_gypsy_jack/knife_gypsy_jack.vmt.
  62. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_stiletto/knife_stiletto.vmt.
  63. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_sporty/glove_sporty_left.vmt.
  64. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_sporty/glove_sporty_right.vmt.
  65. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_bloodhound/glove_bloodhound_left.vmt.
  66. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_bloodhound/glove_bloodhound_right.vmt.
  67. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_slick/glove_slick_left.vmt.
  68. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_slick/glove_slick_right.vmt.
  69. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_motorcycle/glove_motorcycle_left.vmt.
  70. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_motorcycle/glove_motorcycle_right.vmt.
  71. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_handwrap_leathery/glove_handwrap_leathery_left.vmt.
  72. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_handwrap_leathery/glove_handwrap_leathery_right.vmt.
  73. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_specialist/glove_specialist_left.vmt.
  74. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_specialist/glove_specialist_right.vmt.
  75. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_bloodhound/glove_hydra_left.vmt.
  76. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_bloodhound/glove_hydra_right.vmt.
  77. CustomMaterialManager: Cached KeyValues materials/models/player/custom_player/paintkits/gloves/mayan_green.vmt.
  78. Failed to load VMT: materials/models/player/custom_player/paintkits/gloves/slick_grape.vmt
  79. Failed to load VMT: materials/models/player/custom_player/paintkits/gloves/sporty_space_blue.vmt
  80. Failed to load VMT: materials/models/player/custom_player/paintkits/gloves/retro_grey.vmt
  81. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_black_silver.vmt.
  82. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_snakeskin_brass.vmt.
  83. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_metallic.vmt.
  84. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_brown_beige.vmt.
  85. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_grey_camo_blob.vmt.
  86. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_red_beige.vmt.
  87. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_yellow_camo.vmt.
  88. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_red_slaughter.vmt.
  89. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_black.vmt.
  90. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_brown.vmt.
  91. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_military.vmt.
  92. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_red.vmt.
  93. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_snakeskin.vmt.
  94. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_fade.vmt.
  95. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_lightblue.vmt.
  96. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_military.vmt.
  97. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_red.vmt.
  98. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_pink.vmt.
  99. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_basic_black.vmt.
  100. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_choco_boom.vmt.
  101. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_mint_triangle.vmt.
  102. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_mono_boom.vmt.
  103. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_triangle_blue.vmt.
  104. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_yellow_camo.vmt.
  105. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_ddpat_dense_green_brown.vmt.
  106. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_forest_brown.vmt.
  107. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_green_red_black.vmt.
  108. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_kimono_diamonds_black_red.vmt.
  109. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_webs_green.vmt.
  110. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_white_orange_grey.vmt.
  111. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_orange_camo.vmt.
  112. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_purple.vmt.
  113. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_green.vmt.
  114. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_guerrilla.vmt.
  115. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_snakeskin_yellow.vmt.
  116. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_snakeskin_white.vmt.
  117. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_plaid_purple.vmt.
  118. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_stitched_black_orange.vmt.
  119. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_stitched_green_grey.vmt.
  120. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_poison_frog_blue_white.vmt.
  121. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_poison_frog_red_green.vmt.
  122. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_black_webbing_yellow.vmt.
  123. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_blue_pink.vmt.
  124. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_basic_green_orange.vmt.
  125. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_trigrid_blue.vmt.
  126. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_blue_skulls.vmt.
  127. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_geometric_blue.vmt.
  128. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_ducttape.vmt.
  129. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_green_camo.vmt.
  130. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_hydra_black_green.vmt.
  131. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_hydra_green_leather_mesh_brass.vmt.
  132. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_hydra_snakeskin_brass.vmt.
  133. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_hydra_case_hardened.vmt.
  134. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_webs_red.vmt.
  135. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_fade.vmt.
  136. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_winterhex.vmt.
  137. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  138. Loading C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\de_palace.vmf
  139. Map revision 50
  140. Patching WVT material: maps/de_palace/dev/dev_blendmeasure_wvt_patch
  141. fixing up env_cubemap materials on brush sides...
  142. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  143. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  144. Processing areas...done (0)
  145. Building Faces...done (0)
  146. FixTjuncs...
  147. PruneNodes...
  148. WriteBSP...
  149. done (0)
  150. writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\de_palace.prt...Building visibility clusters...
  151. AutoVisClustering (threshold=-1) matched 0 leafs.
  152. done (0)
  153. Finding displacement neighbors...
  154. Finding lightmap sample positions...
  155. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  156. Building Physics collision data...
  157. done (0) (114956 bytes)
  158. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  159. Compacting texture/material tables...
  160. Reduced 619 texinfos to 483
  161. Reduced 6 texdatas to 5 (157 bytes to 136)
  162. Writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\de_palace.bsp
  163. MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_palace.bsp', but we don't own that location. Allowing...
  164. 1 second elapsed
  165.  
  166. -------------------------------------------------------------------------------
  167. Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin"
  168. -------------------------------------------------------------------------------
  169.  
  170.  
  171. -------------------------------------------------------------------------------
  172. Running command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin\vvis.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo" -fast "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\de_palace"
  173. -------------------------------------------------------------------------------
  174.  
  175. Valve Software - vvis.exe (Dec 19 2019)
  176. fastvis = true
  177. MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_palace.log', but we don't own that location. Allowing...
  178. 8 threads
  179. reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_palace.bsp
  180. reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_palace.prt
  181. 1455 portalclusters
  182. 4998 numportals
  183. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  184. Optimized: 75818 visible clusters (0.00%)
  185. Total clusters visible: 1874507
  186. Average clusters visible: 1288
  187. Building PAS...
  188. Average clusters audible: 1454
  189. visdatasize:539063 compressed from 535440
  190. writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_palace.bsp
  191. MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_palace.bsp', but we don't own that location. Allowing...
  192. 0 seconds elapsed
  193.  
  194. -------------------------------------------------------------------------------
  195. Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin"
  196. -------------------------------------------------------------------------------
  197.  
  198.  
  199. -------------------------------------------------------------------------------
  200. Running command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin\vrad.exe" -both -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo" -noextra "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\de_palace"
  201. -------------------------------------------------------------------------------
  202.  
  203. Valve Software - vrad.exe SSE (Dec 19 2019)
  204.  
  205. Valve Radiosity Simulator
  206. 8 threads
  207. MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_palace.log', but we don't own that location. Allowing...
  208. [Reading texlights from 'lights.rad']
  209. [17 texlights parsed from 'lights.rad']
  210.  
  211. Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_palace.bsp
  212. Setting up ray-trace acceleration structure... Done (0.08 seconds)
  213. 4072 faces
  214. 1586272 square feet [228423280.00 square inches]
  215. 0 Displacements
  216. 0 Square Feet [0.00 Square Inches]
  217. 4072 patches before subdivision
  218. zero area child patch
  219. zero area child patch
  220. zero area child patch
  221. 62682 patches after subdivision
  222. 2 direct lights
  223. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
  224. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
  225. transfers 3725365, max 815
  226. transfer lists: 28.4 megs
  227. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  228. Bounce #1 added RGB(nan, nan, nan)
  229. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  230. Bounce #2 added RGB(nan, nan, nan)
  231. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  232. Bounce #3 added RGB(nan, nan, nan)
  233. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  234. Bounce #4 added RGB(nan, nan, nan)
  235. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  236. Bounce #5 added RGB(nan, nan, nan)
  237. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  238. Bounce #6 added RGB(nan, nan, nan)
  239. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  240. Bounce #7 added RGB(nan, nan, nan)
  241. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  242. Bounce #8 added RGB(nan, nan, nan)
  243. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  244. Bounce #9 added RGB(nan, nan, nan)
  245. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  246. Bounce #10 added RGB(nan, nan, nan)
  247. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  248. Bounce #11 added RGB(nan, nan, nan)
  249. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  250. Bounce #12 added RGB(nan, nan, nan)
  251. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  252. Bounce #13 added RGB(nan, nan, nan)
  253. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  254. Bounce #14 added RGB(nan, nan, nan)
  255. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  256. Bounce #15 added RGB(nan, nan, nan)
  257. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  258. Bounce #16 added RGB(nan, nan, nan)
  259. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  260. Bounce #17 added RGB(nan, nan, nan)
  261. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  262. Bounce #18 added RGB(nan, nan, nan)
  263. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  264. Bounce #19 added RGB(nan, nan, nan)
  265. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  266. Bounce #20 added RGB(nan, nan, nan)
  267. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  268. Bounce #21 added RGB(nan, nan, nan)
  269. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  270. Bounce #22 added RGB(nan, nan, nan)
  271. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  272. Bounce #23 added RGB(nan, nan, nan)
  273. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  274. Bounce #24 added RGB(nan, nan, nan)
  275. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  276. Bounce #25 added RGB(nan, nan, nan)
  277. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  278. Bounce #26 added RGB(nan, nan, nan)
  279. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  280. Bounce #27 added RGB(nan, nan, nan)
  281. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  282. Bounce #28 added RGB(nan, nan, nan)
  283. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  284. Bounce #29 added RGB(nan, nan, nan)
  285. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  286. Bounce #30 added RGB(nan, nan, nan)
  287. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  288. Bounce #31 added RGB(nan, nan, nan)
  289. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  290. Bounce #32 added RGB(nan, nan, nan)
  291. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  292. Bounce #33 added RGB(nan, nan, nan)
  293. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  294. Bounce #34 added RGB(nan, nan, nan)
  295. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  296. Bounce #35 added RGB(nan, nan, nan)
  297. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  298. Bounce #36 added RGB(nan, nan, nan)
  299. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  300. Bounce #37 added RGB(nan, nan, nan)
  301. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  302. Bounce #38 added RGB(nan, nan, nan)
  303. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  304. Bounce #39 added RGB(nan, nan, nan)
  305. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  306. Bounce #40 added RGB(nan, nan, nan)
  307. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  308. Bounce #41 added RGB(nan, nan, nan)
  309. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  310. Bounce #42 added RGB(nan, nan, nan)
  311. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  312. Bounce #43 added RGB(nan, nan, nan)
  313. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  314. Bounce #44 added RGB(nan, nan, nan)
  315. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  316. Bounce #45 added RGB(nan, nan, nan)
  317. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  318. Bounce #46 added RGB(nan, nan, nan)
  319. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  320. Bounce #47 added RGB(nan, nan, nan)
  321. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  322. Bounce #48 added RGB(nan, nan, nan)
  323. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  324. Bounce #49 added RGB(nan, nan, nan)
  325. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  326. Bounce #50 added RGB(nan, nan, nan)
  327. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  328. Bounce #51 added RGB(nan, nan, nan)
  329. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  330. Bounce #52 added RGB(nan, nan, nan)
  331. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  332. Bounce #53 added RGB(nan, nan, nan)
  333. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  334. Bounce #54 added RGB(nan, nan, nan)
  335. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  336. Bounce #55 added RGB(nan, nan, nan)
  337. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  338. Bounce #56 added RGB(nan, nan, nan)
  339. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  340. Bounce #57 added RGB(nan, nan, nan)
  341. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  342. Bounce #58 added RGB(nan, nan, nan)
  343. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  344. Bounce #59 added RGB(nan, nan, nan)
  345. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  346. Bounce #60 added RGB(nan, nan, nan)
  347. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  348. Bounce #61 added RGB(nan, nan, nan)
  349. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  350. Bounce #62 added RGB(nan, nan, nan)
  351. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  352. Bounce #63 added RGB(nan, nan, nan)
  353. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  354. Bounce #64 added RGB(nan, nan, nan)
  355. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  356. Bounce #65 added RGB(nan, nan, nan)
  357. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  358. Bounce #66 added RGB(nan, nan, nan)
  359. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  360. Bounce #67 added RGB(nan, nan, nan)
  361. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  362. Bounce #68 added RGB(nan, nan, nan)
  363. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  364. Bounce #69 added RGB(nan, nan, nan)
  365. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  366. Bounce #70 added RGB(nan, nan, nan)
  367. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  368. Bounce #71 added RGB(nan, nan, nan)
  369. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  370. Bounce #72 added RGB(nan, nan, nan)
  371. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  372. Bounce #73 added RGB(nan, nan, nan)
  373. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  374. Bounce #74 added RGB(nan, nan, nan)
  375. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  376. Bounce #75 added RGB(nan, nan, nan)
  377. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  378. Bounce #76 added RGB(nan, nan, nan)
  379. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  380. Bounce #77 added RGB(nan, nan, nan)
  381. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  382. Bounce #78 added RGB(nan, nan, nan)
  383. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  384. Bounce #79 added RGB(nan, nan, nan)
  385. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  386. Bounce #80 added RGB(nan, nan, nan)
  387. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  388. Bounce #81 added RGB(nan, nan, nan)
  389. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  390. Bounce #82 added RGB(nan, nan, nan)
  391. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  392. Bounce #83 added RGB(nan, nan, nan)
  393. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  394. Bounce #84 added RGB(nan, nan, nan)
  395. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  396. Bounce #85 added RGB(nan, nan, nan)
  397. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  398. Bounce #86 added RGB(nan, nan, nan)
  399. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  400. Bounce #87 added RGB(nan, nan, nan)
  401. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  402. Bounce #88 added RGB(nan, nan, nan)
  403. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  404. Bounce #89 added RGB(nan, nan, nan)
  405. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  406. Bounce #90 added RGB(nan, nan, nan)
  407. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  408. Bounce #91 added RGB(nan, nan, nan)
  409. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  410. Bounce #92 added RGB(nan, nan, nan)
  411. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  412. Bounce #93 added RGB(nan, nan, nan)
  413. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  414. Bounce #94 added RGB(nan, nan, nan)
  415. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  416. Bounce #95 added RGB(nan, nan, nan)
  417. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  418. Bounce #96 added RGB(nan, nan, nan)
  419. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  420. Bounce #97 added RGB(nan, nan, nan)
  421. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  422. Bounce #98 added RGB(nan, nan, nan)
  423. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  424. Bounce #99 added RGB(nan, nan, nan)
  425. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  426. Bounce #100 added RGB(nan, nan, nan)
  427. Build Patch/Sample Hash Table(s).....Done<0.0120 sec>
  428. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  429. FinalLightFace Done
  430. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  431. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
  432. Writing leaf ambient...done
  433. Ready to Finish
  434.  
  435. Object names Objects/Maxobjs Memory / Maxmem Fullness
  436. ------------ --------------- --------------- --------
  437. models 5/1024 240/49152 ( 0.5%)
  438. brushes 302/8192 3624/98304 ( 3.7%)
  439. brushsides 1881/81920 15048/655360 ( 2.3%)
  440. planes 1798/65536 35960/1310720 ( 2.7%)
  441. vertexes 6426/65536 77112/786432 ( 9.8%)
  442. nodes 3014/65536 96448/2097152 ( 4.6%)
  443. texinfos 483/12288 34776/884736 ( 3.9%)
  444. texdata 5/4096 160/131072 ( 0.1%)
  445. dispinfos 0/0 0/0 ( 0.0%)
  446. disp_verts 0/0 0/0 ( 0.0%)
  447. disp_tris 0/0 0/0 ( 0.0%)
  448. disp_multiblend 0/0 0/0 ( 0.0%)
  449. disp_lmsamples 0/0 0/0 ( 0.0%)
  450. faces 4072/65536 228032/3670016 ( 6.2%)
  451. hdr faces 0/65536 0/3670016 ( 0.0%)
  452. origfaces 1346/65536 75376/3670016 ( 2.1%)
  453. facebrushes 158/0 316/0 ( 0.0%)
  454. facebrushlists 4072/0 16288/0 ( 0.0%)
  455. leaves 3020/65536 96640/2097152 ( 4.6%)
  456. leaffaces 4427/65536 8854/131072 ( 6.8%)
  457. leafbrushes 2058/65536 4116/131072 ( 3.1%)
  458. areas 2/1024 16/8192 ( 0.2%)
  459. surfedges 25265/512000 101060/2048000 ( 4.9%)
  460. edges 13495/256000 53980/1024000 ( 5.3%)
  461. LDR worldlights 2/8192 200/819200 ( 0.0%)
  462. HDR worldlights 0/8192 0/819200 ( 0.0%)
  463. leafwaterdata 0/32768 0/393216 ( 0.0%)
  464. waterstrips 476/32768 4760/327680 ( 1.5%)
  465. waterverts 0/65536 0/786432 ( 0.0%)
  466. waterindices 7212/65536 14424/131072 (11.0%)
  467. cubemapsamples 0/1024 0/16384 ( 0.0%)
  468. overlays 0/1024 0/360448 ( 0.0%)
  469. LDR lightdata [variable] 2988680/0 ( 0.0%)
  470. HDR lightdata [variable] 0/0 ( 0.0%)
  471. visdata [variable] 539063/16777216 ( 3.2%)
  472. entdata [variable] 3208/393216 ( 0.8%)
  473. LDR ambient table 3020/65536 12080/262144 ( 4.6%)
  474. HDR ambient table 3020/65536 12080/262144 ( 4.6%)
  475. LDR leaf ambient 12296/65536 344288/1835008 (18.8%)
  476. HDR leaf ambient 3020/65536 84560/1835008 ( 4.6%)
  477. occluders 0/0 0/0 ( 0.0%)
  478. occluder polygons 0/0 0/0 ( 0.0%)
  479. occluder vert ind 0/0 0/0 ( 0.0%)
  480. detail props [variable] 1/12 ( 8.3%)
  481. static props [variable] 1/460 ( 0.2%)
  482. pakfile [variable] 74769/0 ( 0.0%)
  483. physics [variable] 114956/4194304 ( 2.7%)
  484. physics terrain [variable] 2/1048576 ( 0.0%)
  485.  
  486. Level flags = 7c
  487.  
  488. Total triangle count: 11737
  489. Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_palace.bsp
  490. MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_palace.bsp', but we don't own that location. Allowing...
  491. 10 seconds elapsed
  492. Valve Software - vrad.exe SSE (Dec 19 2019)
  493.  
  494. Valve Radiosity Simulator
  495. 8 threads
  496. MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_palace.log', but we don't own that location. Allowing...
  497. [Reading texlights from 'lights.rad']
  498. [17 texlights parsed from 'lights.rad']
  499.  
  500. Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_palace.bsp
  501. Setting up ray-trace acceleration structure... Done (0.08 seconds)
  502. 4072 faces
  503. 1586272 square feet [228423280.00 square inches]
  504. 0 Displacements
  505. 0 Square Feet [0.00 Square Inches]
  506. 4072 patches before subdivision
  507. zero area child patch
  508. zero area child patch
  509. zero area child patch
  510. 62682 patches after subdivision
  511. 2 direct lights
  512. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
  513. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
  514. transfers 3725365, max 815
  515. transfer lists: 28.4 megs
  516. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  517. Bounce #1 added RGB(nan, nan, nan)
  518. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  519. Bounce #2 added RGB(nan, nan, nan)
  520. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  521. Bounce #3 added RGB(nan, nan, nan)
  522. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  523. Bounce #4 added RGB(nan, nan, nan)
  524. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  525. Bounce #5 added RGB(nan, nan, nan)
  526. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  527. Bounce #6 added RGB(nan, nan, nan)
  528. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  529. Bounce #7 added RGB(nan, nan, nan)
  530. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  531. Bounce #8 added RGB(nan, nan, nan)
  532. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  533. Bounce #9 added RGB(nan, nan, nan)
  534. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  535. Bounce #10 added RGB(nan, nan, nan)
  536. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  537. Bounce #11 added RGB(nan, nan, nan)
  538. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  539. Bounce #12 added RGB(nan, nan, nan)
  540. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  541. Bounce #13 added RGB(nan, nan, nan)
  542. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  543. Bounce #14 added RGB(nan, nan, nan)
  544. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  545. Bounce #15 added RGB(nan, nan, nan)
  546. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  547. Bounce #16 added RGB(nan, nan, nan)
  548. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  549. Bounce #17 added RGB(nan, nan, nan)
  550. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  551. Bounce #18 added RGB(nan, nan, nan)
  552. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  553. Bounce #19 added RGB(nan, nan, nan)
  554. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  555. Bounce #20 added RGB(nan, nan, nan)
  556. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  557. Bounce #21 added RGB(nan, nan, nan)
  558. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  559. Bounce #22 added RGB(nan, nan, nan)
  560. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  561. Bounce #23 added RGB(nan, nan, nan)
  562. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  563. Bounce #24 added RGB(nan, nan, nan)
  564. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  565. Bounce #25 added RGB(nan, nan, nan)
  566. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  567. Bounce #26 added RGB(nan, nan, nan)
  568. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  569. Bounce #27 added RGB(nan, nan, nan)
  570. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  571. Bounce #28 added RGB(nan, nan, nan)
  572. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  573. Bounce #29 added RGB(nan, nan, nan)
  574. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  575. Bounce #30 added RGB(nan, nan, nan)
  576. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  577. Bounce #31 added RGB(nan, nan, nan)
  578. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  579. Bounce #32 added RGB(nan, nan, nan)
  580. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  581. Bounce #33 added RGB(nan, nan, nan)
  582. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  583. Bounce #34 added RGB(nan, nan, nan)
  584. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  585. Bounce #35 added RGB(nan, nan, nan)
  586. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  587. Bounce #36 added RGB(nan, nan, nan)
  588. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  589. Bounce #37 added RGB(nan, nan, nan)
  590. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  591. Bounce #38 added RGB(nan, nan, nan)
  592. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  593. Bounce #39 added RGB(nan, nan, nan)
  594. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  595. Bounce #40 added RGB(nan, nan, nan)
  596. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  597. Bounce #41 added RGB(nan, nan, nan)
  598. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  599. Bounce #42 added RGB(nan, nan, nan)
  600. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  601. Bounce #43 added RGB(nan, nan, nan)
  602. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  603. Bounce #44 added RGB(nan, nan, nan)
  604. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  605. Bounce #45 added RGB(nan, nan, nan)
  606. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  607. Bounce #46 added RGB(nan, nan, nan)
  608. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  609. Bounce #47 added RGB(nan, nan, nan)
  610. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  611. Bounce #48 added RGB(nan, nan, nan)
  612. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  613. Bounce #49 added RGB(nan, nan, nan)
  614. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  615. Bounce #50 added RGB(nan, nan, nan)
  616. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  617. Bounce #51 added RGB(nan, nan, nan)
  618. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  619. Bounce #52 added RGB(nan, nan, nan)
  620. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  621. Bounce #53 added RGB(nan, nan, nan)
  622. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  623. Bounce #54 added RGB(nan, nan, nan)
  624. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  625. Bounce #55 added RGB(nan, nan, nan)
  626. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  627. Bounce #56 added RGB(nan, nan, nan)
  628. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  629. Bounce #57 added RGB(nan, nan, nan)
  630. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  631. Bounce #58 added RGB(nan, nan, nan)
  632. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  633. Bounce #59 added RGB(nan, nan, nan)
  634. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  635. Bounce #60 added RGB(nan, nan, nan)
  636. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  637. Bounce #61 added RGB(nan, nan, nan)
  638. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  639. Bounce #62 added RGB(nan, nan, nan)
  640. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  641. Bounce #63 added RGB(nan, nan, nan)
  642. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  643. Bounce #64 added RGB(nan, nan, nan)
  644. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  645. Bounce #65 added RGB(nan, nan, nan)
  646. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  647. Bounce #66 added RGB(nan, nan, nan)
  648. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  649. Bounce #67 added RGB(nan, nan, nan)
  650. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  651. Bounce #68 added RGB(nan, nan, nan)
  652. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  653. Bounce #69 added RGB(nan, nan, nan)
  654. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  655. Bounce #70 added RGB(nan, nan, nan)
  656. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  657. Bounce #71 added RGB(nan, nan, nan)
  658. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  659. Bounce #72 added RGB(nan, nan, nan)
  660. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  661. Bounce #73 added RGB(nan, nan, nan)
  662. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  663. Bounce #74 added RGB(nan, nan, nan)
  664. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  665. Bounce #75 added RGB(nan, nan, nan)
  666. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  667. Bounce #76 added RGB(nan, nan, nan)
  668. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  669. Bounce #77 added RGB(nan, nan, nan)
  670. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  671. Bounce #78 added RGB(nan, nan, nan)
  672. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  673. Bounce #79 added RGB(nan, nan, nan)
  674. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  675. Bounce #80 added RGB(nan, nan, nan)
  676. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  677. Bounce #81 added RGB(nan, nan, nan)
  678. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  679. Bounce #82 added RGB(nan, nan, nan)
  680. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  681. Bounce #83 added RGB(nan, nan, nan)
  682. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  683. Bounce #84 added RGB(nan, nan, nan)
  684. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  685. Bounce #85 added RGB(nan, nan, nan)
  686. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  687. Bounce #86 added RGB(nan, nan, nan)
  688. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  689. Bounce #87 added RGB(nan, nan, nan)
  690. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  691. Bounce #88 added RGB(nan, nan, nan)
  692. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  693. Bounce #89 added RGB(nan, nan, nan)
  694. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  695. Bounce #90 added RGB(nan, nan, nan)
  696. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  697. Bounce #91 added RGB(nan, nan, nan)
  698. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  699. Bounce #92 added RGB(nan, nan, nan)
  700. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  701. Bounce #93 added RGB(nan, nan, nan)
  702. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  703. Bounce #94 added RGB(nan, nan, nan)
  704. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  705. Bounce #95 added RGB(nan, nan, nan)
  706. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  707. Bounce #96 added RGB(nan, nan, nan)
  708. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  709. Bounce #97 added RGB(nan, nan, nan)
  710. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  711. Bounce #98 added RGB(nan, nan, nan)
  712. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  713. Bounce #99 added RGB(nan, nan, nan)
  714. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  715. Bounce #100 added RGB(nan, nan, nan)
  716. Build Patch/Sample Hash Table(s).....Done<0.0122 sec>
  717. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  718. FinalLightFace Done
  719. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  720. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
  721. Writing leaf ambient...done
  722. Ready to Finish
  723.  
  724. Object names Objects/Maxobjs Memory / Maxmem Fullness
  725. ------------ --------------- --------------- --------
  726. models 5/1024 240/49152 ( 0.5%)
  727. brushes 302/8192 3624/98304 ( 3.7%)
  728. brushsides 1881/81920 15048/655360 ( 2.3%)
  729. planes 1798/65536 35960/1310720 ( 2.7%)
  730. vertexes 6426/65536 77112/786432 ( 9.8%)
  731. nodes 3014/65536 96448/2097152 ( 4.6%)
  732. texinfos 483/12288 34776/884736 ( 3.9%)
  733. texdata 5/4096 160/131072 ( 0.1%)
  734. dispinfos 0/0 0/0 ( 0.0%)
  735. disp_verts 0/0 0/0 ( 0.0%)
  736. disp_tris 0/0 0/0 ( 0.0%)
  737. disp_multiblend 0/0 0/0 ( 0.0%)
  738. disp_lmsamples 0/0 0/0 ( 0.0%)
  739. faces 4072/65536 228032/3670016 ( 6.2%)
  740. hdr faces 4072/65536 228032/3670016 ( 6.2%)
  741. origfaces 1346/65536 75376/3670016 ( 2.1%)
  742. facebrushes 158/0 316/0 ( 0.0%)
  743. facebrushlists 4072/0 16288/0 ( 0.0%)
  744. leaves 3020/65536 96640/2097152 ( 4.6%)
  745. leaffaces 4427/65536 8854/131072 ( 6.8%)
  746. leafbrushes 2058/65536 4116/131072 ( 3.1%)
  747. areas 2/1024 16/8192 ( 0.2%)
  748. surfedges 25265/512000 101060/2048000 ( 4.9%)
  749. edges 13495/256000 53980/1024000 ( 5.3%)
  750. LDR worldlights 2/8192 200/819200 ( 0.0%)
  751. HDR worldlights 2/8192 200/819200 ( 0.0%)
  752. leafwaterdata 0/32768 0/393216 ( 0.0%)
  753. waterstrips 476/32768 4760/327680 ( 1.5%)
  754. waterverts 0/65536 0/786432 ( 0.0%)
  755. waterindices 7212/65536 14424/131072 (11.0%)
  756. cubemapsamples 0/1024 0/16384 ( 0.0%)
  757. overlays 0/1024 0/360448 ( 0.0%)
  758. LDR lightdata [variable] 2988680/0 ( 0.0%)
  759. HDR lightdata [variable] 2988680/0 ( 0.0%)
  760. visdata [variable] 539063/16777216 ( 3.2%)
  761. entdata [variable] 3208/393216 ( 0.8%)
  762. LDR ambient table 3020/65536 12080/262144 ( 4.6%)
  763. HDR ambient table 3020/65536 12080/262144 ( 4.6%)
  764. LDR leaf ambient 12296/65536 344288/1835008 (18.8%)
  765. HDR leaf ambient 12296/65536 344288/1835008 (18.8%)
  766. occluders 0/0 0/0 ( 0.0%)
  767. occluder polygons 0/0 0/0 ( 0.0%)
  768. occluder vert ind 0/0 0/0 ( 0.0%)
  769. detail props [variable] 1/12 ( 8.3%)
  770. static props [variable] 1/460 ( 0.2%)
  771. pakfile [variable] 74769/0 ( 0.0%)
  772. physics [variable] 114956/4194304 ( 2.7%)
  773. physics terrain [variable] 2/1048576 ( 0.0%)
  774.  
  775. Level flags = 7c
  776.  
  777. Total triangle count: 11737
  778. Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_palace.bsp
  779. MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_palace.bsp', but we don't own that location. Allowing...
  780. 10 seconds elapsed
  781.  
  782. -------------------------------------------------------------------------------
  783. Running command: copy "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\de_palace.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\maps\de_palace.bsp"
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