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- Sherwood 1st section:
- Antlerman in cave: get 3 party members, then come back
- brown fat guy near starting cave:
- ask: king richard - away
- prince john - bad man
- brown fat woman to the east of start:
- ask: join my band - Man guarding east river crossing (little john)
- blue man to the north:
- ask: rumors - befriend the hag in house to north
- little john:
- won't fight you till you get a sword
- ask: join my band
- hag:
- Be friendly for a map and a second time for tip to search houses
- ask: rumors - sorceress east across river with no bridge, blow silver horn within the stone circle
- weapons - there is a sword in one of her chests
- top chest has sword, bottom chest has chest key *sigh*
- Will Scarlet:
- ask: Food - will give you meat pie if you beat him at archery, need bow
- Song - about a waterwalk amulet
- Join My Band - have to beat him at archery
- Tax Man - carries much money, hides it (after hearing about him from woman at bridge)
- brown fat woman far north at bridge:
- ask: rumors - beware the taxman
- weapons - hut to the east has weapons
- join my band - a fat friar to the east
- upper left corner teleports you to a hut with no escape
- Taxman
- ask: Taxes
- don't talk, just rob him for his shoes fulla money
- Friar Tuck:
- ask: join my band - quest noble yay, loyal to king yay, pay taxes nay, rob poor nay. need a meat pie.
- bow hidden on mat in his house
- Got all 3 party members, back to antlerman, he tells you to get the Silver Arrow and come back.
- 2nd part of sherwood:
- north house meat pie on table
- middle house torch hidden under rug
- south house quiver (20-ish arrows) hidden under rug
- chest east of middle house - bag of gold
- north dungeon -red potion hidden at dead end (up, left, down, right)
- middle dungeon -grey potion (foul smelling liquid) hidden at dead end (south branch)
- man sitting by road - generic
- ask: -you can find companions in sherwood (no shit)
- (reported back to antlerman) -beat archer in nottingham to get silver arrow
- another tax guy to rob on bridge to northeast
- House in northeast -chest with magic key in south room
- -hidden chest (wooden shoe) under ne rug in north room
- blue beggar lady outside ne house - generic (should have hints, doesn't until you've already done all the stuff she has hints about)
- ne dungeon eye of newt hidden in coffin (south branch)
- chest in northeast corner - transmuter (transporter)
- guard at south end of road
- ask: passage - you need a sheriff's seal to pass (go to south dungeon instead)
- south dungeon - tunnel to nottingham (up, left)
- Nottingham:
- enter through well (wet, one way until you get a rope) a chest key on the ground to your left
- upper left block of houses:
- 1 - shield in chest
- sleeping guy outside house
- fenced well behind house -
- (fences and cave walls can be smashed w the hammer)
- smashing things reveals gold coins and quivers
- but there's nothing special down this well (but it's wet)
- 2 - empty house
- 3 - grey potion in chest
- well leads to well at house 5 - empty, but wet
- 4 - leather armor in chest
- 5 - empty house
- well leads to well at house 3 - empty
- blue guy between houses - map for food or rob him
- 6 - empty house
- empty well, but wet
- 7 - rope in chest
- 8 - empty house
- farmer outside house
- be friendly twice and he'll sell you eggs for 3g
- 9 - woman says abbot is in league with the sheriff
- empty well, but wet
- archery contest to the north of the secret tunnel
- Archer - without a disguise you'll get sent to the Dungeons of Ill Legend. You can't escape.
- (with disguise)
- be friendly to start contest (10g)
- ask: Archery contest - same as above, he'll give you the silver arrow after you beat him
- Silver Arrow - same as above
- upper middle block
- beggar near north gate
- be friendly twice she'll sell you a transmuter for 5g - you can steal it from her too
- 1 - south room: chest key hidden under left table
- north room: hidden passage under crossed boards, leads to disguise
- rope in chest
- well behind house - empty, but wet
- well inbetween across the road - flask of water (west) map of nottingham (south)
- 2 - empty house
- farmer outside house
- be friendly twice and he'll sell you a magic key for 20g
- brown guy to the east
- ask: maps - will trade a map of nottingham for food or you can steal it
- Upper right block
- 1 - there's a pig inside
- farmer north of house
- be friendly twice and he'll sell you a magic key for 20g
- 2 - secret passge in north room leads to golden goblet
- well behind house - empty, but wet
- 3 - glowing statue in chest
- well behind house - empty
- 4 - gold under secret passage in north room
- well behind house - empty
- 5 - woman on bed tells you to search by the table
- glowing statue under table
- guy repairing roof
- be friendly twice, wants to trade his ladder for a sack of flour
- well behind house - empty
- white houses west to east
- 1 - Restaurant
- Shopkeeper:
- Meat Pie 6g
- Turkey Leg 4g
- Loaf of Bread 2g
- Waitress (generic) well, wizard, bishop, evil
- Customer (generic) spider eggs, well, bishop, chapel
- 2 - empty inn
- left room - magic key in chest
- right room - white potion search lower table from the top
- 3 - empty house
- 4 - yellow potion hidden in pot
- 5 - Restaurant
- Shopkeeper:
- Meat Pie 6g
- Turkey Leg 4g
- Loaf of Bread 2g
- Customer (generic) spider eggs, well, bishop, chapel
- chest: glass skull
- well - empty, but wet
- 6- Weapons Shop
- Shield 10g
- Hammer 20g
- Leather Armor 22g
- 7 - Inn
- innkeeper
- ask: rumors -a harpist stays here at night
- rest -you can rest here
- harpist (left room after 11pm)
- be friendly: 1st time - I am the harpist
- 2nd time - Her harp was stolen and taken west by the sheriff. Go get it.
- ask: (generic dialouge)
- blue beggar outside of inn
- ask: rumors - the towers around nottingham have magic items, but the key to them was dropped down a well enclosed by walls
- well - white potion
- 8 - Alchemist
- ask: food - food helps restore your health (lies)
- potions - grey potions can kill or ressurect
- if you're friendly twice he'll offer you potions
- Red Potion 20g
- White Potion 60g
- 9 - red potion hidden in pot
- 10 - Restaurant
- Shopkeeper
- ask: Supplies - he wants eggs
- Meat Pie 6g
- Ham 4g
- Delicious Apple 1g
- Sheriff's seal - have to have already talked to the guy outside (gives tip that a letter would have a seal)
- Waitress (generic)
- Customer (generic)
- farmer leaning against restaurant
- ask: thou - has has a sealed letter from the sheriff
- Sheriff's Seal - 3 coins for the seal (say yes dummy)
- 11 - lady who tells you to fuck off
- 12 - grey potion
- 13 - Weapon Shop
- Chain Armor 40g
- Metal Armor 60g
- Ball & Chain 100g
- Chain Armor hidden in spear rack
- southwest block
- 1 - chest key hidden under rug
- well behind house - empty, but wet
- 2 - gold hidden under rug
- 3 - sheriff's seal hidden under rug
- well behind house - empty
- 4 - sleeping woman says to visit the harp player
- well behind house - empty
- 5 - bag of gold hidden under table (search from the top)
- 6 - chest key hidden under rug
- 7 - chest with yellow potion
- fat woman (generic) - can give her a rabbit's foot
- well behind house - empty
- 8 - chest key hidden under rug
- 9 - glass skull in chest
- well behind house - empty, but wet
- 10 - white potion in chest
- well behind house - empty
- well next to house - empty, but wet
- 11 - apple in chest
- well behind house - empty
- fenced well to east - tower key, wet
- 2 wells to the east - lead to each other
- south of wells - farmer - rob him for sack of flour
- 12 - gold hidden under rug, sheriff's seal hidden under table
- well behind house - empty, but wet
- 13 - red potion in chest
- 14 - chest key hidden under table
- well behind house - empty, but wet
- southeast block
- farmer in fields w pigs (generic)
- 1 - gold under top table
- well behind house - empty
- fenced off house - empty
- fat guy - (generic)
- well empty
- 2 - empty house
- well behind house - empty
- 3- rope hidden in secret passage (n room)
- well behind house - empty, but full of water
- 4 - empty house
- well behind house - empty
- south gate
- left - white potion enclosed in walls
- right - silver horn in the river (wear the amulet to get it)
- beggar - be friendly twice and she'll sell you a transmuter for 20g
- southwest tower - locked door (can open with magic or tower keys)- magic amulet (important! allows you to walk on water)
- south across the river - glowing statue in chest
- northwest tower - locked door - loaf of bread in chest
- northeast tower - locked door - empty
- southeast tower - locked door - magic key in chest (sheesh)
- Dungeons of Ill Legend:
- search the mat for a torch, need a magic key to enter the dungeon
- locked cell to north - empty
- locked cell to south - a woman, doesn't talk
- directions from start -
- north, east, east, east, north - guy whipping nothing, doesn't talk
- north, east, east, south - 1st locked cell - grey potion
- 2nd locked cell - red potion
- 3rd locked cell - white potion
- at the end of this path - locked cell - guy in stocks, no talking, yellow potion
- south, west, south, east, south to dead end, search for secret passage to a church... still no talking, locked doors are unopenable.
- in conclusion, unfinished, inescapable. don't come here.
- Sherwood Part 2 - with silver arrow
- for some reason the blue beggar lady now has (outdated) tips
- ask: Archery Challenge - is in nottingham
- Silver Arrow - infinite ammo
- Nottingham - to the south, guard blocking the road. she knows another way there
- Secret Passage - cave to the east has a tunnel to nottingham (wrong)
- antlerman tells you that marion has been kidnapped, and to go ask the hag about a circlet
- new generic message "marion is being held in a dungeon"
- hag
- ask: magic circlet - she wants an eye of newt, bat wing, spider eggs, and pond scum to make you a circlet
- man by the road
- after asking hag about circlet
- ask: eye of newt - search caves to east, near a crypt
- catacombs - dark 'n scary
- go to the stone "circle" on the island, use the silver horn, the sorceress appears west of the hags hut for some reason. She doesn't actually have anything to say.
- Nottingham part two
- Beggar at north gate
- ask: Archery Challenge - tournament at archery range, you need a disguise
- Disguise - don't know where to find one
- Beggar at south exit
- ask: disguise - don't know
- white houses
- 1 - Restaurant
- waitress
- ask: Well - things are hidden in wells. also spiders.
- customer
- ask: Spider Eggs - huge spiders live in the wells
- Well - need a rope to climb down
- 5 - Restaurant
- customer
- ask: Spider Eggs - huge spiders live in the wells
- Well - need a rope to climb down
- farmer in fields w pigs
- ask: Pond Scum - river creatures in sherwood live off of it
- Go West!
- east houses (right to left)
- 1 - magic key under table
- 2 - locked house - empty
- 3 - chest key under rug
- Man in stocks - generic
- 4 - locked house - flask of water
- 5 - locked house - empty
- fenced in houses
- 6 - Church
- priest
- ask: sheriff - he's totes a good dude
- taxes - no idea where the tax money is go away.
- 7 - locked house, bag of gold under top rug
- 8 - chest key under bottom rug
- 9 - locked house, yellow potion under rug
- 10 - completely fenced in house - bag of gold under rug
- middle house - locked - empty
- monastery in the west
- two empty chapels out back
- two guards - give them the golden goblet to enter the monastery
- rob priest for harp
- guy upstairs will tell you about secret passage downstairs under a carpet for 20 gold
- give whip guy a sheriff's seal, he should give you a cell key but the flag isn't activated. :[
- you can use magic keys instead tho...
- ask marion about king richard and the wizard. you'll need a ladder. don't be friendly or the game will reset.
- if you unlock the door to the cell you get thrown in when you fuck up and enter it you can talk to the door to buy a lockpick, doesn't work when you actually get tossed in there tho.
- go back to nottingham, give harpist her harp, she'll tell you about the circlet and bat wings.
- Go South!
- need a sheriff's seal to get past the guard.
- houses to the west
- 1 - empty
- 2 - gold sitting on table
- further west
- 1 - empty
- 2 - empty
- south houses
- 1 - empty
- 2 - empty
- southeast houses
- 1 - empty
- 2 - woman lying down
- east house (locked) - magic key in chest >:/, healing tree in garden to south
- southwest
- hedgemaze - you can use the hammer to smash the small stones in order to get to the bridge (or you can just use the amulet to cross the water)
- moated area
- fortress - outbuilding
- west room - secret passage near west wall leads to "Dungeons of Ill Legend" (not the same one) doesn't seem to be anything down there except a locked door leading inside the fortress. you can get a batwing, tho.
- north room - red potion in chest
- east room - empty
- fortress proper - big ol dungeon
- empty empty empty
- northmost door leads to throne room
- left door leads to a raised floor you can't climb onto
- door across from it is the door to the dungeon
- spiders drop spider eggs, but very rarely. give the all the junk to the hag, ask about the circlet again to get it. It makes your weapon shoot stuff.
- steal sack of flour from the farmer, talk to guy on ladder to trade it for a ladder
- you can use the ladder in the left room off the throne room
- go through the locked door. you don't need the ring to kill the skeletons. but you do the circlet to kill the wizard i think you need to back him against the wall?? talk to king richard to end the game.
- Sherwood:
- rabbit 1 exp harmless drop: rabbit's foot
- deer 3 exp harmless drop: meat
- bear 9 exp drop: meat
- river creature 1 exp deadly fireballs drop: pond scum
- giant squid 9 exp deadly fireballs
- tentacle 4 exp
- Nottingham:
- Huge Spider 7 exp Deadly spit? drop: spider eggs (rare!)
- bat 1 exp
- rat 1 exp
- pig 3 exp harmless drop: ham
- Dungeon:
- Boulder 1 exp when hit (immortal)
- Skeleton 1 exp when hit (immortal)
- Batdude 9 exp fireballs... drop: bat wing
- West of nottingham
- Guards 15 exp deadly boomerangs, turn into skeletons after you kill them
- South Fortress
- flying bug heads???? 7 exp
- Wizard 62 exp
- sometimes you don't get exp from things, it seems completely arbitary.
- Sometimes npcs permanently despawn. this is bad. save state often!
- don't collect more than 255 gold, it overflows
- club Atk 8 Wght 2
- bow atk 0 wght 2
- sword atk 24 wght 5
- hammer atk 36 wght 10 smashes through walls
- ball & chain atk 60 wght 15
- silver arrow wght 1 infinite arrows
- Leather Armor def 25 wght 8
- Chain Armor def 50 wght 12
- Metal Armor Def 75 wght 15
- Shield def 1 wght 10
- Magic Amulet wght 1 walk on water
- Disguise wght 0 wear to enter archery tournament
- Magical circlet wght 1 adds projectiles to melee weapons
- red potion wght 0 completely fills health meter, empties fatigue
- grey potion/foul smelling liquid wght 0 kills/resurrects you
- white potion wght 1 fills food and water meters
- yellow potion wght 0 magic shield
- leg of meat wght 2 food
- meat pie wght 1 food (quest item)
- ham wght 1 food
- apple wght 0 food
- loaf of bread wght 1 food
- egg wght 1 food (quest item)
- flask of water wght 1 water
- golden goblet wght 1 infinite water (quest item)
- Sherwood Map wght 2 Useful
- Nottingham map wght 2 Useful!
- chest key wght 0 opens chests
- magic key wght 0 opens locked doors
- tower key wght 0 opens nottingham tower doors (infinite use)
- lockpick wght 0 opens your jail cell
- [white key wght 0 opens guard house by castle (infinite use)]
- Lucky Rabbits Foot Wght 1 (quest item)
- Wooden Shoes wght 1 100 gold hidden inside
- torch wght 1 lights dungeons
- eye of newt wght 1 (quest item)
- transmuter wght 0 place one on the ground and you can teleport to it by using the one in your inventory
- glass skull wght 2 aura of power if you use it
- sheriff's seal wght 0 use it to get past guards
- rope wght 1 climb down wells (infinite use)
- glowing statue wght 1 use to transform enemies?
- batwing wght 1 (quest item)
- pond scum wght 1 (quest item)
- silver horn wght 1 (quest item)
- spider egg wght 1(quest item)
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