Advertisement
rustrician

Untitled Circuit

Oct 17th, 2020
840
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
XML 29.86 KB | None | 0 0
  1. <!-- rustrician.io circuit :: Sat Oct 17 2020 16:00:47 GMT-0700 (Pacific Daylight Time) -->
  2. <mxGraphModel>
  3.   <root>
  4.     <mxCell id="0"/>
  5.     <mxCell id="1" parent="0" version="1337.304" tags="" name="Untitled Circuit">
  6.       <Object sun="100" wind="50" speed="10" as="environment"/>
  7.     </mxCell>
  8.     <mxCell id="2" value="Auto Turret" style="cmp_autoturret" vertex="1" connectable="0" parent="1">
  9.       <mxGeometry x="967" y="463.5" width="74" height="64" as="geometry"/>
  10.       <Object cmpid="autoturret" consumption="10" active="1" state="1" usage="10" as="attrs">
  11.         <Object x="0" y="10" as="props_offset"/>
  12.       </Object>
  13.       <Array as="props">
  14.         <Object name="Has Target" type="bool" value="true"/>
  15.         <Object name="Low Ammo" type="bool" value="true"/>
  16.         <Object name="No Ammo" type="bool" value="true"/>
  17.       </Array>
  18.       <Object hqm="40" comp="1" cam="1" as="craft"/>
  19.     </mxCell>
  20.     <mxCell id="3" value="Power In" style="portv" vertex="1" type="in" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="2">
  21.       <mxGeometry x="-0.05" y="0.4" width="10" height="10" relative="1" as="geometry"/>
  22.     </mxCell>
  23.     <mxCell id="4" value="Has Target" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="2">
  24.       <mxGeometry x="1" y="0.1" width="10" height="10" relative="1" as="geometry"/>
  25.     </mxCell>
  26.     <mxCell id="5" value="Low Ammo" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="2">
  27.       <mxGeometry x="1" y="0.4" width="10" height="10" relative="1" as="geometry"/>
  28.     </mxCell>
  29.     <mxCell id="6" value="No Ammo" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="2">
  30.       <mxGeometry x="1" y="0.7" width="10" height="10" relative="1" as="geometry"/>
  31.     </mxCell>
  32.     <mxCell id="7" value="Auto Turret" style="cmp_autoturret" vertex="1" connectable="0" parent="1">
  33.       <mxGeometry x="944" y="521.5" width="64" height="64" as="geometry"/>
  34.       <Object cmpid="autoturret" consumption="10" active="1" state="1" usage="10" as="attrs">
  35.         <Object x="0" y="10" as="props_offset"/>
  36.       </Object>
  37.       <Array as="props">
  38.         <Object name="Has Target" type="bool" value="true"/>
  39.         <Object name="Low Ammo" type="bool" value="true"/>
  40.         <Object name="No Ammo" type="bool" value="true"/>
  41.       </Array>
  42.       <Object hqm="40" comp="1" cam="1" as="craft"/>
  43.     </mxCell>
  44.     <mxCell id="8" value="Power In" style="portv" vertex="1" type="in" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="7">
  45.       <mxGeometry x="-0.05" y="0.4" width="10" height="10" relative="1" as="geometry"/>
  46.     </mxCell>
  47.     <mxCell id="9" value="Has Target" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="7">
  48.       <mxGeometry x="1" y="0.1" width="10" height="10" relative="1" as="geometry"/>
  49.     </mxCell>
  50.     <mxCell id="10" value="Low Ammo" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="7">
  51.       <mxGeometry x="1" y="0.4" width="10" height="10" relative="1" as="geometry"/>
  52.     </mxCell>
  53.     <mxCell id="11" value="No Ammo" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="7">
  54.       <mxGeometry x="1" y="0.7" width="10" height="10" relative="1" as="geometry"/>
  55.     </mxCell>
  56.     <mxCell id="12" value="Auto Turret" style="cmp_autoturret" vertex="1" connectable="0" parent="1">
  57.       <mxGeometry x="921" y="585.5" width="64" height="64" as="geometry"/>
  58.       <Object cmpid="autoturret" consumption="10" active="1" state="1" usage="10" as="attrs">
  59.         <Object x="0" y="10" as="props_offset"/>
  60.       </Object>
  61.       <Array as="props">
  62.         <Object name="Has Target" type="bool" value="true"/>
  63.         <Object name="Low Ammo" type="bool" value="true"/>
  64.         <Object name="No Ammo" type="bool" value="true"/>
  65.       </Array>
  66.       <Object hqm="40" comp="1" cam="1" as="craft"/>
  67.     </mxCell>
  68.     <mxCell id="13" value="Power In" style="portv" vertex="1" type="in" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="12">
  69.       <mxGeometry x="-0.05" y="0.4" width="10" height="10" relative="1" as="geometry"/>
  70.     </mxCell>
  71.     <mxCell id="14" value="Has Target" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="12">
  72.       <mxGeometry x="1" y="0.1" width="10" height="10" relative="1" as="geometry"/>
  73.     </mxCell>
  74.     <mxCell id="15" value="Low Ammo" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="12">
  75.       <mxGeometry x="1" y="0.4" width="10" height="10" relative="1" as="geometry"/>
  76.     </mxCell>
  77.     <mxCell id="16" value="No Ammo" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="12">
  78.       <mxGeometry x="1" y="0.7" width="10" height="10" relative="1" as="geometry"/>
  79.     </mxCell>
  80.     <mxCell id="17" value="Splitter" style="cmp_splitter" vertex="1" connectable="0" parent="1">
  81.       <mxGeometry x="912" y="350.5" width="64" height="64" as="geometry"/>
  82.       <Object cmpid="splitter" consumption="1" passthrough="1" usage="1" as="attrs"/>
  83.       <Array as="props"/>
  84.       <Object hqm="10" as="craft"/>
  85.     </mxCell>
  86.     <mxCell id="18" value="Power In" style="portv" vertex="1" type="in" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="17">
  87.       <mxGeometry x="0.4" y="-0.2" width="10" height="10" relative="1" as="geometry"/>
  88.     </mxCell>
  89.     <mxCell id="19" value="Power Out 1" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="1" warning="0" parent="17">
  90.       <mxGeometry x="0.1" y="1" width="10" height="10" relative="1" as="geometry"/>
  91.     </mxCell>
  92.     <mxCell id="20" value="Power Out 2" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="1" warning="0" parent="17">
  93.       <mxGeometry x="0.45" y="1" width="10" height="10" relative="1" as="geometry"/>
  94.     </mxCell>
  95.     <mxCell id="21" value="Power Out 3" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="1" warning="0" parent="17">
  96.       <mxGeometry x="0.8" y="1" width="10" height="10" relative="1" as="geometry"/>
  97.     </mxCell>
  98.     <mxCell id="22" value="10" edge="1" disabled="0" hovered="0" origin="25" link="108" parent="1" source="21" target="3">
  99.       <mxGeometry relative="1" as="geometry"/>
  100.     </mxCell>
  101.     <mxCell id="23" value="10" edge="1" disabled="0" hovered="0" origin="25" link="108" parent="1" source="20" target="8">
  102.       <mxGeometry relative="1" as="geometry"/>
  103.     </mxCell>
  104.     <mxCell id="24" value="10" edge="1" disabled="0" hovered="0" origin="25" link="108" parent="1" source="19" target="13">
  105.       <mxGeometry relative="1" as="geometry"/>
  106.     </mxCell>
  107.     <mxCell id="25" value="Large Rechargable Battery" style="cmp_battery_large" vertex="1" connectable="0" parent="1">
  108.       <mxGeometry x="543.5" y="126" width="64" height="64" as="geometry"/>
  109.       <Object cmpid="battery_large" isroot="0" combinable="1" display="10467" display_filter="time" subdisplay="0" charge="0" passthrough="1" output="100" charge_max="24000" charge_min="0" input_multiplier="4" efficiency="80" active_usage="94" last_active_usage="94" usage="100" state="1" laststate="1" laststate2="1" blockable="1" as="attrs">
  110.         <Array as="active_ids">
  111.           <add value="100"/>
  112.           <add value="68"/>
  113.           <add value="91"/>
  114.           <add value="17"/>
  115.           <add value="47"/>
  116.           <add value="42"/>
  117.           <add value="37"/>
  118.           <add value="86"/>
  119.           <add value="81"/>
  120.           <add value="76"/>
  121.           <add value="12"/>
  122.           <add value="7"/>
  123.           <add value="2"/>
  124.         </Array>
  125.         <Object x="0" y="10" as="props_offset"/>
  126.       </Object>
  127.       <Array as="props">
  128.         <Object name="Capacity" type="float" value="16398.1812"/>
  129.         <Object name="Show Charge Remaining" type="bool" value="true"/>
  130.         <Object name="Show Active Usage" type="bool" value="false"/>
  131.       </Array>
  132.       <Object hqm="50" as="craft"/>
  133.     </mxCell>
  134.     <mxCell id="26" value="Power In" style="portv" vertex="1" type="in" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="25">
  135.       <mxGeometry x="-0.15" y="0.4" width="10" height="10" relative="1" as="geometry"/>
  136.     </mxCell>
  137.     <mxCell id="27" value="Power Out" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="25">
  138.       <mxGeometry x="1" y="0.4" width="10" height="10" relative="1" as="geometry"/>
  139.     </mxCell>
  140.     <mxCell id="28" value="Root Combiner" style="cmp_combiner" vertex="1" connectable="0" parent="1">
  141.       <mxGeometry x="504" y="168" width="64" height="64" as="geometry"/>
  142.       <Object cmpid="combiner" consumption="0" passthrough="0" usage="1" as="attrs"/>
  143.       <Array as="props"/>
  144.       <Object hqm="5" as="craft"/>
  145.     </mxCell>
  146.     <mxCell id="29" value="Power In 1" style="portv" vertex="1" type="in" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="28">
  147.       <mxGeometry x="0.2" y="1.05" width="10" height="10" relative="1" as="geometry"/>
  148.     </mxCell>
  149.     <mxCell id="30" value="Power In 2" style="portv" vertex="1" type="in" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="28">
  150.       <mxGeometry x="0.6" y="1.05" width="10" height="10" relative="1" as="geometry"/>
  151.     </mxCell>
  152.     <mxCell id="31" value="Power Out" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="28">
  153.       <mxGeometry x="0.4" y="-0.2" width="10" height="10" relative="1" as="geometry"/>
  154.     </mxCell>
  155.     <mxCell id="32" value="Small Generator" style="cmp_fuelgenerator_small" vertex="1" connectable="0" parent="1">
  156.       <mxGeometry x="310" y="211" width="64" height="64" as="geometry"/>
  157.       <Object cmpid="fuelgenerator_small" alias="gen_small" isroot="1" combinable="1" rate="4" state="0" display="0" display_filter="time" startval="0" stopval="0" as="attrs">
  158.         <Object x="0" y="10" as="props_offset"/>
  159.       </Object>
  160.       <Array as="props">
  161.         <Object name="Fuel Amount" type="float" value="496.78"/>
  162.         <Object name="Output Amount" type="int" value="40"/>
  163.         <Object name="Show Run-time" type="bool" value="true"/>
  164.       </Array>
  165.       <Object hqm="15" gear="2" as="craft"/>
  166.     </mxCell>
  167.     <mxCell id="33" value="Force Start" style="portv" vertex="1" type="in" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="32">
  168.       <mxGeometry x="0.2" y="1.05" width="10" height="10" relative="1" as="geometry"/>
  169.     </mxCell>
  170.     <mxCell id="34" value="Force Stop" style="portv" vertex="1" type="in" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="32">
  171.       <mxGeometry x="0.6" y="1.05" width="10" height="10" relative="1" as="geometry"/>
  172.     </mxCell>
  173.     <mxCell id="35" value="Power Out" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="32">
  174.       <mxGeometry x="1" y="0.4" width="10" height="10" relative="1" as="geometry"/>
  175.     </mxCell>
  176.     <mxCell id="36" value="0" edge="1" disabled="0" hovered="0" origin="64" link="0" parent="1" source="31" target="26">
  177.       <mxGeometry relative="1" as="geometry">
  178.         <Array as="points">
  179.           <mxPoint x="604" y="158"/>
  180.         </Array>
  181.       </mxGeometry>
  182.     </mxCell>
  183.     <mxCell id="37" value="Auto Turret" style="cmp_autoturret" vertex="1" connectable="0" parent="1">
  184.       <mxGeometry x="676.5" y="468" width="74" height="64" as="geometry"/>
  185.       <Object cmpid="autoturret" consumption="10" active="1" state="1" usage="10" as="attrs">
  186.         <Object x="0" y="10" as="props_offset"/>
  187.       </Object>
  188.       <Array as="props">
  189.         <Object name="Has Target" type="bool" value="true"/>
  190.         <Object name="Low Ammo" type="bool" value="true"/>
  191.         <Object name="No Ammo" type="bool" value="true"/>
  192.       </Array>
  193.       <Object hqm="40" comp="1" cam="1" as="craft"/>
  194.     </mxCell>
  195.     <mxCell id="38" value="Power In" style="portv" vertex="1" type="in" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="37">
  196.       <mxGeometry x="-0.05" y="0.4" width="10" height="10" relative="1" as="geometry"/>
  197.     </mxCell>
  198.     <mxCell id="39" value="Has Target" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="37">
  199.       <mxGeometry x="1" y="0.1" width="10" height="10" relative="1" as="geometry"/>
  200.     </mxCell>
  201.     <mxCell id="40" value="Low Ammo" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="37">
  202.       <mxGeometry x="1" y="0.4" width="10" height="10" relative="1" as="geometry"/>
  203.     </mxCell>
  204.     <mxCell id="41" value="No Ammo" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="37">
  205.       <mxGeometry x="1" y="0.7" width="10" height="10" relative="1" as="geometry"/>
  206.     </mxCell>
  207.     <mxCell id="42" value="Auto Turret" style="cmp_autoturret" vertex="1" connectable="0" parent="1">
  208.       <mxGeometry x="653.5" y="526" width="64" height="64" as="geometry"/>
  209.       <Object cmpid="autoturret" consumption="10" active="1" state="1" usage="10" as="attrs">
  210.         <Object x="0" y="10" as="props_offset"/>
  211.       </Object>
  212.       <Array as="props">
  213.         <Object name="Has Target" type="bool" value="true"/>
  214.         <Object name="Low Ammo" type="bool" value="true"/>
  215.         <Object name="No Ammo" type="bool" value="true"/>
  216.       </Array>
  217.       <Object hqm="40" comp="1" cam="1" as="craft"/>
  218.     </mxCell>
  219.     <mxCell id="43" value="Power In" style="portv" vertex="1" type="in" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="42">
  220.       <mxGeometry x="-0.05" y="0.4" width="10" height="10" relative="1" as="geometry"/>
  221.     </mxCell>
  222.     <mxCell id="44" value="Has Target" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="42">
  223.       <mxGeometry x="1" y="0.1" width="10" height="10" relative="1" as="geometry"/>
  224.     </mxCell>
  225.     <mxCell id="45" value="Low Ammo" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="42">
  226.       <mxGeometry x="1" y="0.4" width="10" height="10" relative="1" as="geometry"/>
  227.     </mxCell>
  228.     <mxCell id="46" value="No Ammo" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="42">
  229.       <mxGeometry x="1" y="0.7" width="10" height="10" relative="1" as="geometry"/>
  230.     </mxCell>
  231.     <mxCell id="47" value="Auto Turret" style="cmp_autoturret" vertex="1" connectable="0" parent="1">
  232.       <mxGeometry x="630.5" y="590" width="64" height="64" as="geometry"/>
  233.       <Object cmpid="autoturret" consumption="10" active="1" state="1" usage="10" as="attrs">
  234.         <Object x="0" y="10" as="props_offset"/>
  235.       </Object>
  236.       <Array as="props">
  237.         <Object name="Has Target" type="bool" value="true"/>
  238.         <Object name="Low Ammo" type="bool" value="true"/>
  239.         <Object name="No Ammo" type="bool" value="true"/>
  240.       </Array>
  241.       <Object hqm="40" comp="1" cam="1" as="craft"/>
  242.     </mxCell>
  243.     <mxCell id="48" value="Power In" style="portv" vertex="1" type="in" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="47">
  244.       <mxGeometry x="-0.05" y="0.4" width="10" height="10" relative="1" as="geometry"/>
  245.     </mxCell>
  246.     <mxCell id="49" value="Has Target" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="47">
  247.       <mxGeometry x="1" y="0.1" width="10" height="10" relative="1" as="geometry"/>
  248.     </mxCell>
  249.     <mxCell id="50" value="Low Ammo" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="47">
  250.       <mxGeometry x="1" y="0.4" width="10" height="10" relative="1" as="geometry"/>
  251.     </mxCell>
  252.     <mxCell id="51" value="No Ammo" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="47">
  253.       <mxGeometry x="1" y="0.7" width="10" height="10" relative="1" as="geometry"/>
  254.     </mxCell>
  255.     <mxCell id="52" value="9 Auto Turrets&#xa;" style="text-large" vertex="1" connectable="0" parent="1">
  256.       <mxGeometry x="486" y="8" width="128" height="64" as="geometry"/>
  257.     </mxCell>
  258.     <mxCell id="53" value="Made by Cosmonatic Films&#xa;https://www.youtube.com/c/CosmonaticFilms&#xa;" style="text-small" vertex="1" connectable="0" parent="1">
  259.       <mxGeometry x="278" y="50" width="128" height="64" as="geometry"/>
  260.     </mxCell>
  261.     <mxCell id="54" value="0" edge="1" disabled="0" hovered="0" origin="32" link="0" parent="1" source="29" target="35">
  262.       <mxGeometry relative="1" as="geometry"/>
  263.     </mxCell>
  264.     <mxCell id="55" value="You will need 3 generator running to provide enough power for the &#xa;turrets &amp; sam site in the event you are running on backup generator power." style="text-small" vertex="1" connectable="0" parent="1">
  265.       <mxGeometry x="278" y="274" width="128" height="64" as="geometry"/>
  266.     </mxCell>
  267.     <mxCell id="56" value="Root Combiner" style="cmp_combiner" vertex="1" connectable="0" parent="1">
  268.       <mxGeometry x="518" y="355" width="64" height="64" as="geometry"/>
  269.       <Object cmpid="combiner" consumption="0" passthrough="0" usage="1" as="attrs"/>
  270.       <Array as="props"/>
  271.       <Object hqm="5" as="craft"/>
  272.     </mxCell>
  273.     <mxCell id="57" value="Power In 1" style="portv" vertex="1" type="in" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="56">
  274.       <mxGeometry x="0.2" y="1.05" width="10" height="10" relative="1" as="geometry"/>
  275.     </mxCell>
  276.     <mxCell id="58" value="Power In 2" style="portv" vertex="1" type="in" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="56">
  277.       <mxGeometry x="0.6" y="1.05" width="10" height="10" relative="1" as="geometry"/>
  278.     </mxCell>
  279.     <mxCell id="59" value="Power Out" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="56">
  280.       <mxGeometry x="0.4" y="-0.2" width="10" height="10" relative="1" as="geometry"/>
  281.     </mxCell>
  282.     <mxCell id="60" value="0" edge="1" disabled="0" hovered="0" link="0" origin="64" parent="1" source="30" target="59">
  283.       <mxGeometry relative="1" as="geometry"/>
  284.     </mxCell>
  285.     <mxCell id="68" value="Splitter" style="cmp_splitter" vertex="1" connectable="0" parent="1">
  286.       <mxGeometry x="621.5" y="355" width="64" height="64" as="geometry"/>
  287.       <Object cmpid="splitter" consumption="1" passthrough="1" usage="1" as="attrs"/>
  288.       <Array as="props"/>
  289.       <Object hqm="10" as="craft"/>
  290.     </mxCell>
  291.     <mxCell id="69" value="Power In" style="portv" vertex="1" type="in" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="68">
  292.       <mxGeometry x="0.4" y="-0.2" width="10" height="10" relative="1" as="geometry"/>
  293.     </mxCell>
  294.     <mxCell id="70" value="Power Out 1" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="1" warning="0" parent="68">
  295.       <mxGeometry x="0.1" y="1" width="10" height="10" relative="1" as="geometry"/>
  296.     </mxCell>
  297.     <mxCell id="71" value="Power Out 2" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="1" warning="0" parent="68">
  298.       <mxGeometry x="0.45" y="1" width="10" height="10" relative="1" as="geometry"/>
  299.     </mxCell>
  300.     <mxCell id="72" value="Power Out 3" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="1" warning="0" parent="68">
  301.       <mxGeometry x="0.8" y="1" width="10" height="10" relative="1" as="geometry"/>
  302.     </mxCell>
  303.     <mxCell id="73" value="10" edge="1" disabled="0" hovered="0" origin="25" link="106" parent="1" source="72" target="38">
  304.       <mxGeometry relative="1" as="geometry"/>
  305.     </mxCell>
  306.     <mxCell id="74" value="10" edge="1" disabled="0" hovered="0" origin="25" link="106" parent="1" source="71" target="43">
  307.       <mxGeometry relative="1" as="geometry"/>
  308.     </mxCell>
  309.     <mxCell id="75" value="10" edge="1" disabled="0" hovered="0" origin="25" link="106" parent="1" source="70" target="48">
  310.       <mxGeometry relative="1" as="geometry"/>
  311.     </mxCell>
  312.     <mxCell id="76" value="Auto Turret" style="cmp_autoturret" vertex="1" connectable="0" parent="1">
  313.       <mxGeometry x="825" y="463.5" width="74" height="64" as="geometry"/>
  314.       <Object cmpid="autoturret" consumption="10" active="1" state="1" usage="10" as="attrs">
  315.         <Object x="0" y="10" as="props_offset"/>
  316.       </Object>
  317.       <Array as="props">
  318.         <Object name="Has Target" type="bool" value="true"/>
  319.         <Object name="Low Ammo" type="bool" value="true"/>
  320.         <Object name="No Ammo" type="bool" value="true"/>
  321.       </Array>
  322.       <Object hqm="40" comp="1" cam="1" as="craft"/>
  323.     </mxCell>
  324.     <mxCell id="77" value="Power In" style="portv" vertex="1" type="in" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="76">
  325.       <mxGeometry x="-0.05" y="0.4" width="10" height="10" relative="1" as="geometry"/>
  326.     </mxCell>
  327.     <mxCell id="78" value="Has Target" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="76">
  328.       <mxGeometry x="1" y="0.1" width="10" height="10" relative="1" as="geometry"/>
  329.     </mxCell>
  330.     <mxCell id="79" value="Low Ammo" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="76">
  331.       <mxGeometry x="1" y="0.4" width="10" height="10" relative="1" as="geometry"/>
  332.     </mxCell>
  333.     <mxCell id="80" value="No Ammo" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="76">
  334.       <mxGeometry x="1" y="0.7" width="10" height="10" relative="1" as="geometry"/>
  335.     </mxCell>
  336.     <mxCell id="81" value="Auto Turret" style="cmp_autoturret" vertex="1" connectable="0" parent="1">
  337.       <mxGeometry x="802" y="521.5" width="64" height="64" as="geometry"/>
  338.       <Object cmpid="autoturret" consumption="10" active="1" state="1" usage="10" as="attrs">
  339.         <Object x="0" y="10" as="props_offset"/>
  340.       </Object>
  341.       <Array as="props">
  342.         <Object name="Has Target" type="bool" value="true"/>
  343.         <Object name="Low Ammo" type="bool" value="true"/>
  344.         <Object name="No Ammo" type="bool" value="true"/>
  345.       </Array>
  346.       <Object hqm="40" comp="1" cam="1" as="craft"/>
  347.     </mxCell>
  348.     <mxCell id="82" value="Power In" style="portv" vertex="1" type="in" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="81">
  349.       <mxGeometry x="-0.05" y="0.4" width="10" height="10" relative="1" as="geometry"/>
  350.     </mxCell>
  351.     <mxCell id="83" value="Has Target" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="81">
  352.       <mxGeometry x="1" y="0.1" width="10" height="10" relative="1" as="geometry"/>
  353.     </mxCell>
  354.     <mxCell id="84" value="Low Ammo" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="81">
  355.       <mxGeometry x="1" y="0.4" width="10" height="10" relative="1" as="geometry"/>
  356.     </mxCell>
  357.     <mxCell id="85" value="No Ammo" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="81">
  358.       <mxGeometry x="1" y="0.7" width="10" height="10" relative="1" as="geometry"/>
  359.     </mxCell>
  360.     <mxCell id="86" value="Auto Turret" style="cmp_autoturret" vertex="1" connectable="0" parent="1">
  361.       <mxGeometry x="779" y="585.5" width="64" height="64" as="geometry"/>
  362.       <Object cmpid="autoturret" consumption="10" active="1" state="1" usage="10" as="attrs">
  363.         <Object x="0" y="10" as="props_offset"/>
  364.       </Object>
  365.       <Array as="props">
  366.         <Object name="Has Target" type="bool" value="true"/>
  367.         <Object name="Low Ammo" type="bool" value="true"/>
  368.         <Object name="No Ammo" type="bool" value="true"/>
  369.       </Array>
  370.       <Object hqm="40" comp="1" cam="1" as="craft"/>
  371.     </mxCell>
  372.     <mxCell id="87" value="Power In" style="portv" vertex="1" type="in" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="86">
  373.       <mxGeometry x="-0.05" y="0.4" width="10" height="10" relative="1" as="geometry"/>
  374.     </mxCell>
  375.     <mxCell id="88" value="Has Target" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="86">
  376.       <mxGeometry x="1" y="0.1" width="10" height="10" relative="1" as="geometry"/>
  377.     </mxCell>
  378.     <mxCell id="89" value="Low Ammo" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="86">
  379.       <mxGeometry x="1" y="0.4" width="10" height="10" relative="1" as="geometry"/>
  380.     </mxCell>
  381.     <mxCell id="90" value="No Ammo" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="86">
  382.       <mxGeometry x="1" y="0.7" width="10" height="10" relative="1" as="geometry"/>
  383.     </mxCell>
  384.     <mxCell id="91" value="Splitter" style="cmp_splitter" vertex="1" connectable="0" parent="1">
  385.       <mxGeometry x="770" y="350.5" width="64" height="64" as="geometry"/>
  386.       <Object cmpid="splitter" consumption="1" passthrough="1" usage="1" as="attrs"/>
  387.       <Array as="props"/>
  388.       <Object hqm="10" as="craft"/>
  389.     </mxCell>
  390.     <mxCell id="92" value="Power In" style="portv" vertex="1" type="in" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="91">
  391.       <mxGeometry x="0.4" y="-0.2" width="10" height="10" relative="1" as="geometry"/>
  392.     </mxCell>
  393.     <mxCell id="93" value="Power Out 1" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="1" warning="0" parent="91">
  394.       <mxGeometry x="0.1" y="1" width="10" height="10" relative="1" as="geometry"/>
  395.     </mxCell>
  396.     <mxCell id="94" value="Power Out 2" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="1" warning="0" parent="91">
  397.       <mxGeometry x="0.45" y="1" width="10" height="10" relative="1" as="geometry"/>
  398.     </mxCell>
  399.     <mxCell id="95" value="Power Out 3" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="1" warning="0" parent="91">
  400.       <mxGeometry x="0.8" y="1" width="10" height="10" relative="1" as="geometry"/>
  401.     </mxCell>
  402.     <mxCell id="96" value="10" edge="1" disabled="0" hovered="0" origin="25" link="107" parent="1" source="95" target="77">
  403.       <mxGeometry relative="1" as="geometry"/>
  404.     </mxCell>
  405.     <mxCell id="97" value="10" edge="1" disabled="0" hovered="0" origin="25" link="107" parent="1" source="94" target="82">
  406.       <mxGeometry relative="1" as="geometry"/>
  407.     </mxCell>
  408.     <mxCell id="98" value="10" edge="1" disabled="0" hovered="0" origin="25" link="107" parent="1" source="93" target="87">
  409.       <mxGeometry relative="1" as="geometry"/>
  410.     </mxCell>
  411.     <mxCell id="99" value="Sam site, 3 CCTV Cameras, Hanger / Auto Turret Remote Doors, Storage Monitoring,&#xa; HBHF Sensors, Heaters, Base &amp; Landing Pad Lights:&#xa;https://i.imgur.com/nJkbpXE.png / https://pastebin.com/RQW6wzN2&#xa;" style="text-small" vertex="1" connectable="0" parent="1">
  412.       <mxGeometry x="730" y="50" width="128" height="64" as="geometry"/>
  413.     </mxCell>
  414.     <mxCell id="100" value="Splitter" style="cmp_splitter" vertex="1" connectable="0" parent="1">
  415.       <mxGeometry x="770" y="168" width="64" height="64" as="geometry"/>
  416.       <Object cmpid="splitter" consumption="1" passthrough="1" usage="1" as="attrs"/>
  417.       <Array as="props"/>
  418.       <Object hqm="10" as="craft"/>
  419.     </mxCell>
  420.     <mxCell id="101" value="Power In" style="portv" vertex="1" type="in" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="100">
  421.       <mxGeometry x="0.4" y="-0.2" width="10" height="10" relative="1" as="geometry"/>
  422.     </mxCell>
  423.     <mxCell id="102" value="Power Out 1" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="1" warning="0" parent="100">
  424.       <mxGeometry x="0.1" y="1" width="10" height="10" relative="1" as="geometry"/>
  425.     </mxCell>
  426.     <mxCell id="103" value="Power Out 2" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="1" warning="0" parent="100">
  427.       <mxGeometry x="0.45" y="1" width="10" height="10" relative="1" as="geometry"/>
  428.     </mxCell>
  429.     <mxCell id="104" value="Power Out 3" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="1" warning="0" parent="100">
  430.       <mxGeometry x="0.8" y="1" width="10" height="10" relative="1" as="geometry"/>
  431.     </mxCell>
  432.     <mxCell id="105" value="100" edge="1" disabled="0" hovered="0" origin="25" link="0" parent="1" source="101" target="27">
  433.       <mxGeometry relative="1" as="geometry"/>
  434.     </mxCell>
  435.     <mxCell id="106" value="33" edge="1" disabled="0" hovered="0" origin="25" link="105" parent="1" source="102" target="69">
  436.       <mxGeometry relative="1" as="geometry">
  437.         <Array as="points">
  438.           <mxPoint x="654.5750817722271" y="235.62741599762114"/>
  439.         </Array>
  440.       </mxGeometry>
  441.     </mxCell>
  442.     <mxCell id="107" value="33" edge="1" disabled="0" hovered="0" origin="25" link="105" parent="1" source="103" target="92">
  443.       <mxGeometry relative="1" as="geometry"/>
  444.     </mxCell>
  445.     <mxCell id="108" value="33" edge="1" disabled="0" hovered="0" origin="25" link="105" parent="1" source="104" target="18">
  446.       <mxGeometry relative="1" as="geometry">
  447.         <Array as="points">
  448.           <mxPoint x="932.5750817722271" y="236.12741599762114"/>
  449.         </Array>
  450.       </mxGeometry>
  451.     </mxCell>
  452.     <mxCell id="109" value="Combined power source &#xa;input should exceed 100." style="text-small" vertex="1" connectable="0" parent="1">
  453.       <mxGeometry x="380" y="355" width="128" height="64" as="geometry"/>
  454.     </mxCell>
  455.   </root>
  456. </mxGraphModel>
  457.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement