rustrician

Untitled Circuit

Oct 17th, 2020
329
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. <!-- rustrician.io circuit :: Sat Oct 17 2020 16:00:47 GMT-0700 (Pacific Daylight Time) -->
  2. <mxGraphModel>
  3.   <root>
  4.     <mxCell id="0"/>
  5.     <mxCell id="1" parent="0" version="1337.304" tags="" name="Untitled Circuit">
  6.       <Object sun="100" wind="50" speed="10" as="environment"/>
  7.     </mxCell>
  8.     <mxCell id="2" value="Auto Turret" style="cmp_autoturret" vertex="1" connectable="0" parent="1">
  9.       <mxGeometry x="967" y="463.5" width="74" height="64" as="geometry"/>
  10.       <Object cmpid="autoturret" consumption="10" active="1" state="1" usage="10" as="attrs">
  11.         <Object x="0" y="10" as="props_offset"/>
  12.       </Object>
  13.       <Array as="props">
  14.         <Object name="Has Target" type="bool" value="true"/>
  15.         <Object name="Low Ammo" type="bool" value="true"/>
  16.         <Object name="No Ammo" type="bool" value="true"/>
  17.       </Array>
  18.       <Object hqm="40" comp="1" cam="1" as="craft"/>
  19.     </mxCell>
  20.     <mxCell id="3" value="Power In" style="portv" vertex="1" type="in" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="2">
  21.       <mxGeometry x="-0.05" y="0.4" width="10" height="10" relative="1" as="geometry"/>
  22.     </mxCell>
  23.     <mxCell id="4" value="Has Target" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="2">
  24.       <mxGeometry x="1" y="0.1" width="10" height="10" relative="1" as="geometry"/>
  25.     </mxCell>
  26.     <mxCell id="5" value="Low Ammo" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="2">
  27.       <mxGeometry x="1" y="0.4" width="10" height="10" relative="1" as="geometry"/>
  28.     </mxCell>
  29.     <mxCell id="6" value="No Ammo" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="2">
  30.       <mxGeometry x="1" y="0.7" width="10" height="10" relative="1" as="geometry"/>
  31.     </mxCell>
  32.     <mxCell id="7" value="Auto Turret" style="cmp_autoturret" vertex="1" connectable="0" parent="1">
  33.       <mxGeometry x="944" y="521.5" width="64" height="64" as="geometry"/>
  34.       <Object cmpid="autoturret" consumption="10" active="1" state="1" usage="10" as="attrs">
  35.         <Object x="0" y="10" as="props_offset"/>
  36.       </Object>
  37.       <Array as="props">
  38.         <Object name="Has Target" type="bool" value="true"/>
  39.         <Object name="Low Ammo" type="bool" value="true"/>
  40.         <Object name="No Ammo" type="bool" value="true"/>
  41.       </Array>
  42.       <Object hqm="40" comp="1" cam="1" as="craft"/>
  43.     </mxCell>
  44.     <mxCell id="8" value="Power In" style="portv" vertex="1" type="in" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="7">
  45.       <mxGeometry x="-0.05" y="0.4" width="10" height="10" relative="1" as="geometry"/>
  46.     </mxCell>
  47.     <mxCell id="9" value="Has Target" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="7">
  48.       <mxGeometry x="1" y="0.1" width="10" height="10" relative="1" as="geometry"/>
  49.     </mxCell>
  50.     <mxCell id="10" value="Low Ammo" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="7">
  51.       <mxGeometry x="1" y="0.4" width="10" height="10" relative="1" as="geometry"/>
  52.     </mxCell>
  53.     <mxCell id="11" value="No Ammo" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="7">
  54.       <mxGeometry x="1" y="0.7" width="10" height="10" relative="1" as="geometry"/>
  55.     </mxCell>
  56.     <mxCell id="12" value="Auto Turret" style="cmp_autoturret" vertex="1" connectable="0" parent="1">
  57.       <mxGeometry x="921" y="585.5" width="64" height="64" as="geometry"/>
  58.       <Object cmpid="autoturret" consumption="10" active="1" state="1" usage="10" as="attrs">
  59.         <Object x="0" y="10" as="props_offset"/>
  60.       </Object>
  61.       <Array as="props">
  62.         <Object name="Has Target" type="bool" value="true"/>
  63.         <Object name="Low Ammo" type="bool" value="true"/>
  64.         <Object name="No Ammo" type="bool" value="true"/>
  65.       </Array>
  66.       <Object hqm="40" comp="1" cam="1" as="craft"/>
  67.     </mxCell>
  68.     <mxCell id="13" value="Power In" style="portv" vertex="1" type="in" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="12">
  69.       <mxGeometry x="-0.05" y="0.4" width="10" height="10" relative="1" as="geometry"/>
  70.     </mxCell>
  71.     <mxCell id="14" value="Has Target" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="12">
  72.       <mxGeometry x="1" y="0.1" width="10" height="10" relative="1" as="geometry"/>
  73.     </mxCell>
  74.     <mxCell id="15" value="Low Ammo" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="12">
  75.       <mxGeometry x="1" y="0.4" width="10" height="10" relative="1" as="geometry"/>
  76.     </mxCell>
  77.     <mxCell id="16" value="No Ammo" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="12">
  78.       <mxGeometry x="1" y="0.7" width="10" height="10" relative="1" as="geometry"/>
  79.     </mxCell>
  80.     <mxCell id="17" value="Splitter" style="cmp_splitter" vertex="1" connectable="0" parent="1">
  81.       <mxGeometry x="912" y="350.5" width="64" height="64" as="geometry"/>
  82.       <Object cmpid="splitter" consumption="1" passthrough="1" usage="1" as="attrs"/>
  83.       <Array as="props"/>
  84.       <Object hqm="10" as="craft"/>
  85.     </mxCell>
  86.     <mxCell id="18" value="Power In" style="portv" vertex="1" type="in" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="17">
  87.       <mxGeometry x="0.4" y="-0.2" width="10" height="10" relative="1" as="geometry"/>
  88.     </mxCell>
  89.     <mxCell id="19" value="Power Out 1" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="1" warning="0" parent="17">
  90.       <mxGeometry x="0.1" y="1" width="10" height="10" relative="1" as="geometry"/>
  91.     </mxCell>
  92.     <mxCell id="20" value="Power Out 2" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="1" warning="0" parent="17">
  93.       <mxGeometry x="0.45" y="1" width="10" height="10" relative="1" as="geometry"/>
  94.     </mxCell>
  95.     <mxCell id="21" value="Power Out 3" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="1" warning="0" parent="17">
  96.       <mxGeometry x="0.8" y="1" width="10" height="10" relative="1" as="geometry"/>
  97.     </mxCell>
  98.     <mxCell id="22" value="10" edge="1" disabled="0" hovered="0" origin="25" link="108" parent="1" source="21" target="3">
  99.       <mxGeometry relative="1" as="geometry"/>
  100.     </mxCell>
  101.     <mxCell id="23" value="10" edge="1" disabled="0" hovered="0" origin="25" link="108" parent="1" source="20" target="8">
  102.       <mxGeometry relative="1" as="geometry"/>
  103.     </mxCell>
  104.     <mxCell id="24" value="10" edge="1" disabled="0" hovered="0" origin="25" link="108" parent="1" source="19" target="13">
  105.       <mxGeometry relative="1" as="geometry"/>
  106.     </mxCell>
  107.     <mxCell id="25" value="Large Rechargable Battery" style="cmp_battery_large" vertex="1" connectable="0" parent="1">
  108.       <mxGeometry x="543.5" y="126" width="64" height="64" as="geometry"/>
  109.       <Object cmpid="battery_large" isroot="0" combinable="1" display="10467" display_filter="time" subdisplay="0" charge="0" passthrough="1" output="100" charge_max="24000" charge_min="0" input_multiplier="4" efficiency="80" active_usage="94" last_active_usage="94" usage="100" state="1" laststate="1" laststate2="1" blockable="1" as="attrs">
  110.         <Array as="active_ids">
  111.           <add value="100"/>
  112.           <add value="68"/>
  113.           <add value="91"/>
  114.           <add value="17"/>
  115.           <add value="47"/>
  116.           <add value="42"/>
  117.           <add value="37"/>
  118.           <add value="86"/>
  119.           <add value="81"/>
  120.           <add value="76"/>
  121.           <add value="12"/>
  122.           <add value="7"/>
  123.           <add value="2"/>
  124.         </Array>
  125.         <Object x="0" y="10" as="props_offset"/>
  126.       </Object>
  127.       <Array as="props">
  128.         <Object name="Capacity" type="float" value="16398.1812"/>
  129.         <Object name="Show Charge Remaining" type="bool" value="true"/>
  130.         <Object name="Show Active Usage" type="bool" value="false"/>
  131.       </Array>
  132.       <Object hqm="50" as="craft"/>
  133.     </mxCell>
  134.     <mxCell id="26" value="Power In" style="portv" vertex="1" type="in" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="25">
  135.       <mxGeometry x="-0.15" y="0.4" width="10" height="10" relative="1" as="geometry"/>
  136.     </mxCell>
  137.     <mxCell id="27" value="Power Out" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="25">
  138.       <mxGeometry x="1" y="0.4" width="10" height="10" relative="1" as="geometry"/>
  139.     </mxCell>
  140.     <mxCell id="28" value="Root Combiner" style="cmp_combiner" vertex="1" connectable="0" parent="1">
  141.       <mxGeometry x="504" y="168" width="64" height="64" as="geometry"/>
  142.       <Object cmpid="combiner" consumption="0" passthrough="0" usage="1" as="attrs"/>
  143.       <Array as="props"/>
  144.       <Object hqm="5" as="craft"/>
  145.     </mxCell>
  146.     <mxCell id="29" value="Power In 1" style="portv" vertex="1" type="in" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="28">
  147.       <mxGeometry x="0.2" y="1.05" width="10" height="10" relative="1" as="geometry"/>
  148.     </mxCell>
  149.     <mxCell id="30" value="Power In 2" style="portv" vertex="1" type="in" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="28">
  150.       <mxGeometry x="0.6" y="1.05" width="10" height="10" relative="1" as="geometry"/>
  151.     </mxCell>
  152.     <mxCell id="31" value="Power Out" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="28">
  153.       <mxGeometry x="0.4" y="-0.2" width="10" height="10" relative="1" as="geometry"/>
  154.     </mxCell>
  155.     <mxCell id="32" value="Small Generator" style="cmp_fuelgenerator_small" vertex="1" connectable="0" parent="1">
  156.       <mxGeometry x="310" y="211" width="64" height="64" as="geometry"/>
  157.       <Object cmpid="fuelgenerator_small" alias="gen_small" isroot="1" combinable="1" rate="4" state="0" display="0" display_filter="time" startval="0" stopval="0" as="attrs">
  158.         <Object x="0" y="10" as="props_offset"/>
  159.       </Object>
  160.       <Array as="props">
  161.         <Object name="Fuel Amount" type="float" value="496.78"/>
  162.         <Object name="Output Amount" type="int" value="40"/>
  163.         <Object name="Show Run-time" type="bool" value="true"/>
  164.       </Array>
  165.       <Object hqm="15" gear="2" as="craft"/>
  166.     </mxCell>
  167.     <mxCell id="33" value="Force Start" style="portv" vertex="1" type="in" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="32">
  168.       <mxGeometry x="0.2" y="1.05" width="10" height="10" relative="1" as="geometry"/>
  169.     </mxCell>
  170.     <mxCell id="34" value="Force Stop" style="portv" vertex="1" type="in" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="32">
  171.       <mxGeometry x="0.6" y="1.05" width="10" height="10" relative="1" as="geometry"/>
  172.     </mxCell>
  173.     <mxCell id="35" value="Power Out" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="32">
  174.       <mxGeometry x="1" y="0.4" width="10" height="10" relative="1" as="geometry"/>
  175.     </mxCell>
  176.     <mxCell id="36" value="0" edge="1" disabled="0" hovered="0" origin="64" link="0" parent="1" source="31" target="26">
  177.       <mxGeometry relative="1" as="geometry">
  178.         <Array as="points">
  179.           <mxPoint x="604" y="158"/>
  180.         </Array>
  181.       </mxGeometry>
  182.     </mxCell>
  183.     <mxCell id="37" value="Auto Turret" style="cmp_autoturret" vertex="1" connectable="0" parent="1">
  184.       <mxGeometry x="676.5" y="468" width="74" height="64" as="geometry"/>
  185.       <Object cmpid="autoturret" consumption="10" active="1" state="1" usage="10" as="attrs">
  186.         <Object x="0" y="10" as="props_offset"/>
  187.       </Object>
  188.       <Array as="props">
  189.         <Object name="Has Target" type="bool" value="true"/>
  190.         <Object name="Low Ammo" type="bool" value="true"/>
  191.         <Object name="No Ammo" type="bool" value="true"/>
  192.       </Array>
  193.       <Object hqm="40" comp="1" cam="1" as="craft"/>
  194.     </mxCell>
  195.     <mxCell id="38" value="Power In" style="portv" vertex="1" type="in" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="37">
  196.       <mxGeometry x="-0.05" y="0.4" width="10" height="10" relative="1" as="geometry"/>
  197.     </mxCell>
  198.     <mxCell id="39" value="Has Target" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="37">
  199.       <mxGeometry x="1" y="0.1" width="10" height="10" relative="1" as="geometry"/>
  200.     </mxCell>
  201.     <mxCell id="40" value="Low Ammo" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="37">
  202.       <mxGeometry x="1" y="0.4" width="10" height="10" relative="1" as="geometry"/>
  203.     </mxCell>
  204.     <mxCell id="41" value="No Ammo" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="37">
  205.       <mxGeometry x="1" y="0.7" width="10" height="10" relative="1" as="geometry"/>
  206.     </mxCell>
  207.     <mxCell id="42" value="Auto Turret" style="cmp_autoturret" vertex="1" connectable="0" parent="1">
  208.       <mxGeometry x="653.5" y="526" width="64" height="64" as="geometry"/>
  209.       <Object cmpid="autoturret" consumption="10" active="1" state="1" usage="10" as="attrs">
  210.         <Object x="0" y="10" as="props_offset"/>
  211.       </Object>
  212.       <Array as="props">
  213.         <Object name="Has Target" type="bool" value="true"/>
  214.         <Object name="Low Ammo" type="bool" value="true"/>
  215.         <Object name="No Ammo" type="bool" value="true"/>
  216.       </Array>
  217.       <Object hqm="40" comp="1" cam="1" as="craft"/>
  218.     </mxCell>
  219.     <mxCell id="43" value="Power In" style="portv" vertex="1" type="in" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="42">
  220.       <mxGeometry x="-0.05" y="0.4" width="10" height="10" relative="1" as="geometry"/>
  221.     </mxCell>
  222.     <mxCell id="44" value="Has Target" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="42">
  223.       <mxGeometry x="1" y="0.1" width="10" height="10" relative="1" as="geometry"/>
  224.     </mxCell>
  225.     <mxCell id="45" value="Low Ammo" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="42">
  226.       <mxGeometry x="1" y="0.4" width="10" height="10" relative="1" as="geometry"/>
  227.     </mxCell>
  228.     <mxCell id="46" value="No Ammo" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="42">
  229.       <mxGeometry x="1" y="0.7" width="10" height="10" relative="1" as="geometry"/>
  230.     </mxCell>
  231.     <mxCell id="47" value="Auto Turret" style="cmp_autoturret" vertex="1" connectable="0" parent="1">
  232.       <mxGeometry x="630.5" y="590" width="64" height="64" as="geometry"/>
  233.       <Object cmpid="autoturret" consumption="10" active="1" state="1" usage="10" as="attrs">
  234.         <Object x="0" y="10" as="props_offset"/>
  235.       </Object>
  236.       <Array as="props">
  237.         <Object name="Has Target" type="bool" value="true"/>
  238.         <Object name="Low Ammo" type="bool" value="true"/>
  239.         <Object name="No Ammo" type="bool" value="true"/>
  240.       </Array>
  241.       <Object hqm="40" comp="1" cam="1" as="craft"/>
  242.     </mxCell>
  243.     <mxCell id="48" value="Power In" style="portv" vertex="1" type="in" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="47">
  244.       <mxGeometry x="-0.05" y="0.4" width="10" height="10" relative="1" as="geometry"/>
  245.     </mxCell>
  246.     <mxCell id="49" value="Has Target" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="47">
  247.       <mxGeometry x="1" y="0.1" width="10" height="10" relative="1" as="geometry"/>
  248.     </mxCell>
  249.     <mxCell id="50" value="Low Ammo" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="47">
  250.       <mxGeometry x="1" y="0.4" width="10" height="10" relative="1" as="geometry"/>
  251.     </mxCell>
  252.     <mxCell id="51" value="No Ammo" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="47">
  253.       <mxGeometry x="1" y="0.7" width="10" height="10" relative="1" as="geometry"/>
  254.     </mxCell>
  255.     <mxCell id="52" value="9 Auto Turrets&#xa;" style="text-large" vertex="1" connectable="0" parent="1">
  256.       <mxGeometry x="486" y="8" width="128" height="64" as="geometry"/>
  257.     </mxCell>
  258.     <mxCell id="53" value="Made by Cosmonatic Films&#xa;https://www.youtube.com/c/CosmonaticFilms&#xa;" style="text-small" vertex="1" connectable="0" parent="1">
  259.       <mxGeometry x="278" y="50" width="128" height="64" as="geometry"/>
  260.     </mxCell>
  261.     <mxCell id="54" value="0" edge="1" disabled="0" hovered="0" origin="32" link="0" parent="1" source="29" target="35">
  262.       <mxGeometry relative="1" as="geometry"/>
  263.     </mxCell>
  264.     <mxCell id="55" value="You will need 3 generator running to provide enough power for the &#xa;turrets &amp; sam site in the event you are running on backup generator power." style="text-small" vertex="1" connectable="0" parent="1">
  265.       <mxGeometry x="278" y="274" width="128" height="64" as="geometry"/>
  266.     </mxCell>
  267.     <mxCell id="56" value="Root Combiner" style="cmp_combiner" vertex="1" connectable="0" parent="1">
  268.       <mxGeometry x="518" y="355" width="64" height="64" as="geometry"/>
  269.       <Object cmpid="combiner" consumption="0" passthrough="0" usage="1" as="attrs"/>
  270.       <Array as="props"/>
  271.       <Object hqm="5" as="craft"/>
  272.     </mxCell>
  273.     <mxCell id="57" value="Power In 1" style="portv" vertex="1" type="in" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="56">
  274.       <mxGeometry x="0.2" y="1.05" width="10" height="10" relative="1" as="geometry"/>
  275.     </mxCell>
  276.     <mxCell id="58" value="Power In 2" style="portv" vertex="1" type="in" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="56">
  277.       <mxGeometry x="0.6" y="1.05" width="10" height="10" relative="1" as="geometry"/>
  278.     </mxCell>
  279.     <mxCell id="59" value="Power Out" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="56">
  280.       <mxGeometry x="0.4" y="-0.2" width="10" height="10" relative="1" as="geometry"/>
  281.     </mxCell>
  282.     <mxCell id="60" value="0" edge="1" disabled="0" hovered="0" link="0" origin="64" parent="1" source="30" target="59">
  283.       <mxGeometry relative="1" as="geometry"/>
  284.     </mxCell>
  285.     <mxCell id="68" value="Splitter" style="cmp_splitter" vertex="1" connectable="0" parent="1">
  286.       <mxGeometry x="621.5" y="355" width="64" height="64" as="geometry"/>
  287.       <Object cmpid="splitter" consumption="1" passthrough="1" usage="1" as="attrs"/>
  288.       <Array as="props"/>
  289.       <Object hqm="10" as="craft"/>
  290.     </mxCell>
  291.     <mxCell id="69" value="Power In" style="portv" vertex="1" type="in" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="68">
  292.       <mxGeometry x="0.4" y="-0.2" width="10" height="10" relative="1" as="geometry"/>
  293.     </mxCell>
  294.     <mxCell id="70" value="Power Out 1" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="1" warning="0" parent="68">
  295.       <mxGeometry x="0.1" y="1" width="10" height="10" relative="1" as="geometry"/>
  296.     </mxCell>
  297.     <mxCell id="71" value="Power Out 2" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="1" warning="0" parent="68">
  298.       <mxGeometry x="0.45" y="1" width="10" height="10" relative="1" as="geometry"/>
  299.     </mxCell>
  300.     <mxCell id="72" value="Power Out 3" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="1" warning="0" parent="68">
  301.       <mxGeometry x="0.8" y="1" width="10" height="10" relative="1" as="geometry"/>
  302.     </mxCell>
  303.     <mxCell id="73" value="10" edge="1" disabled="0" hovered="0" origin="25" link="106" parent="1" source="72" target="38">
  304.       <mxGeometry relative="1" as="geometry"/>
  305.     </mxCell>
  306.     <mxCell id="74" value="10" edge="1" disabled="0" hovered="0" origin="25" link="106" parent="1" source="71" target="43">
  307.       <mxGeometry relative="1" as="geometry"/>
  308.     </mxCell>
  309.     <mxCell id="75" value="10" edge="1" disabled="0" hovered="0" origin="25" link="106" parent="1" source="70" target="48">
  310.       <mxGeometry relative="1" as="geometry"/>
  311.     </mxCell>
  312.     <mxCell id="76" value="Auto Turret" style="cmp_autoturret" vertex="1" connectable="0" parent="1">
  313.       <mxGeometry x="825" y="463.5" width="74" height="64" as="geometry"/>
  314.       <Object cmpid="autoturret" consumption="10" active="1" state="1" usage="10" as="attrs">
  315.         <Object x="0" y="10" as="props_offset"/>
  316.       </Object>
  317.       <Array as="props">
  318.         <Object name="Has Target" type="bool" value="true"/>
  319.         <Object name="Low Ammo" type="bool" value="true"/>
  320.         <Object name="No Ammo" type="bool" value="true"/>
  321.       </Array>
  322.       <Object hqm="40" comp="1" cam="1" as="craft"/>
  323.     </mxCell>
  324.     <mxCell id="77" value="Power In" style="portv" vertex="1" type="in" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="76">
  325.       <mxGeometry x="-0.05" y="0.4" width="10" height="10" relative="1" as="geometry"/>
  326.     </mxCell>
  327.     <mxCell id="78" value="Has Target" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="76">
  328.       <mxGeometry x="1" y="0.1" width="10" height="10" relative="1" as="geometry"/>
  329.     </mxCell>
  330.     <mxCell id="79" value="Low Ammo" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="76">
  331.       <mxGeometry x="1" y="0.4" width="10" height="10" relative="1" as="geometry"/>
  332.     </mxCell>
  333.     <mxCell id="80" value="No Ammo" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="76">
  334.       <mxGeometry x="1" y="0.7" width="10" height="10" relative="1" as="geometry"/>
  335.     </mxCell>
  336.     <mxCell id="81" value="Auto Turret" style="cmp_autoturret" vertex="1" connectable="0" parent="1">
  337.       <mxGeometry x="802" y="521.5" width="64" height="64" as="geometry"/>
  338.       <Object cmpid="autoturret" consumption="10" active="1" state="1" usage="10" as="attrs">
  339.         <Object x="0" y="10" as="props_offset"/>
  340.       </Object>
  341.       <Array as="props">
  342.         <Object name="Has Target" type="bool" value="true"/>
  343.         <Object name="Low Ammo" type="bool" value="true"/>
  344.         <Object name="No Ammo" type="bool" value="true"/>
  345.       </Array>
  346.       <Object hqm="40" comp="1" cam="1" as="craft"/>
  347.     </mxCell>
  348.     <mxCell id="82" value="Power In" style="portv" vertex="1" type="in" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="81">
  349.       <mxGeometry x="-0.05" y="0.4" width="10" height="10" relative="1" as="geometry"/>
  350.     </mxCell>
  351.     <mxCell id="83" value="Has Target" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="81">
  352.       <mxGeometry x="1" y="0.1" width="10" height="10" relative="1" as="geometry"/>
  353.     </mxCell>
  354.     <mxCell id="84" value="Low Ammo" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="81">
  355.       <mxGeometry x="1" y="0.4" width="10" height="10" relative="1" as="geometry"/>
  356.     </mxCell>
  357.     <mxCell id="85" value="No Ammo" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="81">
  358.       <mxGeometry x="1" y="0.7" width="10" height="10" relative="1" as="geometry"/>
  359.     </mxCell>
  360.     <mxCell id="86" value="Auto Turret" style="cmp_autoturret" vertex="1" connectable="0" parent="1">
  361.       <mxGeometry x="779" y="585.5" width="64" height="64" as="geometry"/>
  362.       <Object cmpid="autoturret" consumption="10" active="1" state="1" usage="10" as="attrs">
  363.         <Object x="0" y="10" as="props_offset"/>
  364.       </Object>
  365.       <Array as="props">
  366.         <Object name="Has Target" type="bool" value="true"/>
  367.         <Object name="Low Ammo" type="bool" value="true"/>
  368.         <Object name="No Ammo" type="bool" value="true"/>
  369.       </Array>
  370.       <Object hqm="40" comp="1" cam="1" as="craft"/>
  371.     </mxCell>
  372.     <mxCell id="87" value="Power In" style="portv" vertex="1" type="in" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="86">
  373.       <mxGeometry x="-0.05" y="0.4" width="10" height="10" relative="1" as="geometry"/>
  374.     </mxCell>
  375.     <mxCell id="88" value="Has Target" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="86">
  376.       <mxGeometry x="1" y="0.1" width="10" height="10" relative="1" as="geometry"/>
  377.     </mxCell>
  378.     <mxCell id="89" value="Low Ammo" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="86">
  379.       <mxGeometry x="1" y="0.4" width="10" height="10" relative="1" as="geometry"/>
  380.     </mxCell>
  381.     <mxCell id="90" value="No Ammo" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="86">
  382.       <mxGeometry x="1" y="0.7" width="10" height="10" relative="1" as="geometry"/>
  383.     </mxCell>
  384.     <mxCell id="91" value="Splitter" style="cmp_splitter" vertex="1" connectable="0" parent="1">
  385.       <mxGeometry x="770" y="350.5" width="64" height="64" as="geometry"/>
  386.       <Object cmpid="splitter" consumption="1" passthrough="1" usage="1" as="attrs"/>
  387.       <Array as="props"/>
  388.       <Object hqm="10" as="craft"/>
  389.     </mxCell>
  390.     <mxCell id="92" value="Power In" style="portv" vertex="1" type="in" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="91">
  391.       <mxGeometry x="0.4" y="-0.2" width="10" height="10" relative="1" as="geometry"/>
  392.     </mxCell>
  393.     <mxCell id="93" value="Power Out 1" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="1" warning="0" parent="91">
  394.       <mxGeometry x="0.1" y="1" width="10" height="10" relative="1" as="geometry"/>
  395.     </mxCell>
  396.     <mxCell id="94" value="Power Out 2" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="1" warning="0" parent="91">
  397.       <mxGeometry x="0.45" y="1" width="10" height="10" relative="1" as="geometry"/>
  398.     </mxCell>
  399.     <mxCell id="95" value="Power Out 3" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="1" warning="0" parent="91">
  400.       <mxGeometry x="0.8" y="1" width="10" height="10" relative="1" as="geometry"/>
  401.     </mxCell>
  402.     <mxCell id="96" value="10" edge="1" disabled="0" hovered="0" origin="25" link="107" parent="1" source="95" target="77">
  403.       <mxGeometry relative="1" as="geometry"/>
  404.     </mxCell>
  405.     <mxCell id="97" value="10" edge="1" disabled="0" hovered="0" origin="25" link="107" parent="1" source="94" target="82">
  406.       <mxGeometry relative="1" as="geometry"/>
  407.     </mxCell>
  408.     <mxCell id="98" value="10" edge="1" disabled="0" hovered="0" origin="25" link="107" parent="1" source="93" target="87">
  409.       <mxGeometry relative="1" as="geometry"/>
  410.     </mxCell>
  411.     <mxCell id="99" value="Sam site, 3 CCTV Cameras, Hanger / Auto Turret Remote Doors, Storage Monitoring,&#xa; HBHF Sensors, Heaters, Base &amp; Landing Pad Lights:&#xa;https://i.imgur.com/nJkbpXE.png / https://pastebin.com/RQW6wzN2&#xa;" style="text-small" vertex="1" connectable="0" parent="1">
  412.       <mxGeometry x="730" y="50" width="128" height="64" as="geometry"/>
  413.     </mxCell>
  414.     <mxCell id="100" value="Splitter" style="cmp_splitter" vertex="1" connectable="0" parent="1">
  415.       <mxGeometry x="770" y="168" width="64" height="64" as="geometry"/>
  416.       <Object cmpid="splitter" consumption="1" passthrough="1" usage="1" as="attrs"/>
  417.       <Array as="props"/>
  418.       <Object hqm="10" as="craft"/>
  419.     </mxCell>
  420.     <mxCell id="101" value="Power In" style="portv" vertex="1" type="in" consumable="1" reconsumable="0" delayed="0" direct="0" warning="0" parent="100">
  421.       <mxGeometry x="0.4" y="-0.2" width="10" height="10" relative="1" as="geometry"/>
  422.     </mxCell>
  423.     <mxCell id="102" value="Power Out 1" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="1" warning="0" parent="100">
  424.       <mxGeometry x="0.1" y="1" width="10" height="10" relative="1" as="geometry"/>
  425.     </mxCell>
  426.     <mxCell id="103" value="Power Out 2" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="1" warning="0" parent="100">
  427.       <mxGeometry x="0.45" y="1" width="10" height="10" relative="1" as="geometry"/>
  428.     </mxCell>
  429.     <mxCell id="104" value="Power Out 3" style="portv" vertex="1" type="out" consumable="1" reconsumable="0" delayed="0" direct="1" warning="0" parent="100">
  430.       <mxGeometry x="0.8" y="1" width="10" height="10" relative="1" as="geometry"/>
  431.     </mxCell>
  432.     <mxCell id="105" value="100" edge="1" disabled="0" hovered="0" origin="25" link="0" parent="1" source="101" target="27">
  433.       <mxGeometry relative="1" as="geometry"/>
  434.     </mxCell>
  435.     <mxCell id="106" value="33" edge="1" disabled="0" hovered="0" origin="25" link="105" parent="1" source="102" target="69">
  436.       <mxGeometry relative="1" as="geometry">
  437.         <Array as="points">
  438.           <mxPoint x="654.5750817722271" y="235.62741599762114"/>
  439.         </Array>
  440.       </mxGeometry>
  441.     </mxCell>
  442.     <mxCell id="107" value="33" edge="1" disabled="0" hovered="0" origin="25" link="105" parent="1" source="103" target="92">
  443.       <mxGeometry relative="1" as="geometry"/>
  444.     </mxCell>
  445.     <mxCell id="108" value="33" edge="1" disabled="0" hovered="0" origin="25" link="105" parent="1" source="104" target="18">
  446.       <mxGeometry relative="1" as="geometry">
  447.         <Array as="points">
  448.           <mxPoint x="932.5750817722271" y="236.12741599762114"/>
  449.         </Array>
  450.       </mxGeometry>
  451.     </mxCell>
  452.     <mxCell id="109" value="Combined power source &#xa;input should exceed 100." style="text-small" vertex="1" connectable="0" parent="1">
  453.       <mxGeometry x="380" y="355" width="128" height="64" as="geometry"/>
  454.     </mxCell>
  455.   </root>
  456. </mxGraphModel>
  457.  
RAW Paste Data

Adblocker detected! Please consider disabling it...

We've detected AdBlock Plus or some other adblocking software preventing Pastebin.com from fully loading.

We don't have any obnoxious sound, or popup ads, we actively block these annoying types of ads!

Please add Pastebin.com to your ad blocker whitelist or disable your adblocking software.

×