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  1. BackupNameAttachment=" Build(47) 15 Jul 17 (09 45 16)" -- used by backup system
  2. Log Started at Sat Jul 15 09:45:16 2017
  3. Built on Apr 5 2017 00:45:53
  4. Running 64 bit Windows version
  5. Command Line: "C:\Users\Michael\Desktop\TheZenotekProject\bin\win_x64\GameLauncher.exe"
  6. Executable: C:\Users\Michael\Desktop\TheZenotekProject\bin\win_x64\GameLauncher.exe
  7. FileVersion: 5.3.4.47
  8. ProductVersion: 5.3.4.47
  9. Added MOD directory <%engineroot%/engine> to CryPak
  10.  
  11. Total number of logical processors: 8
  12. Number of available logical processors: 8
  13. Total number of system cores: 4
  14. Number of cores available to process: 4
  15.  
  16. Processor 0:
  17. CPU: Intel Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
  18. Family: 6, Model: 12, Stepping: 3
  19. FPU: On-Chip
  20. Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX, AVX2, FMA3
  21. Serial number not present or disabled
  22.  
  23. Processor 1:
  24. CPU: Intel Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
  25. Family: 6, Model: 12, Stepping: 3
  26. FPU: On-Chip
  27. Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX, AVX2, FMA3
  28. Serial number not present or disabled
  29.  
  30. Processor 2:
  31. CPU: Intel Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
  32. Family: 6, Model: 12, Stepping: 3
  33. FPU: On-Chip
  34. Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX, AVX2, FMA3
  35. Serial number not present or disabled
  36.  
  37. Processor 3:
  38. CPU: Intel Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
  39. Family: 6, Model: 12, Stepping: 3
  40. FPU: On-Chip
  41. Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX, AVX2, FMA3
  42. Serial number not present or disabled
  43.  
  44. <09:45:16> Loading Config file system.cfg (system.cfg)
  45. <09:45:16> GameDir: Assets
  46. <09:45:16> Loading Config file game.cfg (assets\game.cfg)
  47. <09:45:16> creating CVarGroups from directory 'assets/Config/CVarGroups' ...
  48. <09:45:16> Loading Config file assets/Config/CVarGroups/sys_spec_full.cfg (assets\config\cvargroups\sys_spec_full.cfg)
  49. <09:45:16> Loading Config file assets/Config/CVarGroups/sys_spec_gameeffects.cfg (assets\config\cvargroups\sys_spec_gameeffects.cfg)
  50. <09:45:16> Loading Config file assets/Config/CVarGroups/sys_spec_light.cfg (assets\config\cvargroups\sys_spec_light.cfg)
  51. <09:45:16> Loading Config file assets/Config/CVarGroups/sys_spec_objectdetail.cfg (assets\config\cvargroups\sys_spec_objectdetail.cfg)
  52. <09:45:16> Loading Config file assets/Config/CVarGroups/sys_spec_particles.cfg (assets\config\cvargroups\sys_spec_particles.cfg)
  53. <09:45:16> Loading Config file assets/Config/CVarGroups/sys_spec_physics.cfg (assets\config\cvargroups\sys_spec_physics.cfg)
  54. <09:45:16> Loading Config file assets/Config/CVarGroups/sys_spec_postprocessing.cfg (assets\config\cvargroups\sys_spec_postprocessing.cfg)
  55. <09:45:16> Loading Config file assets/Config/CVarGroups/sys_spec_quality.cfg (assets\config\cvargroups\sys_spec_quality.cfg)
  56. <09:45:16> Loading Config file assets/Config/CVarGroups/sys_spec_shading.cfg (assets\config\cvargroups\sys_spec_shading.cfg)
  57. <09:45:16> Loading Config file assets/Config/CVarGroups/sys_spec_shadows.cfg (assets\config\cvargroups\sys_spec_shadows.cfg)
  58. <09:45:16> Loading Config file assets/Config/CVarGroups/sys_spec_sound.cfg (assets\config\cvargroups\sys_spec_sound.cfg)
  59. <09:45:16> Loading Config file assets/Config/CVarGroups/sys_spec_texture.cfg (assets\config\cvargroups\sys_spec_texture.cfg)
  60. <09:45:16> Loading Config file assets/Config/CVarGroups/sys_spec_textureresolution.cfg (assets\config\cvargroups\sys_spec_textureresolution.cfg)
  61. <09:45:16> Loading Config file assets/Config/CVarGroups/sys_spec_volumetriceffects.cfg (assets\config\cvargroups\sys_spec_volumetriceffects.cfg)
  62. <09:45:16> Loading Config file assets/Config/CVarGroups/sys_spec_water.cfg (assets\config\cvargroups\sys_spec_water.cfg)
  63. <09:45:16> creating CVarGroups from directory 'Engine/Config/CVarGroups' ...
  64. <09:45:16> <ThreadConfigInfo>: Thread profile loaded: "pc_8" (config/engine_core.thread_config)
  65. <09:45:16> Windows 10 64 bit (build 10.0.14393)
  66. <09:45:16> User name: "Michael"
  67. <09:45:16> System language: English
  68. <09:45:16> Windows Directory: "C:\Windows"
  69. <09:45:16> Local time is 09:45:16 07/15/17, system running for 4889 minutes
  70. <09:45:16> 8130MB physical memory installed, 4087MB available, 134217727MB virtual memory installed, 49 percent of memory in use
  71. <09:45:16> PageFile usage: 40MB, Working Set: 32MB, Peak PageFile usage: 40MB,
  72. <09:45:16> Current display mode is 1600x900x32, (Unknown graphics card)
  73. <09:45:16> IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
  74. <09:45:16> --------------------------------------------------------------------------------
  75. <09:45:16> Loading Config file %USER%/game.cfg (c:\users\michael\desktop\thezenotekproject\user\game.cfg)
  76. <09:45:16> OnSysSpecChange(2)
  77. <09:45:16> Loading Config file MedSpec.cfg (assets\config\medspec.cfg)
  78. <09:45:16> Loading Config file game.cfg (assets\game.cfg)
  79. <09:45:16> Loading Config file system.cfg (system.cfg)
  80. <09:45:16> [Warning] Config file user.cfg not found!
  81. <09:45:16> Stream Engine Initialization
  82. <09:45:16> GameName: CRYENGINE SDK
  83. <09:45:16> BuildTime: Apr 5 2017 00:45:53
  84. <09:45:16> Physics initialization
  85. <09:45:16> Initializing CryPhysics...
  86. <09:45:16> Initializing CryPhysics done, MemUsage=864Kb
  87. <09:45:16> <Audio>: AudioSystem initialization
  88. <09:45:16> Initializing CryAudioSystem...
  89. <09:45:16> Initializing CryAudioImplSDLMixer...
  90. <09:45:16> <Audio> <0.598>: CryAudioImplSDLMixer loaded
  91. <09:45:16> Initializing CryAudioImplSDLMixer done, MemUsage=2496Kb
  92. <09:45:16> Initializing CryAudioSystem done, MemUsage=3564Kb
  93. <09:45:16> Renderer initialization
  94. <09:45:16> Logging video adapters:
  95. <09:45:17> - NVIDIA GeForce GTX 1050 (vendor = 0x10de, device = 0x1c81)
  96. <09:45:17> - Adapter index: 0
  97. <09:45:17> - Dedicated video memory: 1972 MB
  98. <09:45:17> - Feature level: DX11 (SM 5.0)
  99. <09:45:17> - Displays connected: yes
  100. <09:45:17> - Suitable rendering device: yes
  101. <09:45:17> - Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
  102. <09:45:17> - Adapter index: 1
  103. <09:45:17> - Dedicated video memory: 0 MB
  104. <09:45:17> - Feature level: DX11 (SM 5.0)
  105. <09:45:17> - Displays connected: no
  106. <09:45:17> - Suitable rendering device: no
  107. <09:45:17> Initializing CryRenderD3D11...
  108. <09:45:17> CRenderer sizeof(Vec2f16)=4 sizeof(Vec3f16)=8
  109. <09:45:17> Initializing CryRenderD3D11 done, MemUsage=4032Kb
  110. <09:45:17> Initializing Direct3D and creating game window:
  111. <09:45:17> D3DX_SDK_VERSION = <UNDEFINED>
  112. <09:45:17> Direct3D driver is creating...
  113. <09:45:17> Crytek Direct3D driver version 2.00 (Apr 5 2017 <00:45:58>)
  114. <09:45:17> Creating window called 'CRYENGINE SDK' (1066x558)
  115. <09:45:17> D3D Adapter: Description: NVIDIA GeForce GTX 1050
  116. <09:45:17> D3D Adapter: Driver version (UMD): 22.21.13.8476
  117. <09:45:17> D3D Adapter: VendorId = 0x10DE
  118. <09:45:17> D3D Adapter: DeviceId = 0x1C81
  119. <09:45:17> D3D Adapter: SubSysId = 0x8C971462
  120. <09:45:17> D3D Adapter: Revision = 161
  121. <09:45:17> NVAPI: API init ok (0)
  122. <09:45:17> NVAPI: Single GPU system
  123. <09:45:17> NVDBT supported
  124. <09:45:17> D3D Detected: NVIDIA video card
  125. <09:45:17> Active GPUs: 1
  126. <09:45:17> Using pixel texture formats:
  127. <09:45:17> R8G8B8A8S, mips (autogen), blend, RT (multi-sampled), gather
  128. <09:45:17> R8G8B8A8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
  129. <09:45:17> A8, mips (autogen), blend, RT (multi-sampled), gather
  130. <09:45:17> R8, mips (autogen), blend, RT (multi-sampled), gather
  131. <09:45:17> R8S, mips (autogen), blend, RT (multi-sampled), gather
  132. <09:45:17> R16, mips (autogen), blend, RT (multi-sampled), gather (comparable)
  133. <09:45:17> R16F, mips (autogen), blend, RT (multi-sampled), gather
  134. <09:45:17> R32F, mips (autogen), blend, RT (multi-sampled), gather (comparable)
  135. <09:45:17> R8G8, mips (autogen), blend, RT (multi-sampled), gather
  136. <09:45:17> R8G8S, mips (autogen), blend, RT (multi-sampled), gather
  137. <09:45:17> R16G16, mips (autogen), blend, RT (multi-sampled), gather
  138. <09:45:17> R16G16S, mips (autogen), blend, RT (multi-sampled), gather
  139. <09:45:17> R16G16F, mips (autogen), blend, RT (multi-sampled), gather
  140. <09:45:17> R11G11B10F, mips (autogen), blend, RT (multi-sampled), gather
  141. <09:45:17> R10G10B10A2, mips (autogen), blend, RT (multi-sampled), gather
  142. <09:45:17> R16G16B16A16, mips (autogen), blend, RT (multi-sampled), gather
  143. <09:45:17> R16G16B16A16S, mips (autogen), blend, RT (multi-sampled), gather
  144. <09:45:17> R16G16B16A16F, mips (autogen), blend, RT (multi-sampled), gather
  145. <09:45:17> R32G32B32A32F, mips (autogen), blend, RT (multi-sampled), gather
  146. <09:45:17> BC1, mips, sRGB, gather
  147. <09:45:17> BC2, mips, sRGB, gather
  148. <09:45:17> BC3, mips, sRGB, gather
  149. <09:45:17> BC4, mips, gather
  150. <09:45:17> BC4S, mips, gather
  151. <09:45:17> BC5, mips, gather
  152. <09:45:17> BC5S, mips, gather
  153. <09:45:17> BC6UH, mips, gather
  154. <09:45:17> BC6SH, mips, gather
  155. <09:45:17> BC7, mips, sRGB, gather
  156. <09:45:17> R9G9B9E5, mips, gather
  157. <09:45:17> R32FX8T, mips
  158. <09:45:17> R32T, mips
  159. <09:45:17> R24G8T, mips
  160. <09:45:17> R16T, mips
  161. <09:45:17> B5G6R5, mips (autogen), blend, RT (multi-sampled), gather
  162. <09:45:17> B5G5R5, mips (autogen), blend, RT (multi-sampled), gather
  163. <09:45:17> B8G8R8A8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
  164. <09:45:17> B8G8R8X8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
  165. <09:45:17> Renderer HDR_Scalar: R32F
  166. <09:45:17> ****** D3D11 CryRender Stats ******
  167. <09:45:17> Driver description: NVIDIA GeForce GTX 1050
  168. <09:45:17> Feature level: DirectX 11.0
  169. <09:45:17> Full stats:
  170. <09:45:17> Rasterizer: Hardware
  171. <09:45:17> Current Resolution: 1066x558x32 Windowed
  172. <09:45:17> HDR Rendering: FP16
  173. <09:45:17> Occlusion queries: Supported
  174. <09:45:17> Geometry instancing: Supported
  175. <09:45:17> NormalMaps compression : Supported
  176. <09:45:17> Gamma control: Hardware
  177. <09:45:17> Vertex Shaders version 4.0
  178. <09:45:17> Pixel Shaders version 4.0
  179. <09:45:17> Used GeomInstancingThreshold is 8
  180. <09:45:17> Shader model usage: 'SM.5.0'
  181. <09:45:17> *****************************************
  182. <09:45:17>
  183. <09:45:17> Init Shaders
  184. <09:45:17> General shader quality: Medium
  185. <09:45:17> Metal shader quality: Medium
  186. <09:45:17> Glass shader quality: Medium
  187. <09:45:17> Vegetation shader quality: Medium
  188. <09:45:17> Ice shader quality: Medium
  189. <09:45:17> Terrain shader quality: Medium
  190. <09:45:17> Shadow shader quality: Medium
  191. <09:45:17> Water shader quality: High
  192. <09:45:17> FX shader quality: Medium
  193. <09:45:17> PostProcess shader quality: Medium
  194. <09:45:17> HDR shader quality: Medium
  195. <09:45:17> Sky shader quality: Medium
  196. <09:45:17> Render quality: Medium
  197. <09:45:17> Init textures management (1972 Mb of video memory is available)...
  198. <09:45:17> Enabling of textures streaming...
  199. <09:45:17> Using 640 Mb of textures pool for streaming...
  200. <09:45:17> Video textures: Atlas clouds max size: 24 Mb
  201. <09:45:17> Video textures: Atlas sprites max size: 16 Mb
  202. <09:45:17> Video textures: Dynamic managed max size: 60 Mb
  203. <09:45:17> Reloading all textures...
  204. <09:45:17> Finished reloading textures...
  205. <09:45:17> Finished initializing textures streaming...
  206. <09:45:18> CParserBin::Preprocess: tokenBuffer has been exceeded (buffer=88000, count=92654). Adjust buffer size to remove unnecessary allocs.
  207. <09:45:18> Initialized hardware mouse (game is allowed to confine mouse to window)
  208. <09:45:18> CryMonoBridge initialization
  209. <09:45:18> Initializing CryMonoBridge...
  210. <09:45:18> [Mono] Initialize Mono Runtime . . .
  211. <09:45:18> Failed to initialize Mono runtime, Mono directory was not found or incomplete in Engine directory
  212. <09:45:18> Initializing CryMonoBridge done, MemUsage=972Kb
  213. <09:45:18> [Warning] MonoRuntime not created.
  214. <09:45:18> Loading plugin CryDefaultEntities
  215. <09:45:18> Initializing CryDefaultEntities...
  216. <09:45:18> Initializing CryDefaultEntities done, MemUsage=224Kb
  217. <09:45:18> Loading plugin CrySchematycCore
  218. <09:45:18> Initializing CrySchematycCore...
  219. <09:45:18> Initializing CrySchematycCore done, MemUsage=416Kb
  220. <09:45:18> Loading plugin CrySchematycSTDEnv
  221. <09:45:18> Initializing CrySchematycSTDEnv...
  222. <09:45:18> Initializing CrySchematycSTDEnv done, MemUsage=284Kb
  223. <09:45:18> Loading plugin CrySensorSystem
  224. <09:45:18> Initializing CrySensorSystem...
  225. <09:45:18> Initializing CrySensorSystem done, MemUsage=232Kb
  226. <09:45:18> Loading extension file cryplugin.csv
  227. <09:45:18> Initializing CryScaleformHelper...
  228. <09:45:18> Initializing CryScaleformHelper done, MemUsage=0Kb
  229. <09:45:18> Using Scaleform GFx 3.3.94
  230. <09:45:18> Using dynamic pool
  231. <09:45:18> Font initialization
  232. <09:45:18> Initializing CryFont...
  233. <09:45:18> Using FreeType 2.5.5
  234. <09:45:18> Initializing CryFont done, MemUsage=160Kb
  235. <09:45:18> *** Init system render resources ***
  236. <09:45:19> Network initialization
  237. <09:45:19> Initializing CryNetwork...
  238. <09:45:19> [LagProfiles] Could not load "". 6 default profiles activated.
  239. <09:45:19> [net] Socket IO management: External [iocp], Internal [iocp]
  240. <09:45:19> network hostname: Darkinal-PC
  241. <09:45:19> ip:192.168.1.77
  242. <09:45:19> [Network Version]: PROFILE DEVELOPMENT BUILD
  243. <09:45:19> Initializing CryNetwork done, MemUsage=2132Kb
  244. <09:45:19> Online initialization
  245. <09:45:19> Initializing CryOnline...
  246. <09:45:19> DLL Failed to load, error code: 7E
  247. <09:45:19> MovieSystem initialization
  248. <09:45:19> Initializing CryMovie...
  249. <09:45:19> Initializing CryMovie done, MemUsage=536Kb
  250. <09:45:19> Console initialization
  251. <09:45:19> Time initialization
  252. <09:45:19> Input initialization
  253. <09:45:19> Initializing CryInput...
  254. <09:45:19> Initializing DirectInput
  255. <09:45:19> Initializing Keyboard
  256. <09:45:19> Input locale changed to 00000409
  257. <09:45:19> Initializing mouse
  258. <09:45:19> Initializing CryInput done, MemUsage=1040Kb
  259. <09:45:19> AI initialization
  260. <09:45:19> Initializing CryAISystem...
  261. <09:45:19> Initializing CryAISystem done, MemUsage=1216Kb
  262. <09:45:19>
  263. <09:45:19> con_debug = 0 []
  264. <09:45:19> con_display_last_messages = 0 []
  265. <09:45:19> con_line_buffer_size = 1000 []
  266. <09:45:19> con_restricted = 0 [RESTRICTEDMODE]
  267. <09:45:19> con_showonload = 0 []
  268. <09:45:19>
  269. <09:45:19> con_debug = 0 []
  270. <09:45:19> con_display_last_messages = 0 []
  271. <09:45:19> con_line_buffer_size = 1000 []
  272. <09:45:19> con_restricted = 0 [RESTRICTEDMODE]
  273. <09:45:19> con_showonload = 0 []
  274. <09:45:19>
  275. <09:45:19> con_debug = 0 []
  276. <09:45:19>
  277. <09:45:19> con_debug = 0 []
  278. <09:45:19> Initializing Animation System
  279. <09:45:19> Initializing CryAnimation...
  280. <09:45:19> [Warning] [CVARS]: [CHANGED] variable [ca_UseIMG_CAF] from [1] to [0]; Marked as [VF_CONST_CVAR] [VF_CHEAT]
  281. <09:45:19> [Warning] Modifying marked variables will not be allowed in Release mode!
  282. <09:45:19> [Warning] [CVARS]: [CHANGED] variable [ca_UseIMG_CAF] from [1] to [0]; Marked as [VF_CONST_CVAR] [VF_CHEAT]
  283. <09:45:19> [Warning] Modifying marked variables will not be allowed in Release mode!
  284. <09:45:19> Initializing CryAnimation done, MemUsage=576Kb
  285. <09:45:19> Initializing 3D Engine
  286. <09:45:19> Initializing Cry3DEngine...
  287. <09:45:19> Sky light: Optical lookup tables loaded off disc.
  288. <09:45:19> Initializing Cry3DEngine done, MemUsage=2408Kb
  289. <09:45:19> Script System Initialization
  290. <09:45:19> Initializing CryScriptSystem...
  291. <09:45:19> Initializing CryScriptSystem done, MemUsage=1004Kb
  292. <09:45:19> Entity system initialization
  293. <09:45:19> Initializing CryEntitySystem...
  294. <09:45:19> Initializing CryEntitySystem done, MemUsage=1980Kb
  295. <09:45:19> LiveCreate initialization
  296. <09:45:19> LiveCreateHost not created, using NULL implementation.
  297. <09:45:19> Initializing AI System
  298. <09:45:19> AI: [AISYSTEM] Initialization started.
  299. <09:45:19> AI: Loaded 54 AI Behaviors in 0.03s...
  300. <09:45:19> Registering CentralInterestManager with EntitySystem
  301. <09:45:19> AI: [AISYSTEM] Initialization finished.
  302. <09:45:19> Initializing additional systems
  303. <09:45:19> Dynamic Response System initialization
  304. <09:45:19> Initializing CryDynamicResponseSystem...
  305. <09:45:19> Initializing CryDynamicResponseSystem done, MemUsage=620Kb
  306. <09:45:19> OnSysSpecChange(2)
  307. <09:45:19> Loading Config file MedSpec.cfg (assets\config\medspec.cfg)
  308. <09:45:19> [Error] [CVARS]: [MISSING] [mfx_Timeout] is not a registered console variable; referenced when testing console variable group [sys_spec_gameeffects] = [2]
  309. <09:45:19> [Error] [CVARS]: [MISSING] [g_breakage_particles_limit] is not a registered console variable; referenced when testing console variable group [sys_spec_physics] = [2]
  310. <09:45:19> [Error] [CVARS]: [MISSING] [g_tree_cut_reuse_dist] is not a registered console variable; referenced when testing console variable group [sys_spec_physics] = [2]
  311. <09:45:19> Loading Config file game.cfg (assets\game.cfg)
  312. <09:45:19> [Warning] [CVARS]: [CHANGED] variable [ca_UseIMG_CAF] from [0] to [0]; Marked as [VF_CONST_CVAR] [VF_CHEAT]
  313. <09:45:19> [Warning] Modifying marked variables will not be allowed in Release mode!
  314. <09:45:19> Ending game context...
  315. <09:45:19> <Lua> Loading AIAlertness.lua
  316. <09:45:19> [Warning] [Lua Error] scripts/utils/entityutils.lua:778: bad argument #1 to 'pairs' (table expected, got nil)
  317. <09:45:19> > pairs, ([C]: -1)
  318. <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
  319. <09:45:19> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
  320. <09:45:19> > (null) ([C]: -1)
  321. <09:45:19> > pairs, ([C]: -1)
  322. <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
  323. <09:45:19> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
  324. <09:45:19> [Warning] [Lua Error] Failed to execute file @scripts/entities/vehicles/vehiclepool.lua: (null) [File=@scripts/entities/vehicles/vehiclepool.lua]
  325. <09:45:19> [Warning] [Lua Error] scripts/utils/entityutils.lua:778: bad argument #1 to 'pairs' (table expected, got nil)
  326. <09:45:19> > pairs, ([C]: -1)
  327. <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
  328. <09:45:19> > (null) (scripts/entities/physics/basicentity.lua: 259)
  329. <09:45:19> > ReloadScript, ([C]: -1)
  330. <09:45:19> > (null) (scripts/entities/physics/animobject.lua: 1)
  331. <09:45:19> > (null) ([C]: -1)
  332. <09:45:19> > pairs, ([C]: -1)
  333. <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
  334. <09:45:19> > (null) (scripts/entities/physics/basicentity.lua: 259)
  335. <09:45:19> > ReloadScript, ([C]: -1)
  336. <09:45:19> > (null) (scripts/entities/physics/animobject.lua: 1)
  337. <09:45:19> [Warning] [Lua Error] Failed to execute file @scripts/entities/physics/basicentity.lua: (null) [File=@scripts/entities/physics/basicentity.lua]
  338. <09:45:19> [Warning] [Lua Error] scripts/utils/entityutils.lua:778: bad argument #1 to 'pairs' (table expected, got nil)
  339. <09:45:19> > pairs, ([C]: -1)
  340. <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
  341. <09:45:19> > (null) (scripts/entities/physics/basicentity.lua: 259)
  342. <09:45:19> > (null) ([C]: -1)
  343. <09:45:19> > pairs, ([C]: -1)
  344. <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
  345. <09:45:19> > (null) (scripts/entities/physics/basicentity.lua: 259)
  346. <09:45:19> [Warning] [Lua Error] Failed to execute file @scripts/entities/physics/basicentity.lua: (null) [File=@scripts/entities/physics/basicentity.lua]
  347. <09:45:19> [Warning] [Lua Error] scripts/utils/entityutils.lua:778: bad argument #1 to 'pairs' (table expected, got nil)
  348. <09:45:19> > pairs, ([C]: -1)
  349. <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
  350. <09:45:19> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
  351. <09:45:19> > (null) ([C]: -1)
  352. <09:45:19> > pairs, ([C]: -1)
  353. <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
  354. <09:45:19> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
  355. <09:45:19> [Warning] [Lua Error] Failed to execute file @scripts/entities/vehicles/vehiclepool.lua: (null) [File=@scripts/entities/vehicles/vehiclepool.lua]
  356. <09:45:19> [Warning] [Lua Error] scripts/utils/entityutils.lua:778: bad argument #1 to 'pairs' (table expected, got nil)
  357. <09:45:19> > pairs, ([C]: -1)
  358. <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
  359. <09:45:19> > (null) (scripts/entities/vehicles/destroyedvehicle.lua: 33)
  360. <09:45:19> > (null) ([C]: -1)
  361. <09:45:19> > pairs, ([C]: -1)
  362. <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
  363. <09:45:19> > (null) (scripts/entities/vehicles/destroyedvehicle.lua: 33)
  364. <09:45:19> [Warning] [Lua Error] Failed to execute file @scripts/entities/vehicles/destroyedvehicle.lua: (null) [File=@scripts/entities/vehicles/destroyedvehicle.lua]
  365. <09:45:19> [Warning] [Lua Error] scripts/entities/multiplayer/forbiddenarea.lua:47: attempt to index global 'GameAudio' (a nil value)
  366. <09:45:19> > (null) (scripts/entities/multiplayer/forbiddenarea.lua: 47)
  367. <09:45:19> > (null) ([C]: -1)
  368. <09:45:19> > (null) (scripts/entities/multiplayer/forbiddenarea.lua: 47)
  369. <09:45:19> [Warning] [Lua Error] Failed to execute file @scripts/entities/multiplayer/forbiddenarea.lua: (null) [File=@scripts/entities/multiplayer/forbiddenarea.lua]
  370. <09:45:19> [Warning] [Lua Error] scripts/utils/entityutils.lua:778: bad argument #1 to 'pairs' (table expected, got nil)
  371. <09:45:19> > pairs, ([C]: -1)
  372. <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
  373. <09:45:19> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
  374. <09:45:19> > (null) ([C]: -1)
  375. <09:45:19> > pairs, ([C]: -1)
  376. <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
  377. <09:45:19> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
  378. <09:45:19> [Warning] [Lua Error] Failed to execute file @scripts/entities/vehicles/vehiclepool.lua: (null) [File=@scripts/entities/vehicles/vehiclepool.lua]
  379. <09:45:19> [Warning] [Lua Error] scripts/utils/entityutils.lua:778: bad argument #1 to 'pairs' (table expected, got nil)
  380. <09:45:19> > pairs, ([C]: -1)
  381. <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
  382. <09:45:19> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
  383. <09:45:19> > (null) ([C]: -1)
  384. <09:45:19> > pairs, ([C]: -1)
  385. <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
  386. <09:45:19> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
  387. <09:45:19> [Warning] [Lua Error] Failed to execute file @scripts/entities/vehicles/vehiclepool.lua: (null) [File=@scripts/entities/vehicles/vehiclepool.lua]
  388. <09:45:19> [Warning] [Lua Error] scripts/utils/entityutils.lua:778: bad argument #1 to 'pairs' (table expected, got nil)
  389. <09:45:19> > pairs, ([C]: -1)
  390. <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
  391. <09:45:19> > (null) (scripts/entities/physics/basicentity.lua: 259)
  392. <09:45:19> > ReloadScript, ([C]: -1)
  393. <09:45:19> > (null) (scripts/entities/physics/rigidbodyex.lua: 1)
  394. <09:45:19> > (null) ([C]: -1)
  395. <09:45:19> > pairs, ([C]: -1)
  396. <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
  397. <09:45:19> > (null) (scripts/entities/physics/basicentity.lua: 259)
  398. <09:45:19> > ReloadScript, ([C]: -1)
  399. <09:45:19> > (null) (scripts/entities/physics/rigidbodyex.lua: 1)
  400. <09:45:19> [Warning] [Lua Error] Failed to execute file @scripts/entities/physics/basicentity.lua: (null) [File=@scripts/entities/physics/basicentity.lua]
  401. <09:45:19> [Warning] [Lua Error] scripts/utils/entityutils.lua:778: bad argument #1 to 'pairs' (table expected, got nil)
  402. <09:45:19> > pairs, ([C]: -1)
  403. <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
  404. <09:45:19> > (null) (scripts/entities/physics/basicentity.lua: 259)
  405. <09:45:19> > ReloadScript, ([C]: -1)
  406. <09:45:19> > (null) (scripts/entities/lights/rigidbodylight.lua: 1)
  407. <09:45:19> > (null) ([C]: -1)
  408. <09:45:19> > pairs, ([C]: -1)
  409. <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
  410. <09:45:19> > (null) (scripts/entities/physics/basicentity.lua: 259)
  411. <09:45:19> > ReloadScript, ([C]: -1)
  412. <09:45:19> > (null) (scripts/entities/lights/rigidbodylight.lua: 1)
  413. <09:45:19> [Warning] [Lua Error] Failed to execute file @scripts/entities/physics/basicentity.lua: (null) [File=@scripts/entities/physics/basicentity.lua]
  414. <09:45:19> [Warning] [Lua Error] scripts/utils/entityutils.lua:778: bad argument #1 to 'pairs' (table expected, got nil)
  415. <09:45:19> > pairs, ([C]: -1)
  416. <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
  417. <09:45:19> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
  418. <09:45:19> > (null) ([C]: -1)
  419. <09:45:19> > pairs, ([C]: -1)
  420. <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
  421. <09:45:19> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
  422. <09:45:19> [Warning] [Lua Error] Failed to execute file @scripts/entities/vehicles/vehiclepool.lua: (null) [File=@scripts/entities/vehicles/vehiclepool.lua]
  423. <09:45:19> [Warning] [Lua Error] scripts/utils/entityutils.lua:778: bad argument #1 to 'pairs' (table expected, got nil)
  424. <09:45:19> > pairs, ([C]: -1)
  425. <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
  426. <09:45:19> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
  427. <09:45:19> > (null) ([C]: -1)
  428. <09:45:19> > pairs, ([C]: -1)
  429. <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
  430. <09:45:19> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
  431. <09:45:19> [Warning] [Lua Error] Failed to execute file @scripts/entities/vehicles/vehiclepool.lua: (null) [File=@scripts/entities/vehicles/vehiclepool.lua]
  432. <09:45:19> [Warning] [Lua Error] scripts/utils/entityutils.lua:778: bad argument #1 to 'pairs' (table expected, got nil)
  433. <09:45:19> > pairs, ([C]: -1)
  434. <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
  435. <09:45:19> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
  436. <09:45:19> > (null) ([C]: -1)
  437. <09:45:19> > pairs, ([C]: -1)
  438. <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
  439. <09:45:19> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
  440. <09:45:19> [Warning] [Lua Error] Failed to execute file @scripts/entities/vehicles/vehiclepool.lua: (null) [File=@scripts/entities/vehicles/vehiclepool.lua]
  441. <09:45:19> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 73)
  442. <09:45:19> [Error] [flow] <noname> : Failed to create node '73' of type 'Actor:LocalPlayerMovementParameter' - FLOWGRAPH DISCARDED
  443. <09:45:19> [Error] [flow] <noname> : Did not load all nodes (6/44 nodes) - FLOWGRAPH DISCARDED
  444. <09:45:19> Initializing default materials...
  445. <09:45:19> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 199)
  446. <09:45:19> [Error] [flow] <noname> : Failed to create node '199' of type 'Image:ScreenFader' - FLOWGRAPH DISCARDED
  447. <09:45:19> [Error] [flow] <noname> : Did not load all nodes (7/10 nodes) - FLOWGRAPH DISCARDED
  448. <09:45:19> [Warning] MaterialFGManager on LoadFG(Libs/MaterialEffects/FlowGraphs/blood_bullet_hit.xml)==> FlowGraph->SerializeXML failed
  449. <09:45:19> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 190)
  450. <09:45:19> [Error] [flow] <noname> : Failed to create node '190' of type 'Image:ScreenFader' - FLOWGRAPH DISCARDED
  451. <09:45:19> [Error] [flow] <noname> : Did not load all nodes (7/10 nodes) - FLOWGRAPH DISCARDED
  452. <09:45:19> [Warning] MaterialFGManager on LoadFG(Libs/MaterialEffects/FlowGraphs/dirt_bullet_hit.xml)==> FlowGraph->SerializeXML failed
  453. <09:45:19> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 1)
  454. <09:45:19> [Error] [flow] <noname> : Failed to create node '1' of type 'UI:Events:Dialogs:ShowDialogAsset' - FLOWGRAPH DISCARDED
  455. <09:45:19> [Error] [flow] <noname> : Did not load all nodes (0/25 nodes) - FLOWGRAPH DISCARDED
  456. <09:45:19> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 6)
  457. <09:45:19> [Error] [flow] <noname> : Failed to create node '6' of type 'Game:WeaponSensor' - FLOWGRAPH DISCARDED
  458. <09:45:19> [Error] [flow] <noname> : Did not load all nodes (4/39 nodes) - FLOWGRAPH DISCARDED
  459. <09:45:19> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 4)
  460. <09:45:19> [Error] [flow] <noname> : Failed to create node '4' of type 'Game:WeaponSensor' - FLOWGRAPH DISCARDED
  461. <09:45:19> [Error] [flow] <noname> : Did not load all nodes (0/31 nodes) - FLOWGRAPH DISCARDED
  462. <09:45:19> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 14)
  463. <09:45:19> [Error] [flow] <noname> : Failed to create node '14' of type 'Minimap:PlayerPos' - FLOWGRAPH DISCARDED
  464. <09:45:19> [Error] [flow] <noname> : Did not load all nodes (0/36 nodes) - FLOWGRAPH DISCARDED
  465. <09:45:19> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 92)
  466. <09:45:19> [Error] [flow] <noname> : Failed to create node '92' of type 'UI:Events:LobbyMP:InviteAccepted' - FLOWGRAPH DISCARDED
  467. <09:45:19> [Error] [flow] <noname> : Did not load all nodes (13/21 nodes) - FLOWGRAPH DISCARDED
  468. <09:45:19> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 102)
  469. <09:45:19> [Error] [flow] <noname> : Failed to create node '102' of type 'UI:Functions:Settings:GetCurrGameSettings' - FLOWGRAPH DISCARDED
  470. <09:45:19> [Error] [flow] <noname> : Did not load all nodes (32/46 nodes) - FLOWGRAPH DISCARDED
  471. <09:45:19> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 7)
  472. <09:45:19> [Error] [flow] <noname> : Failed to create node '7' of type 'UI:Functions:Settings:GetResolutionList' - FLOWGRAPH DISCARDED
  473. <09:45:19> [Error] [flow] <noname> : Did not load all nodes (4/61 nodes) - FLOWGRAPH DISCARDED
  474. <09:45:19> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 38)
  475. <09:45:19> [Error] [flow] <noname> : Failed to create node '38' of type 'UI:Events:Settings:OnLevelItem' - FLOWGRAPH DISCARDED
  476. <09:45:19> [Error] [flow] <noname> : Did not load all nodes (5/76 nodes) - FLOWGRAPH DISCARDED
  477. <09:45:19> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 390)
  478. <09:45:19> [Error] [flow] <noname> : Failed to create node '390' of type 'Multiplayer:GameOption' - FLOWGRAPH DISCARDED
  479. <09:45:19> [Error] [flow] <noname> : Did not load all nodes (101/134 nodes) - FLOWGRAPH DISCARDED
  480. <09:45:19> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 101)
  481. <09:45:19> [Error] [flow] <noname> : Failed to create node '101' of type 'UI:Functions:MenuEvents:DisplayIngameMenu' - FLOWGRAPH DISCARDED
  482. <09:45:19> [Error] [flow] <noname> : Did not load all nodes (25/59 nodes) - FLOWGRAPH DISCARDED
  483. <09:45:19> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 101)
  484. <09:45:19> [Error] [flow] <noname> : Failed to create node '101' of type 'UI:Functions:MP:GetPlayerName' - FLOWGRAPH DISCARDED
  485. <09:45:19> [Error] [flow] <noname> : Did not load all nodes (12/56 nodes) - FLOWGRAPH DISCARDED
  486. <09:45:19> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 269)
  487. <09:45:19> [Error] [flow] <noname> : Failed to create node '269' of type 'UI:Functions:LobbyMP:ReadLeaderboard' - FLOWGRAPH DISCARDED
  488. <09:45:19> [Error] [flow] <noname> : Did not load all nodes (14/19 nodes) - FLOWGRAPH DISCARDED
  489. <09:45:19> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 172)
  490. <09:45:19> [Error] [flow] <noname> : Failed to create node '172' of type 'UI:Functions:LobbyMP:LeaveGame' - FLOWGRAPH DISCARDED
  491. <09:45:19> [Error] [flow] <noname> : Did not load all nodes (15/55 nodes) - FLOWGRAPH DISCARDED
  492. <09:45:19> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 172)
  493. <09:45:19> [Error] [flow] <noname> : Failed to create node '172' of type 'UI:Functions:LobbyMP:LeaveGame' - FLOWGRAPH DISCARDED
  494. <09:45:19> [Error] [flow] <noname> : Did not load all nodes (12/30 nodes) - FLOWGRAPH DISCARDED
  495. <09:45:19> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 32)
  496. <09:45:19> [Error] [flow] <noname> : Failed to create node '32' of type 'UI:Functions:Game:ExitGame' - FLOWGRAPH DISCARDED
  497. <09:45:19> [Error] [flow] <noname> : Did not load all nodes (12/60 nodes) - FLOWGRAPH DISCARDED
  498. <09:45:19> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 98)
  499. <09:45:19> [Error] [flow] <noname> : Failed to create node '98' of type 'UI:Functions:LobbyMP:SetMultiplayer' - FLOWGRAPH DISCARDED
  500. <09:45:19> [Error] [flow] <noname> : Did not load all nodes (12/24 nodes) - FLOWGRAPH DISCARDED
  501. <09:45:19> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 243)
  502. <09:45:19> [Error] [flow] <noname> : Failed to create node '243' of type 'UI:Functions:MP:GetPlayerName' - FLOWGRAPH DISCARDED
  503. <09:45:20> [Error] [flow] <noname> : Did not load all nodes (21/37 nodes) - FLOWGRAPH DISCARDED
  504. <09:45:20> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 95)
  505. <09:45:20> [Error] [flow] <noname> : Failed to create node '95' of type 'UI:Functions:MP:SetPlayerName' - FLOWGRAPH DISCARDED
  506. <09:45:20> [Error] [flow] <noname> : Did not load all nodes (12/23 nodes) - FLOWGRAPH DISCARDED
  507. <09:45:20> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 31)
  508. <09:45:20> [Error] [flow] <noname> : Failed to create node '31' of type 'UI:Functions:Game:LoadLevel' - FLOWGRAPH DISCARDED
  509. <09:45:20> [Error] [flow] <noname> : Did not load all nodes (4/46 nodes) - FLOWGRAPH DISCARDED
  510. <09:45:20> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 12)
  511. <09:45:20> [Error] [flow] <noname> : Failed to create node '12' of type 'UI:Functions:Settings:SetSound' - FLOWGRAPH DISCARDED
  512. <09:45:20> [Error] [flow] <noname> : Did not load all nodes (7/42 nodes) - FLOWGRAPH DISCARDED
  513. <09:45:20> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 7)
  514. <09:45:20> [Error] [flow] <noname> : Failed to create node '7' of type 'UI:Functions:Settings:GetResolutionList' - FLOWGRAPH DISCARDED
  515. <09:45:20> [Error] [flow] <noname> : Did not load all nodes (4/66 nodes) - FLOWGRAPH DISCARDED
  516. <09:45:20> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 31)
  517. <09:45:20> [Error] [flow] <noname> : Failed to create node '31' of type 'UI:WeaponCustomization:GetInventoryForUI' - FLOWGRAPH DISCARDED
  518. <09:45:20> [Error] [flow] <noname> : Did not load all nodes (7/53 nodes) - FLOWGRAPH DISCARDED
  519. <09:45:20> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 1)
  520. <09:45:20> [Error] [flow] <noname> : Failed to create node '1' of type 'UI:Events:MP:PlayerJoined' - FLOWGRAPH DISCARDED
  521. <09:45:20> [Error] [flow] <noname> : Did not load all nodes (0/16 nodes) - FLOWGRAPH DISCARDED
  522. <09:45:20> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 67)
  523. <09:45:20> [Error] [flow] <noname> : Failed to create node '67' of type 'UI:Events:MP:PlayerLeft' - FLOWGRAPH DISCARDED
  524. <09:45:20> [Error] [flow] <noname> : Did not load all nodes (5/18 nodes) - FLOWGRAPH DISCARDED
  525. <09:45:20> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 300)
  526. <09:45:20> [Error] [flow] <noname> : Failed to create node '300' of type 'Multiplayer:IsMultiplayer' - FLOWGRAPH DISCARDED
  527. <09:45:20> [Error] [flow] <noname> : Did not load all nodes (30/136 nodes) - FLOWGRAPH DISCARDED
  528. <09:45:20> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 78)
  529. <09:45:20> [Error] [flow] <noname> : Failed to create node '78' of type 'HUD:BattleAreaListener' - FLOWGRAPH DISCARDED
  530. <09:45:20> [Error] [flow] <noname> : Did not load all nodes (0/29 nodes) - FLOWGRAPH DISCARDED
  531. <09:45:20> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 34)
  532. <09:45:20> [Error] [flow] <noname> : Failed to create node '34' of type 'UI:Events:MenuEvents:OnStartIngameMenu' - FLOWGRAPH DISCARDED
  533. <09:45:20> [Error] [flow] <noname> : Did not load all nodes (13/77 nodes) - FLOWGRAPH DISCARDED
  534. <09:45:20> Skipping registration of default engine entity class AudioAreaEntity, overridden by game
  535. <09:45:20> Skipping registration of default engine entity class AudioAreaRandom, overridden by game
  536. <09:45:20> Skipping registration of default engine entity class AudioAreaAmbience, overridden by game
  537. <09:45:20> Skipping registration of default engine entity class AudioTriggerSpot, overridden by game
  538. <09:45:20> Skipping registration of default engine entity class CameraSource, overridden by game
  539. <09:45:20> Skipping registration of default engine entity class Cloud, overridden by game
  540. <09:45:20> Skipping registration of default engine entity class Comment, overridden by game
  541. <09:45:20> Skipping registration of default engine entity class GeomEntity, overridden by game
  542. <09:45:20> Skipping registration of default engine entity class EnvironmentLight, overridden by game
  543. <09:45:20> Skipping registration of default engine entity class Light, overridden by game
  544. <09:45:20> Skipping registration of default engine entity class ParticleEffect, overridden by game
  545. <09:45:20> Skipping registration of default engine entity class Rope, overridden by game
  546. <09:45:20> Skipping registration of default engine entity class RopeEntity, overridden by game
  547. <09:45:20> Skipping registration of default engine entity class AreaTrigger, overridden by game
  548. <09:45:20> [Warning] CEntityClassRegistry::RegisterEntityClass failed, class with name AreaBox already registered
  549. <09:45:20> [Warning] CEntityClassRegistry::RegisterEntityClass failed, class with name AreaSphere already registered
  550. <09:45:20> [Warning] CEntityClassRegistry::RegisterEntityClass failed, class with name AreaSolid already registered
  551. <09:45:20> [Warning] CEntityClassRegistry::RegisterEntityClass failed, class with name ClipVolume already registered
  552. <09:45:20> [Warning] CEntityClassRegistry::RegisterEntityClass failed, class with name AreaShape already registered
  553. <09:45:21> [MFX] Loading FXLib 'breakables' ...
  554. <09:45:21> [MFX] Loading FXLib 'collisions' ...
  555. <09:45:21> [MFX] Loading FXLib 'foley' ...
  556. <09:45:21> [MFX] Loading FXLib 'foley_grunt' ...
  557. <09:45:21> [MFX] Loading FXLib 'foley_player' ...
  558. <09:45:21> [MFX] Loading FXLib 'footstep_grunt' ...
  559. <09:45:21> [MFX] Loading FXLib 'footstep_player' ...
  560. <09:45:21> [MFX] Loading FXLib 'footsteps' ...
  561. <09:45:21> [MFX] Loading FXLib 'grenade' ...
  562. <09:45:21> [MFX] Loading FXLib 'melee' ...
  563. <09:45:21> [MFX] Loading FXLib 'player_fx' ...
  564. <09:45:21> [MFX] Loading FXLib 'projectiles' ...
  565. <09:45:21> [MFX] Loading FXLib 'tornado' ...
  566. <09:45:21> [MFX] Loading FXLib 'vegetation' ...
  567. <09:45:21> [MFX] Loading FXLib 'vehicles' ...
  568. <09:45:21> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 199)
  569. <09:45:21> [Error] [flow] <noname> : Failed to create node '199' of type 'Image:ScreenFader' - FLOWGRAPH DISCARDED
  570. <09:45:21> [Error] [flow] <noname> : Did not load all nodes (7/10 nodes) - FLOWGRAPH DISCARDED
  571. <09:45:21> [Warning] MaterialFGManager on LoadFG(Libs/MaterialEffects/FlowGraphs/blood_bullet_hit.xml)==> FlowGraph->SerializeXML failed
  572. <09:45:21> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 190)
  573. <09:45:21> [Error] [flow] <noname> : Failed to create node '190' of type 'Image:ScreenFader' - FLOWGRAPH DISCARDED
  574. <09:45:21> [Error] [flow] <noname> : Did not load all nodes (7/10 nodes) - FLOWGRAPH DISCARDED
  575. <09:45:21> [Warning] MaterialFGManager on LoadFG(Libs/MaterialEffects/FlowGraphs/dirt_bullet_hit.xml)==> FlowGraph->SerializeXML failed
  576. <09:45:21> UnitTesting Finished Tests: 71 Succeeded: 71, Failed: 0, Time: 1.17 ms
  577. <09:45:21> [Schematyc]: Loading...
  578. <09:45:21> [Schematyc]: Loading settings
  579. <09:45:21> [Warning] XML reader: Can't open file (libs/schematyc/settings/log_settings.sc_settings)
  580. <09:45:21> [Schematyc]: Loading scripts
  581. <09:45:21> [Schematyc]: Compiling scripts
  582. <09:45:21> [Schematyc]: Loading complete
  583. <09:45:21> [CONSOLE] Executing console command 'exec autoexec.cfg'
  584. <09:45:21> Executing console batch file (try game,config,root): "autoexec.cfg" not found!
  585. <09:45:21> Flushing pended shaders...
  586. <09:45:21> Finished flushing pended shaders...
  587. <09:45:21> Flushing pended shaders...
  588. <09:45:21> Finished flushing pended shaders...
  589. <09:45:21> Allocate render buffer for particles (16384 verts, 49152 tris)...
  590. <09:45:21> CParserBin::Preprocess: tokenBuffer has been exceeded (buffer=88000, count=92654). Adjust buffer size to remove unnecessary allocs.
  591. <09:45:21> Allocate render buffer for particles (16384 verts, 49152 tris)...
  592. <09:45:21> Allocating shadow map cache 6324 x 6324: 76.28 MB
  593. <09:45:21> Allocating shadow map cache 4214 x 4214: 33.87 MB
  594. <09:45:21> Flushing pended textures...
  595. <09:45:21> Finished flushing pended textures...
  596. <09:45:21> [CONSOLE] Executing console command 'map example'
  597. <09:45:21> ============================ Loading level example ============================
  598. <09:45:21> [Warning] Level does not have loading screen info
  599. <09:45:21> SetGlobalState 0->1 'INIT'->'LEVEL_LOAD_PREPARE' 293399.8 seconds
  600. <09:45:21> Loading Config file singleplayer.cfg (assets\config\singleplayer.cfg)
  601. <09:45:21> Remote console listening on: 4600
  602. <09:45:21> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 73)
  603. <09:45:21> [Error] [flow] <noname> : Failed to create node '73' of type 'Actor:LocalPlayerMovementParameter' - FLOWGRAPH DISCARDED
  604. <09:45:21> [Error] [flow] <noname> : Did not load all nodes (6/44 nodes) - FLOWGRAPH DISCARDED
  605. <09:45:21> SetGlobalState 1->2 'LEVEL_LOAD_PREPARE'->'LEVEL_LOAD_START' 0.1 seconds
  606. <09:45:21> Level system is loading "example"
  607. <09:45:21> SetGlobalState 2->3 'LEVEL_LOAD_START'->'LEVEL_LOAD_MATERIALS' 0.0 seconds
  608. <09:45:21> ==== Starting Loading Level Materials ====
  609. <09:45:21> ==== Finished loading level Materials: 9 mtls loaded (0 from LevelCache) in 0.0 sec ====
  610. <09:45:21> ===== Loading all Decal materials from a folder: Materials/Decals/*.mtl =====
  611. <09:45:21> ==== Finished Loading Decal Materials: 159 mtls loaded in 0.1 sec ====
  612. <09:45:21> SetGlobalState 3->4 'LEVEL_LOAD_MATERIALS'->'LEVEL_LOAD_OBJECTS' 0.0 seconds
  613. <09:45:21> Starting loading level CGF's ...
  614. <09:45:21> Finished loading level CGF's: 1 objects loaded (0 from LevelCache) in 0.0 sec
  615. <09:45:21> SetGlobalState 4->5 'LEVEL_LOAD_OBJECTS'->'LEVEL_LOAD_CHARACTERS' 0.0 seconds
  616. <09:45:21> Starting loading level characters ...
  617. <09:45:21> ===== Preloading Characters ====
  618. <09:45:21> ===== Finished Preloading 0 Characters in 0.00 seconds ====
  619. <09:45:21> ===== Preloading CGAs ====
  620. <09:45:21> ===== Finished Preloading 0 CGAs in 0.00 seconds ====
  621. <09:45:21> ===== Preloading CDFs ====
  622. <09:45:21> ===== Finished Preloading 0 CDFs in 0.00 seconds ====
  623. <09:45:21> Finished loading level characters (0.0 sec)
  624. <09:45:21> SetGlobalState 5->6 'LEVEL_LOAD_CHARACTERS'->'LEVEL_LOAD_STATIC_WORLD' 0.0 seconds
  625. <09:45:21> ===== Loading terrain\terrain.dat =====
  626. <09:45:21> Loading terrain layers for segment 0 ...
  627. <09:45:21> Layer 0 - engineassets/texturemsg/defaultsolids has material engineassets/texturemsg/defaultsolids
  628. <09:45:21> Constructing 85 terrain nodes (0.0 MB) <09:45:21> done in 0.00 sec
  629. <09:45:21> ===== Loading 0 vegetation models =====
  630. <09:45:21> ===== Loading 1 brush models =====
  631. <09:45:21> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
  632. <09:45:21> [Error] Failed to load cgf: editor/objects/sphere.cgf
  633. <09:45:21> ===== Loading 1 brush materials =====
  634. <09:45:21> ===== Initializing terrain nodes =====
  635. <09:45:21> ===== Loading outdoor instances =====
  636. <09:45:21> Opening terrain\cover.ctc ...
  637. <09:45:21> TerrainLayer 0: TexFormat: BC3, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 65536
  638. <09:45:21> TerrainLayer 1: TexFormat: BC3, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 65536
  639. <09:45:21> RGB multiplier: 1, Texture indices: 5
  640. <09:45:21> 0 out of 85 nodes cleaned
  641. <09:45:21> ===== Loading terrain\indoor.dat =====
  642. <09:45:21> ===== Loading Particle Effects =====
  643. <09:45:21> ===== Loading mission settings from XML =====
  644. <09:45:21> [Error] TimeOfDay: Failed to load preset: libs/environmentpresets/example.xml
  645. <09:45:21> ===== Load level physics data =====
  646. <09:45:21> ===== loading occlusion mesh =====
  647. <09:45:21> ===== Finished loading static world =====
  648. <09:45:21> SetGlobalState 6->7 'LEVEL_LOAD_STATIC_WORLD'->'LEVEL_LOAD_ENTITIES' 0.0 seconds
  649. <09:45:21> AI: [AISYSTEM] Initializing AI Actions.
  650. <09:45:21> AI: [AISYSTEM] Initializing Smart Objects.
  651. <09:45:21> --- AI: Navigation Data Loaded in 0.00 sec
  652. <09:45:21> [Warning] AI: Navigation.xml config version mismatch (found 0 expected 6)!! Regenerate Navigation data in the editor.
  653. <09:45:21> Parsing 13 entities...
  654. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  655. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  656. <09:45:21> [Error] [flow] GeomEntity33 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
  657. <09:45:21> [Error] [flow] GeomEntity33 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
  658. <09:45:21> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
  659. <09:45:21> [Error] Failed to load cgf: editor/objects/sphere.cgf
  660. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  661. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  662. <09:45:21> [Error] [flow] GeomEntity37 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
  663. <09:45:21> [Error] [flow] GeomEntity37 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
  664. <09:45:21> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
  665. <09:45:21> [Error] Failed to load cgf: editor/objects/sphere.cgf
  666. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  667. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  668. <09:45:21> [Error] [flow] GeomEntity35 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
  669. <09:45:21> [Error] [flow] GeomEntity35 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
  670. <09:45:21> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
  671. <09:45:21> [Error] Failed to load cgf: editor/objects/sphere.cgf
  672. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  673. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  674. <09:45:21> [Error] [flow] GeomEntity40 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
  675. <09:45:21> [Error] [flow] GeomEntity40 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
  676. <09:45:21> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
  677. <09:45:21> [Error] Failed to load cgf: editor/objects/sphere.cgf
  678. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  679. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  680. <09:45:21> [Error] [flow] GeomEntity39 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
  681. <09:45:21> [Error] [flow] GeomEntity39 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
  682. <09:45:21> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
  683. <09:45:21> [Error] Failed to load cgf: editor/objects/sphere.cgf
  684. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  685. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  686. <09:45:21> [Error] [flow] GeomEntity38 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
  687. <09:45:21> [Error] [flow] GeomEntity38 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
  688. <09:45:21> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
  689. <09:45:21> [Error] Failed to load cgf: editor/objects/sphere.cgf
  690. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  691. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  692. <09:45:21> [Error] [flow] GeomEntity31 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
  693. <09:45:21> [Error] [flow] GeomEntity31 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
  694. <09:45:21> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
  695. <09:45:21> [Error] Failed to load cgf: editor/objects/sphere.cgf
  696. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  697. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  698. <09:45:21> [Error] [flow] GeomEntity34 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
  699. <09:45:21> [Error] [flow] GeomEntity34 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
  700. <09:45:21> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
  701. <09:45:21> [Error] Failed to load cgf: editor/objects/sphere.cgf
  702. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  703. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  704. <09:45:21> [Error] [flow] GeomEntity36 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
  705. <09:45:21> [Error] [flow] GeomEntity36 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
  706. <09:45:21> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
  707. <09:45:21> [Error] Failed to load cgf: editor/objects/sphere.cgf
  708. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  709. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  710. <09:45:21> [Error] [flow] GeomEntity32 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
  711. <09:45:21> [Error] [flow] GeomEntity32 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
  712. <09:45:21> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
  713. <09:45:21> [Error] Failed to load cgf: editor/objects/sphere.cgf
  714. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  715. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  716. <09:45:21> [Error] [flow] GeomEntity7 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
  717. <09:45:21> [Error] [flow] GeomEntity7 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
  718. <09:45:21> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
  719. <09:45:21> [Error] Failed to load cgf: editor/objects/sphere.cgf
  720. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  721. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  722. <09:45:21> [Error] [flow] GeomEntity30 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
  723. <09:45:21> [Error] [flow] GeomEntity30 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
  724. <09:45:21> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
  725. <09:45:21> [Error] Failed to load cgf: editor/objects/sphere.cgf
  726. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  727. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  728. <09:45:21> [Error] [flow] GeomEntity33 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
  729. <09:45:21> [Error] [flow] GeomEntity33 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
  730. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  731. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  732. <09:45:21> [Error] [flow] GeomEntity37 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
  733. <09:45:21> [Error] [flow] GeomEntity37 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
  734. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  735. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  736. <09:45:21> [Error] [flow] GeomEntity35 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
  737. <09:45:21> [Error] [flow] GeomEntity35 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
  738. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  739. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  740. <09:45:21> [Error] [flow] GeomEntity40 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
  741. <09:45:21> [Error] [flow] GeomEntity40 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
  742. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  743. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  744. <09:45:21> [Error] [flow] GeomEntity39 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
  745. <09:45:21> [Error] [flow] GeomEntity39 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
  746. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  747. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  748. <09:45:21> [Error] [flow] GeomEntity38 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
  749. <09:45:21> [Error] [flow] GeomEntity38 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
  750. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  751. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  752. <09:45:21> [Error] [flow] GeomEntity31 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
  753. <09:45:21> [Error] [flow] GeomEntity31 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
  754. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  755. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  756. <09:45:21> [Error] [flow] GeomEntity34 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
  757. <09:45:21> [Error] [flow] GeomEntity34 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
  758. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  759. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  760. <09:45:21> [Error] [flow] GeomEntity36 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
  761. <09:45:21> [Error] [flow] GeomEntity36 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
  762. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  763. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  764. <09:45:21> [Error] [flow] GeomEntity32 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
  765. <09:45:21> [Error] [flow] GeomEntity32 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
  766. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  767. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  768. <09:45:21> [Error] [flow] GeomEntity7 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
  769. <09:45:21> [Error] [flow] GeomEntity7 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
  770. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  771. <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
  772. <09:45:21> [Error] [flow] GeomEntity30 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
  773. <09:45:21> [Error] [flow] GeomEntity30 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
  774. <09:45:21> SetGlobalState 7->8 'LEVEL_LOAD_ENTITIES'->'LEVEL_LOAD_PRECACHE' 0.2 seconds
  775. <09:45:21> SetGlobalState 8->9 'LEVEL_LOAD_PRECACHE'->'LEVEL_LOAD_TEXTURES' 0.0 seconds
  776. <09:45:21> -- Render thread was idle during level loading: 0.000 secs
  777. <09:45:21> -- Render thread was busy during level loading: 0.000 secs
  778. <09:45:21> -- Presort shaders by states...
  779. <09:45:21> --- 525 Resources, 44 Resource groups.
  780. <09:45:21> Requesting textures precache ...
  781. <09:45:23> Textures precache done.
  782. <09:45:23> SetGlobalState 9->10 'LEVEL_LOAD_TEXTURES'->'LEVEL_LOAD_END' 1.7 seconds
  783. <09:45:23> File access time during level loading: 1.54 seconds
  784. <09:45:23> SetGlobalState 10->11 'LEVEL_LOAD_END'->'LEVEL_LOAD_ENDING' 0.0 seconds
  785. <09:45:23> -- Precaching textures...
  786. <09:45:23> =============================== Loading textures ================================
  787. <09:45:23> [Warning] Texture does not exist [File=textures/cubemaps/example/environmentprobe_cm.dds]
  788. <09:45:23> [Warning] Texture does not exist [File=textures/cubemaps/example/environmentprobe_cm_diff.dds]
  789. <09:45:23> Precaching progress: 1
  790. <09:45:23> Precaching progress: 2
  791. <09:45:23> Precaching progress: 3
  792. <09:45:23> Precaching progress: 4
  793. <09:45:23> Precaching progress: 5
  794. <09:45:23> Precaching progress: 6
  795. <09:45:23> Precaching progress: 7
  796. <09:45:23> Precaching progress: 8
  797. <09:45:23> Precaching progress: 9
  798. <09:45:23> ========================== Finished loading textures ============================
  799. <09:45:23> Precaching textures done in 1.41 seconds
  800. <09:45:23> SetGlobalState 11->12 'LEVEL_LOAD_ENDING'->'LEVEL_LOAD_COMPLETE' 0.3 seconds
  801. <09:45:23> Textures startup streaming finished in 0.3 sec
  802. <09:45:24> SetGlobalState 12->13 'LEVEL_LOAD_COMPLETE'->'RUNNING' 0.4 seconds
  803. <09:45:24> Average block size: 0 KB, Average throughput: 0.0 MB/sec, Jobs processed: 0 (0.0 MB), File IO Bandwidth: 0.00MB/s
  804. <09:45:25> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
  805. <09:45:25> [Error] Failed to load cgf: editor/objects/sphere.cgf
  806. <09:45:25> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
  807. <09:45:25> [Error] Failed to load cgf: editor/objects/sphere.cgf
  808. <09:45:25> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
  809. <09:45:25> [Error] Failed to load cgf: editor/objects/sphere.cgf
  810. <09:45:25> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
  811. <09:45:25> [Error] Failed to load cgf: editor/objects/sphere.cgf
  812. <09:45:25> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
  813. <09:45:25> [Error] Failed to load cgf: editor/objects/sphere.cgf
  814. <09:45:25> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
  815. <09:45:25> [Error] Failed to load cgf: editor/objects/sphere.cgf
  816. <09:45:25> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
  817. <09:45:25> [Error] Failed to load cgf: editor/objects/sphere.cgf
  818. <09:45:25> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
  819. <09:45:25> [Error] Failed to load cgf: editor/objects/sphere.cgf
  820. <09:45:25> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
  821. <09:45:25> [Error] Failed to load cgf: editor/objects/sphere.cgf
  822. <09:45:25> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
  823. <09:45:25> [Error] Failed to load cgf: editor/objects/sphere.cgf
  824. <09:45:25> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
  825. <09:45:25> [Error] Failed to load cgf: editor/objects/sphere.cgf
  826. <09:45:25> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
  827. <09:45:25> [Error] Failed to load cgf: editor/objects/sphere.cgf
  828. <09:45:25> -----------------------------------------------------
  829. <09:45:25> *LOADING: Level example loading time: 4.00 seconds
  830. <09:45:25> -----------------------------------------------------
  831. <09:45:25> [SAVE GAME] Quick-saving to '_GameZero.CSF' immediately - checkpoint="(null)"
  832. <09:45:25> Pre-caching render meshes for camera position
  833. <09:45:25> Updating level streaming priorities for 1 cameras (LevelFrameId = 106)
  834. <09:45:25> -- 259.530151 259.530151 20.137897
  835. <09:45:26> [Error] TiledShading: Texture not found: textures/cubemaps/example/environmentprobe_cm.dds
  836. <09:45:41> [CONSOLE] Executing console command 'map ZenoDemo'
  837. <09:45:41> ============================ Loading level ZenoDemo ============================
  838. <09:45:41> Ending game context...
  839. <09:45:41> Destroying CActionGame instance 0000023540DB14A0 (level="example")
  840. <09:45:41> UnLoadLevel Start
  841. <09:45:42> [Warning] StatObj not deleted: objects/natural/trees/thin_leave_tree/forest_ground_branches_1_h_lod1.cgf () RefCount: 1
  842. <09:45:42> [Warning] StatObj not deleted: objects/natural/trees/thin_leave_tree/forest_ground_branches_1_h.cgf () RefCount: 1
  843. <09:45:42> [Warning] StatObj not deleted: objects/natural/rocks/river_rocks/dry_pattern_a_lod1.cgf () RefCount: 1
  844. <09:45:42> [Warning] StatObj not deleted: objects/natural/rocks/river_rocks/dry_pattern_a.cgf () RefCount: 1
  845. <09:45:42> [Warning] CObjManager::CheckObjectLeaks: 4 object(s) found in memory
  846. <09:45:42> *** Start clearing render resources ***
  847. <09:45:42> Flushing pended shaders...
  848. <09:45:42> Finished flushing pended shaders...
  849. <09:45:42>
  850. <09:45:42>
  851. <09:45:42>
  852. <09:45:42>
  853. <09:45:42>
  854. <09:45:42> [Warning] --- CTexture 'textures/sprites/water/shockwave_grey.dds' leak after level unload
  855. <09:45:42> [Warning] --- CTexture 'textures/sprites/water/underwater_tiled_a.dds' leak after level unload
  856. <09:45:42> [Warning] --- CTexture 'textures/sprites/smoke/anm_smoke_desat.dds' leak after level unload
  857. <09:45:42> [Warning] --- CTexture 'textures/sprites/water/water_b.dds' leak after level unload
  858. <09:45:42> [Warning] --- CTexture 'textures/defaults/default_mat_warning.dds' leak after level unload
  859. <09:45:42> [Warning] --- CTexture 'textures/sprites/smoke/around.dds' leak after level unload
  860. <09:45:42> [Warning] --- CTexture 'textures/sprites/smoke/spore_white.dds' leak after level unload
  861. <09:45:42> [Warning] --- CTexture 'textures/sprites/glow/glow.dds' leak after level unload
  862. <09:45:42> [Warning] --- CTexture 'textures/sprites/smoke/smoke_tiled_a.dds' leak after level unload
  863. <09:45:42> [Warning] --- CTexture 'textures/sprites/dirt/dirt_a.dds' leak after level unload
  864. <09:45:42> [Warning] --- CTexture 'textures/sprites/water/waterdrop_a.dds' leak after level unload
  865. <09:45:42> [Warning] --- CTexture 'textures/sprites/wood/wood_chip_tiled.dds' leak after level unload
  866. <09:45:42> [Warning] --- CTexture 'textures/sprites/snow/snow_sheet_a.dds' leak after level unload
  867. <09:45:42> [Warning] --- CTexture 'textures/sprites/sparks/spark_stretched1.dds' leak after level unload
  868. <09:45:42> [Warning] --- CTexture 'textures/sprites/water/water_anim_a.dds' leak after level unload
  869. <09:45:42> [Warning] --- CTexture 'textures/sprites/smoke/smoke_a.dds' leak after level unload
  870. <09:45:42> [Warning] --- CTexture 'textures/sprites/fire/explosion_add.dds' leak after level unload
  871. <09:45:42> [Warning] --- CTexture 'textures/sprites/smoke/smoke_white_tiled2_whispy.dds' leak after level unload
  872. <09:45:42> [Warning] --- CTexture 'textures/sprites/water/ripple_a.dds' leak after level unload
  873. <09:45:42> [Warning] --- CTexture 'textures/sprites/water/water_a.dds' leak after level unload
  874. <09:45:42> [Warning] --- CTexture 'textures/sprites/snow/blast_fall_ice.dds' leak after level unload
  875. <09:45:42> [Warning] --- CTexture 'textures/sprites/dirt/dirt_b.dds' leak after level unload
  876. <09:45:42> [Warning] --- CTexture 'textures/sprites/smoke/smoke_tiled_b.dds' leak after level unload
  877. <09:45:42> [Warning] --- CTexture 'textures/sprites/sparks/spark_mono_a.dds' leak after level unload
  878. <09:45:42> [Warning] --- CTexture 'textures/sprites/dirt/dirt_c.dds' leak after level unload
  879. <09:45:42> [Warning] --- CTexture 'textures/sprites/smoke/smoke_tiled_c.dds' leak after level unload
  880. <09:45:42> [Warning] --- CTexture 'textures/sprites/stones/stones_tiled.dds' leak after level unload
  881. <09:45:42> [Warning] --- CTexture 'textures/sprites/water/water_splash3.dds' leak after level unload
  882. <09:45:42> [Warning] --- CTexture 'textures/sprites/smoke/smoke_b.dds' leak after level unload
  883. <09:45:42> [Warning] --- CTexture 'textures/sprites/glow/glow_a.dds' leak after level unload
  884. <09:45:42> [Warning] --- CTexture 'textures/sprites/blood/blood_anim_a.dds' leak after level unload
  885. <09:45:42> [Warning] --- CTexture '$Dyn_TempBlurAnisoVertRT_2D_R16G16B16A16F_17' leak after level unload
  886. <09:45:42> [Warning] --- CTexture 'textures/sprites/sparks/spark_tiled_a.dds' leak after level unload
  887. <09:45:42> [Warning] --- CTexture 'textures/sprites/smoke/spore_a.dds' leak after level unload
  888. <09:45:42> [Warning] --- CTexture 'textures/sprites/sparks/spark_sheet_a.dds' leak after level unload
  889. <09:45:42> [Warning] --- CTexture 'textures/sprites/fire/explosion_a.dds' leak after level unload
  890. <09:45:42> [Warning] --- CTexture 'textures/sprites/smoke/smoke_roll_animated2.dds' leak after level unload
  891. <09:45:42> [Warning] --- CTexture 'textures/sprites/sparks/spark_a.dds' leak after level unload
  892. <09:45:42> [Warning] --- CTexture 'textures/sprites/water/water_tiled_b.dds' leak after level unload
  893. <09:45:42> [Warning] --- CTexture 'textures/sprites/leaves/leaf_tiled_a.dds' leak after level unload
  894. <09:45:42> [Warning] --- CTexture '$AutoFont_1' leak after level unload
  895. <09:45:42> [Warning] --- CTexture 'textures/sprites/water/heli_wake.dds' leak after level unload
  896. <09:45:42> [Warning] --- CTexture 'textures/sprites/glass/glass_tiled.dds' leak after level unload
  897. <09:45:42> [Warning] --- CTexture 'textures/sprites/sparks/spark_tiled_b.dds' leak after level unload
  898. <09:45:42> [Warning] --- CTexture 'textures/generic/water/foam_tiled2.dds' leak after level unload
  899. <09:45:42> [Warning] --- CTexture 'textures/sprites/smoke/smoke_tiled_d.dds' leak after level unload
  900. <09:45:42> [Warning] --- CTexture 'textures/sprites/stones/stones_tiled_a.dds' leak after level unload
  901. <09:45:42> [Warning] --- CTexture 'textures/sprites/leaves/leaf_tiled_b.dds' leak after level unload
  902. <09:45:42> [Warning] --- CTexture 'textures/sprites/blood/blood_tiled_a.dds' leak after level unload
  903. <09:45:42>
  904. <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
  905. <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
  906. <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
  907. <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
  908. <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
  909. <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
  910. <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
  911. <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
  912. <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
  913. <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
  914. <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
  915. <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
  916. <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
  917. <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
  918. <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
  919. <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
  920. <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
  921. <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
  922. <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
  923. <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
  924. <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
  925. <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
  926. <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
  927. <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
  928. <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
  929. <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
  930. <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
  931. <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
  932. <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
  933. <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
  934. <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
  935. <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
  936. <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
  937. <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
  938. <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
  939. <09:45:42> [Warning] --- CRenderElement PostProcess leak after level unload
  940. <09:45:42> [Warning] --- CRenderElement DeferredShading leak after level unload
  941. <09:45:42> [Warning] --- CRenderElement HDRProcess leak after level unload
  942. <09:45:42>
  943. <09:45:42> *** Clearing render resources took 75.5 msec ***
  944. <09:45:42> UnLoadLevel End: 0.4 sec
  945. <09:45:42> *** Init system render resources ***
  946. <09:45:42> [Warning] Level does not have loading screen info
  947. <09:45:42> SetGlobalState 13->1 'RUNNING'->'LEVEL_LOAD_PREPARE' 18.6 seconds
  948. <09:45:42> Loading Config file singleplayer.cfg (assets\config\singleplayer.cfg)
  949. <09:45:42> Flushing pended textures...
  950. <09:45:42> Finished flushing pended textures...
  951. <09:45:42> Flushing pended textures...
  952. <09:45:42> Finished flushing pended textures...
  953. <09:45:42> Flushing pended textures...
  954. <09:45:42> Finished flushing pended textures...
  955. <09:45:42> Flushing pended textures...
  956. <09:45:42> Finished flushing pended textures...
  957. <09:45:42> CParserBin::Preprocess: tokenBuffer has been exceeded (buffer=88000, count=92654). Adjust buffer size to remove unnecessary allocs.
  958. <09:45:42> Allocate render buffer for particles (16384 verts, 49152 tris)...
  959. <09:45:42> [Error] [CVARS]: [DUPLICATE] CXConsole::Register(int): variable [r_3MonHack] is already registered
  960. <09:45:42> [Error] [CVARS]: [DUPLICATE] CXConsole::Register(float): variable [r_3MonHackHUDFOVX] is already registered
  961. <09:45:42> [Error] [CVARS]: [DUPLICATE] CXConsole::Register(float): variable [r_3MonHackHUDFOVY] is already registered
  962. <09:45:42> [Error] [CVARS]: [DUPLICATE] CXConsole::Register(float): variable [r_3MonHackLeftCGFOffsetX] is already registered
  963. <09:45:42> [Error] [CVARS]: [DUPLICATE] CXConsole::Register(float): variable [r_3MonHackRightCGFOffsetX] is already registered
  964. <09:45:42> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 73)
  965. <09:45:42> [Error] [flow] <noname> : Failed to create node '73' of type 'Actor:LocalPlayerMovementParameter' - FLOWGRAPH DISCARDED
  966. <09:45:42> [Error] [flow] <noname> : Did not load all nodes (6/44 nodes) - FLOWGRAPH DISCARDED
  967. <09:45:42> SetGlobalState 1->2 'LEVEL_LOAD_PREPARE'->'LEVEL_LOAD_START' 0.1 seconds
  968. <09:45:42> Level system is loading "ZenoDemo"
  969. <09:45:42> Initializing default materials...
  970. <09:45:42> SetGlobalState 2->3 'LEVEL_LOAD_START'->'LEVEL_LOAD_MATERIALS' 0.0 seconds
  971. <09:45:42> ==== Starting Loading Level Materials ====
  972. <09:45:43> ==== Finished loading level Materials: 74 mtls loaded (0 from LevelCache) in 0.8 sec ====
  973. <09:45:43> ===== Loading all Decal materials from a folder: Materials/Decals/*.mtl =====
  974. <09:45:43> ==== Finished Loading Decal Materials: 159 mtls loaded in 0.1 sec ====
  975. <09:45:43> SetGlobalState 3->4 'LEVEL_LOAD_MATERIALS'->'LEVEL_LOAD_OBJECTS' 0.9 seconds
  976. <09:45:43> Starting loading level CGF's ...
  977. <09:45:43> [Warning] Vegetation object[objects/natural/bushes/cliffbush/cliff_bush_green_mini.cgf]: has no render mesh
  978. <09:45:43> [Warning] Vegetation object[objects/natural/bushes/cliffbush/cliff_bush_yellow_mini.cgf]: has no render mesh
  979. <09:45:43> [Warning] Vegetation object[objects/natural/bushes/greenfernbush/green_fern_bush_a.cgf]: has no render mesh
  980. <09:45:43> [Warning] Vegetation object[objects/natural/bushes/thinleafbush/thin_leaves_bush_big_a.cgf]: has no render mesh
  981. <09:45:43> [Warning] Vegetation object[objects/natural/ground/grass_tall/ground_cover_flower_blue_a.cgf]: has no render mesh
  982. <09:45:43> [Warning] Vegetation object[objects/natural/ground/grass_tall/ground_cover_flower_yellow_a.cgf]: has no render mesh
  983. <09:45:44> [Warning] Vegetation object[objects/natural/trees/meadow/e_oak_bush_a.cgf]: has no render mesh
  984. <09:45:44> [Warning] Vegetation object[objects/natural/trees/meadow/e_oak_bush_b.cgf]: has no render mesh
  985. <09:45:44> [Warning] Vegetation object[objects/natural/water/aquatic_plants/lily_pads_a_mid.cgf]: has no render mesh
  986. <09:45:44> [Warning] Vegetation object[objects/natural/water/aquatic_plants/typha_a.cgf]: has no render mesh
  987. <09:45:44> Finished loading level CGF's: 78 objects loaded (0 from LevelCache) in 0.7 sec
  988. <09:45:44> SetGlobalState 4->5 'LEVEL_LOAD_OBJECTS'->'LEVEL_LOAD_CHARACTERS' 0.7 seconds
  989. <09:45:44> Starting loading level characters ...
  990. <09:45:44> ===== Preloading Characters ====
  991. <09:45:44> 5 animation-assets loaded (total assets: 4)
  992. <09:45:44> [Error] Failed To Load Animation DBA 'animations/animals/birds/pigeon/pigeon.dba' for model 'objects/characters/animals/birds/pigeon/pigeon_lf.chr'. Reason: Failed to open file 'animations/animals/birds/pigeon/pigeon.dba'
  993. <09:45:44> 5 animation-assets loaded (total assets: 8)
  994. <09:45:44> 5 animation-assets loaded (total assets: 12)
  995. <09:45:44> 2 animation-assets loaded (total assets: 13)
  996. <09:45:44> 4 animation-assets loaded (total assets: 16)
  997. <09:45:44> 8 animation-assets loaded (total assets: 23)
  998. <09:45:45> 1690 animation-assets loaded (total assets: 1537)
  999. <09:45:45> 11 animation-assets loaded (total assets: 1547)
  1000. <09:45:45> 12 animation-assets loaded (total assets: 1558)
  1001. <09:45:45> ===== Finished Preloading 22 Characters in 0.99 seconds ====
  1002. <09:45:45> ===== Preloading CGAs ====
  1003. <09:45:45> ===== Finished Preloading 6 CGAs in 0.33 seconds ====
  1004. <09:45:45> ===== Preloading CDFs ====
  1005. <09:45:45> ===== Finished Preloading 7 CDFs in 0.02 seconds ====
  1006. <09:45:45> Finished loading level characters (1.3 sec)
  1007. <09:45:45> SetGlobalState 5->6 'LEVEL_LOAD_CHARACTERS'->'LEVEL_LOAD_STATIC_WORLD' 1.3 seconds
  1008. <09:45:45> ===== Loading terrain\terrain.dat =====
  1009. <09:45:45> Loading terrain layers for segment 0 ...
  1010. <09:45:45> Layer 0 - materials/terrain/grass_1.mtl has material materials/terrain/grass_1
  1011. <09:45:45> Layer 1 - materials/terrain/cliff_next_to_ocean_3d.mtl has material materials/terrain/cliff_next_to_ocean_3d
  1012. <09:45:45> Layer 2 - materials/terrain/mud_dry_green.mtl has material materials/terrain/mud_dry_green
  1013. <09:45:45> Constructing 5461 terrain nodes (2.0 MB) <09:45:45> done in 0.00 sec
  1014. <09:45:45> ===== Loading 6 vegetation models =====
  1015. <09:45:45> ===== Loading 83 brush models =====
  1016. <09:45:45> [Warning] CGF Loading Failed: Failed to open file 'Editor/Objects/spawnpointhelper.cgf' [File=Editor/Objects/spawnpointhelper.cgf]
  1017. <09:45:45> [Error] Failed to load cgf: Editor/Objects/spawnpointhelper.cgf
  1018. <09:45:45> ===== Loading 11 brush materials =====
  1019. <09:45:45> ===== Initializing terrain nodes =====
  1020. <09:45:45> ===== Loading outdoor instances =====
  1021. <09:45:45> Opening terrain\cover.ctc ...
  1022. <09:45:45> TerrainLayer 0: TexFormat: BC3, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 65536
  1023. <09:45:45> TerrainLayer 1: TexFormat: BC3, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 65536
  1024. <09:45:45> RGB multiplier: 8, Texture indices: 1365
  1025. <09:45:45> 0 out of 5461 nodes cleaned
  1026. <09:45:45> ===== Loading terrain\indoor.dat =====
  1027. <09:45:45> ===== Loading Particle Effects =====
  1028. <09:45:45> ===== Loading mission settings from XML =====
  1029. <09:45:45> ===== Load level physics data =====
  1030. <09:45:45> ===== loading occlusion mesh =====
  1031. <09:45:45> ===== Finished loading static world =====
  1032. <09:45:45> [MFX] Loading FXLib 'breakables' ...
  1033. <09:45:45> [MFX] Loading FXLib 'collisions' ...
  1034. <09:45:45> [MFX] Loading FXLib 'foley' ...
  1035. <09:45:45> [MFX] Loading FXLib 'foley_grunt' ...
  1036. <09:45:45> [MFX] Loading FXLib 'foley_player' ...
  1037. <09:45:45> [MFX] Loading FXLib 'footstep_grunt' ...
  1038. <09:45:45> [MFX] Loading FXLib 'footstep_player' ...
  1039. <09:45:45> [MFX] Loading FXLib 'footsteps' ...
  1040. <09:45:45> [MFX] Loading FXLib 'grenade' ...
  1041. <09:45:45> [MFX] Loading FXLib 'melee' ...
  1042. <09:45:45> [MFX] Loading FXLib 'player_fx' ...
  1043. <09:45:45> [MFX] Loading FXLib 'projectiles' ...
  1044. <09:45:45> [MFX] Loading FXLib 'tornado' ...
  1045. <09:45:45> [MFX] Loading FXLib 'vegetation' ...
  1046. <09:45:45> [MFX] Loading FXLib 'vehicles' ...
  1047. <09:45:45> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 199)
  1048. <09:45:45> [Error] [flow] <noname> : Failed to create node '199' of type 'Image:ScreenFader' - FLOWGRAPH DISCARDED
  1049. <09:45:45> [Error] [flow] <noname> : Did not load all nodes (7/10 nodes) - FLOWGRAPH DISCARDED
  1050. <09:45:45> [Warning] MaterialFGManager on LoadFG(Libs/MaterialEffects/FlowGraphs/blood_bullet_hit.xml)==> FlowGraph->SerializeXML failed
  1051. <09:45:45> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 190)
  1052. <09:45:45> [Error] [flow] <noname> : Failed to create node '190' of type 'Image:ScreenFader' - FLOWGRAPH DISCARDED
  1053. <09:45:45> [Error] [flow] <noname> : Did not load all nodes (7/10 nodes) - FLOWGRAPH DISCARDED
  1054. <09:45:45> [Warning] MaterialFGManager on LoadFG(Libs/MaterialEffects/FlowGraphs/dirt_bullet_hit.xml)==> FlowGraph->SerializeXML failed
  1055. <09:45:45> SetGlobalState 6->7 'LEVEL_LOAD_STATIC_WORLD'->'LEVEL_LOAD_ENTITIES' 0.1 seconds
  1056. <09:45:45> AI: [AISYSTEM] Initializing AI Actions.
  1057. <09:45:45> AI: [AISYSTEM] Initializing Smart Objects.
  1058. <09:45:45> --- AI: Navigation Data Loaded in 0.00 sec
  1059. <09:45:45> Parsing 49 entities...
  1060. <09:45:45> [Warning] [Lua Error] scripts/entities/boids/frogs.lua:140: attempt to index global 'Boids' (a nil value)
  1061. <09:45:45> > CreateFlock, (scripts/entities/boids/frogs.lua: 140)
  1062. <09:45:45> > (null) (scripts/entities/boids/frogs.lua: 79)
  1063. <09:45:45> > (null) ([C]: -1)
  1064. <09:45:45> > CreateFlock, (scripts/entities/boids/frogs.lua: 140)
  1065. <09:45:45> > (null) (scripts/entities/boids/frogs.lua: 79)
  1066. <09:45:45> [Assert] No component implementation class registered for the given component interface [File=D:/jk/gamesdk_release/Code/CryEngine/CryEntitySystem/Entity.cpp]
  1067. <09:45:45> [Warning] [Lua Error] scripts/entities/boids/fish.lua:151: attempt to index global 'Boids' (a nil value)
  1068. <09:45:45> > CreateFlock, (scripts/entities/boids/fish.lua: 151)
  1069. <09:45:45> > (null) (scripts/entities/boids/fish.lua: 84)
  1070. <09:45:45> > (null) ([C]: -1)
  1071. <09:45:45> > CreateFlock, (scripts/entities/boids/fish.lua: 151)
  1072. <09:45:45> > (null) (scripts/entities/boids/fish.lua: 84)
  1073. <09:45:45> [Warning] [Lua Error] scripts/entities/boids/bugs.lua:174: attempt to index global 'Boids' (a nil value)
  1074. <09:45:45> > CreateFlock, (scripts/entities/boids/bugs.lua: 174)
  1075. <09:45:45> > (null) (scripts/entities/boids/bugs.lua: 104)
  1076. <09:45:45> > (null) ([C]: -1)
  1077. <09:45:45> > CreateFlock, (scripts/entities/boids/bugs.lua: 174)
  1078. <09:45:45> > (null) (scripts/entities/boids/bugs.lua: 104)
  1079. <09:45:45> [Warning] [Lua Error] scripts/entities/boids/fish.lua:151: attempt to index global 'Boids' (a nil value)
  1080. <09:45:45> > CreateFlock, (scripts/entities/boids/fish.lua: 151)
  1081. <09:45:45> > (null) (scripts/entities/boids/fish.lua: 84)
  1082. <09:45:45> > (null) ([C]: -1)
  1083. <09:45:45> > CreateFlock, (scripts/entities/boids/fish.lua: 151)
  1084. <09:45:45> > (null) (scripts/entities/boids/fish.lua: 84)
  1085. <09:45:45> [Warning] [Lua Error] scripts/entities/boids/fish.lua:151: attempt to index global 'Boids' (a nil value)
  1086. <09:45:45> > CreateFlock, (scripts/entities/boids/fish.lua: 151)
  1087. <09:45:45> > (null) (scripts/entities/boids/fish.lua: 84)
  1088. <09:45:45> > (null) ([C]: -1)
  1089. <09:45:45> > CreateFlock, (scripts/entities/boids/fish.lua: 151)
  1090. <09:45:45> > (null) (scripts/entities/boids/fish.lua: 84)
  1091. <09:45:45> [Warning] Entity class Flashlight used by entity Flashlight3 cannot be found! Entity cannot be loaded.
  1092. <09:45:45> [Warning] CEntityLoadManager::ParseEntities : Failed when parsing entity 'Flashlight3'
  1093. <09:45:45> [Warning] [Lua Error] scripts/utils/entityutils.lua:778: bad argument #1 to 'pairs' (table expected, got nil)
  1094. <09:45:45> > pairs, ([C]: -1)
  1095. <09:45:45> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
  1096. <09:45:45> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
  1097. <09:45:45> > (null) ([C]: -1)
  1098. <09:45:45> > pairs, ([C]: -1)
  1099. <09:45:45> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
  1100. <09:45:45> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
  1101. <09:45:45> [Warning] [Lua Error] Failed to execute file @scripts/entities/vehicles/vehiclepool.lua: (null) [File=@scripts/entities/vehicles/vehiclepool.lua]
  1102. <09:45:45> Init vehicle: SpeedBoat1 (SpeedBoat)
  1103. <09:45:45> [Assert] [File=D:/jk/gamesdk_release/Code/CryEngine/CryAction/VehicleSystem/Vehicle.cpp]
  1104. <09:45:45> [Warning] Unknown Vehicle damage behavior: <Burn>
  1105. <09:45:45> [Warning] Unknown Vehicle damage behavior: <Burn>
  1106. <09:45:45> [Warning] Unknown Vehicle damage behavior: <Burn>
  1107. <09:45:45> [Warning] Unknown Vehicle damage behavior: <Burn>
  1108. <09:45:45> [Warning] Unknown Vehicle movement: <StdBoat>
  1109. <09:45:45> CVehicle::SetMovemement() failed to init movement <StdBoat> on vehicle of class <SpeedBoat>.
  1110. <09:45:45> [Assert] [File=D:/jk/gamesdk_release/Code/CryEngine/CryAction/GameObjects/GameObject.cpp]
  1111. <09:45:45> [Error] [GameObject]: Couldn't activate extension SpeedBoat
  1112. <CRITICAL EXCEPTION>
  1113. Exception: 0xC0000005, at Address: 0x0033:0x0000000000000000
  1114. Virtual memory usage: 1152Mb
  1115. Debug Status:
  1116. Last D3D debug message: No message queued. Debug runtime might be inactive or not installed.
  1117. Exception Code: 0xC0000005
  1118. Exception Addr: 0x0033:0x0000000000000000
  1119. Exception Module: <Unknown>
  1120. Exception Name : EXCEPTION_ACCESS_VIOLATION
  1121. Exception Description: Attempt to write data to address 0x0000000000000000
  1122.  
  1123. The memory could not be "written"
  1124. Exception Code: 0xC0000005
  1125. Exception Addr: 0x0033:0x0000000000000000
  1126. Exception Module: <Unknown>
  1127. Exception Description: EXCEPTION_ACCESS_VIOLATION, Attempt to write data to address 0x0000000000000000
  1128.  
  1129. The memory could not be "written"
  1130. Memory in use: 1202.8MB
  1131. Debug Status:
  1132. Out of Memory: 0
  1133. MainThread Id: 2196
  1134. RenderThread Id: 12216
  1135. [Crashed] Thread Id: 2196
  1136. [Crashed] ThreadName: Main
  1137.  
  1138. [Crashed] Call Stack: ["Main" [2196]]
  1139.  
  1140. =============================================================================
  1141. 23) function=0x0000000000000000
  1142. 22) function=0x00007FFFDE894FDD
  1143. 21) function=0x00007FFFDE8C4EE4
  1144. 20) function=0x00007FFFDE92439F
  1145. 19) function=0x00007FFFDE93E537
  1146. 18) function=0x00007FFFDE93C029
  1147. 17) function=0x00007FFFDE8B4FA1
  1148. 16) function=0x00007FFFD9C6A719
  1149. 15) function=0x00007FFFD9F29E38
  1150. 14) function=0x00007FFFD7E5339F
  1151. 13) function=0x00007FFFD7E2F3A6
  1152. 12) function=0x00007FFFD7DB4DCE
  1153. 11) function=0x00007FFFDA69F4DF
  1154. 10) function=0x00007FFFD9BA620A
  1155. 9) function=0x00007FFFD9BE2A23
  1156. 8) function=0x00007FFFD9BBA4ED
  1157. 7) function=0x00007FFFD9BCBC22
  1158. 6) function=0x00007FF7CFA119C7
  1159. 5) function=0x00007FF7CFA1EBB4
  1160. 4) function=0x00007FF7CFA2001B
  1161. 3) function=0x00007FF8284B8364
  1162. 2) function=0x00007FF8285C70D1
  1163. 1) function=0x00007FF8285C70D1
  1164. =============================================================================
  1165.  
  1166.  
  1167. Call Stack: ["RemoteConsoleServer" [5988]]
  1168. 10) function=0x00007FF828606164
  1169. 9) function=0x00007FF8242A8033
  1170. 8) function=0x00007FF8242B28FA
  1171. 7) function=0x00007FF8264F862C
  1172. 6) function=0x00007FF8264F8552
  1173. 5) function=0x00007FFFDA8B50F1
  1174. 4) function=0x00007FFFDA549523
  1175. 3) function=0x00007FF82566CAB0
  1176. 2) function=0x00007FF8284B8364
  1177. 1) function=0x00007FF8285C70D1
  1178.  
  1179.  
  1180.  
  1181. Call Stack: ["ShaderCompile" [708]]
  1182. 8) function=0x00007FF828606764
  1183. 7) function=0x00007FF825847B47
  1184. 6) function=0x00007FFFD8D86B53
  1185. 5) function=0x00007FFFDA549523
  1186. 4) function=0x00007FF82566CAB0
  1187. 3) function=0x00007FF8284B8364
  1188. 2) function=0x00007FF8285C70D1
  1189. 1) function=0x00007FF8285C70D1
  1190.  
  1191.  
  1192.  
  1193. Call Stack: ["NotificationNetwork" [8536]]
  1194. 10) function=0x00007FF828606164
  1195. 9) function=0x00007FF8242A8033
  1196. 8) function=0x00007FF8242AED84
  1197. 7) function=0x00007FF8264EB3B3
  1198. 6) function=0x00007FFFDA689BFC
  1199. 5) function=0x00007FFFDA69C17A
  1200. 4) function=0x00007FFFDA549523
  1201. 3) function=0x00007FF82566CAB0
  1202. 2) function=0x00007FF8284B8364
  1203. 1) function=0x00007FF8285C70D1
  1204.  
  1205.  
  1206.  
  1207. Call Stack: ["Streaming File IO HDD" [8872]]
  1208. 10) function=0x00007FF828606164
  1209. 9) function=0x00007FF825833ACF
  1210. 8) function=0x00007FFFDA5E6B5D
  1211. 7) function=0x00007FFFDA512B98
  1212. 6) function=0x00007FFFDA50C0A6
  1213. 5) function=0x00007FFFDA549523
  1214. 4) function=0x00007FF82566CAB0
  1215. 3) function=0x00007FF8284B8364
  1216. 2) function=0x00007FF8285C70D1
  1217. 1) function=0x00007FF8285C70D1
  1218.  
  1219.  
  1220.  
  1221. Call Stack: ["Streaming File IO InMemory" [13308]]
  1222. 10) function=0x00007FF828606164
  1223. 9) function=0x00007FF825833ACF
  1224. 8) function=0x00007FFFDA5E6B5D
  1225. 7) function=0x00007FFFDA512B98
  1226. 6) function=0x00007FFFDA50C0A6
  1227. 5) function=0x00007FFFDA549523
  1228. 4) function=0x00007FF82566CAB0
  1229. 3) function=0x00007FF8284B8364
  1230. 2) function=0x00007FF8285C70D1
  1231. 1) function=0x00007FF8285C70D1
  1232.  
  1233.  
  1234.  
  1235. Call Stack: ["JobSystem_Worker_0 (Blocking)" [13016]]
  1236. 8) function=0x00007FF828606164
  1237. 7) function=0x00007FF825833ACF
  1238. 6) function=0x00007FFFDA863412
  1239. 5) function=0x00007FFFDA549523
  1240. 4) function=0x00007FF82566CAB0
  1241. 3) function=0x00007FF8284B8364
  1242. 2) function=0x00007FF8285C70D1
  1243. 1) function=0x00007FF8285C70D1
  1244.  
  1245.  
  1246.  
  1247. Call Stack: ["RenderThread" [12216]]
  1248. 10) function=0x00007FF828606164
  1249. 9) function=0x00007FF825833ACF
  1250. 8) function=0x00007FF8225D7BE6
  1251. 7) function=0x00007FF823962886
  1252. 6) function=0x00007FF82395227A
  1253. 5) function=0x00007FFFD8EF72E0
  1254. 4) function=0x00007FFFD903CE99
  1255. 3) function=0x00007FFFDA549523
  1256. 2) function=0x00007FF82566CAB0
  1257. 1) function=0x00007FF8284B8364
  1258.  
  1259.  
  1260.  
  1261. Call Stack: ["JobSystem_Worker_0" [11912]]
  1262. 8) function=0x00007FF828606164
  1263. 7) function=0x00007FF825833ACF
  1264. 6) function=0x00007FFFDA864AC0
  1265. 5) function=0x00007FFFDA549523
  1266. 4) function=0x00007FF82566CAB0
  1267. 3) function=0x00007FF8284B8364
  1268. 2) function=0x00007FF8285C70D1
  1269. 1) function=0x00007FF8285C70D1
  1270.  
  1271.  
  1272.  
  1273. Call Stack: ["JobSystem_Worker_6" [6652]]
  1274. 8) function=0x00007FF828606164
  1275. 7) function=0x00007FF825833ACF
  1276. 6) function=0x00007FFFDA864AC0
  1277. 5) function=0x00007FFFDA549523
  1278. 4) function=0x00007FF82566CAB0
  1279. 3) function=0x00007FF8284B8364
  1280. 2) function=0x00007FF8285C70D1
  1281. 1) function=0x00007FF8285C70D1
  1282.  
  1283.  
  1284.  
  1285. Call Stack: ["GFxMeshCacheReset" [6528]]
  1286. 8) function=0x00007FF828606164
  1287. 7) function=0x00007FF825833ACF
  1288. 6) function=0x00007FFFDA4D9939
  1289. 5) function=0x00007FFFDA549523
  1290. 4) function=0x00007FF82566CAB0
  1291. 3) function=0x00007FF8284B8364
  1292. 2) function=0x00007FF8285C70D1
  1293. 1) function=0x00007FF8285C70D1
  1294.  
  1295.  
  1296.  
  1297. Call Stack: ["JobSystem_Worker_4" [9748]]
  1298. 8) function=0x00007FF828606164
  1299. 7) function=0x00007FF825833ACF
  1300. 6) function=0x00007FFFDA864AC0
  1301. 5) function=0x00007FFFDA549523
  1302. 4) function=0x00007FF82566CAB0
  1303. 3) function=0x00007FF8284B8364
  1304. 2) function=0x00007FF8285C70D1
  1305. 1) function=0x00007FF8285C70D1
  1306.  
  1307.  
  1308.  
  1309. Call Stack: ["JobSystem_Worker_3" [3284]]
  1310. 8) function=0x00007FF828606164
  1311. 7) function=0x00007FF825833ACF
  1312. 6) function=0x00007FFFDA864AC0
  1313. 5) function=0x00007FFFDA549523
  1314. 4) function=0x00007FF82566CAB0
  1315. 3) function=0x00007FF8284B8364
  1316. 2) function=0x00007FF8285C70D1
  1317. 1) function=0x00007FF8285C70D1
  1318.  
  1319.  
  1320.  
  1321. Call Stack: ["JobSystem_Worker_5" [15064]]
  1322. 8) function=0x00007FF828606164
  1323. 7) function=0x00007FF825833ACF
  1324. 6) function=0x00007FFFDA864AC0
  1325. 5) function=0x00007FFFDA549523
  1326. 4) function=0x00007FF82566CAB0
  1327. 3) function=0x00007FF8284B8364
  1328. 2) function=0x00007FF8285C70D1
  1329. 1) function=0x00007FF8285C70D1
  1330.  
  1331.  
  1332.  
  1333. Call Stack: ["Streaming AsyncCallback" [12632]]
  1334. 8) function=0x00007FF828606164
  1335. 7) function=0x00007FF825833ACF
  1336. 6) function=0x00007FFFDA50E98E
  1337. 5) function=0x00007FFFDA549523
  1338. 4) function=0x00007FF82566CAB0
  1339. 3) function=0x00007FF8284B8364
  1340. 2) function=0x00007FF8285C70D1
  1341. 1) function=0x00007FF8285C70D1
  1342.  
  1343.  
  1344.  
  1345. Call Stack: ["JobSystem_Worker_2" [12856]]
  1346. 8) function=0x00007FF828606164
  1347. 7) function=0x00007FF825833ACF
  1348. 6) function=0x00007FFFDA864AC0
  1349. 5) function=0x00007FFFDA549523
  1350. 4) function=0x00007FF82566CAB0
  1351. 3) function=0x00007FF8284B8364
  1352. 2) function=0x00007FF8285C70D1
  1353. 1) function=0x00007FF8285C70D1
  1354.  
  1355.  
  1356.  
  1357. Call Stack: ["JobSystem_Worker_1" [1448]]
  1358. 8) function=0x00007FF828606164
  1359. 7) function=0x00007FF825833ACF
  1360. 6) function=0x00007FFFDA864AC0
  1361. 5) function=0x00007FFFDA549523
  1362. 4) function=0x00007FF82566CAB0
  1363. 3) function=0x00007FF8284B8364
  1364. 2) function=0x00007FF8285C70D1
  1365. 1) function=0x00007FF8285C70D1
  1366.  
  1367.  
  1368.  
  1369. Call Stack: ["JobSystem_Worker_7" [9176]]
  1370. 8) function=0x00007FF828606164
  1371. 7) function=0x00007FF825833ACF
  1372. 6) function=0x00007FFFDA864AC0
  1373. 5) function=0x00007FFFDA549523
  1374. 4) function=0x00007FF82566CAB0
  1375. 3) function=0x00007FF8284B8364
  1376. 2) function=0x00007FF8285C70D1
  1377. 1) function=0x00007FF8285C70D1
  1378.  
  1379.  
  1380.  
  1381. Call Stack: ["ServiceNetwork" [13228]]
  1382. 8) function=0x00007FF828606764
  1383. 7) function=0x00007FF825847B47
  1384. 6) function=0x00007FFFDA8B3CD5
  1385. 5) function=0x00007FFFDA549523
  1386. 4) function=0x00007FF82566CAB0
  1387. 3) function=0x00007FF8284B8364
  1388. 2) function=0x00007FF8285C70D1
  1389. 1) function=0x00007FF8285C70D1
  1390.  
  1391.  
  1392.  
  1393. Call Stack: ["NetAddressSolver" [12700]]
  1394. 10) function=0x00007FF828609854
  1395. 9) function=0x00007FF8285CCFB5
  1396. 8) function=0x00007FF8258688D8
  1397. 7) function=0x00007FFFD7DB6F57
  1398. 6) function=0x00007FFFD7CC2044
  1399. 5) function=0x00007FFFDA549523
  1400. 4) function=0x00007FF82566CAB0
  1401. 3) function=0x00007FF8284B8364
  1402. 2) function=0x00007FF8285C70D1
  1403. 1) function=0x00007FF8285C70D1
  1404.  
  1405.  
  1406.  
  1407. Call Stack: ["UserAnalytics" [14188]]
  1408. 9) function=0x00007FF828609854
  1409. 8) function=0x00007FF8285CCFB5
  1410. 7) function=0x00007FF8258688D8
  1411. 6) function=0x00007FFFFF6AA601
  1412. 5) function=0x00007FFFDA549523
  1413. 4) function=0x00007FF82566CAB0
  1414. 3) function=0x00007FF8284B8364
  1415. 2) function=0x00007FF8285C70D1
  1416. 1) function=0x00007FF8285C70D1
  1417.  
  1418.  
  1419.  
  1420. Call Stack: ["InputWorker" [8856]]
  1421. 8) function=0x00007FF828606764
  1422. 7) function=0x00007FF825847B47
  1423. 6) function=0x00007FFFF7EE131F
  1424. 5) function=0x00007FFFDA549523
  1425. 4) function=0x00007FF82566CAB0
  1426. 3) function=0x00007FF8284B8364
  1427. 2) function=0x00007FF8285C70D1
  1428. 1) function=0x00007FF8285C70D1
  1429.  
  1430.  
  1431.  
  1432. Call Stack: ["ZLibCompressor" [11348]]
  1433. 8) function=0x00007FF828606164
  1434. 7) function=0x00007FF825833ACF
  1435. 6) function=0x00007FFFD9F99593
  1436. 5) function=0x00007FFFDA549523
  1437. 4) function=0x00007FF82566CAB0
  1438. 3) function=0x00007FF8284B8364
  1439. 2) function=0x00007FF8285C70D1
  1440. 1) function=0x00007FF8285C70D1
  1441.  
  1442.  
  1443.  
  1444. Call Stack: ["PhysicsWorkerThread_0" [9972]]
  1445. 8) function=0x00007FF828606164
  1446. 7) function=0x00007FF825833ACF
  1447. 6) function=0x00007FFFE8653397
  1448. 5) function=0x00007FFFDA549523
  1449. 4) function=0x00007FF82566CAB0
  1450. 3) function=0x00007FF8284B8364
  1451. 2) function=0x00007FF8285C70D1
  1452. 1) function=0x00007FF8285C70D1
  1453.  
  1454.  
  1455.  
  1456. Call Stack: ["Network" [12352]]
  1457. 10) function=0x00007FF828606164
  1458. 9) function=0x00007FF825833ACF
  1459. 8) function=0x00007FFFD7DBBA7D
  1460. 7) function=0x00007FFFD7DBAFD9
  1461. 6) function=0x00007FFFD7DB6C2E
  1462. 5) function=0x00007FFFDA549523
  1463. 4) function=0x00007FF82566CAB0
  1464. 3) function=0x00007FF8284B8364
  1465. 2) function=0x00007FF8285C70D1
  1466. 1) function=0x00007FF8285C70D1
  1467.  
  1468.  
  1469.  
  1470. Call Stack: ["Physics" [11592]]
  1471. 8) function=0x00007FF828606164
  1472. 7) function=0x00007FF825833ACF
  1473. 6) function=0x00007FFFDA69B99E
  1474. 5) function=0x00007FFFDA549523
  1475. 4) function=0x00007FF82566CAB0
  1476. 3) function=0x00007FF8284B8364
  1477. 2) function=0x00007FF8285C70D1
  1478. 1) function=0x00007FF8285C70D1
  1479.  
  1480.  
  1481.  
  1482. Call Stack: ["RenderLoadingThread" [4224]]
  1483. 9) function=0x00007FF828606764
  1484. 8) function=0x00007FF825847B47
  1485. 7) function=0x00007FFFD906B6FE
  1486. 6) function=0x00007FFFD9040398
  1487. 5) function=0x00007FFFDA549523
  1488. 4) function=0x00007FF82566CAB0
  1489. 3) function=0x00007FF8284B8364
  1490. 2) function=0x00007FF8285C70D1
  1491. 1) function=0x00007FF8285C70D1
  1492.  
  1493.  
  1494.  
  1495. Call Stack: ["MainAudioThread" [8216]]
  1496. 9) function=0x00007FF828606764
  1497. 8) function=0x00007FF825847B47
  1498. 7) function=0x00007FF803DDDEE7
  1499. 6) function=0x00007FF803DF89CA
  1500. 5) function=0x00007FFFDA549523
  1501. 4) function=0x00007FF82566CAB0
  1502. 3) function=0x00007FF8284B8364
  1503. 2) function=0x00007FF8285C70D1
  1504. 1) function=0x00007FF8285C70D1
  1505.  
  1506.  
  1507.  
  1508. Call Stack: ["CaptureCrashScreenShot" [13104]]
  1509. 9) function=0x00007FF828609854
  1510. 8) function=0x00007FF8285CCFB5
  1511. 7) function=0x00007FF8258688D8
  1512. 6) function=0x00007FFFDA5E0FCA
  1513. 5) function=0x00007FFFDA549523
  1514. 4) function=0x00007FF82566CAB0
  1515. 3) function=0x00007FF8284B8364
  1516. 2) function=0x00007FF8285C70D1
  1517. 1) function=0x00007FF8285C70D1
  1518.  
  1519. <09:45:46> Saved dump file to 'error.dmp'
  1520. Attempting to create error screenshot "error.jpg"
  1521. <09:45:46>
  1522. <09:45:46> Screenshot: error.jpg
  1523. <09:45:46> [Warning] Unknown command: goto
  1524. <09:45:46>
  1525. <09:45:46> Drawcalls: 2
  1526. <09:45:46> FPS: 6573.0 (60.6 ms)
  1527. <09:45:46> Tris: 0,004
  1528. <09:45:46> CGF streaming: Loaded:1 InProg:0 All:186 Act:1 MemUsed:0.00 MemReq:0.00 PoolSize:128
  1529. <09:45:46> TexStreaming: MemUsed:0.00MB(0%%) PoolSize:640.00MB Trghput:256.00KB/s
  1530. <09:45:46> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
  1531. <09:45:46>
  1532. <09:45:46> sys_spec = 2
  1533. <09:45:46>
  1534. <09:45:46>
  1535. Successfully created screenshot.
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