Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- BackupNameAttachment=" Build(47) 15 Jul 17 (09 45 16)" -- used by backup system
- Log Started at Sat Jul 15 09:45:16 2017
- Built on Apr 5 2017 00:45:53
- Running 64 bit Windows version
- Command Line: "C:\Users\Michael\Desktop\TheZenotekProject\bin\win_x64\GameLauncher.exe"
- Executable: C:\Users\Michael\Desktop\TheZenotekProject\bin\win_x64\GameLauncher.exe
- FileVersion: 5.3.4.47
- ProductVersion: 5.3.4.47
- Added MOD directory <%engineroot%/engine> to CryPak
- Total number of logical processors: 8
- Number of available logical processors: 8
- Total number of system cores: 4
- Number of cores available to process: 4
- Processor 0:
- CPU: Intel Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
- Family: 6, Model: 12, Stepping: 3
- FPU: On-Chip
- Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX, AVX2, FMA3
- Serial number not present or disabled
- Processor 1:
- CPU: Intel Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
- Family: 6, Model: 12, Stepping: 3
- FPU: On-Chip
- Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX, AVX2, FMA3
- Serial number not present or disabled
- Processor 2:
- CPU: Intel Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
- Family: 6, Model: 12, Stepping: 3
- FPU: On-Chip
- Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX, AVX2, FMA3
- Serial number not present or disabled
- Processor 3:
- CPU: Intel Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
- Family: 6, Model: 12, Stepping: 3
- FPU: On-Chip
- Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX, AVX2, FMA3
- Serial number not present or disabled
- <09:45:16> Loading Config file system.cfg (system.cfg)
- <09:45:16> GameDir: Assets
- <09:45:16> Loading Config file game.cfg (assets\game.cfg)
- <09:45:16> creating CVarGroups from directory 'assets/Config/CVarGroups' ...
- <09:45:16> Loading Config file assets/Config/CVarGroups/sys_spec_full.cfg (assets\config\cvargroups\sys_spec_full.cfg)
- <09:45:16> Loading Config file assets/Config/CVarGroups/sys_spec_gameeffects.cfg (assets\config\cvargroups\sys_spec_gameeffects.cfg)
- <09:45:16> Loading Config file assets/Config/CVarGroups/sys_spec_light.cfg (assets\config\cvargroups\sys_spec_light.cfg)
- <09:45:16> Loading Config file assets/Config/CVarGroups/sys_spec_objectdetail.cfg (assets\config\cvargroups\sys_spec_objectdetail.cfg)
- <09:45:16> Loading Config file assets/Config/CVarGroups/sys_spec_particles.cfg (assets\config\cvargroups\sys_spec_particles.cfg)
- <09:45:16> Loading Config file assets/Config/CVarGroups/sys_spec_physics.cfg (assets\config\cvargroups\sys_spec_physics.cfg)
- <09:45:16> Loading Config file assets/Config/CVarGroups/sys_spec_postprocessing.cfg (assets\config\cvargroups\sys_spec_postprocessing.cfg)
- <09:45:16> Loading Config file assets/Config/CVarGroups/sys_spec_quality.cfg (assets\config\cvargroups\sys_spec_quality.cfg)
- <09:45:16> Loading Config file assets/Config/CVarGroups/sys_spec_shading.cfg (assets\config\cvargroups\sys_spec_shading.cfg)
- <09:45:16> Loading Config file assets/Config/CVarGroups/sys_spec_shadows.cfg (assets\config\cvargroups\sys_spec_shadows.cfg)
- <09:45:16> Loading Config file assets/Config/CVarGroups/sys_spec_sound.cfg (assets\config\cvargroups\sys_spec_sound.cfg)
- <09:45:16> Loading Config file assets/Config/CVarGroups/sys_spec_texture.cfg (assets\config\cvargroups\sys_spec_texture.cfg)
- <09:45:16> Loading Config file assets/Config/CVarGroups/sys_spec_textureresolution.cfg (assets\config\cvargroups\sys_spec_textureresolution.cfg)
- <09:45:16> Loading Config file assets/Config/CVarGroups/sys_spec_volumetriceffects.cfg (assets\config\cvargroups\sys_spec_volumetriceffects.cfg)
- <09:45:16> Loading Config file assets/Config/CVarGroups/sys_spec_water.cfg (assets\config\cvargroups\sys_spec_water.cfg)
- <09:45:16> creating CVarGroups from directory 'Engine/Config/CVarGroups' ...
- <09:45:16> <ThreadConfigInfo>: Thread profile loaded: "pc_8" (config/engine_core.thread_config)
- <09:45:16> Windows 10 64 bit (build 10.0.14393)
- <09:45:16> User name: "Michael"
- <09:45:16> System language: English
- <09:45:16> Windows Directory: "C:\Windows"
- <09:45:16> Local time is 09:45:16 07/15/17, system running for 4889 minutes
- <09:45:16> 8130MB physical memory installed, 4087MB available, 134217727MB virtual memory installed, 49 percent of memory in use
- <09:45:16> PageFile usage: 40MB, Working Set: 32MB, Peak PageFile usage: 40MB,
- <09:45:16> Current display mode is 1600x900x32, (Unknown graphics card)
- <09:45:16> IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
- <09:45:16> --------------------------------------------------------------------------------
- <09:45:16> Loading Config file %USER%/game.cfg (c:\users\michael\desktop\thezenotekproject\user\game.cfg)
- <09:45:16> OnSysSpecChange(2)
- <09:45:16> Loading Config file MedSpec.cfg (assets\config\medspec.cfg)
- <09:45:16> Loading Config file game.cfg (assets\game.cfg)
- <09:45:16> Loading Config file system.cfg (system.cfg)
- <09:45:16> [Warning] Config file user.cfg not found!
- <09:45:16> Stream Engine Initialization
- <09:45:16> GameName: CRYENGINE SDK
- <09:45:16> BuildTime: Apr 5 2017 00:45:53
- <09:45:16> Physics initialization
- <09:45:16> Initializing CryPhysics...
- <09:45:16> Initializing CryPhysics done, MemUsage=864Kb
- <09:45:16> <Audio>: AudioSystem initialization
- <09:45:16> Initializing CryAudioSystem...
- <09:45:16> Initializing CryAudioImplSDLMixer...
- <09:45:16> <Audio> <0.598>: CryAudioImplSDLMixer loaded
- <09:45:16> Initializing CryAudioImplSDLMixer done, MemUsage=2496Kb
- <09:45:16> Initializing CryAudioSystem done, MemUsage=3564Kb
- <09:45:16> Renderer initialization
- <09:45:16> Logging video adapters:
- <09:45:17> - NVIDIA GeForce GTX 1050 (vendor = 0x10de, device = 0x1c81)
- <09:45:17> - Adapter index: 0
- <09:45:17> - Dedicated video memory: 1972 MB
- <09:45:17> - Feature level: DX11 (SM 5.0)
- <09:45:17> - Displays connected: yes
- <09:45:17> - Suitable rendering device: yes
- <09:45:17> - Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
- <09:45:17> - Adapter index: 1
- <09:45:17> - Dedicated video memory: 0 MB
- <09:45:17> - Feature level: DX11 (SM 5.0)
- <09:45:17> - Displays connected: no
- <09:45:17> - Suitable rendering device: no
- <09:45:17> Initializing CryRenderD3D11...
- <09:45:17> CRenderer sizeof(Vec2f16)=4 sizeof(Vec3f16)=8
- <09:45:17> Initializing CryRenderD3D11 done, MemUsage=4032Kb
- <09:45:17> Initializing Direct3D and creating game window:
- <09:45:17> D3DX_SDK_VERSION = <UNDEFINED>
- <09:45:17> Direct3D driver is creating...
- <09:45:17> Crytek Direct3D driver version 2.00 (Apr 5 2017 <00:45:58>)
- <09:45:17> Creating window called 'CRYENGINE SDK' (1066x558)
- <09:45:17> D3D Adapter: Description: NVIDIA GeForce GTX 1050
- <09:45:17> D3D Adapter: Driver version (UMD): 22.21.13.8476
- <09:45:17> D3D Adapter: VendorId = 0x10DE
- <09:45:17> D3D Adapter: DeviceId = 0x1C81
- <09:45:17> D3D Adapter: SubSysId = 0x8C971462
- <09:45:17> D3D Adapter: Revision = 161
- <09:45:17> NVAPI: API init ok (0)
- <09:45:17> NVAPI: Single GPU system
- <09:45:17> NVDBT supported
- <09:45:17> D3D Detected: NVIDIA video card
- <09:45:17> Active GPUs: 1
- <09:45:17> Using pixel texture formats:
- <09:45:17> R8G8B8A8S, mips (autogen), blend, RT (multi-sampled), gather
- <09:45:17> R8G8B8A8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
- <09:45:17> A8, mips (autogen), blend, RT (multi-sampled), gather
- <09:45:17> R8, mips (autogen), blend, RT (multi-sampled), gather
- <09:45:17> R8S, mips (autogen), blend, RT (multi-sampled), gather
- <09:45:17> R16, mips (autogen), blend, RT (multi-sampled), gather (comparable)
- <09:45:17> R16F, mips (autogen), blend, RT (multi-sampled), gather
- <09:45:17> R32F, mips (autogen), blend, RT (multi-sampled), gather (comparable)
- <09:45:17> R8G8, mips (autogen), blend, RT (multi-sampled), gather
- <09:45:17> R8G8S, mips (autogen), blend, RT (multi-sampled), gather
- <09:45:17> R16G16, mips (autogen), blend, RT (multi-sampled), gather
- <09:45:17> R16G16S, mips (autogen), blend, RT (multi-sampled), gather
- <09:45:17> R16G16F, mips (autogen), blend, RT (multi-sampled), gather
- <09:45:17> R11G11B10F, mips (autogen), blend, RT (multi-sampled), gather
- <09:45:17> R10G10B10A2, mips (autogen), blend, RT (multi-sampled), gather
- <09:45:17> R16G16B16A16, mips (autogen), blend, RT (multi-sampled), gather
- <09:45:17> R16G16B16A16S, mips (autogen), blend, RT (multi-sampled), gather
- <09:45:17> R16G16B16A16F, mips (autogen), blend, RT (multi-sampled), gather
- <09:45:17> R32G32B32A32F, mips (autogen), blend, RT (multi-sampled), gather
- <09:45:17> BC1, mips, sRGB, gather
- <09:45:17> BC2, mips, sRGB, gather
- <09:45:17> BC3, mips, sRGB, gather
- <09:45:17> BC4, mips, gather
- <09:45:17> BC4S, mips, gather
- <09:45:17> BC5, mips, gather
- <09:45:17> BC5S, mips, gather
- <09:45:17> BC6UH, mips, gather
- <09:45:17> BC6SH, mips, gather
- <09:45:17> BC7, mips, sRGB, gather
- <09:45:17> R9G9B9E5, mips, gather
- <09:45:17> R32FX8T, mips
- <09:45:17> R32T, mips
- <09:45:17> R24G8T, mips
- <09:45:17> R16T, mips
- <09:45:17> B5G6R5, mips (autogen), blend, RT (multi-sampled), gather
- <09:45:17> B5G5R5, mips (autogen), blend, RT (multi-sampled), gather
- <09:45:17> B8G8R8A8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
- <09:45:17> B8G8R8X8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
- <09:45:17> Renderer HDR_Scalar: R32F
- <09:45:17> ****** D3D11 CryRender Stats ******
- <09:45:17> Driver description: NVIDIA GeForce GTX 1050
- <09:45:17> Feature level: DirectX 11.0
- <09:45:17> Full stats:
- <09:45:17> Rasterizer: Hardware
- <09:45:17> Current Resolution: 1066x558x32 Windowed
- <09:45:17> HDR Rendering: FP16
- <09:45:17> Occlusion queries: Supported
- <09:45:17> Geometry instancing: Supported
- <09:45:17> NormalMaps compression : Supported
- <09:45:17> Gamma control: Hardware
- <09:45:17> Vertex Shaders version 4.0
- <09:45:17> Pixel Shaders version 4.0
- <09:45:17> Used GeomInstancingThreshold is 8
- <09:45:17> Shader model usage: 'SM.5.0'
- <09:45:17> *****************************************
- <09:45:17>
- <09:45:17> Init Shaders
- <09:45:17> General shader quality: Medium
- <09:45:17> Metal shader quality: Medium
- <09:45:17> Glass shader quality: Medium
- <09:45:17> Vegetation shader quality: Medium
- <09:45:17> Ice shader quality: Medium
- <09:45:17> Terrain shader quality: Medium
- <09:45:17> Shadow shader quality: Medium
- <09:45:17> Water shader quality: High
- <09:45:17> FX shader quality: Medium
- <09:45:17> PostProcess shader quality: Medium
- <09:45:17> HDR shader quality: Medium
- <09:45:17> Sky shader quality: Medium
- <09:45:17> Render quality: Medium
- <09:45:17> Init textures management (1972 Mb of video memory is available)...
- <09:45:17> Enabling of textures streaming...
- <09:45:17> Using 640 Mb of textures pool for streaming...
- <09:45:17> Video textures: Atlas clouds max size: 24 Mb
- <09:45:17> Video textures: Atlas sprites max size: 16 Mb
- <09:45:17> Video textures: Dynamic managed max size: 60 Mb
- <09:45:17> Reloading all textures...
- <09:45:17> Finished reloading textures...
- <09:45:17> Finished initializing textures streaming...
- <09:45:18> CParserBin::Preprocess: tokenBuffer has been exceeded (buffer=88000, count=92654). Adjust buffer size to remove unnecessary allocs.
- <09:45:18> Initialized hardware mouse (game is allowed to confine mouse to window)
- <09:45:18> CryMonoBridge initialization
- <09:45:18> Initializing CryMonoBridge...
- <09:45:18> [Mono] Initialize Mono Runtime . . .
- <09:45:18> Failed to initialize Mono runtime, Mono directory was not found or incomplete in Engine directory
- <09:45:18> Initializing CryMonoBridge done, MemUsage=972Kb
- <09:45:18> [Warning] MonoRuntime not created.
- <09:45:18> Loading plugin CryDefaultEntities
- <09:45:18> Initializing CryDefaultEntities...
- <09:45:18> Initializing CryDefaultEntities done, MemUsage=224Kb
- <09:45:18> Loading plugin CrySchematycCore
- <09:45:18> Initializing CrySchematycCore...
- <09:45:18> Initializing CrySchematycCore done, MemUsage=416Kb
- <09:45:18> Loading plugin CrySchematycSTDEnv
- <09:45:18> Initializing CrySchematycSTDEnv...
- <09:45:18> Initializing CrySchematycSTDEnv done, MemUsage=284Kb
- <09:45:18> Loading plugin CrySensorSystem
- <09:45:18> Initializing CrySensorSystem...
- <09:45:18> Initializing CrySensorSystem done, MemUsage=232Kb
- <09:45:18> Loading extension file cryplugin.csv
- <09:45:18> Initializing CryScaleformHelper...
- <09:45:18> Initializing CryScaleformHelper done, MemUsage=0Kb
- <09:45:18> Using Scaleform GFx 3.3.94
- <09:45:18> Using dynamic pool
- <09:45:18> Font initialization
- <09:45:18> Initializing CryFont...
- <09:45:18> Using FreeType 2.5.5
- <09:45:18> Initializing CryFont done, MemUsage=160Kb
- <09:45:18> *** Init system render resources ***
- <09:45:19> Network initialization
- <09:45:19> Initializing CryNetwork...
- <09:45:19> [LagProfiles] Could not load "". 6 default profiles activated.
- <09:45:19> [net] Socket IO management: External [iocp], Internal [iocp]
- <09:45:19> network hostname: Darkinal-PC
- <09:45:19> ip:192.168.1.77
- <09:45:19> [Network Version]: PROFILE DEVELOPMENT BUILD
- <09:45:19> Initializing CryNetwork done, MemUsage=2132Kb
- <09:45:19> Online initialization
- <09:45:19> Initializing CryOnline...
- <09:45:19> DLL Failed to load, error code: 7E
- <09:45:19> MovieSystem initialization
- <09:45:19> Initializing CryMovie...
- <09:45:19> Initializing CryMovie done, MemUsage=536Kb
- <09:45:19> Console initialization
- <09:45:19> Time initialization
- <09:45:19> Input initialization
- <09:45:19> Initializing CryInput...
- <09:45:19> Initializing DirectInput
- <09:45:19> Initializing Keyboard
- <09:45:19> Input locale changed to 00000409
- <09:45:19> Initializing mouse
- <09:45:19> Initializing CryInput done, MemUsage=1040Kb
- <09:45:19> AI initialization
- <09:45:19> Initializing CryAISystem...
- <09:45:19> Initializing CryAISystem done, MemUsage=1216Kb
- <09:45:19>
- <09:45:19> con_debug = 0 []
- <09:45:19> con_display_last_messages = 0 []
- <09:45:19> con_line_buffer_size = 1000 []
- <09:45:19> con_restricted = 0 [RESTRICTEDMODE]
- <09:45:19> con_showonload = 0 []
- <09:45:19>
- <09:45:19> con_debug = 0 []
- <09:45:19> con_display_last_messages = 0 []
- <09:45:19> con_line_buffer_size = 1000 []
- <09:45:19> con_restricted = 0 [RESTRICTEDMODE]
- <09:45:19> con_showonload = 0 []
- <09:45:19>
- <09:45:19> con_debug = 0 []
- <09:45:19>
- <09:45:19> con_debug = 0 []
- <09:45:19> Initializing Animation System
- <09:45:19> Initializing CryAnimation...
- <09:45:19> [Warning] [CVARS]: [CHANGED] variable [ca_UseIMG_CAF] from [1] to [0]; Marked as [VF_CONST_CVAR] [VF_CHEAT]
- <09:45:19> [Warning] Modifying marked variables will not be allowed in Release mode!
- <09:45:19> [Warning] [CVARS]: [CHANGED] variable [ca_UseIMG_CAF] from [1] to [0]; Marked as [VF_CONST_CVAR] [VF_CHEAT]
- <09:45:19> [Warning] Modifying marked variables will not be allowed in Release mode!
- <09:45:19> Initializing CryAnimation done, MemUsage=576Kb
- <09:45:19> Initializing 3D Engine
- <09:45:19> Initializing Cry3DEngine...
- <09:45:19> Sky light: Optical lookup tables loaded off disc.
- <09:45:19> Initializing Cry3DEngine done, MemUsage=2408Kb
- <09:45:19> Script System Initialization
- <09:45:19> Initializing CryScriptSystem...
- <09:45:19> Initializing CryScriptSystem done, MemUsage=1004Kb
- <09:45:19> Entity system initialization
- <09:45:19> Initializing CryEntitySystem...
- <09:45:19> Initializing CryEntitySystem done, MemUsage=1980Kb
- <09:45:19> LiveCreate initialization
- <09:45:19> LiveCreateHost not created, using NULL implementation.
- <09:45:19> Initializing AI System
- <09:45:19> AI: [AISYSTEM] Initialization started.
- <09:45:19> AI: Loaded 54 AI Behaviors in 0.03s...
- <09:45:19> Registering CentralInterestManager with EntitySystem
- <09:45:19> AI: [AISYSTEM] Initialization finished.
- <09:45:19> Initializing additional systems
- <09:45:19> Dynamic Response System initialization
- <09:45:19> Initializing CryDynamicResponseSystem...
- <09:45:19> Initializing CryDynamicResponseSystem done, MemUsage=620Kb
- <09:45:19> OnSysSpecChange(2)
- <09:45:19> Loading Config file MedSpec.cfg (assets\config\medspec.cfg)
- <09:45:19> [Error] [CVARS]: [MISSING] [mfx_Timeout] is not a registered console variable; referenced when testing console variable group [sys_spec_gameeffects] = [2]
- <09:45:19> [Error] [CVARS]: [MISSING] [g_breakage_particles_limit] is not a registered console variable; referenced when testing console variable group [sys_spec_physics] = [2]
- <09:45:19> [Error] [CVARS]: [MISSING] [g_tree_cut_reuse_dist] is not a registered console variable; referenced when testing console variable group [sys_spec_physics] = [2]
- <09:45:19> Loading Config file game.cfg (assets\game.cfg)
- <09:45:19> [Warning] [CVARS]: [CHANGED] variable [ca_UseIMG_CAF] from [0] to [0]; Marked as [VF_CONST_CVAR] [VF_CHEAT]
- <09:45:19> [Warning] Modifying marked variables will not be allowed in Release mode!
- <09:45:19> Ending game context...
- <09:45:19> <Lua> Loading AIAlertness.lua
- <09:45:19> [Warning] [Lua Error] scripts/utils/entityutils.lua:778: bad argument #1 to 'pairs' (table expected, got nil)
- <09:45:19> > pairs, ([C]: -1)
- <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
- <09:45:19> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
- <09:45:19> > (null) ([C]: -1)
- <09:45:19> > pairs, ([C]: -1)
- <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
- <09:45:19> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
- <09:45:19> [Warning] [Lua Error] Failed to execute file @scripts/entities/vehicles/vehiclepool.lua: (null) [File=@scripts/entities/vehicles/vehiclepool.lua]
- <09:45:19> [Warning] [Lua Error] scripts/utils/entityutils.lua:778: bad argument #1 to 'pairs' (table expected, got nil)
- <09:45:19> > pairs, ([C]: -1)
- <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
- <09:45:19> > (null) (scripts/entities/physics/basicentity.lua: 259)
- <09:45:19> > ReloadScript, ([C]: -1)
- <09:45:19> > (null) (scripts/entities/physics/animobject.lua: 1)
- <09:45:19> > (null) ([C]: -1)
- <09:45:19> > pairs, ([C]: -1)
- <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
- <09:45:19> > (null) (scripts/entities/physics/basicentity.lua: 259)
- <09:45:19> > ReloadScript, ([C]: -1)
- <09:45:19> > (null) (scripts/entities/physics/animobject.lua: 1)
- <09:45:19> [Warning] [Lua Error] Failed to execute file @scripts/entities/physics/basicentity.lua: (null) [File=@scripts/entities/physics/basicentity.lua]
- <09:45:19> [Warning] [Lua Error] scripts/utils/entityutils.lua:778: bad argument #1 to 'pairs' (table expected, got nil)
- <09:45:19> > pairs, ([C]: -1)
- <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
- <09:45:19> > (null) (scripts/entities/physics/basicentity.lua: 259)
- <09:45:19> > (null) ([C]: -1)
- <09:45:19> > pairs, ([C]: -1)
- <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
- <09:45:19> > (null) (scripts/entities/physics/basicentity.lua: 259)
- <09:45:19> [Warning] [Lua Error] Failed to execute file @scripts/entities/physics/basicentity.lua: (null) [File=@scripts/entities/physics/basicentity.lua]
- <09:45:19> [Warning] [Lua Error] scripts/utils/entityutils.lua:778: bad argument #1 to 'pairs' (table expected, got nil)
- <09:45:19> > pairs, ([C]: -1)
- <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
- <09:45:19> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
- <09:45:19> > (null) ([C]: -1)
- <09:45:19> > pairs, ([C]: -1)
- <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
- <09:45:19> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
- <09:45:19> [Warning] [Lua Error] Failed to execute file @scripts/entities/vehicles/vehiclepool.lua: (null) [File=@scripts/entities/vehicles/vehiclepool.lua]
- <09:45:19> [Warning] [Lua Error] scripts/utils/entityutils.lua:778: bad argument #1 to 'pairs' (table expected, got nil)
- <09:45:19> > pairs, ([C]: -1)
- <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
- <09:45:19> > (null) (scripts/entities/vehicles/destroyedvehicle.lua: 33)
- <09:45:19> > (null) ([C]: -1)
- <09:45:19> > pairs, ([C]: -1)
- <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
- <09:45:19> > (null) (scripts/entities/vehicles/destroyedvehicle.lua: 33)
- <09:45:19> [Warning] [Lua Error] Failed to execute file @scripts/entities/vehicles/destroyedvehicle.lua: (null) [File=@scripts/entities/vehicles/destroyedvehicle.lua]
- <09:45:19> [Warning] [Lua Error] scripts/entities/multiplayer/forbiddenarea.lua:47: attempt to index global 'GameAudio' (a nil value)
- <09:45:19> > (null) (scripts/entities/multiplayer/forbiddenarea.lua: 47)
- <09:45:19> > (null) ([C]: -1)
- <09:45:19> > (null) (scripts/entities/multiplayer/forbiddenarea.lua: 47)
- <09:45:19> [Warning] [Lua Error] Failed to execute file @scripts/entities/multiplayer/forbiddenarea.lua: (null) [File=@scripts/entities/multiplayer/forbiddenarea.lua]
- <09:45:19> [Warning] [Lua Error] scripts/utils/entityutils.lua:778: bad argument #1 to 'pairs' (table expected, got nil)
- <09:45:19> > pairs, ([C]: -1)
- <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
- <09:45:19> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
- <09:45:19> > (null) ([C]: -1)
- <09:45:19> > pairs, ([C]: -1)
- <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
- <09:45:19> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
- <09:45:19> [Warning] [Lua Error] Failed to execute file @scripts/entities/vehicles/vehiclepool.lua: (null) [File=@scripts/entities/vehicles/vehiclepool.lua]
- <09:45:19> [Warning] [Lua Error] scripts/utils/entityutils.lua:778: bad argument #1 to 'pairs' (table expected, got nil)
- <09:45:19> > pairs, ([C]: -1)
- <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
- <09:45:19> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
- <09:45:19> > (null) ([C]: -1)
- <09:45:19> > pairs, ([C]: -1)
- <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
- <09:45:19> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
- <09:45:19> [Warning] [Lua Error] Failed to execute file @scripts/entities/vehicles/vehiclepool.lua: (null) [File=@scripts/entities/vehicles/vehiclepool.lua]
- <09:45:19> [Warning] [Lua Error] scripts/utils/entityutils.lua:778: bad argument #1 to 'pairs' (table expected, got nil)
- <09:45:19> > pairs, ([C]: -1)
- <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
- <09:45:19> > (null) (scripts/entities/physics/basicentity.lua: 259)
- <09:45:19> > ReloadScript, ([C]: -1)
- <09:45:19> > (null) (scripts/entities/physics/rigidbodyex.lua: 1)
- <09:45:19> > (null) ([C]: -1)
- <09:45:19> > pairs, ([C]: -1)
- <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
- <09:45:19> > (null) (scripts/entities/physics/basicentity.lua: 259)
- <09:45:19> > ReloadScript, ([C]: -1)
- <09:45:19> > (null) (scripts/entities/physics/rigidbodyex.lua: 1)
- <09:45:19> [Warning] [Lua Error] Failed to execute file @scripts/entities/physics/basicentity.lua: (null) [File=@scripts/entities/physics/basicentity.lua]
- <09:45:19> [Warning] [Lua Error] scripts/utils/entityutils.lua:778: bad argument #1 to 'pairs' (table expected, got nil)
- <09:45:19> > pairs, ([C]: -1)
- <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
- <09:45:19> > (null) (scripts/entities/physics/basicentity.lua: 259)
- <09:45:19> > ReloadScript, ([C]: -1)
- <09:45:19> > (null) (scripts/entities/lights/rigidbodylight.lua: 1)
- <09:45:19> > (null) ([C]: -1)
- <09:45:19> > pairs, ([C]: -1)
- <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
- <09:45:19> > (null) (scripts/entities/physics/basicentity.lua: 259)
- <09:45:19> > ReloadScript, ([C]: -1)
- <09:45:19> > (null) (scripts/entities/lights/rigidbodylight.lua: 1)
- <09:45:19> [Warning] [Lua Error] Failed to execute file @scripts/entities/physics/basicentity.lua: (null) [File=@scripts/entities/physics/basicentity.lua]
- <09:45:19> [Warning] [Lua Error] scripts/utils/entityutils.lua:778: bad argument #1 to 'pairs' (table expected, got nil)
- <09:45:19> > pairs, ([C]: -1)
- <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
- <09:45:19> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
- <09:45:19> > (null) ([C]: -1)
- <09:45:19> > pairs, ([C]: -1)
- <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
- <09:45:19> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
- <09:45:19> [Warning] [Lua Error] Failed to execute file @scripts/entities/vehicles/vehiclepool.lua: (null) [File=@scripts/entities/vehicles/vehiclepool.lua]
- <09:45:19> [Warning] [Lua Error] scripts/utils/entityutils.lua:778: bad argument #1 to 'pairs' (table expected, got nil)
- <09:45:19> > pairs, ([C]: -1)
- <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
- <09:45:19> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
- <09:45:19> > (null) ([C]: -1)
- <09:45:19> > pairs, ([C]: -1)
- <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
- <09:45:19> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
- <09:45:19> [Warning] [Lua Error] Failed to execute file @scripts/entities/vehicles/vehiclepool.lua: (null) [File=@scripts/entities/vehicles/vehiclepool.lua]
- <09:45:19> [Warning] [Lua Error] scripts/utils/entityutils.lua:778: bad argument #1 to 'pairs' (table expected, got nil)
- <09:45:19> > pairs, ([C]: -1)
- <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
- <09:45:19> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
- <09:45:19> > (null) ([C]: -1)
- <09:45:19> > pairs, ([C]: -1)
- <09:45:19> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
- <09:45:19> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
- <09:45:19> [Warning] [Lua Error] Failed to execute file @scripts/entities/vehicles/vehiclepool.lua: (null) [File=@scripts/entities/vehicles/vehiclepool.lua]
- <09:45:19> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 73)
- <09:45:19> [Error] [flow] <noname> : Failed to create node '73' of type 'Actor:LocalPlayerMovementParameter' - FLOWGRAPH DISCARDED
- <09:45:19> [Error] [flow] <noname> : Did not load all nodes (6/44 nodes) - FLOWGRAPH DISCARDED
- <09:45:19> Initializing default materials...
- <09:45:19> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 199)
- <09:45:19> [Error] [flow] <noname> : Failed to create node '199' of type 'Image:ScreenFader' - FLOWGRAPH DISCARDED
- <09:45:19> [Error] [flow] <noname> : Did not load all nodes (7/10 nodes) - FLOWGRAPH DISCARDED
- <09:45:19> [Warning] MaterialFGManager on LoadFG(Libs/MaterialEffects/FlowGraphs/blood_bullet_hit.xml)==> FlowGraph->SerializeXML failed
- <09:45:19> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 190)
- <09:45:19> [Error] [flow] <noname> : Failed to create node '190' of type 'Image:ScreenFader' - FLOWGRAPH DISCARDED
- <09:45:19> [Error] [flow] <noname> : Did not load all nodes (7/10 nodes) - FLOWGRAPH DISCARDED
- <09:45:19> [Warning] MaterialFGManager on LoadFG(Libs/MaterialEffects/FlowGraphs/dirt_bullet_hit.xml)==> FlowGraph->SerializeXML failed
- <09:45:19> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 1)
- <09:45:19> [Error] [flow] <noname> : Failed to create node '1' of type 'UI:Events:Dialogs:ShowDialogAsset' - FLOWGRAPH DISCARDED
- <09:45:19> [Error] [flow] <noname> : Did not load all nodes (0/25 nodes) - FLOWGRAPH DISCARDED
- <09:45:19> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 6)
- <09:45:19> [Error] [flow] <noname> : Failed to create node '6' of type 'Game:WeaponSensor' - FLOWGRAPH DISCARDED
- <09:45:19> [Error] [flow] <noname> : Did not load all nodes (4/39 nodes) - FLOWGRAPH DISCARDED
- <09:45:19> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 4)
- <09:45:19> [Error] [flow] <noname> : Failed to create node '4' of type 'Game:WeaponSensor' - FLOWGRAPH DISCARDED
- <09:45:19> [Error] [flow] <noname> : Did not load all nodes (0/31 nodes) - FLOWGRAPH DISCARDED
- <09:45:19> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 14)
- <09:45:19> [Error] [flow] <noname> : Failed to create node '14' of type 'Minimap:PlayerPos' - FLOWGRAPH DISCARDED
- <09:45:19> [Error] [flow] <noname> : Did not load all nodes (0/36 nodes) - FLOWGRAPH DISCARDED
- <09:45:19> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 92)
- <09:45:19> [Error] [flow] <noname> : Failed to create node '92' of type 'UI:Events:LobbyMP:InviteAccepted' - FLOWGRAPH DISCARDED
- <09:45:19> [Error] [flow] <noname> : Did not load all nodes (13/21 nodes) - FLOWGRAPH DISCARDED
- <09:45:19> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 102)
- <09:45:19> [Error] [flow] <noname> : Failed to create node '102' of type 'UI:Functions:Settings:GetCurrGameSettings' - FLOWGRAPH DISCARDED
- <09:45:19> [Error] [flow] <noname> : Did not load all nodes (32/46 nodes) - FLOWGRAPH DISCARDED
- <09:45:19> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 7)
- <09:45:19> [Error] [flow] <noname> : Failed to create node '7' of type 'UI:Functions:Settings:GetResolutionList' - FLOWGRAPH DISCARDED
- <09:45:19> [Error] [flow] <noname> : Did not load all nodes (4/61 nodes) - FLOWGRAPH DISCARDED
- <09:45:19> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 38)
- <09:45:19> [Error] [flow] <noname> : Failed to create node '38' of type 'UI:Events:Settings:OnLevelItem' - FLOWGRAPH DISCARDED
- <09:45:19> [Error] [flow] <noname> : Did not load all nodes (5/76 nodes) - FLOWGRAPH DISCARDED
- <09:45:19> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 390)
- <09:45:19> [Error] [flow] <noname> : Failed to create node '390' of type 'Multiplayer:GameOption' - FLOWGRAPH DISCARDED
- <09:45:19> [Error] [flow] <noname> : Did not load all nodes (101/134 nodes) - FLOWGRAPH DISCARDED
- <09:45:19> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 101)
- <09:45:19> [Error] [flow] <noname> : Failed to create node '101' of type 'UI:Functions:MenuEvents:DisplayIngameMenu' - FLOWGRAPH DISCARDED
- <09:45:19> [Error] [flow] <noname> : Did not load all nodes (25/59 nodes) - FLOWGRAPH DISCARDED
- <09:45:19> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 101)
- <09:45:19> [Error] [flow] <noname> : Failed to create node '101' of type 'UI:Functions:MP:GetPlayerName' - FLOWGRAPH DISCARDED
- <09:45:19> [Error] [flow] <noname> : Did not load all nodes (12/56 nodes) - FLOWGRAPH DISCARDED
- <09:45:19> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 269)
- <09:45:19> [Error] [flow] <noname> : Failed to create node '269' of type 'UI:Functions:LobbyMP:ReadLeaderboard' - FLOWGRAPH DISCARDED
- <09:45:19> [Error] [flow] <noname> : Did not load all nodes (14/19 nodes) - FLOWGRAPH DISCARDED
- <09:45:19> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 172)
- <09:45:19> [Error] [flow] <noname> : Failed to create node '172' of type 'UI:Functions:LobbyMP:LeaveGame' - FLOWGRAPH DISCARDED
- <09:45:19> [Error] [flow] <noname> : Did not load all nodes (15/55 nodes) - FLOWGRAPH DISCARDED
- <09:45:19> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 172)
- <09:45:19> [Error] [flow] <noname> : Failed to create node '172' of type 'UI:Functions:LobbyMP:LeaveGame' - FLOWGRAPH DISCARDED
- <09:45:19> [Error] [flow] <noname> : Did not load all nodes (12/30 nodes) - FLOWGRAPH DISCARDED
- <09:45:19> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 32)
- <09:45:19> [Error] [flow] <noname> : Failed to create node '32' of type 'UI:Functions:Game:ExitGame' - FLOWGRAPH DISCARDED
- <09:45:19> [Error] [flow] <noname> : Did not load all nodes (12/60 nodes) - FLOWGRAPH DISCARDED
- <09:45:19> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 98)
- <09:45:19> [Error] [flow] <noname> : Failed to create node '98' of type 'UI:Functions:LobbyMP:SetMultiplayer' - FLOWGRAPH DISCARDED
- <09:45:19> [Error] [flow] <noname> : Did not load all nodes (12/24 nodes) - FLOWGRAPH DISCARDED
- <09:45:19> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 243)
- <09:45:19> [Error] [flow] <noname> : Failed to create node '243' of type 'UI:Functions:MP:GetPlayerName' - FLOWGRAPH DISCARDED
- <09:45:20> [Error] [flow] <noname> : Did not load all nodes (21/37 nodes) - FLOWGRAPH DISCARDED
- <09:45:20> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 95)
- <09:45:20> [Error] [flow] <noname> : Failed to create node '95' of type 'UI:Functions:MP:SetPlayerName' - FLOWGRAPH DISCARDED
- <09:45:20> [Error] [flow] <noname> : Did not load all nodes (12/23 nodes) - FLOWGRAPH DISCARDED
- <09:45:20> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 31)
- <09:45:20> [Error] [flow] <noname> : Failed to create node '31' of type 'UI:Functions:Game:LoadLevel' - FLOWGRAPH DISCARDED
- <09:45:20> [Error] [flow] <noname> : Did not load all nodes (4/46 nodes) - FLOWGRAPH DISCARDED
- <09:45:20> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 12)
- <09:45:20> [Error] [flow] <noname> : Failed to create node '12' of type 'UI:Functions:Settings:SetSound' - FLOWGRAPH DISCARDED
- <09:45:20> [Error] [flow] <noname> : Did not load all nodes (7/42 nodes) - FLOWGRAPH DISCARDED
- <09:45:20> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 7)
- <09:45:20> [Error] [flow] <noname> : Failed to create node '7' of type 'UI:Functions:Settings:GetResolutionList' - FLOWGRAPH DISCARDED
- <09:45:20> [Error] [flow] <noname> : Did not load all nodes (4/66 nodes) - FLOWGRAPH DISCARDED
- <09:45:20> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 31)
- <09:45:20> [Error] [flow] <noname> : Failed to create node '31' of type 'UI:WeaponCustomization:GetInventoryForUI' - FLOWGRAPH DISCARDED
- <09:45:20> [Error] [flow] <noname> : Did not load all nodes (7/53 nodes) - FLOWGRAPH DISCARDED
- <09:45:20> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 1)
- <09:45:20> [Error] [flow] <noname> : Failed to create node '1' of type 'UI:Events:MP:PlayerJoined' - FLOWGRAPH DISCARDED
- <09:45:20> [Error] [flow] <noname> : Did not load all nodes (0/16 nodes) - FLOWGRAPH DISCARDED
- <09:45:20> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 67)
- <09:45:20> [Error] [flow] <noname> : Failed to create node '67' of type 'UI:Events:MP:PlayerLeft' - FLOWGRAPH DISCARDED
- <09:45:20> [Error] [flow] <noname> : Did not load all nodes (5/18 nodes) - FLOWGRAPH DISCARDED
- <09:45:20> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 300)
- <09:45:20> [Error] [flow] <noname> : Failed to create node '300' of type 'Multiplayer:IsMultiplayer' - FLOWGRAPH DISCARDED
- <09:45:20> [Error] [flow] <noname> : Did not load all nodes (30/136 nodes) - FLOWGRAPH DISCARDED
- <09:45:20> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 78)
- <09:45:20> [Error] [flow] <noname> : Failed to create node '78' of type 'HUD:BattleAreaListener' - FLOWGRAPH DISCARDED
- <09:45:20> [Error] [flow] <noname> : Did not load all nodes (0/29 nodes) - FLOWGRAPH DISCARDED
- <09:45:20> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 34)
- <09:45:20> [Error] [flow] <noname> : Failed to create node '34' of type 'UI:Events:MenuEvents:OnStartIngameMenu' - FLOWGRAPH DISCARDED
- <09:45:20> [Error] [flow] <noname> : Did not load all nodes (13/77 nodes) - FLOWGRAPH DISCARDED
- <09:45:20> Skipping registration of default engine entity class AudioAreaEntity, overridden by game
- <09:45:20> Skipping registration of default engine entity class AudioAreaRandom, overridden by game
- <09:45:20> Skipping registration of default engine entity class AudioAreaAmbience, overridden by game
- <09:45:20> Skipping registration of default engine entity class AudioTriggerSpot, overridden by game
- <09:45:20> Skipping registration of default engine entity class CameraSource, overridden by game
- <09:45:20> Skipping registration of default engine entity class Cloud, overridden by game
- <09:45:20> Skipping registration of default engine entity class Comment, overridden by game
- <09:45:20> Skipping registration of default engine entity class GeomEntity, overridden by game
- <09:45:20> Skipping registration of default engine entity class EnvironmentLight, overridden by game
- <09:45:20> Skipping registration of default engine entity class Light, overridden by game
- <09:45:20> Skipping registration of default engine entity class ParticleEffect, overridden by game
- <09:45:20> Skipping registration of default engine entity class Rope, overridden by game
- <09:45:20> Skipping registration of default engine entity class RopeEntity, overridden by game
- <09:45:20> Skipping registration of default engine entity class AreaTrigger, overridden by game
- <09:45:20> [Warning] CEntityClassRegistry::RegisterEntityClass failed, class with name AreaBox already registered
- <09:45:20> [Warning] CEntityClassRegistry::RegisterEntityClass failed, class with name AreaSphere already registered
- <09:45:20> [Warning] CEntityClassRegistry::RegisterEntityClass failed, class with name AreaSolid already registered
- <09:45:20> [Warning] CEntityClassRegistry::RegisterEntityClass failed, class with name ClipVolume already registered
- <09:45:20> [Warning] CEntityClassRegistry::RegisterEntityClass failed, class with name AreaShape already registered
- <09:45:21> [MFX] Loading FXLib 'breakables' ...
- <09:45:21> [MFX] Loading FXLib 'collisions' ...
- <09:45:21> [MFX] Loading FXLib 'foley' ...
- <09:45:21> [MFX] Loading FXLib 'foley_grunt' ...
- <09:45:21> [MFX] Loading FXLib 'foley_player' ...
- <09:45:21> [MFX] Loading FXLib 'footstep_grunt' ...
- <09:45:21> [MFX] Loading FXLib 'footstep_player' ...
- <09:45:21> [MFX] Loading FXLib 'footsteps' ...
- <09:45:21> [MFX] Loading FXLib 'grenade' ...
- <09:45:21> [MFX] Loading FXLib 'melee' ...
- <09:45:21> [MFX] Loading FXLib 'player_fx' ...
- <09:45:21> [MFX] Loading FXLib 'projectiles' ...
- <09:45:21> [MFX] Loading FXLib 'tornado' ...
- <09:45:21> [MFX] Loading FXLib 'vegetation' ...
- <09:45:21> [MFX] Loading FXLib 'vehicles' ...
- <09:45:21> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 199)
- <09:45:21> [Error] [flow] <noname> : Failed to create node '199' of type 'Image:ScreenFader' - FLOWGRAPH DISCARDED
- <09:45:21> [Error] [flow] <noname> : Did not load all nodes (7/10 nodes) - FLOWGRAPH DISCARDED
- <09:45:21> [Warning] MaterialFGManager on LoadFG(Libs/MaterialEffects/FlowGraphs/blood_bullet_hit.xml)==> FlowGraph->SerializeXML failed
- <09:45:21> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 190)
- <09:45:21> [Error] [flow] <noname> : Failed to create node '190' of type 'Image:ScreenFader' - FLOWGRAPH DISCARDED
- <09:45:21> [Error] [flow] <noname> : Did not load all nodes (7/10 nodes) - FLOWGRAPH DISCARDED
- <09:45:21> [Warning] MaterialFGManager on LoadFG(Libs/MaterialEffects/FlowGraphs/dirt_bullet_hit.xml)==> FlowGraph->SerializeXML failed
- <09:45:21> UnitTesting Finished Tests: 71 Succeeded: 71, Failed: 0, Time: 1.17 ms
- <09:45:21> [Schematyc]: Loading...
- <09:45:21> [Schematyc]: Loading settings
- <09:45:21> [Warning] XML reader: Can't open file (libs/schematyc/settings/log_settings.sc_settings)
- <09:45:21> [Schematyc]: Loading scripts
- <09:45:21> [Schematyc]: Compiling scripts
- <09:45:21> [Schematyc]: Loading complete
- <09:45:21> [CONSOLE] Executing console command 'exec autoexec.cfg'
- <09:45:21> Executing console batch file (try game,config,root): "autoexec.cfg" not found!
- <09:45:21> Flushing pended shaders...
- <09:45:21> Finished flushing pended shaders...
- <09:45:21> Flushing pended shaders...
- <09:45:21> Finished flushing pended shaders...
- <09:45:21> Allocate render buffer for particles (16384 verts, 49152 tris)...
- <09:45:21> CParserBin::Preprocess: tokenBuffer has been exceeded (buffer=88000, count=92654). Adjust buffer size to remove unnecessary allocs.
- <09:45:21> Allocate render buffer for particles (16384 verts, 49152 tris)...
- <09:45:21> Allocating shadow map cache 6324 x 6324: 76.28 MB
- <09:45:21> Allocating shadow map cache 4214 x 4214: 33.87 MB
- <09:45:21> Flushing pended textures...
- <09:45:21> Finished flushing pended textures...
- <09:45:21> [CONSOLE] Executing console command 'map example'
- <09:45:21> ============================ Loading level example ============================
- <09:45:21> [Warning] Level does not have loading screen info
- <09:45:21> SetGlobalState 0->1 'INIT'->'LEVEL_LOAD_PREPARE' 293399.8 seconds
- <09:45:21> Loading Config file singleplayer.cfg (assets\config\singleplayer.cfg)
- <09:45:21> Remote console listening on: 4600
- <09:45:21> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 73)
- <09:45:21> [Error] [flow] <noname> : Failed to create node '73' of type 'Actor:LocalPlayerMovementParameter' - FLOWGRAPH DISCARDED
- <09:45:21> [Error] [flow] <noname> : Did not load all nodes (6/44 nodes) - FLOWGRAPH DISCARDED
- <09:45:21> SetGlobalState 1->2 'LEVEL_LOAD_PREPARE'->'LEVEL_LOAD_START' 0.1 seconds
- <09:45:21> Level system is loading "example"
- <09:45:21> SetGlobalState 2->3 'LEVEL_LOAD_START'->'LEVEL_LOAD_MATERIALS' 0.0 seconds
- <09:45:21> ==== Starting Loading Level Materials ====
- <09:45:21> ==== Finished loading level Materials: 9 mtls loaded (0 from LevelCache) in 0.0 sec ====
- <09:45:21> ===== Loading all Decal materials from a folder: Materials/Decals/*.mtl =====
- <09:45:21> ==== Finished Loading Decal Materials: 159 mtls loaded in 0.1 sec ====
- <09:45:21> SetGlobalState 3->4 'LEVEL_LOAD_MATERIALS'->'LEVEL_LOAD_OBJECTS' 0.0 seconds
- <09:45:21> Starting loading level CGF's ...
- <09:45:21> Finished loading level CGF's: 1 objects loaded (0 from LevelCache) in 0.0 sec
- <09:45:21> SetGlobalState 4->5 'LEVEL_LOAD_OBJECTS'->'LEVEL_LOAD_CHARACTERS' 0.0 seconds
- <09:45:21> Starting loading level characters ...
- <09:45:21> ===== Preloading Characters ====
- <09:45:21> ===== Finished Preloading 0 Characters in 0.00 seconds ====
- <09:45:21> ===== Preloading CGAs ====
- <09:45:21> ===== Finished Preloading 0 CGAs in 0.00 seconds ====
- <09:45:21> ===== Preloading CDFs ====
- <09:45:21> ===== Finished Preloading 0 CDFs in 0.00 seconds ====
- <09:45:21> Finished loading level characters (0.0 sec)
- <09:45:21> SetGlobalState 5->6 'LEVEL_LOAD_CHARACTERS'->'LEVEL_LOAD_STATIC_WORLD' 0.0 seconds
- <09:45:21> ===== Loading terrain\terrain.dat =====
- <09:45:21> Loading terrain layers for segment 0 ...
- <09:45:21> Layer 0 - engineassets/texturemsg/defaultsolids has material engineassets/texturemsg/defaultsolids
- <09:45:21> Constructing 85 terrain nodes (0.0 MB) <09:45:21> done in 0.00 sec
- <09:45:21> ===== Loading 0 vegetation models =====
- <09:45:21> ===== Loading 1 brush models =====
- <09:45:21> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
- <09:45:21> [Error] Failed to load cgf: editor/objects/sphere.cgf
- <09:45:21> ===== Loading 1 brush materials =====
- <09:45:21> ===== Initializing terrain nodes =====
- <09:45:21> ===== Loading outdoor instances =====
- <09:45:21> Opening terrain\cover.ctc ...
- <09:45:21> TerrainLayer 0: TexFormat: BC3, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 65536
- <09:45:21> TerrainLayer 1: TexFormat: BC3, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 65536
- <09:45:21> RGB multiplier: 1, Texture indices: 5
- <09:45:21> 0 out of 85 nodes cleaned
- <09:45:21> ===== Loading terrain\indoor.dat =====
- <09:45:21> ===== Loading Particle Effects =====
- <09:45:21> ===== Loading mission settings from XML =====
- <09:45:21> [Error] TimeOfDay: Failed to load preset: libs/environmentpresets/example.xml
- <09:45:21> ===== Load level physics data =====
- <09:45:21> ===== loading occlusion mesh =====
- <09:45:21> ===== Finished loading static world =====
- <09:45:21> SetGlobalState 6->7 'LEVEL_LOAD_STATIC_WORLD'->'LEVEL_LOAD_ENTITIES' 0.0 seconds
- <09:45:21> AI: [AISYSTEM] Initializing AI Actions.
- <09:45:21> AI: [AISYSTEM] Initializing Smart Objects.
- <09:45:21> --- AI: Navigation Data Loaded in 0.00 sec
- <09:45:21> [Warning] AI: Navigation.xml config version mismatch (found 0 expected 6)!! Regenerate Navigation data in the editor.
- <09:45:21> Parsing 13 entities...
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Error] [flow] GeomEntity33 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
- <09:45:21> [Error] [flow] GeomEntity33 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
- <09:45:21> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
- <09:45:21> [Error] Failed to load cgf: editor/objects/sphere.cgf
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Error] [flow] GeomEntity37 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
- <09:45:21> [Error] [flow] GeomEntity37 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
- <09:45:21> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
- <09:45:21> [Error] Failed to load cgf: editor/objects/sphere.cgf
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Error] [flow] GeomEntity35 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
- <09:45:21> [Error] [flow] GeomEntity35 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
- <09:45:21> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
- <09:45:21> [Error] Failed to load cgf: editor/objects/sphere.cgf
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Error] [flow] GeomEntity40 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
- <09:45:21> [Error] [flow] GeomEntity40 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
- <09:45:21> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
- <09:45:21> [Error] Failed to load cgf: editor/objects/sphere.cgf
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Error] [flow] GeomEntity39 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
- <09:45:21> [Error] [flow] GeomEntity39 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
- <09:45:21> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
- <09:45:21> [Error] Failed to load cgf: editor/objects/sphere.cgf
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Error] [flow] GeomEntity38 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
- <09:45:21> [Error] [flow] GeomEntity38 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
- <09:45:21> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
- <09:45:21> [Error] Failed to load cgf: editor/objects/sphere.cgf
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Error] [flow] GeomEntity31 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
- <09:45:21> [Error] [flow] GeomEntity31 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
- <09:45:21> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
- <09:45:21> [Error] Failed to load cgf: editor/objects/sphere.cgf
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Error] [flow] GeomEntity34 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
- <09:45:21> [Error] [flow] GeomEntity34 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
- <09:45:21> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
- <09:45:21> [Error] Failed to load cgf: editor/objects/sphere.cgf
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Error] [flow] GeomEntity36 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
- <09:45:21> [Error] [flow] GeomEntity36 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
- <09:45:21> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
- <09:45:21> [Error] Failed to load cgf: editor/objects/sphere.cgf
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Error] [flow] GeomEntity32 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
- <09:45:21> [Error] [flow] GeomEntity32 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
- <09:45:21> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
- <09:45:21> [Error] Failed to load cgf: editor/objects/sphere.cgf
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Error] [flow] GeomEntity7 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
- <09:45:21> [Error] [flow] GeomEntity7 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
- <09:45:21> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
- <09:45:21> [Error] Failed to load cgf: editor/objects/sphere.cgf
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Error] [flow] GeomEntity30 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
- <09:45:21> [Error] [flow] GeomEntity30 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
- <09:45:21> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
- <09:45:21> [Error] Failed to load cgf: editor/objects/sphere.cgf
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Error] [flow] GeomEntity33 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
- <09:45:21> [Error] [flow] GeomEntity33 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Error] [flow] GeomEntity37 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
- <09:45:21> [Error] [flow] GeomEntity37 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Error] [flow] GeomEntity35 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
- <09:45:21> [Error] [flow] GeomEntity35 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Error] [flow] GeomEntity40 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
- <09:45:21> [Error] [flow] GeomEntity40 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Error] [flow] GeomEntity39 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
- <09:45:21> [Error] [flow] GeomEntity39 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Error] [flow] GeomEntity38 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
- <09:45:21> [Error] [flow] GeomEntity38 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Error] [flow] GeomEntity31 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
- <09:45:21> [Error] [flow] GeomEntity31 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Error] [flow] GeomEntity34 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
- <09:45:21> [Error] [flow] GeomEntity34 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Error] [flow] GeomEntity36 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
- <09:45:21> [Error] [flow] GeomEntity36 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Error] [flow] GeomEntity32 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
- <09:45:21> [Error] [flow] GeomEntity32 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Error] [flow] GeomEntity7 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
- <09:45:21> [Error] [flow] GeomEntity7 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Warning] [flow] Attempt to link an output node to an output node
- <09:45:21> [Error] [flow] GeomEntity30 : Can't link edge <4,Out> to <6,LoadGeometry> - FLOWGRAPH DISCARDED
- <09:45:21> [Error] [flow] GeomEntity30 : Did not load all edges (0/2 edges) - FLOWGRAPH DISCARDED
- <09:45:21> SetGlobalState 7->8 'LEVEL_LOAD_ENTITIES'->'LEVEL_LOAD_PRECACHE' 0.2 seconds
- <09:45:21> SetGlobalState 8->9 'LEVEL_LOAD_PRECACHE'->'LEVEL_LOAD_TEXTURES' 0.0 seconds
- <09:45:21> -- Render thread was idle during level loading: 0.000 secs
- <09:45:21> -- Render thread was busy during level loading: 0.000 secs
- <09:45:21> -- Presort shaders by states...
- <09:45:21> --- 525 Resources, 44 Resource groups.
- <09:45:21> Requesting textures precache ...
- <09:45:23> Textures precache done.
- <09:45:23> SetGlobalState 9->10 'LEVEL_LOAD_TEXTURES'->'LEVEL_LOAD_END' 1.7 seconds
- <09:45:23> File access time during level loading: 1.54 seconds
- <09:45:23> SetGlobalState 10->11 'LEVEL_LOAD_END'->'LEVEL_LOAD_ENDING' 0.0 seconds
- <09:45:23> -- Precaching textures...
- <09:45:23> =============================== Loading textures ================================
- <09:45:23> [Warning] Texture does not exist [File=textures/cubemaps/example/environmentprobe_cm.dds]
- <09:45:23> [Warning] Texture does not exist [File=textures/cubemaps/example/environmentprobe_cm_diff.dds]
- <09:45:23> Precaching progress: 1
- <09:45:23> Precaching progress: 2
- <09:45:23> Precaching progress: 3
- <09:45:23> Precaching progress: 4
- <09:45:23> Precaching progress: 5
- <09:45:23> Precaching progress: 6
- <09:45:23> Precaching progress: 7
- <09:45:23> Precaching progress: 8
- <09:45:23> Precaching progress: 9
- <09:45:23> ========================== Finished loading textures ============================
- <09:45:23> Precaching textures done in 1.41 seconds
- <09:45:23> SetGlobalState 11->12 'LEVEL_LOAD_ENDING'->'LEVEL_LOAD_COMPLETE' 0.3 seconds
- <09:45:23> Textures startup streaming finished in 0.3 sec
- <09:45:24> SetGlobalState 12->13 'LEVEL_LOAD_COMPLETE'->'RUNNING' 0.4 seconds
- <09:45:24> Average block size: 0 KB, Average throughput: 0.0 MB/sec, Jobs processed: 0 (0.0 MB), File IO Bandwidth: 0.00MB/s
- <09:45:25> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
- <09:45:25> [Error] Failed to load cgf: editor/objects/sphere.cgf
- <09:45:25> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
- <09:45:25> [Error] Failed to load cgf: editor/objects/sphere.cgf
- <09:45:25> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
- <09:45:25> [Error] Failed to load cgf: editor/objects/sphere.cgf
- <09:45:25> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
- <09:45:25> [Error] Failed to load cgf: editor/objects/sphere.cgf
- <09:45:25> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
- <09:45:25> [Error] Failed to load cgf: editor/objects/sphere.cgf
- <09:45:25> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
- <09:45:25> [Error] Failed to load cgf: editor/objects/sphere.cgf
- <09:45:25> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
- <09:45:25> [Error] Failed to load cgf: editor/objects/sphere.cgf
- <09:45:25> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
- <09:45:25> [Error] Failed to load cgf: editor/objects/sphere.cgf
- <09:45:25> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
- <09:45:25> [Error] Failed to load cgf: editor/objects/sphere.cgf
- <09:45:25> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
- <09:45:25> [Error] Failed to load cgf: editor/objects/sphere.cgf
- <09:45:25> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
- <09:45:25> [Error] Failed to load cgf: editor/objects/sphere.cgf
- <09:45:25> [Warning] CGF Loading Failed: Failed to open file 'editor/objects/sphere.cgf' [File=editor/objects/sphere.cgf]
- <09:45:25> [Error] Failed to load cgf: editor/objects/sphere.cgf
- <09:45:25> -----------------------------------------------------
- <09:45:25> *LOADING: Level example loading time: 4.00 seconds
- <09:45:25> -----------------------------------------------------
- <09:45:25> [SAVE GAME] Quick-saving to '_GameZero.CSF' immediately - checkpoint="(null)"
- <09:45:25> Pre-caching render meshes for camera position
- <09:45:25> Updating level streaming priorities for 1 cameras (LevelFrameId = 106)
- <09:45:25> -- 259.530151 259.530151 20.137897
- <09:45:26> [Error] TiledShading: Texture not found: textures/cubemaps/example/environmentprobe_cm.dds
- <09:45:41> [CONSOLE] Executing console command 'map ZenoDemo'
- <09:45:41> ============================ Loading level ZenoDemo ============================
- <09:45:41> Ending game context...
- <09:45:41> Destroying CActionGame instance 0000023540DB14A0 (level="example")
- <09:45:41> UnLoadLevel Start
- <09:45:42> [Warning] StatObj not deleted: objects/natural/trees/thin_leave_tree/forest_ground_branches_1_h_lod1.cgf () RefCount: 1
- <09:45:42> [Warning] StatObj not deleted: objects/natural/trees/thin_leave_tree/forest_ground_branches_1_h.cgf () RefCount: 1
- <09:45:42> [Warning] StatObj not deleted: objects/natural/rocks/river_rocks/dry_pattern_a_lod1.cgf () RefCount: 1
- <09:45:42> [Warning] StatObj not deleted: objects/natural/rocks/river_rocks/dry_pattern_a.cgf () RefCount: 1
- <09:45:42> [Warning] CObjManager::CheckObjectLeaks: 4 object(s) found in memory
- <09:45:42> *** Start clearing render resources ***
- <09:45:42> Flushing pended shaders...
- <09:45:42> Finished flushing pended shaders...
- <09:45:42>
- <09:45:42>
- <09:45:42>
- <09:45:42>
- <09:45:42>
- <09:45:42> [Warning] --- CTexture 'textures/sprites/water/shockwave_grey.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/water/underwater_tiled_a.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/smoke/anm_smoke_desat.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/water/water_b.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/defaults/default_mat_warning.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/smoke/around.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/smoke/spore_white.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/glow/glow.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/smoke/smoke_tiled_a.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/dirt/dirt_a.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/water/waterdrop_a.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/wood/wood_chip_tiled.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/snow/snow_sheet_a.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/sparks/spark_stretched1.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/water/water_anim_a.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/smoke/smoke_a.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/fire/explosion_add.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/smoke/smoke_white_tiled2_whispy.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/water/ripple_a.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/water/water_a.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/snow/blast_fall_ice.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/dirt/dirt_b.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/smoke/smoke_tiled_b.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/sparks/spark_mono_a.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/dirt/dirt_c.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/smoke/smoke_tiled_c.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/stones/stones_tiled.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/water/water_splash3.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/smoke/smoke_b.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/glow/glow_a.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/blood/blood_anim_a.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture '$Dyn_TempBlurAnisoVertRT_2D_R16G16B16A16F_17' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/sparks/spark_tiled_a.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/smoke/spore_a.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/sparks/spark_sheet_a.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/fire/explosion_a.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/smoke/smoke_roll_animated2.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/sparks/spark_a.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/water/water_tiled_b.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/leaves/leaf_tiled_a.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture '$AutoFont_1' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/water/heli_wake.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/glass/glass_tiled.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/sparks/spark_tiled_b.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/generic/water/foam_tiled2.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/smoke/smoke_tiled_d.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/stones/stones_tiled_a.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/leaves/leaf_tiled_b.dds' leak after level unload
- <09:45:42> [Warning] --- CTexture 'textures/sprites/blood/blood_tiled_a.dds' leak after level unload
- <09:45:42>
- <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
- <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
- <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
- <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
- <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
- <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
- <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
- <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
- <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
- <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
- <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
- <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
- <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
- <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
- <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
- <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
- <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
- <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
- <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
- <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
- <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
- <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
- <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
- <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
- <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
- <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
- <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
- <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
- <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
- <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
- <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
- <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
- <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
- <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
- <09:45:42> [Warning] --- CRenderElement Mesh leak after level unload
- <09:45:42> [Warning] --- CRenderElement PostProcess leak after level unload
- <09:45:42> [Warning] --- CRenderElement DeferredShading leak after level unload
- <09:45:42> [Warning] --- CRenderElement HDRProcess leak after level unload
- <09:45:42>
- <09:45:42> *** Clearing render resources took 75.5 msec ***
- <09:45:42> UnLoadLevel End: 0.4 sec
- <09:45:42> *** Init system render resources ***
- <09:45:42> [Warning] Level does not have loading screen info
- <09:45:42> SetGlobalState 13->1 'RUNNING'->'LEVEL_LOAD_PREPARE' 18.6 seconds
- <09:45:42> Loading Config file singleplayer.cfg (assets\config\singleplayer.cfg)
- <09:45:42> Flushing pended textures...
- <09:45:42> Finished flushing pended textures...
- <09:45:42> Flushing pended textures...
- <09:45:42> Finished flushing pended textures...
- <09:45:42> Flushing pended textures...
- <09:45:42> Finished flushing pended textures...
- <09:45:42> Flushing pended textures...
- <09:45:42> Finished flushing pended textures...
- <09:45:42> CParserBin::Preprocess: tokenBuffer has been exceeded (buffer=88000, count=92654). Adjust buffer size to remove unnecessary allocs.
- <09:45:42> Allocate render buffer for particles (16384 verts, 49152 tris)...
- <09:45:42> [Error] [CVARS]: [DUPLICATE] CXConsole::Register(int): variable [r_3MonHack] is already registered
- <09:45:42> [Error] [CVARS]: [DUPLICATE] CXConsole::Register(float): variable [r_3MonHackHUDFOVX] is already registered
- <09:45:42> [Error] [CVARS]: [DUPLICATE] CXConsole::Register(float): variable [r_3MonHackHUDFOVY] is already registered
- <09:45:42> [Error] [CVARS]: [DUPLICATE] CXConsole::Register(float): variable [r_3MonHackLeftCGFOffsetX] is already registered
- <09:45:42> [Error] [CVARS]: [DUPLICATE] CXConsole::Register(float): variable [r_3MonHackRightCGFOffsetX] is already registered
- <09:45:42> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 73)
- <09:45:42> [Error] [flow] <noname> : Failed to create node '73' of type 'Actor:LocalPlayerMovementParameter' - FLOWGRAPH DISCARDED
- <09:45:42> [Error] [flow] <noname> : Did not load all nodes (6/44 nodes) - FLOWGRAPH DISCARDED
- <09:45:42> SetGlobalState 1->2 'LEVEL_LOAD_PREPARE'->'LEVEL_LOAD_START' 0.1 seconds
- <09:45:42> Level system is loading "ZenoDemo"
- <09:45:42> Initializing default materials...
- <09:45:42> SetGlobalState 2->3 'LEVEL_LOAD_START'->'LEVEL_LOAD_MATERIALS' 0.0 seconds
- <09:45:42> ==== Starting Loading Level Materials ====
- <09:45:43> ==== Finished loading level Materials: 74 mtls loaded (0 from LevelCache) in 0.8 sec ====
- <09:45:43> ===== Loading all Decal materials from a folder: Materials/Decals/*.mtl =====
- <09:45:43> ==== Finished Loading Decal Materials: 159 mtls loaded in 0.1 sec ====
- <09:45:43> SetGlobalState 3->4 'LEVEL_LOAD_MATERIALS'->'LEVEL_LOAD_OBJECTS' 0.9 seconds
- <09:45:43> Starting loading level CGF's ...
- <09:45:43> [Warning] Vegetation object[objects/natural/bushes/cliffbush/cliff_bush_green_mini.cgf]: has no render mesh
- <09:45:43> [Warning] Vegetation object[objects/natural/bushes/cliffbush/cliff_bush_yellow_mini.cgf]: has no render mesh
- <09:45:43> [Warning] Vegetation object[objects/natural/bushes/greenfernbush/green_fern_bush_a.cgf]: has no render mesh
- <09:45:43> [Warning] Vegetation object[objects/natural/bushes/thinleafbush/thin_leaves_bush_big_a.cgf]: has no render mesh
- <09:45:43> [Warning] Vegetation object[objects/natural/ground/grass_tall/ground_cover_flower_blue_a.cgf]: has no render mesh
- <09:45:43> [Warning] Vegetation object[objects/natural/ground/grass_tall/ground_cover_flower_yellow_a.cgf]: has no render mesh
- <09:45:44> [Warning] Vegetation object[objects/natural/trees/meadow/e_oak_bush_a.cgf]: has no render mesh
- <09:45:44> [Warning] Vegetation object[objects/natural/trees/meadow/e_oak_bush_b.cgf]: has no render mesh
- <09:45:44> [Warning] Vegetation object[objects/natural/water/aquatic_plants/lily_pads_a_mid.cgf]: has no render mesh
- <09:45:44> [Warning] Vegetation object[objects/natural/water/aquatic_plants/typha_a.cgf]: has no render mesh
- <09:45:44> Finished loading level CGF's: 78 objects loaded (0 from LevelCache) in 0.7 sec
- <09:45:44> SetGlobalState 4->5 'LEVEL_LOAD_OBJECTS'->'LEVEL_LOAD_CHARACTERS' 0.7 seconds
- <09:45:44> Starting loading level characters ...
- <09:45:44> ===== Preloading Characters ====
- <09:45:44> 5 animation-assets loaded (total assets: 4)
- <09:45:44> [Error] Failed To Load Animation DBA 'animations/animals/birds/pigeon/pigeon.dba' for model 'objects/characters/animals/birds/pigeon/pigeon_lf.chr'. Reason: Failed to open file 'animations/animals/birds/pigeon/pigeon.dba'
- <09:45:44> 5 animation-assets loaded (total assets: 8)
- <09:45:44> 5 animation-assets loaded (total assets: 12)
- <09:45:44> 2 animation-assets loaded (total assets: 13)
- <09:45:44> 4 animation-assets loaded (total assets: 16)
- <09:45:44> 8 animation-assets loaded (total assets: 23)
- <09:45:45> 1690 animation-assets loaded (total assets: 1537)
- <09:45:45> 11 animation-assets loaded (total assets: 1547)
- <09:45:45> 12 animation-assets loaded (total assets: 1558)
- <09:45:45> ===== Finished Preloading 22 Characters in 0.99 seconds ====
- <09:45:45> ===== Preloading CGAs ====
- <09:45:45> ===== Finished Preloading 6 CGAs in 0.33 seconds ====
- <09:45:45> ===== Preloading CDFs ====
- <09:45:45> ===== Finished Preloading 7 CDFs in 0.02 seconds ====
- <09:45:45> Finished loading level characters (1.3 sec)
- <09:45:45> SetGlobalState 5->6 'LEVEL_LOAD_CHARACTERS'->'LEVEL_LOAD_STATIC_WORLD' 1.3 seconds
- <09:45:45> ===== Loading terrain\terrain.dat =====
- <09:45:45> Loading terrain layers for segment 0 ...
- <09:45:45> Layer 0 - materials/terrain/grass_1.mtl has material materials/terrain/grass_1
- <09:45:45> Layer 1 - materials/terrain/cliff_next_to_ocean_3d.mtl has material materials/terrain/cliff_next_to_ocean_3d
- <09:45:45> Layer 2 - materials/terrain/mud_dry_green.mtl has material materials/terrain/mud_dry_green
- <09:45:45> Constructing 5461 terrain nodes (2.0 MB) <09:45:45> done in 0.00 sec
- <09:45:45> ===== Loading 6 vegetation models =====
- <09:45:45> ===== Loading 83 brush models =====
- <09:45:45> [Warning] CGF Loading Failed: Failed to open file 'Editor/Objects/spawnpointhelper.cgf' [File=Editor/Objects/spawnpointhelper.cgf]
- <09:45:45> [Error] Failed to load cgf: Editor/Objects/spawnpointhelper.cgf
- <09:45:45> ===== Loading 11 brush materials =====
- <09:45:45> ===== Initializing terrain nodes =====
- <09:45:45> ===== Loading outdoor instances =====
- <09:45:45> Opening terrain\cover.ctc ...
- <09:45:45> TerrainLayer 0: TexFormat: BC3, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 65536
- <09:45:45> TerrainLayer 1: TexFormat: BC3, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 65536
- <09:45:45> RGB multiplier: 8, Texture indices: 1365
- <09:45:45> 0 out of 5461 nodes cleaned
- <09:45:45> ===== Loading terrain\indoor.dat =====
- <09:45:45> ===== Loading Particle Effects =====
- <09:45:45> ===== Loading mission settings from XML =====
- <09:45:45> ===== Load level physics data =====
- <09:45:45> ===== loading occlusion mesh =====
- <09:45:45> ===== Finished loading static world =====
- <09:45:45> [MFX] Loading FXLib 'breakables' ...
- <09:45:45> [MFX] Loading FXLib 'collisions' ...
- <09:45:45> [MFX] Loading FXLib 'foley' ...
- <09:45:45> [MFX] Loading FXLib 'foley_grunt' ...
- <09:45:45> [MFX] Loading FXLib 'foley_player' ...
- <09:45:45> [MFX] Loading FXLib 'footstep_grunt' ...
- <09:45:45> [MFX] Loading FXLib 'footstep_player' ...
- <09:45:45> [MFX] Loading FXLib 'footsteps' ...
- <09:45:45> [MFX] Loading FXLib 'grenade' ...
- <09:45:45> [MFX] Loading FXLib 'melee' ...
- <09:45:45> [MFX] Loading FXLib 'player_fx' ...
- <09:45:45> [MFX] Loading FXLib 'projectiles' ...
- <09:45:45> [MFX] Loading FXLib 'tornado' ...
- <09:45:45> [MFX] Loading FXLib 'vegetation' ...
- <09:45:45> [MFX] Loading FXLib 'vehicles' ...
- <09:45:45> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 199)
- <09:45:45> [Error] [flow] <noname> : Failed to create node '199' of type 'Image:ScreenFader' - FLOWGRAPH DISCARDED
- <09:45:45> [Error] [flow] <noname> : Did not load all nodes (7/10 nodes) - FLOWGRAPH DISCARDED
- <09:45:45> [Warning] MaterialFGManager on LoadFG(Libs/MaterialEffects/FlowGraphs/blood_bullet_hit.xml)==> FlowGraph->SerializeXML failed
- <09:45:45> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 190)
- <09:45:45> [Error] [flow] <noname> : Failed to create node '190' of type 'Image:ScreenFader' - FLOWGRAPH DISCARDED
- <09:45:45> [Error] [flow] <noname> : Did not load all nodes (7/10 nodes) - FLOWGRAPH DISCARDED
- <09:45:45> [Warning] MaterialFGManager on LoadFG(Libs/MaterialEffects/FlowGraphs/dirt_bullet_hit.xml)==> FlowGraph->SerializeXML failed
- <09:45:45> SetGlobalState 6->7 'LEVEL_LOAD_STATIC_WORLD'->'LEVEL_LOAD_ENTITIES' 0.1 seconds
- <09:45:45> AI: [AISYSTEM] Initializing AI Actions.
- <09:45:45> AI: [AISYSTEM] Initializing Smart Objects.
- <09:45:45> --- AI: Navigation Data Loaded in 0.00 sec
- <09:45:45> Parsing 49 entities...
- <09:45:45> [Warning] [Lua Error] scripts/entities/boids/frogs.lua:140: attempt to index global 'Boids' (a nil value)
- <09:45:45> > CreateFlock, (scripts/entities/boids/frogs.lua: 140)
- <09:45:45> > (null) (scripts/entities/boids/frogs.lua: 79)
- <09:45:45> > (null) ([C]: -1)
- <09:45:45> > CreateFlock, (scripts/entities/boids/frogs.lua: 140)
- <09:45:45> > (null) (scripts/entities/boids/frogs.lua: 79)
- <09:45:45> [Assert] No component implementation class registered for the given component interface [File=D:/jk/gamesdk_release/Code/CryEngine/CryEntitySystem/Entity.cpp]
- <09:45:45> [Warning] [Lua Error] scripts/entities/boids/fish.lua:151: attempt to index global 'Boids' (a nil value)
- <09:45:45> > CreateFlock, (scripts/entities/boids/fish.lua: 151)
- <09:45:45> > (null) (scripts/entities/boids/fish.lua: 84)
- <09:45:45> > (null) ([C]: -1)
- <09:45:45> > CreateFlock, (scripts/entities/boids/fish.lua: 151)
- <09:45:45> > (null) (scripts/entities/boids/fish.lua: 84)
- <09:45:45> [Warning] [Lua Error] scripts/entities/boids/bugs.lua:174: attempt to index global 'Boids' (a nil value)
- <09:45:45> > CreateFlock, (scripts/entities/boids/bugs.lua: 174)
- <09:45:45> > (null) (scripts/entities/boids/bugs.lua: 104)
- <09:45:45> > (null) ([C]: -1)
- <09:45:45> > CreateFlock, (scripts/entities/boids/bugs.lua: 174)
- <09:45:45> > (null) (scripts/entities/boids/bugs.lua: 104)
- <09:45:45> [Warning] [Lua Error] scripts/entities/boids/fish.lua:151: attempt to index global 'Boids' (a nil value)
- <09:45:45> > CreateFlock, (scripts/entities/boids/fish.lua: 151)
- <09:45:45> > (null) (scripts/entities/boids/fish.lua: 84)
- <09:45:45> > (null) ([C]: -1)
- <09:45:45> > CreateFlock, (scripts/entities/boids/fish.lua: 151)
- <09:45:45> > (null) (scripts/entities/boids/fish.lua: 84)
- <09:45:45> [Warning] [Lua Error] scripts/entities/boids/fish.lua:151: attempt to index global 'Boids' (a nil value)
- <09:45:45> > CreateFlock, (scripts/entities/boids/fish.lua: 151)
- <09:45:45> > (null) (scripts/entities/boids/fish.lua: 84)
- <09:45:45> > (null) ([C]: -1)
- <09:45:45> > CreateFlock, (scripts/entities/boids/fish.lua: 151)
- <09:45:45> > (null) (scripts/entities/boids/fish.lua: 84)
- <09:45:45> [Warning] Entity class Flashlight used by entity Flashlight3 cannot be found! Entity cannot be loaded.
- <09:45:45> [Warning] CEntityLoadManager::ParseEntities : Failed when parsing entity 'Flashlight3'
- <09:45:45> [Warning] [Lua Error] scripts/utils/entityutils.lua:778: bad argument #1 to 'pairs' (table expected, got nil)
- <09:45:45> > pairs, ([C]: -1)
- <09:45:45> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
- <09:45:45> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
- <09:45:45> > (null) ([C]: -1)
- <09:45:45> > pairs, ([C]: -1)
- <09:45:45> > SetupCollisionFiltering, (scripts/utils/entityutils.lua: 778)
- <09:45:45> > (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
- <09:45:45> [Warning] [Lua Error] Failed to execute file @scripts/entities/vehicles/vehiclepool.lua: (null) [File=@scripts/entities/vehicles/vehiclepool.lua]
- <09:45:45> Init vehicle: SpeedBoat1 (SpeedBoat)
- <09:45:45> [Assert] [File=D:/jk/gamesdk_release/Code/CryEngine/CryAction/VehicleSystem/Vehicle.cpp]
- <09:45:45> [Warning] Unknown Vehicle damage behavior: <Burn>
- <09:45:45> [Warning] Unknown Vehicle damage behavior: <Burn>
- <09:45:45> [Warning] Unknown Vehicle damage behavior: <Burn>
- <09:45:45> [Warning] Unknown Vehicle damage behavior: <Burn>
- <09:45:45> [Warning] Unknown Vehicle movement: <StdBoat>
- <09:45:45> CVehicle::SetMovemement() failed to init movement <StdBoat> on vehicle of class <SpeedBoat>.
- <09:45:45> [Assert] [File=D:/jk/gamesdk_release/Code/CryEngine/CryAction/GameObjects/GameObject.cpp]
- <09:45:45> [Error] [GameObject]: Couldn't activate extension SpeedBoat
- <CRITICAL EXCEPTION>
- Exception: 0xC0000005, at Address: 0x0033:0x0000000000000000
- Virtual memory usage: 1152Mb
- Debug Status:
- Last D3D debug message: No message queued. Debug runtime might be inactive or not installed.
- Exception Code: 0xC0000005
- Exception Addr: 0x0033:0x0000000000000000
- Exception Module: <Unknown>
- Exception Name : EXCEPTION_ACCESS_VIOLATION
- Exception Description: Attempt to write data to address 0x0000000000000000
- The memory could not be "written"
- Exception Code: 0xC0000005
- Exception Addr: 0x0033:0x0000000000000000
- Exception Module: <Unknown>
- Exception Description: EXCEPTION_ACCESS_VIOLATION, Attempt to write data to address 0x0000000000000000
- The memory could not be "written"
- Memory in use: 1202.8MB
- Debug Status:
- Out of Memory: 0
- MainThread Id: 2196
- RenderThread Id: 12216
- [Crashed] Thread Id: 2196
- [Crashed] ThreadName: Main
- [Crashed] Call Stack: ["Main" [2196]]
- =============================================================================
- 23) function=0x0000000000000000
- 22) function=0x00007FFFDE894FDD
- 21) function=0x00007FFFDE8C4EE4
- 20) function=0x00007FFFDE92439F
- 19) function=0x00007FFFDE93E537
- 18) function=0x00007FFFDE93C029
- 17) function=0x00007FFFDE8B4FA1
- 16) function=0x00007FFFD9C6A719
- 15) function=0x00007FFFD9F29E38
- 14) function=0x00007FFFD7E5339F
- 13) function=0x00007FFFD7E2F3A6
- 12) function=0x00007FFFD7DB4DCE
- 11) function=0x00007FFFDA69F4DF
- 10) function=0x00007FFFD9BA620A
- 9) function=0x00007FFFD9BE2A23
- 8) function=0x00007FFFD9BBA4ED
- 7) function=0x00007FFFD9BCBC22
- 6) function=0x00007FF7CFA119C7
- 5) function=0x00007FF7CFA1EBB4
- 4) function=0x00007FF7CFA2001B
- 3) function=0x00007FF8284B8364
- 2) function=0x00007FF8285C70D1
- 1) function=0x00007FF8285C70D1
- =============================================================================
- Call Stack: ["RemoteConsoleServer" [5988]]
- 10) function=0x00007FF828606164
- 9) function=0x00007FF8242A8033
- 8) function=0x00007FF8242B28FA
- 7) function=0x00007FF8264F862C
- 6) function=0x00007FF8264F8552
- 5) function=0x00007FFFDA8B50F1
- 4) function=0x00007FFFDA549523
- 3) function=0x00007FF82566CAB0
- 2) function=0x00007FF8284B8364
- 1) function=0x00007FF8285C70D1
- Call Stack: ["ShaderCompile" [708]]
- 8) function=0x00007FF828606764
- 7) function=0x00007FF825847B47
- 6) function=0x00007FFFD8D86B53
- 5) function=0x00007FFFDA549523
- 4) function=0x00007FF82566CAB0
- 3) function=0x00007FF8284B8364
- 2) function=0x00007FF8285C70D1
- 1) function=0x00007FF8285C70D1
- Call Stack: ["NotificationNetwork" [8536]]
- 10) function=0x00007FF828606164
- 9) function=0x00007FF8242A8033
- 8) function=0x00007FF8242AED84
- 7) function=0x00007FF8264EB3B3
- 6) function=0x00007FFFDA689BFC
- 5) function=0x00007FFFDA69C17A
- 4) function=0x00007FFFDA549523
- 3) function=0x00007FF82566CAB0
- 2) function=0x00007FF8284B8364
- 1) function=0x00007FF8285C70D1
- Call Stack: ["Streaming File IO HDD" [8872]]
- 10) function=0x00007FF828606164
- 9) function=0x00007FF825833ACF
- 8) function=0x00007FFFDA5E6B5D
- 7) function=0x00007FFFDA512B98
- 6) function=0x00007FFFDA50C0A6
- 5) function=0x00007FFFDA549523
- 4) function=0x00007FF82566CAB0
- 3) function=0x00007FF8284B8364
- 2) function=0x00007FF8285C70D1
- 1) function=0x00007FF8285C70D1
- Call Stack: ["Streaming File IO InMemory" [13308]]
- 10) function=0x00007FF828606164
- 9) function=0x00007FF825833ACF
- 8) function=0x00007FFFDA5E6B5D
- 7) function=0x00007FFFDA512B98
- 6) function=0x00007FFFDA50C0A6
- 5) function=0x00007FFFDA549523
- 4) function=0x00007FF82566CAB0
- 3) function=0x00007FF8284B8364
- 2) function=0x00007FF8285C70D1
- 1) function=0x00007FF8285C70D1
- Call Stack: ["JobSystem_Worker_0 (Blocking)" [13016]]
- 8) function=0x00007FF828606164
- 7) function=0x00007FF825833ACF
- 6) function=0x00007FFFDA863412
- 5) function=0x00007FFFDA549523
- 4) function=0x00007FF82566CAB0
- 3) function=0x00007FF8284B8364
- 2) function=0x00007FF8285C70D1
- 1) function=0x00007FF8285C70D1
- Call Stack: ["RenderThread" [12216]]
- 10) function=0x00007FF828606164
- 9) function=0x00007FF825833ACF
- 8) function=0x00007FF8225D7BE6
- 7) function=0x00007FF823962886
- 6) function=0x00007FF82395227A
- 5) function=0x00007FFFD8EF72E0
- 4) function=0x00007FFFD903CE99
- 3) function=0x00007FFFDA549523
- 2) function=0x00007FF82566CAB0
- 1) function=0x00007FF8284B8364
- Call Stack: ["JobSystem_Worker_0" [11912]]
- 8) function=0x00007FF828606164
- 7) function=0x00007FF825833ACF
- 6) function=0x00007FFFDA864AC0
- 5) function=0x00007FFFDA549523
- 4) function=0x00007FF82566CAB0
- 3) function=0x00007FF8284B8364
- 2) function=0x00007FF8285C70D1
- 1) function=0x00007FF8285C70D1
- Call Stack: ["JobSystem_Worker_6" [6652]]
- 8) function=0x00007FF828606164
- 7) function=0x00007FF825833ACF
- 6) function=0x00007FFFDA864AC0
- 5) function=0x00007FFFDA549523
- 4) function=0x00007FF82566CAB0
- 3) function=0x00007FF8284B8364
- 2) function=0x00007FF8285C70D1
- 1) function=0x00007FF8285C70D1
- Call Stack: ["GFxMeshCacheReset" [6528]]
- 8) function=0x00007FF828606164
- 7) function=0x00007FF825833ACF
- 6) function=0x00007FFFDA4D9939
- 5) function=0x00007FFFDA549523
- 4) function=0x00007FF82566CAB0
- 3) function=0x00007FF8284B8364
- 2) function=0x00007FF8285C70D1
- 1) function=0x00007FF8285C70D1
- Call Stack: ["JobSystem_Worker_4" [9748]]
- 8) function=0x00007FF828606164
- 7) function=0x00007FF825833ACF
- 6) function=0x00007FFFDA864AC0
- 5) function=0x00007FFFDA549523
- 4) function=0x00007FF82566CAB0
- 3) function=0x00007FF8284B8364
- 2) function=0x00007FF8285C70D1
- 1) function=0x00007FF8285C70D1
- Call Stack: ["JobSystem_Worker_3" [3284]]
- 8) function=0x00007FF828606164
- 7) function=0x00007FF825833ACF
- 6) function=0x00007FFFDA864AC0
- 5) function=0x00007FFFDA549523
- 4) function=0x00007FF82566CAB0
- 3) function=0x00007FF8284B8364
- 2) function=0x00007FF8285C70D1
- 1) function=0x00007FF8285C70D1
- Call Stack: ["JobSystem_Worker_5" [15064]]
- 8) function=0x00007FF828606164
- 7) function=0x00007FF825833ACF
- 6) function=0x00007FFFDA864AC0
- 5) function=0x00007FFFDA549523
- 4) function=0x00007FF82566CAB0
- 3) function=0x00007FF8284B8364
- 2) function=0x00007FF8285C70D1
- 1) function=0x00007FF8285C70D1
- Call Stack: ["Streaming AsyncCallback" [12632]]
- 8) function=0x00007FF828606164
- 7) function=0x00007FF825833ACF
- 6) function=0x00007FFFDA50E98E
- 5) function=0x00007FFFDA549523
- 4) function=0x00007FF82566CAB0
- 3) function=0x00007FF8284B8364
- 2) function=0x00007FF8285C70D1
- 1) function=0x00007FF8285C70D1
- Call Stack: ["JobSystem_Worker_2" [12856]]
- 8) function=0x00007FF828606164
- 7) function=0x00007FF825833ACF
- 6) function=0x00007FFFDA864AC0
- 5) function=0x00007FFFDA549523
- 4) function=0x00007FF82566CAB0
- 3) function=0x00007FF8284B8364
- 2) function=0x00007FF8285C70D1
- 1) function=0x00007FF8285C70D1
- Call Stack: ["JobSystem_Worker_1" [1448]]
- 8) function=0x00007FF828606164
- 7) function=0x00007FF825833ACF
- 6) function=0x00007FFFDA864AC0
- 5) function=0x00007FFFDA549523
- 4) function=0x00007FF82566CAB0
- 3) function=0x00007FF8284B8364
- 2) function=0x00007FF8285C70D1
- 1) function=0x00007FF8285C70D1
- Call Stack: ["JobSystem_Worker_7" [9176]]
- 8) function=0x00007FF828606164
- 7) function=0x00007FF825833ACF
- 6) function=0x00007FFFDA864AC0
- 5) function=0x00007FFFDA549523
- 4) function=0x00007FF82566CAB0
- 3) function=0x00007FF8284B8364
- 2) function=0x00007FF8285C70D1
- 1) function=0x00007FF8285C70D1
- Call Stack: ["ServiceNetwork" [13228]]
- 8) function=0x00007FF828606764
- 7) function=0x00007FF825847B47
- 6) function=0x00007FFFDA8B3CD5
- 5) function=0x00007FFFDA549523
- 4) function=0x00007FF82566CAB0
- 3) function=0x00007FF8284B8364
- 2) function=0x00007FF8285C70D1
- 1) function=0x00007FF8285C70D1
- Call Stack: ["NetAddressSolver" [12700]]
- 10) function=0x00007FF828609854
- 9) function=0x00007FF8285CCFB5
- 8) function=0x00007FF8258688D8
- 7) function=0x00007FFFD7DB6F57
- 6) function=0x00007FFFD7CC2044
- 5) function=0x00007FFFDA549523
- 4) function=0x00007FF82566CAB0
- 3) function=0x00007FF8284B8364
- 2) function=0x00007FF8285C70D1
- 1) function=0x00007FF8285C70D1
- Call Stack: ["UserAnalytics" [14188]]
- 9) function=0x00007FF828609854
- 8) function=0x00007FF8285CCFB5
- 7) function=0x00007FF8258688D8
- 6) function=0x00007FFFFF6AA601
- 5) function=0x00007FFFDA549523
- 4) function=0x00007FF82566CAB0
- 3) function=0x00007FF8284B8364
- 2) function=0x00007FF8285C70D1
- 1) function=0x00007FF8285C70D1
- Call Stack: ["InputWorker" [8856]]
- 8) function=0x00007FF828606764
- 7) function=0x00007FF825847B47
- 6) function=0x00007FFFF7EE131F
- 5) function=0x00007FFFDA549523
- 4) function=0x00007FF82566CAB0
- 3) function=0x00007FF8284B8364
- 2) function=0x00007FF8285C70D1
- 1) function=0x00007FF8285C70D1
- Call Stack: ["ZLibCompressor" [11348]]
- 8) function=0x00007FF828606164
- 7) function=0x00007FF825833ACF
- 6) function=0x00007FFFD9F99593
- 5) function=0x00007FFFDA549523
- 4) function=0x00007FF82566CAB0
- 3) function=0x00007FF8284B8364
- 2) function=0x00007FF8285C70D1
- 1) function=0x00007FF8285C70D1
- Call Stack: ["PhysicsWorkerThread_0" [9972]]
- 8) function=0x00007FF828606164
- 7) function=0x00007FF825833ACF
- 6) function=0x00007FFFE8653397
- 5) function=0x00007FFFDA549523
- 4) function=0x00007FF82566CAB0
- 3) function=0x00007FF8284B8364
- 2) function=0x00007FF8285C70D1
- 1) function=0x00007FF8285C70D1
- Call Stack: ["Network" [12352]]
- 10) function=0x00007FF828606164
- 9) function=0x00007FF825833ACF
- 8) function=0x00007FFFD7DBBA7D
- 7) function=0x00007FFFD7DBAFD9
- 6) function=0x00007FFFD7DB6C2E
- 5) function=0x00007FFFDA549523
- 4) function=0x00007FF82566CAB0
- 3) function=0x00007FF8284B8364
- 2) function=0x00007FF8285C70D1
- 1) function=0x00007FF8285C70D1
- Call Stack: ["Physics" [11592]]
- 8) function=0x00007FF828606164
- 7) function=0x00007FF825833ACF
- 6) function=0x00007FFFDA69B99E
- 5) function=0x00007FFFDA549523
- 4) function=0x00007FF82566CAB0
- 3) function=0x00007FF8284B8364
- 2) function=0x00007FF8285C70D1
- 1) function=0x00007FF8285C70D1
- Call Stack: ["RenderLoadingThread" [4224]]
- 9) function=0x00007FF828606764
- 8) function=0x00007FF825847B47
- 7) function=0x00007FFFD906B6FE
- 6) function=0x00007FFFD9040398
- 5) function=0x00007FFFDA549523
- 4) function=0x00007FF82566CAB0
- 3) function=0x00007FF8284B8364
- 2) function=0x00007FF8285C70D1
- 1) function=0x00007FF8285C70D1
- Call Stack: ["MainAudioThread" [8216]]
- 9) function=0x00007FF828606764
- 8) function=0x00007FF825847B47
- 7) function=0x00007FF803DDDEE7
- 6) function=0x00007FF803DF89CA
- 5) function=0x00007FFFDA549523
- 4) function=0x00007FF82566CAB0
- 3) function=0x00007FF8284B8364
- 2) function=0x00007FF8285C70D1
- 1) function=0x00007FF8285C70D1
- Call Stack: ["CaptureCrashScreenShot" [13104]]
- 9) function=0x00007FF828609854
- 8) function=0x00007FF8285CCFB5
- 7) function=0x00007FF8258688D8
- 6) function=0x00007FFFDA5E0FCA
- 5) function=0x00007FFFDA549523
- 4) function=0x00007FF82566CAB0
- 3) function=0x00007FF8284B8364
- 2) function=0x00007FF8285C70D1
- 1) function=0x00007FF8285C70D1
- <09:45:46> Saved dump file to 'error.dmp'
- Attempting to create error screenshot "error.jpg"
- <09:45:46>
- <09:45:46> Screenshot: error.jpg
- <09:45:46> [Warning] Unknown command: goto
- <09:45:46>
- <09:45:46> Drawcalls: 2
- <09:45:46> FPS: 6573.0 (60.6 ms)
- <09:45:46> Tris: 0,004
- <09:45:46> CGF streaming: Loaded:1 InProg:0 All:186 Act:1 MemUsed:0.00 MemReq:0.00 PoolSize:128
- <09:45:46> TexStreaming: MemUsed:0.00MB(0%%) PoolSize:640.00MB Trghput:256.00KB/s
- <09:45:46> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
- <09:45:46>
- <09:45:46> sys_spec = 2
- <09:45:46>
- <09:45:46>
- Successfully created screenshot.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement