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config.yml

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Jul 5th, 2020
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  1. general:
  2. #sets debug mode on or off. Turn off if you do not want to see as much info on in the server console or log files
  3. debugMode: false
  4. #relays the new BlockExplodeEvent to the old EntityExplodeEvent for protection plugins, which don't support this feature
  5. relayExplosionEvent: false
  6. #size of the box of the claim cannon command
  7. claimEdgeLength: 60
  8.  
  9.  
  10. cannonLimits:
  11. #limits regarding how many cannons a player can build. set to false if you dont need it
  12. useLimits: true
  13. buildLimitA: 6
  14. buildLimitB: 6
  15.  
  16.  
  17. keepProjectileAlive:
  18. #projectile will only be updated by minecraft if a player is close to it. Enable this to keep them alive forever
  19. enabled: true
  20. #teleports the projectile to the expected location when the difference is too big
  21. teleportProjectile: 5.0
  22.  
  23.  
  24. tools:
  25. #the item a player needs to be holding to adjust the aim of a cannon. Default is air.
  26. #minimum is id:data. Named items id:data:displayName:lore1:lore2:....
  27. ajust: 'minecraft:air'
  28. #the item used to autoaim a cannon. Default is clock
  29. #minimum is id:data. Named items id:data:displayName:lore1:lore2:....
  30. autoaim: 'minecraft:clock'
  31. #the item used to fire a cannon. Default is flint and steel. Not every cannon needs a FiringItem.
  32. #a data value of -1 means that every durability is accepted for flint and steel
  33. #minimum is id:data. Named items id:data:displayName:lore1:lore2:....
  34. firing: 'minecraft:flint_and_steel'
  35. #required for cleaning a cannon after firing and pushing a projectile against the gunpowder
  36. #minimum is id:data. Named items id:data:displayName:lore1:lore2:....
  37. ramrod: 'minecraft:wooden_hoe'
  38. #item used to rotate a cannon 90 degrees. Not implemented yet
  39. #minimum is id:data. Named items id:data:displayName:lore1:lore2:....
  40. rotatingItem: 'minecraft:rail'
  41. #item to measure the cannon temperature. Default is a gold nugget
  42. #minimum is id:data. Named items id:data:displayName:lore1:lore2:....
  43. thermometer: 'minecraft:gold_nugget'
  44.  
  45.  
  46. #fake blocks/sound that are send to the player, to make effects visible at large distance
  47. imitatedEffects:
  48. #is the player closer than this distance, there will be no fake block
  49. minimumBlockDistance: 80
  50. #if the player is above this distance, there will be no fake block
  51. maximumBlockDistance: 200
  52. #if the player is above this distance, there will be no sound
  53. maximumSoundDistance: 200
  54. #how loud the sound effects will be (possible values: 0.0-1.0)
  55. maximumSoundVolume: 0.8
  56.  
  57. explosion:
  58. #are imitated blocks enabled
  59. enabled: true
  60. #size of the impact imitated explosion
  61. sphereSize: 5
  62. #material of the imitated explosion (default is a active minecraft:glowstone)
  63. material: 'minecraft:glowstone'
  64. #how long the effect will be displayed [s]
  65. time: 3
  66.  
  67. #firing effect if the player is far away and display the aiming angle of the cannon
  68. aiming:
  69. #set to true to show a line of blocks while aiming
  70. enabled: true
  71. #how long the aiming vector will be. Longer means it is easier to see where you are aiming
  72. length: 5
  73. #this block will used to display the angle
  74. block: 'minecraft:glass'
  75. #how long the effect will be displayed [s]
  76. time: 0.5
  77.  
  78. firing:
  79. #will show fake blocks for players which are far away
  80. enabled: true
  81. #firing will show fire blocks if the player is far away
  82. fireBlock: 'minecraft:glowstone'
  83. #firing will show smoke blocks if the player is far away
  84. smokeBlock: 'minecraft:cobweb'
  85. #how long the effect will be displayed [s]
  86. time: 2
  87.  
  88. predictor:
  89. #shows the impact of the projectile for a loaded cannon
  90. enabled: true
  91. #how many iterations until the projectile hits the surface
  92. maxIterations: 500
  93. #the predictor will work for this distance (muzzle to impact)
  94. maxDistance: 200.0
  95. #fake block which shows the impact location
  96. material: 'minecraft:glowstone'
  97. #how long the effect will be displayed [s]
  98. time: 0.5
  99.  
  100. #enter here the blocks which require the superbreaker ability to destroy.
  101. #e.g. if you enter here the enchantment table it requires a projectile with superbreaker to be destroyed.
  102. #else it can be destroyed by normal explosions
  103. #https://www.digminecraft.com/lists/item_id_list_pc.php
  104. superbreakerBlocks:
  105. #water
  106. - 'minecraft:water'
  107. #lava
  108. - 'minecraft:lava'
  109. #obsidian
  110. - 'minecraft:obsidian'
  111. #enchantmenttable
  112. - 'minecraft:enchanting_table'
  113. #enderchest
  114. - 'minecraft:ender_chest'
  115. #anvil
  116. - 'minecraft:anvil'
  117. #blocks which can't be destroyed by penetration of the projectile.
  118. #normal minecraft explosions are not affected by this option.
  119.  
  120.  
  121. unbreakableBlocks:
  122. # bedrock
  123. #https://www.digminecraft.com/lists/item_id_list_pc.php
  124. - 'minecraft:bedrock'
  125.  
  126.  
  127. #some items will consumed when used as projectile (e.g. a egg will be thrown) and the event has to be canceled, else the item can't be used as projectile
  128. #you can also enter here a lever to use it as right click trigger not as redstone trigger.
  129. #https://www.digminecraft.com/lists/item_id_list_pc.php
  130. cancelEventForLoadingItem:
  131. #EGG
  132. - 'minecraft:coal_block'
  133.  
  134. database:
  135. #database implementation. Default is SQLite, can be changed to MySql if you change the driver.
  136. username: bukkit
  137. password: walrus
  138. isolation: SERIALIZABLE
  139. driver: org.sqlite.JDBC
  140. url: jdbc:sqlite:{DIR}{NAME}.db
  141. #mysql example
  142. #username: {USERNAME}
  143. #password: {PASSWORD}
  144. #isolation: SERIALIZABLE
  145. #driver: com.mysql.jdbc.Driver
  146. #url: jdbc:mysql://{IP}:{PORT}/{DATABASENAME}
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