Advertisement
Guest User

Untitled

a guest
Apr 17th, 2018
144
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 18.15 KB | None | 0 0
  1. # All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
  2.  
  3. # All map templates are defined in the templates directory
  4. # To use the HDMap very-low-res (2 ppb) map templates as world defaults, set value to vlowres
  5. # The definitions of these templates are in normal-vlowres.txt, nether-vlowres.txt, and the_end-vlowres.txt
  6. # To use the HDMap low-res (4 ppb) map templates as world defaults, set value to lowres
  7. # The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and the_end-lowres.txt
  8. # To use the HDMap hi-res (16 ppb) map templates (these can take a VERY long time for initial fullrender), set value to hires
  9. # The definitions of these templates are in normal-hires.txt, nether-hires.txt, and the_end-hires.txt
  10. # To use the HDMap low-res (4 ppb) map templates, with support for boosting resolution selectively to hi-res (16 ppb), set value to low_boost_hi
  11. # The definitions of these templates are in normal-low_boost_hi.txt, nether-low_boost_hi.txt, and the_end-low_boost_hi.txt
  12. # To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to vhi-res (32 ppb), set value to hi_boost_vhi
  13. # The definitions of these templates are in normal-hi_boost_vhi.txt, nether-hi_boost_vhi.txt, and the_end-hi_boost_vhi.txt
  14. # To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to xhi-res (64 ppb), set value to hi_boost_xhi
  15. # The definitions of these templates are in normal-hi_boost_xhi.txt, nether-hi_boost_xhi.txt, and the_end-hi_boost_xhi.txt
  16. deftemplatesuffix: lowres
  17.  
  18. components:
  19. - class: org.dynmap.ClientConfigurationComponent
  20.  
  21. - class: org.dynmap.InternalClientUpdateComponent
  22. sendhealth: false
  23. sendposition: true
  24. allowwebchat: false
  25. webchat-interval: 5
  26. hidewebchatip: false
  27. trustclientname: false
  28. includehiddenplayers: false
  29. # (optional) if true, color codes in player display names are used
  30. use-name-colors: false
  31. # (optional) if true, player login IDs will be used for web chat when their IPs match
  32. use-player-login-ip: true
  33. # (optional) if use-player-login-ip is true, setting this to true will cause chat messages not matching a known player IP to be ignored
  34. require-player-login-ip: false
  35. # (optional) block player login IDs that are banned from chatting
  36. block-banned-player-chat: true
  37. # Require login for web-to-server chat (requires login-enabled: true)
  38. webchat-requires-login: false
  39. # If set to true, users must have dynmap.webchat permission in order to chat
  40. webchat-permissions: false
  41. # Limit length of single chat messages
  42. chatlengthlimit: 256
  43. # # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
  44. # hideifshadow: 4
  45. # # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
  46. # hideifundercover: 14
  47. # # (Optional) if true, players that are crouching/sneaking will be hidden
  48. hideifsneaking: false
  49. # If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
  50. protected-player-info: false
  51. # If true, hide players with invisibility potion effects active
  52. hide-if-invisiblity-potion: true
  53. # If true, player names are not shown on map, chat, list
  54. hidenames: false
  55. #- class: org.dynmap.JsonFileClientUpdateComponent
  56. # writeinterval: 1
  57. # sendhealth: true
  58. # sendposition: true
  59. # allowwebchat: true
  60. # webchat-interval: 5
  61. # hidewebchatip: false
  62. # includehiddenplayers: false
  63. # use-name-colors: false
  64. # use-player-login-ip: false
  65. # require-player-login-ip: false
  66. # block-banned-player-chat: true
  67. # hideifshadow: 0
  68. # hideifundercover: 0
  69. # hideifsneaking: false
  70. # # Require login for web-to-server chat (requires login-enabled: true)
  71. # webchat-requires-login: false
  72. # # If set to true, users must have dynmap.webchat permission in order to chat
  73. # webchat-permissions: false
  74. # # Limit length of single chat messages
  75. # chatlengthlimit: 256
  76. # hide-if-invisiblity-potion: true
  77. # hidenames: false
  78.  
  79. - class: org.dynmap.SimpleWebChatComponent
  80. allowchat: false
  81. # If true, web UI users can supply name for chat using 'playername' URL parameter. 'trustclientname' must also be set true.
  82. allowurlname: false
  83.  
  84. # Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins
  85. - class: org.dynmap.MarkersComponent
  86. type: markers
  87. showlabel: false
  88. enablesigns: true
  89. # (optional) add spawn point markers to standard marker layer
  90. showspawn: true
  91. spawnicon: world
  92. spawnlabel: "Spawn"
  93. # (optional) layer for showing offline player's positions (for 'maxofflinetime' minutes after logoff)
  94. showofflineplayers: false
  95. offlinelabel: "Offline"
  96. offlineicon: offlineuser
  97. offlinehidebydefault: true
  98. offlineminzoom: 0
  99. maxofflinetime: 30
  100. # (optional) layer for showing player's spawn beds
  101. showspawnbeds: false
  102. spawnbedlabel: "Spawn Beds"
  103. spawnbedicon: bed
  104. spawnbedhidebydefault: true
  105. spawnbedminzoom: 0
  106. spawnbedformat: "%name%'s bed"
  107.  
  108. - class: org.dynmap.ClientComponent
  109. type: chat
  110. allowurlname: false
  111. - class: org.dynmap.ClientComponent
  112. type: chatballoon
  113. focuschatballoons: false
  114. - class: org.dynmap.ClientComponent
  115. type: chatbox
  116. showplayerfaces: true
  117. messagettl: 5
  118. # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
  119. #scrollback: 100
  120. # Optiona; set maximum number of lines visible for chatbox
  121. #visiblelines: 10
  122. # Optional: send push button
  123. sendbutton: false
  124. - class: org.dynmap.ClientComponent
  125. type: playermarkers
  126. showplayerfaces: true
  127. showplayerhealth: false
  128. # If true, show player body too (only valid if showplayerfaces=true
  129. showplayerbody: false
  130. # Option to make player faces small - don't use with showplayerhealth
  131. smallplayerfaces: true
  132. # Optional - make player faces layer hidden by default
  133. hidebydefault: false
  134. # Optional - ordering priority in layer menu (low goes before high - default is 0)
  135. layerprio: 0
  136. # Optional - label for player marker layer (default is 'Players')
  137. label: "Players"
  138.  
  139. #- class: org.dynmap.ClientComponent
  140. # type: digitalclock
  141. - class: org.dynmap.ClientComponent
  142. type: link
  143.  
  144. - class: org.dynmap.ClientComponent
  145. type: timeofdayclock
  146. showdigitalclock: true
  147. showweather: true
  148. # Mouse pointer world coordinate display
  149. - class: org.dynmap.ClientComponent
  150. type: coord
  151. label: "Location"
  152. hidey: true
  153. show-mcr: true
  154.  
  155. # Note: more than one logo component can be defined
  156. #- class: org.dynmap.ClientComponent
  157. # type: logo
  158. # text: "Dynmap"
  159. # #logourl: "images/block_surface.png"
  160. # linkurl: "http://forums.bukkit.org/threads/dynmap.489/"
  161. # # Valid positions: top-left, top-right, bottom-left, bottom-right
  162. # position: bottom-right
  163.  
  164. #- class: org.dynmap.ClientComponent
  165. # type: inactive
  166. # timeout: 1800 # in seconds (1800 seconds = 30 minutes)
  167. # redirecturl: inactive.html
  168. # #showmessage: 'You were inactive for too long.'
  169.  
  170. #- class: org.dynmap.TestComponent
  171. # stuff: "This is some configuration-value"
  172.  
  173. # Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
  174. display-whitelist: false
  175.  
  176. # How often a tile gets rendered (in seconds).
  177. renderinterval: 1
  178.  
  179. # How many tiles on update queue before accelerate render interval
  180. renderacceleratethreshold: 60
  181.  
  182. # How often to render tiles when backlog is above renderacceleratethreshold
  183. renderaccelerateinterval: 0.2
  184.  
  185. # How many update tiles to work on at once (if not defined, default is 1/2 the number of cores)
  186. tiles-rendered-at-once: 1
  187.  
  188. # If true, use normal priority threads for rendering (versus low priority) - this can keep rendering
  189. # from starving on busy Windows boxes (Linux JVMs pretty much ignore thread priority), but may result
  190. # in more competition for CPU resources with other processes
  191. usenormalthreadpriority: true
  192.  
  193. # Save and restore pending tile renders - prevents their loss on server shutdown or /reload
  194. saverestorepending: true
  195.  
  196. # Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
  197. zoomoutperiod: 30
  198.  
  199. # Control whether zoom out tiles are validated on startup (can be needed if zoomout processing is interrupted, but can be expensive on large maps)
  200. initial-zoomout-validate: true
  201.  
  202. # Default delay on processing of updated tiles, in seconds. This can reduce potentially expensive re-rendering
  203. # of frequently updated tiles (such as due to machines, pistons, quarries or other automation). Values can
  204. # also be set on individual worlds and individual maps.
  205. tileupdatedelay: 30
  206.  
  207. # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
  208. enabletilehash: true
  209.  
  210. # Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
  211. hideores: true
  212.  
  213. # Optional - enabled BetterGrass style rendering of grass and snow block sides
  214. #better-grass: true
  215.  
  216. # Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
  217. smooth-lighting: true
  218.  
  219. # Optional - render specific block IDs using the texures and models of another block ID: can be used to hide/disguise specific
  220. # blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
  221. block-id-alias:
  222. # "14": 1
  223. # "15": 1
  224. # "16": 1
  225.  
  226. # Default image format for HDMaps (png, jpg, jpg-q75, jpg-q80, jpg-q85, jpg-q90, jpg-q95, jpg-q100)
  227. # Has no effect on maps with explicit format settings
  228. image-format: png
  229.  
  230. # use-generated-textures: if true, use generated textures (same as client); false is static water/lava textures
  231. # correct-water-lighting: if true, use corrected water lighting (same as client); false is legacy water (darker)
  232. # transparent-leaves: if true, leaves are transparent (lighting-wise): false is needed for some Spout versions that break lighting on leaf blocks
  233. use-generated-textures: true
  234. correct-water-lighting: true
  235. transparent-leaves: true
  236.  
  237. # ctm-support: if true, Connected Texture Mod (CTM) in texture packs is enabled (default)
  238. ctm-support: true
  239. # custom-colors-support: if true, Custom Colors in texture packs is enabled (default)
  240. custom-colors-support: true
  241.  
  242. # Control loading of player faces (if set to false, skins are never fetched)
  243. #fetchskins: false
  244.  
  245. # Control updating of player faces, once loaded (if faces are being managed by other apps or manually)
  246. refreshskins: true
  247.  
  248. # Customize URL used for fetching player skins (%player% is macro for name)
  249. skin-url: "http://s3.amazonaws.com/MinecraftSkins/%player%.png"
  250.  
  251. # Control behavior for new (1.0+) compass orientation (sunrise moved 90 degrees: east is now what used to be south)
  252. # default is 'newrose' (preserve pre-1.0 maps, rotate rose)
  253. # 'newnorth' is used to rotate maps and rose (requires fullrender of any HDMap map - same as 'newrose' for FlatMap or KzedMap)
  254. compass-mode: newnorth
  255.  
  256. render-triggers:
  257. #- playermove
  258. #- playerjoin
  259. - blockplaced
  260. - blockbreak
  261. - leavesdecay
  262. - blockburn
  263. - chunkgenerated
  264. - blockformed
  265. - blockfaded
  266. - blockspread
  267. - pistonmoved
  268. - explosion
  269. #- blockfromto
  270. #- blockphysics
  271. - structuregrow
  272. - blockgrow
  273. #- blockredstone
  274.  
  275. # Title for the web page - if not specified, defaults to the server's name (unless it is the default of 'Unknown Server')
  276. #webpage-title: "x"
  277.  
  278. # The path where the tile-files are placed.
  279. tilespath: web/tiles
  280.  
  281. # The path where the web-files are located.
  282. webpath: web
  283.  
  284. # The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
  285. # If not set, uses same setting as server in server.properties (or 0.0.0.0 if not specified)
  286. webserver-bindaddress: 125.----------
  287.  
  288. # The TCP-port the webserver will listen on.
  289. webserver-port: 8123
  290.  
  291. # Maximum concurrent session on internal web server - limits resources used in Bukkit server
  292. max-sessions: 30
  293.  
  294. # Disables Webserver portion of Dynmap (Advanced users only)
  295. disable-webserver: false
  296.  
  297. # Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
  298. allow-symlinks: true
  299.  
  300. # Enable login support
  301. login-enabled: false
  302. # Require login to access website (requires login-enabled: true)
  303. login-required: false
  304.  
  305. # Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
  306. timesliceinterval: 0.0
  307.  
  308. # Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
  309. maxchunkspertick: 150
  310.  
  311. # Progress report interval for fullrender/radiusrender, in tiles. Must be 100 or greater
  312. progressloginterval: 100
  313.  
  314. # Parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender
  315. # Note: setting this will result in much more intensive CPU use, some additional memory use. Caution should be used when
  316. # setting this to equal or exceed the number of physical cores on the system.
  317. parallelrendercnt: 4
  318.  
  319. # Interval the browser should poll for updates.
  320. updaterate: 2000
  321.  
  322. # If nonzero, server will pause fullrender/radiusrender processing when 'fullrenderplayerlimit' or more users are logged in
  323. fullrenderplayerlimit: 0
  324. # If nonzero, server will pause update render processing when 'updateplayerlimit' or more users are logged in
  325. updateplayerlimit: 20
  326. # Target limit on server thread use - msec per tick
  327. per-tick-time-limit: 50
  328. # If TPS of server is below this setting, update renders processing is paused
  329. update-min-tps: 18.0
  330. # If TPS of server is below this setting, full/radius renders processing is paused
  331. fullrender-min-tps: 18.0
  332. # If TPS of server is below this setting, zoom out processing is paused
  333. zoomout-min-tps: 18.0
  334.  
  335. showplayerfacesinmenu: true
  336.  
  337. # Control whether players that are hidden or not on current map are grayed out (true=yes)
  338. grayplayerswhenhidden: true
  339.  
  340. # Use player permissions to order player list: first to last, players are ordered by first permission listed that they have
  341. # That is, anyone with first listed permission goes before anyone with second, etc, with users with none of the nodes going last
  342. player-sort-permission-nodes:
  343. - bukkit.command.op
  344.  
  345. # Set sidebaropened: 'true' to pin menu sidebar opened permanently, 'pinned' to default the sidebar to pinned, but allow it to unpin
  346. sidebaropened: true
  347.  
  348. # Customized HTTP response headers - add 'id: value' pairs to all HTTP response headers (internal web server only)
  349. #http-response-headers:
  350. # Access-Control-Allow-Origin: "my-domain.com"
  351. # X-Custom-Header-Of-Mine: "MyHeaderValue"
  352.  
  353. # Trusted proxies for web server - which proxy addresses are trusted to supply valid X-Forwarded-For fields
  354. trusted-proxies:
  355. - "127.0.0.1"
  356. - "0:0:0:0:0:0:0:1"
  357.  
  358. # Join/quit message format for web chat: set to "" to disable notice on web UI
  359. joinmessage: "%playername% joined"
  360. quitmessage: "%playername% quit"
  361.  
  362. spammessage: "You may only chat once every %interval% seconds."
  363. # format for messages from web: %playername% substitutes sender ID (typically IP), %message% includes text
  364. webmsgformat: "&color;2[WEB] %playername%: &color;f%message%"
  365.  
  366. # Control whether layer control is presented on the UI (default is true)
  367. showlayercontrol: true
  368.  
  369. # Enable checking for banned IPs via banned-ips.txt (internal web server only)
  370. check-banned-ips: true
  371.  
  372. # Default selection when map page is loaded
  373. defaultzoom: 0
  374. defaultworld: world
  375. defaultmap: surface
  376. # (optional) Zoom level and map to switch to when following a player, if possible
  377. #followzoom: 3
  378. #followmap: surface
  379.  
  380. # If true, make persistent record of IP addresses used by player logins, to support web IP to player matching
  381. persist-ids-by-ip: true
  382.  
  383. # If true, map text to cyrillic
  384. cyrillic-support: false
  385.  
  386. # Messages to customize
  387. msg:
  388. maptypes: "Map Types"
  389. players: "Players"
  390. chatrequireslogin: "Chat Requires Login"
  391. chatnotallowed: "You are not permitted to send chat messages"
  392. hiddennamejoin: "Player joined"
  393. hiddennamequit: "Player quit"
  394.  
  395. # URL for client configuration (only need to be tailored for proxies or other non-standard configurations)
  396. url:
  397. # configuration URL
  398. #configuration: "up/configuration"
  399. # update URL
  400. #update: "up/world/{world}/{timestamp}"
  401. # sendmessage URL
  402. #sendmessage: "up/sendmessage"
  403. # login URL
  404. #login: "up/login"
  405. # register URL
  406. #register: "up/register"
  407. # tiles base URL
  408. #tiles: "tiles/"
  409. # markers base URL
  410. #markers: "tiles/"
  411.  
  412. # Spout support controls
  413. spout:
  414. # If false, ignore spout even if detected
  415. enabled: true
  416. # If true, previously loaded textures will be assumed to still be valid (faster startup, but
  417. # can result in stale textures if originals are updated - delete files in texturepacks/standard/spoout
  418. # to clean cached textures and force reload on next startup)
  419. use-existing-textures: true
  420.  
  421. # Customization commands - allows scripts to be run before/after certain events
  422. custom-commands:
  423. image-updates:
  424. # Command run just before any image file is written or updated: run with single parameter with fully qualified file name
  425. preupdatecommand: ""
  426. # Command run just after any image file is written or updated: run with single parameter with fully qualified file name
  427. postupdatecommand: ""
  428.  
  429. # Snapshot cache size, in chunks
  430. snapshotcachesize: 500
  431. # Snapshot cache uses soft references (true), else weak references (false)
  432. soft-ref-cache: true
  433.  
  434. # Set to true to enable verbose startup messages - can help with debugging map configuration problems
  435. # Set to false for a much quieter startup log
  436. verbose: false
  437.  
  438. # Enables debugging.
  439. #debuggers:
  440. # - class: org.dynmap.debug.LogDebugger
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement