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- Shader "Unlit/Fast Outline"
- {
- Properties
- {
- _OutlineColor ("Outline Color", Color) = (0,1,0,1)
- _OutlineWidth ("Outline Width", Range (0, 10)) = 0.5
- }
- SubShader
- {
- Tags
- {
- "RenderType" = "Opaque"
- "RenderPipeline" = "UniversalPipeline"
- }
- ZWrite Off
- Cull Off
- ZTest LEqual
- Blend SrcAlpha OneMinusSrcAlpha
- HLSLINCLUDE
- #pragma fragment frag
- #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
- CBUFFER_START(UnityPerMaterial)
- half4 _OutlineColor;
- half _OutlineWidth;
- CBUFFER_END
- struct Attributes
- {
- float4 positionOS : POSITION;
- half3 normalOS : NORMAL;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- };
- struct Varyings
- {
- float4 positionHCS : SV_POSITION;
- UNITY_VERTEX_OUTPUT_STEREO
- };
- half4 frag(Varyings IN) : SV_Target
- {
- return _OutlineColor;
- }
- ENDHLSL
- Pass
- {
- Name "NORMAL VECTOR (CLIP SPACE)"
- HLSLPROGRAM
- #pragma vertex vert
- Varyings vert(Attributes IN)
- {
- Varyings OUT;
- UNITY_SETUP_INSTANCE_ID(IN);
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
- half width = _OutlineWidth;
- OUT.positionHCS = TransformObjectToHClip(IN.positionOS.xyz);
- float3 normalHCS = mul((float3x3)UNITY_MATRIX_VP, mul((float3x3)UNITY_MATRIX_M, IN.normalOS));
- OUT.positionHCS.xy += normalize(normalHCS.xy) / _ScreenParams.xy * OUT.positionHCS.w * width * 2;
- return OUT;
- }
- ENDHLSL
- }
- }
- }
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