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- if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility by WaverlyCole");InternalData = {}InternalData.RealOwner = owner;InternalData.Version = "v1.0.0"
- do
- script.Parent = InternalData.RealOwner.Character
- local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
- local function createObject (connections, index)
- local proxy = newproxy (true);local meta = getmetatable (proxy);
- local runbind = function (self, i, ...) connections[i]:Fire (...); end;
- while (#connections > 0) do connections [table.remove (connections, 1)] = Instance.new ('BindableEvent');end;
- meta.__index = function (self, i)
- if (i == 'TriggerEvent') then return runbind end;
- return connections[i] and connections[i].Event or index[i];
- end;
- meta.__newindex = index;meta.__metatable = false;return proxy
- end;
- local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
- local UserInputService = createObject({"InputBegan","InputEnded"},{})
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= InternalData.RealOwner.Name then return end
- if Input.MouseEvent then
- Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
- end
- Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner;
- local Event = script:WaitForChild("UserInput");
- local UserInputService = game:GetService("UserInputService");
- local Mouse = Player:GetMouse();
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/60) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit = Mouse.Hit;Target = Mouse.Target;
- Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],InternalData.RealOwner.Character)
- end
- InternalData.RealInstance = Instance;Instance = setmetatable({},{
- __index = function (self,Index)
- if Index:lower() == 'new' then
- return function (Type, Parent)
- local Real = InternalData.RealInstance.new(Type,Parent)
- if not Type then return end
- if Type == "BillboardGui" then
- return setmetatable({},{
- __index = function (self,Index)
- return Real[Index]
- end;
- __newindex = function (self,Index,Value)
- if Index:lower() == "playertohidefrom" then
- if Value.Name == owner.Name then Real[Index] = InternalData.RealOwner else Real[Index] = Value end
- else
- Real[Index] = Value
- end
- end;
- __tostring = function(self) return tostring(Real) end;
- })
- end
- return Real
- end
- end
- return InternalData.RealInstance[Index]
- end;
- __tostring = function(self) return tostring(InternalData.RealInstance) end;
- });
- InternalData.RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)return InternalData["Mouse"] end
- end
- return function (self,...)return RealPlayer[Index](RealPlayer,...) end
- elseif Index == "FakePlayer" then
- return true
- end
- return RealPlayer[Index]
- end;
- __tostring = function(self) return tostring(RealPlayer) end
- })
- end
- end
- if InternalData.RealGame[Index] then
- local Type = type(InternalData.RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- local FakeServices = {
- ["players"] = function()
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = InternalData.RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...)end
- else
- if Index2:lower() == "localplayer" then return Sandbox(InternalData.RealOwner) end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
- })
- end;
- ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
- ["userinputservice"] = function() return InternalData["UserInputService"] end;
- ["runservice"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = InternalData.RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...) end
- else
- local RunServices = {
- ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
- ["renderstepped"] = function() return RealService["Stepped"] end
- }
- if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
- })
- end
- }
- if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
- return InternalData.RealGame:GetService(Service)
- end
- end
- return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
- else
- if game:GetService(Index) then return game:GetService(Index) end
- return InternalData.RealGame[Index]
- end
- end
- return nil
- end;
- __tostring = function(self) return tostring(InternalData.game) end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
- local plr = game.Players.danielplayer01000
- local chr = plr.Character
- local running = false
- function new(classname)
- return Instance.new(classname)
- end
- chr:WaitForChild("Right Leg")
- local pistol = {gun={}}
- pistol.gun.Handle = new("Part", chr)
- pistol.gun.Handle.Size = Vector3.new(0.2, 0.8, 0.8)
- pistol.gun.Mesh = new("SpecialMesh")
- pistol.gun.Mesh.MeshType = Enum.MeshType.FileMesh
- pistol.gun.Mesh.MeshId = "http://www.roblox.com/asset/?id=72012879"
- pistol.gun.Mesh.TextureId = "http://www.roblox.com/asset/?id=72012859"
- pistol.gun.Mesh.Scale = Vector3.new(1.25,1.25,1.25)
- pistol.gun.Mesh.Parent = pistol.gun.Handle
- pistol.gun.Handle.CanCollide = false
- pistol.gun.Handle.Anchored = true
- pistol.gun.Handle.Parent = workspace
- pistol.gun.Sound = new("Sound")
- pistol.gun.Sound.SoundId = "rbxassetid://214504315"
- pistol.gun.Sound.Parent = pistol.gun.Handle
- wait()
- pistol.gun.CFrame = chr["Right Leg"].CFrame
- local w = Instance.new("Weld",chr["Right Leg"])
- w.Part0 = pistol.gun.Handle
- w.Part1 = chr["Right Leg"]
- w.C0 = chr["Right Leg"].CFrame
- w.C1 = CFrame.new(0.6,0.5,0) * CFrame.Angles(math.rad(180),0,0) * chr["Right Leg"].CFrame
- pistol.gun.Handle.Anchored = false
- local il = {chr,pistol.gun.Handle}
- function fire(start,stop)
- pistol.gun.Sound:play()
- local part,pos = game.Workspace:FindPartOnRayWithIgnoreList(Ray.new(start,(stop-start).unit*90),il)
- local bullet = new("Part")
- table.insert(il,bullet)
- bullet.BrickColor = BrickColor.new("Pastel yellow")
- bullet.FormFactor = "Custom"
- bullet.Anchored = true
- bullet.CanCollide = false
- bullet.Size = Vector3.new(0.1, 0.1, (start - pos).magnitude)
- bullet.CFrame = CFrame.new(start, pos) * CFrame.new(0, 0, -(start - pos).magnitude / 2)
- bullet.Parent = game.Workspace
- local bm = new("BlockMesh")
- bm.Scale = Vector3.new(.5,.5,1)
- bm.Parent = bullet
- if part ~= nil then
- if part.Parent:findFirstChild("Humanoid") then
- part.Parent:BreakJoints()
- end
- end
- spawn(function() wait(.07) bullet:Destroy() end)
- end
- game:GetService("UserInputService").InputBegan:connect(function(inp,gpe)
- if not gpe then
- if inp.UserInputType == Enum.UserInputType.Keyboard then
- if inp.KeyCode == Enum.KeyCode.E then
- if running == false then
- running = true
- chr.Humanoid.WalkSpeed = 0
- w.Part1 = chr["Right Arm"]
- w.C0 = chr["Right Arm"].CFrame
- w.C1 = CFrame.new(0,-1.4,-.4) * CFrame.Angles(math.rad(180),0,0) * chr["Right Arm"].CFrame
- local w2 = new("Weld")
- w2.Name = "Right_Weld"
- w2.Parent = chr.HumanoidRootPart
- w2.Part0 = chr.HumanoidRootPart
- w2.Part1 = chr["Right Arm"]
- w2.C1 = CFrame.new(-.5, 2, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(-90))
- wait(1)
- for i = 1,45 do
- if i%3 == 0 then
- fire(pistol.gun.Handle.CFrame.p,(pistol.gun.Handle.CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector*100)
- end
- chr.Torso.CFrame = chr.Torso.CFrame * CFrame.Angles(0,math.rad(8),0)
- wait(.01)
- end
- wait(.5)
- chr.Humanoid.WalkSpeed = 16
- w2:Destroy()
- w.Part1 = chr["Right Leg"]
- w.C0 = chr["Right Leg"].CFrame
- w.C1 = CFrame.new(0.6,0.5,0) * CFrame.Angles(math.rad(180),0,0) * chr["Right Leg"].CFrame
- wait(1)
- running = false
- end
- end
- end
- end
- end)
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