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Cornwallisis

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Apr 10th, 2017
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  1. To Court Death Builder
  2.  
  3. A great era of change has swept the world of Majewl as in the south the vile Wild King has been destroyed and his black host shattered by the forces of man cementing the Holy Kingdom of Averis as the dominate power of the continent! However all is not at peace in the world as the many northern kingdoms, most recently converted to the faith of the New Gods, chafe at the borders, old wounds flaring and an ever-present feeling of dread from the new continental hegemony. In the Kingdom of Halfor even greater uncertainty reigns as King Henry Volrim has fallen ill leaving his beleaguered elder daughter and infant son in the hands of the four councilmen who run the kingdom in his stead.
  4.  
  5. Kingdom of Halfor:
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  7.  
  8. Kingdom of Torgal:

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  10. Dominion of Surtar:
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  13. Asal-Horif Commonwealth:
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  16. Kingdom of Averis:
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  19.  
  20. >Character
  21. [Name]:
  22. [Sex]:
  23. [Age]:
  24. [History]:
  25. [Patron God]:
  26. >Hardin, Father of Steel
  27. God of Steel, Smithing and Honor
  28. >Ar’Shal, The Bloody Sword
  29. God of Battle, Blood and Vengeance
  30. >Cratham, Lord of the Scales
  31. God of Coin, Trading and Luck
  32. >Ijal, Mother of Mercy
  33. Goddess of Healing, Mercy and Death
  34. >Lita, Huntress of the Wastes
  35. Goddess of Hunt, Good and Life
  36. >Moreena, Keeper of the Hearth
  37. Goddess of Hearth, Farming and Love
  38. >The Old Gods
  39. The slain ancestral gods of this land who’s names are lost to legend
  40. >The Wild King
  41. God of Corruption, Darkness and Magic
  42. [Wed]: Y/N
  43. (If Y fill out this part again for Spouse, do not do stats)
  44.  
  45. [Innate]
  46. Body: 1-4
  47. Mind: 1-4
  48. Soul: 1-4
  49.  
  50. [Gain +5 per level on 1d100 and +1 per level on 1d6]
  51.  
  52. [Skills]
  53. Martial: [B] 1-8
  54. Knowledge: [M] 1-8
  55. Charisma: [S] 1-8
  56. Mystic: [S] 1-8
  57. Manners: [M] 1-8
  58. Resolve: [B] 1-8
  59. Deception: [M] 1-8
  60.  
  61. [Give +2 per level on relevant 1d100 and a 1d6 on intrigue rolls]
  62.  
  63. [Family]
  64. Station: 1-10
  65. Station represents you families bloodline and marriages to other families. One represents a family that has only recently been created with a ten being a family that has been around since the creation of the kingdom and holds blood ties to the Royal Family itself.
  66. Influence: 1-10
  67. Influence is the amount of soft power your family holds over the populace and other noble families. One being a weak house with little politic power while a ten would have a finger in almost every pie.
  68. Wealth: 1-10
  69. Pretty simple, how much money can your family throw around. One you are barely staying afloat and a ten being almost as rich as the royal family.
  70. Power: 1-10
  71. Power represents, if needed, how many levies, troops and Knights your family can call to arms in a short amount of time. With a one you can muster a few dozen levies and a couple Knights and a ten granting you an army of levies, professional soldiers and skilled Knights.
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