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- // Chamber Top
- StylePtr<Layers<
- RandomFlicker<Green,Rgb<0,128,0>>,
- BlastFadeoutL<Blue>,
- LockupL<AudioFlicker<Yellow,Blue>,Blinking<Green,Black,85,500>,Int<32768>,Int<32768>,Int<32768>>,
- SimpleClashL<Yellow,100,EFFECT_CLASH,SmoothStep<Int<0>,Int<24000>>>,
- LockupTrL<Pulsing<Red,Yellow,1000>,TrInstant,TrInstant,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrWipeSparkTip<Yellow,500,75>,TrInstant,Pulsing<ColorCycle<Green,25,50,Green,75,400,3000>,Black,2000>>>>(),
- // Chamber Bot
- StylePtr<Layers<
- Pulsing<RandomFlicker<Rgb<0,128,0>,Green>,Black,800>,
- BlastFadeoutL<Blue,400>,
- LockupL<Blinking<Green,Black,85,500>,AudioFlicker<Yellow,Blue>,Int<32768>,Int<32768>,Int<32768>>,
- SimpleClashL<Yellow,100,EFFECT_CLASH,SmoothStep<Int<0>,Int<24000>>>,
- LockupTrL<Pulsing<Red,Yellow,1000>,TrInstant,TrInstant,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrWipeSparkTip<Yellow,500,75>,TrInstant,Pulsing<Black,ColorCycle<Green,25,20,Green,100,3000,3000>,2000>>>>(),
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