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- on any movement:
- trigger:
- set {_y1} to players y axis
- if block below player is air:
- wait 1 second
- if block below player is air:
- set {_y2} to players y axis
- if {_y2} is higher than {_y1}:
- add 1 to {mistenkt.fly.%player%}
- if {mistenkt.fly.%player%} is 5:
- loop all players:
- if loop-player has permission "staff.notify":
- send "%player% ser ud til at hacke. Ping: %player's ping%." to loop-player
- set {mistenkt.fly.%player%} to 0
- }
- if {_y2} is {_y1}:
- add 1 to {mistenkt.fly.%player%}
- if {mistenkt.fly.%player%} is 5:
- loop all players:
- if loop-player has permission "staff.notify":
- send "%player% ser ud til at hacke (Fly). Ping: %player's ping%." to loop-player
- set {mistenkt.fly.%player%} to 0
- on damage:
- broadcast "on damage working"
- if distance between attacker and victim is more than 4:
- broadcast "rangecheck working"
- execute console command "effect %victim% 10 1 3 true"
- add 1 to {mistenkt.range.%attacker%}
- if {mistenkt.range.%attacker%} is 5:
- loop all players:
- if loop-player has permission "staff.notify":
- send "%attacker% ser ud til at hacke (range). Ping: %attacker's ping%. Latest range: %distance between attacker and victim%." to loop-player
- every 30 seconds:
- loop all players:
- set {mistenkt.fly.%loop-player%} to 0
- on any movement:
- trigger:
- if player is blocking:
- if player is sprinting:
- add 1 to {mistenkt.noslow.%player%}
- if {mistenkt.noslow.%player%} is 6:
- loop all players:
- if loop-player has permission "staff.notify":
- send "%player% ser ud til at hacke (NoSlowDown). Ping: %player's ping%." to loop-player
- set {mistenkt.fly.%player%} to 0
- if player is sneaking:
- if player is sprinting:
- add 1 to {mistenkt.noslow.%player%}
- if {mistenkt.noslow.%player%} is 6:
- loop all players:
- if loop-player has permission "staff.notify":
- send "%player% ser ud til at hacke (NoSlowDown). Ping: %player's ping%." to loop-player
- set {mistenkt.fly.%player%} to 0
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