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  1. #
  2. # The language file you wish to use
  3.  
  4. version:
  5.   # This is the current version of Towny.  Please do not edit.
  6.   version: 0.84.0.9
  7.   # This is for showing the changelog on updates.  Please do not edit.
  8.   last_run_version: 0.84.0.9
  9.   # Minimum required version of CraftBukkit.  Please do not edit.
  10.   bukkit_version: '2838'
  11.  
  12. # The language file you wish to use
  13. language: english.yml
  14.  
  15. ############################################################
  16. # +------------------------------------------------------+ #
  17. # |                   Permission nodes                   | #
  18. # +------------------------------------------------------+ #
  19. ############################################################
  20.  
  21. #  Possible permission nodes
  22. #
  23. #    towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  24. #    towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  25. #    towny.top : User can access the command towny top
  26. #    towny.town.* : User has access to all town permission nodes.
  27. #        towny.town.new :User is able to create a town
  28. #        towny.town.delete :User is able to delete their town
  29. #        towny.town.claim : User is able to expand his town with /town claim
  30. #        towny.town.plot : User is able to use the /plot commands
  31. #        towny.town.resident : User is able to join towns upon invite.
  32. #    towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  33. #        towny.town.toggle.pvp
  34. #        towny.town.toggle.public
  35. #        towny.town.toggle.explosions
  36. #        towny.town.toggle.fire
  37. #        towny.town.toggle.mobs
  38. #    towny.nation.* : User has access to all town permission nodes.
  39. #        towny.nation.new :User is able to create a nation
  40. #        towny.nation.delete :User is able to delete their nation (if king)
  41. #        towny.nation.rename :User is able to rename their nation (if king/assistant)
  42. #        towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  43. #    towny.wild.*: User is able to build/destroy in wild regardless.
  44. #        towny.wild.build
  45. #        towny.wild.destroy
  46. #        towny.wild.switch
  47. #        towny.wild.item_use
  48. #    towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  49. #        towny.wild.build.[block id]
  50. #        towny.wild.destroy.[block id]
  51. #        towny.wild.switch.[block id]
  52. #        towny.wild.item_use.[block id]
  53. #
  54. #    towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  55. #        towny.claimed.build : User can build in all towns.
  56. #        towny.claimed.destroy : User can destroy in all towns.
  57. #        towny.claimed.switch : User can switch in all towns.
  58. #        towny.claimed.item_use : User can use use items in all towns.
  59. #    towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
  60. #        towny.claimed.alltown.build.[block id]
  61. #        towny.claimed.alltown.destroy.[block id]
  62. #        towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
  63. #        towny.claimed.alltown.item_use.[block id]
  64. #    towny.claimed.owntown.* : User is able to edit specified/all block types in their own town.
  65. #        towny.claimed.owntown.build.[block id]
  66. #        towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
  67. #        towny.claimed.owntown.switch.[block id]
  68. #        towny.claimed.owntown.item_use.[block id]
  69. #
  70. #    towny.town.spawn.*: Grants all Spawn travel nodes
  71. #        towny.town.spawn.town : Ability to spawn to your own town.
  72. #        towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  73. #        towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  74. #        towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  75. #
  76. # these will be moved to permissions nodes at a later date
  77. permissions:
  78.   town_creation_admin_only: 'false'
  79.   nation_creation_admin_only: 'false'
  80.  
  81. ############################################################
  82. # +------------------------------------------------------+ #
  83. # |                Town and Nation levels                | #
  84. # +------------------------------------------------------+ #
  85. ############################################################
  86.  
  87. levels:
  88.  
  89.   # default Town levels.
  90.   town_level:
  91.   - upkeepModifier: 1.0
  92.     namePostfix: ' Ruinas'
  93.     mayorPrefix: 'Espiritu '
  94.     mayorPostfix: ''
  95.     townBlockLimit: 1
  96.     namePrefix: ''
  97.     numResidents: 0
  98.   - upkeepModifier: 1.0
  99.     namePostfix: ' (Asentamiento)'
  100.     mayorPrefix: 'Mercader '
  101.     mayorPostfix: ''
  102.     townBlockLimit: 16
  103.     namePrefix: ''
  104.     numResidents: 1
  105.   - upkeepModifier: 1.0
  106.     namePostfix: ' (Aldea)'
  107.     mayorPrefix: 'Mayor '
  108.     mayorPostfix: ''
  109.     townBlockLimit: 32
  110.     namePrefix: ''
  111.     numResidents: 2
  112.   - upkeepModifier: 1.0
  113.     namePostfix: ' (Pueblo)'
  114.     mayorPrefix: 'Alcalde '
  115.     mayorPostfix: ''
  116.     townBlockLimit: 96
  117.     namePrefix: ''
  118.     numResidents: 6
  119.   - upkeepModifier: 1.0
  120.     namePostfix: ' (Feudo)'
  121.     mayorPrefix: 'Lord '
  122.     mayorPostfix: ''
  123.     townBlockLimit: 160
  124.     namePrefix: ''
  125.     numResidents: 10
  126.   - upkeepModifier: 1.0
  127.     namePostfix: ' (Feudo grande)'
  128.     mayorPrefix: 'Count Von '
  129.     mayorPostfix: ''
  130.     townBlockLimit: 224
  131.     namePrefix: ''
  132.     numResidents: 14
  133.   - upkeepModifier: 1.0
  134.     namePostfix: ' (Ciudad)'
  135.     mayorPrefix: 'Earl '
  136.     mayorPostfix: ''
  137.     townBlockLimit: 320
  138.     namePrefix: ''
  139.     numResidents: 20
  140.   - upkeepModifier: 1.0
  141.     namePostfix: ' (Ciudad grande)'
  142.     mayorPrefix: 'Duke '
  143.     mayorPostfix: ''
  144.     townBlockLimit: 384
  145.     namePrefix: ''
  146.     numResidents: 24
  147.   - upkeepModifier: 1.0
  148.     namePostfix: ' (Reino)'
  149.     mayorPrefix: 'Lord '
  150.     mayorPostfix: ''
  151.     townBlockLimit: 448
  152.     namePrefix: ''
  153.     numResidents: 50
  154.  
  155.   # default Nation levels.
  156.   nation_level:
  157.   - capitalPostfix: ''
  158.     upkeepModifier: 1.0
  159.     namePostfix: ' (Nacion)'
  160.     kingPrefix: 'Bastardo '
  161.     townBlockLimitBonus: 10
  162.     namePrefix: ' '
  163.     numResidents: 0
  164.     capitalPrefix: ''
  165.     kingPostfix: ''
  166.   - capitalPostfix: null
  167.     upkeepModifier: 1.0
  168.     namePostfix: ' (Nacion)'
  169.     kingPrefix: 'Conde '
  170.     townBlockLimitBonus: 20
  171.     namePrefix: ''
  172.     numResidents: 10
  173.     capitalPrefix: ''
  174.     kingPostfix: c
  175.   - capitalPostfix: ''
  176.     upkeepModifier: 1.0
  177.     namePostfix: ' (Nacion)'
  178.     kingPrefix: 'Duque '
  179.     townBlockLimitBonus: 40
  180.     namePrefix: ''
  181.     numResidents: 20
  182.     capitalPrefix: ''
  183.     kingPostfix: ''
  184.   - capitalPostfix: ''
  185.     upkeepModifier: 1.0
  186.     namePostfix: ' (Reino)'
  187.     kingPrefix: Rey
  188.     townBlockLimitBonus: 60
  189.     namePrefix: Reino de
  190.     numResidents: 30
  191.     capitalPrefix: ''
  192.     kingPostfix: ''
  193.   - capitalPostfix: ''
  194.     upkeepModifier: 1.0
  195.     namePostfix: ' Reino'
  196.     kingPrefix: 'Rey '
  197.     townBlockLimitBonus: 100
  198.     namePrefix: 'The '
  199.     numResidents: 40
  200.     capitalPrefix: ''
  201.     kingPostfix: ''
  202.   - capitalPostfix: ''
  203.     upkeepModifier: 1.0
  204.     namePostfix: ' Imperio'
  205.     kingPrefix: 'Emperador '
  206.     townBlockLimitBonus: 140
  207.     namePrefix: 'The '
  208.     numResidents: 60
  209.     capitalPrefix: ''
  210.     kingPostfix: ''
  211.  
  212. ############################################################
  213. # +------------------------------------------------------+ #
  214. # |               Town Claim/new defaults                | #
  215. # +------------------------------------------------------+ #
  216. ############################################################
  217.  
  218. town:
  219.   # Default public status of the town (used for /town spawn)
  220.   default_public: 'true'
  221.   # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  222.   default_open: 'false'
  223.   # Limits the maximum amount of bonus blocks a town can buy.
  224.   max_purchased_blocks: '0'
  225.   # maximum number of plots any single resident can own
  226.   max_plots_per_resident: '100'
  227.   # Maximum number of towns allowed on the server.
  228.   town_limit: '3000'
  229.  
  230.   # Minimum number of plots any towns home plot must be from the next town.
  231.   # This will prevent someone founding a town right on your doorstep
  232.   min_distance_from_town_homeblock: '5'
  233.  
  234.   # Maximum distance between homblocks.
  235.   # This will force players to build close together.
  236.   max_distance_between_homeblocks: '0'
  237.  
  238.   # The maximum townblocks available to a town is (numResidents * ratio).
  239.   # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  240.   town_block_ratio: '8'
  241.   # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  242.   # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  243.   # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  244.   # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  245.   town_block_size: '16'
  246.  
  247.  
  248. ############################################################
  249. # +------------------------------------------------------+ #
  250. # |             Default new world settings               | #
  251. # +------------------------------------------------------+ #
  252. ############################################################
  253.  
  254. # These flags are only used at the initial setp of a new world.
  255.  
  256. # Once Towny is running each world can be altered from within game
  257. # using '/townyworld toggle'
  258.  
  259. new_world_settings:
  260.   # Default for new worlds to have towny enabled.
  261.   using_towny: 'true'
  262.  
  263.   pvp:
  264.     # Set if PVP is enabled in this world
  265.     world_pvp: 'true'
  266.     # force_pvp_on is a global flag and overrides any towns flag setting
  267.     force_pvp_on: 'false'
  268.  
  269.   mobs:
  270.     # world_monsters_on is a global flag setting per world.
  271.     world_monsters_on: 'true'
  272.     # force_town_monsters_on is a global flag and overrides any towns flag setting
  273.     force_town_monsters_on: 'false'
  274.  
  275.   explosions:
  276.     # Allow explosions in this world
  277.     world_explosions_enabled: 'true'
  278.     # force_explosions_on is a global flag and overrides any towns flag setting
  279.     force_explosions_on: 'false'
  280.  
  281.   fire:
  282.     # Allow fire to be lit and spread in this world.
  283.     world_firespread_enabled: 'true'
  284.     # force_fire_on is a global flag and overrides any towns flag setting
  285.     force_fire_on: 'false'
  286.  
  287.   # Prevent Endermen from picking up and placing blocks.
  288.   enderman_protect: 'true'
  289.   # Disable players trampling crops
  290.   disable_player_crop_trampling: 'true'
  291.   # Disable creatures trampling crops
  292.   disable_creature_crop_trampling: 'true'
  293.  
  294.   # World management settings to deal with un/claiming plots
  295.   plot_management:
  296.  
  297.     block_delete:
  298.       enabled: 'true'
  299.       # These items will be deleted upon a plot being unclaimed
  300.       unclaim_delete: 26,50,55,63,64,68,70,71,72,75,76,93,94
  301.  
  302.     mayor_plotblock_delete:
  303.       enabled: 'true'
  304.       # These items will be deleted upon a mayor using /plot clear
  305.       # To disable deleting replace the current entries with NONE.
  306.       mayor_plot_delete: WALL_SIGN,SIGN_POST
  307.  
  308.     revert_on_unclaim:
  309.       # *** WARNING***
  310.       # If this is enabled any town plots which become unclaimed will
  311.       # slowly be reverted to a snapshot taken before the plot was claimed.
  312.       #
  313.       # Regeneration will only work if the plot was
  314.       # claimed under version 0.76.2, or
  315.       # later with this feature enabled
  316.       #
  317.       # If you allow players to break/build in the wild the snapshot will
  318.       # include any changes made before the plot was claimed.
  319.       enabled: 'true'
  320.       speed: 1s
  321.       # These block types will NOT be regenerated
  322.       block_ignore: 14,21,22,41,42,48,50,52,56,57,63,68,89
  323.  
  324.     wild_revert_on_mob_explosion:
  325.       # Enabling this will slowly regenerate holes created in the
  326.       # wilderness by monsters exploding.
  327.       enabled: 'true'
  328.       entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,PrimedTNT,MinecartTNT
  329.       delay: 20s
  330.  
  331.  
  332. ############################################################
  333. # +------------------------------------------------------+ #
  334. # |                Global town settings                  | #
  335. # +------------------------------------------------------+ #
  336. ############################################################
  337.  
  338. global_town_settings:
  339.   # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  340.   friendly_fire: 'true'
  341.   # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  342.   health_regen:
  343.     speed: 3s
  344.     enable: 'true'
  345.   # Allow towns to claim outposts (a townblock not connected to town).
  346.   allow_outposts: 'true'
  347.   # Allow the use of /town spawn
  348.   allow_town_spawn: 'true'
  349.   # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  350.   allow_town_spawn_travel: 'true'
  351.   # Allow regular residents to use /town spawn [town] to other towns in your nation.
  352.   allow_town_spawn_travel_nation: 'true'
  353.   # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  354.   allow_town_spawn_travel_ally: 'true'
  355.   # If non zero it delays any spawn request by x seconds.
  356.   teleport_warmup_time: '0'
  357.   # Respawn the player at his town spawn point when he/she dies
  358.   town_respawn: 'false'
  359.   # Town respawn only happens when the player dies in the same world as the town's spawn point.
  360.   town_respawn_same_world_only: 'false'
  361.   # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  362.   # Allowed options: unclaimed,enemy,neutral
  363.   prevent_town_spawn_in: enemy
  364.   # Enables the [~Home] message.
  365.   # If false it will make it harder for enemies to find the home block during a war
  366.   show_town_notifications: 'true'
  367.  
  368.  
  369. ############################################################
  370. # +------------------------------------------------------+ #
  371. # |                 Plugin interfacing                   | #
  372. # +------------------------------------------------------+ #
  373. ############################################################
  374.  
  375. plugin:
  376.  
  377.   # Valid load and save types are: flatfile, mysql, sqlite, h2.
  378.   database:
  379.     database_load: flatfile
  380.     database_save: flatfile
  381.  
  382.     # SQL database connection details (IF set to use SQL).
  383.     sql:
  384.       hostname: localhost
  385.       port: '3306'
  386.       dbname: towny
  387.       table_prefix: towny_
  388.       username: root
  389.       password: ''
  390.  
  391.     # Flatfile backup settings.
  392.     daily_backups: 'true'
  393.     backups_are_deleted_after: 90d
  394.  
  395.     # Valid entries are: zip, none.
  396.     flatfile_backup: zip
  397.  
  398.   interfacing:
  399.  
  400.     tekkit:
  401.       # Add any fake players for client/server mods (aka Tekkit) here
  402.       fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  403.  
  404.     # Enable using_essentials if you are using cooldowns in essentials for teleports.
  405.     using_essentials: 'false'
  406.  
  407.     # This will attempt to use Register (if present)
  408.     # Then it will attempt to access iConomy 5.01 directly
  409.     # Enable if you have either iConomy 5.01, or Register.jar to
  410.     # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  411.     # https://github.com/iConomy/Register/tree/master/dist
  412.     using_economy: 'true'
  413.  
  414.     # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  415.     # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  416.     using_questioner:
  417.       enable: 'true'
  418.       # The command to accept invitations.
  419.       accept: accept
  420.       # The command to refuse invitations.
  421.       deny: deny
  422.  
  423.     # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  424.     # False to disable permission checks and rely on Towny settings.
  425.     using_permissions: 'true'
  426.  
  427.   day_timer:
  428.     # The number of hours in each "day".
  429.     # You can configure for 10 hour days. Default is 24 hours.
  430.     day_interval: 1d
  431.     # The time each "day", when taxes will be collected.
  432.     # MUST be less than day_interval. Default is 12h (midday).
  433.     new_day_time: 12h
  434.  
  435.   # Lots of messages to tell you what's going on in the server with time taken for events.
  436.   debug_mode: 'false'
  437.  
  438.   # Spams the player named in dev_name with all messages related to towny.
  439.   dev_mode:
  440.     enable: 'false'
  441.     dev_name: ElgarL
  442.  
  443.   # Record all messages to the towny.log
  444.   logging: 'true'
  445.   # If true this will cause the log to be wiped at every startup.
  446.   reset_log_on_boot: 'true'
  447.  
  448.  
  449. ############################################################
  450. # +------------------------------------------------------+ #
  451. # |               Filters colour and chat                | #
  452. # +------------------------------------------------------+ #
  453. ############################################################
  454.  
  455. filters_colour_chat:
  456.   # This is the name given to any NPC assigned mayor.
  457.   npc_prefix: NPC
  458.   # Regex fields used in validating inputs.
  459.   regex:
  460.     name_filter_regex: '[ /]'
  461.     name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  462.     name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  463.  
  464.   modify_chat:
  465.     # Maximum length of Town and Nation names.
  466.     max_name_length: '20'
  467.     # Maximum length of titles and surnames.
  468.     max_title_length: '10'
  469.  
  470.  
  471. ############################################################
  472. # +------------------------------------------------------+ #
  473. # |             block/item/mob protection                | #
  474. # +------------------------------------------------------+ #
  475. ############################################################
  476.  
  477. protection:
  478.  
  479.   # Items that can be blocked within towns via town/plot flags
  480.   # 259 - flint and steel
  481.   # 325 - bucket
  482.   # 326 - water bucket
  483.   # 327 - lava bucket
  484.   # 351 - bone/bonemeal
  485.   # 359 - shears
  486.   # 368 - ender pearl
  487.   # 374 - glass bottle
  488.   # 385 - fire charge
  489.   item_use_ids: 259,325,326,327,328,342,351,359,368,374,385
  490.  
  491.   # Items which can be blocked or enabled via town/plot flags
  492.   # 25 - noteblock
  493.   # 54 - chest ...etc
  494.   switch_ids: 23,25,54,61,62,64,69,70,71,72,77,96,84,93,94,107,146,147,148,149,150,138,154,158,328,342,343,389,407,408
  495.  
  496.   # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  497.   # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  498.   # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  499.  
  500.   # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  501.   town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  502.  
  503.   # Prevent the spawning of villager babies in towns.
  504.   town_prevent_villager_breeding: 'false'
  505.   # Disable creatures triggering stone pressure plates
  506.   disable_creature_pressureplate_stone: 'true'
  507.  
  508.   # Globally remove living entities in all worlds that have their flag set.
  509.   world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  510.  
  511.   # Prevent the spawning of villager babies in the world.
  512.   world_prevent_villager_breeding: 'false'
  513.  
  514.   # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  515.   # Lower values will check all entities more often at the risk of heavier burden and resource use.
  516.   # NEVER set below 1.
  517.   mob_removal_speed: 5s
  518.  
  519.   # Prevent fly and double block jump cheats.
  520.   cheat_protection: 'true'
  521.  
  522.   # The amount of time it takes for a protected block to regenerate.  Use zero for no delay.
  523.   regen_delay: 0s
  524.  
  525.  
  526. ############################################################
  527. # +------------------------------------------------------+ #
  528. # |                Wilderness settings                   | #
  529. # +------------------------------------------------------+ #
  530. ############################################################
  531.  
  532. # These Settings defaults only. They are copied to each worlds data files upon first detection
  533. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  534.  
  535. unclaimed:
  536.   unclaimed_zone_build: 'false'
  537.   unclaimed_zone_destroy: 'false'
  538.   unclaimed_zone_item_use: 'false'
  539.   unclaimed_zone_ignore: 6,14,15,16,17,18,21,31,37,38,39,40,50,56,65,66,73,74,81,82,83,86,89
  540.   unclaimed_zone_switch: 'false'
  541.  
  542.  
  543. ############################################################
  544. # +------------------------------------------------------+ #
  545. # |                 Town Notifications                   | #
  546. # +------------------------------------------------------+ #
  547. ############################################################
  548.  
  549. # This is the format for the notifications sent as players move between plots.
  550. # Empty a particular format for it to be ignored.
  551.  
  552. # Example:
  553. # [notification.format]
  554. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  555. # ... [notification.plot.format]
  556. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  557. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  558.  
  559. notification:
  560.   format: '&6 ~ %s'
  561.   splitter: '&7 - '
  562.   area_wilderness: '&2%s'
  563.   area_wilderness_pvp: '%s'
  564.   area_town: '&6%s'
  565.   area_town_pvp: '%s'
  566.   owner: '&a%s'
  567.   no_owner: '&a%s'
  568.   plot:
  569.     splitter: ' '
  570.     format: '%s'
  571.     homeblock: '&b[Home]'
  572.     outpostblock: '&b[Outpost]'
  573.     forsale: '&e[For Sale: %s]'
  574.     type: '&6[%s]'
  575.  
  576.  
  577. ############################################################
  578. # +------------------------------------------------------+ #
  579. # |             Default Town/Plot flags                  | #
  580. # +------------------------------------------------------+ #
  581. ############################################################
  582.  
  583.  
  584. default_perm_flags:
  585.  
  586.   # Default permission flags for residents plots within a town
  587.   #
  588.   # Can allies/friends/outsiders perform certain actions in the town
  589.   #
  590.   # build - place blocks and other items
  591.   # destroy - break blocks and other items
  592.   # itemuse - use items such as furnaces (as defined in item_use_ids)
  593.   # switch - trigger or activate switches (as defined in switch_ids)
  594.   resident:
  595.     friend:
  596.       build: 'true'
  597.       destroy: 'false'
  598.       item_use: 'true'
  599.       switch: 'true'
  600.     ally:
  601.       build: 'false'
  602.       destroy: 'false'
  603.       item_use: 'false'
  604.       switch: 'false'
  605.     outsider:
  606.       build: 'false'
  607.       destroy: 'false'
  608.       item_use: 'false'
  609.       switch: 'false'
  610.  
  611.   # Default permission flags for towns
  612.   # These are copied into the town data file at creation
  613.   #
  614.   # Can allies/outsiders/residents perform certain actions in the town
  615.   #
  616.   # build - place blocks and other items
  617.   # destroy - break blocks and other items
  618.   # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  619.   # switch - trigger or activate switches (as defined in switch_ids)
  620.   town:
  621.     default:
  622.       pvp: 'false'
  623.       fire: 'false'
  624.       explosion: 'false'
  625.       mobs: 'false'
  626.     resident:
  627.       build: 'false'
  628.       destroy: 'false'
  629.       item_use: 'true'
  630.       switch: 'false'
  631.     ally:
  632.       build: 'false'
  633.       destroy: 'false'
  634.       item_use: 'false'
  635.       switch: 'false'
  636.     outsider:
  637.       build: 'false'
  638.       destroy: 'false'
  639.       item_use: 'false'
  640.       switch: 'false'
  641.  
  642.  
  643. ############################################################
  644. # +------------------------------------------------------+ #
  645. # |                  Resident settings                   | #
  646. # +------------------------------------------------------+ #
  647. ############################################################
  648.  
  649. resident_settings:
  650.   # player is flagged as inactive after 1 hour (default)
  651.   inactive_after_time: 1h
  652.   # if enabled old residents will be kicked and deleted from a town
  653.   # after Two months (default) of not logging in
  654.   delete_old_residents:
  655.     enable: 'true'
  656.     deleted_after_time: 6250d
  657.     delete_economy_account: 'false'
  658.   # The name of the town a resident will automatically join when he first registers.
  659.   default_town_name: ''
  660.  
  661.  
  662. ############################################################
  663. # +------------------------------------------------------+ #
  664. # |                  Economy settings                    | #
  665. # +------------------------------------------------------+ #
  666. ############################################################
  667.  
  668. economy:
  669.  
  670.   spawn_travel:
  671.     # Cost to use /town spawn
  672.     price_town_spawn_travel: '0.0'
  673.     # Cost to use '/town spawn [town]' to another town in your nation.
  674.     price_town_nation_spawn_travel: '5.0'
  675.     # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  676.     price_town_ally_spawn_travel: '10.0'
  677.     # Cost to use /town spawn [town]
  678.     # This is paid to the town you goto.
  679.     price_town_public_spawn_travel: '10.0'
  680.  
  681.   # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  682.   price_nation_neutrality: '500.0'
  683.  
  684.   new_expand:
  685.     # How much it costs to start a nation.
  686.     price_new_nation: '20000.0'
  687.     # How much it costs to start a town.
  688.     price_new_town: '5000.0'
  689.     # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  690.     price_outpost: '500.0'
  691.     # The price for a town to expand one townblock.
  692.     price_claim_townblock: '25.0'
  693.     # How much it costs a player to buy extra blocks.
  694.     price_purchased_bonus_townblock: '25.0'
  695.     # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  696.     price_purchased_bonus_townblock_increase: '1.0'
  697.  
  698.   price_death: '1.0'
  699.  
  700.   banks:
  701.     # Maximum amount of money allowed in town bank
  702.     # Use 0 for no limit
  703.     town_bank_cap: '0.0'
  704.     # Set to true to allow withdrawls from town banks
  705.     town_allow_withdrawls: 'true'
  706.     # Maximum amount of money allowed in nation bank
  707.     # Use 0 for no limit
  708.     nation_bank_cap: '0.0'
  709.     # Set to true to allow withdrawls from nation banks
  710.     nation_allow_withdrawls: 'true'
  711.   closed_economy:
  712.     # The name of the account that all money that normally disappears goes into.
  713.     server_account: towny-server
  714.     # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  715.     # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  716.     #     This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  717.     enabled: 'false'
  718.  
  719.   daily_taxes:
  720.     # Enables taxes to be collected daily by town/nation
  721.     # If a town can't pay it's tax then it is kicked from the nation.
  722.     # if a resident can't pay his plot tax he loses his plot.
  723.     # if a resident can't pay his town tax then he is kicked from the town.
  724.     # if a town or nation fails to pay it's upkeep it is deleted.
  725.     enabled: 'true'
  726.     # Maximum tax amount allowed when using flat taxes
  727.     max_tax_amount: '1000.0'
  728.     # maximum tax percentage allowed when taxing by percentages
  729.     max_tax_percent: '25'
  730.     # The server's daily charge on each nation. If a nation fails to pay this upkeep
  731.     # all of it's member town are kicked and the Nation is removed.
  732.     price_nation_upkeep: '100.0'
  733.     # The server's daily charge on each town. If a town fails to pay this upkeep
  734.     # all of it's residents are kicked and the town is removed.
  735.     price_town_upkeep: '10.0'
  736.     # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  737.     # calculated by (number of claimed plots X price_town_upkeep).
  738.     town_plotbased_upkeep: 'false'
  739.     # If enabled and you set a negative upkeep for the town
  740.     # any funds the town gains via upkeep at a new day
  741.     # will be shared out between the plot owners.
  742.     use_plot_payments: 'false'
  743.  
  744.  
  745. ############################################################
  746. # +------------------------------------------------------+ #
  747. # |                     War settings                     | #
  748. # +------------------------------------------------------+ #
  749. ############################################################
  750.  
  751. war:
  752.   #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  753.   nation_can_be_neutral: 'true'
  754.  
  755.  
  756.   ############################################################
  757.   # +------------------------------------------------------+ #
  758.   # |         Economy Transfers During War settings        | #
  759.   # +------------------------------------------------------+ #
  760.   ############################################################
  761.  
  762.   economy:
  763.     enemy:
  764.       # Amount charged to place a warflag (payed to server).
  765.       place_flag: '300'
  766.       # Amount payed from the flagbearer to the defender after defending the area.
  767.       defended_attack: '300'
  768.     # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  769.     # and the attacker can't pay, the attack is canceled.
  770.     townblock_won: '100'
  771.     # Same as townblock_won but for the special case of winning the homeblock.
  772.     homeblock_won: '100'
  773.  
  774.  
  775.   ############################################################
  776.   # +------------------------------------------------------+ #
  777.   # |                 War Event settings                   | #
  778.   # +------------------------------------------------------+ #
  779.   ############################################################
  780.  
  781.   # This is started with /townyadmnin toggle war
  782.  
  783.   # In peace time War spoils are accumulated from towns and nations being
  784.   # deleted with any money left in the bank.
  785.   #
  786.   # These funds are increased during a war event upon a player death.
  787.   # An additional bonus to the war chest is set in base_spoils.
  788.   #
  789.   # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  790.   # The war is won when the only nations left in the battle are allies, or only a single nation.
  791.   #
  792.   # The winning nations share half of the war spoils.
  793.   # The remaining half is paid to the town which took the most town blocks, and lost the least.
  794.  
  795.   event:
  796.     warning_delay: '30'
  797.     #If false all towns not in nations can be attacked during a war event.
  798.     towns_are_neutral: 'true'
  799.  
  800.     # If true and the monarch/king dies the nation is removed from the war.
  801.     remove_on_monarch_death: 'true'
  802.     # If enabled players will be able to break/place blocks in enemy plots during a war.
  803.     allow_block_griefing: 'false'
  804.  
  805.     # A townblock takes damage every 5 seconds that an enemy is stood in it.
  806.     block_hp:
  807.       town_block_hp: '5'
  808.       home_block_hp: '5'
  809.  
  810.     eco:
  811.       # This amount is new money injected into the economy with a war event.
  812.       base_spoils: '1000.0'
  813.       # This amount is taken from the losing town for each plot lost.
  814.       wartime_town_block_loss_price: '100.0'
  815.       # This amount is taken from the player if they die during the event
  816.       price_death_wartime: 0 .0
  817.  
  818.     points:
  819.       points_townblock: '1'
  820.       points_town: '10'
  821.       points_nation: '100'
  822.       points_kill: '1'
  823.  
  824.     # The minimum height at which a player must stand to count as an attacker.
  825.     min_height: '60'
  826.  
  827.   ############################################################
  828.   # +------------------------------------------------------+ #
  829.   # |                   Flag war settings                  | #
  830.   # +------------------------------------------------------+ #
  831.   ############################################################
  832.  
  833.   enemy:
  834.     # If false, players won't be able to place war flags, effectively disabling warzones.
  835.     allow_attacks: 'false'
  836.     # If true, enemy's can only attack the edge plots of a town with war flags.
  837.     only_attack_borders: 'false'
  838.     # This many people must be online in target town in order to place a war flag in their domain.
  839.     min_players_online_in_town: '2'
  840.     # This many people must be online in target nation in order to place a war flag in their domain.
  841.     min_players_online_in_nation: '3'
  842.     max_active_flags_per_player: '1'
  843.     flag:
  844.       waiting_time: 1m
  845.       # This is the block a player must place to trigger the attack event.
  846.       base_block: fence
  847.       # This is the block a player must place to trigger the attack event.
  848.       light_block: torch
  849.     beacon:
  850.       # Must be smaller than half the size of town_block_size.
  851.       radius: '3'
  852.       # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  853.       # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  854.       height_above_flag:
  855.         min: '3'
  856.         max: '64'
  857.       draw: 'true'
  858.       wireframe_block: glowstone
  859.   ############################################################
  860.   # +------------------------------------------------------+ #
  861.   # |              Warzone Block Permissions               | #
  862.   # +------------------------------------------------------+ #
  863.   ############################################################
  864.  
  865.   warzone:
  866.     # List of materaials that can be modified in a warzone.
  867.     # '*' = Allow all materials.
  868.     # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  869.     # Eg: '*,-chest,-furnace'
  870.     editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  871.     item_use: 'true'
  872.     switch: 'true'
  873.     # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  874.     fire: 'false'
  875.     explosions: 'false'
  876.     explosions_break_blocks: 'false'
  877.     # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  878.     # Only under affect when explosions_break_blocks is true.
  879.     explosions_regen_blocks: 'false'
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