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Dec 8th, 2019
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  1. command /manaboot [<text>] [<text>]:
  2. permission: ghostchan
  3. trigger:
  4. send "request"
  5. set {mana.%player%} to arg 1
  6. set {manamax.%player%} to arg 1
  7. set {regmana.%player%} to arg 2
  8. send "request ok mana:%{mana.%player%}%"
  9.  
  10. every 3 seconds:
  11. loop all players:
  12. if {mana.%loop-player%} = {manamax.%loop-player%}:
  13. stop
  14. if {mana.%loop-player%} <= {manamax.%loop-player%} -1:
  15. add {regmana.%loop-player%} to {mana.%loop-player%}
  16. on rightclick holding a carrot on a stick:
  17. name of held item contains "&5&l&ka&5&l叀の杖&ka"
  18. if {Skill.%player%} is "TESTSKILL":
  19. if {mana.%player%} >= 100:
  20. send "request"
  21. remove 100 from {mana.%player%}
  22. send "request ok mana:%{mana.%player%}%"
  23. if {mana.%player%} <= 99:
  24. send "request"
  25. send "request fail"
  26. if {Skill.%player%} is "x3damage":
  27. if {mana.%player%} >= 100:
  28. command "execute %player% ~ ~ ~ /particle angryVillager ~ ~-0.5 ~ 2 0 2 0.11 200"
  29. command "playsound minecraft:entity.generic.explode master %player% ~ ~ ~ 50 0.3 1"
  30. loop all entities in radius 5 of player:
  31. loop-entity isn't player
  32. damage loop-entity by 4 hearts
  33. if {mana.%player%} <= 99:
  34. send "request"
  35. send "request fail"
  36. if {Skill.%player%} is "heal":
  37. if {mana.%player%} >= 50:
  38. loop all players in radius 5 of player:
  39. command "execute %loop-player% ~ ~ ~ /particle Heart ~ ~1 ~"
  40. command "/playsound minecraft:entity.experience_orb.pickup master %loop-player% ~ ~ ~ 100 0.6"
  41. command "effect %loop-player% minecraft:instant_health 1 2"
  42. if {mana.%player%} <= 49:
  43. send "request"
  44. send "request fail"
  45. command /setskill [<text>]:
  46. trigger:
  47. if arg is not set:
  48. send "TESTSKILL,heal,x3damage"
  49. if arg is "TESTSKILL":
  50. set {Skill.%player%} to "TESTSKILL"
  51. send "request TESTSKILL"
  52. if arg 1 is "heal":
  53. set {Skill.%player%} to "heal"
  54. send "request heal"
  55. if arg 1 is "x3damage":
  56. set {Skill.%player%} to "x3damage"
  57. send "request x3damage"
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