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Jan 23rd, 2020
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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. d3d11: QueryInterface(IDXGIFactory5) failed (80004002).
  6. Direct3D:
  7. Version: Direct3D 11.0 [level 11.1]
  8. Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
  9. Vendor:
  10. VRAM: 3992 MB
  11. Driver: 23.21.13.9135
  12. Begin MonoManager ReloadAssembly
  13. - Completed reload, in 0.235 seconds
  14. <RI> Initializing input.
  15.  
  16. <RI> Input initialized.
  17.  
  18. <RI> Initialized touch support.
  19.  
  20. UnloadTime: 1.732008 ms
  21. Searching for compatible XInput library...
  22. Found Xinput1_4.dll.
  23. Init Time: 1/23/2020 2:45:50 PM
  24.  
  25. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  26.  
  27. TemtemVersion: v0.5.3
  28.  
  29. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  30.  
  31. Setting up 2 worker threads for Enlighten.
  32. Thread -> id: 1d24 -> priority: 1
  33. Thread -> id: 1f7c -> priority: 1
  34. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  35. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  36. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  37. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  38.  
  39. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174385.
  40. Total: 378.213270 ms (FindLiveObjects: 9.408791 ms CreateObjectMapping: 17.859990 ms MarkObjects: 350.389181 ms DeleteObjects: 0.554987 ms)
  41.  
  42. Tamer ID: 24763
  43.  
  44. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  45.  
  46. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  47.  
  48. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175075.
  49. Total: 344.721257 ms (FindLiveObjects: 9.038586 ms CreateObjectMapping: 15.939671 ms MarkObjects: 319.272704 ms DeleteObjects: 0.469974 ms)
  50.  
  51. Unloading 14 Unused Serialized files (Serialized files now loaded: 4)
  52.  
  53. Unloading 1267 unused Assets to reduce memory usage. Loaded Objects now: 188089.
  54. Total: 352.556196 ms (FindLiveObjects: 11.353170 ms CreateObjectMapping: 16.511661 ms MarkObjects: 323.411687 ms DeleteObjects: 1.279357 ms)
  55.  
  56. Unloading 8 Unused Serialized files (Serialized files now loaded: 5)
  57.  
  58. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 195487.
  59. Total: 350.629140 ms (FindLiveObjects: 10.238705 ms CreateObjectMapping: 16.583841 ms MarkObjects: 323.558614 ms DeleteObjects: 0.247338 ms)
  60.  
  61. Unloading 0 Unused Serialized files (Serialized files now loaded: 5)
  62.  
  63. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 195487.
  64. Total: 350.947375 ms (FindLiveObjects: 9.775468 ms CreateObjectMapping: 16.386548 ms MarkObjects: 324.473220 ms DeleteObjects: 0.311178 ms)
  65.  
  66. Unloading 0 Unused Serialized files (Serialized files now loaded: 5)
  67.  
  68. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 195487.
  69. Total: 348.997864 ms (FindLiveObjects: 9.853423 ms CreateObjectMapping: 16.956613 ms MarkObjects: 321.965192 ms DeleteObjects: 0.222316 ms)
  70.  
  71. Unloading 12 Unused Serialized files (Serialized files now loaded: 22)
  72.  
  73. Unloading 4472 unused Assets to reduce memory usage. Loaded Objects now: 208084.
  74. Total: 388.963333 ms (FindLiveObjects: 12.213239 ms CreateObjectMapping: 22.971323 ms MarkObjects: 345.949286 ms DeleteObjects: 7.829164 ms)
  75.  
  76. Unloading 3 Unused Serialized files (Serialized files now loaded: 22)
  77.  
  78. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 208185.
  79. Total: 375.993643 ms (FindLiveObjects: 13.554832 ms CreateObjectMapping: 21.141470 ms MarkObjects: 340.621091 ms DeleteObjects: 0.663097 ms)
  80.  
  81. Unloading 0 Unused Serialized files (Serialized files now loaded: 22)
  82.  
  83. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 208185.
  84. Total: 375.018085 ms (FindLiveObjects: 11.815125 ms CreateObjectMapping: 21.825419 ms MarkObjects: 340.968840 ms DeleteObjects: 0.407097 ms)
  85.  
  86. Unloading 0 Unused Serialized files (Serialized files now loaded: 22)
  87.  
  88. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 208185.
  89. Total: 368.574463 ms (FindLiveObjects: 10.772198 ms CreateObjectMapping: 21.138262 ms MarkObjects: 336.302459 ms DeleteObjects: 0.360260 ms)
  90.  
  91. Unloading 11 Unused Serialized files (Serialized files now loaded: 24)
  92.  
  93. Unloading 552 unused Assets to reduce memory usage. Loaded Objects now: 212381.
  94. Total: 392.508512 ms (FindLiveObjects: 19.206074 ms CreateObjectMapping: 28.432650 ms MarkObjects: 343.851243 ms DeleteObjects: 1.018224 ms)
  95.  
  96. Unloading 5 Unused Serialized files (Serialized files now loaded: 24)
  97.  
  98. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 212407.
  99. Total: 393.554646 ms (FindLiveObjects: 15.003572 ms CreateObjectMapping: 30.438943 ms MarkObjects: 347.809935 ms DeleteObjects: 0.301874 ms)
  100.  
  101. Unloading 0 Unused Serialized files (Serialized files now loaded: 24)
  102.  
  103. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 212407.
  104. Total: 380.990770 ms (FindLiveObjects: 14.495743 ms CreateObjectMapping: 21.055495 ms MarkObjects: 345.201497 ms DeleteObjects: 0.237714 ms)
  105.  
  106. Unloading 8 Unused Serialized files (Serialized files now loaded: 25)
  107.  
  108. Unloading 603 unused Assets to reduce memory usage. Loaded Objects now: 214861.
  109. Total: 419.774406 ms (FindLiveObjects: 15.583582 ms CreateObjectMapping: 25.488332 ms MarkObjects: 376.201202 ms DeleteObjects: 2.500649 ms)
  110.  
  111. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  112.  
  113. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 214861.
  114. Total: 386.740819 ms (FindLiveObjects: 12.654662 ms CreateObjectMapping: 20.218203 ms MarkObjects: 353.434551 ms DeleteObjects: 0.431799 ms)
  115.  
  116. Unloading 7 Unused Serialized files (Serialized files now loaded: 31)
  117.  
  118. Unloading 908 unused Assets to reduce memory usage. Loaded Objects now: 219587.
  119. Total: 396.158914 ms (FindLiveObjects: 13.574080 ms CreateObjectMapping: 23.787763 ms MarkObjects: 356.657324 ms DeleteObjects: 2.139105 ms)
  120.  
  121. Unloading 0 Unused Serialized files (Serialized files now loaded: 31)
  122.  
  123. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 219587.
  124. Total: 389.416625 ms (FindLiveObjects: 11.932859 ms CreateObjectMapping: 21.536056 ms MarkObjects: 355.566277 ms DeleteObjects: 0.380471 ms)
  125.  
  126. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  127.  
  128. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  129.  
  130. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  131.  
  132. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  133.  
  134. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  135.  
  136. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  137.  
  138. Unloading 8 Unused Serialized files (Serialized files now loaded: 34)
  139.  
  140. Unloading 1146 unused Assets to reduce memory usage. Loaded Objects now: 226988.
  141. Total: 464.690486 ms (FindLiveObjects: 28.424630 ms CreateObjectMapping: 37.689702 ms MarkObjects: 395.910292 ms DeleteObjects: 2.664899 ms)
  142.  
  143. Unloading 0 Unused Serialized files (Serialized files now loaded: 34)
  144.  
  145. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 226988.
  146. Total: 405.403134 ms (FindLiveObjects: 12.733259 ms CreateObjectMapping: 21.897279 ms MarkObjects: 370.332136 ms DeleteObjects: 0.440140 ms)
  147.  
  148. Unloading 8 Unused Serialized files (Serialized files now loaded: 34)
  149.  
  150. Unloading 696 unused Assets to reduce memory usage. Loaded Objects now: 227661.
  151. Total: 414.032056 ms (FindLiveObjects: 13.129128 ms CreateObjectMapping: 23.633136 ms MarkObjects: 375.853453 ms DeleteObjects: 1.415698 ms)
  152.  
  153. Unloading 0 Unused Serialized files (Serialized files now loaded: 34)
  154.  
  155. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 227661.
  156. Total: 403.094324 ms (FindLiveObjects: 12.350222 ms CreateObjectMapping: 21.049079 ms MarkObjects: 369.354011 ms DeleteObjects: 0.340691 ms)
  157.  
  158. Unloading 8 Unused Serialized files (Serialized files now loaded: 34)
  159.  
  160. Unloading 110 unused Assets to reduce memory usage. Loaded Objects now: 227852.
  161. Total: 405.700196 ms (FindLiveObjects: 12.482392 ms CreateObjectMapping: 22.791674 ms MarkObjects: 369.836497 ms DeleteObjects: 0.588671 ms)
  162.  
  163. Unloading 0 Unused Serialized files (Serialized files now loaded: 34)
  164.  
  165. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 227852.
  166. Total: 402.913713 ms (FindLiveObjects: 13.689889 ms CreateObjectMapping: 21.335876 ms MarkObjects: 367.587998 ms DeleteObjects: 0.299629 ms)
  167.  
  168. Unloading 14 Unused Serialized files (Serialized files now loaded: 34)
  169.  
  170. Unloading 400 unused Assets to reduce memory usage. Loaded Objects now: 227319.
  171. Total: 408.273988 ms (FindLiveObjects: 13.098973 ms CreateObjectMapping: 22.356346 ms MarkObjects: 370.931393 ms DeleteObjects: 1.886955 ms)
  172.  
  173. Unloading 8 Unused Serialized files (Serialized files now loaded: 34)
  174.  
  175. Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 230314.
  176. Total: 412.177181 ms (FindLiveObjects: 16.381094 ms CreateObjectMapping: 23.279613 ms MarkObjects: 372.045537 ms DeleteObjects: 0.469974 ms)
  177.  
  178. Unloading 0 Unused Serialized files (Serialized files now loaded: 34)
  179.  
  180. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 230314.
  181. Total: 402.979798 ms (FindLiveObjects: 12.367224 ms CreateObjectMapping: 20.906964 ms MarkObjects: 369.119185 ms DeleteObjects: 0.586105 ms)
  182.  
  183. Unloading 0 Unused Serialized files (Serialized files now loaded: 34)
  184.  
  185. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 230314.
  186. Total: 400.892342 ms (FindLiveObjects: 12.322954 ms CreateObjectMapping: 20.809761 ms MarkObjects: 367.327507 ms DeleteObjects: 0.431478 ms)
  187.  
  188. Unloading 7 Unused Serialized files (Serialized files now loaded: 36)
  189.  
  190. Unloading 700 unused Assets to reduce memory usage. Loaded Objects now: 242233.
  191. Total: 434.565928 ms (FindLiveObjects: 20.999034 ms CreateObjectMapping: 32.399041 ms MarkObjects: 379.284426 ms DeleteObjects: 1.882785 ms)
  192.  
  193. Unloading 5 Unused Serialized files (Serialized files now loaded: 36)
  194.  
  195. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 242259.
  196. Total: 420.816049 ms (FindLiveObjects: 16.352222 ms CreateObjectMapping: 22.942130 ms MarkObjects: 381.172665 ms DeleteObjects: 0.348711 ms)
  197.  
  198. Unloading 0 Unused Serialized files (Serialized files now loaded: 36)
  199.  
  200. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 242259.
  201. Total: 411.188791 ms (FindLiveObjects: 14.391483 ms CreateObjectMapping: 21.257921 ms MarkObjects: 375.224361 ms DeleteObjects: 0.314065 ms)
  202.  
  203. Unloading 7 Unused Serialized files (Serialized files now loaded: 37)
  204.  
  205. Unloading 436 unused Assets to reduce memory usage. Loaded Objects now: 243441.
  206. Total: 418.182588 ms (FindLiveObjects: 15.196053 ms CreateObjectMapping: 25.780262 ms MarkObjects: 376.401061 ms DeleteObjects: 0.804571 ms)
  207.  
  208. Unloading 0 Unused Serialized files (Serialized files now loaded: 37)
  209.  
  210. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 243441.
  211. Total: 409.285796 ms (FindLiveObjects: 13.083895 ms CreateObjectMapping: 21.193440 ms MarkObjects: 374.642747 ms DeleteObjects: 0.365072 ms)
  212.  
  213. NullReferenceException: Object reference not set to an instance of an object
  214. at Temtem.NPC.NPCMovement.nchcoqeofml (System.Boolean reqcoldmdkn) [0x0006c] in <faab622316df4800a979f1ea8c3f6547>:0
  215. at Temtem.NPC.NPCMovement.FixedUpdate () [0x0062b] in <faab622316df4800a979f1ea8c3f6547>:0
  216.  
  217. (Filename: <faab622316df4800a979f1ea8c3f6547> Line: 0)
  218.  
  219. NullReferenceException: Object reference not set to an instance of an object
  220. at Temtem.NPC.NPCMovement.nchcoqeofml (System.Boolean reqcoldmdkn) [0x000ab] in <faab622316df4800a979f1ea8c3f6547>:0
  221. at Temtem.NPC.NPCMovement.FixedUpdate () [0x0062b] in <faab622316df4800a979f1ea8c3f6547>:0
  222.  
  223. (Filename: <faab622316df4800a979f1ea8c3f6547> Line: 0)
  224.  
  225. NullReferenceException: Object reference not set to an instance of an object
  226. at Temtem.NPC.NPCMovement.nchcoqeofml (System.Boolean reqcoldmdkn) [0x0006c] in <faab622316df4800a979f1ea8c3f6547>:0
  227. at Temtem.NPC.NPCMovement.FixedUpdate () [0x0062b] in <faab622316df4800a979f1ea8c3f6547>:0
  228.  
  229. (Filename: <faab622316df4800a979f1ea8c3f6547> Line: 0)
  230.  
  231. NullReferenceException: Object reference not set to an instance of an object
  232. at Temtem.NPC.NPCMovement.nchcoqeofml (System.Boolean reqcoldmdkn) [0x000ab] in <faab622316df4800a979f1ea8c3f6547>:0
  233. at Temtem.NPC.NPCMovement.FixedUpdate () [0x0062b] in <faab622316df4800a979f1ea8c3f6547>:0
  234.  
  235. (Filename: <faab622316df4800a979f1ea8c3f6547> Line: 0)
  236.  
  237. NullReferenceException: Object reference not set to an instance of an object
  238. at Temtem.NPC.NPCMovement.nchcoqeofml (System.Boolean reqcoldmdkn) [0x00083] in <faab622316df4800a979f1ea8c3f6547>:0
  239. at Temtem.NPC.NPCMovement.FixedUpdate () [0x0062b] in <faab622316df4800a979f1ea8c3f6547>:0
  240.  
  241. (Filename: <faab622316df4800a979f1ea8c3f6547> Line: 0)
  242.  
  243. Unloading 7 Unused Serialized files (Serialized files now loaded: 37)
  244.  
  245. Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 244636.
  246. Total: 428.893193 ms (FindLiveObjects: 14.690470 ms CreateObjectMapping: 21.850121 ms MarkObjects: 391.563751 ms DeleteObjects: 0.787889 ms)
  247.  
  248. Unloading 0 Unused Serialized files (Serialized files now loaded: 37)
  249.  
  250. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 244636.
  251. Total: 416.387703 ms (FindLiveObjects: 13.514411 ms CreateObjectMapping: 21.183816 ms MarkObjects: 381.019001 ms DeleteObjects: 0.668551 ms)
  252.  
  253. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  254.  
  255. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  256.  
  257. Unloading 7 Unused Serialized files (Serialized files now loaded: 37)
  258.  
  259. Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 244656.
  260. Total: 426.938227 ms (FindLiveObjects: 16.744563 ms CreateObjectMapping: 26.062246 ms MarkObjects: 383.799068 ms DeleteObjects: 0.332030 ms)
  261.  
  262. Unloading 0 Unused Serialized files (Serialized files now loaded: 37)
  263.  
  264. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 244656.
  265. Total: 413.944478 ms (FindLiveObjects: 13.360105 ms CreateObjectMapping: 21.079234 ms MarkObjects: 379.250742 ms DeleteObjects: 0.253754 ms)
  266.  
  267. Unloading 7 Unused Serialized files (Serialized files now loaded: 38)
  268.  
  269. Unloading 408 unused Assets to reduce memory usage. Loaded Objects now: 245557.
  270. Total: 459.092818 ms (FindLiveObjects: 13.964175 ms CreateObjectMapping: 33.096785 ms MarkObjects: 410.754426 ms DeleteObjects: 1.277111 ms)
  271.  
  272. Unloading 0 Unused Serialized files (Serialized files now loaded: 38)
  273.  
  274. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 245557.
  275. Total: 429.606976 ms (FindLiveObjects: 13.116296 ms CreateObjectMapping: 26.439188 ms MarkObjects: 389.535001 ms DeleteObjects: 0.516170 ms)
  276.  
  277. Unloading 7 Unused Serialized files (Serialized files now loaded: 38)
  278.  
  279. Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 245557.
  280. Total: 465.390475 ms (FindLiveObjects: 16.322388 ms CreateObjectMapping: 33.366579 ms MarkObjects: 415.128556 ms DeleteObjects: 0.572310 ms)
  281.  
  282. Unloading 0 Unused Serialized files (Serialized files now loaded: 38)
  283.  
  284. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 245557.
  285. Total: 435.098138 ms (FindLiveObjects: 14.434470 ms CreateObjectMapping: 29.038644 ms MarkObjects: 391.142538 ms DeleteObjects: 0.479598 ms)
  286.  
  287. Unloading 7 Unused Serialized files (Serialized files now loaded: 38)
  288.  
  289. Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 245682.
  290. Total: 444.333376 ms (FindLiveObjects: 14.045017 ms CreateObjectMapping: 26.541845 ms MarkObjects: 403.245422 ms DeleteObjects: 0.500451 ms)
  291.  
  292. Unloading 0 Unused Serialized files (Serialized files now loaded: 38)
  293.  
  294. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 245682.
  295. Total: 451.316265 ms (FindLiveObjects: 12.673590 ms CreateObjectMapping: 33.178910 ms MarkObjects: 405.020417 ms DeleteObjects: 0.443348 ms)
  296.  
  297. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  298.  
  299. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  300.  
  301. Unloading 7 Unused Serialized files (Serialized files now loaded: 39)
  302.  
  303. Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 248566.
  304. Total: 477.001249 ms (FindLiveObjects: 18.628952 ms CreateObjectMapping: 30.763915 ms MarkObjects: 427.090287 ms DeleteObjects: 0.517132 ms)
  305.  
  306. Unloading 0 Unused Serialized files (Serialized files now loaded: 39)
  307.  
  308. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 248566.
  309. Total: 449.329541 ms (FindLiveObjects: 13.427794 ms CreateObjectMapping: 28.240169 ms MarkObjects: 407.182621 ms DeleteObjects: 0.478636 ms)
  310.  
  311. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  312.  
  313. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
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