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- @Override
- public void onEntityCollidedWithBlock(World world, BlockPos pos, IBlockState state, Entity entity){
- super.onEntityCollidedWithBlock(world,pos,state,entity);
- if(entity instanceof EntityPlayer){
- if(((EntityPlayer)entity).inventory.armorItemInSlot(3).getItem() != null && ((EntityPlayer)entity).inventory.armorItemInSlot(3).getItem() == Items.DIAMOND_HELMET){
- world.setBlockState(pos, mcreator_brickBlock.block.getDefaultState(), 3);
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