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- //
- // ____ _ _
- // / ___| ___ __ _ _ __ __ _ __| | __ _( )___
- // \___ \ / __/ _` | '_ \ / _` |/ _` |/ _` |// __|
- // ___) | (_| (_| | | | | (_| | (_| | (_| | \__ \
- // |____/ \___\__,_|_| |_|\__,_|\__,_|\__,_| |___/
- //
- // ____ __ _
- // / ___|___ _ __ / _(_) __ _
- // | | / _ \| '_ \| |_| |/ _` |
- // | |__| (_) | | | | _| | (_| |
- // \____\___/|_| |_|_| |_|\__, |
- // |___/
- // Version: 1.0
- // Twitter: @scanadaz
- // Discord: discord.io/scanada
- // Github: https://github.com/scanada/ApexConfig
- //
- // ____ _ __ __
- // | _ \ ___ __ _ __| | | \/ | ___
- // | |_) / _ \/ _` |/ _` | | |\/| |/ _ \
- // | _ < __/ (_| | (_| | | | | | __/
- // |_| \_\___|\__,_|\__,_| |_| |_|\___|
- //
- //----------------------------------------
- // How to remove or uncomment a desired commanmd
- // Disable: add // behind anything you do not want
- // Enable: remove the // behind anything you want
- //----------------------------------------
- // How to use cfg
- // Go to your Apex Legends CFG Folder (Defualt: C:\Program Files (x86)\Origin Games\Apex\cfg)
- // Place this file in there as autoexec.cfg
- // Apex Launch Options
- // +exec autoexec -refresh 144 -forcenovsync -fullscreen +m_rawinput 1 -novid
- //----------------------------------------
- //Launch Options Explained
- //+exec autoexec - Executes this Config
- //-refresh 144 - Refreash Rate of your Monitor
- //-forcenovsync - Disable VSync
- //-fullscreen - Forces Fullscreen
- //+m_rawinput 1 - Raw Mouse Input
- //-novid - Disables Intro Video
- // ____ _
- // / ___| ___ _ __ ___ _ __ __ _| |
- // | | _ / _ \ '_ \ / _ \ '__/ _` | |
- // | |_| | __/ | | | __/ | | (_| | |
- // \____|\___|_| |_|\___|_| \__,_|_|
- //
- // Message of the day generated when game starts
- // Default Value: ""
- rspn_motd "Loaded Scanada's Config"
- //
- // Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, +10 = detailed )
- // Default Value: 0
- cl_showfps "0"
- //
- // Draw current position at top of screen
- // Default Value: 0
- // cl_showpos "0"
- //----------------------------------------
- // Keybinds
- //----------------------------------------
- // Binds Jump to Mouse Wheel Down
- // bind_US_standard "MWHEELDOWN" "+jump" 1
- //
- // __ ___
- // \ \ / (_) _____ __
- // \ \ / /| |/ _ \ \ /\ / /
- // \ V / | | __/\ V V /
- // \_/ |_|\___| \_/\_/
- //
- // Muzzle Flash Cancel
- //alias "+shoot1" "+attack; r_particle_timescale 100"
- //alias "-shoot1" "-attack; r_particle_timescale 1"
- //bind "mouse1" "+shoot1"
- //
- //
- // Motion Blur
- mat_motion_blur_enabled "0 "
- mat_motion_blur_falling_intensity "0"
- mat_motion_blur_falling_max "0"
- mat_motion_blur_falling_min "0"
- mat_motion_blur_forward_enabled "0"
- mat_motion_blur_percent_of_screen_max "0"
- mat_motion_blur_rotation_intensity "0"
- mat_motion_blur_strength "0"
- //
- // ____ _ _
- // / ___|_ __ __ _ _ __ | |__ (_) ___ ___
- // | | _| '__/ _` | '_ \| '_ \| |/ __/ __|
- // | |_| | | | (_| | |_) | | | | | (__\__ \
- // \____|_| \__,_| .__/|_| |_|_|\___|___/
- // |_|
- //----------------------------------------
- // General
- //----------------------------------------
- // Disable ingame rendering of banners
- // Default Value: 1
- // cl_drawmonitors "0"
- //
- // Sets the alpha (transparency) of in game pings and down markers
- // Default Value: 1.0
- hud_setting_pingAlpha "0.500000"
- //
- // Disable depth of field
- // Default Value: 1
- dof_enable "0"
- //
- // LOD settings
- r_lod_switch_scale "0.6"
- //
- // Misc
- // This setting determines the threading mode the material system uses.
- // A value of -1 uses the default for your system, a value of 0 uses synchronous single thread, 1 uses queued single threaded mode, and value of 2 uses multi-threaded mode.
- // Many users report performance increases on multi-core systems when setting this variable to a value of 2.
- mat_queue_mode "2"
- //
- // Smooth view/eye origin after prediction errors
- cl_smooth "0"
- //
- //----------------------------------------
- // UI/FPS
- //----------------------------------------
- //
- // minimap rotates with your view [OPTIONAL]
- hud_setting_minimapRotate "1"
- // FPS Limit - 0 = Unlimited
- fps_max "0"
- //
- // Enables/disables the collision of ragdoll models with each other.
- cl_ragdoll_collide "0"
- //
- // Whether we should force preloading model and texture information to video memory at the beginning of a level.
- // Makes level loads longer, but can reduce stuttering caused by loading information on the fly
- cl_forcepreload "1"
- //
- //----------------------------------------
- // Lighting
- //----------------------------------------
- // Static Lighting
- r_PhysPropStaticLighting "0"
- //
- // Fraction of direct lighting that ambient cube must be below to trigger boosting.
- r_ambientfraction "0.2"
- //
- // Disables certain dynamic shadowing+
- r_dynamic "0"
- //
- // When set to 1 it turns on self-illumination for geometry.
- mat_fullbright "1"
- //
- // this removes the DoF effect when ADS.
- mat_depthfeather_enable "0"
- //
- //----------------------------------------
- // Particle
- //----------------------------------------
- // Particle Size
- particle_cpu_level "0"
- //
- // Particle Size Multithread Optimization
- r_threaded_particles "1"
- //
- // Base for falling back to cheaper effects under load.
- cl_particle_fallback_base "0"
- //
- // Multiplier for falling back to cheaper effects under load.
- cl_particle_fallback_multiplier "0"
- //
- //----------------------------------------
- // Shadows
- //----------------------------------------
- // Set the cascading shadow maps coverage
- // Default Value: 1
- csm_coverage "0"
- //
- // Set whether to render cascading shadow maps
- // Default Value: 1
- csm_enabled "0"
- //
- // Sets cascading shadow map world shadows
- // Default Value: 1
- csm_world_shadows "0"
- //
- // Sets shadows to be static
- // Default Value: 2
- static_shadow "1"
- //
- // Set the static shadow maps rendertarget resolution
- // Default Value: 4096
- static_shadow_res "0"
- //
- // Sets whether certain objects are shadow capable
- // Default Value: 1
- shadow_capable "0"
- //
- // Sets whether certain shadows will render
- // Default Value: 1
- shadow_enable "0"
- //
- // Threaded Light and World Shadows
- r_threaded_client_shadow_manager 1
- //----------------------------------------
- // Skybox
- //----------------------------------------
- // Set the fog in the skybox
- // Default Value: 1
- fog_enableskybox "0"
- //----------------------------------------
- // Water
- //----------------------------------------
- // Enable water reflection
- // Default Value: 1
- r_waterdrawreflection "0"
- // Enable water refraction
- // Default Value: 1
- r_waterdrawrefraction "0"
- // Set the start and end of cheapwater
- r_cheapwaterstart "0"
- r_cheapwaterend "0"
- //----------------------------------------
- // Fog
- //----------------------------------------
- fog_enable "0" // World Fog
- fog_enable_water_fog "0"
- //
- // _ _ _ _ _
- // | \ | | ___| |___ _____ _ __| | _(_)_ __ __ _
- // | \| |/ _ \ __\ \ /\ / / _ \| '__| |/ / | '_ \ / _` |
- // | |\ | __/ |_ \ V V / (_) | | | <| | | | | (_| |
- // |_| \_|\___|\__| \_/\_/ \___/|_| |_|\_\_|_| |_|\__, |
- // |___/
- // Number of packets per second of updates you are requesting from the server
- // Default Value: 20
- cl_updaterate_mp "120"
- //
- // Max number of command packets sent to server per second
- // Default Value: 60
- cl_cmdrate "120"
- //
- // ___ _ _
- // / _ \| |_| |__ ___ _ __
- // | | | | __| '_ \ / _ \ '__|
- // | |_| | |_| | | | __/ |
- // \___/ \__|_| |_|\___|_|
- //
- //
- //----------------------------------------
- // Null Movement
- //----------------------------------------
- //bind W "+mfwd"
- //bind S "+mback"
- //bind A "+mleft"
- //bind D "+mright"
- //
- //alias checkfwd ""
- //alias checkback ""
- //alias checkleft ""
- //alias checkright ""
- //
- //alias +mfwd "-back; +forward; alias checkfwd +forward"
- //alias +mback "-forward; +backward; alias checkback +back"
- //alias +mleft "-moveright; +moveleft; alias checkleft +moveleft"
- //alias +mright "-moveleft; +moveright; alias checkright +moveright"
- //
- //alias -mfwd "-forward; checkback; alias checkfwd"
- //alias -mback "-backward; checkfwd; alias checkback"
- //alias -mleft "-moveleft; checkright; alias checkleft"
- //alias -mright "-moveright; checkleft; alias checkright"
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