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ArcDesLHK

Red Mane

Apr 6th, 2023
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  1. Red Mane Leorider
  2. Rank 4 Scales 2-8 FIRE Beast/Xyz/Pandemonium/Effect
  3. 2500/2000
  4. During your Main Phase: You can add 1 "Red Mane" Pandemonium Monster from your face-up Extra Deck or GY to your hand, and if you do, Special Summon this card from your Pandemonium Zone. You can only use this effect of "Red Mane Leorider" once per turn.
  5. ----
  6. 2 Level 4 Pandemonium monsters
  7. If you can Pandemonium Summon Level 4, you can Pandemonium Summon this face-up card from your Extra Deck. If this card in the Monster Zone is destroyed: You can Set this card in your Spell & Trap Zone. You can only use each of the following effects of "Red Mane Leorider" once per turn. If this card is Special Summoned: You can attach 1 "Red Mane" Pandemonium Monster from your hand to this card as material. You can detach any number of materials from this card, then target that many cards on the field; destroy them.
  8.  
  9. Red Mane Donkeyrider
  10. Level 4 Scales 2-6 FIRE Beast/Pandemonium/Effect
  11. 1600/1000
  12. You can target 1 Xyz Pandemonium Monster you control; attach this card to that target as material. You can only use this effect of "Red Mane Donkeyrider" once per turn.
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  14. If this card is in your GY and you control no monsters, or only "Red Mane" monsters: You can Special Summon this card. During your Standby Phase: You can Tribute this card; Special Summon 2 "Red Mane" monsters with different names from your Deck, except "Red Mane Donkeyrider". You can only use each monster effect of "Red Mane Donkeyrider" once per turn.
  15.  
  16. Red Mane Horserider
  17. Level 4 Scales 2-6 FIRE Beast/Pandemonium/Effect
  18. 1800/1500
  19. You can target 1 Xyz Pandemonium Monster you control; attach this card to that target as material. You can only use this effect of "Red Mane Horserider" once per turn.
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  21. If this card is in your GY and you control no monsters, or only "Red Mane" monsters: You can Special Summon this card. During your Standby Phase: You can Tribute this card; add 2 "Red Mane" Spells/Traps from your Deck to your hand. You can only use each monster effect of "Red Mane Horserider" once per turn.
  22.  
  23. Red Mane Mulerider
  24. Level 4 Scales 2-6 FIRE Beast/Pandemonium/Effect
  25. 800/2000
  26. You can target 1 Xyz Pandemonium Monster you control; attach this card to that target as material. You can only use this effect of "Red Mane Mulerider" once per turn.
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  28. If this card is in your GY and you control no monsters, or only "Red Mane" monsters: You can Special Summon this card. During your Standby Phase: You can Tribute this card and discard 1 "Red Mane" card; draw 2 cards. You can only use each monster effect of "Red Mane Mulerider" once per turn.
  29.  
  30. Red Mane Cattlerider
  31. Level 4 Scales 2-6 FIRE Beast/Pandemonium/Effect
  32. 1700/1600
  33. You can target 1 Xyz Pandemonium Monster you control; attach this card to that target as material. You can only use this effect of "Red Mane Cattlerider" once per turn.
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  35. If this card is in your GY and you control no monsters, or only "Red Mane" monsters: You can Special Summon this card. During your Standby Phase: You can Tribute this card; destroy 1 monster your opponent controls. You can only use each monster effect of "Red Mane Cattlerider" once per turn.
  36.  
  37. Red Mane Buffarider
  38. Level 4 Scales 2-6 FIRE Beast/Pandemonium/Effect
  39. 1200/2000
  40. You can target 1 Xyz Pandemonium Monster you control; attach this card to that target as material. You can only use this effect of "Red Mane Buffarider" once per turn.
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  42. If this card is in your GY and you control no monsters, or only "Red Mane" monsters: You can Special Summon this card. During your Standby Phase: You can Tribute this card; destroy 1 Spell/Trap your opponent controls. You can only use each monster effect of "Red Mane Buffarider" once per turn.
  43.  
  44. Red Mane Yakrider
  45. Level 4 Scales 2-6 FIRE Beast/Pandemonium/Effect
  46. 1000/1900
  47. You can target 1 Xyz Pandemonium Monster you control; attach this card to that target as material. You can only use this effect of "Red Mane Yakrider" once per turn.
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  49. If this card is in your GY and you control no monsters, or only "Red Mane" monsters: You can Special Summon this card. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can detach 1 material from a "Red Mane" Xyz Monster you control or Tribute this card; negate that effect. You can only use each monster effect of "Red Mane Yakrider" once per turn.
  50.  
  51. Red Mane Phantrider
  52. Rank 4 Scales 2-8 FIRE Beast/Xyz/Pandemonium/Effect
  53. 2400/2000
  54. The first time each "Red Mane" monster you control would be destroyed by card effect each turn, it is not destroyed.
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  56. 2 Level 4 Pandemonium monsters
  57. If you can Pandemonium Summon Level 4, you can Pandemonium Summon this face-up card from your Extra Deck. If this card in the Monster Zone is destroyed: You can Set this card in your Spell & Trap Zone. You can only use each of the following effects of "Red Mane Phantrider" once per turn. If this card is Special Summoned: You can attach 1 "Red Mane" Pandemonium Monster from your hand to this card as material. You can detach any number of materials from this card; this card gains 500 ATK for each, until the end of this turn.
  58.  
  59. Red Mane Llamarider
  60. Level 4 Scales 2-6 FIRE Beast/Pandemonium/Effect
  61. 1200/1400
  62. You can target 1 Xyz Pandemonium Monster you control; attach this card to that target as material. You can only use this effect of "Red Mane Llamarider" once per turn.
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  64. If this card is in your GY and you control no monsters, or only "Red Mane" monsters: You can Special Summon this card. When your opponent activates a monster effect (Quick Effect): You can detach 1 material from a "Red Mane" Xyz Monster you control or Tribute this card; negate that effect. You can only use each monster effect of "Red Mane Llamarider" once per turn.
  65.  
  66. Red Mane Camelrider
  67. Level 4 Scales 2-6 FIRE Beast/Pandemonium/Effect
  68. 2000/0
  69. You can target 1 Xyz Pandemonium Monster you control; attach this card to that target as material. You can only use this effect of "Red Mane Camelrider" once per turn.
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  71. If this card attacks, it is changed to Defense Position at the end of the Damage Step. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can send 1 "Red Mane" monster from your Deck to the GY, except "Red Mane Camelrider". You can only use this effect of "Red Mane Camelrider" once per turn.
  72.  
  73. Red Mane Ponyrider
  74. Rank 4 Scales 2-8 FIRE Beast/Xyz/Pandemonium/Effect
  75. 2400/2000
  76. Once per turn, if your "Red Mane" monster destroys an opponent's monster by battle: Inflict 1000 damage to your opponent.
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  78. 2 Level 4 Pandemonium monsters
  79. If you can Pandemonium Summon Level 4, you can Pandemonium Summon this face-up card from your Extra Deck. If this card in the Monster Zone is destroyed: You can Set this card in your Spell & Trap Zone. You can only use each of the following effects of "Red Mane Ponyrider" once per turn. If this card is Special Summoned: You can attach 1 "Red Mane" Pandemonium Monster from your hand to this card as material. You can detach any number of materials from this card; inflict 500 damage to your opponent for each.
  80.  
  81. Taming the Red Mane
  82. Normal Spell
  83. Special Summon up to 2 "Red Mane" monsters with different names from your hand and/or GY in Defense Position, but their effects are negated. If this card is in your GY, except the turn it was sent there: You can banish this card; Special Summon 1 "Red Mane" monster from your hand or face-up Extra Deck. You can only use each effect of "Taming the Red Mane" once per turn.
  84.  
  85. Subdue the Red Mane
  86. Normal Trap
  87. Special Summon 1 "Red Mane" monster from your Deck in Defense Position. While this card is in your GY, if you Xyz Summon a "Red Mane" Xyz Monster: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Subdue the Red Mane" once per turn.
  88.  
  89. Suppress the Red Mane
  90. Counter Trap
  91. When a Spell/Trap Card, or monster effect, is activated while you control a "Red Mane" Xyz Monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Suppress the Red Mane" per turn.
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