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- #include "script.h"
- static void NoAimingCamera() {
- Ped playerPed = PLAYER::PLAYER_PED_ID();
- if (ENTITY::DOES_ENTITY_EXIST(playerPed))
- PLAYER::_SET_PLAYER_RESET_FLAG(playerPed, 7, true); // PLAYER_RESET_FLAG_DISABLE_AIM_CAMERA
- }
- void main() {
- while (true) {
- NoAimingCamera();
- WAIT(0);
- }
- }
- void ScriptMain() {
- srand(GetTickCount64());
- main();
- }
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