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Skye_Blue

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Sep 9th, 2017
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  1. wait(.1) --Edited by nobody1997
  2. local darius = true
  3. local grab8 = false
  4. local throw1 = 5
  5. local throw2 = 5
  6. local grabon3 = false
  7. local grabon4 = false
  8. local jkl = 1
  9. local throw = 5
  10. local grab1 = false
  11. local goo1 = 0
  12. local punching = false
  13. local jk = false
  14.  
  15. local grabon3 = false
  16. local grabon2 = false
  17. local grabon1 = false
  18. local goo = 0
  19. local grabon = false
  20. local on = false
  21. local poon = false
  22. local clickon = false
  23. local beamknockback = 0
  24. local beamdamage = 20
  25. local hited1 = false
  26. local hited = false
  27. local kamesize = 1
  28. local kamehameha = false
  29. local walksound = "rbxassetid://"
  30. local aj1 = 1
  31. local can = 5
  32. local go = true
  33. local bomb = false
  34. local point = false
  35. local walkon = false
  36. local nohit = 0
  37. local moving = false
  38. local combodamage = 10
  39. local ssj22 = false
  40. local fly = false
  41. local ssbkaiox10 = false
  42. local ssbkaio = false
  43. local auracan3 = true
  44. local ssbon = false
  45. local base = true
  46. local new=Instance.new
  47. local rad=math.rad
  48. local cf=CFrame.new
  49. local v3=Vector3.new
  50. local hitmeter = 0
  51. ssj33 = false
  52. local ang=function(x,y,z)
  53. return CFrame.Angles(rad(x),rad(y),rad(z))
  54. end
  55. local player=game:service'Players'.LocalPlayer
  56. local char=player.Character
  57. local cam=workspace.Camera
  58. local mouse=player:GetMouse()
  59. local weld=function(a,b,c0,c1)
  60. m=Instance.new('Motor',a)
  61. m.Part0=a
  62. m.Part1=b
  63. m.C0=c0
  64. m.C1=c1
  65. return m
  66. end
  67.  
  68.  
  69. beamm=Instance.new('Model',workspace)
  70. beamm.Name='beam'
  71.  
  72. laser=false
  73.  
  74. rs=Instance.new('Part',char)
  75. rs.Transparency=1
  76. rs.CanCollide=false
  77. rs.TopSurface,rs.BottomSurface=0,0
  78. rs.FormFactor=3
  79. rs.Size=Vector3.new(.5,.5,.5)
  80.  
  81. ls=rs:Clone()
  82. ls.Parent=char
  83.  
  84.  
  85.  
  86. s1=Instance.new('Sound',char)
  87. s1.Volume=1
  88. s1.Pitch=1
  89. s1.Looped=true
  90.  
  91.  
  92. particles={}
  93.  
  94. local wep=new('Part',char)
  95.  
  96. wep.FormFactor=3
  97. wep.Transparency = 1
  98. wep.CanCollide=false
  99. wep.Size=v3(0.1,0.1,0.1)
  100. wep.TopSurface,wep.BottomSurface=0,0
  101. local wepw=weld(wep,char['Torso'],cf(0,2,0),ang(95,0,0))
  102.  
  103.  
  104. local beam1=wep:Clone()
  105. beam1:ClearAllChildren()
  106. beam1.Material='Neon'
  107. beam1.BrickColor=BrickColor.new('New Yeller')
  108. beam1.Size=Vector3.new(1,1,1)
  109. beam1.Transparency=0
  110. beam1.Anchored=true
  111. local ms=Instance.new('BlockMesh',beam1)
  112. local inner1=beam1:Clone()
  113. inner1.Transparency=1
  114. inner1.Material='SmoothPlastic'
  115. inner1.BrickColor=BrickColor.new('New Yeller')
  116. local ms2=inner1.Mesh
  117.  
  118. local expl1=inner1:Clone()
  119. expl1.Mesh:Destroy()
  120. expl1.Material='Neon'
  121. expl1.BrickColor=BrickColor.new('New Yeller')
  122. expl1.Size=Vector3.new(5,5,5)
  123. expl1.Transparency=0
  124. pl=Instance.new('PointLight',expl1)
  125. pl.Color=expl1.BrickColor.Color
  126. pl.Range=pl.Range*2
  127. pl.Name='light'
  128. local br=pl.Range
  129.  
  130. local exa1=expl1:Clone()
  131. exa1.Size=Vector3.new(10,10,10)
  132. pl2=exa1.light
  133.  
  134. local part=exa1:Clone()
  135. part.Size=Vector3.new(1.5,1.5,1.5)
  136. pl3=part.light
  137. pms=Instance.new('BlockMesh',part)
  138.  
  139. char.Humanoid.Died:connect(function()
  140. laser=false
  141. beam1.Parent=nil
  142. inner1.Parent=nil
  143. expl1.Parent=nil
  144. exa1.Parent=nil
  145. s1:stop()
  146. end)
  147.  
  148.  
  149.  
  150. parti=0
  151. game:service'RunService'.Stepped:connect(function()
  152. parti=parti+1
  153. for i,v in pairs(particles) do
  154. v.CFrame=v.CFrame*CFrame.new(0,0,-.3)
  155. v.Transparency=v.Transparency+.08
  156. if v.Transparency >= 1 then
  157. v:Destroy()
  158. table.remove(particles,i)
  159. else
  160. v.Parent=beamm
  161. end
  162. end
  163.  
  164. a=cam.CoordinateFrame.p
  165. b=mouse.Hit.p
  166. mhitr=Ray.new(a,(b-a).unit*999)
  167. mhit,ps=workspace:FindPartOnRayWithIgnoreList(mhitr,{char,beamm})
  168.  
  169.  
  170. if laser then
  171. beamm.Parent=workspace
  172. beam1.Parent=beamm
  173. inner1.Parent=beamm
  174. expl1.Parent=beamm
  175. exa1.Parent=beamm
  176. s1.Volume=s1.Volume-0.0034
  177.  
  178. ray=Ray.new((wep.CFrame*cf(0,-1.5,0)).p,((wep.CFrame*cf(0,-10,0)).p-(wep.CFrame*cf(0,-1.5,0)).p).unit*999)
  179. hit,pos=workspace:FindPartOnRayWithIgnoreList(ray,{char,beamm})
  180.  
  181. if hit and s1.Volume > .3 and parti/8==math.floor(parti/8) and hit ~= workspace.Base then
  182. if hit.Parent:IsA("Model") and hit ~= hit.Parent:FindFirstChild("Humanoid") and hit ~= hit.Parent:FindFirstChild("Torso") and hit ~= hit.Parent:FindFirstChild("Head") and hit ~= hit.Parent:FindFirstChild("Left Arm") and hit ~= hit.Parent:FindFirstChild("Right Arm") and hit ~= hit.Parent:FindFirstChild("Left Leg") and hit ~= hit.Parent:FindFirstChild("Right Leg") then
  183. hit.Parent:BreakJoints()
  184. hit.Anchored = false
  185. wait()
  186.  
  187. hit.Position = hit.Position + Vector3.new(0,1,0)
  188. block = Instance.new("BodyForce",hit)
  189. block.Force = beam1.CFrame.lookVector
  190. s1.Volume=s1.Volume+0.0034
  191. end
  192. if hit:IsA("Part") and hit ~= hit.Parent:FindFirstChild("Humanoid") and hit ~= hit.Parent:FindFirstChild("Torso") and hit ~= hit.Parent:FindFirstChild("Head") and hit ~= hit.Parent:FindFirstChild("Left Arm") and hit ~= hit.Parent:FindFirstChild("Right Arm") and hit ~= hit.Parent:FindFirstChild("Left Leg") and hit ~= hit.Parent:FindFirstChild("Left Arm") then
  193.  
  194. hit.Anchored = false
  195. wait()
  196.  
  197. hit.Position = hit.Position + Vector3.new(0,1,0)
  198. block = Instance.new("BodyForce",hit)
  199. block.Force = beam1.CFrame.lookVector
  200. s1.Volume=s1.Volume+0.0034
  201. end
  202. end
  203. if hit and hit.Parent:FindFirstChild("Humanoid") ~= nil then
  204. if hited == true then
  205. hited = false
  206. hited1 = true
  207. on = true
  208. human = hit.Parent:FindFirstChild("Humanoid")
  209. ts = hit.Parent:FindFirstChild("Torso")
  210. s1.Volume=s1.Volume+0.0034
  211. welld = Instance.new("Weld",hit)
  212. welld.Part0 = beam1
  213. welld.Part1 = ts
  214. welld.C0 = CFrame.new(beam1.Position.x,beam1.Position.y,ts.Position.z)
  215. part6 = Instance.new("Part",hit)
  216. part6.Size = Vector3.new(1,1,1)
  217. part6.Transparency = 0
  218. part6.Position = hit.Position
  219. part6.BrickColor = BrickColor.new("New Yeller")
  220. partmesh = Instance.new("SpecialMesh",part6)
  221. partmesh.MeshType = "Sphere"
  222. partmesh.Scale = Vector3.new(1,1,1)
  223. partweld1 = Instance.new("Weld",hit)
  224. partweld1.Part0 = hit.Parent:FindFirstChild("Torso")
  225. partweld1.Part1 = part6
  226. partweld1.C0 = CFrame.new(0,0,0)
  227. if human.Health > math.huge then
  228. human.MaxHealth = math.huge
  229. human.Health = math.huge
  230.  
  231. end
  232.  
  233.  
  234.  
  235.  
  236. for i = 1,100 do
  237. wait()
  238. partmesh.Scale = partmesh.Scale + Vector3.new(7,7,7)
  239. part6.Transparency = part6.Transparency + 0.05
  240. end
  241. end
  242. end
  243. if hit and hit.Parent==workspace.Terrain or hit==workspace.Terrain and parti/8==math.floor(parti/8) then
  244. e=Instance.new('Explosion',workspace)
  245. e.Position=pos
  246. e.BlastRadius=14
  247. e.BlastPressure=1e4
  248. end
  249. if hit and not hit.Anchored and not (hit:GetMass()>1e4) then
  250. hit.Velocity=hit.Velocity+beam1.CFrame.lookVector*(1*s1.Volume*hit:GetMass())
  251. end
  252.  
  253. if parti==math.floor(parti) then
  254. par=part:Clone()
  255. table.insert(particles,par)
  256. par.Parent=beamm
  257. par.Transparency=1-s1.Volume
  258. par.light.Range=br*s1.Volume
  259. par.CFrame=cf(pos)*ang(math.random(-180,180),math.random(-180,180),math.random(-180,180))*cf(10,10,10)
  260. end
  261.  
  262. mag=((wep.CFrame*cf(0,-1.5,0)).p-pos).magnitude
  263. ms.Scale=v3(s1.Volume,s1.Volume,mag)
  264. ms2.Scale=v3(ms.Scale.x/2,ms.Scale.y/2,mag-(.1/mag))
  265. beam1.CFrame=cf((wep.CFrame*cf(0,-1.5,0)).p,pos)*cf(0,0,-mag/2)*ang(0,0,math.random(0,180))
  266. inner1.CFrame=beam1.CFrame
  267. pl.Range=br*s1.Volume
  268. pl2.Range=br*s1.Volume
  269. expl1.Size=v3(6,6,6)*s1.Volume
  270. expl1.Transparency=0
  271. expl1.CFrame=cf(pos)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
  272. exa1.Size=v3(5,5,5)*s1.Volume
  273. exa1.CFrame=wep.CFrame*cf(0,-1.5,0)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
  274.  
  275. end
  276. end)
  277. local p = game.Players.LocalPlayer
  278. local ssj = true
  279. local ssb = true
  280.  
  281. local auracan = false
  282. local auracan1 = false
  283. local ssj2 = false
  284. local ssj3 = false
  285. local ssj4 = false
  286. local ssjg = false
  287. local ssjb = false
  288. local kaio = true
  289. local idle = true
  290. local idle1 = true
  291. local char = p.Character
  292. local mouse = p:GetMouse()
  293. local larm = char["Left Arm"]
  294. local rarm = char["Right Arm"]
  295. local lleg = char["Left Leg"]
  296. local rleg = char["Right Leg"]
  297. local hed = char.Head
  298. local torso = char.Torso
  299. hed.face:Destroy()
  300. local hum = char.Humanoid
  301. hum.Name = "idk"
  302. hum.JumpPower = 100
  303.  
  304. wait()
  305. local cam = game.Workspace.CurrentCamera
  306. local root = char.HumanoidRootPart
  307. local deb = false
  308. local shot = 0
  309. local walk = true
  310. local debris=game:service"Debris"
  311. local l = game:GetService("Lighting")
  312. local rs = game:GetService("RunService").RenderStepped
  313. local canattack = true
  314. ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
  315. function lerp(a, b, t) -- Linear interpolation
  316. return a + (b - a)*t
  317. end
  318.  
  319. function slerp(a, b, t) --Spherical interpolation
  320. dot = a:Dot(b)
  321. if dot > 0.99999 or dot < -0.99999 then
  322. return t <= 0.5 and a or b
  323. else
  324. r = math.acos(dot)
  325. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  326. end
  327. end
  328. function matrixInterpolate(a, b, t)
  329. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  330. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  331. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
  332. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
  333. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
  334. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
  335. local t = v1:Dot(v2)
  336. if not (t < 0 or t == 0 or t > 0) then -- Failsafe
  337. return CFrame.new()
  338. end
  339. return CFrame.new(
  340. v0.x, v0.y, v0.z,
  341. v1.x, v1.y, v1.z,
  342. v2.x, v2.y, v2.z,
  343. v3.x, v3.y, v3.z)
  344. end
  345. ----------------------------------------------------
  346. local naeeym = Instance.new("BillboardGui",char)
  347. naeeym.Size = UDim2.new(0,100,0,40)
  348. naeeym.StudsOffset = Vector3.new(0,4,0)
  349. naeeym.Adornee = char.Head
  350. local tecks = Instance.new("TextLabel",naeeym)
  351. tecks.BackgroundTransparency = 1
  352. tecks.BorderSizePixel = 0
  353. tecks.Text = "Story9"
  354. tecks.Font = "Bodoni"
  355. tecks.FontSize = "Size36"
  356. tecks.TextStrokeTransparency = 0.5
  357. tecks.TextColor3 = Color3.new(0,0,0)
  358. rrer = BrickColor.new("Really red")
  359. tecks.TextStrokeColor3 = rrer.Color
  360. tecks.Size = UDim2.new(1,0,0.5,0)
  361. local licht = Instance.new("PointLight",char.Torso)
  362. licht.Color = tecks.TextStrokeColor3
  363. licht.Range = 60
  364. licht.Brightness = 1
  365. licht.Enabled = false
  366. ----------------------------------------------------
  367. plr = game.Players.LocalPlayer
  368. base = Instance.new("ScreenGui",plr.PlayerGui)
  369. bbg = Instance.new("BillboardGui",plr.Character.Head)
  370. bbg.Size = UDim2.new(0,200,0,50)
  371. bbg.StudsOffset = Vector3.new(0,3,0)
  372. bbgTl = Instance.new("TextLabel",bbg)
  373. bbgTl.BackgroundTransparency = 1
  374. bbgTl.Size = UDim2.new(10,0,1,0)
  375. bbgTl.Position = UDim2.new(-4.5,0,0,0)
  376. bbgTl.Font = "Code"
  377. bbgTl.Text = " "
  378. bbgTl.TextSize = 25
  379. bbgTl.TextStrokeColor3 = Color3.new(1,0,0)
  380. bbgTl.TextColor3 = Color3.new(0,0,0)
  381. bbgTl.TextStrokeTransparency = 0
  382. bbgTl.TextWrapped = true
  383. plr.Chatted:connect(function(msg)
  384. bbgTl.Text = msg
  385. wait(5)
  386. if bbgTl.Text == msg then
  387. bbgTl.Text = " "
  388. end
  389. end)
  390. ----------------------------------------------------
  391. function genWeld(a,b)
  392. local w = Instance.new("Weld",a)
  393. w.Part0 = a
  394. w.Part1 = b
  395. return w
  396. end
  397. function weld(a, b)
  398. local weld = Instance.new("Weld")
  399. weld.Name = "W"
  400. weld.Part0 = a
  401. weld.Part1 = b
  402. weld.C0 = a.CFrame:inverse() * b.CFrame
  403. weld.Parent = a
  404. return weld;
  405. end
  406. ----------------------------------------------------
  407. function Lerp(c1,c2,al)
  408. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  409. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  410. for i,v in pairs(com1) do
  411. com1[i] = v+(com2[i]-v)*al
  412. end
  413. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  414. end
  415. ----------------------------------------------------
  416. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  417. local wld = Instance.new("Weld", wp1)
  418. wld.Part0 = wp0
  419. wld.Part1 = wp1
  420. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  421. end
  422. Instance.new("ForceField",char).Visible = false---------------------------------FORCEFIELD-------------------------
  423. hum.MaxHealth = math.huge
  424. wait()
  425. hum.Health = math.huge
  426. ----------------------------------------------------
  427. function weld5(part0, part1, c0, c1)
  428. weeld=Instance.new("Weld", part0)
  429. weeld.Part0=part0
  430. weeld.Part1=part1
  431. weeld.C0=c0
  432. weeld.C1=c1
  433. return weeld
  434. end
  435. ----------------------------------------------------
  436. function HasntTouched(plrname)
  437. local ret = true
  438. for _, v in pairs(Touche) do
  439. if v == plrname then
  440. ret = false
  441. end
  442. end
  443. return ret
  444. end
  445. newWeld(torso, larm, -1.5, 0.5, 0)
  446. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  447. newWeld(torso, rarm, 1.5, 0.5, 0)
  448. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  449. newWeld(torso, hed, 0, 1.5, 0)
  450. newWeld(torso, lleg, -0.5, -1, 0)
  451. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  452. newWeld(torso, rleg, 0.5, -1, 0)
  453. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  454. newWeld(root, torso, 0, -1, 0)
  455. torso.Weld.C1 = CFrame.new(0, -1, 0)
  456. local block = Instance.new("Part",torso)
  457. block.Size = Vector3.new(0.1,0.1,0.1)
  458. block.Position = block.Position + Vector3.new(2,2,2)
  459. block.Transparency = 1
  460. local weld = Instance.new("Weld",torso)
  461. weld.Part0 = torso
  462. weld.Part1 = block
  463. weld.C0 = CFrame.new(0,5,0)
  464. local block2 = Instance.new("Part",torso)
  465. block2.Size = Vector3.new(3,2,1)
  466. block2.CanCollide = false
  467. block2.Position = block.Position + Vector3.new(2,2,2)
  468. block2.Transparency = 1
  469. local weld2 = Instance.new("Weld",torso)
  470. weld2.Part0 = torso
  471. weld2.Part1 = block2
  472. weld2.C0 = CFrame.new(0,-1.5,0)
  473. local part2 = Instance.new("ParticleEmitter",block)
  474. part2.Lifetime = NumberRange.new(5)
  475. part2.Speed = NumberRange.new(0)
  476. part2.Size = NumberSequence.new(11)
  477. part2.Transparency = NumberSequence.new(1)
  478. part2.LockedToPart = true
  479. part2.Rate = 3
  480. part2.Texture = "http://www.roblox.com/asset/?id=894173257"----------------------SSJB AURA---------------------
  481. part2.ZOffset = -3
  482. local model = Instance.new("Model",torso)
  483. local part3 = Instance.new("ParticleEmitter",block2)
  484. part3.Lifetime = NumberRange.new(1)
  485. part3.Speed = NumberRange.new(5)
  486. part3.Transparency = NumberSequence.new(1)
  487. part3.Size = NumberSequence.new(0.5)
  488. part3.LockedToPart = true
  489. part3.Rate = 40
  490. part3.Texture = "http://www.roblox.com/asset/?id=0"
  491. part3.ZOffset = 3
  492. part3.SpreadAngle = Vector2.new(50,50)
  493. ypcall(function()
  494. shirt = Instance.new("Shirt", char)
  495. shirt.Name = "Shirt"
  496. pants = Instance.new("Pants", char)
  497. pants.Name = "Pants"
  498. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=779085827"
  499. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=205484400"
  500. end)
  501. for i,v in pairs(char:children()) do
  502. if v:IsA("Accessory") then
  503. v:Destroy()
  504. end
  505. end
  506. char["Body Colors"].HeadColor = BrickColor.new("Pastel yellow")
  507. char["Body Colors"].TorsoColor = BrickColor.new("Pastel yellow")
  508. char["Body Colors"].LeftArmColor = BrickColor.new("Pastel yellow")
  509. char["Body Colors"].RightArmColor = BrickColor.new("Pastel yellow")
  510. char["Body Colors"].LeftLegColor = BrickColor.new("Pastel yellow")
  511. char["Body Colors"].RightLegColor = BrickColor.new("Pastel yellow")
  512. Hair99 = Instance.new("Part")
  513.  
  514. Hair99.Parent = p.Character
  515. Hair99.Name = "Hair"
  516. Hair99.formFactor = "Symmetric"
  517. Hair99.Size = Vector3.new(1, 1, 1)
  518. Hair99.CFrame = p.Character.Head.CFrame
  519. Hair99:BreakJoints()
  520. Hair99.CanCollide = false
  521. Hair99.TopSurface = "Smooth"
  522. Hair99.BottomSurface = "Smooth"
  523. Hair99.BrickColor = BrickColor.new("White")
  524. Hair99.Transparency = 1
  525.  
  526. Weld = Instance.new("Weld")
  527. Weld.Part0 = p.Character.Head
  528. Weld.Part1 = Hair99
  529. Weld.Parent = p.Character.Head
  530. Weld.C0 = CFrame.new(0, 0.26, 0.06)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  531.  
  532. Hair7 = Instance.new("Part")
  533. Hair7.Parent = p.Character
  534. Hair7.Name = "Hair"
  535. Hair7.CanCollide = false
  536. Hair7.Locked = true
  537. Hair7.TopSurface = "Smooth"
  538. Hair7.BottomSurface = "Smooth"
  539. Hair7.formFactor = "Symmetric"
  540. Hair7.Material = "Neon"
  541. Hair7.BrickColor = BrickColor.new("Lavender")---------------------------BASE HAIR COLOR-------------------------
  542. Hair7.CFrame = p.Character.Torso.CFrame
  543. Hair7.Size = Vector3.new(1, 1, 1)
  544. Hair7.Transparency = 0
  545.  
  546. Mesh = Instance.new("SpecialMesh")
  547. Mesh.Parent = Hair99
  548. Mesh.MeshType = "Sphere"
  549. Mesh.Offset = Vector3.new(0, 0.1, 0.1)
  550. Mesh.Scale = Vector3.new(1.2, 1.2, 1.2)
  551.  
  552.  
  553. Weld1 = Instance.new("Weld")
  554. Weld1.Parent = p.Character.Head
  555. Weld1.Part0 = p.Character.Head
  556. Weld1.Part1 = Hair7
  557. Weld1.C0 = CFrame.new(-0.02, .5, -0.1)*CFrame.Angles(0,0,0)
  558.  
  559. Mesh = Instance.new("SpecialMesh")
  560. Mesh.Offset = Vector3.new(-0, -0.2, 0.2)
  561. Mesh.Parent = Hair7
  562. Mesh.Scale = Vector3.new(6.1,6.1,6.1)
  563. Mesh.MeshType = "FileMesh"
  564. Mesh.MeshId = "http://www.roblox.com/asset/?id=563075370"-------------------------BASE HAIR--------------------------
  565. Mesh.TextureId = ""
  566.  
  567. -----------------------------------------------------GROUND WAVES--------------------------------------
  568.  
  569.  
  570. GroundWave1 = function()
  571. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  572.  
  573. local wave = Instance.new("Part", torso)
  574. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  575. wave.Anchored = true
  576. wave.CanCollide = false
  577. wave.Locked = true
  578. wave.Size = Vector3.new(1, 1, 1)
  579. wave.TopSurface = "Smooth"
  580. wave.BottomSurface = "Smooth"
  581. wave.Transparency = 0.35
  582. wave.CFrame = HandCF
  583. wm = Instance.new("SpecialMesh", wave)
  584. wm.MeshId = "rbxassetid://3270017"
  585. coroutine.wrap(function()
  586. for i = 1, 30, 1 do
  587. wm.Scale = Vector3.new(3 + i*3.2, 3 + i*3.2, 3 + i*3.2)
  588. wave.Size = wm.Scale
  589. wave.CFrame = HandCF
  590. wave.Transparency = i/30
  591. wait()
  592. end
  593. wait()
  594. wave:Destroy()
  595. end)()
  596. end
  597. GroundWave2 = function()
  598. local HandCF = CFrame.new(spirit1.Position + Vector3.new(0,11,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  599.  
  600. local wave = Instance.new("Part", spirit1)
  601. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  602. wave.Anchored = true
  603. wave.CanCollide = false
  604. wave.Locked = true
  605. wave.Size = Vector3.new(1, 1, 1)
  606. wave.TopSurface = "Smooth"
  607. wave.BottomSurface = "Smooth"
  608. wave.Transparency = 0.35
  609. wave.CFrame = HandCF
  610. wm = Instance.new("SpecialMesh", wave)
  611. wm.MeshId = "rbxassetid://3270017"
  612. coroutine.wrap(function()
  613. for i = 1, 30, 1 do
  614. wm.Scale = Vector3.new(8 + i*8.2, 3 + i*8.2, 8)
  615. wave.Size = wm.Scale
  616. wave.CFrame = HandCF
  617. wave.Transparency = i/30
  618. wait()
  619. end
  620. wait()
  621. wave:Destroy()
  622. end)()
  623. end
  624. GroundWave3 = function()
  625. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0))
  626.  
  627. local wave = Instance.new("Part", torso)
  628. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  629. wave.Anchored = true
  630. wave.CanCollide = false
  631. wave.Locked = true
  632. wave.Size = Vector3.new(1, 1, 1)
  633. wave.TopSurface = "Smooth"
  634. wave.BottomSurface = "Smooth"
  635. wave.Transparency = 0.35
  636. wave.CFrame = HandCF
  637. wm = Instance.new("SpecialMesh", wave)
  638. wm.MeshId = "rbxassetid://3270017"
  639. coroutine.wrap(function()
  640. for i = 1, 30, 1 do
  641. wm.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5 + i*5.2)
  642. wave.Size = wm.Scale
  643. wave.CFrame = HandCF
  644. wave.Transparency = i/30
  645. wait()
  646. end
  647. wait()
  648. wave:Destroy()
  649. end)()
  650. end
  651. GroundWave4 = function()
  652. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  653.  
  654. local wave = Instance.new("Part", torso)
  655. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  656. wave.Anchored = true
  657. wave.CanCollide = false
  658. wave.Locked = true
  659. wave.Size = Vector3.new(1, 1, 1)
  660. wave.TopSurface = "Smooth"
  661. wave.BottomSurface = "Smooth"
  662. wave.Transparency = 0.35
  663. wave.CFrame = HandCF
  664. wm = Instance.new("SpecialMesh", wave)
  665. wm.MeshId = "rbxassetid://3270017"
  666. coroutine.wrap(function()
  667. for i = 1, 30, 1 do
  668. wm.Scale = Vector3.new(20 + i*20.2, 20 + i*20.2, 20)
  669. wave.Size = wm.Scale
  670. wave.CFrame = HandCF
  671. wave.Transparency = i/30
  672. wait()
  673. end
  674. wait()
  675. wave:Destroy()
  676. end)()
  677. end
  678. GroundWave5 = function()
  679. local HandCF = CFrame.new(root.Position - Vector3.new(0,0,0)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  680.  
  681. local wave = Instance.new("Part", torso)
  682. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  683. wave.Anchored = true
  684. wave.CanCollide = false
  685. wave.Locked = true
  686. wave.Size = Vector3.new(1, 1, 1)
  687. wave.TopSurface = "Smooth"
  688. wave.BottomSurface = "Smooth"
  689. wave.Transparency = 0.35
  690. wave.CFrame = HandCF
  691. wm = Instance.new("SpecialMesh", wave)
  692. wm.MeshId = "rbxassetid://20329976"
  693. coroutine.wrap(function()
  694. for i = 1, 30, 1 do
  695. wm.Scale = Vector3.new(15 + i*15.2, 1 + i*1.2, 15 + i*15.2)
  696. wave.Size = wm.Scale
  697. wave.CFrame = HandCF
  698. wave.Transparency = i/10
  699. wait()
  700. end
  701. wait()
  702. wave:Destroy()
  703. end)()
  704. end
  705. GroundWave6 = function()
  706. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0))
  707.  
  708. local wave = Instance.new("Part", torso)
  709. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  710. wave.Anchored = true
  711. wave.CanCollide = false
  712. wave.Locked = true
  713. wave.Size = Vector3.new(1, 1, 1)
  714. wave.TopSurface = "Smooth"
  715. wave.BottomSurface = "Smooth"
  716. wave.Transparency = 0.35
  717. wave.CFrame = HandCF
  718. wm = Instance.new("SpecialMesh", wave)
  719. wm.MeshId = "rbxassetid://3270017"
  720. coroutine.wrap(function()
  721. for i = 1, 30, 1 do
  722. wm.Scale = Vector3.new(5 *5.2, 5 *5.2, 5 *5.2)
  723. wave.Size = wm.Scale
  724. wave.CFrame = HandCF
  725. wave.Transparency = i/30
  726. wait()
  727. end
  728. wait()
  729. wave:Destroy()
  730. end)()
  731. end
  732. --------------------------------------------------------------------------------------------------------------------
  733. --combat
  734. local grab = false
  735. function misssound()
  736. z = Instance.new("Sound",char)
  737. z.Volume = 4
  738. z.Looped = false
  739. z.SoundId = "rbxassetid://137579113"
  740. z:Play()
  741. end
  742. function strongsound()
  743. z = Instance.new("Sound",char)
  744. z.Volume = 4
  745. z.Looped = false
  746. z.SoundId = "rbxassetid://896242278"
  747. z:Play()
  748. end
  749. function punches()
  750. for i = 1, 10 do
  751. wait()
  752. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 0.4)
  753. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.2)
  754. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-30)), 0.2)
  755. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.2)
  756. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 0.4)
  757. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 0.4)
  758. end
  759. for i = 1, 10 do
  760. wait()
  761. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.4)
  762. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.2)
  763. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 0.2)
  764. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)), 0.2)
  765. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.4)
  766. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 0.4)
  767. end
  768. end
  769. function fastpunches()
  770.  
  771. wait(0.01)
  772. misssound()
  773. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 1)
  774. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 1)
  775. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 1)
  776. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 1)
  777. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 1)
  778. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  779.  
  780. wait(0.01)
  781. misssound()
  782. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 1)
  783. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 1)
  784. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 1)
  785. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1)
  786. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 1)
  787. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  788. wait(0.01)
  789. misssound()
  790. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 1)
  791. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 1)
  792. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 1)
  793. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 1)
  794. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 1)
  795. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  796.  
  797. wait(0.01)
  798. misssound()
  799. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 1)
  800. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 1)
  801. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 1)
  802. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1)
  803. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 1)
  804. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  805. wait(0.01)
  806. misssound()
  807. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 1)
  808. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 1)
  809. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 1)
  810. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 1)
  811. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 1)
  812. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  813.  
  814. wait(0.01)
  815. misssound()
  816. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 1)
  817. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 1)
  818. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 1)
  819. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1)
  820. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 1)
  821. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  822. wait(0.01)
  823. misssound()
  824. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 1)
  825. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 1)
  826. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 1)
  827. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 1)
  828. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 1)
  829. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  830.  
  831. wait(0.01)
  832. misssound()
  833. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 1)
  834. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 1)
  835. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 1)
  836. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1)
  837. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 1)
  838. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  839. wait(0.01)
  840. misssound()
  841. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 1)
  842. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 1)
  843. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 1)
  844. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 1)
  845. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 1)
  846. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  847.  
  848. wait(0.01)
  849. misssound()
  850. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 1)
  851. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 1)
  852. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 1)
  853. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1)
  854. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 1)
  855. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  856. wait(0.01)
  857. misssound()
  858. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 1)
  859. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 1)
  860. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 1)
  861. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 1)
  862. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 1)
  863. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  864.  
  865. wait(0.01)
  866. misssound()
  867. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 1)
  868. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 1)
  869. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 1)
  870. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1)
  871. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 1)
  872. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  873. wait(0.01)
  874. misssound()
  875. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 1)
  876. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 1)
  877. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 1)
  878. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 1)
  879. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 1)
  880. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  881.  
  882. wait(0.01)
  883. misssound()
  884. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 1)
  885. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 1)
  886. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 1)
  887. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1)
  888. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 1)
  889. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  890. wait(0.01)
  891. misssound()
  892. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 1)
  893. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 1)
  894. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 1)
  895. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 1)
  896. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 1)
  897. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  898.  
  899. wait(0.01)
  900. misssound()
  901. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 1)
  902. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 1)
  903. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 1)
  904. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1)
  905. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 1)
  906. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1)
  907.  
  908. end
  909. function kick()
  910. for i = 1, 20 do
  911. wait()
  912. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(75),math.rad(0)), 0.4)
  913. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-80), math.rad(0)), 0.2)
  914. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(40)), 0.2)
  915. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-40)), 0.2)
  916. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4)
  917. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  918. end
  919.  
  920. end
  921. function strongpunchanim()
  922. strongsound()
  923. for i = 1, 15 do
  924. wait()
  925. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
  926. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(0)), 0.2)
  927. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,.8)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.2)
  928. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-20)), 0.2)
  929. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-10)), 0.4)
  930. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(10)), 0.4)
  931. end
  932.  
  933. for i = 1, 15 do
  934. wait()
  935. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-70),math.rad(0)), 0.4)
  936. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-10), math.rad(70), math.rad(0)), 0.2)
  937. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-30)), 0.2)
  938. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-20)), 0.2)
  939. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)
  940. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, 0) * CFrame.Angles(math.rad(0), math.rad(-15), math.rad(10)), 0.4)
  941. end
  942.  
  943. end
  944.  
  945.  
  946. function gramanim()
  947. for i = 1, 20 do
  948. wait()
  949. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
  950. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)--torso
  951. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.2)--rarm
  952. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-90)), 0.2)--larm
  953. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--lleg
  954. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--rleg
  955. end
  956. for i = 1, 20 do
  957. wait()
  958. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
  959. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)--torso
  960. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-30)), 0.2)--rarm
  961. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)), 0.2)--larm
  962. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--lleg
  963. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--rleg
  964. end
  965. end
  966.  
  967. --------------------------------------------------------------------------------------------------------------------
  968. --------------------------------------------------------------------------------------------------------------------
  969. --------------------------------------------------------------------------------------------------------------------
  970. --------------------------------------------------------------------------------------------------------------------
  971. mouse.KeyDown:connect(function(key)
  972. if key == "c" then
  973. if ssj == true then
  974. if canattack == true then
  975. combodamage = 15
  976. aura.Color = ColorSequence.new(Color3.new(255, 255,255))
  977. idle = false
  978. base = false
  979. idle1 = false
  980. canattack = false
  981. ssj = false
  982. wait(0.1)
  983. partt2 = Instance.new("Part",char)
  984. partt2.Position = torso.Position - Vector3.new(0,2,0)
  985. partt2.Transparency = 1
  986. partt2.CanCollide = false
  987. partt2.Anchored = true
  988. partt2.Size = Vector3.new(15,0.1,15)
  989. partaura1 = Instance.new("ParticleEmitter",partt2)
  990. partaura1.Size = NumberSequence.new(0.4)
  991. partaura1.LockedToPart = true
  992. partaura1.Lifetime = NumberRange.new(3)
  993. partaura1.Transparency = NumberSequence.new(0)
  994. partaura1.Texture = "http://www.roblox.com/asset/?id=570874272"
  995.  
  996. partaura1.Speed = NumberRange.new(5)
  997. partaura1.Rate = 10
  998.  
  999.  
  1000.  
  1001. for i = 1, 20 do
  1002. wait()
  1003. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
  1004. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)--torso
  1005. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,0)*CFrame.Angles(math.rad(-45),math.rad(0),math.rad(30)), 0.2)--arm
  1006. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,0)*CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-30)), 0.2)--arm
  1007. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)--leg
  1008. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.4)--leg
  1009. end
  1010.  
  1011. Colors = {"New Yeller", "New Yeller"}
  1012. GroundWave1()
  1013. ball.BrickColor = BrickColor.new("New Yeller")
  1014. wait(1)
  1015. GroundWave1()
  1016. ball.BrickColor = BrickColor.new("New Yeller")
  1017. wait(1)
  1018. GroundWave1()
  1019. ball.BrickColor = BrickColor.new("New Yeller")
  1020. wait(1)
  1021. GroundWave1()
  1022. ball.BrickColor = BrickColor.new("New Yeller")
  1023.  
  1024. z1 = Instance.new("Sound",char)
  1025. z1.Volume = 10
  1026. z1.Looped = false
  1027. z1.SoundId = "rbxassetid://253253905"
  1028. z1:Play()
  1029. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1030. ball.Transparency = 0
  1031. wait(.1)
  1032. ball.BrickColor = BrickColor.new("New Yeller")
  1033. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1034. ball.Transparency = 0
  1035.  
  1036. wait()
  1037. zh = Instance.new("Sound",char)
  1038. zh.Volume = 1
  1039. zh.Looped = true
  1040. zh.SoundId = "rbxassetid://891397456"
  1041. zh:Play()
  1042. aura.Transparency = NumberSequence.new(0)
  1043. auracan = true
  1044. Mesh.MeshId = "rbxassetid://563075370"---------------------------SSJ HAIR--------------------------------
  1045. Mesh.Scale = Vector3.new(6.1,6.1,6.1)
  1046. Weld1.C0 = CFrame.new(-0.02, .5, -0.1)*CFrame.Angles(0,0,0)
  1047. Hair7.BrickColor = BrickColor.new("New Yeller")
  1048. Hair71 = Instance.new("Part")
  1049. Hair71.Parent = p.Character
  1050. Hair71.Name = "Hair"
  1051. Hair71.CanCollide = false
  1052. Hair71.Locked = true
  1053. Hair71.TopSurface = "Smooth"
  1054. Hair71.BottomSurface = "Smooth"
  1055. Hair71.formFactor = "Symmetric"
  1056. Hair71.Material = "Neon"
  1057. Hair71.BrickColor = BrickColor.new("New Yeller")---------------------------SECOND HAIR COLOR-------------------------
  1058. Hair71.CFrame = p.Character.Torso.CFrame
  1059. Hair71.Size = Vector3.new(1, 1, 1)
  1060. Hair71.Transparency = 0
  1061.  
  1062. Mesh = Instance.new("SpecialMesh")
  1063. Mesh.Parent = Hair99
  1064. Mesh.MeshType = "Sphere"
  1065. Mesh.Offset = Vector3.new(0, 0.1, 0.1)
  1066. Mesh.Scale = Vector3.new(1.2, 1.2, 1.2)
  1067.  
  1068.  
  1069. Weld1 = Instance.new("Weld")
  1070. Weld1.Parent = p.Character.Head
  1071. Weld1.Part0 = p.Character.Head
  1072. Weld1.Part1 = Hair71
  1073. Weld1.C0 = CFrame.new(-0.02, .9, 0.325)*CFrame.Angles(0,0,0)
  1074.  
  1075. Mesh = Instance.new("SpecialMesh")
  1076. Mesh.Offset = Vector3.new(-0, -0.2, 0.2)
  1077. Mesh.Parent = Hair71
  1078. Mesh.Scale = Vector3.new(.04,.03,.04)
  1079. Mesh.MeshType = "FileMesh"
  1080. Mesh.MeshId = "http://www.roblox.com/asset/?id=550266491"-------------------------SECOND HAIR--------------------------
  1081. Mesh.TextureId = ""
  1082. wait(2)
  1083. idle = true
  1084. idle1 = true
  1085. canattack = true
  1086. ssj2 = true
  1087. partt2:remove()
  1088. end
  1089. end
  1090. end
  1091. end)
  1092. mouse.KeyDown:connect(function(key)
  1093. if key == "c" then
  1094. if ssj2 == true then
  1095. if canattack == true then
  1096. combodamage = 20
  1097. idle = false
  1098. idle1 = false
  1099. canattack = false
  1100. wait(0.1)
  1101. for i = 1, 20 do
  1102.  
  1103. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
  1104. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)--torso
  1105. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-30)), 0.2)--arm
  1106. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(30)), 0.2)--arm
  1107. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)--leg
  1108. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.4)--leg
  1109. end
  1110. z1 = Instance.new("Sound",char)
  1111. z1.Volume = 10
  1112. z1.Looped = false
  1113. z1.SoundId = "rbxassetid://756161400"
  1114. z1:Play()
  1115. for i = 1, 5 do
  1116. wait()
  1117. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.3,.2)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.4)--head
  1118. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)--torso
  1119. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(60)), 0.2)--arm
  1120. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(-60)), 0.2)--arm
  1121. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.4)--leg
  1122. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.4)--leg
  1123. end
  1124. partt2 = Instance.new("Part",char)
  1125. partt2.Position = torso.Position - Vector3.new(0,2,0)
  1126. partt2.Transparency = 1
  1127. partt2.CanCollide = false
  1128. partt2.Anchored = true
  1129. partt2.Size = Vector3.new(20,0.1,20)
  1130. partaura1 = Instance.new("ParticleEmitter",partt2)
  1131. partaura1.Size = NumberSequence.new(0.4)
  1132. partaura1.LockedToPart = true
  1133. partaura1.Lifetime = NumberRange.new(3)
  1134. partaura1.Transparency = NumberSequence.new(0)
  1135. partaura1.Texture = "http://www.roblox.com/asset/?id=570874272"
  1136.  
  1137. partaura1.Speed = NumberRange.new(5)
  1138. partaura1.Rate = 15
  1139.  
  1140.  
  1141. zh:Destroy()
  1142. Colors = {"New Yeller", "New Yeller"}
  1143. GroundWave1()
  1144. wait(1)
  1145. GroundWave1()
  1146. wait(1)
  1147. GroundWave1()
  1148. wait(1)
  1149. GroundWave1()
  1150. wait(1)
  1151. GroundWave1()
  1152. wait()
  1153.  
  1154. ball.BrickColor = BrickColor.new("New Yeller")
  1155. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1156. ball.Transparency = 0
  1157.  
  1158. wait()
  1159. aura.Transparency = NumberSequence.new(0)
  1160. aura1.Transparency = NumberSequence.new(1)
  1161. auracan1 = true
  1162.  
  1163. auracan = false
  1164. zh = Instance.new("Sound",char)
  1165. zh.Volume = 1
  1166. zh.Looped =true
  1167. zh.SoundId = "rbxassetid://262498439"-------------------------------ELECTRIC AURA-----------------------------------
  1168. zh:Play()
  1169.  
  1170. Mesh.MeshId = "rbxassetid://550266491"---------------------------------SSJ2 HAIR---------------------------
  1171. Mesh.Scale = Vector3.new(.05,.05,.05)
  1172. Weld1.C0 = CFrame.new(-0, 0.6, .4)*CFrame.Angles(0,0,0)
  1173. Hair7.BrickColor = BrickColor.new("Lavender")
  1174. Hair7.Transparency = 1
  1175. wait(2)
  1176. idle = true
  1177. idle1 = true
  1178. canattack = true
  1179. ssj3 = true
  1180. ssj2 = false
  1181. partt2:remove()
  1182. end
  1183. end
  1184. end
  1185. end)
  1186. mouse.KeyDown:connect(function(key)
  1187. if key == "c" then
  1188. if ssj3 == true then
  1189. if canattack == true then
  1190. partt2 = Instance.new("Part",char)
  1191. partt2.Position = torso.Position - Vector3.new(0,2,0)
  1192. partt2.Transparency = 1
  1193. partt2.CanCollide = false
  1194. partt2.Anchored = true
  1195. partt2.Size = Vector3.new(30,0.1,30)
  1196. partaura1 = Instance.new("ParticleEmitter",partt2)
  1197. partaura1.Size = NumberSequence.new(0.4)
  1198. partaura1.LockedToPart = true
  1199. partaura1.Lifetime = NumberRange.new(3)
  1200. partaura1.Transparency = NumberSequence.new(0)
  1201. partaura1.Texture = "http://www.roblox.com/asset/?id=570874272"
  1202.  
  1203. partaura1.Speed = NumberRange.new(6)
  1204. partaura1.Rate = 20
  1205.  
  1206. idle = false
  1207. idle1 = false
  1208. canattack = false
  1209. combodamage = 10
  1210. wait(0.1)
  1211. Colors = {"New Yeller", "New Yeller"}
  1212. GroundWave3()
  1213. Colors = {"New Yeller", "New Yeller"}
  1214. GroundWave4()
  1215. for i = 1, 20 do
  1216. wait()
  1217. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.4)--head
  1218. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)--torso
  1219. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(10)), 0.2)--rarm
  1220. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-10)), 0.2)--larm
  1221. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)--lleg
  1222. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)--rleg
  1223. end
  1224. Colors = {"New Yeller", "New Yeller"}
  1225. GroundWave1()
  1226. wait(.6)
  1227. Colors = {"New Yeller", "New Yeller"}
  1228. GroundWave1()
  1229. wait(.6)
  1230. Colors = {"New Yeller", "New Yeller"}
  1231. GroundWave1()
  1232. wait(.6)
  1233. Colors = {"New Yeller", "New Yeller"}
  1234. GroundWave1()
  1235. wait(.6)
  1236. Colors = {"New Yeller", "New Yeller"}
  1237. GroundWave1()
  1238. wait(.6)
  1239. Colors = {"New Yeller", "New Yeller"}
  1240. GroundWave1()
  1241. z1 = Instance.new("Sound",char)
  1242. z1.Volume = 10
  1243. z1.Looped = false
  1244. z1.SoundId = "rbxassetid://253253905"
  1245. z1:Play()
  1246. Colors = {"New Yeller", "New Yeller"}
  1247. GroundWave1()
  1248. for i = 1, 5 do
  1249. wait()
  1250. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.4)--head
  1251. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)--torso
  1252. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(10)), 0.2)--rarm
  1253. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-10)), 0.2)--larm
  1254. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)--lleg
  1255. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)--rleg
  1256. end
  1257. Colors = {"New Yeller", "New Yeller"}
  1258. GroundWave1()
  1259.  
  1260. Colors = {"New Yeller", "New Yeller"}
  1261. GroundWave1()
  1262. ball.BrickColor = BrickColor.new("New Yeller")
  1263. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1264. ball.Transparency = 0
  1265. Mesh.Scale = Vector3.new(.05,.05,.05)
  1266. Weld1.C0 = CFrame.new(-0, 0.6, .4)
  1267. Mesh.MeshId = "rbxassetid://560180459 "
  1268. wait()
  1269.  
  1270.  
  1271.  
  1272. Hair71 = Instance.new("Part")
  1273. Hair71.Parent = p.Character
  1274. Hair71.Name = "Hair1"
  1275. Hair71.CanCollide = false
  1276. Hair71.Locked = true
  1277. Hair71.TopSurface = "Smooth"
  1278. Hair71.BottomSurface = "Smooth"
  1279. Hair71.formFactor = "Symmetric"
  1280. Hair71.Material = "Neon"
  1281. Hair71.BrickColor = BrickColor.new("Institutional white")
  1282. Hair71.CFrame = p.Character.Torso.CFrame
  1283. Hair71.Size = Vector3.new(1, 1, 1)
  1284. Hair71.Transparency = 0
  1285.  
  1286. Mesh1 = Instance.new("SpecialMesh")
  1287. Mesh1.Parent = Hair991
  1288. Mesh1.MeshType = "Sphere"
  1289. Mesh1.Offset = Vector3.new(0, 0.1, 0.1)
  1290. Mesh1.Scale = Vector3.new(1.2, 1.2, 1.2)
  1291.  
  1292.  
  1293. Hair71.BrickColor = BrickColor.new("New Yeller")
  1294.  
  1295. Weld11 = Instance.new("Weld",char.Hair1)
  1296. Weld11.Parent = p.Character.Head
  1297. Weld11.Part0 = p.Character.Head
  1298. Weld11.Part1 = Hair71
  1299. Weld11.C0 = CFrame.new(-0.2, 0.6, .4)*CFrame.Angles(0,0,0)
  1300.  
  1301. Mesh1 = Instance.new("SpecialMesh",Mesh1)
  1302. Mesh1.Offset = Vector3.new(0.2, -0.2, 0.2)
  1303. Mesh1.Parent = Hair71
  1304.  
  1305. Mesh1.MeshType = "FileMesh"
  1306. Mesh1.MeshId = "rbxassetid://550266491"---------------------------SSJ3 HAIR-----------------------------------------
  1307. Mesh1.Scale = Vector3.new(.05,.05,.05)
  1308. Mesh1.TextureId = ""
  1309. wait(2)
  1310. ssj33 = true
  1311. idle = true
  1312. idle1 = true
  1313. canattack = true
  1314. ssj3 = false
  1315. partt2:remove()
  1316. end
  1317. end
  1318. end
  1319. end)
  1320. aurapart = Instance.new("Part",char)
  1321. aurapart.Size = Vector3.new(0.1,0.1,0.1)
  1322. aurapart.Transparency = 1
  1323. aurapart.CanCollide = false
  1324. aurapart.Position = Vector3.new(0,2,0)
  1325. auraweld = Instance.new("Weld",char)
  1326. auraweld.Part0 = aurapart
  1327. auraweld.Part1 = torso
  1328. auraweld.C0 = CFrame.new(0,-2,0)
  1329. aura = Instance.new("ParticleEmitter",aurapart)
  1330. aura.Transparency = NumberSequence.new(1)
  1331. aura.Size = NumberSequence.new(8)
  1332. aura.Speed = NumberRange.new(0)
  1333. aura.LockedToPart = true
  1334. aura.Rate = 2
  1335. aura.Lifetime = NumberRange.new(5)
  1336. aura.ZOffset = -2
  1337. aura1 = Instance.new("ParticleEmitter",torso)
  1338. aura1.Transparency = NumberSequence.new(1)
  1339. aura1.Size = NumberSequence.new(5)
  1340. aura1.Speed = NumberRange.new(0)
  1341. aura1.Lifetime = NumberRange.new(5)
  1342. aura1.LockedToPart = true
  1343. aura1.Rate = 1.5
  1344.  
  1345. aura1.ZOffset = 2
  1346. aura1.Lifetime = NumberRange.new(3)
  1347. aurapart3 = Instance.new("Part",char)
  1348. aurapart3.Size = Vector3.new(0.1,0.1,0.1)
  1349. aurapart3.Position = Vector3.new(0,2,0)
  1350. aurapart3.Transparency = 1
  1351. aurapart3.CanCollide = false
  1352. auraweld3 = Instance.new("Weld",char)
  1353. auraweld3.Part0 = aurapart3
  1354. auraweld3.Part1 = torso
  1355. auraweld3.C0 = CFrame.new(0,-7,0)
  1356. aura3 = Instance.new("ParticleEmitter",aurapart3)
  1357. aura3.Transparency = NumberSequence.new(1)
  1358. aura3.Color = ColorSequence.new(Color3.new(0,1,0))
  1359. aura3.Size = NumberSequence.new(14)
  1360. aura3.Speed = NumberRange.new(0)
  1361. aura3.LockedToPart = true
  1362. aura3.Rate = 5
  1363. aura3.Lifetime = NumberRange.new(5)
  1364. aura3.ZOffset = -5
  1365. -------------------------------------------------------------------------------------------------------------------
  1366. mouse.KeyDown:connect(function(key)
  1367. if key == "v" then
  1368. if ssb == true then
  1369. if canattack == true then
  1370. idle = false
  1371. base = false
  1372.  
  1373. combodamage = 25
  1374. ssbon = true
  1375. ssb = false
  1376. ssj = false
  1377. ssj2 = false
  1378. ssj3 = false
  1379. ssj4 = false
  1380. ssj33 = false
  1381. idle1 = false
  1382. Colors = {"New Yeller", "New Yeller"}
  1383. canattack = false
  1384. partt2 = Instance.new("Part",char)
  1385. partt2.Position = torso.Position - Vector3.new(0,2,0)
  1386. partt2.Transparency = 1
  1387. partt2.CanCollide = false
  1388. partt2.Anchored = true
  1389. partt2.Size = Vector3.new(35,0.1,35)
  1390. partaura1 = Instance.new("ParticleEmitter",partt2)
  1391. partaura1.Size = NumberSequence.new(0.4)
  1392. partaura1.LockedToPart = true
  1393. partaura1.Lifetime = NumberRange.new(3)
  1394. partaura1.Transparency = NumberSequence.new(0)
  1395. partaura1.Texture = "http://www.roblox.com/asset/?id=570874272"
  1396.  
  1397. partaura1.Speed = NumberRange.new(7)
  1398. partaura1.Rate = 25
  1399. wait(0.1)
  1400.  
  1401. for i = 1, 20 do
  1402.  
  1403. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
  1404. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)--torso
  1405. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-30)), 0.2)--arm
  1406. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(30)), 0.2)--arm
  1407. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)--leg
  1408. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.4)--leg
  1409. end
  1410. z1 = Instance.new("Sound",char)
  1411. z1.Volume = 10
  1412. z1.Looped = false
  1413. z1.SoundId = "rbxassetid://253253905"
  1414. z1:Play()
  1415.  
  1416. Mesh.MeshId = "rbxassetid://560193297"------------------------------SSJ4 HAIR-----------------------------
  1417. Mesh.Scale = Vector3.new(7,6,6)
  1418. Weld1.C0 = CFrame.new(0, -1, 1.5)
  1419. Hair7.BrickColor = BrickColor.new("New Yeller")
  1420. for i = 1, 5 do
  1421. wait()
  1422. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.3,.2)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.4)--head
  1423. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)--torso
  1424. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(60)), 0.2)--arm
  1425. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(-60)), 0.2)--arm
  1426. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.4)--leg
  1427. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.4)--leg
  1428. end
  1429. Hair71 = Instance.new("Part")
  1430. Hair71.Parent = p.Character
  1431. Hair71.Name = "Hair1"
  1432. Hair71.CanCollide = false
  1433. Hair71.Locked = true
  1434. Hair71.TopSurface = "Smooth"
  1435. Hair71.BottomSurface = "Smooth"
  1436. Hair71.formFactor = "Symmetric"
  1437. Hair71.BrickColor = BrickColor.new("Cool yellow")
  1438. Hair71.CFrame = p.Character.Torso.CFrame
  1439. Hair71.Size = Vector3.new(.25, 2, 1)
  1440. Hair71.Transparency = 1
  1441.  
  1442. Mesh1 = Instance.new("SpecialMesh")
  1443. Mesh1.Parent = Hair991
  1444. Mesh1.MeshType = "Sphere"
  1445. Mesh1.Offset = Vector3.new(0, 0.1, 0.1)
  1446. Mesh1.Scale = Vector3.new(1.2, 1.2, 1.2)
  1447.  
  1448. Weld11 = Instance.new("Weld",char.Hair1)
  1449. Weld11.Parent = p.Character.Torso
  1450. Weld11.Part0 = p.Character.Torso
  1451. Weld11.Part1 = Hair71
  1452. Weld11.C0 = CFrame.new(-.75, 1.5, 1.5)*CFrame.Angles(45,0,0)
  1453. --------------------------------------------------------------------------------------------------------------------
  1454.  
  1455.  
  1456.  
  1457. zh = Instance.new("Sound",char)
  1458. zh.Volume = 1
  1459. zh.Looped = true
  1460. zh.SoundId = "rbxassetid://253002550"
  1461. zh:Play()
  1462. ball.BrickColor = BrickColor.new("New Yeller")
  1463. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1464. ball.Transparency = 0
  1465. GroundWave1()
  1466. wait(.6)
  1467.  
  1468. ball.BrickColor = BrickColor.new("New Yeller")
  1469. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1470. ball.Transparency = 0
  1471. GroundWave1()
  1472. wait(.3)
  1473. ball.BrickColor = BrickColor.new("New Yeller")
  1474. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1475. ball.Transparency = 0
  1476. GroundWave1()
  1477. wait(.3)
  1478. ball.BrickColor = BrickColor.new("New Yeller")
  1479. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1480. ball.Transparency = 0
  1481. GroundWave1()
  1482. wait(.3)
  1483. ball.BrickColor = BrickColor.new("New Yeller")
  1484. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1485. ball.Transparency = 0
  1486. GroundWave1()
  1487. wait(.3)
  1488. ball.BrickColor = BrickColor.new("New Yeller")
  1489. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1490. ball.Transparency = 0
  1491. GroundWave1()
  1492. wait(.3)
  1493. ball.BrickColor = BrickColor.new("New Yeller")
  1494. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1495. ball.Transparency = 0
  1496. GroundWave1()
  1497. wait(.3)
  1498. ball.BrickColor = BrickColor.new("New Yeller")
  1499. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1500. ball.Transparency = 0
  1501. GroundWave1()
  1502. wait(.3)
  1503. ball.BrickColor = BrickColor.new("New Yeller")
  1504. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1505. ball.Transparency = 0
  1506. GroundWave1()
  1507. wait(.3)
  1508. ball.BrickColor = BrickColor.new("New Yeller")
  1509. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1510. ball.Transparency = 0
  1511. GroundWave1()
  1512. wait(.3)
  1513. ball.BrickColor = BrickColor.new("New Yeller")
  1514. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1515. ball.Transparency = 0
  1516. GroundWave1()
  1517. wait(.3)
  1518. ball.BrickColor = BrickColor.new("New Yeller")
  1519. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1520. ball.Transparency = 0
  1521. GroundWave1()
  1522. wait(.3)
  1523. ball.BrickColor = BrickColor.new("New Yeller")
  1524. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1525. ball.Transparency = 0
  1526. GroundWave1()
  1527. wait(.3)
  1528. GroundWave1()
  1529. aura1.ZOffset = 0
  1530. aura1.Lifetime = NumberRange.new(3)
  1531. aurapart3 = Instance.new("Part",char)
  1532. aurapart3.Size = Vector3.new(0.1,0.1,0.1)
  1533. aurapart3.Position = Vector3.new(0,0,0)
  1534. aurapart3.Transparency = 1
  1535. aurapart3.CanCollide = false
  1536. auraweld3 = Instance.new("Weld",char)
  1537. auraweld3.Part0 = aurapart3
  1538. auraweld3.Part1 = torso
  1539. auraweld3.C0 = CFrame.new(0,-2.5,0)-----------------------------AURA POS----------------------------------
  1540. aura3 = Instance.new("ParticleEmitter",aurapart3)
  1541. aura3.Transparency = NumberSequence.new(0.0001)
  1542. aura3.Color = ColorSequence.new(Color3.new(225,225,225))
  1543. aura3.Size = NumberSequence.new(7)
  1544. aura3.Speed = NumberRange.new(0)
  1545. aura3.LockedToPart = true
  1546. aura3.Rate = 5
  1547. aura3.Lifetime = NumberRange.new(1)
  1548. aura3.ZOffset = 0
  1549. part2.Transparency = NumberSequence.new(0)
  1550. part3.Transparency = NumberSequence.new(0)
  1551. partt2:remove()
  1552. wait(0.4)
  1553. idle = true
  1554. idle1 = true
  1555. canattack = true
  1556.  
  1557.  
  1558. end
  1559. end
  1560. end
  1561. end)
  1562. --------------------------------------------------------------------------------------------------------------------
  1563.  
  1564. mouse.KeyDown:connect(function(Key)
  1565. if Key == "r" then
  1566. if canattack == true then
  1567.  
  1568.  
  1569. kamehamehaon = true
  1570.  
  1571. idle = false
  1572.  
  1573. idle1 = false
  1574. canattack = false
  1575. hum.WalkSpeed = 16
  1576. z2 = Instance.new("Sound",char)
  1577. z2.Volume = 3
  1578. z2.Looped = false
  1579. z2.SoundId = "rbxassetid://296024877"------------------------------Charge Sound----------------------------------
  1580. z2:Play()
  1581.  
  1582.  
  1583. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)), 1)--head
  1584. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-85), math.rad(0)), 1)--torso
  1585. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,0)*CFrame.Angles(math.rad(30),math.rad(-40),math.rad(-10)), 1)--rarm
  1586. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.2,-0.2)*CFrame.Angles(math.rad(30),math.rad(40),math.rad(40)), 1)--larm
  1587. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 1)--lleg
  1588. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 1)--rleg
  1589.  
  1590. partaura.Size = NumberSequence.new(0.1)
  1591.  
  1592. partaura.Transparency = NumberSequence.new(0)
  1593. partaura1.Transparency = NumberSequence.new(0)
  1594. kamehameha = true
  1595. wait(5)
  1596. if kamehamehaon == true then
  1597. kamehamehaon = false
  1598. hited = true
  1599. wait(0.1)
  1600. point = true
  1601. kamehamehaon = false
  1602. kamehameha = false
  1603.  
  1604.  
  1605.  
  1606. partaura.Transparency = NumberSequence.new(1)
  1607. partaura1.Transparency = NumberSequence.new(1)
  1608. z2:Stop()
  1609. z4 = Instance.new("Sound",char)
  1610. z4.Volume = 5
  1611. z4.Looped = false
  1612. z4.SoundId = "rbxassetid://908474188"
  1613. z4:Play()
  1614.  
  1615. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 1)--head
  1616. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 1)--torso
  1617. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.5,0)*CFrame.Angles(math.rad(95),math.rad(-10),math.rad(-20)), 1)--rarm
  1618. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.5,-0.2)*CFrame.Angles(math.rad(75),math.rad(170),math.rad(-20)), 1)--larm
  1619. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-10)), 1)--lleg
  1620. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(10)), 1)--rleg
  1621.  
  1622.  
  1623.  
  1624.  
  1625.  
  1626. laser = true
  1627. s1.Volume=1
  1628. s1:play()
  1629. wait(5.4)
  1630. point = false
  1631. laser = false
  1632. beam1.Size = Vector3.new(1,1,1)
  1633. beam1.Parent=nil
  1634. inner1.Parent=nil
  1635. expl1.Parent=nil
  1636.  
  1637. hited1 = false
  1638. exa1.Parent=nil
  1639. s1:stop()
  1640.  
  1641. idle = true
  1642. canattack = true
  1643. idle1 = true
  1644. hum.WalkSpeed = 16
  1645.  
  1646. end
  1647. end
  1648. end
  1649. end)
  1650. mouse.KeyUp:connect(function(Key)
  1651. if Key == "r" then
  1652. if kamehamehaon == true then
  1653. hited = true
  1654. wait(0.1)
  1655. point = true
  1656. kamehamehaon = false
  1657. kamehameha = false
  1658.  
  1659.  
  1660.  
  1661. partaura.Transparency = NumberSequence.new(1)
  1662. partaura1.Transparency = NumberSequence.new(1)
  1663. z2:Stop()
  1664. z4 = Instance.new("Sound",char)
  1665. z4.Volume = 5
  1666. z4.Looped = false
  1667. z4.SoundId = "rbxassetid://908474188"
  1668. z4:Play()
  1669.  
  1670. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 1)--head
  1671. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 1)--torso
  1672. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.5,0)*CFrame.Angles(math.rad(95),math.rad(-10),math.rad(-20)), 1)--rarm
  1673. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.5,-0.2)*CFrame.Angles(math.rad(75),math.rad(170),math.rad(-20)), 1)--larm
  1674. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-10)), 1)--lleg
  1675. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(10)), 1)--rleg
  1676.  
  1677.  
  1678.  
  1679.  
  1680.  
  1681. laser = true
  1682. s1.Volume=1
  1683. s1:play()
  1684. wait(5.4)
  1685. point = false
  1686. laser = false
  1687. beam1.Size = Vector3.new(1,1,1)
  1688. beam1.Parent=nil
  1689. inner1.Parent=nil
  1690. expl1.Parent=nil
  1691.  
  1692. hited1 = false
  1693. exa1.Parent=nil
  1694. s1:stop()
  1695.  
  1696. idle = true
  1697. canattack = true
  1698. idle1 = true
  1699. hum.WalkSpeed = 16
  1700. end
  1701. end
  1702. end)
  1703. ---------------------------------------BASE FORM-------------------------------------------------------------------
  1704. -------------------------------------------------------------------------------------------------------------------
  1705. mouse.KeyDown:connect(function(key)
  1706. if key == "x" then
  1707. if ssj33 == true then
  1708. aura.Transparency = NumberSequence.new(1)
  1709.  
  1710. char.Hair1:Destroy()
  1711. zh:Destroy()
  1712. Mesh.Scale = Vector3.new(6.1,6.1,6.1)
  1713. Hair99.BrickColor = BrickColor.new("Lavender")
  1714. Hair7.BrickColor = BrickColor.new("Lavender")
  1715. Mesh.MeshId = "http://www.roblox.com/asset/?id=563075370"-----------------Hair------------------------
  1716. Weld1.C0 = CFrame.new(-0.02, .5, -0.1)*CFrame.Angles(0,0,0)
  1717.  
  1718.  
  1719. Weld1.C0 = CFrame.new(-0.02, .5, -0.1)*CFrame.Angles(0,0,0)
  1720. end
  1721. aura.Transparency = NumberSequence.new(1)
  1722. aura1.Transparency = NumberSequence.new(1)
  1723. base = true
  1724. part2.Transparency = NumberSequence.new(1)
  1725. part3.Transparency = NumberSequence.new(1)
  1726. ball.BrickColor = BrickColor.new("White")
  1727. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1728. ball.Transparency = 0
  1729.  
  1730. zh:Destroy()
  1731. Hair71:remove()
  1732. walksound = "rbxassetid://0"
  1733. ssbkaio = false
  1734. ssbon = false
  1735. wait()
  1736. zh = Instance.new("Sound",char)
  1737. zh.Volume = 10
  1738. zh.Looped = false
  1739. zh.SoundId = "rbxassetid://700499285"
  1740. zh:Play()
  1741. aura3.Transparency = NumberSequence.new(1)
  1742. Colors = {"White", "White"}
  1743. can = 5
  1744. GroundWave1()
  1745. wait(0.5)
  1746. Mesh.Scale = Vector3.new(6.1,6.1,6.1)
  1747. Hair7.BrickColor = BrickColor.new("Lavender")
  1748. Hair7.Transparency = 0
  1749. Mesh.MeshId = "http://www.roblox.com/asset/?id=563075370"
  1750. Weld1.C0 = CFrame.new(-0.02, .5, -0.1)*CFrame.Angles(0,0,0)
  1751.  
  1752. ssj = true
  1753. combodamage = 10
  1754. ssb = true
  1755.  
  1756. ssj2 = false
  1757. ssj3 = false
  1758. ssj4 = false
  1759. ssj33 = false
  1760.  
  1761. ssbkaio = false
  1762. if ssbkaiox10 == true then
  1763. rarm1:Destroy()
  1764. larm1:Destroy()
  1765. torso1:Destroy()
  1766. lleg1:Destroy()
  1767. rleg1:Destroy()
  1768. rhed1:Destroy()
  1769. ssbkaiox10 = false
  1770. end
  1771. end
  1772. end)
  1773. ball = Instance.new("Part",char)
  1774. ball.Size = Vector3.new(1,1,1)
  1775.  
  1776. ball.Position = Vector3.new(999,999,999)
  1777. ball.BrickColor = BrickColor.new("White")
  1778. ball.CanCollide = false
  1779. ballmesh = Instance.new("SpecialMesh",ball)
  1780. ballmesh.MeshType = "Sphere"
  1781. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1782. ballweld = Instance.new("Weld",ball)
  1783. ballweld.Part0 = torso
  1784. ballweld.Part1 = ball
  1785. partt = Instance.new("Part",char)
  1786. partt.Position = Vector3.new(999,999,999)
  1787. partt.Transparency = 1
  1788. partt.CanCollide = false
  1789. partt.Size = Vector3.new(0.1,0.1,0.1)
  1790. partweld = Instance.new("Weld",partt)
  1791. partweld.Part0 = torso
  1792. partweld.Part1 = partt
  1793. partweld.C0 = CFrame.new(0.3,-.5,-1.5)
  1794. partaura = Instance.new("ParticleEmitter",partt)
  1795. partaura.Size = NumberSequence.new(2)
  1796. partaura.LockedToPart = true
  1797. -----------------------------------------------------------------BEAM COLOR----------------------------------------
  1798. partaura.Transparency = NumberSequence.new(1)
  1799. partaura.Texture = "rbxassetid://547574922"
  1800. partaura.Speed = NumberRange.new(0)
  1801. partaura.Rate = 2
  1802. partaura.ZOffset = 0
  1803. partaura.Color = ColorSequence.new(Color3.new(255,255,0))
  1804. partaura1 = Instance.new("ParticleEmitter",partt)
  1805. partaura1.Size = NumberSequence.new(1)
  1806. partaura1.LockedToPart = true
  1807. -----------------------------------------------------------------BEAM COLOR----------------------------------------
  1808. partaura1.Transparency = NumberSequence.new(1)
  1809. partaura1.Texture = "http://www.roblox.com/asset/?id=0"
  1810. partaura1.Speed = NumberRange.new(0)
  1811. partaura1.Rate = 3
  1812. partaura1.ZOffset = -1
  1813. partaura1.Color = ColorSequence.new(Color3.new(1,0,0))
  1814. partaura1.RotSpeed = NumberRange.new(-10,10)
  1815. partaura1.SpreadAngle = Vector2.new(360,360)
  1816. partaura1.Rotation = NumberRange.new(0,360)
  1817. aj = 0
  1818. spirit = Instance.new("Part",char)
  1819. spirit.CanCollide = false
  1820. spirit.Size = Vector3.new(1,1,1)
  1821. spirit.Transparency = 1
  1822. spirit.Position = Vector3.new(999,999,999)
  1823. spirit.BrickColor = BrickColor.new("Hot pink")
  1824. spirit.Material = "Neon"
  1825. --------------------------------------------------------------------------------------------------------------------
  1826. --------------------------------------------------------------------------------------------------------------------
  1827. spirit1 = Instance.new("Part",char)
  1828. spirit1.CanCollide = false
  1829. spirit1.Size = Vector3.new(1,1,1)
  1830. spirit1.Transparency = 1
  1831. spirit1.Position = Vector3.new(999,999,999)
  1832. spirit1.BrickColor = BrickColor.new("Hot pink")
  1833. spirit1.Material = "Neon"
  1834. spirit1mesh = Instance.new("SpecialMesh",spirit1)
  1835. spirit1mesh.MeshType = "Sphere"
  1836. spirit1mesh.Scale = Vector3.new(1,1,1)
  1837. partweld7 = Instance.new("Weld",spirit1)
  1838. partweld7.Part0 = torso
  1839. partweld7.Part1 = spirit1
  1840. partweld7.C0 = CFrame.new(0,40,0)
  1841. aj = 1
  1842. spirit12 = Instance.new("Part",char)
  1843. spirit12.Name = "XD"
  1844. spirit12.CanCollide = false
  1845. spirit12.Size = Vector3.new(50,50,50)
  1846. spirit12.Transparency = 1
  1847. spirit12.Position = spirit1.Position
  1848. spirit12.BrickColor = BrickColor.new("Hot pink")
  1849. spirit12.Material = "Neon"
  1850.  
  1851. ------------------------------------------------------------------------Spawn Aura-------------------
  1852. function touch122(hit)
  1853. if not hit.Parent:findFirstChild("Humanoid") then return end
  1854. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  1855. if hit.Parent:findFirstChild("Humanoid").Health > 100 then
  1856. hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
  1857. hit.Parent:findFirstChild("Humanoid").Health = 100
  1858. end
  1859. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 0
  1860.  
  1861.  
  1862. end
  1863. end
  1864. spirit12.Touched:connect(touch122)
  1865. --------------------------------------------------------------------------------------------------------------------
  1866. --------------------------------------------------------------------------------------------------------------------
  1867. mouse.KeyDown:connect(function(key)
  1868. if key == "" then
  1869. if base == true then
  1870. if canattack == true then
  1871. if clickon == true then
  1872. jk = true
  1873. clickon=false
  1874. end
  1875. idle = false
  1876.  
  1877.  
  1878. idle1 = false
  1879. canattack = false
  1880. wait(0.1)
  1881. hum.WalkSpeed = 0
  1882.  
  1883. for i = 1, 20 do
  1884. wait()
  1885. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)--head
  1886. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 10, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)--torso
  1887. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-180),math.rad(0),math.rad(20)), 0.3)--rarm
  1888. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.3)--larm
  1889. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)--lleg
  1890. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)--rleg
  1891. end
  1892. z142 = Instance.new("Sound",char)
  1893. z142.Volume = 10
  1894. z142.Looped = false
  1895. z142.SoundId = "rbxassetid://296024877"
  1896. z142:Play()
  1897. spirit1.Transparency = 0
  1898.  
  1899. go = false
  1900.  
  1901.  
  1902. wait(1)
  1903.  
  1904. for i = 1, 20 do
  1905. wait()
  1906. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1)--head
  1907. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 10, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1)--torso
  1908. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(20)), 0.1)--rarm
  1909. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.1)--larm
  1910. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(-20)), 0.1)--lleg
  1911. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(20)), 0.1)--rleg
  1912. end
  1913.  
  1914. go = true
  1915.  
  1916. z142.Volume = z142.Volume - 0.5
  1917.  
  1918.  
  1919.  
  1920. for i = 1,10 do
  1921. wait()
  1922. partweld7.C0 = partweld7.C0 - Vector3.new(0,0.7,2)
  1923. end
  1924. z142.Volume = z142.Volume - 0.5
  1925. spirit12 = Instance.new("Part",char)
  1926. spirit12.Name = "XD"
  1927. spirit12.CanCollide = false
  1928. spirit12.Size = Vector3.new(60,60,60)
  1929. spirit12.Transparency = 1
  1930. spirit12.Position = spirit1.Position
  1931. spirit12.BrickColor = BrickColor.new("Lavender")
  1932. spirit12.Material = "Neon"
  1933.  
  1934. function touch122(hit)
  1935. if not hit.Parent:findFirstChild("Humanoid") then return end
  1936. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  1937. if hit.Parent:findFirstChild("Humanoid").Health > 100 then
  1938. hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
  1939. hit.Parent:findFirstChild("Humanoid").Health = 100
  1940. end
  1941. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
  1942.  
  1943.  
  1944. end
  1945. end
  1946. for i = 1,10 do
  1947. wait()
  1948. partweld7.C0 = partweld7.C0 - Vector3.new(0,0.7,2)
  1949. end
  1950. z142.Volume = z142.Volume - 0.5
  1951. spirit12 = Instance.new("Part",char)
  1952. spirit12.Name = "XD"
  1953. spirit12.CanCollide = false
  1954. spirit12.Size = Vector3.new(60,60,60)
  1955. spirit12.Transparency = 1
  1956. spirit12.Position = spirit1.Position
  1957. spirit12.BrickColor = BrickColor.new("Lavender")
  1958. spirit12.Material = "Neon"
  1959.  
  1960. function touch122(hit)
  1961. if not hit.Parent:findFirstChild("Humanoid") then return end
  1962. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  1963.  
  1964. if hit.Parent:findFirstChild("Humanoid").Health > 100 then
  1965. hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
  1966. hit.Parent:findFirstChild("Humanoid").Health = 100
  1967. end
  1968. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
  1969.  
  1970. end
  1971. end
  1972. for i = 1,10 do
  1973. wait()
  1974. partweld7.C0 = partweld7.C0 - Vector3.new(0,0.7,2)
  1975. end
  1976. z142.Volume = z142.Volume - 0.5
  1977. spirit12 = Instance.new("Part",char)
  1978. spirit12.Name = "XD"
  1979. spirit12.CanCollide = false
  1980. spirit12.Size = Vector3.new(60,60,60)
  1981. spirit12.Transparency = 1
  1982. spirit12.Position = spirit1.Position
  1983. spirit12.BrickColor = BrickColor.new("Lavender")
  1984. spirit12.Material = "Neon"
  1985.  
  1986. function touch122(hit)
  1987. if not hit.Parent:findFirstChild("Humanoid") then return end
  1988. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  1989. if hit.Parent:findFirstChild("Humanoid").Health > 100 then
  1990. hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
  1991. hit.Parent:findFirstChild("Humanoid").Health = 100
  1992. end
  1993. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
  1994.  
  1995.  
  1996. end
  1997. end
  1998. for i = 1,10 do
  1999. wait()
  2000. partweld7.C0 = partweld7.C0 - Vector3.new(0,0.7,2)
  2001. end
  2002. z142.Volume = z142.Volume - 0.5
  2003. z14 = Instance.new("Sound",char)
  2004. z14.Volume = 10
  2005. z14.Looped = false
  2006. z14.SoundId = "rbxassetid://638861091"
  2007. z14:Play()
  2008. Colors = {"Lavender", "Lavender"}
  2009. GroundWave2()
  2010. spirit12 = Instance.new("Part",char)
  2011. spirit12.Name = "XD"
  2012. spirit12.CanCollide = false
  2013. spirit12.Size = Vector3.new(60,60,60)
  2014. spirit12.Transparency = 1
  2015. spirit12.Position = spirit1.Position
  2016. spirit12.BrickColor = BrickColor.new("Lavender")
  2017. spirit12.Material = "Neon"
  2018.  
  2019. function touch122(hit)
  2020. if not hit.Parent:findFirstChild("Humanoid") then return end
  2021. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  2022. if hit.Parent:findFirstChild("Humanoid").Health > 100 then
  2023. hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
  2024. hit.Parent:findFirstChild("Humanoid").Health = 100
  2025. end
  2026. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
  2027.  
  2028.  
  2029. end
  2030. end
  2031. z142.Volume = z142.Volume - 0.5
  2032. spirit12 = Instance.new("Part",char)
  2033. spirit12.Name = "XD"
  2034. spirit12.CanCollide = false
  2035. spirit12.Size = Vector3.new(50,50,50)
  2036. spirit12.Transparency = 1
  2037. spirit12.Position = spirit1.Position
  2038. spirit12.BrickColor = BrickColor.new("Lavender")
  2039. spirit12.Material = "Neon"
  2040.  
  2041. function touch122(hit)
  2042. if not hit.Parent:findFirstChild("Humanoid") then return end
  2043. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  2044. if hit.Parent:findFirstChild("Humanoid").Health > 100 then
  2045. hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
  2046. hit.Parent:findFirstChild("Humanoid").Health = 100
  2047. end
  2048. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
  2049.  
  2050.  
  2051. end
  2052. end
  2053. spirit12.Touched:connect(touch122)
  2054. for i = 1,5 do
  2055. wait()
  2056. spirit1mesh.Scale = spirit1mesh.Scale + Vector3.new(5,5,5)
  2057.  
  2058. end
  2059. z142.Volume = z142.Volume - 0.5
  2060. Colors = {"Lavender", "Lavender"}
  2061. GroundWave2()
  2062. spirit12 = Instance.new("Part",char)
  2063. spirit12.Name = "XD"
  2064. spirit12.CanCollide = false
  2065. spirit12.Size = Vector3.new(50,50,50)
  2066. spirit12.Transparency = 1
  2067. spirit12.Position = spirit1.Position
  2068. spirit12.BrickColor = BrickColor.new("Lavender")
  2069. spirit12.Material = "Neon"
  2070.  
  2071. function touch122(hit)
  2072. if not hit.Parent:findFirstChild("Humanoid") then return end
  2073. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  2074. if hit.Parent:findFirstChild("Humanoid").Health > 100 then
  2075. hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
  2076. hit.Parent:findFirstChild("Humanoid").Health = 100
  2077. end
  2078. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
  2079.  
  2080.  
  2081. end
  2082. end
  2083. z142.Volume = z142.Volume - 0.5
  2084. z142.Volume = z142.Volume - 0.5
  2085. spirit12.Touched:connect(touch122)
  2086. for i = 1,5 do
  2087. wait()
  2088. spirit1mesh.Scale = spirit1mesh.Scale - Vector3.new(5,5,5)
  2089. end
  2090. z142.Volume = z142.Volume - 0.5
  2091. spirit12 = Instance.new("Part",char)
  2092. spirit12.Name = "XD"
  2093. spirit12.CanCollide = false
  2094. spirit12.Size = Vector3.new(50,50,50)
  2095. spirit12.Transparency = 1
  2096. spirit12.Position = spirit1.Position
  2097. spirit12.BrickColor = BrickColor.new("Lavender")
  2098. spirit12.Material = "Neon"
  2099.  
  2100. function touch122(hit)
  2101. if not hit.Parent:findFirstChild("Humanoid") then return end
  2102. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  2103. if hit.Parent:findFirstChild("Humanoid").Health > 100 then
  2104. hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
  2105. hit.Parent:findFirstChild("Humanoid").Health = 100
  2106. end
  2107. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
  2108.  
  2109.  
  2110. end
  2111. end
  2112. z142.Volume = z142.Volume - 0.5
  2113. spirit12.Touched:connect(touch122)
  2114. for i = 1,5 do
  2115. wait()
  2116. spirit1mesh.Scale = spirit1mesh.Scale + Vector3.new(5,5,5)
  2117.  
  2118. end
  2119. z142.Volume = z142.Volume - 0.5
  2120. Colors = {"Lavender", "Lavender"}
  2121. GroundWave2()
  2122. spirit12 = Instance.new("Part",char)
  2123. spirit12.Name = "XD"
  2124. spirit12.CanCollide = false
  2125. spirit12.Size = Vector3.new(50,50,50)
  2126. spirit12.Transparency = 1
  2127. spirit12.Position = spirit1.Position
  2128. spirit12.BrickColor = BrickColor.new("Lavender")
  2129. spirit12.Material = "Neon"
  2130.  
  2131. function touch122(hit)
  2132. if not hit.Parent:findFirstChild("Humanoid") then return end
  2133. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  2134. if hit.Parent:findFirstChild("Humanoid").Health > 100 then
  2135. hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
  2136. hit.Parent:findFirstChild("Humanoid").Health = 100
  2137. end
  2138. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
  2139.  
  2140.  
  2141. end
  2142. end
  2143. z142.Volume = z142.Volume - 0.5
  2144. spirit12.Touched:connect(touch122)
  2145. for i = 1,5 do
  2146. wait()
  2147. spirit1mesh.Scale = spirit1mesh.Scale - Vector3.new(5,5,5)
  2148. end
  2149. z142.Volume = z142.Volume - 0.5
  2150. Colors = {"Lavender", "Lavender"}
  2151. GroundWave2()
  2152. spirit12 = Instance.new("Part",char)
  2153. spirit12.Name = "XD"
  2154. spirit12.CanCollide = false
  2155. spirit12.Size = Vector3.new(50,50,50)
  2156. spirit12.Transparency = 1
  2157. spirit12.Position = spirit1.Position
  2158. spirit12.BrickColor = BrickColor.new("Lavender")
  2159. spirit12.Material = "Neon"
  2160.  
  2161. function touch122(hit)
  2162. if not hit.Parent:findFirstChild("Humanoid") then return end
  2163. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  2164. if hit.Parent:findFirstChild("Humanoid").Health > 100 then
  2165. hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
  2166. hit.Parent:findFirstChild("Humanoid").Health = 100
  2167. end
  2168. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
  2169.  
  2170.  
  2171. end
  2172. end
  2173. z142.Volume = z142.Volume - 0.5
  2174. spirit12.Touched:connect(touch122)
  2175. for i = 1,5 do
  2176. wait()
  2177. spirit1mesh.Scale = spirit1mesh.Scale + Vector3.new(5,5,5)
  2178.  
  2179. end
  2180. z142.Volume = z142.Volume - 0.5
  2181. z142.Volume = z142.Volume - 0.5
  2182. Colors = {"Lavender", "Lavender"}
  2183. GroundWave2()
  2184. spirit12 = Instance.new("Part",char)
  2185. spirit12.Name = "XD"
  2186. spirit12.CanCollide = false
  2187. spirit12.Size = Vector3.new(50,50,50)
  2188. spirit12.Transparency = 1
  2189. spirit12.Position = spirit1.Position
  2190. spirit12.BrickColor = BrickColor.new("Lavender")
  2191. spirit12.Material = "Neon"
  2192.  
  2193. z142.Volume = z142.Volume - 0.5
  2194. function touch122(hit)
  2195. if not hit.Parent:findFirstChild("Humanoid") then return end
  2196. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  2197. if hit.Parent:findFirstChild("Humanoid").Health > 100 then
  2198. hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
  2199. hit.Parent:findFirstChild("Humanoid").Health = 100
  2200. end
  2201. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25
  2202.  
  2203.  
  2204. end
  2205. end
  2206. spirit12.Touched:connect(touch122)
  2207. for i = 1,5 do
  2208. wait()
  2209. spirit1mesh.Scale = spirit1mesh.Scale - Vector3.new(5,5,5)
  2210. end
  2211. z142.Volume = z142.Volume - 0.5
  2212. Colors = {"Lavender", "Lavender"}
  2213. GroundWave2()
  2214. spirit12 = Instance.new("Part",char)
  2215. spirit12.Name = "XD"
  2216. spirit12.CanCollide = false
  2217. spirit12.Size = Vector3.new(200,200,200)
  2218. spirit12.Transparency = 1
  2219. spirit12.Position = spirit1.Position
  2220. spirit12.BrickColor = BrickColor.new("Lavender")
  2221. spirit12.Material = "Neon"
  2222.  
  2223. function touch122(hit)
  2224. if not hit.Parent:findFirstChild("Humanoid") then return end
  2225. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  2226. if hit.Parent:findFirstChild("Humanoid").Health > 100 then
  2227. hit.Parent:findFirstChild("Humanoid").MaxHealth = 100
  2228. hit.Parent:findFirstChild("Humanoid").Health = 100
  2229. end
  2230. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 30
  2231.  
  2232.  
  2233. end
  2234. end
  2235. spirit12.Touched:connect(touch122)
  2236. Colors = {"Lavender", "Lavender"}
  2237. GroundWave2()
  2238.  
  2239. spirit12.Touched:connect(touch122)
  2240. for i = 1,50 do
  2241. wait()
  2242. spirit1mesh.Scale = spirit1mesh.Scale + Vector3.new(5,5,5)
  2243.  
  2244.  
  2245. end
  2246. z142.Volume = z142.Volume - 0.5
  2247. z142:Destroy()
  2248.  
  2249.  
  2250. partweld7.C0 = CFrame.new(0,40,0)
  2251. spirit1.Transparency = 1
  2252. aj = 1
  2253.  
  2254. wait(0.5)
  2255. idle = true
  2256. canattack = true
  2257. idle1 = true
  2258. wait(0.5)
  2259. if jk == true then
  2260. jk = false
  2261. clickon = true
  2262. end
  2263. hum.WalkSpeed = 16
  2264.  
  2265. end
  2266. end
  2267. end
  2268. end)
  2269. mouse.KeyDown:connect(function(key)
  2270. if key == "k" then---------------------------------------------------------KAIOKEN------------------------------
  2271. if ssj2 == true or ssj3 == true or ssj4 == true or ssj33 == true then
  2272. if canattack == true then
  2273.  
  2274. idle = false
  2275.  
  2276. idle1 = false
  2277. canattack = false
  2278. combodamage = 12
  2279. z7 = Instance.new("Sound",char)
  2280. z7.Volume = 10
  2281. z7.Looped = false
  2282. z7.SoundId = "rbxassetid://437393965"
  2283. z7:Play()
  2284. wait(1)
  2285. for i = 1, 20 do
  2286. wait()
  2287. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
  2288. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)--torso
  2289. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-30)), 0.2)--arm
  2290. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(30)), 0.2)--arm
  2291. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)--leg
  2292. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.4)--leg
  2293. end
  2294. wait(0.6)
  2295. for i = 1, 5 do
  2296. wait()
  2297. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
  2298. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 0.2)--torso
  2299. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(10)), 0.2)--arm
  2300. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10)), 0.2)--arm
  2301. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-10)), 0.4)--leg
  2302. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(10)), 0.4)--leg
  2303. end
  2304. Colors = {"Royal purple", "Royal Purple"}
  2305. GroundWave1()
  2306. aura.Color = ColorSequence.new(Color3.new(0,0,0))
  2307. ball.BrickColor = BrickColor.new("Royal purple")
  2308. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  2309. ball.Transparency = 0
  2310. ssbon = false
  2311. zh:Destroy()
  2312. wait()
  2313.  
  2314. aura.Color = ColorSequence.new(Color3.new(0,0,0))
  2315. ssj = false
  2316. ssj2 = false
  2317. ssj3 = false
  2318. aura1.Color = ColorSequence.new(Color3.new(0,0,0))
  2319. Hair7.BrickColor = BrickColor.new("Royal purple")
  2320. if ssj33 == true then
  2321. Hair71.BrickColor = BrickColor.new("Royal purple")
  2322.  
  2323. end
  2324.  
  2325. wait(2)
  2326. idle = true
  2327. canattack = true
  2328. idle1 = true
  2329. end
  2330. end
  2331. end
  2332. end)
  2333. mouse.KeyDown:connect(function(key)
  2334. if key == "k" then
  2335. if ssbon == true then
  2336. if canattack == true then
  2337. idle = false
  2338. ssbkaio = true
  2339. idle1 = false
  2340. can = 4
  2341. canattack = false
  2342. combodamage = 30
  2343.  
  2344. for i = 1, 20 do
  2345. wait()
  2346. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.4)--head
  2347. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)--torso
  2348. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(10)), 0.2)--rarm
  2349. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-10)), 0.2)--larm
  2350. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)--lleg
  2351. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)--rleg
  2352. end
  2353.  
  2354.  
  2355.  
  2356.  
  2357. wait(0.6)
  2358. z7 = Instance.new("Sound",char)
  2359. z7.Volume = 10
  2360. z7.Looped = false
  2361. z7.SoundId = "rbxassetid://437393965"
  2362. z7:Play()
  2363. wait(2)
  2364. for i = 1, 10 do
  2365. wait()
  2366. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.4)--head
  2367. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)--torso
  2368. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(30)), 0.2)--rarm
  2369. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-30)), 0.2)--larm
  2370. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.4)--lleg
  2371. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.4)--rleg
  2372. end
  2373. Colors = {"Royal purple", "Royal purple"}
  2374. GroundWave1()
  2375. ball.BrickColor = BrickColor.new("Royal purple")
  2376. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  2377. ball.Transparency = 0
  2378. ssbon = false
  2379. zh:Destroy()
  2380.  
  2381. wait()
  2382. zh = Instance.new("Sound",char)
  2383. zh.Volume = 4
  2384. zh.Looped = true
  2385. zh.SoundId = "rbxassetid://645549737"
  2386. zh:Play()
  2387. aura3.Transparency = NumberSequence.new(0.9)
  2388. aura3.Size = NumberSequence.new(0)
  2389. wait(2)
  2390. idle = true
  2391.  
  2392. canattack = true
  2393. idle1 = true
  2394. end
  2395. end
  2396. end
  2397. end)
  2398.  
  2399. mouse.KeyDown:connect(function(key)
  2400. if key == "k" then
  2401. if ssbkaio == true then
  2402. if canattack == true then
  2403. idle = false
  2404. combodamage = 40
  2405. ssbkaiox10 = true
  2406. ssbkaio = false
  2407. idle1 = false
  2408. can = 3
  2409. canattack = false
  2410. walksound = "rbxassetid://0"
  2411.  
  2412. for i = 1, 20 do
  2413. wait()
  2414. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.4)--head
  2415. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)--torso
  2416. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(10)), 0.2)--rarm
  2417. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-10)), 0.2)--larm
  2418. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)--lleg
  2419. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)--rleg
  2420. end
  2421. Colors = {"Royal purple", "Royal purple"}
  2422. GroundWave1()
  2423. wait(0.1)
  2424. Colors = {"Royal purple", "Royal purple"}
  2425. GroundWave1()
  2426. wait(0.1)
  2427. Colors = {"Royal purple", "Royal purple"}
  2428. GroundWave1()
  2429. wait(0.1)
  2430. Colors = {"Royal purple", "Royal purple"}
  2431. GroundWave1()
  2432. wait(0.1)
  2433. Colors = {"Royal purple", "Royal purple"}
  2434. GroundWave1()
  2435. wait(0.1)
  2436. Colors = {"Royal purple", "Royal purple"}
  2437. GroundWave1()
  2438. wait(0.1)
  2439.  
  2440. Colors = {"Royal purple", "Royal purple"}
  2441. GroundWave1()
  2442. wait(0.1)
  2443. Colors = {"Royal purple", "Royal purple"}
  2444. GroundWave1()
  2445. wait(0.1)
  2446. Colors = {"Royal purple", "Royal purple"}
  2447. GroundWave1()
  2448. wait(0.1)
  2449. Colors = {"Royal purple", "Royal purple"}
  2450. GroundWave1()
  2451.  
  2452. Colors = {"Royal purple", "Royal purple"}
  2453. GroundWave1()
  2454. wait(0.1)
  2455. Colors = {"Royal purple", "Royal purple"}
  2456. GroundWave1()
  2457. wait(0.1)
  2458. Colors = {"Royal purple", "Royal purple"}
  2459. GroundWave1()
  2460. wait(0.1)
  2461. Colors = {"Royal purple", "Royal purple"}
  2462. GroundWave1()
  2463. wait(0.1)
  2464. Colors = {"Royal purple", "Royal purple"}
  2465. GroundWave1()
  2466. wait(0.1)
  2467.  
  2468.  
  2469. Colors = {"Royal purple", "Royal purple"}
  2470. GroundWave1()
  2471. Colors = {"Royal purple", "Royal purple"}
  2472. GroundWave1()
  2473.  
  2474. for i = 1, 10 do
  2475. wait()
  2476. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.4)--head
  2477. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)--torso
  2478. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-80),math.rad(0),math.rad(40)), 0.2)--rarm
  2479. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-80),math.rad(0),math.rad(-40)), 0.2)--larm
  2480. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.4)--lleg
  2481. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.4)--rleg
  2482. end
  2483.  
  2484. zh1 = Instance.new("Sound",char)
  2485. zh1.Volume = 4
  2486. zh1.Looped = false
  2487. zh1.SoundId = "rbxassetid://0"
  2488. zh1:Play()
  2489. aura3.Transparency = NumberSequence.new(0.9)
  2490. aura3.Size = NumberSequence.new(0)
  2491.  
  2492.  
  2493.  
  2494.  
  2495. Hair7.BrickColor = BrickColor.new("Really black")
  2496. larm1 = Instance.new("Part",char)
  2497. Colors = {"Really red", "Royal Purple"}
  2498. GroundWave1()
  2499. wait(0.1)
  2500. Colors = {"Royal purple", "Royal purple"}
  2501. GroundWave1()
  2502. wait(0.1)
  2503. Colors = {"Royal purple", "Royal purple"}
  2504. GroundWave1()
  2505. wait(0.1)
  2506. Colors = {"Royal purple", "Royal purple"}
  2507. GroundWave1()
  2508. wait(0.1)
  2509. Colors = {"Royal purple", "Royal purple"}
  2510. GroundWave1()
  2511. wait(0.1)
  2512. ball.BrickColor = BrickColor.new("Royal Purple")
  2513. ballmesh.Scale = Vector3.new(0.1,0.1,0.1)
  2514. ball.Transparency = 0
  2515. ssbon = false
  2516. Colors = {"Royal purple", "Royal purple"}
  2517. GroundWave1()
  2518. wait(0.1)
  2519. Colors = {"Royal purple", "Royal purple"}
  2520. GroundWave1()
  2521. wait(0.1)
  2522. Colors = {"Royal purple", "Royal purple"}
  2523. GroundWave1()
  2524. wait(0.1)
  2525. Colors = {"Royal purple", "Royal purple"}
  2526. GroundWave1()
  2527. wait(0.1)
  2528. Colors = {"Royal purple", "Royal purple"}
  2529. GroundWave1()
  2530. wait(0.1)
  2531. for i,v in pairs(char:children()) do
  2532. if v:IsA("Shirt") then
  2533. v:Destroy()
  2534. end
  2535. end
  2536.  
  2537. wait()
  2538.  
  2539.  
  2540. wait(2)
  2541. idle = true
  2542. canattack = true
  2543. idle1 = true
  2544. end
  2545. end
  2546. end
  2547. end)
  2548. local player = game.Players.LocalPlayer
  2549. local pchar = player.Character
  2550. local mouse = player:GetMouse()
  2551. local cam = workspace.CurrentCamera
  2552.  
  2553. local rad = math.rad
  2554.  
  2555. local keysDown = {}
  2556. local flySpeed = 0
  2557. local MAX_FLY_SPEED = 150
  2558.  
  2559. local canFly = false
  2560. local flyToggled = false
  2561.  
  2562. local forward, side = 0, 0
  2563. local lastForward, lastSide = 0, 0
  2564.  
  2565. local floatBP = Instance.new("BodyPosition")
  2566. floatBP.maxForce = Vector3.new(0, math.huge, 0)
  2567. local flyBV = Instance.new("BodyVelocity")
  2568. flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9)
  2569. local turnBG = Instance.new("BodyGyro")
  2570. turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2571.  
  2572. mouse.KeyDown:connect(function(key)
  2573. keysDown[key] = true
  2574.  
  2575. if key == "f" then
  2576.  
  2577.  
  2578. idle = false
  2579.  
  2580. idle1 = false
  2581. canattack = false
  2582.  
  2583. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), 1)--head
  2584. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1)--torso
  2585. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 1)--rarm
  2586. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 1)--larm
  2587. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 1)--lleg
  2588. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 1)--rleg
  2589. fly = true
  2590. flyToggled = not flyToggled
  2591.  
  2592. if not flyToggled then
  2593. fly = false
  2594. stanceToggle = "Normal"
  2595. floatBP.Parent = nil
  2596. flyBV.Parent = nil
  2597. turnBG.Parent = nil
  2598. root.Velocity = Vector3.new()
  2599. hum.PlatformStand = false
  2600. wait(0.5)
  2601. idle = true
  2602.  
  2603. idle1 = true
  2604. canattack = true
  2605. end
  2606. end
  2607.  
  2608. end)
  2609. mouse.KeyUp:connect(function(key)
  2610. keysDown[key] = nil
  2611. wait(0.1)
  2612. if fly == true and moving == false then
  2613.  
  2614. for i = 1, 15 do
  2615. wait()
  2616. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), 0.4)--head
  2617. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)--torso
  2618. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.2)--rarm
  2619. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)--larm
  2620. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.4)--lleg
  2621. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)--rleg
  2622. end
  2623. end
  2624. end)
  2625.  
  2626. local function updateFly()
  2627.  
  2628. if not flyToggled then return end
  2629.  
  2630. lastForward = forward
  2631. lastSide = side
  2632.  
  2633. forward = 0
  2634. side = 0
  2635.  
  2636. if keysDown.w then
  2637. moving = true
  2638. forward = forward + 1.2
  2639.  
  2640. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(0)), 0.05)--head
  2641. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-80), math.rad(0), math.rad(0)), 0.05)--torso
  2642. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.05)--rarm
  2643. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.05)--larm
  2644. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.05)--lleg
  2645. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.05)--rleg
  2646. else
  2647. moving = false
  2648. end
  2649. if keysDown.s then
  2650.  
  2651. forward = forward - 0.5
  2652.  
  2653. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.01)--head
  2654. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)--torso
  2655. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(20)), 0.1)--rarm
  2656. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.1)--larm
  2657. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-10)), 0.1)--lleg
  2658. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.1)--rleg
  2659.  
  2660. end
  2661. if keysDown.a then
  2662.  
  2663. side = side - 0.5
  2664. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(0)), 0.05)--head
  2665. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-80), math.rad(-50), math.rad(20)), 0.05)--torso
  2666. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.05)--rarm
  2667. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.05)--larm
  2668. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.05)--lleg
  2669. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.05)--rleg
  2670. else
  2671.  
  2672. end
  2673. if keysDown.d then
  2674.  
  2675. side = side + 0.5
  2676. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(0)), 0.05)--head
  2677. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-80), math.rad(40), math.rad(-20)), 0.05)--torso
  2678. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.05)--rarm
  2679. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.05)--larm
  2680. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.05)--lleg
  2681. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.05)--rleg
  2682.  
  2683.  
  2684. end
  2685.  
  2686. canFly = (forward ~= 0 or side ~= 0)
  2687.  
  2688. if canFly then
  2689.  
  2690. stanceToggle = "Floating"
  2691. turnBG.Parent = root
  2692. floatBP.Parent = nil
  2693. flyBV.Parent = root
  2694.  
  2695. flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED)
  2696. if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end
  2697. else
  2698. floatBP.position = root.Position
  2699. floatBP.Parent = root
  2700.  
  2701. flySpeed = flySpeed - 1
  2702. if flySpeed < 0 then flySpeed = 0 end
  2703. end
  2704.  
  2705. local camCF = cam.CoordinateFrame
  2706. local in_forward = canFly and forward or lastForward
  2707. local in_side = canFly and side or lastSide
  2708.  
  2709. flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side,
  2710. in_forward * 0.2, 0).p) - camCF.p) * flySpeed
  2711.  
  2712. turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0,
  2713. 0)
  2714. end
  2715.  
  2716. game:service'RunService'.RenderStepped:connect(function()
  2717. if flyToggled then
  2718. hum.PlatformStand = true
  2719. end
  2720. updateFly()
  2721. end)
  2722.  
  2723. local hit1 = true
  2724. local hit2 = false
  2725. local hit3 = false
  2726. local hit4 = false
  2727. zw = Instance.new("Sound",char)
  2728. zw.Volume = 1
  2729. zw.Looped = false
  2730. zw.SoundId = "rbxassetid://896243541"
  2731.  
  2732. function leftkick()
  2733. for i = 1, 5 do
  2734. wait()
  2735. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-60),math.rad(0)), 0.8)--head
  2736. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(2), math.rad(60), math.rad(0)), 0.8)--torso
  2737. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.8)--rarm
  2738. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--larm
  2739. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.8)--lleg
  2740. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(100), math.rad(0), math.rad(40)), 0.8)--rleg
  2741. end
  2742. zw:Play()
  2743. end
  2744. function rightkick()
  2745. for i = 1, 5 do
  2746. wait()
  2747. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(60),math.rad(0)), 0.8)--head
  2748. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(5), math.rad(-60), math.rad(0)), 0.8)--torso
  2749. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)), 0.8)--rarm
  2750. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-30)), 0.8)--larm
  2751. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(100), math.rad(0), math.rad(-40)), 0.8)--lleg
  2752. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.8)--rleg
  2753. end
  2754.  
  2755. end
  2756. function leftpunch()
  2757. for i = 1, can do
  2758. wait()
  2759. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50),math.rad(0)), 0.8)--head
  2760. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.8)--torso
  2761. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.8)--rarm
  2762. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--larm
  2763. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2764. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2765. end
  2766. zw:Play()
  2767. end
  2768. function rightpunch()
  2769. for i = 1, can do
  2770. wait()
  2771. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head
  2772. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso
  2773. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 0.8)--rarm
  2774. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.8)--larm
  2775. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2776. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2777. end
  2778. zw:Play()
  2779. end
  2780. ---------------------------------------------------------------------------------------------------------------------------------------------------
  2781. function kickup()
  2782. for i = 1, 20 do
  2783. wait()
  2784. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
  2785. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.9, 0) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(0)), 0.2)--torso
  2786. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-60),math.rad(0),math.rad(0)), 0.2)--rarm
  2787. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-60),math.rad(0),math.rad(0)), 0.2)--larm
  2788. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-10)), 0.4)--lleg
  2789. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)), 0.4)--rleg
  2790. end
  2791. zw:Play()
  2792.  
  2793. end
  2794. function knockdown()
  2795. for i = 1, 10 do
  2796. wait()
  2797. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
  2798. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 35, 0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.4)--torso
  2799. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,.7,-0.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-40)), 0.4)--rarm
  2800. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,.7,-0.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(40)), 0.4)--larm
  2801. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-10)), 0.4)--lleg
  2802. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 0.4)--rleg
  2803.  
  2804. end
  2805. zw1 = Instance.new("Sound",char)
  2806. zw1.Volume = 1
  2807. zw1.Looped = false
  2808. zw1.SoundId = "rbxassetid://896242278"
  2809. zw1:Play()
  2810. for i = 1, 20 do
  2811. wait()
  2812. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
  2813. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 35, 0) * CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), 0.2)--torso
  2814. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,.5,-0.4)*CFrame.Angles(math.rad(40),math.rad(0),math.rad(-40)), 0.2)--rarm
  2815. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,.4,-0.4)*CFrame.Angles(math.rad(40),math.rad(0),math.rad(40)), 0.2)--larm
  2816. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(60),math.rad(0),math.rad(-10)), 0.2)--lleg
  2817. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(60),math.rad(0),math.rad(10)), 0.2)--rleg
  2818. end
  2819.  
  2820.  
  2821. end
  2822. mouse.KeyDown:connect(function(key)
  2823. if key == "e" and hit1 == true and canattack == true then
  2824. canattack = false
  2825. nohit = 0
  2826.  
  2827. hit1 = false
  2828. hit2 = true
  2829. hit3 = false
  2830. hit4 = false
  2831. hand1 = Instance.new("Part",rarm)
  2832. hand1.Size = Vector3.new(1.5,1.5,1.5)
  2833. hand1.CanCollide = false
  2834. hand1.Transparency = 1
  2835. hand1.Position = Vector3.new(999,999,999)
  2836. hand1weld = Instance.new("Weld",hand1)
  2837. hand1weld.Part0 = rarm
  2838. hand1weld.Part1 = hand1
  2839. hand1weld.C0 = CFrame.new(0,-1.2,0)
  2840. ----------------------------------------------------------------
  2841.  
  2842. function touch1(hit)
  2843. if not hit.Parent:findFirstChild("Humanoid") then return end
  2844. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  2845. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - combodamage
  2846. zwt = Instance.new("Sound",char)
  2847. zwt.Volume = 1
  2848. zwt.Looped = false
  2849. zwt.SoundId = "rbxassetid://137579113"
  2850. zwt:Play()
  2851. end
  2852. end
  2853. hand1.Touched:connect(touch1)
  2854. rightpunch()
  2855.  
  2856. hand1:Destroy()
  2857. canattack = true
  2858. end
  2859. end)
  2860. mouse.KeyDown:connect(function(key)
  2861. if key == "e" and hit2 == true and canattack == true then
  2862. canattack = false
  2863. nohit = 0
  2864.  
  2865. hit1 = false
  2866. hit2 = false
  2867. hit3 = true
  2868. hit4 = false
  2869. hand2 = Instance.new("Part",rarm)
  2870. hand2.Size = Vector3.new(1.5,1.5,1.5)
  2871. hand1.CanCollide = false
  2872. hand2.Transparency = 1
  2873. hand2.Position = Vector3.new(999,999,999)
  2874. hand2weld = Instance.new("Weld",hand2)
  2875. hand2weld.Part0 = larm
  2876. hand2weld.Part1 = hand2
  2877. hand2weld.C0 = CFrame.new(0,-1.2,0)
  2878. ----------------------------------------------------------------
  2879.  
  2880. function touch1(hit)
  2881. if not hit.Parent:findFirstChild("Humanoid") then return end
  2882. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  2883. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - combodamage
  2884. zwr = Instance.new("Sound",char)
  2885. zwr.Volume = 1
  2886. zwr.Looped = false
  2887. zwr.SoundId = "rbxassetid://137579113"
  2888. zwr:Play()
  2889. end
  2890. end
  2891. hand2.Touched:connect(touch1)
  2892. leftpunch()
  2893.  
  2894. canattack = true
  2895. hand2:Destroy()
  2896.  
  2897. end
  2898. end)
  2899. mouse.KeyDown:connect(function(key)
  2900. if key == "e" and hit3 == true and canattack == true then
  2901. canattack = false
  2902. nohit = 0
  2903.  
  2904. hit1 = false
  2905. hit2 = false
  2906. hit3 = false
  2907. hit4 = true
  2908. hand3 = Instance.new("Part",lleg)
  2909. hand3.Size = Vector3.new(1.5,1.5,1.5)
  2910. hand3.CanCollide = false
  2911. hand3.Transparency = 1
  2912. hand3.Position = Vector3.new(999,999,999)
  2913. hand3weld = Instance.new("Weld",hand3)
  2914. hand3weld.Part0 = lleg
  2915. hand3weld.Part1 = hand3
  2916. hand3weld.C0 = CFrame.new(0,-1.2,0)
  2917. ----------------------------------------------------------------
  2918.  
  2919. function touch1(hit)
  2920. if not hit.Parent:findFirstChild("Humanoid") then return end
  2921. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  2922. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - combodamage
  2923. zwc = Instance.new("Sound",char)
  2924. zwc.Volume = 1
  2925. zwc.Looped = false
  2926. zwc.SoundId = "rbxassetid://137579113"
  2927. zwc:Play()
  2928. end
  2929. end
  2930. hand3.Touched:connect(touch1)
  2931. rightkick()
  2932.  
  2933. canattack = true
  2934. hand3:Destroy()
  2935.  
  2936. end
  2937. end)
  2938. mouse.KeyDown:connect(function(key)
  2939. if key == "e" and hit4 == true and canattack == true then
  2940. canattack = false
  2941. nohit = 0
  2942. wait()hit4 = false
  2943. hit3 = false
  2944. hit2 = false
  2945. hit1 = true
  2946. hand4 = Instance.new("Part",rleg)
  2947. hand4.Size = Vector3.new(1.5,1.5,1.5)
  2948. hand4.CanCollide = false
  2949. hand4.Transparency = 1
  2950. hand4.Position = Vector3.new(999,999,999)
  2951. hand4weld = Instance.new("Weld",hand4)
  2952. hand4weld.Part0 = rleg
  2953. hand4weld.Part1 = hand4
  2954. hand4weld.C0 = CFrame.new(0,-1.2,0)
  2955. ----------------------------------------------------------------
  2956.  
  2957. function touch1(hit)
  2958. if not hit.Parent:findFirstChild("Humanoid") then return end
  2959. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  2960. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - combodamage
  2961. zwe = Instance.new("Sound",char)
  2962. zwe.Volume = 1
  2963. zwe.Looped = false
  2964. zwe.SoundId = "rbxassetid://137579113"
  2965. zwe:Play()
  2966. end
  2967. end
  2968. hand4.Touched:connect(touch1)
  2969. leftkick()
  2970.  
  2971. canattack = true
  2972. hand4:Destroy()
  2973.  
  2974. end
  2975. end)
  2976. local player = game.Players.LocalPlayer
  2977. repeat wait() until player:GetMouse() and player.Character
  2978. local mouse = player:GetMouse()
  2979. local character = player.Character
  2980.  
  2981.  
  2982. local clickon = false
  2983. p = game.Players.LocalPlayer
  2984. char = p.Character
  2985. mouse = p:GetMouse()
  2986. torso = char.Torso
  2987. mouse.Button1Down:connect(function()
  2988. t = mouse.Target.Parent:FindFirstChild("Torso")
  2989. hu = mouse.Target.Parent:FindFirstChild("Humanoid")
  2990. if mouse.Target == nil then
  2991. clickon = false
  2992. end
  2993. if mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2994. clickon = true
  2995. poon = true
  2996. zwc1s2 = Instance.new("Sound",mouse.Target)
  2997. zwc1s2.Volume = 5
  2998. zwc1s2.Looped = false
  2999. zwc1s2.SoundId = "rbxassetid://915341277"
  3000. zwc1s2:Play()
  3001.  
  3002.  
  3003.  
  3004. else
  3005. clickon = false
  3006.  
  3007. end
  3008.  
  3009. end)
  3010.  
  3011. you = game.Players.LocalPlayer.Character.Torso
  3012.  
  3013.  
  3014.  
  3015. mouse.KeyDown:connect(function(key)
  3016. if key == "z" then
  3017. if canattack == true then
  3018.  
  3019. canattack = false
  3020. idle = false
  3021. hum.WalkSpeed = 0
  3022. nohit = 0
  3023. idle1 = false
  3024. for i = 1, 10 do
  3025. wait()
  3026. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
  3027. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--torso
  3028. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)), 0.4)--arm
  3029. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.8,0.7,-0.7)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(140)), 0.4)--arm
  3030. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-10)), 0.4)--leg
  3031. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.4)--leg
  3032. end
  3033. zwc1 = Instance.new("Sound",torso)
  3034. zwc1.Volume = 1
  3035. zwc1.Looped = false
  3036. zwc1.SoundId = "rbxassetid://744770874"
  3037. zwc1:Play()
  3038. if clickon == true then
  3039. torso.CFrame = t.CFrame - Vector3.new(0,0,2)
  3040. else
  3041. torso.CFrame = torso.CFrame + torso.CFrame.lookVector * 20
  3042. end
  3043. canattack = true
  3044. idle = true
  3045. hum.WalkSpeed = 10
  3046. idle1 = true
  3047. end
  3048.  
  3049.  
  3050. end
  3051. end)
  3052.  
  3053. mouse.KeyDown:connect(function(key)
  3054. if key == "h" then
  3055. if canattack == true then
  3056. idle = false
  3057. idle1 = false
  3058. canattack = false
  3059. grab = false
  3060. grab5()
  3061. grabhit = Instance.new("Part",char)
  3062. grabhit.Size = Vector3.new(2,2,2)
  3063. grabhit.Position = Vector3.new(999,999,999)
  3064. grabhit.Transparency = 1
  3065. grabweld = Instance.new("Weld",grabhit)
  3066. grabweld.Part0 = torso
  3067. grabweld.Part1 = grabhit
  3068. grabweld.C0 = CFrame.new(0,0,-2)
  3069. ---------------------------------------------------------------
  3070. hand1 = Instance.new("Part",rarm)
  3071. hand1.Size = Vector3.new(1,1,1)
  3072. hand1.CanCollide = false
  3073. hand1.Transparency = 1
  3074. hand1.Position = Vector3.new(999,999,999)
  3075. hand1weld = Instance.new("Weld",hand1)
  3076. hand1weld.Part0 = rarm
  3077. hand1weld.Part1 = hand1
  3078. hand1weld.C0 = CFrame.new(0,-1.2,0)
  3079. ----------------------------------------------------------------
  3080. hand2 = Instance.new("Part",rarm)
  3081. hand2.Size = Vector3.new(1,1,1)
  3082. hand1.CanCollide = false
  3083. hand2.Transparency = 1
  3084. hand2.Position = Vector3.new(999,999,999)
  3085. hand2weld = Instance.new("Weld",hand2)
  3086. hand2weld.Part0 = larm
  3087. hand2weld.Part1 = hand2
  3088. hand2weld.C0 = CFrame.new(0,-1.2,0)
  3089. function touch1(hit)
  3090. if not hit.Parent:findFirstChild("Humanoid") then return end
  3091. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  3092. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - combodamage
  3093.  
  3094. end
  3095. end
  3096. hand1.Touched:connect(touch1)
  3097. function touch2(hit)
  3098. if not hit.Parent:findFirstChild("Humanoid") then return end
  3099. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  3100. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - combodamage
  3101.  
  3102. end
  3103. end
  3104. hand2.Touched:connect(touch2)
  3105. function touch(hit)
  3106. if not hit.Parent:findFirstChild("Humanoid") then return end
  3107. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  3108. grabhit.TouchInterest:Destroy()
  3109. grab = true
  3110. hu = hit.Parent:findFirstChild("Humanoid")
  3111. to = hit.Parent:findFirstChild("Torso")
  3112. he = hit.Parent:findFirstChild("Head")
  3113. hu.WalkSpeed = 0
  3114. if hu.Health > 100 then
  3115. hu.MaxHealth = 100
  3116. hu.Health = 100
  3117. end
  3118. towe = Instance.new("Weld",to)
  3119. towe.Part0 = torso
  3120. towe.Part1 = to
  3121. towe.C0 = CFrame.new(0,0,-1.5)
  3122.  
  3123.  
  3124. wait(0.5)
  3125. end
  3126. if grab == true then
  3127. if clickon == true then
  3128. jk = true
  3129. clickon = false
  3130. end
  3131. towe.Part0 = nil
  3132. partv = Instance.new("Part",to)
  3133. partv.Transparency = 1
  3134.  
  3135. partv.CanCollide = false
  3136. partv.Anchored = true
  3137. towe1 = Instance.new("Weld",to)
  3138. towe1.Part0 = to
  3139. towe1.Part1 = partv
  3140. towe1.C0 = CFrame.new(0,0,0)
  3141.  
  3142.  
  3143.  
  3144. partv:Destroy()
  3145. towe.Part0 = torso
  3146.  
  3147.  
  3148. ----------------------------------------------------
  3149. grabon = true
  3150. towe:Destroy()
  3151.  
  3152. kickup()
  3153. wait(0.1)
  3154. for i = 1, 10 do
  3155. wait()
  3156. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)), 0.1)--head
  3157. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--torso
  3158. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.4)--arm
  3159. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)), 0.2)--arm
  3160. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.2)--leg
  3161. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.2)--leg
  3162. end
  3163. grabon = false
  3164. to.Anchored = true
  3165.  
  3166.  
  3167. grabon1 = true
  3168. zwc12 = Instance.new("Sound",torso)
  3169. zwc12.Volume = 1
  3170. zwc12.Looped = false
  3171. zwc12.SoundId = "rbxassetid://436748675"
  3172. zwc12:Play()
  3173. knockdown()
  3174. hu.Health = hu.Health - 30
  3175. to.Anchored = false
  3176. grabon1 = false
  3177.  
  3178.  
  3179. local HandCF4 = CFrame.new(to.Position - Vector3.new(0,0,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  3180. Colors = {"White"}
  3181. local wave = Instance.new("Part", torso)
  3182. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  3183. wave.Anchored = true
  3184. wave.CanCollide = false
  3185. wave.Locked = true
  3186. wave.Size = Vector3.new(1, 1, 1)
  3187. wave.TopSurface = "Smooth"
  3188. wave.BottomSurface = "Smooth"
  3189. wave.Transparency = 0.35
  3190. wave.CFrame = HandCF4
  3191. wm = Instance.new("SpecialMesh", wave)
  3192. wm.MeshId = "rbxassetid://3270017"
  3193. coroutine.wrap(function()
  3194. for i = 1, 30, 1 do
  3195. wm.Scale = Vector3.new(3 + i*3.2, 3 + i*3.2, 3)
  3196. wave.Size = wm.Scale
  3197. wave.CFrame = HandCF4
  3198. wave.Transparency = i/30
  3199. wait()
  3200. end
  3201. wait()
  3202. wave:Destroy()
  3203. end)()
  3204. wait(0.3)
  3205. local HandCF4 = CFrame.new(to.Position - Vector3.new(0,0,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  3206. Colors = {"White"}
  3207. zwd = Instance.new("Sound",char)
  3208. zwd.Volume = 5
  3209. zwd.Looped = false
  3210. zwd.SoundId = "rbxassetid://863810402"
  3211. zwd:Play()
  3212. local wave = Instance.new("Part", torso)
  3213. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  3214. wave.Anchored = true
  3215. wave.CanCollide = false
  3216. wave.Locked = true
  3217. wave.Size = Vector3.new(1, 1, 1)
  3218. wave.TopSurface = "Smooth"
  3219. wave.BottomSurface = "Smooth"
  3220. wave.Transparency = 0.35
  3221. wave.CFrame = HandCF4
  3222. wm = Instance.new("SpecialMesh", wave)
  3223. wm.MeshId = "rbxassetid://3270017"
  3224. coroutine.wrap(function()
  3225. for i = 1, 30, 1 do
  3226. wm.Scale = Vector3.new(3 + i*3.2, 3 + i*3.2, 3)
  3227. wave.Size = wm.Scale
  3228. wave.CFrame = HandCF4
  3229. wave.Transparency = i/30
  3230. wait()
  3231. end
  3232.  
  3233. wait()
  3234. wave:Destroy()
  3235.  
  3236. end)()
  3237.  
  3238. wait(0.6)
  3239. zwd:Destroy()
  3240. wait(0.4)
  3241. hed.Anchored = false
  3242.  
  3243.  
  3244. canattack = true
  3245. idle = true
  3246. hand1:Destroy()
  3247. hand2:Destroy()
  3248.  
  3249. goo = 0
  3250. idle1 = true
  3251. grab = false
  3252. wait(1)
  3253. if jk == true then
  3254. jk = false
  3255. clickon = true
  3256. end
  3257.  
  3258. end
  3259.  
  3260.  
  3261. end
  3262.  
  3263.  
  3264. grabhit.Touched:connect(touch)
  3265. wait(0.1)
  3266. grabhit:Destroy()
  3267.  
  3268.  
  3269.  
  3270.  
  3271. if grab == false then
  3272. hand1:Destroy()
  3273. hand2:Destroy()
  3274.  
  3275. canattack = true
  3276. idle = true
  3277.  
  3278. idle1 = true
  3279.  
  3280. end
  3281. end
  3282. end
  3283. end)
  3284. --------------------------------------------------------------------------------------------------------------------
  3285. mouse.KeyDown:connect(function(Key)
  3286. if Key == "g" then
  3287. if canattack == true then
  3288.  
  3289.  
  3290. kamehamehaon = true
  3291. beam1.Size = Vector3.new(6,6,1)
  3292.  
  3293. partaura.Size = NumberSequence.new(0.8)
  3294. idle = false
  3295.  
  3296. idle1 = false
  3297. canattack = false
  3298. hum.WalkSpeed = 16
  3299. z2 = Instance.new("Sound",char)
  3300. z2.Volume = 3
  3301. z2.Looped = false
  3302. z2.SoundId = "rbxassetid://296024877"
  3303. z2:Play()
  3304.  
  3305.  
  3306. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)), 1)--head
  3307. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-85), math.rad(0)), 1)--torso
  3308. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,0)*CFrame.Angles(math.rad(30),math.rad(-40),math.rad(-10)), 1)--rarm
  3309. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.2,-0.2)*CFrame.Angles(math.rad(30),math.rad(40),math.rad(40)), 1)--larm
  3310. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 1)--lleg
  3311. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 1)--rleg
  3312.  
  3313.  
  3314.  
  3315. partaura.Transparency = NumberSequence.new(0)
  3316. partaura1.Transparency = NumberSequence.new(0)
  3317. kamehameha = true
  3318. wait(6)
  3319. zwc1 = Instance.new("Sound",char)
  3320. zwc1.Volume = 1
  3321. zwc1.Looped = false
  3322. zwc1.SoundId = "rbxassetid://744770874"
  3323. zwc1:Play()
  3324. torso.CFrame = t.CFrame - Vector3.new(0,0,-10)
  3325. hum.HipHeight = 10
  3326. wait(0.5)
  3327. if kamehamehaon == true then
  3328. kamehamehaon = false
  3329. hited = true
  3330. wait(0.1)
  3331. point = true
  3332. kamehamehaon = false
  3333. kamehameha = false
  3334.  
  3335.  
  3336.  
  3337. partaura.Transparency = NumberSequence.new(1)
  3338. partaura1.Transparency = NumberSequence.new(1)
  3339. z2:Stop()
  3340. z4 = Instance.new("Sound",char)
  3341. z4.Volume = 5
  3342. z4.Looped = false
  3343. z4.SoundId = "rbxassetid://908474188"
  3344. z4:Play()
  3345.  
  3346. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 1)--head
  3347. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 1)--torso
  3348. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.5,0)*CFrame.Angles(math.rad(95),math.rad(-10),math.rad(-20)), 1)--rarm
  3349. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.5,-0.2)*CFrame.Angles(math.rad(75),math.rad(170),math.rad(-20)), 1)--larm
  3350. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-10)), 1)--lleg
  3351. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(10)), 1)--rleg
  3352.  
  3353.  
  3354.  
  3355.  
  3356.  
  3357. laser = true
  3358. s1.Volume=1
  3359. s1:play()
  3360. wait(5.4)
  3361. point = false
  3362.  
  3363. laser = false
  3364. beam1.Size = Vector3.new(1,1,1)
  3365. beam1.Parent=nil
  3366. inner1.Parent=nil
  3367. expl1.Parent=nil
  3368.  
  3369. hited1 = false
  3370. exa1.Parent=nil
  3371. s1:stop()
  3372.  
  3373. idle = true
  3374. canattack = true
  3375. idle1 = true
  3376. hum.WalkSpeed = 16
  3377. hum.HipHeight = 0
  3378. end
  3379. end
  3380. end
  3381. end)
  3382.  
  3383. function spin()
  3384. for i = 1, 50 do
  3385. wait()
  3386.  
  3387. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1)--head
  3388. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--torso
  3389. torso.CFrame = torso.CFrame * CFrame.Angles(0,.8,0)
  3390. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,-.5)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.1)--arm
  3391. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,-.5)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.1)--arm
  3392. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)--leg
  3393. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)--leg
  3394. end
  3395. end
  3396. function grab5()
  3397. for i = 1, 10 do
  3398. wait()
  3399.  
  3400. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1)--head
  3401. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--torso
  3402. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(10)), 0.1)--arm
  3403. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(-10)), 0.1)--arm
  3404. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)--leg
  3405. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)--leg
  3406. end
  3407. for i = 1, 10 do
  3408. wait()
  3409.  
  3410. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)--head
  3411. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)--torso
  3412. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,-.5)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-40)), 0.2)--arm
  3413. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,-.5)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(40)), 0.2)--arm
  3414. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-10)), 0.2)--leg
  3415. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(10)), 0.2)--leg
  3416. end
  3417. end
  3418. mouse.KeyDown:connect(function(key)
  3419. if key == "y" then
  3420. if canattack == true then
  3421. idle = false
  3422. idle1 = false
  3423. canattack = false
  3424. grab5()
  3425.  
  3426. grabhit = Instance.new("Part",char)
  3427. grabhit.Size = Vector3.new(2,2,2)
  3428. grabhit.Position = Vector3.new(999,999,999)
  3429. grabhit.Transparency = 1
  3430. grabweld = Instance.new("Weld",grabhit)
  3431. grabweld.Part0 = torso
  3432. grabweld.Part1 = grabhit
  3433. grabweld.C0 = CFrame.new(0,0,-2)
  3434. ---------------------------------------------------------------
  3435. hand1 = Instance.new("Part",rarm)
  3436. hand1.Size = Vector3.new(1,1,1)
  3437. hand1.CanCollide = false
  3438. hand1.Transparency = 1
  3439. hand1.Position = Vector3.new(999,999,999)
  3440. hand1weld = Instance.new("Weld",hand1)
  3441. hand1weld.Part0 = rarm
  3442. hand1weld.Part1 = hand1
  3443. hand1weld.C0 = CFrame.new(0,-1.2,0)
  3444. ----------------------------------------------------------------
  3445. hand2 = Instance.new("Part",rarm)
  3446. hand2.Size = Vector3.new(1,1,1)
  3447. hand1.CanCollide = false
  3448. hand2.Transparency = 1
  3449. hand2.Position = Vector3.new(999,999,999)
  3450. hand2weld = Instance.new("Weld",hand2)
  3451. hand2weld.Part0 = larm
  3452. hand2weld.Part1 = hand2
  3453. hand2weld.C0 = CFrame.new(0,-1.2,0)
  3454. function touch1(hit)
  3455. if not hit.Parent:findFirstChild("Humanoid") then return end
  3456. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  3457. hu1 = hit.Parent:findFirstChild("Humanoid")
  3458. grab1 = true
  3459. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 0.5
  3460. if hu1.Health > 100 then
  3461. hu1.MaxHealth = 100
  3462. hu1.Health = 100
  3463. end
  3464. end
  3465. end
  3466. hand1.Touched:connect(touch1)
  3467. function touch2(hit)
  3468. if not hit.Parent:findFirstChild("Humanoid") then return end
  3469. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  3470. hu1 = hit.Parent:findFirstChild("Humanoid")
  3471. grab1 = true
  3472. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 0.5
  3473. if hu1.Health > 100 then
  3474. hu1.MaxHealth = 100
  3475. hu1.Health = 100
  3476. end
  3477. end
  3478. end
  3479. hand2.Touched:connect(touch2)
  3480. function touch(hit)
  3481. if not hit.Parent:findFirstChild("Humanoid") then return end
  3482. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  3483. grab1 = true
  3484. if clickon == true then
  3485. jk = true
  3486. clickon = false
  3487. end
  3488. grabhit.TouchInterest:Destroy()
  3489.  
  3490. hu1 = hit.Parent:findFirstChild("Humanoid")
  3491. to1 = hit.Parent:findFirstChild("Torso")
  3492. he1 = hit.Parent:findFirstChild("Head")
  3493. hu1.WalkSpeed = 0
  3494. if hu1.Health > 100 then
  3495. hu1.MaxHealth = 100
  3496. hu1.Health = 100
  3497. end
  3498.  
  3499.  
  3500.  
  3501.  
  3502. end
  3503.  
  3504. if grab1 == true then
  3505. throw = 5
  3506. to1.CFrame = to1.CFrame + Vector3.new(0,60,0)
  3507. kickup()
  3508. hum.HipHeight = 10
  3509. wait()
  3510. grabon1 = true
  3511.  
  3512. hed.Anchored = true
  3513. wait(0.3)
  3514.  
  3515. hed.Anchored = false
  3516. spin()
  3517. ds = Instance.new("Sound",torso)
  3518. ds.Volume = 4
  3519. ds.Looped = false
  3520. ds.SoundId = "rbxassetid://860448713"
  3521. ds:Play()
  3522.  
  3523. grabon1 = false
  3524. grabon2 = true
  3525. wait(0.5)
  3526. grabon2 = false
  3527. hand1:Destroy()
  3528.  
  3529. hand2:Destroy()
  3530.  
  3531. hum.HipHeight = 0
  3532. wait(0.5)
  3533. canattack = true
  3534. idle = true
  3535. grabhit:Destroy()
  3536. idle1 = true
  3537. grab1 = false
  3538.  
  3539. if jk == true then
  3540. jk = false
  3541. clickon = true
  3542. end
  3543. end
  3544.  
  3545.  
  3546. end
  3547.  
  3548.  
  3549. end
  3550.  
  3551.  
  3552.  
  3553.  
  3554.  
  3555. grabhit.Touched:connect(touch)
  3556.  
  3557.  
  3558.  
  3559.  
  3560. wait(0.2)
  3561.  
  3562. if grab1 == false then
  3563. hand1:Destroy()
  3564. hand2:Destroy()
  3565. grabhit:Destroy()
  3566.  
  3567. canattack = true
  3568. idle = true
  3569.  
  3570. idle1 = true
  3571.  
  3572.  
  3573.  
  3574. end
  3575. end
  3576. end)
  3577.  
  3578. function pushaway()
  3579. for i = 1, 10 do
  3580. wait()
  3581. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.4)--head
  3582. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(-1)), 0.4)--torso
  3583. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 0.4)--arm
  3584. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.4)--arm
  3585. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.4)--leg
  3586. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--leg
  3587. end
  3588. for i = 1, 10 do
  3589. wait()
  3590. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.4)--head
  3591. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(1)), 0.4)--torso
  3592. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.4)--arm
  3593. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.4)--arm
  3594. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.4)--leg
  3595. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--leg
  3596. end
  3597. end
  3598.  
  3599. function dragoncharge()
  3600. for i = 1, 10 do
  3601. wait()
  3602. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
  3603. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--torso
  3604. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.8,0.2,-1)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-10)), 0.4)--arm
  3605. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.5,-.4)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(60)), 0.4)--arm
  3606. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.4)--leg
  3607. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--leg
  3608. end
  3609. end
  3610. function dragonfist()
  3611. for i = 1, 10 do
  3612. wait()
  3613. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.4)--head
  3614. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(-1)), 0.4)--torso
  3615. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 0.4)--arm
  3616. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.4)--arm
  3617. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.4)--leg
  3618. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--leg
  3619. end
  3620. for i = 1, 10 do
  3621. wait()
  3622. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.4)--head
  3623. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(1)), 0.4)--torso
  3624. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(80)), 0.4)--arm
  3625. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(-20)), 0.4)--arm
  3626. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-30)), 0.4)--leg
  3627. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-5)), 0.4)--leg
  3628. end
  3629. end
  3630. mouse.KeyDown:connect(function(key)
  3631. if key == "u" then
  3632. if canattack == true then
  3633. if ssj33 == true then
  3634. idle = false
  3635. idle1 = false
  3636. canattack = false
  3637. grab5()
  3638.  
  3639. grabhit = Instance.new("Part",char)
  3640. grabhit.Size = Vector3.new(2,2,2)
  3641. grabhit.Position = Vector3.new(999,999,999)
  3642. grabhit.Transparency = 1
  3643. grabweld = Instance.new("Weld",grabhit)
  3644. grabweld.Part0 = torso
  3645. grabweld.Part1 = grabhit
  3646. grabweld.C0 = CFrame.new(0,0,-2)
  3647. ---------------------------------------------------------------
  3648. hand1 = Instance.new("Part",rarm)
  3649. hand1.Size = Vector3.new(0.1,0.1,0.1)
  3650. hand1.CanCollide = false
  3651. hand1.Transparency = 1
  3652. hand1.Position = Vector3.new(999,999,999)
  3653. hand2mesh = Instance.new("SpecialMesh",hand1)
  3654. hand2mesh.MeshType = "FileMesh"
  3655.  
  3656. hand2mesh.Scale = Vector3.new(1,1,1)
  3657. hand2aura = Instance.new("ParticleEmitter",hand1)
  3658. hand2aura.Size = NumberSequence.new(1)
  3659. hand2aura.Texture = "rbxassetid://715401010"
  3660. hand2aura.Speed = NumberRange.new(0)
  3661. hand2aura.LockedToPart = true
  3662. hand2aura.Transparency = NumberSequence.new(1)
  3663. hand2aura.RotSpeed = NumberRange.new(999)
  3664. hand1weld = Instance.new("Weld",hand1)
  3665. hand1weld.Part0 = rarm
  3666. hand1weld.Part1 = hand1
  3667. hand1weld.C0 = CFrame.new(0,-1.8,0)
  3668. ----------------------------------------------------------------
  3669. hand2 = Instance.new("Part",rarm)
  3670. hand2.Size = Vector3.new(1,1,1)
  3671. hand1.CanCollide = false
  3672. hand2.Transparency = 1
  3673. hand2.Position = Vector3.new(999,999,999)
  3674.  
  3675. hand2weld = Instance.new("Weld",hand2)
  3676. hand2weld.Part0 = larm
  3677. hand2weld.Part1 = hand2
  3678. hand2weld.C0 = CFrame.new(0,-1.2,0)
  3679. function touch1(hit)
  3680. if not hit.Parent:findFirstChild("Humanoid") then return end
  3681. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  3682. hu1 = hit.Parent:findFirstChild("Humanoid")
  3683. grab2 = true
  3684.  
  3685. if clickon == true then
  3686. jk = true
  3687. clickon = false
  3688. end
  3689. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 0.5
  3690. if hu1.Health > 100 then
  3691. hu1.MaxHealth = 100
  3692. hu1.Health = 100
  3693. end
  3694. end
  3695. end
  3696. hand1.Touched:connect(touch1)
  3697. function touch2(hit)
  3698. if not hit.Parent:findFirstChild("Humanoid") then return end
  3699. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  3700. hu1 = hit.Parent:findFirstChild("Humanoid")
  3701. grab2 = true
  3702. if clickon == true then
  3703. jk = true
  3704. clickon = false
  3705. end
  3706. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 0.5
  3707. if hu1.Health > 100 then
  3708. hu1.MaxHealth = 100
  3709. hu1.Health = 100
  3710. end
  3711. end
  3712. end
  3713. hand2.Touched:connect(touch2)
  3714. function touch(hit)
  3715. if not hit.Parent:findFirstChild("Humanoid") then return end
  3716. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  3717. grab8 = true
  3718. if clickon == true then
  3719. jk = true
  3720. clickon = false
  3721. end
  3722. grabhit.TouchInterest:Destroy()
  3723.  
  3724. hu12 = hit.Parent:findFirstChild("Humanoid")
  3725. to12 = hit.Parent:findFirstChild("Torso")
  3726. he12 = hit.Parent:findFirstChild("Head")
  3727. hu1.WalkSpeed = 0
  3728. if hu12.Health > 100 then
  3729. hu12.MaxHealth = 100
  3730. hu12.Health = 100
  3731. end
  3732.  
  3733.  
  3734.  
  3735.  
  3736. end
  3737.  
  3738. if grab2 == true then
  3739. z4f = Instance.new("Sound",torso)
  3740. z4f.Volume = 5
  3741. z4f.Looped = false
  3742. z4f.SoundId = "rbxassetid://815202315"
  3743. z4f:Play()
  3744.  
  3745. pushaway()
  3746. grabon3 = true
  3747. wait(1)
  3748. grabon3 = false
  3749. he12.Anchored = true
  3750.  
  3751. dragoncharge()
  3752. hand2aura.Transparency = NumberSequence.new(0)
  3753. wait(1.5)
  3754. dragonfist()
  3755. z4f:Destroy()
  3756. z4x = Instance.new("Sound",torso)
  3757. z4x.Volume = 5
  3758. z4x.Looped = false
  3759. z4x.SoundId = "rbxassetid://908474188"
  3760. z4x:Play()
  3761. hand1.Transparency = 0
  3762. hand2mesh.MeshId = "rbxassetid://58430372"
  3763. hand1.BrickColor = BrickColor.new("New Yeller")
  3764. hand2mesh.Scale = Vector3.new(5,5,5)
  3765. hand1weld.C0 = CFrame.new(0,-3,-1) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
  3766. grabon4 = true
  3767. wait(0.5)
  3768.  
  3769. hu12.Health = 0
  3770. grabon4 = false
  3771. wait(0.5)
  3772. he12.Anchored = false
  3773. z4x:Destroy()
  3774. throw1 = 5
  3775. throw2 = 5
  3776.  
  3777.  
  3778.  
  3779.  
  3780.  
  3781.  
  3782.  
  3783. ------------------------------------------------------------
  3784. hand1:Destroy()
  3785. hand2:Destroy()
  3786.  
  3787. canattack = true
  3788. idle = true
  3789. grabhit:Destroy()
  3790. idle1 = true
  3791.  
  3792. if jk == true then
  3793. jk = false
  3794. clickon = true
  3795. end
  3796.  
  3797. grab8 = false
  3798. end
  3799.  
  3800.  
  3801. end
  3802.  
  3803.  
  3804.  
  3805.  
  3806.  
  3807.  
  3808.  
  3809.  
  3810. grabhit.Touched:connect(touch)
  3811.  
  3812.  
  3813.  
  3814.  
  3815. wait(0.2)
  3816.  
  3817. if grab8 == false then
  3818. hand1:Destroy()
  3819. hand2:Destroy()
  3820. grabhit:Destroy()
  3821.  
  3822. canattack = true
  3823. idle = true
  3824.  
  3825. idle1 = true
  3826.  
  3827.  
  3828.  
  3829. end
  3830. end
  3831. end
  3832. end
  3833. end)
  3834. game:GetService("RunService").RenderStepped:connect(function()
  3835. if grabon3 == true then
  3836. throw1 = throw1 + 1
  3837. to12.CFrame = torso.CFrame + hed.CFrame.lookVector * throw1
  3838.  
  3839. end
  3840. if grabon4 == true then
  3841. throw2 = throw2 + 0.2
  3842. torso.CFrame = hed.CFrame - Vector3.new(0,2,0) + hed.CFrame.lookVector * throw2
  3843. end
  3844. if grabon1 == true then
  3845.  
  3846. to1.CFrame = torso.CFrame * CFrame.Angles(math.rad(90),math.rad(0),math.rad(180)) + torso.CFrame.lookVector * 5
  3847.  
  3848. end
  3849. if grabon2 == true then
  3850. throw = throw + 6
  3851. to1.CFrame = torso.CFrame * CFrame.Angles(math.rad(90),math.rad(0),math.rad(180)) + torso.CFrame.lookVector * throw
  3852. end
  3853. if grabon == true then
  3854. goo = goo + 0.5
  3855. to.CFrame = torso.CFrame + torso.CFrame.lookVector * 2 + Vector3.new(0,goo,0)
  3856. end
  3857. if hum.Jump == true then
  3858. if canattack == true then
  3859. if clickon == true then
  3860. jk = true
  3861. clickon=false
  3862. end
  3863. zwc12 = Instance.new("Sound",torso)
  3864. zwc12.Volume = 1
  3865. zwc12.Looped = false
  3866. zwc12.SoundId = "rbxassetid://436748675"
  3867. zwc12:Play()
  3868. canattack = false
  3869. idle = false
  3870. idle1 = false
  3871. nohit = 0
  3872.  
  3873. for i = 1, 20 do
  3874. wait()
  3875. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)), 0.1)--head
  3876. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--torso
  3877. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.4)--arm
  3878. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-30)), 0.2)--arm
  3879. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.7, -.8) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(-5)), 0.2)--leg
  3880. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(5)), 0.2)--leg
  3881. end
  3882. wait(0.5)
  3883. canattack = true
  3884. idle = true
  3885. idle1 = true
  3886. if jk == true then
  3887. jk = false
  3888. clickon = true
  3889. end
  3890. end
  3891. end
  3892. if kamehameha == true then
  3893. aj1 = aj1 + 0.005
  3894. partaura.Size = NumberSequence.new(aj1)
  3895. beam1.Size=beam1.Size + Vector3.new(0.01,0.01,0)
  3896. beamdamage = beamdamage + 0.001
  3897.  
  3898. else
  3899. aj1 = 0.1
  3900.  
  3901. end
  3902. if hited1 == true then
  3903. wait(0.3)
  3904. welld.C0 = CFrame.new(beam1.Position.x,beam1.Position.y,ts.Position.z-beamknockback)
  3905. human.Health = human.Health - beamdamage
  3906.  
  3907.  
  3908. human.PlatformStand = true
  3909. human.Sit = true
  3910.  
  3911. if hited1 == false and on == true then
  3912. on = false
  3913. wait(0.5)
  3914. human.PlatformStand = false
  3915. human.Sit = false
  3916. beamknockback = 0
  3917. beamdamage = 0.001
  3918. human.Jump = true
  3919.  
  3920. end
  3921. end
  3922. if clickon == true then
  3923. if point == false then
  3924. you.CFrame = CFrame.new(you.CFrame.p,t.CFrame.p)
  3925. if hu.Health < 1 then
  3926. clickon = false
  3927. end
  3928. end
  3929.  
  3930. end
  3931. ballmesh.Scale = ballmesh.Scale + Vector3.new(5,5,5)
  3932. ball.Transparency = ball.Transparency + 0.05
  3933. if go == false then
  3934. aj = aj + 0.13
  3935. spirit1mesh.Scale = Vector3.new(aj,aj,aj)
  3936.  
  3937. end
  3938. if auracan1 == true then
  3939. auracan1 = false
  3940. aura1.Texture = "rbxassetid://281983000"
  3941. wait(0.1)
  3942. aura1.Texture = "rbxassetid://281982895"
  3943. wait(0.1)
  3944. aura1.Texture = "rbxassetid://281983092"
  3945. wait(0.1)
  3946. aura1.Texture = "rbxassetid://281996097"
  3947. wait(0.1)
  3948. aura1.Texture = "rbxassetid://281983189"
  3949. wait(0.1)
  3950. aura1.Texture = "rbxassetid://281983242"
  3951. wait(0.1)
  3952. aura1.Texture = "rbxassetid://281983280"
  3953. wait(0.1)
  3954. aura1.Texture = "rbxassetid://281983337"
  3955. wait(0.1)
  3956.  
  3957. auracan1 = true
  3958. end
  3959. if auracan == true then
  3960. auracan = false
  3961. aura.Texture = "rbxassetid://901509906"
  3962. wait(0.07)
  3963. aura.Texture = "rbxassetid://901510046"
  3964. wait(0.07)
  3965. aura.Texture = "rbxassetid://901510125"
  3966. wait(0.07)
  3967.  
  3968. auracan = true
  3969. end
  3970. if auracan3 == true then
  3971. auracan3 = false
  3972. aura3.Texture = "rbxassetid://901509906"
  3973. wait(0.07)
  3974. aura3.Texture = "rbxassetid://901510046"
  3975. wait(0.07)
  3976. aura3.Texture = "rbxassetid://901510125"
  3977. wait(0.07)
  3978. auracan3 = true
  3979. end
  3980. if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
  3981.  
  3982. if walk == true then
  3983.  
  3984. if canattack == true then
  3985. walk = false
  3986. walkon = true
  3987.  
  3988. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)--head
  3989. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), 0.5)--torso
  3990. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(5)), 0.5)--rarm
  3991. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-5)),0.5)--larm
  3992. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.5) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(-5)),.5)--lleg
  3993. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(5)),.5)--rleg
  3994. wait(0.1)
  3995. if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
  3996. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)--head
  3997. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), 0.5)--torso
  3998. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(5)), 0.5)--rarm
  3999. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-5)),0.5)--larm
  4000. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.5) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(-5)),.5)--lleg
  4001. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(5)),.5)--rleg
  4002. wait(0.1)
  4003. end
  4004. if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
  4005. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  4006. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
  4007. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(5)), .5)--rarm
  4008. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-5)),1)--larm
  4009. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(-5)),.5)--lleg
  4010. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), math.rad(0), math.rad(5)),.5)--rleg
  4011.  
  4012. z41 = Instance.new("Sound",char)
  4013. z41.Volume = 10
  4014. z41.Looped = false
  4015. z41.SoundId = walksound
  4016. z41:Play()
  4017. wait(.1)
  4018. end
  4019. if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
  4020. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  4021. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
  4022. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(5)), .5)--rarm
  4023. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-5)),1)--larm
  4024. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(-5)),.5)--lleg
  4025. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), math.rad(0), math.rad(5)),.5)--rleg
  4026.  
  4027.  
  4028. wait(.1)
  4029. end
  4030. if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
  4031.  
  4032. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  4033. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
  4034. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), .5)--rarm
  4035. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),.5)--larm
  4036. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),.5)--lleg
  4037. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)),.5)--rleg
  4038. wait(0.1)
  4039.  
  4040. end
  4041. if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
  4042.  
  4043. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  4044. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
  4045. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), .5)--rarm
  4046. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),.5)--larm
  4047. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),.5)--lleg
  4048. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)),.5)--rleg
  4049. wait(0.1)
  4050.  
  4051. end
  4052. if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
  4053.  
  4054. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  4055. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
  4056. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(5)), .5)--rarm
  4057. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(-5)),.5)--larm
  4058. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-5)),.5)--lleg
  4059. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.5) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(5)),.5)--rleg
  4060. wait(0.1)
  4061. end
  4062. if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
  4063.  
  4064. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  4065. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
  4066. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(5)), .5)--rarm
  4067. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(-5)),.5)--larm
  4068. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-5)),.5)--lleg
  4069. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.5) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(5)),.5)--rleg
  4070. wait(0.1)
  4071. end
  4072. if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
  4073. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  4074. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
  4075. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(5)), .5)--rarm
  4076. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-5)),.5)--larm
  4077. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(-8), math.rad(0), math.rad(-5)),.5)--lleg
  4078. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.2) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(5)),.5)--rleg
  4079. wait(0.1)
  4080. z41 = Instance.new("Sound",char)
  4081. z41.Volume = 10
  4082. z41.Looped = false
  4083. z41.SoundId = walksound
  4084. z41:Play()
  4085. end
  4086. if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
  4087. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  4088. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
  4089. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(5)), .5)--rarm
  4090. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-5)),.5)--larm
  4091. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(-8), math.rad(0), math.rad(-5)),.5)--lleg
  4092. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.2) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(5)),.5)--rleg
  4093. wait(0.1)
  4094.  
  4095. end
  4096. if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
  4097. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  4098. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
  4099. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), .5)--rarm
  4100. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),.5)--larm
  4101. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),.5)--lleg
  4102. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)),.5)--rleg
  4103.  
  4104. wait(0.1)
  4105. end
  4106. if hum.MoveDirection.x > 0 and nohit > 10 or hum.MoveDirection.x < 0 and nohit > 10 then
  4107. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  4108. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .5)--torso
  4109. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), .5)--rarm
  4110. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),.5)--larm
  4111. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),.5)--lleg
  4112. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)),.5)--rleg
  4113.  
  4114. wait(0.1)
  4115. end
  4116.  
  4117. walk = true
  4118. end
  4119. end
  4120. end
  4121. if hum.MoveDirection.x == 0 then
  4122. if idle1 == true then
  4123. walkon = false
  4124. idle1 = false
  4125. idle = false
  4126.  
  4127.  
  4128. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50),math.rad(0)), 0.4)--head
  4129. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.2)--torso
  4130. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.3,-0.5)*CFrame.Angles(math.rad(160),math.rad(210),math.rad(0)), 0.2)--rarm
  4131. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(5),math.rad(0),math.rad(-20)), 0.2)--larm
  4132. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, .2) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.4)--lleg
  4133. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.2) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(20)), 0.4)--rleg
  4134. wait(0.1)
  4135.  
  4136. if canattack == true then
  4137. idle = true
  4138. idle1 = true
  4139. end
  4140. end
  4141.  
  4142. end
  4143. nohit = nohit + 0.2
  4144. if nohit > 10 and canattack == true and walkon == false then
  4145. idle = true
  4146. idle1 = true
  4147. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50),math.rad(0)), 0.4)--head
  4148. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.2)--torso
  4149. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.3,-0.5)*CFrame.Angles(math.rad(160),math.rad(210),math.rad(0)), 0.2)--rarm
  4150. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(5),math.rad(0),math.rad(-20)), 0.2)--larm
  4151. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, .2) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.4)--lleg
  4152. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.2) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(20)), 0.4)--rleg
  4153.  
  4154. end
  4155. if darius == true then
  4156. darius = false
  4157. wait(0.1)
  4158. part2.Texture = "http://www.roblox.com/asset/?id=0"
  4159. wait(0.1)
  4160. part2.Texture = "http://www.roblox.com/asset/?id=0"
  4161. wait(0.1)
  4162. part2.Texture = "http://www.roblox.com/asset/?id=0"
  4163. darius = true
  4164. end
  4165. end)
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