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Jun 10th, 2020
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  1. Desktop is 1920 x 1080 @ 60 Hz
  2. New context 0x3763688 created with attributes:
  3. Initialize engine version: 2018.1.0f2 (d4d99f31acba)
  4. GfxDevice: creating device client; threaded=1
  5. Renderer: Quadro K1100M/PCIe/SSE2
  6. Vendor: NVIDIA Corporation
  7. Version: 4.5.0 NVIDIA 440.82
  8. GLES: 0
  9. GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewp
  10. ort GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_s
  11. hading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_comp
  12. ression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f
  13. _11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_tessellation_geometry_shader GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_o
  14. bject GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_
  15. EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_deep_texture3D GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragmen
  16. t_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_
  17. NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
  18. OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 58078856
  19. Begin MonoManager ReloadAssembly
  20. - Completed reload, in 0.049 seconds
  21. WARNING: Shader Unsupported: 'PF/Clusters' - Pass 'INSTANCED GEOMETRY' has no vertex shader
  22. New context 0x49b7ac8 created with attributes:
  23. Default vsync count 0
  24. requesting resize 1600 x 900
  25. requesting fullscreen 1600 x 900 at 0 Hz
  26. Setting up downscaled viewport at 1600 x 900
  27. Desktop is 1920 x 1080 @ 60 Hz
  28. UnloadTime: 0.553000 ms
  29.  
  30.  
  31. [Manager] Injection...
  32. Fallback handler could not load library /mnt/data/SteamLibrary/steamapps/common/Pathfinder Kingmaker/Kingmaker_Data/Mono/libkernel32
  33. Fallback handler could not load library /mnt/data/SteamLibrary/steamapps/common/Pathfinder Kingmaker/Kingmaker_Data/Mono/libkernel32.so
  34. Fallback handler could not load library /mnt/data/SteamLibrary/steamapps/common/Pathfinder Kingmaker/Kingmaker_Data/Mono/kernel32
  35. Fallback handler could not load library /mnt/data/SteamLibrary/steamapps/common/Pathfinder Kingmaker/Kingmaker_Data/Mono/libkernel32
  36. Fallback handler could not load library /mnt/data/SteamLibrary/steamapps/common/Pathfinder Kingmaker/Kingmaker_Data/Mono/libkernel32.so
  37. Fallback handler could not load library /mnt/data/SteamLibrary/steamapps/common/Pathfinder Kingmaker/Kingmaker_Data/Mono/libkernel32
  38. Fallback handler could not load library /mnt/data/SteamLibrary/steamapps/common/Pathfinder Kingmaker/Kingmaker_Data/Mono/libkernel32
  39. Fallback handler could not load library /mnt/data/SteamLibrary/steamapps/common/Pathfinder Kingmaker/Kingmaker_Data/Mono/libkernel32.so
  40. Fallback handler could not load library /mnt/data/SteamLibrary/steamapps/common/Pathfinder Kingmaker/Kingmaker_Data/Mono/kernel32
  41. Fallback handler could not load library /mnt/data/SteamLibrary/steamapps/common/Pathfinder Kingmaker/Kingmaker_Data/Mono/libkernel32
  42. Fallback handler could not load library /mnt/data/SteamLibrary/steamapps/common/Pathfinder Kingmaker/Kingmaker_Data/Mono/libkernel32.so
  43. Fallback handler could not load library /mnt/data/SteamLibrary/steamapps/common/Pathfinder Kingmaker/Kingmaker_Data/Mono/libkernel32
  44. [Manager] Initialize.
  45. [Manager] Version: 0.21.4.0.
  46. [Manager] OS: Unix 5.6.15.1 .
  47. [Manager] Net Framework: 4.0.30319.42000.
  48. [Manager] Unity Engine: 2018.1.2.
  49. [Manager] Game: Pathfinder: Kingmaker.
  50. [Manager] Mods path: /mnt/data/SteamLibrary/steamapps/common/Pathfinder Kingmaker/Mods.
  51. [Manager] Injection successful.
  52. [Manager] Start parsing game version.
  53. [Manager] Game version detected as '2.0.8'.
  54. [Manager] Parsing mods.
  55. [Manager] Reading file '/mnt/data/SteamLibrary/steamapps/common/Pathfinder Kingmaker/Mods/BagOfTricks/info.json'.
  56. [Manager] Reading file '/mnt/data/SteamLibrary/steamapps/common/Pathfinder Kingmaker/Mods/CameraRotation/Info.json'.
  57. [Manager] Reading file '/mnt/data/SteamLibrary/steamapps/common/Pathfinder Kingmaker/Mods/CloserToTabletop/Info.json'.
  58. [Manager] Reading file '/mnt/data/SteamLibrary/steamapps/common/Pathfinder Kingmaker/Mods/TurnBased/Info.json'.
  59. [Manager] Reading file '/mnt/data/SteamLibrary/steamapps/common/Pathfinder Kingmaker/Mods/UIExtensions/Info.json'.
  60. [Manager] Sorting mods.
  61. [Manager] Loading mods.
  62. [BagOfTricks] Version '1.15.6'. Loading.
  63. [BagOfTricks] Active.
  64. [BagOfTricks] Loading time 1.18 s.
  65. [CameraRotation] Version '1.4.0'. Loading.
  66. [CameraRotation] Active.
  67. [CameraRotation] Loading time 0.03 s.
  68. [CloserToTabletop] Version '1.2.3'. Loading.
  69. [CloserToTabletop] Active.
  70. [CloserToTabletop] Loading time 0.26 s.
  71. [TurnBased] Version '1.0.9'. Loading.
  72. [TurnBased] Active.
  73. [TurnBased] Loading time 2.95 s.
  74. [UIExtensions] Version '1.2.3'. Loading.
  75. [UIExtensions] Active.
  76. [UIExtensions] Loading time 0.22 s.
  77. [Manager] FINISH. SUCCESSFUL LOADED 5/5 MODS.
  78.  
  79.  
  80. [Manager] Checking for updates.
  81. Setting up 4 worker threads for Enlighten.
  82. Thread -> id: 7ff964e18700 -> priority: 1
  83. Thread -> id: 7ff947fff700 -> priority: 1
  84. Thread -> id: 7ff9477fe700 -> priority: 1
  85. Thread -> id: 7ff946ffd700 -> priority: 1
  86. The loaded level has a different lightmaps mode than the current one. Current: Directional. Loaded: Non-Directional. Will use: Directional.
  87.  
  88. (Filename: Line: 510)
  89.  
  90. requesting resize 1600 x 900
  91. requesting fullscreen 1600 x 900 at 0 Hz
  92. Setting up downscaled viewport at 1600 x 900
  93. Desktop is 1920 x 1080 @ 60 Hz
  94. requesting resize 1600 x 900
  95. requesting fullscreen 1600 x 900 at 0 Hz
  96. Setting up downscaled viewport at 1600 x 900
  97. Desktop is 1920 x 1080 @ 60 Hz
  98. Show
  99. The AssetBundle 'shaders' can't be loaded because another AssetBundle with the same files is already loaded.
  100.  
  101. (Filename: Line: 438)
  102.  
  103. The AssetBundle 'common_assets' can't be loaded because another AssetBundle with the same files is already loaded.
  104.  
  105. (Filename: Line: 438)
  106.  
  107. falknarr
  108. Set Areas Folder to /home/falkner/.config/unity3d/Owlcat Games/Pathfinder Kingmaker/Areas
  109. Received stats and achievements from Steam
  110. Unloading 11 Unused Serialized files (Serialized files now loaded: 21)
  111.  
  112. Unloading 300 unused Assets to reduce memory usage. Loaded Objects now: 509412.
  113. Total: 1337.738000 ms (FindLiveObjects: 35.534000 ms CreateObjectMapping: 77.855000 ms MarkObjects: 1223.040000 ms DeleteObjects: 1.309000 ms)
  114.  
  115. NullReferenceException: Object reference not set to an instance of an object
  116. at Kingmaker.Globalmap.GlobalMapLandmark.OnEnable () [0x00000] in <73701c29fe67487b9b233be164aa8cd1>:0
  117.  
  118. (Filename: <73701c29fe67487b9b233be164aa8cd1> Line: 0)
  119.  
  120. NullReferenceException: Object reference not set to an instance of an object
  121. at Kingmaker.Globalmap.GlobalMapLandmark.OnEnable () [0x00000] in <73701c29fe67487b9b233be164aa8cd1>:0
  122.  
  123. (Filename: <73701c29fe67487b9b233be164aa8cd1> Line: 0)
  124.  
  125. NullReferenceException: Object reference not set to an instance of an object
  126. at Kingmaker.Globalmap.GlobalMapLandmark.OnEnable () [0x00000] in <73701c29fe67487b9b233be164aa8cd1>:0
  127.  
  128. (Filename: <73701c29fe67487b9b233be164aa8cd1> Line: 0)
  129.  
  130. NullReferenceException: Object reference not set to an instance of an object
  131. at Kingmaker.Globalmap.GlobalMapLandmark.OnEnable () [0x00000] in <73701c29fe67487b9b233be164aa8cd1>:0
  132.  
  133. (Filename: <73701c29fe67487b9b233be164aa8cd1> Line: 0)
  134.  
  135. NullReferenceException: Object reference not set to an instance of an object
  136. at Kingmaker.Globalmap.GlobalMapLandmark.OnEnable () [0x00000] in <73701c29fe67487b9b233be164aa8cd1>:0
  137.  
  138. (Filename: <73701c29fe67487b9b233be164aa8cd1> Line: 0)
  139.  
  140. NullReferenceException: Object reference not set to an instance of an object
  141. at Kingmaker.Globalmap.GlobalMapLandmark.OnEnable () [0x00000] in <73701c29fe67487b9b233be164aa8cd1>:0
  142.  
  143. (Filename: <73701c29fe67487b9b233be164aa8cd1> Line: 0)
  144.  
  145. NullReferenceException: Object reference not set to an instance of an object
  146. at Kingmaker.Globalmap.GlobalMapLandmark.OnEnable () [0x00000] in <73701c29fe67487b9b233be164aa8cd1>:0
  147.  
  148. (Filename: <73701c29fe67487b9b233be164aa8cd1> Line: 0)
  149.  
  150. NullReferenceException: Object reference not set to an instance of an object
  151. at Kingmaker.Globalmap.GlobalMapLandmark.OnEnable () [0x00000] in <73701c29fe67487b9b233be164aa8cd1>:0
  152.  
  153. (Filename: <73701c29fe67487b9b233be164aa8cd1> Line: 0)
  154.  
  155. NullReferenceException: Object reference not set to an instance of an object
  156. at Kingmaker.Visual.LocalMap.LocalMapRenderer.CalculateProjMatrix (Kingmaker.Visual.LocalMap.LocalMapArea area) [0x00000] in <73701c29fe67487b9b233be164aa8cd1>:0
  157. at Kingmaker.Visual.LocalMap.LocalMapRenderer.Draw (UnityEngine.Vector2 size) [0x001b1] in <73701c29fe67487b9b233be164aa8cd1>:0
  158. at Kingmaker.UI.GlobalMap.GlobalMapLocalMapController.SetFrame () [0x00006] in <73701c29fe67487b9b233be164aa8cd1>:0
  159. at Kingmaker.UI.GlobalMap.GlobalMapLocalMapController.Update () [0x000ca] in <73701c29fe67487b9b233be164aa8cd1>:0
  160.  
  161. (Filename: <73701c29fe67487b9b233be164aa8cd1> Line: 0)
  162.  
  163. NullReferenceException: Object reference not set to an instance of an object
  164. at Kingmaker.Player.get_AllCrossSceneUnits () [0x00000] in <73701c29fe67487b9b233be164aa8cd1>:0
  165. at Kingmaker.Kingdom.KingdomState.IsUnitAvailableForLeadership (Kingmaker.Kingdom.LeaderState+Leader unit, System.Boolean withSelected) [0x0007f] in <73701c29fe67487b9b233be164aa8cd1>:0
  166. at Kingmaker.Kingdom.UI.KingdomStateUIView.<get_NeedAttention>m__10 (Kingmaker.Blueprints.BlueprintUnit pl) [0x0000b] in <73701c29fe67487b9b233be164aa8cd1>:0
  167. at Kingmaker.Utility.LinqExtensions.HasItem[TValue] (System.Collections.Generic.IList`1[T] source, System.Func`2[T,TResult] pred) [0x00017] in <73701c29fe67487b9b233be164aa8cd1>:0
  168. at Kingmaker.Kingdom.UI.KingdomStateUIView.<get_NeedAttention>m__F (Kingmaker.Kingdom.LeaderState l) [0x0002b] in <73701c29fe67487b9b233be164aa8cd1>:0
  169. at Kingmaker.Utility.LinqExtensions.HasItem[TValue] (System.Collections.Generic.IList`1[T] source, System.Func`2[T,TResult] pred) [0x00017] in <73701c29fe67487b9b233be164aa8cd1>:0
  170. at Kingmaker.Kingdom.UI.KingdomStateUIView.get_NeedAttention () [0x00158] in <73701c29fe67487b9b233be164aa8cd1>:0
  171. at Kingmaker.UI.GlobalMap.GlobalMapKingdom.LateUpdate () [0x00027] in <73701c29fe67487b9b233be164aa8cd1>:0
  172.  
  173. (Filename: <73701c29fe67487b9b233be164aa8cd1> Line: 0)
  174.  
  175. NullReferenceException: Object reference not set to an instance of an object
  176. at Kingmaker.Visual.WindController.Update () [0x00005] in <73701c29fe67487b9b233be164aa8cd1>:0
  177.  
  178. (Filename: <73701c29fe67487b9b233be164aa8cd1> Line: 0)
  179.  
  180. NullReferenceException: Object reference not set to an instance of an object
  181. at Kingmaker.Visual.WindController.Update () [0x00005] in <73701c29fe67487b9b233be164aa8cd1>:0
  182.  
  183. (Filename: <73701c29fe67487b9b233be164aa8cd1> Line: 0)
  184.  
  185. NullReferenceException: Object reference not set to an instance of an object
  186. at Kingmaker.Visual.WindController.Update () [0x00005] in <73701c29fe67487b9b233be164aa8cd1>:0
  187.  
  188. (Filename: <73701c29fe67487b9b233be164aa8cd1> Line: 0)
  189.  
  190. NullReferenceException: Object reference not set to an instance of an object
  191. at Kingmaker.Visual.WindController.Update () [0x00005] in <73701c29fe67487b9b233be164aa8cd1>:0
  192.  
  193. (Filename: <73701c29fe67487b9b233be164aa8cd1> Line: 0)
  194.  
  195. NullReferenceException: Object reference not set to an instance of an object
  196. at Kingmaker.Visual.WindController.Update () [0x00005] in <73701c29fe67487b9b233be164aa8cd1>:0
  197.  
  198. (Filename: <73701c29fe67487b9b233be164aa8cd1> Line: 0)
  199.  
  200. NullReferenceException: Object reference not set to an instance of an object
  201. at Kingmaker.Visual.WindController.Update () [0x00005] in <73701c29fe67487b9b233be164aa8cd1>:0
  202.  
  203. (Filename: <73701c29fe67487b9b233be164aa8cd1> Line: 0)
  204.  
  205. NullReferenceException: Object reference not set to an instance of an object
  206. at Kingmaker.Visual.WindController.Update () [0x00005] in <73701c29fe67487b9b233be164aa8cd1>:0
  207.  
  208. (Filename: <73701c29fe67487b9b233be164aa8cd1> Line: 0)
  209.  
  210. NullReferenceException: Object reference not set to an instance of an object
  211. at Kingmaker.Visual.WindController.Update () [0x00005] in <73701c29fe67487b9b233be164aa8cd1>:0
  212.  
  213. (Filename: <73701c29fe67487b9b233be164aa8cd1> Line: 0)
  214.  
  215. NullReferenceException: Object reference not set to an instance of an object
  216. at Kingmaker.Visual.WindController.Update () [0x00005] in <73701c29fe67487b9b233be164aa8cd1>:0
  217.  
  218. (Filename: <73701c29fe67487b9b233be164aa8cd1> Line: 0)
  219.  
  220. NullReferenceException: Object reference not set to an instance of an object
  221. at Kingmaker.Visual.WindController.Update () [0x00005] in <73701c29fe67487b9b233be164aa8cd1>:0
  222.  
  223. (Filename: <73701c29fe67487b9b233be164aa8cd1> Line: 0)
  224.  
  225. NullReferenceException: Object reference not set to an instance of an object
  226. at Kingmaker.Visual.WindController.Update () [0x00005] in <73701c29fe67487b9b233be164aa8cd1>:0
  227.  
  228. (Filename: <73701c29fe67487b9b233be164aa8cd1> Line: 0)
  229.  
  230. NullReferenceException: Object reference not set to an instance of an object
  231. at Kingmaker.Visual.WindController.Update () [0x00005] in <73701c29fe67487b9b233be164aa8cd1>:0
  232.  
  233. (Filename: <73701c29fe67487b9b233be164aa8cd1> Line: 0)
  234.  
  235. Unloading 12 Unused Serialized files (Serialized files now loaded: 228)
  236.  
  237. Unloading 2562 unused Assets to reduce memory usage. Loaded Objects now: 545106.
  238. Total: 1029.716000 ms (FindLiveObjects: 34.998000 ms CreateObjectMapping: 92.597000 ms MarkObjects: 872.828000 ms DeleteObjects: 29.292000 ms)
  239.  
  240. Await event system
  241. Await input module
  242. Show
  243. Receiving unhandled NULL exception
  244. #0 0x007ffa2d239ac0 in funlockfile
  245. #1 0x007fff4426bfe8 in (Unknown)
  246. #2 0x007fff4426bff8 in (Unknown)
  247. #3 0x007fff4426c008 in (Unknown)
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