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veyloris

Grong

Mar 21st, 2019
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  1. Veyloris10/08/2018
  2. https://i.gyazo.com/01112d29be8aa15d85104df0bd7158d0.png
  3.  
  4. This boss has a really complicated dungeon journal for a really easy fight.
  5.  
  6. The boss randomly does an ability that fears you if you aren't stacked with another player. People will be in a buddy system for this fight, and will be stacked in piles of 2.
  7.  
  8. The boss also will choose a target in melee (prefering non-tanks) to do a slam on. It does a decent amount of damage, and then drops a void zone that does about the same amount of damage. People stay stacked with their buddy (so 2 people take damage) and then you dodge together. His timings work out such that the fear frequently comes close to this ability being cast, so you cannot spread for the slam then stack for the fear.
  9.  
  10. The primary mechanic of the boss is dealing with his rage gen. The boss passively gains rage. At 100 rage, he casts Tantrum, which (at 100 rage) will basically just kill the raid. It does an absurd amount of damage. Perhaps livable through a bunch of CDs, it's basically a failure condition for the fight if cast at 100 rage.
  11.  
  12. You can force the boss to Tantrum early by hitting him with a zap orb that drops from an add (which spawns on one of the colored marks). The add, while alive, spams a cast that gives the boss 10 rage after a 3s cast. It is imperative it is kicked every time. We will have 2 ranged assigned to each marker who will comprise the initial kick rotation while the melee move to it. Boomkins will likely be covering the blue marker one since beam does keep the add silenced for its duration.
  13.  
  14. After the add dies, it drops an orb that causes the boss to tantrum, draining his rage. It also does 5% of his HP, and can crit (for now) rogues will likely be doing the orb to force a crit from it with vanish. The boss will only remove rage in multiples of 25, so the orb needs to be deposited after 50 energy, but before 75. The orb, after being picked up, only lasts for 20s before it disappear, so you can't hold it for too long. The fights organic timing works out such that you're not having to wait very long with the orb, so having it expire shouldn't be an issue in most cases.
  15.  
  16. That's the boss. You basically kick and kill the add, put in the orb and then DPS the boss until he dies. This will probably be about a 4-5m fight.
  17. https://www.twitch.tv/videos/320172829?t=01h15m51s
  18. Twitch
  19. Highlight: haha raid testing!
  20.  
  21. Impakt10/26/2018
  22. https://www.warcraftlogs.com/reports/wn1XzPf4y6KRJtMA
  23. Impakt11/09/2018
  24. Only noticeable change in mythic was that 2 adds spawn next to each other every 2 minutes, which means you do 1 tantrum every minute.
  25. They fixed all the increases to damage taken for the orbs except for warlocks, who still get 10% from having UA on target.
  26. They also removed the LoS part of the room, room is now basically a rectangle. Add spawns are also static, at least from what we saw.
  27. Veyloris01/04/2019
  28. Ferocious Roar
  29. 00:00:29.244
  30. 00:00:53.517
  31. 00:01:20.227
  32. 00:01:52.986
  33. 00:02:20.898
  34. 00:02:43.951
  35. Veyloris01/04/2019
  36. https://www.warcraftlogs.com/reports/kWv6dfD9PLja2mK4
  37. Impakt01/15/2019
  38. Tantrums are every minute, and healing cd's should center around them. Sub 40% health these might need to happen faster.
  39. 2 melee per add to kick, with most likely rogues holding orbs
  40. Impakt01/15/2019
  41. Seeker missiles are every 20 seconds, either people move out or ranged move as group, need to test WA.
  42. Impakt01/21/2019
  43. For heroic: check positioning and if ranged WA works.
  44. Syreth01/22/2019
  45. added the fear back to heroic, should test tremor totem
  46. Veyloris01/22/2019
  47. https://www.twitch.tv/videos/368026232
  48. Twitch
  49. Heroic: Grong
  50.  
  51. Veyloris01/22/2019
  52. Looks like spawns are random in heroic
  53. Veyloris01/28/2019
  54. Where'd we land on tremor working? I remember people testing it.
  55. WTB Blood DK01/28/2019
  56. It does work
  57. Probably not worth though since you take 71k damage if you get feared, but it's good as a backup or for cheese or something
  58. Veyloris01/28/2019
  59. Adds 1: 0:20
  60. Adds 2: 2:15
  61. Adds 3: 4:20
  62.  
  63. Energy gain is approximately 50 energy per 60 seconds.
  64. retired retard rogue01/28/2019
  65. Tremor won’t work on mythic I believe because it’s a horrify rather than a fear
  66. Veyloris01/28/2019
  67. Things to assign:
  68. -Who is picking up each orb
  69. -BoP order
  70. -Warlock kick order
  71. Veyloris01/29/2019
  72. https://www.twitch.tv/videos/371794321
  73. Twitch
  74. Mythic - Grong
  75.  
  76. Veyloris01/29/2019
  77. With our second add first orb, we should do 3 stacks
  78. Lust @ 3:00
  79. Squirl03/06/2019
  80. https://wago.io/jfEVd1dGo
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