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Baiken

May 8th, 2019
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  1. Baiken effectiveness tax.
  2. Note: For the sake of PvE only. [spoiler]For PvP she's a burst CR pusher[/spoiler]
  3.  
  4. i85 with 30 perfects rolls to distribute (5 per piece) ie: 18 rolls less than optimal.
  5. Enemy def: 900
  6. Enemy res: 70%.
  7. Baiken's skill usage pattern would be 23112131211. This is different from Karin (no mola CD reduction)
  8.  
  9. Setup 1) Spd/Crt sets, CrC/Atk/Spd
  10. Rolls: 13 Atk (+104%), 15 CrD (+105%), 2 CrC (+10%)
  11.  
  12. Atk: 3542
  13. CrD: 255%
  14. Eff: 0
  15.  
  16. Bleed tick: 1.871*0.30*3542/(1+900/1000)=1046
  17. S1 ticks on average: 2*0.3*0.7*2=0.84
  18. S2 ticks on average: 2*(0.3*0.8*2+0.8)=2.56
  19.  
  20. S1: 1.871*1.3*1.0*3542*2.55/(1+900/300)=5492+0.84*1046=6371
  21. S2: 1.871*1.3*1.2*3542*2.55/(1+900/300)=6590+2.56*1046=9269
  22. S3: 1.871*1.3*1.6*3542*2.55/(1+900/300)=8788+0.30*2.34*1046=9522
  23.  
  24. Dmg/trn: (S1*6+S2*3+S3*2)/8=10635
  25. Spd+CR mod: (181/100)/((9+2*0.75)/11)
  26. DPS: 20166
  27.  
  28. Setup 2) Spd/Crt sets, CrC/Eff/Spd
  29. Rolls: 17 Atk (+136%), 11 CrD (+77%), 2CrC (+10%)
  30. Note: The reason 4 CrD rolls are moved to attack is to maximize the multiplier given that 60% atk was sacrificed for 60% effectiveness.
  31.  
  32. Atk: 3198
  33. CrD: 227%
  34. Eff: 60%
  35.  
  36. Bleed tick: 1.871*0.30*3198/(1+900/1000)=945
  37. S1 ticks on average: 2*0.85*0.7*2=2.38
  38. S2 ticks on average: 2*(0.85*0.8*2+0.8)=4.32
  39.  
  40. S1: 1.871*1.3*1.0*3198*2.27/(1+900/300)=4414+2.38*945=6663
  41. S2: 1.871*1.3*1.2*3198*2.27/(1+900/300)=5297+4.32*945=9379
  42. S3: 1.871*1.3*1.6*3198*2.27/(1+900/300)=7063+0.30*4.43*945=8319
  43.  
  44. Dmg/trn: (S1*6+S2*3+S3*2)/8=10594
  45. Spd+CR mod: (181/100)/((9+2*0.75)/11
  46. DPS: 20088
  47.  
  48. Setup 3) Spd/Crt sets, CrC/Eff/Spd
  49. Rolls: 25 Atk (+200%), 3 CrD (+21%), 2CrC (+10%)
  50. Note: Forced into a minimum of 3 CrD rolls since chest piece can't roll Atk
  51.  
  52. Atk: 3984
  53. CrD: 171%
  54. Eff: 60%
  55.  
  56. Bleed tick: 1.871*0.30*3984/(1+900/1000)=1177
  57. S1 ticks on average: 2*0.85*0.7*2=2.38
  58. S2 ticks on average: 2*(0.85*0.8*2+0.8)=4.32
  59.  
  60. S1: 1.871*1.3*1.0*3984*1.71/(1+900/300)=4143+2.38*1177=6944
  61. S2: 1.871*1.3*1.2*3984*1.71/(1+900/300)=4971+4.32*1177=10056
  62. S3: 1.871*1.3*1.6*3984*1.71/(1+900/300)=6628+0.30*4.43*1177=8192
  63.  
  64. Dmg/trn: 11027
  65. DPS: 20909
  66.  
  67. Pretty close; however, Setup1 will benefit more from defense break.
  68.  
  69. Explanation for S3 detonation addition as 30% of the following:
  70. 1 22
  71. 1 2211
  72. (21) 1122222
  73. 3 detonate 11111 so 5 ticks (1 turn of each)
  74.  
  75. 1 22
  76. (21) 1122222
  77. 1 1111122
  78. (23) detonate 11222
  79. which is 8 ticks (1 turn of S1 and 2 turns of S2)
  80.  
  81. Applied for rates for setup 2 and 3
  82. detonation 1 is .595+.595+.68+.68+.80 or 3.35 ticks
  83. detonation 2 is (.595+.595)+2*(.68+.68+.80)
  84. then take the average of the two (4.43)
  85.  
  86. Applied rates for setup 1
  87. detonation 1 is .21+.21+.24+.24+.80 or 1.70 ticks
  88. detonation 2 is (.21+.21)+2*(.24+.24+.80) or 2.98 ticks
  89. then take the average of the two (2.34)
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