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Prof9

MMSF1 run rates

Nov 22nd, 2014
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  1. if ((navi.BaseHP / 10) >= (battle.Level + 11))
  2. Odds: 100/100
  3. else if ((navi.BaseHP / 10 + 11) > (battle.Level))
  4. Odds: 60/100, 60/100, 100/100
  5. else
  6. Odds: 40/100, 40/100, 100/100
  7.  
  8. In-battle run rates:
  9. 100% run: 100%
  10. 60% run: 60%, 60%, 100%
  11. 40% run: 40%, 40%, 100%
  12.  
  13. 100% run: BaseHP >= value * 10 + 110
  14. 60% run: BaseHP >= value * 10 - 100
  15.  
  16. Cloaker works nothing like SneakRun. Instead of avoiding battles based on your base HP, it effectively halves your encounter rate. More specifically:
  17. - An encounter check is performed 192 walkframes after gaining control in the overworld.
  18. - If a virus battle is not started, another check is performed every 64 walkframes.
  19. - However, if Cloaker is active, it is performed every 128 walkframes instead.
  20. - Cloaker lasts for 768 walkframes.
  21. - You can maximize Cloaker's effect by activating it just before the initial encounter check, i.e. after the 64th, but before the 192nd walkframe after gaining control.
  22.  
  23. value 100% run 60% run
  24. Truck Comp 1 15 260 50
  25. Truck Comp 2 15 260 50
  26.  
  27. SpaceSim Comp 1 25 360 150
  28. SpaceSim Comp 2 25 360 150
  29. SpaceSim Comp 3 25 360 150
  30.  
  31. School Comp 1 40 510 300
  32. School Comp 2 40 510 300
  33. School Comp 3 40 510 300
  34.  
  35. Robo Snake Comp 1 50 610 400
  36. Robo Snake Comp 2 50 610 400
  37. Robo Snake Comp 3 50 610 400
  38.  
  39. Scrap Comp 1 60 710 500
  40. Scrap Comp 2 60 710 500
  41. Scrap Comp 3 60 710 500
  42.  
  43. Station Comp 1 60 710 500
  44. Station Comp 2 60 710 500
  45. Station Comp 3 60 710 500
  46. Station Comp 4 60 710 500
  47. Last Stage 60 710 500
  48.  
  49. Train Comp 10 210 0
  50. Rocket Comp 20 310 100
  51. Car Comp 10 210 0
  52. Black Hole Comp 20 310 100
  53. Pitcher Comp 28 390 180
  54. Vending Machine Comp 10 210 0
  55. Panda Comp 45 560 350
  56. Sign Comp 10 210 0
  57. Desk Comp 10 210 0
  58. Exerciser Comp 20 310 100
  59. Vanity Comp 45 560 350
  60. Living Module Comp 65 760 550
  61. Service Module Comp 65 760 550
  62. AC Module Comp 65 760 550
  63. Statue Comp 10 210 0
  64. Incinerator Comp 55 660 450
  65. AMAKEN Tower Comp 20 310 100
  66. Antenna Comp 20 310 100
  67. Display Comp 20 310 100
  68. Principal Comp 30 410 200
  69. 1F Speaker Comp 30 410 200
  70. 1-A Comp 30 410 200
  71. 1-B Comp 30 410 200
  72. 5-A Comp 30 410 200
  73. 5-B Comp 30 410 200
  74. Piano Comp 30 410 200
  75. Mowai Comp 45 560 350
  76. Enormatron Comp 45 560 350
  77. Tailor's Comp 45 560 350
  78. Pirate Ship Comp 55 660 450
  79. Lighthouse Comp 55 660 450
  80. Boat Comp 55 660 450
  81. Telescope Comp 20 310 100
  82. Doghouse Comp 10 210 0
  83. Fridge Comp 10 210 0
  84. Video Game Comp 28 390 180
  85. Ticket Machine Comp 20 310 100
  86. Space Colony Comp 65 760 550
  87. 2F Speaker Comp 30 410 200
  88. Light Comp 45 560 350
  89. VCR Comp 30 410 200
  90. Cake Shop Comp 45 560 350
  91. Mirror Comp 45 560 350
  92. Mowa Mowa Comp 45 560 350
  93. Recycled Item Comp 10 210 0
  94. Crane Comp 10 210 0
  95. Spacesuit Comp 65 760 550
  96. Test Monitor Comp 65 760 550
  97.  
  98. Echo Ridge EM-Road Before 10 210 0
  99. Geo's Living Room EM-Road Before 10 210 0
  100. Geo's Room EM-Road Before 10 210 0
  101. Luna's Room EM-Road Before 10 210 0
  102. Bud's Room EM-Road Before 10 210 0
  103. Zack's Room EM-Road Before 10 210 0
  104. Big Wave EM Road Before 10 210 0
  105. Vista Point EM-Road Before 10 210 0
  106.  
  107. AMAKEN Grounds EM-Road Before 15 260 50
  108. AMAKEN Foyer EM-Road Before 15 260 50
  109. Science Museum EM-Road Before 15 260 50
  110. Lab EM-Road Before 15 260 50
  111. SpaceSim EM-Road Before 15 260 50
  112.  
  113. Echo Ridge EM-Road After 25 360 150
  114. Geo's Living Room EM-Road After 25 360 150
  115. Geo's Room EM-Road After 25 360 150
  116. Luna's Room EM-Road After 25 360 150
  117. Bud's Room EM-Road After 25 360 150
  118. Zack's Room EM-Road After 25 360 150
  119. Big Wave EM Road After 25 360 150
  120. Vista Point EM-Road After 25 360 150
  121.  
  122. AMAKEN Grounds EM-Road After 30 410 200
  123. AMAKEN Foyer EM-Road After 30 410 200
  124. Science Museum EM-Road After 30 410 200
  125. Lab EM-Road After 30 410 200
  126. SpaceSim EM-Road After 30 410 200
  127.  
  128. Foyer EM-Road 35 460 250
  129. 1F Hallway EM-Road 35 460 250
  130. 2F Hallway EM-Road 35 460 250
  131. Class 1-A EM-Road 35 460 250
  132. Class 1-B EM-Road 35 460 250
  133. Class 5-A EM-Road 35 460 250
  134. Class 5-B EM-Road 35 460 250
  135. Gym EM-Road 35 460 250
  136. Studio EM-Road 35 460 250
  137.  
  138. Time Square EM-Road 40 510 300
  139. Nacys 1F EM-Road 40 510 300
  140. Nacys Roof EM-Road 40 510 300
  141. Event Stage EM-Road 40 510 300
  142.  
  143. Dream Island EM-Road 50 610 400
  144. Dream Park EM-Road 50 610 400
  145. City Dump EM-Road 50 610 400
  146. Scrapyard 1 EM-Road 50 610 400
  147. Scrapyard 2 EM-Road 50 610 400
  148.  
  149. Island Underground EM-Road 60 710 500
  150. Service Module EM-Road 60 710 500
  151. AC Module EM-Road 60 710 500
  152. Power Module EM-Road 60 710 500
  153. Living Module EM-Road 60 710 500
  154. Lab Module 2 60 710 500
  155.  
  156. Deep Space 1 EM-Road 90 1010 800
  157. Deep Space 2 EM-Road 90 1010 800
  158. Deep Space 3 EM-Road 90 1010 800
  159.  
  160. Some areas have rare battles with weaker viruses that are easier to get away from. They are the following:
  161. amount value 100% run 60% run
  162. Ticket Machine Comp 1/6 10 210 0
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