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GURPS Campaign Planning Form in wiki markup

Jul 3rd, 2019
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  1. = Campaign Planning Form/Brainstorm
  2. **Title**: \\
  3. **Starting Year**:\\
  4. **Rate Time Passes**:\\
  5. **Genre & Style**:
  6. == Campaign Background
  7. **Base Area**:\\
  8. *Society Type*:\\
  9. *Control Rating*:\\
  10. *Tech Level*\\
  11. **Brief Background Description**:\\
  12. **Appendix N**:
  13. == Information for PCs
  14. *Starting Points*: 150\\
  15. *Disadvantage Limit*: -50\\
  16. *Suggested character concepts*: \\
  17. *Appropriate Professions*: \\
  18. *PC Races*: \\
  19. |=Attributes|Min|Max|
  20. |=ST|9|18|
  21. |=DX|8|14|
  22. |=IQ|8|13|
  23. |=HT|9|14|
  24.  
  25. |=Secondary Characteristics||
  26. |=HP|± 30% of your ST+1|
  27. |=Will|8-14|
  28. |=Per|9-14|
  29. |=FP|± 30% of your HT|
  30. |=Basic Speed|Can’t alter more/less than 2.00|
  31. |=Basic Move|± 15 points|
  32. OR
  33. |=Race|=ST|=DX|=IQ|=HT|=HP|=Will|=Per|=FP|=Speed|=Move|
  34. |Human|7-15|7-15|7-15|7-15|+/-30%|7-15|8-15|+/-30%|±20pts|±15pts|
  35. **Starting Wealth**\\
  36. *Starting Wealth Levels Allowed*
  37. *Starting Status* \\
  38. *Starting TLs Allowed*
  39. *Languages Available*:
  40. *Cultural Familiarities Available*:
  41. *Appropriate or inappropriate Traits and Skills*:
  42. *Appropriate Patrons*:
  43. *Appropriate Enemies*:
  44. == Special Abilities for PCs
  45. **Exotic/Supernatural Traits**:\\
  46. Cinematic Skills: None\\
  47. Are PC Mages Allowed? Yes. Varying Mana Level, unpredictable. Most spell-casters only know a few spells.\\
  48. Psionics.\\
  49. Gadgeteering.\\
  50. Unusual Background
  51. ==Other Notes
  52. *Which rules are we using?* For this game, the only books that’ll be essential are the Basic Set. We can use Martial Arts, but I am likely only going to use the techniques.
  53.  
  54. *How will character advancement work?* You can receive points by roleplaying your character, playing to his or her disadvantages – indeed, this is the primary way of getting points. The party can also gain a reward in points for advancing the plot (which I guess just means getting shit done) and/or completing a story arc (although usually this might wind up being defined advantages, typically social, or very badass gear).\\
  55. For spending points, you may increase a skill by only one skill level in between each session. Further, you can only improve skills that you used. “You can only spend character points to improve skills or techniques that, in the GM’s opinion, saw /significant/ use in the adventure during which you earned the points” (their emphasis, B292).\\
  56. For learning new skills, you must, before spending the points, attempt the skill at default in a stressful situation (See “Quick Learning Under Pressure,” B292). Inform me what skills you improve between each session.\\
  57. Increase attributes as normal. Devour the flesh of the innocent.
  58.  
  59. *Reincarnation: Introducing New PCs* Your PC died or got so mangled that he had to retire. Or, maybe, your character became fairly well off and so left the party to retire in comfort. In any case, we’re not playing Dark Dungeons and you need to make a new character.\\
  60. The point value for the new characters will be the sum of starting points and earned points. The point total of spent character points represents the power level of a character. Placing the new character at the average places them in balance with the rest of the party – depending on where the campaign is, it provides them with an advantage, since it’s easier to build rather than grow. But we’re not doing that.
  61. == Player Questionnaire
  62. Tell me a few things about your character. Answering questions in this questionnaire grants your character one character point for every question (read: bullet point of questions) answered. These points are for each character you have. If you begin another character you’d need to answer these questions again to gain the points. You have to give this to me in writing. What can I say? I have the memory of a box of burnt pictures and I want to be able to refer to your background while the campaign runs. When you send me the questionnaire, please include the questions that you’re answering (for clarity’s sake).
  63. * Who is your immediate family? If they still live, where are they? If they don’t live, how did they die?
  64. * What gods does your character worship and what is his/her attitude toward them?
  65. * If your character has moved to town, why did your character move and wherefrom did s/he come?
  66. * Who holds a grudge against you? Whom do you hold a grudge against? Feel free to take this person as a rival.
  67. * What motivates you to adventure?
  68. * Who taught you what you know? Was it a family member? In what circumstances did they teach you what you know? Is your mentor alive? If not, how did they die? If they live, where are they now and what are they doing?
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