Ludikun

Arcana Rules

Jan 8th, 2021 (edited)
320
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.40 KB | None | 0 0
  1. RULES:
  2. Players take turns. Each player draws 5 cards, and 1 card at the start of their turn. A player may choose to reshuffle their 5 card hand back into their deck and re-draw once and only at the start. A deck must contain a minimum of 20 cards.
  3.  
  4.  
  5. CREATURES:
  6. Marked is the power and toughness, such as 2/2. A monster's power and toughness cannot go below 0. If a creature declares attack (which can only be done during the player's turn) then it must have equal to or greater than power to the target's toughness. If it's equal, the attacking creature will also be destroyed.
  7.  
  8. Creatures can attack the same target. For example, three creatures with 3 power each attack a creature with 8 toughness. The first two creatures that declared the attack will be declared, and the third will survive. The target will be destroyed as it had 8 toughness to the overall 9 attacking power.
  9.  
  10. A creature can 'block' another creature. They take the hit instead of the target. If the blocking creature is destroyed, the attack can continue if desired or be called off.
  11.  
  12. The player can normal summon one creature per turn. This doesn't include special summons that are granted by monster, rune, or ward effects. A 1 star creature (marked with *) requires no sacrice. A creature requires a sacrifice of the same type (HEROIC if it's HEROIC, f.ex). A * * * creature requires two sacrifices of the same type, and you can only have one * creature per deck.
  13.  
  14. Creatures have effects. Unless otherwise stated, these can only be activated on your turn.
  15.  
  16.  
  17. RUNES: A rune can be activated on your turn or your opponent's turn. It can also be activated as an opponent's creature, or your creature, declares an attack, to which the player can reconsider the decision of the attack while taking the rune into account. They cannot change the target of a creature once it's been declared, however... they can only cancel the attack.
  18.  
  19.  
  20. WARDS: A ward is equipped to a creature and persists on the field until that creature is destroyed. You can only have one Ward marked with 'Relic' in your deck.
  21.  
  22. NETHERWORL
  23. D: The netherworld is where discarded and destroyed monsters go, that are no longer in play. Place them directly behind you if they're your own card. HP: The goal of the game is to reduce your opponent's health points to 0. Players start with 10. Each time a creature attacks directly, where there are no creatures to prevent its attack, the player loses 1 HP."
Add Comment
Please, Sign In to add comment