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Some_Devil

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Oct 13th, 2016
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  1. DEBUGGER ERROR: Mono.Debugging.Soft.ConnectionException: Could not connect to the debugger. ---> System.Net.Sockets.SocketException: No connection could be made because the target machine actively refused it 127.0.0.1:1146
  2.  
  3. Server stack trace:
  4. at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress)
  5. at System.Net.Sockets.Socket.Connect(EndPoint remoteEP)
  6. at Mono.Debugger.Soft.VirtualMachineManager.ConnectInternal(Socket dbg_sock, Socket con_sock, IPEndPoint dbg_ep, IPEndPoint con_ep, TextWriter logWriter)
  7. at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Object[]& outArgs)
  8. at System.Runtime.Remoting.Messaging.StackBuilderSink.AsyncProcessMessage(IMessage msg, IMessageSink replySink)
  9.  
  10. Exception rethrown at [0]:
  11. at System.Runtime.Remoting.Proxies.RealProxy.EndInvokeHelper(Message reqMsg, Boolean bProxyCase)
  12. at System.Runtime.Remoting.Proxies.RemotingProxy.Invoke(Object NotUsed, MessageData& msgData)
  13. at Mono.Debugger.Soft.VirtualMachineManager.ConnectCallback.EndInvoke(IAsyncResult result)
  14. at Mono.Debugger.Soft.VirtualMachineManager.EndConnect(IAsyncResult asyncResult)
  15. at Mono.Debugging.Soft.SoftDebuggerSession.<>c__DisplayClass57_0.<StartConnecting>b__0(IAsyncResult ar)
  16. --- End of inner exception stack trace ---
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