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- DEBUGGER ERROR: Mono.Debugging.Soft.ConnectionException: Could not connect to the debugger. ---> System.Net.Sockets.SocketException: No connection could be made because the target machine actively refused it 127.0.0.1:1146
- Server stack trace:
- at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress)
- at System.Net.Sockets.Socket.Connect(EndPoint remoteEP)
- at Mono.Debugger.Soft.VirtualMachineManager.ConnectInternal(Socket dbg_sock, Socket con_sock, IPEndPoint dbg_ep, IPEndPoint con_ep, TextWriter logWriter)
- at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Object[]& outArgs)
- at System.Runtime.Remoting.Messaging.StackBuilderSink.AsyncProcessMessage(IMessage msg, IMessageSink replySink)
- Exception rethrown at [0]:
- at System.Runtime.Remoting.Proxies.RealProxy.EndInvokeHelper(Message reqMsg, Boolean bProxyCase)
- at System.Runtime.Remoting.Proxies.RemotingProxy.Invoke(Object NotUsed, MessageData& msgData)
- at Mono.Debugger.Soft.VirtualMachineManager.ConnectCallback.EndInvoke(IAsyncResult result)
- at Mono.Debugger.Soft.VirtualMachineManager.EndConnect(IAsyncResult asyncResult)
- at Mono.Debugging.Soft.SoftDebuggerSession.<>c__DisplayClass57_0.<StartConnecting>b__0(IAsyncResult ar)
- --- End of inner exception stack trace ---
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