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Jan 19th, 2018
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  1. private ["_citySoldier","_cityCenter","_cityTeam","_cityPos"];
  2.  
  3. _citySoldier = objNull;
  4.  
  5. _cityUnits = ["SBE_US_Soldier_SL_EP1","SBE_US_Soldier_TL_EP1","SBE_US_Soldier_GL_EP1","SBE_US_Soldier_AR_EP1","SBE_US_Soldier_LAT_EP1","SBE_US_Soldier_TL_EP1","SBE_US_Soldier_GL_EP1","SBE_US_Soldier_AR_EP1","SBE_US_Soldier_Marksman_EP1"];
  6. _cityCountUnits = count _cityUnits;
  7.  
  8. _cityCenter = createCenter west;
  9. _cityTeam = createGroup _cityCenter;
  10. _cityTeam setCombatMode "RED";
  11. _cityTeam setBehaviour "COMBAT";
  12.  
  13. _cityPos = getMarkerPos "City";
  14.  
  15. for "_i" from 1 to 9 do
  16. {
  17. _citySoldier = _cityTeam createUnit [_cityUnits select (floor (random _cityCountUnits)), _cityPos, [], 0, "FORM"];
  18. _citySoldier setCombatMode "RED";
  19. _citySoldier setBehaviour "COMBAT";
  20. _citySoldier setSkill 1;
  21. _citySoldier setSkill ["aimingAccuracy", 1];
  22. _citySoldier setSkill ["aimingShake", 1];
  23. _citySoldier setSkill ["aimingSpeed", 1];
  24. _citySoldier setSkill ["endurance", 1];
  25. _citySoldier setSkill ["spotDistance", 1];
  26. _citySoldier setSkill ["spotTime", 1];
  27. _citySoldier setSkill ["courage", 1];
  28. _citySoldier setSkill ["reloadSpeed", 1];
  29. _citySoldier setSkill ["commanding", 1];
  30. _citySoldier setSkill ["general", 1];
  31. _cityClear = (units _cityTeam select _i) addMPEventHandler ["MPKilled", {_cityD=_this select 0; _cityD removeAllMPEventHandlers "MPKilled"; sleep 300; deleteVehicle _cityD;}];
  32. nul = [_citySoldier, "City","random","nofollow","nowait","noslow","showmarker"] execVM "scripts\other\ups.sqf";
  33. };
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