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- private ["_citySoldier","_cityCenter","_cityTeam","_cityPos"];
- _citySoldier = objNull;
- _cityUnits = ["SBE_US_Soldier_SL_EP1","SBE_US_Soldier_TL_EP1","SBE_US_Soldier_GL_EP1","SBE_US_Soldier_AR_EP1","SBE_US_Soldier_LAT_EP1","SBE_US_Soldier_TL_EP1","SBE_US_Soldier_GL_EP1","SBE_US_Soldier_AR_EP1","SBE_US_Soldier_Marksman_EP1"];
- _cityCountUnits = count _cityUnits;
- _cityCenter = createCenter west;
- _cityTeam = createGroup _cityCenter;
- _cityTeam setCombatMode "RED";
- _cityTeam setBehaviour "COMBAT";
- _cityPos = getMarkerPos "City";
- for "_i" from 1 to 9 do
- {
- _citySoldier = _cityTeam createUnit [_cityUnits select (floor (random _cityCountUnits)), _cityPos, [], 0, "FORM"];
- _citySoldier setCombatMode "RED";
- _citySoldier setBehaviour "COMBAT";
- _citySoldier setSkill 1;
- _citySoldier setSkill ["aimingAccuracy", 1];
- _citySoldier setSkill ["aimingShake", 1];
- _citySoldier setSkill ["aimingSpeed", 1];
- _citySoldier setSkill ["endurance", 1];
- _citySoldier setSkill ["spotDistance", 1];
- _citySoldier setSkill ["spotTime", 1];
- _citySoldier setSkill ["courage", 1];
- _citySoldier setSkill ["reloadSpeed", 1];
- _citySoldier setSkill ["commanding", 1];
- _citySoldier setSkill ["general", 1];
- _cityClear = (units _cityTeam select _i) addMPEventHandler ["MPKilled", {_cityD=_this select 0; _cityD removeAllMPEventHandlers "MPKilled"; sleep 300; deleteVehicle _cityD;}];
- nul = [_citySoldier, "City","random","nofollow","nowait","noslow","showmarker"] execVM "scripts\other\ups.sqf";
- };
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