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P0000 whatever rvmat

a guest Dec 16th, 2018 56 Never
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  1. ambient[]={0.89999998,0.89999998,0.89999998,1};
  2. diffuse[]={0.89999998,0.89999998,0.89999998,1};
  3. forcedDiffuse[]={0.02,0.02,0.02,1};
  4. emmisive[]={0,0,0,0};
  5. specular[]={0,0,0,0};
  6. specularPower=0;
  7. class Stage0
  8. {
  9.     texture="denut\tut_tutorial_terrain\data\layers\s_000_000_lco.png";
  10.     texGen=3;
  11. };
  12. class Stage1
  13. {
  14.     texture="denut\tut_tutorial_terrain\data\layers\m_000_000_lco.png";
  15.     texGen=4;
  16. };
  17. class TexGen3
  18. {
  19.     uvSource="worldPos";
  20.     class uvTransform
  21.     {
  22.         aside[]={9.7656251e-005,0,0};
  23.         up[]={0,0,9.7656251e-005};
  24.         dir[]={0,-9.7656251e-005,0};
  25.         pos[]={0.0078125,1.0078125,0};
  26.     };
  27. };
  28. class TexGen4
  29. {
  30.     uvSource="worldPos";
  31.     class uvTransform
  32.     {
  33.         aside[]={9.7656251e-005,0,0};
  34.         up[]={0,0,9.7656251e-005};
  35.         dir[]={0,-9.7656251e-005,0};
  36.         pos[]={0.0078125,1.0078125,0};
  37.     };
  38. };
  39. class TexGen0
  40. {
  41.     uvSource="tex";
  42.     class uvTransform
  43.     {
  44.         aside[]={1,0,0};
  45.         up[]={0,1,0};
  46.         dir[]={0,0,1};
  47.         pos[]={0,0,0};
  48.     };
  49. };
  50. class TexGen1
  51. {
  52.     uvSource="tex";
  53.     class uvTransform
  54.     {
  55.         aside[]={10,0,0};
  56.         up[]={0,10,0};
  57.         dir[]={0,0,10};
  58.         pos[]={0,0,0};
  59.     };
  60. };
  61. class TexGen2
  62. {
  63.     uvSource="tex";
  64.     class uvTransform
  65.     {
  66.         aside[]={10,0,0};
  67.         up[]={0,10,0};
  68.         dir[]={0,0,10};
  69.         pos[]={0,0,0};
  70.     };
  71. };
  72. PixelShaderID="Terrain1";
  73. VertexShaderID="Terrain";
  74. class Stage2
  75. {
  76.     texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)";
  77.     texGen=0;
  78. };
  79. class Stage3
  80. {
  81.     texture="dz\surfaces\data\terrain\cp_grass_nopx.paa";
  82.     texGen=1;
  83. };
  84. class Stage4
  85. {
  86.     texture="dz\surfaces\data\terrain\cp_grass_ca.paa";
  87.     texGen=2;
  88. };
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