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- #relief pattern
- Pattern "PxrTexture" "PxrTexture1"
- "string filename" ["reliefs_v02.tex"]
- "int firstChannel" [0]
- "int atlasStyle" [0]
- "int invertT" [0]
- "int linearize" [1]
- #noise
- Pattern "PxrFractal" "PxrFractal1"
- "int surfacePosition" [0]
- "int layers" [3]
- "float frequency" [10]
- "float lacunarity" [2.0]
- "float dimension" [1.0]
- "float erosion" [0.0]
- "float variation" [0.0]
- "int turbulent" [0]
- #Adds relief and fractal noise displacement texture maps together
- Pattern "PxrSeExpr" "PxrSeExpr1"
- "reference float floatInput1" ["PxrTexture1:resultR"]
- "reference float floatInput2" ["PxrFractal1:resultF"]
- "float floatInput3" [0.8]
- "float floatInput4" [0.5]
- "string expression"
- ["\
- resultF = (floatInput1 * floatInput3) + (floatInput2 * floatInput4);\
- resultF\
- "]
- #floatInput3 & floatInput4 adjust percentage of influence of textures
- Attribute "displacementbound" "float sphere" [0.1]
- Displace "PxrDisplace" "PxrDisplace1"
- "int enabled" [1]
- "float dispAmount" [0.15]
- "reference float dispScalar" ["PxrSeExpr1:resultF"]
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