Bonedict_Cumberbane

Radioactive Creature

Jan 27th, 2020
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  1. Radioactive Creatures are mortal creatures who have been destroyed by the overwhelming fury of a nuclear blast. Normally, the souls of such creatures are expelled into the afterlife, but occasionally they are reborn after a time as Radioactive Creatures—glowing incarnations of their previous forms burning with nuclear fire.
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  3. A Radioactive Creature’s quick and rebuild rules are the same. This simple template can be applied only to a living creature whose CR is 3 or higher.
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  5. Senses gains darkvision 60 ft.;
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  7. Defensive Abilities:
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  9. A Radioactive Creature gains DR 5/—; fast healing equal to HD; immunity to blindness, poison, fire, mind-affecting effects. A Radioactive Creature no longer needs to eat, sleep or breathe.
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  11. Special Abilities:
  12. Radioactive Aura
  13. A Radioactive creature is constantly suffused with an iridescent glow (color of your choice) as their body radiates low doses of ambient radiation.
  14. 3 HD or more: This radiation is confined to the space occupied by the Radioactive creature. Any creature that occupies the same square as, attacks in melee, is attacked in melee by, or touches the Radioactive Creature take 1d6/HD of Radiation (Half Fire, Half Untyped) damage and must make a fortitude save (DC = 11 + HD of the Radioactive Creature) or suffer the effects of Radiation. Use the fortitude DC of this effect to determine the Radiation level.
  15. 6 HD or more: The Radioactive Creature's Aura becomes Medium radiation and expands to fill a 5ft radius around the Radioactive Creature, and Low radiation for 5ft beyond that. Any creatures occupying these squares are affected as above each round. The damage of creatures in melee with the Radioactive creature increases to 2d4/HD.
  16. 11 HD or more: The Radioactive Creature's Aura expands to fill a 10ft radius around the Radioactive Creature and becomes High Radiation, Medium radiation for 10ft beyond that, and Low radiation for 10ft beyond that. Any creatures occupying these squares are affected as above. The damage of creatures in melee with the Radioactive creature increases to 3d6/HD.
  17. 16 HD or more: The Radioactive Creature's Aura of High Radiation now expands to fill a 15ft radius around the Radioactive Creature, Medium Radiation for 15ft beyond that, and Low Radiation for 15ft beyond that. Any creatures occupying these squares are affected as above. The damage of creatures in melee with the Radioactive creature increases to 4d4/HD.
  18. 19 HD or more: The Radioactive Creature's Aura now expands to fill a 20ft radius around the Radioactive Creature and is now Severe Radiation, High Radiation for 20ft beyond that, Medium Radiation for 20ft beyond that, and Low radiation for 20ft beyond that. Any creatures occupying these squares are affected as above. The damage increases to 5d6/HD.
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  20. Nuclear Teleport
  21. A Radioactive Creature of 6 HD or more gains Greater Teleport as an At-Will Spell-Like ability. In the wake of this teleportation, the Radioactive Creature's aura lingers for a number of rounds equal to 1/2 their HD.
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