G4U55

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May 21st, 2016
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  1. NEW FEATURES AND CONTENT
  2. CONTENT: New Sci-Fi Centerpiece added to scenery Centerpieces. This new scenery item is a giant moon rock floating in space, with room to run your coasters through it!
  3. GRAPHICS: New Terrain Shaders to improve terrain quality! Check out the new terrain shaders in our Forest and other maps! Different textures blend better and the terrain looks smoother when zooming in and out.
  4. GRAPHICS: Screen Space Reflections Added to All Objects in Game! This vastly improves the look and feel of all the objects in the game. Everything has a reflection of its environment now and looks more realistic and tangible.
  5. GRAPHICS: Depth-of-Field Effect Added to Park Cam. We added a new Depth-of-Field Effect to the park cam. Now things further away will look blurrier than those close up, giving you a better sense of depth. It is Disabled by default BUT You can ENABLE this feature at any time by going into Options > Graphics > Disable Depth of Field. The choice is yours!
  6.  
  7. IMPROVEMENTS
  8. GRAPHICS: All Sci-Fi Coaster Loading Stations have new textures
  9. GRAPHICS: Improved the seats of all coaster cars to better fit peeps
  10. GRPAHICS: Improved Depth-of-Field and Field of View effects when in Ride/Coaster cam
  11. PATHS: Path nodes are deleted when a path is cleared
  12. PATHS: Paths now have more realistic incline slopes
  13. PEEPS: AI IMPROVEMNTS LIST BY SYSTEM
  14. Food, Drinks, & Souvenirs
  15. Peeps now have a higher chance to address their nausea, bathroom, hunger, or thirst when these stats are high.
  16. Peeps should no longer buy drinks, hoping to soothe their hunger. We have informed them that food will be much more effective for this purpose.
  17. Peeps will no longer randomize between the top five food / drink / souvenir stands, instead giving higher priority to those they like more. As a consequence, peeps should generally be happier when buying food, drinks, and souvenirs.
  18. Injury
  19. Injured peeps should once again engage in their proper behaviors of sitting on benches to be addressed by Medics, or (in rare cases) leaving the park.
  20. Nausea and Bathroom
  21. Peeps' minimum possible Nausea Tolerance is now 1 - no Peeps will have a 0 nausea tolerance.
  22. Peeps' Nausea Tolerance will be increased if they like riding more intense rides.
  23. Peeps should now more reliably choose a nearby bathroom if they need to either vomit or pee.
  24. Peeps should now think the thought "The paths here are disgusting" an appropriate amount.
  25. Peeps will no longer select a random bathroom.
  26. Peeps with moderately high nausea will now prefer to sit on benches to reduce it.
  27. Peeps with very high nausea will now prefer to sit on benches to reduce it, if a bathroom is far away. Some of them might try to hold it, though...
  28. Rides
  29. Fixed an issue that was preventing rides from increasing riders' Energy and decreasing riders' Boredom
  30. Peeps should now more reliably ride low intensity rides. As a consequence, peeps should now distribute themselves among your park attractions more evenly.
  31. Trash
  32. Peeps should now properly throw their trash out in trashcans. Trashcans have a capacity- peeps will not throw trash into full trashcans. Peeps will throw trash on the path only if they're unable to find a nearby trashcan.
  33. PEEPS: Improved Emotes and Peep Thoughts to be more descriptive and trigger more often
  34. PEEPS: Improved Transition of Janitor animation from Cleaning and Walking
  35. PEEPS: Peeps now have an "ill" animation when their nausea, bathroom, thirst, or hunger get too high for too long
  36. PERFORMANCE: Improved Performance when using the path tool
  37. PERFORMANCE: Screen Space Reflections now disabled when zoomed out for performance
  38. UGC: UGC content manager now displays many more items and has a new table layout allowing easier management of UGC for players
  39. UI/UX: General notification improvements to better inform player of what is going on in their park
  40. UI/UX: Improved cameras while in coaster editing tool
  41. UI/UX: Terrain brush size tweaked
  42.  
  43. BUG FIXES
  44. The Bugs below have all been addressed in this latest update. Note that this is not a complete list but does give you an idea of most of the fixes that were made.
  45. BUILDINGS: The gap appears between the base of park services building and its supports after elevating it.
  46. BUILDINGS: The sci-fi recycling bin is missing material when full
  47. COASTERS: Ride cam does not follow the flying coaster car’s animation
  48. COASTERS: Crash when using the Coaster Builder when deleting and adding a segment in a specific order
  49. COASTERS: The grid size during the Coaster Builder is not displaying the proper size
  50. COASTERS: The intensity level of some of the premade coasters is incorrect
  51. GRAPHICS: Janitor Peeps and Brooms LODs are not consistent
  52. GRPAHICS: Some of the “flower beds” have LOD issues with respect to camera position
  53. PATHS: Path connection snaps to the grid when grid is turned off
  54. PEEPS: Fixed a Peep AI crash in the Campaign mode
  55. PEEPS: Injured peeps aren't always playing their injured animation
  56. PEEPS: Peep Boredom isn't decreasing properly when riding rides
  57. PEEPS: Peep Happiness always decreases after making a purchase.
  58. PEEPS: Peep thought on broken coaster "Drat! [RideName] has stopped!" does not trigger.
  59. PEEPS: Peep thoughts not generating for Clean/Dirty paths.
  60. PEEPS: Peeps are peeing on the path far too much
  61. PEEPS: Peeps have the jiggles when they sit in the Wild Tycoon Wings
  62. PEEPS: Peeps score all stands/stores when scoring for food AND drink
  63. PEEPS: Scenery messiness is not updated in context
  64. PEEPS: The peep clips with the asset 'Galactic Plaza'.
  65. SCENARIOS: All scenario boot with unrealistic Finances numbers and months
  66. UI/UX: Debug text is displayed in the name of the third specialty track piece for the “Spinning Coaster”
  67. UI/UX: Font size is inconsistent in the info window of “Circus” ride
  68. UI/UX: Key to delete a node is not mentioned in the fourth objective of the 'The basics of building a new Coaster' tutorial
  69. UI/UX: Name of all pre-made coaster in Basic Ride Options tab
  70. UI/UX: Starting a new game starts at the fastest speed but UI shows that it is normal speed
  71. UI/UX: The theme icon on the Sci-Fi Trash can is represented with the Adventure theme symbol.
  72. UI/UX: The theme icon the sci-fi trash can is represented with the adventure theme symbol
  73. UI/UX: When viewing the description for the arch art asset for Exit Signs these display Adventure Theme
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