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Sockets Wall Error

Dec 7th, 2019
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  1. LogOutputDevice: Warning: Script Stack (2 frames):
  2. BP_LevelSocketActor_C.ExecuteUbergraph_BP_LevelSocketActor
  3. BP_LevelSocketActor_C.DestroyBlockingWall
  4. LogStats: FPlatformStackWalk::StackWalkAndDump - 9.436 s
  5. LogOutputDevice: Error: === Handled ensure: ===
  6. LogOutputDevice: Error: Ensure condition failed: GetShadowIndex() == 0 [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\HAL/IConsoleManager.h] [Line: 1011]
  7. LogOutputDevice: Error: Stack:
  8. LogOutputDevice: Error: [Callstack] 0x00007ffaf3fd1579 UE4Editor-Engine.dll!<lambda_ea432aed3dd79c33c9cab19b3e6a1411>::operator()() [d:\build\++ue4\sync\engine\source\runtime\core\public\hal\iconsolemanager.h:1011]
  9. LogOutputDevice: Error: [Callstack] 0x00007ffaf385ebc1 UE4Editor-Engine.dll!TBaseFunctorDelegateInstance<TTypeWrapper<void> __cdecl(int,int,TArray<int,TSizedDefaultAllocator<32> > const &,int,int),<lambda_449699f315691d5b2bbdeaec5c858050> >::Execute() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:939]
  10. LogOutputDevice: Error: [Callstack] 0x00007ffaf38e72db UE4Editor-Engine.dll!RenderAssetInstanceTask::FRefreshFull::Sync() [d:\build\++ue4\sync\engine\source\runtime\engine\private\streaming\textureinstancetask.cpp:111]
  11. LogOutputDevice: Error: [Callstack] 0x00007ffaf38865ca UE4Editor-Engine.dll!FDynamicRenderAssetInstanceManager::FTasks::SyncResults() [d:\build\++ue4\sync\engine\source\runtime\engine\private\streaming\dynamictextureinstancemanager.cpp:16]
  12. LogOutputDevice: Error: [Callstack] 0x00007ffaf3878b33 UE4Editor-Engine.dll!FDynamicRenderAssetInstanceManager::Remove() [d:\build\++ue4\sync\engine\source\runtime\engine\private\streaming\dynamictextureinstancemanager.cpp:216]
  13. LogOutputDevice: Error: [Callstack] 0x00007ffaf3872d66 UE4Editor-Engine.dll!FRenderAssetStreamingManager::NotifyPrimitiveDetached() [d:\build\++ue4\sync\engine\source\runtime\engine\private\streaming\streamingmanagertexture.cpp:850]
  14. LogOutputDevice: Error: [Callstack] 0x00007ffaf2daeda2 UE4Editor-Engine.dll!FStreamingManagerCollection::NotifyPrimitiveDetached() [d:\build\++ue4\sync\engine\source\runtime\engine\private\contentstreaming.cpp:1096]
  15. LogOutputDevice: Error: [Callstack] 0x00007ffaf2ca37bd UE4Editor-Engine.dll!UPrimitiveComponent::OnUnregister() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\primitivecomponent.cpp:621]
  16. LogOutputDevice: Error: [Callstack] 0x00007ffaf2c150cf UE4Editor-Engine.dll!UActorComponent::ExecuteUnregisterEvents() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:1338]
  17. LogOutputDevice: Error: [Callstack] 0x00007ffaf2c62158 UE4Editor-Engine.dll!UActorComponent::UnregisterComponent() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:1122]
  18. LogOutputDevice: Error: [Callstack] 0x00007ffaf2c10bc1 UE4Editor-Engine.dll!UActorComponent::DestroyComponent() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:1153]
  19. LogOutputDevice: Error: [Callstack] 0x00007ffaf2c242f6 UE4Editor-Engine.dll!UActorComponent::K2_DestroyComponent() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:1201]
  20. LogOutputDevice: Error: [Callstack] 0x00007ffaf27f2a52 UE4Editor-Engine.dll!UActorComponent::execK2_DestroyComponent() [d:\build\++ue4\sync\engine\source\runtime\engine\classes\components\actorcomponent.h:89]
  21. LogOutputDevice: Error: [Callstack] 0x00007ffaf55684b8 UE4Editor-CoreUObject.dll!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4723]
  22. LogOutputDevice: Error: [Callstack] 0x00007ffaf577d50e UE4Editor-CoreUObject.dll!UObject::CallFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:927]
  23. LogOutputDevice: Error: [Callstack] 0x00007ffaf579fdc1 UE4Editor-CoreUObject.dll!UObject::ProcessContextOpcode() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2763]
  24. LogOutputDevice: Error: [Callstack] 0x00007ffaf57a1e62 UE4Editor-CoreUObject.dll!ProcessLocalScriptFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:997]
  25. LogOutputDevice: Error: [Callstack] 0x00007ffaf577163b UE4Editor-CoreUObject.dll!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:828]
  26. LogOutputDevice: Error: [Callstack] 0x00007ffaf57a1b73 UE4Editor-CoreUObject.dll!ProcessLocalFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1056]
  27. LogOutputDevice: Error: [Callstack] 0x00007ffaf57a1e62 UE4Editor-CoreUObject.dll!ProcessLocalScriptFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:997]
  28. LogOutputDevice: Error: [Callstack] 0x00007ffaf57a17b4 UE4Editor-CoreUObject.dll!UObject::ProcessInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1081]
  29. LogOutputDevice: Error: [Callstack] 0x00007ffaf55684b8 UE4Editor-CoreUObject.dll!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4723]
  30. LogOutputDevice: Error: [Callstack] 0x00007ffaf57a12b7 UE4Editor-CoreUObject.dll!UObject::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1912]
  31. LogOutputDevice: Error: [Callstack] 0x00007ffaf288aa33 UE4Editor-Engine.dll!AActor::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actor.cpp:770]
  32. LogOutputDevice: Error: [Callstack] 0x00007ffadd171ac4 UE4Editor-MarkOne-0019.dll!ABaseGameMode::DeleteSocket() [d:\github_projects\markone\source\markone\private\gamemodes\basegamemode.cpp:79]
  33. LogOutputDevice: Error: [Callstack] 0x00007ffadd17237d UE4Editor-MarkOne-0019.dll!AsyncLevelLoadTask::DoWork() [d:\github_projects\markone\source\markone\private\gamemodes\basegamemode.cpp:260]
  34. LogOutputDevice: Error: [Callstack] 0x00007ffadd171e87 UE4Editor-MarkOne-0019.dll!FAsyncTask<AsyncLevelLoadTask>::DoWork() [c:\program files\epic games\ue_4.23\engine\source\runtime\core\public\async\asyncwork.h:272]
  35. LogOutputDevice: Error: [Callstack] 0x00007ffadd171c8e UE4Editor-MarkOne-0019.dll!FAsyncTask<AsyncLevelLoadTask>::DoThreadedWork() [c:\program files\epic games\ue_4.23\engine\source\runtime\core\public\async\asyncwork.h:296]
  36. LogOutputDevice: Error: [Callstack] 0x00007ffaf5c29f88 UE4Editor-Core.dll!FQueuedThread::Run() [d:\build\++ue4\sync\engine\source\runtime\core\private\hal\threadingbase.cpp:510]
  37. LogOutputDevice: Error: [Callstack] 0x00007ffaf5f69f5f UE4Editor-Core.dll!FRunnableThreadWin::Run() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:96]
  38. LogOutputDevice: Error: [Callstack] 0x00007ffaf5f604b1 UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:53]
  39. LogOutputDevice: Error: [Callstack] 0x00007ffb61f37bd4 KERNEL32.DLL!UnknownFunction []
  40. LogOutputDevice: Error: [Callstack] 0x00007ffb6360ced1 ntdll.dll!UnknownFunction []
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