Agentperson

Pancake Maker V2 to V3 Save Fixer

Mar 6th, 2021 (edited)
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  1. /*Please ask before copying code
  2. Warning: Spoilers Ahead*/
  3. Let's make a game!
  4. name:Pancake Maker Save Data Fixer for Version 0, 1, and 2 going to Version 3 and later
  5. desc:This fixer is <b>ONLY</b> intended for use with Version 0, 1, and 2 saves going into Version 3 and later. All this does is reset the the OverPancakes and Stack value to zero though there are some directions to insure you have a save that needs fixing.<//></><b>DIRECTIONS</>1.</b> Import your V0/V1/V2 save. You would need to have an export of the broken save. If you don't have one, export your V0/V1/V2 save from the current version provided you have not played since V0/V1/V2.</><b>3.</b>On the list of values, there's two values on the top called OverPancakes and Stack. If <b>EITHER</b> value is 1 or more, then continue to the next step.</><b>4.</b> Click the button called "Fix Save" ten times, and you're done.</><b>5.</b> Export your fixed save to V3 or later.
  6. by:AgentRylie
  7. created:6/3/2021
  8. updated:6/3/2021
  9. version:1
  10.  
  11. Settings
  12. building cost increase:100%
  13. building cost refund:100%
  14. tiling background:https://file.garden/XSIm8ZidV1rvya38/Pancake%20Maker/BackgroundPM.png
  15. spritesheet:Vers2, 48 by 48, https://file.garden/XSIm8ZidV1rvya38/PancakeMakerVers2/PMIconsVers2X.png
  16. spritesheet:Vers2B, 256 by 256, https://file.garden/XSIm8ZidV1rvya38/Pancake%20Maker/PMButtons.png
  17. spritesheet:vers2X, 48 by 48, https://file.garden/XSIm8ZidV1rvya38/PancakeMakerVers2/PMVersXMASD1.png
  18. no particles
  19. no bulk particles
  20.  
  21. Layout
  22. *main
  23. contains:buttonA, buttonB, res, Qwerty
  24. *res
  25. contains:Resources
  26. *buttonA
  27. contains:tag:buttonAB
  28. *buttonB
  29. contains:tag:buttonBA
  30. *Qwerty
  31. contains:tag:E
  32. *store
  33. contains:Log
  34. CSS
  35. #box-log
  36. {
  37. height: 200px;
  38. border: 1px solid black;
  39. padding: 3px
  40. margin:0px;
  41. background:rgba(0,0,0,0.9);
  42. }
  43. .thing
  44. {
  45. border-radius:8px;
  46. background:rgba(255,255,255,0.5);
  47. }
  48. #game
  49. {
  50. background:#fff;
  51. font-size:12px;
  52. color:rgba(0,0,0,0.9);
  53. text-shadow:none;
  54. }
  55. .box
  56. {
  57. text-align:center;
  58. padding:0px;
  59. box-shadow:none;
  60. }
  61. .thing,.box-header,.box-footer,.box-bit
  62. {
  63. background:rgba(255,255,255,0.5);
  64. border:1px solid rgba(0,0,0,0.9);
  65. margin:1px;
  66. }
  67. .thing:hover
  68. {
  69. background:rgba(255,255,255,0.75);
  70. }
  71. .box-header
  72. {
  73. margin-bottom:4px;
  74. }
  75. .box-footer
  76. {
  77. margin-top:4px;
  78. }
  79. .title
  80. {
  81. text-decoration:underline;
  82. }
  83. #box-main
  84. {
  85. left:0px;
  86. top:0px;
  87. bottom:0px;
  88. overflow:hidden;
  89. width:60%;
  90. position:absolute;
  91. }
  92. #box-res
  93. {
  94. width:100%;
  95. height:15%;
  96. display:block;
  97. min-height:32px;
  98. overflow-x:hidden;
  99. overflow-y:scroll;
  100. z-index:100;
  101. position:absolute;
  102. }
  103. #box-buttons
  104. {
  105. top:0px;
  106. right:0px;
  107. bottom:0px;
  108. left:0px;
  109. position:absolute;
  110. }
  111. #box-store
  112. {
  113. right:0px;
  114. top:0px;
  115. bottom:0px;
  116. width:40%;
  117. position:absolute;
  118. }
  119. #bulkDisplay
  120. {
  121. margin:-20px 24px 6px 24px;
  122. border:none;
  123. background:transparent;
  124. }
  125. .thing
  126. {
  127. display:inline-block;
  128. padding:0px;
  129. cursor:pointer;
  130. }
  131. .thing:active
  132. {
  133. opacity:0.5;
  134. }
  135. .upgrade.owned,.achiev.owned
  136. {
  137. box-shadow:0px 0px 0px 2px rgba(0,0,0,0.5) inset;
  138. }
  139. .thing.cantAfford
  140. {
  141. opacity:0.65;
  142. }
  143. .upgrade.cantAfford
  144. {
  145. border:none;
  146. }
  147. .thing-costs{font-weight:bold;text-shadow:1px 1px 0px rgba(0,0,0,0.5);}
  148. .cost.hasEnough{color:#0f0;}
  149. .cost.notEnough{color:#f00;}
  150. .button>.thing-text
  151. {
  152. text-decoration:underline;
  153. }
  154. .building
  155. {
  156. display:block;
  157. margin-right:0px;
  158. font-size:14px;
  159. }
  160. .fullWidth
  161. {
  162. display:block;
  163. margin-left:0px;
  164. margin-right:0px;
  165. z-index:10;
  166. }
  167. #game .fullWidth
  168. {
  169. height:auto;
  170. min-height:auto;
  171. }
  172. .fullWidth,.fullWidth:hover
  173. {
  174. background:rgba(0,0,0,0.75);
  175. box-shadow:none;
  176. color:#fff;
  177. }
  178. .fullWidth:before,.fullWidth:after
  179. {
  180. content:'';
  181. height:1px;
  182. background:rgba(255,255,255,0.75);
  183. position:absolute;
  184. left:0px;
  185. right:0px;
  186. z-index:-1;
  187. }
  188. .fullWidth:before{top:-1px;}
  189. .fullWidth:after{bottom:-1px;}
  190. .fullWidth .thing-icon
  191. {
  192. margin-top:-10px;
  193. margin-bottom:-10px;
  194. }
  195. .fullWidth .thing-text
  196. {
  197. margin-top:-4px;
  198. margin-bottom:-4px;
  199. }
  200. .listing
  201. {
  202. font-weight:normal;
  203. }
  204. #game.filtersOn .thing-icon{filter:drop-shadow(3px 3px 1px rgba(0,0,0,0.5));}
  205. #box-buttonA
  206. {
  207. top:0px;
  208. right:0px;
  209. bottom:0px;
  210. left:0px;
  211. position:absolute;
  212. }
  213. #box-buttonA
  214. {right:40%;}
  215. #box-buttonB
  216. {
  217. top:0px;
  218. right:0px;
  219. bottom:0px;
  220. left:0px;
  221. position:absolute;
  222. }
  223. #box-buttonB
  224. {left:40%;}
  225. #box-store
  226. {
  227. right:0px;
  228. top:0px;
  229. bottom:0px;
  230. width:40%;
  231. position:absolute;
  232. }
  233. #box-Qwerty
  234. {
  235. top:50%;
  236. height:0.5%;
  237. min-height:1px;
  238. position:absolute;
  239. }
  240. #box-shop
  241. {
  242. top:0px;
  243. bottom:0px;
  244. width:100%;
  245. height:6%;
  246. right:0%;
  247. overflow-x:hidden;
  248. overflow-y:scroll;
  249. position:absolute;
  250. background:rgba(0,125,0,1);
  251. border:1px solid rgba(0,0,0,0.9);
  252. }
  253. #box-ownedstuff
  254. {
  255. top:35px;
  256. bottom:0px;
  257. width:100%;
  258. height:94%;
  259. right:0%;
  260. overflow-x:hidden;
  261. overflow-y:scroll;
  262. position:absolute;
  263. background:rgba(0,125,0,1);
  264. border:1px solid rgba(0,0,0,0.9);
  265. }
  266. #box-updates
  267. {
  268. width:100%;
  269. height:200px;
  270. right:0%;
  271. position:absolute;
  272. padding-bottom:48px;
  273. background:rgba(0,125,0,0.4);
  274. border:1px solid rgba(0,0,0,0.9);
  275. }
  276. #box-shop>.box-header
  277. {
  278. padding-bottom:16px;
  279. }
  280. #box-cookmenu
  281. {
  282. width:100%;
  283. top:75%;
  284. height:50%;
  285. border:2px solid rgba(0,0,0,0.9);
  286. }
  287. #box-stove
  288. {
  289. width:25%;
  290. height:50%;
  291. top:-50%;
  292. background:rgba(128,128,128,0.9);
  293. overflow-y:scroll;
  294. border:1px solid rgba(0,0,0,0.9);
  295. }
  296. #box-list
  297. {
  298. width:15%;
  299. height:50%;
  300. top:-100%;
  301. background:rgba(0,255,0,0.9);
  302. overflow-y:scroll;
  303. border:1px solid rgba(0,0,0,0.9);
  304. }
  305. #box-list
  306. {left:25%;}
  307. #box-table
  308. {
  309. width:17%;
  310. height:50%;
  311. background:rgba(255,255,0,0.6);
  312. overflow-y:scroll;
  313. border:1px solid rgba(0,0,0,0.9);
  314. }
  315. #box-table
  316. {left:40%;}
  317. #box-toppings
  318. {
  319. width:15%;
  320. height:50%;
  321. background:rgba(0,255,0,0.9);
  322. overflow-y:scroll;
  323. border:1px solid rgba(0,0,0,0.9);
  324. top:-150%;
  325. }
  326. #box-toppings
  327. {left:57%;}
  328. #box-drinks
  329. {
  330. width:25%;
  331. height:50%;
  332. background:rgba(255,0,255,0.5);
  333. overflow-y:hidden;
  334. border:1px solid rgba(0,0,0,0.9);
  335. top:-200%;
  336. }
  337. #box-drinks
  338. {left:72%;}
  339. #box-res.thing-icon
  340. {
  341. width:32px;
  342. height:32px;
  343. }
  344. #box-switch
  345. {
  346. width:3%;
  347. height:50%;
  348. background:rgba(0,255,0, 1.0);
  349. overflow-y:hidden;
  350. overflow-x:hidden;
  351. border:1px solid rgba(0,0,0,0.9);
  352. top:-250%;
  353. }
  354. #box-switch
  355. {left:97%;}
  356.  
  357. Buttons
  358. *MakeButton
  359. name:Fix Save
  360. no tooltip
  361. class:bigButton hasFlares
  362. icon:Vers2B[0,1]
  363. on click:if (9>=GameStatProgress) toast <b>Please Read the Directions First located in the Info & Stats menu. You may lose save data otherwise.</b></></>Click [10-GameStatProgress] times to fix your save.
  364. on click:yield 1 GameStatProgress
  365. on click:if (GameStatProgress=10) lose 12 OverPancakes
  366. on click:if (GameStatProgress=10) lose 6 Stack
  367. on click:if (GameStatProgress=10) toast Save Fixed.
  368. on click:if (GameStatProgress=10) toast You can now play the game normally
  369. on click:if (GameStatProgress>=11) toast Save Already Fixed.
  370. tag:buttonAB
  371. *E
  372. no tooltip
  373. no text
  374. tag:E
  375. on click:yield 1 Error69
  376. on click:yield 1 TickClick
  377. on click:if (PopUp=1) toast <b><#ff0000>what(Error 69)</b></#>
  378. Resources
  379. *TEMPLATE
  380. on click:anim wobble
  381. *Cash
  382. name:Cash
  383. desc:Used to purchase goods.
  384. icon:Vers2[1,0]
  385. *Ingredients
  386. name:Ingredients
  387. desc:Used to make Pancakes
  388. start with:15
  389. icon:Vers2[2,0]
  390. *OverPancakes
  391. always hidden
  392. *Stack
  393. start with:1
  394. always hidden
  395. *PancakeBasic
  396. tag:List
  397. name:Cooked Pancake|Cooked Pancakes
  398. text: : [PancakeBasic]
  399. no tooltip
  400. icon:Vers2[0,1]
  401. hidden when 0
  402. on click:anim wobble
  403. on click:
  404. if (4>=Stack and PancakeBasic>=1)
  405. yield 1 Stack
  406. lose 1 PancakeBasic
  407. else if (5=Stack)
  408. toast <b><#ff0000>Pancake Limit Reached. Sell Pancakes to continue adding some. (Error 3)</b></#>
  409. end
  410. end
  411. on click:
  412. if (1=Stack)
  413. yield 1 Stack1P1
  414. else if (2=Stack)
  415. yield 1 Stack2P1
  416. else if (3=Stack)
  417. yield 1 Stack3P1
  418. else if (4=Stack)
  419. yield 1 Stack4P1
  420. else if (5=Stack)
  421. yield 1 Stack5P1
  422. else if (6=Stack)
  423. toast <b><#ff0000>Pancake Limit Reached. Sell Pancakes to continue adding some. (Error 15)</b></#>
  424. else
  425. toast You tried to add pancakes when the stack value equals 0 or you tried adding nothing to a stack. This may be a bug. (Error 21)
  426. end
  427. end
  428. *PancakeBasicUC
  429. name:Under Cooked Pancake
  430. desc:You just want to fail this game.</><b>Cannot Be Sold and can only be removed by using the Dedicated Trash Button found in the Table Menu</b>
  431. tags:List UCPancakes
  432. hidden when 0
  433. text: : [PancakeBasicUC]
  434. icon:Vers2[7,0]
  435. *PancakeBasicOC
  436. name:Over Cooked Pancake
  437. desc:You just want to fail this game.</><b>Cannot Be Sold and can only be removed by using the Dedicated Trash Button found in the Table Menu</b>
  438. tags:List OCPancakes
  439. hidden when 0
  440. text: : [PancakeBasicOC]
  441. icon:Vers2[3,1]
  442. *TickClick
  443. always hidden
  444. on tick:if (TickClick>=421) lose 1 TickClick
  445. //Items
  446. *TEMPLATE
  447. on click:anim wobble
  448. hidden when 0
  449. *Blueberries|BlueBerries
  450. name:Blueberries
  451. desc:Used for blueberry related things.
  452. icon:Vers2[7,4]
  453. *Quarter|Quarters
  454. name:Coin|Coins
  455. desc:Used to purchase collectibles and turn into other coin forms.<//></><b>Fun Fact:</b> These were going to be called Quarters, but it's name changed as the thing it was going to be used on (Which were Capsule Machines) was cut and I wanted them to no longer only be related to it. This is still referred as Quarters in this game's code along side all of Coin Achievements and the Coin Converter.
  456. icon:Vers2[3,0]
  457. *TEMPLATE
  458. on click:anim wobble
  459. hidden when 0
  460. tag:ShopOwned
  461. *BlueberryCoin
  462. name:Blueberry Coin|Blueberry Coins
  463. text: : [BlueberryCoin]
  464. desc:Used to purchase other blueberry related things.
  465. icon:Vers2[8,6]
  466. *MapleCoin
  467. name:Maple Coin|Maple Coins
  468. text: : [MapleCoin]
  469. desc:Used to purchase other syrup forms.
  470. icon:Vers2[2,7]
  471. //Event
  472. *VIce
  473. name:Vanilla Ice Cream
  474. text: : [VIce]
  475. desc:Plain and Simple.</></>To unlock the Vanilla Milkshake, get 10 of these during any Ice Cream Event.
  476. icon:Vers2[1,4]
  477. *CIce
  478. name:Chocolate Ice Cream
  479. text: : [CIce]
  480. desc:A great sweat flavor to please anyone (As long as they don't have a milk allergy or have intolerance to it).</></>To unlock the Chocolate Milkshake, get 10 of these during any Ice Cream Event.
  481. icon:Vers2[2,4]
  482. *SIce
  483. name:Strawberry Ice Cream
  484. text: : [SIce]
  485. desc:Something more Natural. (Not really)</></>To unlock the Strawberry Milkshake, get 10 of these during any Ice Cream Event.
  486. icon:Vers2[3,4]
  487. //Timers
  488. *TEMPLATE
  489. always hidden
  490. [include StoveTime %id="1"]
  491. [include StoveTime %id="2"]
  492. [include StoveTime %id="3"]
  493. [include StoveTime %id="4"]
  494. [include StoveTime %id="5"]
  495. [include StoveTime %id="6"]
  496. [include StoveTime %id="7"]
  497. [include StoveTime %id="8"]
  498. [include StoveTime %id="9"]
  499. [include StoveTime %id="10"]
  500. [include StoveTime %id="11"]
  501. [include StoveTime %id="12"]
  502. *PlayTime
  503. *EventTime
  504. start with:1199
  505. *TEMPLATE
  506. always hidden
  507. *EventTime1
  508. //Milkshake Frenzy
  509. *EventTime2
  510. //Coin Shortage
  511. *TEMPLATE
  512. hidden when 0
  513. *Timer1
  514. name:Ingredient Boost Timer
  515. icon:Vers2[4,12]
  516. *Timer2
  517. name:Cash Boost Timer
  518. icon:Vers2[4,12]
  519. //Drink Numbers
  520. *DrinksCoolDown
  521. text:On Cooldown
  522. tag:Drinks
  523. no buy
  524. no tooltip
  525. start with:45
  526. on tick:if (DrinksCoolDown>=45) hide DrinksCoolDown
  527. on tick:if (44>=DrinksCoolDown) show DrinksCoolDown
  528. on tick:if (DrinksCoolDown>=47) lose 1 DrinksCoolDown
  529. *OJMeter
  530. on tick:if (OJMeter>100) lose (OJMeter-100) OJMeter
  531. tag:OrangeJuiceM
  532. on click:if (10>=OJMeter) yield 1 OJBad
  533. on click:if (OJMeter>=11) yield 1 OJOk
  534. on click:if (OJMeter>=26) yield 1 OJGood
  535. on click:if (OJMeter>=26) lose 1 OJOk
  536. on click:if (OJMeter>=46) yield 1 OJPerfect
  537. on click:if (OJMeter>=46) lose 1 OJGood
  538. on click:if (OJMeter=50) yield PerfectDrink1
  539. on click:if (OJMeter>=56) yield 1 OJGood
  540. on click:if (OJMeter>=56) lose 1 OJPerfect
  541. on click:if (OJMeter>=76) yield 1 OJOK
  542. on click:if (OJMeter>=76) lose 1 OJGood
  543. on click:if (OJMeter>89) yield 1 OJBad
  544. on click:if (OJMeter>89) lose 1 OJOK
  545. on click:lose (OJMeter) OJMeter
  546. on click:yield 1 SellDrinks
  547. on click:hide tag:OrangeJuiceM
  548. on click:show tag:DrinkResults
  549. *VMilkMeter
  550. on tick:if (VMilkMeter>11) lose (VMilkMeter-11) VMilkMeter
  551. tag:VMilkshakeM
  552. on click:if (2>=VMilkMeter) yield 1 VMilkBad
  553. on click:if (VMilkMeter>=3) yield 1 VMilkOk
  554. on click:if (VMilkMeter>=4) yield 1 VMilkGood
  555. on click:if (VMilkMeter>=4) lose 1 VMilkOk
  556. on click:if (VMilkMeter>=6) yield 1 VMilkPerfect
  557. on click:if (VMilkMeter>=6) lose 1 VMilkGood
  558. on click:if (VMilkMeter=6) yield PerfectDrink2
  559. on click:if (VMilkMeter>=7) yield 1 VMilkGood
  560. on click:if (VMilkMeter>=7) lose 1 VMilkPerfect
  561. on click:if (VMilkMeter>=8) yield 1 VMilkOK
  562. on click:if (VMilkMeter>=8) lose 1 VMilkGood
  563. on click:if (VMilkMeter>10) yield 1 VMilkBad
  564. on click:if (VMilkMeter>10) lose 1 VMilkOK
  565. on click:lose (VMilkMeter) VMilkMeter
  566. on click:yield 1 SellDrinks
  567. on click:hide tag:VMilkshakeM
  568. on click:show tag:DrinkResults
  569. *CMilkMeter
  570. on tick:if (CMilkMeter>11) lose (CMilkMeter-11) CMilkMeter
  571. tag:CMilkshakeM
  572. on click:if (2>=CMilkMeter) yield 1 CMilkBad
  573. on click:if (CMilkMeter>=3) yield 1 CMilkOk
  574. on click:if (CMilkMeter>=4) yield 1 CMilkGood
  575. on click:if (CMilkMeter>=4) lose 1 CMilkOk
  576. on click:if (CMilkMeter>=6) yield 1 CMilkPerfect
  577. on click:if (CMilkMeter>=6) lose 1 CMilkGood
  578. on click:if (CMilkMeter=6) yield PerfectDrink3
  579. on click:if (CMilkMeter>=7) yield 1 CMilkGood
  580. on click:if (CMilkMeter>=7) lose 1 CMilkPerfect
  581. on click:if (CMilkMeter>=8) yield 1 CMilkOK
  582. on click:if (CMilkMeter>=8) lose 1 CMilkGood
  583. on click:if (CMilkMeter>10) yield 1 CMilkBad
  584. on click:if (CMilkMeter>10) lose 1 CMilkOK
  585. on click:lose (CMilkMeter) CMilkMeter
  586. on click:yield 1 SellDrinks
  587. on click:hide tag:CMilkshakeM
  588. on click:show tag:DrinkResults
  589. *SMilkMeter
  590. on tick:if (SMilkMeter>11) lose (SMilkMeter-11) SMilkMeter
  591. tag:SMilkshakeM
  592. on click:if (2>=SMilkMeter) yield 1 SMilkBad
  593. on click:if (SMilkMeter>=3) yield 1 SMilkOk
  594. on click:if (SMilkMeter>=4) yield 1 SMilkGood
  595. on click:if (SMilkMeter>=4) lose 1 SMilkOk
  596. on click:if (SMilkMeter>=6) yield 1 SMilkPerfect
  597. on click:if (SMilkMeter>=6) lose 1 SMilkGood
  598. on click:if (SMilkMeter=6) yield PerfectDrink4
  599. on click:if (SMilkMeter>=7) yield 1 SMilkGood
  600. on click:if (SMilkMeter>=7) lose 1 SMilkPerfect
  601. on click:if (SMilkMeter>=8) yield 1 SMilkOK
  602. on click:if (SMilkMeter>=8) lose 1 SMilkGood
  603. on click:if (SMilkMeter>10) yield 1 SMilkBad
  604. on click:if (SMilkMeter>10) lose 1 SMilkOK
  605. on click:lose (SMilkMeter) SMilkMeter
  606. on click:yield 1 SellDrinks
  607. on click:hide tag:SMilkshakeM
  608. on click:show tag:DrinkResults
  609. //Misc
  610. *TEMPLATE
  611. *Tick
  612. on tick:if (0>=Tick) yield 1 Tick
  613. on tick:if (Tick=0) log <//></>OverPancakes Value:[OverPancakes]</>Stack Value:[Stack]</>Stove Time (1):[StoveTime1]</>Stove Time (2):[StoveTime2]</>Stove Time (3):[StoveTime3]</>Stove Time (4):[StoveTime4]</>Stove Time (5):[StoveTime5]</>Stove Time (6):[StoveTime6]</>Stove Time (7):[StoveTime7]</>Stove Time (8):[StoveTime8]</>Stove Time (9):[StoveTime9]</>Stove Time (10):[StoveTime10]</>Stove Time (11):[StoveTime11]</>Stove Time (12):[StoveTime12]<//></>OJMeter Value:[OJMeter]</>VMilkMeter Value:[VMilkMeter]</>CMilkMeter Value:[CMilkMeter]</>SMilkMeter Value:[SMilkMeter]</>Drinks Cool Down Time:[DrinksCoolDown]<//></>Event Rotation:[EventTime]</>Milkshake:[EventTime1]</>Coin Shortage:[EventTime2]<//></>TickClick Value:[TickClick]</>Game Stat Clicks:[GameStatProgress]</>Shiny Clicks:[BoxShiny:clicks]</>Play Time:[PlayTime]<//></>Challenge Mode:[ChallengeS]
  614. on load:lose 1 Tick
  615. always hidden
  616. *GameStatProgress
  617. always hidden
  618. on load:lose (GameStatProgress) GameStatProgress
  619. *BAResource
  620. always hidden
  621. start with:1
  622. on tick:multiply cost of tag:ShopMulti by BAResource
  623. on tick:if (BAResource>50) lose 50 BAResource
  624. *QuestCheckBlue3
  625. always hidden
  626. on earn:if (QuestCheckBlue3>1.99) lose (QuestCheckBlue3-1) QuestCheckBlue3
  627. *ACHPoints
  628. always hidden
  629. *ACH
  630. text:<b>[ACHPoints]/42 (~[((ACHPoints/42)*100)]%) earned</>
  631. tag:ACHTAG
  632. no tooltip
  633. *RecipePoints
  634. always hidden
  635. *CAPPoints
  636. always hidden
  637. Shinies
  638. *BoxShiny
  639. duration:15
  640. icon:Vers2[3,10]
  641. movement:wiggle anywhere
  642. class:hasFlares
  643. Achievements
  644. *TEMPLATE
  645. on earn:yield ACHPoints
  646. on click:anim wobble
  647. hidden when 0
  648. tag:achieves
  649. no text
  650. //Story
  651. *Completed
  652. name:The Beginning
  653. desc:Congrats, you have sold 1 stack of pancakes.</></>This Achievement unlocks - <.>Basically Everything you have yet use.
  654. req:8 Cash
  655. icon:Vers2[9,7]
  656. *ClassicA
  657. name:Rise and Shine
  658. desc:You learned the Classic Stack Recipe.</></>This Achievement unlocks - <.>Additional Tasks to do.
  659. icon:Vers2[0,8]
  660. *BlueBerryA
  661. name:Blue for Blueberries
  662. desc:You learned the Blueberry Stack Recipe.</></>This Achievement unlocks - <.>Blueberries<.>Additional Tasks to do.
  663. icon:Vers2[7,4]
  664. *SyrupVar
  665. name:Syrup Variant
  666. desc:Achieve a syrup variant.</></>This Achievement unlocks - <.>Blueberry Syrup<.>Additional Tasks to do (Coming Soon).
  667. icon:Vers2[1,5]
  668. //Side Quests
  669. *CapMachineTaskA
  670. name:Fixed
  671. desc:You had fixed the Capsule machine.</></>This Achievement unlocks - <.>Nothing for now.
  672. icon:Vers2[6,7]
  673. //Events
  674. *MilkshakeAchieve
  675. name:All Three!
  676. desc:I heard that there's a secret menu item where all three are mixed. Maybe we should try it?
  677. icon:Vers2[6,12]
  678. req:1 VMilkshakeR, 1 CMilkshakeR, 1 SMilkshakeR
  679. //Cooking
  680. *BurntAchieve
  681. name:Extra Crispy
  682. desc:I couldn't think of a cool description to put here.</></>Burn a Pancake (+50 Seconds).
  683. icon:Vers2[3,1]
  684. *PerfectDrink1
  685. name:Perfect Orange Juice
  686. desc:You must of have gotten lucky to achieve this.</></>Get a 50 on Orange Juice.
  687. icon:Vers2[0,6]
  688. *PerfectDrink2
  689. name:Perfect Vanilla Milkshake
  690. desc:Nice.</></>Get a 6 on a Vanilla Milkshake.
  691. icon:Vers2[5,6]
  692. *PerfectDrink3
  693. name:Perfect Chocolate Milkshake
  694. desc:The best for a pancake establishment can do for now.</></>Get a 6 on a Chocolate Milkshake.
  695. icon:Vers2[6,6]
  696. *PerfectDrink4
  697. name:Perfect Strawberry Milkshake
  698. desc:Imagine if I accidently put vanilla here instead of strawberry?</></>Get a 6 on a Strawberry Milkshake.
  699. icon:Vers2[7,6]
  700. //Resources
  701. *IngredientHoarder1
  702. name:Ingredient Saver
  703. desc:You're going need more to make a profit.</></>Own 25 Ingredients.
  704. icon:Vers2[2,0]
  705. req:25 Ingredients
  706. *IngredientHoarder2
  707. name:Ingredient Collector
  708. desc:It's a long process but it's worth it.</></>Own 50 Ingredients.
  709. icon:Vers2[1,2] Vers2[2,10]
  710. req:50 Ingredients
  711. *IngredientHoarder3
  712. name:Ingredient Hoarder
  713. desc:Congrats on the achievement! You really wanted to waste your cash.</></>Own 100 Ingredients.
  714. icon:Vers2[0,2] Vers2[1,10]
  715. req:100 Ingredients
  716. *IngredientHoarder4
  717. name:Lotsa Ingredients
  718. desc:When I said that you needed more ingredients, <b>this</b> is not what I meant.</></>Own 200 Ingredients.
  719. icon:Vers2[9,1] Vers2[0,10]
  720. req:200 Ingredients
  721. *BlueberryHoarder1
  722. name:Blueberry Saver
  723. desc:Seems simple, right?</></>Own 1000 Blueberries.
  724. icon:Vers2[7,4]
  725. req:1000 Blueberries
  726. *BlueberryHoarder2
  727. name:Blueberry Collector
  728. desc:Don't ask why this isn't 2000.</></>Own 2250 Blueberries.
  729. icon:Vers2[4,2] Vers2[2,10]
  730. req:2250 Blueberries
  731. *BlueberryHoarder3
  732. name:Blueberry Hoarder
  733. desc:Goodluck on the next one.</></>Own 4500 Ingredients.
  734. icon:Vers2[3,2] Vers2[1,10]
  735. req:4500 Blueberries
  736. *BlueberryHoarder4
  737. name:Blueberry Master
  738. desc:9,000 would of been easier, but for some reason I really wanted to make this 10,000.</></>Own 10,000 Blueberries.
  739. icon:Vers2[2,2] Vers2[0,10]
  740. req:10000 Blueberries
  741. *Quarters1
  742. name:$10 in Coins
  743. desc:Basically extra profit.</></>Own 40 Coins.
  744. req:40 Quarters
  745. icon:Vers2[3,0]
  746. *Quarters2
  747. name:$25 in Coins
  748. desc:If you do the math, a coin in this game is worth 25ยข in USD. I just realized that I should of mentioned that these achievements were using USD. oops</></>Own 100 Coins.
  749. req:100 Quarters
  750. icon:Vers2[8,1] Vers2[2,10]
  751. *Quarters3
  752. name:$50 in Coins
  753. desc:Let's be honest, How long did this take you to do?</></>Own 200 Coins.
  754. req:200 Quarters
  755. icon:Vers2[7,1] Vers2[1,10]
  756. *Quarters4
  757. name:$100 in Coins
  758. desc:I don't have a description. Sorry.</></>Own 400 Coins.</><b>This achievement unlocks the Coin to Cash converter</b>
  759. req:400 Quarters
  760. icon:Vers2[6,1] Vers2[0,10]
  761. *BlueCoins1
  762. name:A small box of Blueberry Coins
  763. desc:Let's see how long this description can be.</></>Own 50 Blueberry Coins</></>So how's your day been? Mine has been pretty fine. I preformed Cellular Respiration as I normally do. If you don't know what that is, look it up. So this game wasn't actually my first game, but my third game. My first game was a game called A Ice Cream Clicker. In that game you click on a button produce Vanilla Ice Cream and Cash. Those items would of been used to purchase the Chocolate and Strawberry flavors. Now, this concept may seem like a normal first game, but you could combine ice creams to get new flavors. You could also evolve ice creams into new flavors as well. The game itself was okay. Basically the same quality as other first games. When I was switching image hosting sites, I decided not switch over the ones for this game, so they are lost forever. The game went with it. I did release it on DashNet forums (When that was still a thing. RIP DashNet Forums). Now that I think about it, I really want to try this concept again, especially now when I have more experience on the IGM platform. So what was my second game? I never released in any form, and there's only 1 image on the internet. Well, I was making an attempt to make an RPG game. I no real way to explain it, but if you are familiar with RPG games with only one playable character, it would be similar. I didn't have ideas to progress the story and the HP function didn't work properly so I cancelled the project. I still have all of the icons that would of been used. In fact, the icon for the achievement "Rise and Shine" is one of those icons that would of been used to tell whether it's day or night. I'm definitely not trying to be story heavy ever again. The first mention of Pancake Maker was in a Discord message in the Idle Game Maker Channel of the DashNet Discord. Development on this game started on November 11th, 2019. I won't reveal too much as I'm saving most of this for a thing on an upcoming IGM Fan Guide. The first image of this game was revealed on December 1st, 2019 and the first playable release was on January 10th, 2020. I don't have much more to say about this topic.</></>
  764. req:50 BlueberryCoin
  765. icon:Vers2[8,6]
  766. *BlueCoins2
  767. name:A Larger Box of Blueberry Coins
  768. desc:The Small Box of Blueberry Coins description would of gotten cut off on my screen, so I gave up and moved on to making this one. I promise this description will be shorter.</></>Own 100 Blueberry Coins.</></>I don't know why I gave a summary of my IGM development history there.
  769. req:100 BlueberryCoin
  770. icon:Vers2[8,6] Vers2[0,10]
  771. *MapleCoins1
  772. name:A Bottle of Maple Coins
  773. desc:See what I did there?</></>Own 50 Maple Coins.
  774. req:50 MapleCoin
  775. icon:Vers2[2,7]
  776. *MapleCoins2
  777. name:A Semi-Clear Container Holding Metal Currency Based On a Thick Fluid Most Famous In Canada.
  778. desc:No, this item is not a copy of the "Bottle of Maple Coins" achievement.</></>You have to achieve One Hundred Metal Currency based of a Thick Fluid most famous in Canada.
  779. req:100 MapleCoin
  780. icon:Vers2[2,7] Vers2[0,10]
  781. //Shops
  782. //Misc
  783. *ShinyClicker1
  784. name:Opening A Box
  785. desc:The names will get better, I promise.</></>Open 1 Box.
  786. req:1 BoxShiny:clicks
  787. icon:Vers2[3,10]
  788. *ShinyClicker2
  789. name:Box Opener
  790. desc:What's even in these boxes?</></>Open 3 Boxes.
  791. req:3 BoxShiny:clicks
  792. icon:Vers2[3,10] Vers2[2,10]
  793. *ShinyClicker3
  794. name:Box Enthusiast
  795. desc:Is it possible that I can insert a Karen into this?</></>Open 5 Boxes.
  796. req:5 BoxShiny:clicks
  797. icon:Vers2[3,10] Vers2[1,10]
  798. *ShinyClicker4
  799. name:A Cardboard House
  800. desc:Nice House you got there.</></>Open 10 Boxes.
  801. req:10 BoxShiny:clicks
  802. icon:Vers2[3,10] Vers2[0,10]
  803. *Error69
  804. name:Error 69
  805. desc:How did you even find this?
  806. icon:Vers2[1,12]
  807. *Clicker
  808. name:Get Error 69, 420 times.
  809. desc:Okay, I'll stop.
  810. req:420 TickClick
  811. icon:Vers2[1,12]
  812. *GameStatAchieve
  813. name:Not Again...
  814. desc:Please stop clicking things that don't do anything.
  815. req:101 GameStatProgress
  816. icon:Vers2[1,12]
  817. *PlayTimeA1
  818. name:10 Mintutes
  819. desc:You can leave now.
  820. req:600 PlayTime
  821. icon:Vers2[4,7]
  822. *PlayTimeA2
  823. name:1 Hour
  824. desc:I know this is the only cooking game made with Idle Game Maker, but there are better games made on this engine. Just play those instead.
  825. req:3600 PlayTime
  826. icon:Vers2[4,7]
  827. *PlayTimeA3
  828. name:6 Hours
  829. desc:There's a game on engine where you can grow fricking Dragons, and you're over here still playing this game.
  830. req:21600 PlayTime
  831. icon:Vers2[4,7]
  832. *PlayTimeA4
  833. name:12 Hours
  834. desc:*PlayTimeA4</>name:12 Hours</>desc:Why are you still playing this game?</>req:43200 PlayTime</>icon:Vers2 [4,7]
  835. req:43200 PlayTime
  836. icon:Vers2[4,7]
  837. *PlayTimeA5
  838. name:1 Day
  839. desc:...</></><b>How much time have you been playing this game??</></b>Hmmm...</><b>How many breads have you eaten in your life?</b>
  840. req:86400 PlayTime
  841. icon:Vers2[4,7]
  842. *PlayTimeA6
  843. name:1 Week
  844. desc:I think you forgot to close your browser before you left for a week.
  845. req:604800 PlayTime
  846. icon:Vers2[4,7] Vers2[2,10]
  847. *PlayTimeA7
  848. name:2 Weeks
  849. desc:We are still doing this? While your here, I might as well tell you that message 26 is actually correct. Don't believe me? Have you ever seen anyone who claims that Paul was not actually Paul be correct?
  850. req:1209600 PlayTime
  851. icon:Vers2[4,7] Vers2[1,10]
  852. *PlayTimeA8
  853. name:1 Month
  854. desc:You actually waited 2,629,746 seconds just to get an achievement (Either that or you are reading the code for this. If that's the case then get out <b>now</b> or else.). I would like to congratulate you for doing such a thing. Don't expect more of these filler achievements. That's it.
  855. req:2629746 PlayTime
  856. icon:Vers2[4,7] Vers2[0,10]
  857. Includes
  858. *include StoveSlot %id
  859. *StoveSlot[%id]
  860. on click:if (StoveTime[%id]>=1) yield 1 PancakeBasicUC
  861. on click:if (StoveTime[%id]>=15) yield 1 PancakeBasic
  862. on click:if (StoveTime[%id]>=15) lose 1 PancakeBasicUC
  863. on click:if (StoveTime[%id]>=20 and ChallengeS=0) yield 1 PancakeBasicOC
  864. on click:if (StoveTime[%id]>=20 and ChallengeS=0) lose 1 PancakeBasic
  865. on click:if (StoveTime[%id]>=17 and ChallengeS>=1) yield 1 PancakeBasicOC
  866. on click:if (StoveTime[%id]>=17 and ChallengeS>=1) lose 1 PancakeBasic
  867. on click:if (StoveTime[%id]>=50) yield 1 BurntAchieve
  868. on click:if (ChallengeS>=0) lose 1 OverPancakes
  869. desc:Cooking Time:<b>[StoveTime[%id]]</b>
  870. *include StoveTime %id
  871. *StoveTime[%id]
  872. on tick:if (0>=StoveSlot[%id]) lose (StoveTime[%id]) StoveTime[%id]
  873. Upgrades
  874. //Layout Buttons
  875. *TEMPLATE
  876. tag:LayoutThings
  877. no buy
  878. on click:hide tag:ACHTAG
  879. on click:hide tag:achieves
  880. on click:hide tag:Shop
  881. on click:hide tag:ShopOwned
  882. on click:hide tag:Recipes
  883. on click:hide tag:story
  884. on click:hide tag:Debug
  885. on click:hide tag:Notes
  886. *TasksL
  887. name:Tasks
  888. on click:show tag:story:notOwned
  889. *ShopL
  890. name:Shop
  891. on click:show tag:Shop:notOwned
  892. *ShopOwnedL
  893. name:Stuff
  894. on click:show tag:ShopOwned
  895. *RecipesL
  896. name:Recipes
  897. on click:show tag:Recipes
  898. *NotesL
  899. name:Notes
  900. on click:show tag:Notes
  901. *AchL
  902. name:Achievements
  903. on click:show tag:ACHTAG
  904. on click:show tag:achieves
  905. *SettingsL
  906. name:Settings
  907. on click:show tag:Debug
  908. //Products
  909. //Single Purchase
  910. *TEMPLATE
  911. on earn:hide this
  912. tag:Shop
  913. *BlueberrySyrupStore
  914. name:Blueberry Syrup Recipe Piece
  915. desc:This is a recipe piece. Recipe pieces are used to unlock the other toppings used for the Pancake Recipe. Stupid? Probably.
  916. text:[?(have DescriptionOnBox)|Blueberry Syrup Recipe Piece</>This is a recipe piece. Recipe pieces are used to unlock the other toppings used for the Pancake Recipe. Stupid? Probably.|Blueberry Syrup Recipe Piece]
  917. icon:Vers2[2,5]
  918. req:BlueBerry3
  919. cost:25 BlueberryCoin, 50 MapleCoin
  920. *CookBookR
  921. name:Cook Book
  922. desc:A place to store your recipes. Why you don't already have this already is beyond me.
  923. text:[?(have DescriptionOnBox)|Cook Book</>A place to store your recipes. Why you don't already have this already is beyond me.|Cook Book]
  924. icon:Vers2[7,3]
  925. cost:10 Cash
  926. req:1 Classic
  927. on earn:yield Guide
  928. *ToolBox
  929. name:Tool Box
  930. desc:A box to store all of your tools. Comes with some of the stuff you need to fix something.
  931. text:[?(have DescriptionOnBox)|Tool Box</>A box to store all of your tools. Comes with some of the stuff you need to fix something.|Tool Box]
  932. icon:Vers2[6,7]
  933. cost:75 Cash
  934. req:1 Classic2
  935. on earn:yield ToolBoxR
  936. //Recipes
  937. *ClassicR
  938. name:Classic Stack Recipe
  939. desc:This is a piece of paper with important info on it. Required to complete the Classic Stack Task.
  940. text:[?(have DescriptionOnBox)|Classic Stack Recipe</>This is a piece of paper with important info on it. Required to complete the Classic Stack Task.|Classic Stack Recipe]
  941. cost:150 Cash
  942. req:1 Classic
  943. on earn:yield ClassicRR
  944. on earn:hide this
  945. tag:Shop
  946. icon:Vers2[3,8]
  947. *TEMPLATE
  948. on earn:hide this
  949. tag:Shop
  950. on earn:yield 1 RecipePoints
  951. *BlueberryR
  952. name:Blueberry Stack Recipe
  953. desc:This is another piece of paper containing important info on it. Required to continue the Blueberry Task.
  954. text:[?(have DescriptionOnBox)|Blueberry Stack Recipe</>This is another piece of paper containing important info on it. Required to continue the Blueberry Task.|Blueberry Stack Recipe]
  955. cost:200 Cash
  956. req:1 BlueBerry1
  957. on earn:yield BlueberryRR
  958. icon:Vers2[4,8]
  959. *OrangeJuiceR
  960. name:Orange Juice Recipe
  961. desc:This only exists to increase the game's length. Required to complete the Drinks Task.
  962. text:[?(have DescriptionOnBox)|Orange Juice Recipe</>This only exists to increase the game's length. Required to complete the Drinks Task.|Orange Juice Recipe]
  963. cost:300 Cash
  964. req:1 BlueBerryA
  965. on earn:yield OrangeJuiceRR
  966. icon:Vers2[8,8]
  967. *VMilkshakeR
  968. name:Vanilla Milkshake Recipe
  969. desc:A Nice way to cool off.</></><b>EVENT</b>
  970. text:[?(have DescriptionOnBox)|Vanilla Milkshake Recipe</>A Nice way to cool off.</></><b>EVENT</b>|Vanilla Milkshake Recipe]
  971. cost:10 VIce
  972. req:1 EventTime1
  973. on earn:yield VMilkshakeRR
  974. icon:Vers2[1,9]
  975. *CMilkshakeR
  976. name:Chocolate Milkshake Recipe
  977. desc:A Nice way to cool off.</></><b>EVENT</b>
  978. text:[?(have DescriptionOnBox)|Chocolate Milkshake Recipe</>A Nice way to cool off.</></><b>EVENT</b>|Chocolate Milkshake Recipe]
  979. cost:10 CIce
  980. req:1 EventTime1
  981. on earn:yield CMilkshakeRR
  982. icon:Vers2[2,9]
  983. *SMilkshakeR
  984. name:Strawberry Milkshake Recipe
  985. desc:A Nice way to cool off.</></><b>EVENT</b>
  986. text:[?(have DescriptionOnBox)|Strawberry Milkshake Recipe</>A Nice way to cool off.</></><b>EVENT</b>|Strawberry Milkshake Recipe]
  987. cost:10 SIce
  988. req:1 EventTime1
  989. on earn:yield SMilkshakeRR
  990. icon:Vers2[1,9]
  991. //Multi-Purchase
  992. *TEMPLATE
  993. on earn:lose this
  994. tags:Shop ShopMulti
  995. *BuyAmountButton
  996. text:--------------------Buying [BAResource]--------------------
  997. no tooltip
  998. no buy
  999. on click:
  1000. if (BAResource=1)
  1001. yield 4 BAResource
  1002. else if (BAResource=5)
  1003. yield 5 BAResource
  1004. else if (BAResource=10)
  1005. yield 15 BAResource
  1006. else if (BAResource=25)
  1007. yield 25 BAResource
  1008. else if (BAResource=50)
  1009. yield 1 BAResource
  1010. end
  1011. end
  1012. *BuyIngredients
  1013. name:Buy Ingredients
  1014. desc:Does the <b>exact thing</b> the name of this item says.
  1015. text:[?(have DescriptionOnBox)|Buy Ingredients</>Does the <b>exact thing</b> the name of this item says.|Buy Ingredients]
  1016. icon:Vers2[2,0]
  1017. cost:5 Cash
  1018. req:1 Completed
  1019. on earn:yield (BAResource) Ingredients
  1020. *BuyBlueberries
  1021. name:Buy Blueberries
  1022. desc:You won't believe it, but this also does the <b>exact thing</b> the name of this item says.
  1023. text:[?(have DescriptionOnBox)|Buy Blueberries</>You won't believe it, but this also does the <b>exact thing</b> the name of this item says.|Buy Blueberries]
  1024. icon:Vers2[7,4]
  1025. cost:10 Cash
  1026. req:1 BlueBerry2
  1027. on earn:if (ChallengeS=0) yield (random(45,65)*BAResource) Blueberries
  1028. on earn:if (ChallengeS>=1) yield (random(25,45)*BAResource) Blueberries
  1029. *QuarterToCash
  1030. name:Coins to Cash Converter
  1031. desc:Coverts Coins into Cash at 40 Coins.</></>40 Coins = 10 (5 in Challenge Mode) Cash. Works with Multi-Buying.
  1032. text:[?(have DescriptionOnBox)|Coins to Cash Converter</>Coverts Coins into Cash at 40 Coins.</></>40 Coins = 10 (5 in Challenge Mode) Cash. Works with Multi-Buying.|Coins to Cash Converter]
  1033. cost:40 Quarters
  1034. on earn:if (ChallengeS=0) yield (10*BAResource) Cash
  1035. on earn:if (ChallengeS>=1) yield (5*BAResource) Cash
  1036. req:Quarters4
  1037. *CoinToMaple
  1038. name:Coins to Maple Coins Converter
  1039. desc:Converts Coins to Maple Coins at 10 Coins.</></>4 Coins = 1 Maple Coin. Works with Multi-Buying.
  1040. text:[?(have DescriptionOnBox)|Coins to Maple Coins Converter</>Converts Coins to Maple Coins at 10 Coins.</></>10 Coins = 1 Maple Coin. Works with Multi-Buying.|Coins to Maple Coins Converter]
  1041. cost:4 Quarters
  1042. on earn:yield (BAResource) MapleCoin
  1043. req:1 MapleCoin:earned
  1044. *CoinToBlue
  1045. name:Coins to Blueberry Coins Converter
  1046. desc:Converts Coins to Blueberry Coins at 10 Coins.</></>4 Coins = 1 Blueberry Coin. Works with Multi-Buying.
  1047. text:[?(have DescriptionOnBox)|Coins to Blueberry Coins Converter</>Converts Coins to Blueberry Coins at 10 Coins.</></>10 Coins = 1 Blueberry Coin. Works with Multi-Buying.|Coins to Blueberry Coins Converter]
  1048. cost:4 Quarters
  1049. on earn:yield (BAResource) BlueberryCoin
  1050. req:1 BlueberryCoin:earned
  1051. *VIceToCash
  1052. name:Vanilla Ice Cream to Cash Converter
  1053. desc:Coverts Vanilla Ice Cream into Cash.</></>1 Vanilla Ice Cream = 2 Cash. Works with Multi-Buying.
  1054. text:[?(have DescriptionOnBox)|Vanilla to Cash Converter</>Coverts Vanilla Ice Cream into Cash.</></>1 Vanilla Ice Cream = 2 Cash. Works with Multi-Buying.|Vanilla Ice Cream to Cash Converter]
  1055. cost:1 VIce
  1056. on earn:yield (2*BAResource) Cash
  1057. req:1 EventTime1
  1058. *CIceToCash
  1059. name:Chocolate Ice Cream to Cash Converter
  1060. desc:Coverts Chocolate Ice Cream into Cash.</></>1 Chocolate Ice Cream = 2 Cash. Works with Multi-Buying.
  1061. text:[?(have DescriptionOnBox)|Chocolate to Cash Converter</>Coverts Chocolate Ice Cream into Cash.</></>1 Chocolate Ice Cream = 2 Cash. Works with Multi-Buying.|Chocolate Ice Cream to Cash Converter]
  1062. cost:1 CIce
  1063. on earn:yield (2*BAResource) Cash
  1064. req:1 EventTime1
  1065. *SIceToCash
  1066. name:Strawberry Ice Cream to Cash Converter
  1067. desc:Coverts Strawberry Ice Cream into Cash.</></>1 Strawberry Ice Cream = 2 Cash. Works with Multi-Buying.
  1068. text:[?(have DescriptionOnBox)|Strawberry to Cash Converter</>Coverts Strawberry Ice Cream into Cash.</></>1 Strawberry Ice Cream = 2 Cash. Works with Multi-Buying.|Strawberry Ice Cream to Cash Converter]
  1069. cost:1 SIce
  1070. on earn:yield (2*BAResource) Cash
  1071. req:1 EventTime1
  1072. *TEMPLATE
  1073. on earn:lose this
  1074. tag:Shop
  1075. *CapsuleMachine
  1076. name:Capsule Machine (Adventurer Series)
  1077. desc:<b>Does not work with Multi-Buying</b><//></>.A Machine that gives out 1 random item from the Adventurer Series.</></><b>You own [CAPPoints]/10 (~[((CAPPoints/10)*100)]%) of this collection.</b></></>Chances</><b>40%</b> Common Item</><b>30%</b> Uncommon Item</><b>15%</b> Rare Item</><b>10%</b> Ultra Rare Item</><b>5%</b> Legendary Item
  1078. text:[?(have DescriptionOnBox)|Capsule Machine</><b>Does not work with Multi-Buying</b><//></>A Machine that gives out 1 random item from the basic series.</></><b>You own [CAPPoints]/10 (~[((CAPPoints/10)*100)]%) of this collection.</b></></>Chances</><b>40%</b> Common Item</><b>30%</b> Uncommon Item</><b>15%</b> Rare Item</><b>10%</b> Ultra Rare Item</><b>5%</b> Legendary Item|Capsule Machine (Adventurer Series)]
  1079. icon:https://file.garden/XSIm8ZidV1rvya38/Pancake%20Maker/PM%20Items/Capsule.png
  1080. cost:2 Quarters
  1081. req:1 ToolBoxR
  1082. on earn:
  1083. if (chance(40%))
  1084. $randomValue=random(1,3)
  1085. if ($randomValue=1) toast Test 1-1
  1086. if ($randomValue=2) toast Test 1-2
  1087. if ($randomValue=3) toast Test 1-3
  1088. else if (chance(30%))
  1089. $randomValue=random(1,2)
  1090. if ($randomValue=1) toast Test 2-1
  1091. if ($randomValue=2) toast Test 2-2
  1092. else if (chance(15%))
  1093. $randomValue=random(1,2)
  1094. if ($randomValue=1) toast Test 3-1
  1095. if ($randomValue=2) toast Test 3-2
  1096. else if (chance(10%))
  1097. $randomValue=random(1,2)
  1098. if ($randomValue=1) toast Test 4-1
  1099. if ($randomValue=2) toast Test 4-2
  1100. else if (chance(5%))
  1101. toast Test 5
  1102. end
  1103. end
  1104. //Items REPEAT
  1105. //Mail
  1106. *TEMPLATE
  1107. tag:ShopOwned
  1108. on click:anim wobble
  1109. no text
  1110. *CookBook
  1111. name:Guide to The Blue Pancake
  1112. desc:<b><#ff0000>Warning: This guide is kinda inaccurate to how to make a pancake in this game (There used to be a flipping mechanic but it didn't work). It's better to learn on your own.</#></><//>Welcome to your new job at <b>The Blue Pancake</b>! We are happy to have you part of our business or something. This piece of paper will tell you how to make a pancake.</><b>Step 1</b><//>Mix the milk, eggs, etc into a bowl. The Ingredients to do this are listed above. You may add other contents to the pancake, but for now just go to the next step.</><b>Step 2</b><//>Add the batter to the stove. Make sure it is shape like a circle. After that, wait 2 minutes, and then flip them. Wait another minute, then take it out of the stove</><b>Step 3</b><//>Add pancakes to a plate. The maximum amount of pancakes you can stack is 5 (Will originally did 6, but due to health standards in the area, we were forced to lower it). Add additional items if you please and then you are done.</></>This clearly shows this is a terrible job, but you do get good payment.
  1113. icon:Vers2[8,7]
  1114. owned
  1115. *Guide
  1116. name:Cook Book
  1117. desc:A place to store your recipes.</></>Unlocked [RecipePoints+ClassicR]/6</>You have <b>[(((RecipePoints+ClassicR)/6)*100)]%</b> of the collection.
  1118. icon:Vers2[7,3]
  1119. hidden when 0
  1120. tags:ShopOwned Recipes
  1121. *NoIngredients
  1122. name:Letter from AgentPerson
  1123. desc:Dear <b>Random Player</b>,</>I like to congratulate you for hard locking yourself. Whether you didn't mean to do it, or you were just looking for achievements, you're stuck now. There's nothing you can do at this point. If you had thought twice about this, you probably wouldn't be seeing this right now. Anyway, that's all I have to say. By the way, this item gives 5 ingredients. All you need to do is click it once. I did this so you didn't have to start over. Your welcome. - From, <b>AgentPerson</b>
  1124. icon:Vers2[7,7]
  1125. tags:ShopOwned Notes
  1126. on click:if (Ingredients=0 and 4>=Cash) yield 5 Ingredients
  1127. hidden when 0
  1128. *OwnerNote0
  1129. name:How do I play this game?
  1130. desc:<b>Short Version: Read the Guide to the Blue Pancake (Under "Stuff" tab) to have an idea on how a pancake is made and change the cook time to 15 seconds because nobody has patince anymore.</b></><b>Long Version:</b> So basically you need ingredients to cook 1 pancake. Ingredients can be purchase with 5 cash in the shop. Once you have ingredients, you can cook pancakes. Pancakes take 15 seconds to cook, which may seem unrealistic, but this is within the rules of this universe ;). Once your pancakes are doen cooking, remove them place them aside.<//></>Now it's time place stuff. Get a plate and place your pancakes and toppings. Toppings don't do anything till later on. Once you have everything click sell. If you dissatisfied with your stack, there's a trash button, but it doesn't matter since everything currently gives money anyway so trashing will be a waste. Stacks sell at a 10 base Cash.</><b>Protip: Avoid going over two stacks til after Blueberry 2, which then going over two stacks would be a risk/reward thing.</b>
  1131. icon:Vers2[3,12]
  1132. tag:Notes
  1133. owned
  1134. *OwnerNote1
  1135. name:Previous Owner's Note #1
  1136. desc:<b>Day 742</b>,</>It has been past 2 years since I started this business and now I am almost broke. I can't seem to figure out a way to bring publicly to a dying Restaurant during this battle with the King of Monsters. If only I had an idea.
  1137. icon:Vers2[3,12]
  1138. tag:Notes
  1139. owned
  1140. //Quest Items
  1141. *TEMPLATE
  1142. no buy
  1143. hidden when 0
  1144. tag:ShopOwned
  1145. on click:anim wobble
  1146. no text
  1147. *ToolBoxR
  1148. name:Tool Box
  1149. desc:A box to store all of your tools. Comes with some of the stuff you need to fix something.
  1150. icon:Vers2[6,7]
  1151. //Recipes REPEAT
  1152. *TEMPLATE
  1153. no buy
  1154. hidden when 0
  1155. tag:Recipes
  1156. on click:anim wobble
  1157. no text
  1158. *ClassicRR
  1159. name:Classic Stack Recipe
  1160. desc:This is a piece of paper with important info on it.
  1161. icon:Vers2[3,8]
  1162. *BlueberryRR
  1163. name:Blueberry Recipe
  1164. desc:This is another piece of paper containing important info on it.
  1165. icon:Vers2[4,8]
  1166. *OrangeJuiceRR
  1167. name:Orange Juice Recipe
  1168. desc:This only exists to increase the game's length.<//></>To get the most cash out of this drink, you need to click the box when it's the closest to 50.
  1169. icon:Vers2[8,8]
  1170. *VMilkshakeRR
  1171. name:Vanilla Milkshake Recipe
  1172. desc:A Nice way to cool off.</></>To get the most cash out of this drink, you need to click the box when it's 6.</><b>EVENT</b>
  1173. icon:Vers2[1,9]
  1174. *CMilkshakeRR
  1175. name:Chocolate Milkshake Recipe
  1176. desc:A Nice way to cool off.</></>To get the most cash out of this drink, you need to click the box when it's 6.</><b>EVENT</b>
  1177. icon:Vers2[2,9]
  1178. *SMilkshakeRR
  1179. name:Strawberry Milkshake Recipe
  1180. desc:A Nice way to cool off.</></>To get the most cash out of this drink, you need to click the box when it's 6.</><b>EVENT</b>
  1181. icon:Vers2[1,9]
  1182. //Tasks
  1183. *TEMPLATE
  1184. tag:story
  1185. no buy
  1186. on earn:hide this
  1187. on click:anim wobble
  1188. *Event
  1189. name:Current Event
  1190. text:Current Event: [?EventTime1>=1|Milkshake Frenzy|][?EventTime2>=1|Coin Shortage|][?1200>=EventTime|None|]
  1191. desc:[?EventTime1>=1|It's currently in demand! Get 10 of each of three ice cream flavors to get their milkshake equivalent. Get them before they leave.</></><b>Requirements -</b><.>Rise And Shine Achievement.</></><b>Task -</b><.>Get 10 of Vanilla, Chocolate, and Strawberry Ice Cream.</></><b>Rewards -</b><.>Vanilla Milkshake<.>Chocolate Milkshake<.>Strawberry Milkshake|][?EventTime2>=1|Seems like the economy just crashed. Well, not exactly but less coins are now going around.</></><b>Effects -</b><.>Coins are harder to get. This applies to all variants.|][?1200>=EventTime|<b>What is this?</b>-</></>Events are periodically rotating events that can give some items or not. These last 10 minutes and have a 20 minute gap. There's none going right now, so come back later.|]</></><b>Time Til Next Event</b>:[EventTime]</><b>Time left in Current Event</b>:[?EventTime>=1201|[EventTime-1200]|Over]
  1192. *Classic
  1193. name:Classic Stack (1)
  1194. desc:Great, you made 1 Stack. Now you need to continue selling them.<//></><b>Own 50 Dollars.</b>
  1195. text:[?(have DescriptionOnBox)|Classic Stack (1)</>Great, you made 1 Stack. Now you need to continue selling them.<//></><b>Own 50 Dollars.</b>|Classic Stack (1)]
  1196. icon:Vers2[3,8]
  1197. on click:if (Cash>=50) yield Classic
  1198. req:1 Completed
  1199. *Classic2
  1200. name:Classic Stack (2)
  1201. desc:During your previous task, you got a letter.</></>Dear <b>Manager</b><//>I see that you are taking care of this business now. Maybe even doing better than the previous guy. I don't know what else to put here so goodbye.</>From, <b>Unknown</b>.</></> Who is this guy? Let's just get to the task. This tasks has 2 objectives. Complete both objectives to complete the task.<//></><.>Own the Cook Book:[?(CookBookR>0)|<b>Completed</b>|In Progress] <.>Own The Classic Stack Recipe:[?(ClassicR>0)|<b>Completed</b>|In Progress]
  1202. text:[?(have DescriptionOnBox)|Classic Stack (2)</>During your previous task, you got a letter.</></>Dear <b>Manager</b><//>I see that you are taking care of this business now. Maybe even doing better than the previous guy. I don't know what else to put here so goodbye.</>From, <b>Unknown</b>.</></> Who is this guy? Let's just get to the task. This tasks has 2 objectives. Complete both objectives to complete the task. View the description to see the objectives.|Classic Stack (2)]
  1203. icon:Vers2[3,8]
  1204. on click:if (ClassicR=1 and CookBookR=1) yield Classic2
  1205. on click:if (ClassicR=1 and CookBookR=1) yield ClassicA
  1206. req:1 Classic
  1207. *BlueBerry1
  1208. name:Blueberry Task (1)
  1209. desc:So, you have completed the Classic Stack task. The variety is pretty low though. You can continue selling Pancakes with maple syrup and butter, but there's more we can do with this business. Before we do anything else, let's just start the first objective.<//></><b>Own 100 Dollars and 25 Ingredients.</b>
  1210. text:[?(have DescriptionOnBox)|Blueberry Task (1)</>So, you have completed the Classic Stack task. The variety is pretty low though. You can continue selling Pancakes with maple syrup and butter, but there's more we can do with this business. Before we do anything else, let's just start the first objective.<//></><b>Own 100 Dollars and 25 Ingredients.</b>|Blueberry Task (1)]
  1211. icon:Vers2[7,4]
  1212. on click:if (Cash>=100 and Ingredients>=25) yield BlueBerry1
  1213. req:1 Classic2
  1214. *BlueBerry2
  1215. name:Blueberry Task (2)
  1216. desc:Next Objective.<//></><b>Own the Blueberry Stack Recipe.</b><//></>I could of done the icon a little better honestly. It just doesn't look right.
  1217. text:[?(have DescriptionOnBox)|Blueberry Task (2)</>Next Objective.<//></><b>Own the Blue Berry Stack Recipe.</b><//></>I could of done the icon a little better honestly. It just doesn't look right.|Blueberry Task (2)]
  1218. icon:Vers2[7,4]
  1219. on click:if (BlueberryR>=1) yield BlueBerry2
  1220. on click:if (BlueberryR>=1) yield BlueBerryA
  1221. req:BlueBerry1
  1222. *BlueBerry3
  1223. name:Blueberry Task (3)
  1224. desc:We now own the Blueberry recipe. Congrats, but you can't make it. Anyway, this task has multiple objectives. Here's each one.<//></><.>Own some Blueberries:[?(BlueBerries>0)|<b>Completed</b>|In Progress]<.>Add Blueberries to a pancake:[?(QuestCheckBlue3>0)|<b>Completed</b>|In Progress]<.>Own Something:[?(BlueberryCoin>0)|<b>Completed</b>|In Progress]
  1225. text:[?(have DescriptionOnBox)|Blueberry Task (3)</>We now own the Blueberry recipe. Congrats, but you can't make it. Anyway, this task has multiple objectives. View the description to see the objectives.|Blueberry Task (3)]
  1226. on click:if (BlueBerries>0 and QuestCheckBlue3>0 and BlueberryCoin>0) yield BlueBerry3
  1227. icon:Vers2[7,4]
  1228. req:BlueBerry2
  1229. *BlueBerry4
  1230. name:Blueberry Task (4)
  1231. desc:How about we make out blueberries into Blueberry Syrup? No? Well we don't get to the good stuff til later on so just do this. <b>Learn how to make blueberry syrup please. Thanks.</b>
  1232. text:[?(have DescriptionOnBox)|Blueberry Task (4)</>How about we make out blueberries into Blueberry Syrup? No? Well we don't get to the good stuff til later on so just do this. <b>Learn how to make blueberry syrup please. Thanks.</b>|Blueberry Task (4)]
  1233. on click:if (BlueberrySyrupStore=1) yield BlueBerry4
  1234. on click:if (BlueberrySyrupStore=1) yield SyrupVar
  1235. icon:Vers2[7,4]
  1236. req:BlueBerry3
  1237. *CoinQuest1
  1238. name:Coin Quest (1)
  1239. desc:Since when were other coins a thing? Well, I would put lore here, but I'm too lazy to think of something that will be tolerable. Plus this game isn't really a story heavy game. Anyway, collect the following.</></><.>25 Blueberry Coins[?(BlueberryCoin>=25)|<b>Completed</b>|In Progress]<.>Collect 25 Maple Coins:[?(MapleCoin>=25)|<b>Completed</b>|In Progress]
  1240. text:[?(have DescriptionOnBox)|Coin Quest (1)</>Since when were other coins a thing? Well, I would put lore here, but I'm too lazy to think of something that will be tolerable. Plus this game isn't really a story heavy game. Anyway, collect the following in this item's description.|Coin Quest (1)]
  1241. icon:Vers2[3,0]
  1242. on click:if (BlueberryCoin>=25 and MapleCoin>=25) yield CoinQuest1
  1243. req:BlueBerry3
  1244. *DrinksTask1
  1245. name:Drinks Task (1)
  1246. desc:Now that we have another recipe, let's focus now on drinks, which is the only thing left to do at this time. It's time to make Orange Juice! It's really the only thing we can make right now since the other stuff for the other drinks are currently broken. You already know the objective.<//></><b>Own the Orange Juice Recipe.</b>
  1247. text:[?(have DescriptionOnBox)|Drinks Task (1)</>Now that we have another recipe, let's focus now on drinks, which is the only thing left to do at this time. It's time to make Orange Juice! It's really the only thing we can make right now since the other stuff for the other drinks are currently broken. You already know the objective.<//></><b>Own the Orange Juice Recipe.</b>|Drinks Task (1)]
  1248. icon:Vers2[8,8]
  1249. on click:if (OrangeJuiceR>=1) yield DrinksTask1
  1250. req:BlueBerry2
  1251. //Side Quests
  1252. *CapMachineTask
  1253. name:Old Capsule Machine
  1254. desc:Dear <b>Manager</b>,<//>Hey it's me, that unknown dude that you don't care about. I sent you a old Capsule Machine for no reason. It used to be owned by the last manager, but now I got it from him to give it you. Hope you like it.</>From, <b>Unknown</b></q></></> You looked at the machine at closer inspection, it's unusable. This is your first optional task, so feel free to do this one whenever you want.<//></><b>Fix the machine.</b>
  1255. text:[?(have DescriptionOnBox)|Old Capsule Machine</>Dear <b>Manager</b>,<//>Hey it's me, that unknown dude that you don't care about. I sent you a old Capsule Machine for no reason. It used to be owned by the last manager, but now I got it from him to give it you. Hope you like it.</>From, <b>Unknown</b></q></></> You looked at the machine at closer inspection, it's unusable. This is your first optional task, so feel free to do this one whenever you want.<//></><b>Fix the machine.</b>|Old Capsule Machine]
  1256. icon:https://file.garden/XSIm8ZidV1rvya38/Pancake%20Maker/PM%20Items/Capsule.png
  1257. on click:if (ToolBox=1) yield CapMachineTask
  1258. on click:if (ToolBox=1) yield CapMachineTaskA
  1259. req:1 Classic2
  1260. //Pancake Mechanics
  1261. *TEMPLATE
  1262. name:Cooking Pancake
  1263. tag:CookingMenu
  1264. hidden when 0
  1265. on click:if (this=0) yield 1 this
  1266. on click:if (this=1) lose this
  1267. on click:anim wobble
  1268. icon:Vers2[4,0]
  1269. no text
  1270. [include StoveSlot %id="1"]
  1271. [include StoveSlot %id="2"]
  1272. [include StoveSlot %id="3"]
  1273. [include StoveSlot %id="4"]
  1274. [include StoveSlot %id="5"]
  1275. [include StoveSlot %id="6"]
  1276. [include StoveSlot %id="7"]
  1277. [include StoveSlot %id="8"]
  1278. [include StoveSlot %id="9"]
  1279. [include StoveSlot %id="10"]
  1280. [include StoveSlot %id="11"]
  1281. [include StoveSlot %id="12"]
  1282. //Stack 5 Unused due to engine behavior?
  1283. *TEMPLATE
  1284. tag:TableMenu
  1285. no tooltip
  1286. hidden when 0
  1287. no text
  1288. icon:Vers2[0,1]
  1289. *Stack5B
  1290. icon:Vers2[4,4]
  1291. *Stack5Bl
  1292. icon:Vers2[7,4]
  1293. on earn:yield 1 QuestCheckBlue3
  1294. on earn:if (Stack1Bl=0 and Stack2Bl=0 and Stack3Bl=0 and Stack4Bl=0) yield 2 Cash
  1295. on earn:if (EventTime2=0 and Stack1Bl=0 and Stack2Bl=0 and Stack3Bl=0 and Stack4Bl=0 and chance(50%)) yield 1 BlueberryCoin
  1296. on earn:if (EventTime2>=1 and Stack1Bl=0 and Stack2Bl=0 and Stack3Bl=0 and Stack4Bl=0 and chance(20%)) yield 1 BlueberryCoin
  1297. *Stack5BS
  1298. icon:Vers2[2,5]
  1299. on earn:if (Stack1BS=0 and Stack2BS=0 and Stack3BS=0 and Stack4BS=0) yield 2 Cash
  1300. on earn:if (EventTime2=0 and Stack1Bl=0 and Stack2Bl=0 and Stack3Bl=0 and Stack4Bl=0 and chance(50%)) yield 1 BlueberryCoin
  1301. on earn:if (EventTime2>=1 and Stack1Bl=0 and Stack2Bl=0 and Stack3Bl=0 and Stack4Bl=0 and chance(20%)) yield 1 BlueberryCoin
  1302. *Stack5M
  1303. icon:Vers2[1,5]
  1304. on earn:if (EventTime2=0 and BlueBerry3>0 and Stack1M=0 and Stack2M=0 and Stack3M=0 and Stack4M=0 and chance(50%)) yield 1 MapleCoin
  1305. on earn:if (EventTime2>=1 and BlueBerry3>0 and Stack1M=0 and Stack2M=0 and Stack3M=0 and Stack4M=0 and chance(20%)) yield 1 MapleCoin
  1306. *Stack5P1
  1307. //Stack 4
  1308. *Stack4B
  1309. icon:Vers2[4,4]
  1310. *Stack4Bl
  1311. icon:Vers2[7,4]
  1312. on earn:yield 1 QuestCheckBlue3
  1313. on earn:if (Stack1Bl=0 and Stack2Bl=0 and Stack3Bl=0) yield 2 Cash
  1314. on earn:if (EventTime2=0 and Stack1Bl=0 and Stack2Bl=0 and Stack3Bl=0 and chance(40%)) yield 1 BlueberryCoin
  1315. on earn:if (EventTime2>=1 and Stack1Bl=0 and Stack2Bl=0 and Stack3Bl=0 and chance(10%)) yield 1 BlueberryCoin
  1316. *Stack4BS
  1317. icon:Vers2[2,5]
  1318. on earn:if (Stack1BS=0 and Stack2BS=0 and Stack3BS=0) yield 2 Cash
  1319. on earn:if (EventTime2=0 and Stack1Bl=0 and Stack2Bl=0 and Stack3Bl=0 and chance(40%)) yield 1 BlueberryCoin
  1320. on earn:if (EventTime2>=1 and Stack1Bl=0 and Stack2Bl=0 and Stack3Bl=0 and chance(10%)) yield 1 BlueberryCoin
  1321. *Stack4M
  1322. icon:Vers2[1,5]
  1323. on earn:if (EventTime2=0 and BlueBerry3>0 and Stack1M=0 and Stack2M=0 and Stack3M=0 and chance(40%)) yield 1 MapleCoin
  1324. on earn:if (EventTime2>=1 and BlueBerry3>0 and Stack1M=0 and Stack2M=0 and Stack3M=0 and chance(10%)) yield 1 MapleCoin
  1325. *Stack4P1
  1326. //Stack 3
  1327. *Stack3B
  1328. icon:Vers2[4,4]
  1329. *Stack3Bl
  1330. icon:Vers2[7,4]
  1331. on earn:yield 1 QuestCheckBlue3
  1332. on earn:if (Stack1Bl=0 and Stack2Bl=0) yield 2 Cash
  1333. on earn:if (EventTime2=0 and Stack1Bl=0 and Stack2Bl=0 and chance(40%)) yield 1 BlueberryCoin
  1334. on earn:if (EventTime2>=1 and Stack1Bl=0 and Stack2Bl=0 and chance(10%)) yield 1 BlueberryCoin
  1335. *Stack3BS
  1336. icon:Vers2[2,5]
  1337. on earn:if (Stack1BS=0 and Stack2BS=0) yield 2 Cash
  1338. on earn:if (EventTime2=0 and Stack1Bl=0 and Stack2Bl=0 and chance(40%)) yield 1 BlueberryCoin
  1339. on earn:if (EventTime2>=1 and Stack1Bl=0 and Stack2Bl=0 and chance(10%)) yield 1 BlueberryCoin
  1340. *Stack3M
  1341. icon:Vers2[1,5]
  1342. on earn:if (EventTime2=0 and BlueBerry3>0 and Stack1M=0 and Stack2M=0 and chance(40%)) yield 1 MapleCoin
  1343. on earn:if (EventTime2>=1 and BlueBerry3>0 and Stack1M=0 and Stack2M=0 and chance(10%)) yield 1 MapleCoin
  1344. *Stack3P1
  1345. //Stack 2
  1346. *Stack2B
  1347. icon:Vers2[4,4]
  1348. *Stack2Bl
  1349. icon:Vers2[7,4]
  1350. on earn:yield 1 QuestCheckBlue3
  1351. on earn:if (Stack1Bl=0) yield 2 Cash
  1352. on earn:if (EventTime2=0 and Stack1Bl=0 and chance(35%)) yield 1 BlueberryCoin
  1353. on earn:if (EventTime2>=1 and Stack1Bl=0 and chance(5%)) yield 1 BlueberryCoin
  1354. *Stack2BS
  1355. icon:Vers2[2,5]
  1356. on earn:if (Stack1BS=0) yield 2 Cash
  1357. on earn:if (EventTime2=0 and Stack1Bl=0 and Stack2Bl=0 and chance(35%)) yield 1 BlueberryCoin
  1358. on earn:if (EventTime2>=1 and Stack1Bl=0 and Stack2Bl=0 and chance(5%)) yield 1 BlueberryCoin
  1359. *Stack2M
  1360. icon:Vers2[1,5]
  1361. on earn:if (EventTime2=0 and BlueBerry3>0 and Stack1M=0 and chance(35%)) yield 1 MapleCoin
  1362. on earn:if (EventTime2>=0 and BlueBerry3>0 and Stack1M=0 and chance(5%)) yield 1 MapleCoin
  1363. *Stack2P1
  1364. //Stack 1
  1365. *Stack1B
  1366. icon:Vers2[4,4]
  1367. *Stack1Bl
  1368. icon:Vers2[7,4]
  1369. on earn:yield 1 QuestCheckBlue3
  1370. on earn:yield 2 Cash
  1371. on earn:if (EventTime2=0 and chance(35%)) yield 1 BlueberryCoin
  1372. on earn:if (EventTime2>=1 and chance(5%)) yield 1 BlueberryCoin
  1373. *Stack1BS
  1374. icon:Vers2[2,5]
  1375. on earn:yield 2 Cash
  1376. on earn:if (EventTime2=0 and chance(35%)) yield 1 BlueberryCoin
  1377. on earn:if (EventTime2>=1 and chance(5%)) yield 1 BlueberryCoin
  1378. *Stack1M
  1379. icon:Vers2[1,5]
  1380. on earn:if (EventTime2=0 and BlueBerry3>0 and chance(35%)) yield 1 MapleCoin
  1381. on earn:if (EventTime2>=1 and BlueBerry3>0 and chance(5%)) yield 1 MapleCoin
  1382. *Stack1P1
  1383. //Toppings
  1384. *TEMPLATE
  1385. tag:toppings
  1386. on click:anim wobble
  1387. *Butter
  1388. name:Butter
  1389. desc:I can believe that this is definitely 100% butter.
  1390. icon:Vers2[4,4]
  1391. on click:
  1392. if (Stack=1 and Stack1B=0)
  1393. yield 1 Stack1B
  1394. else if (Stack=2 and Stack2B=0)
  1395. yield 1 Stack2B
  1396. else if (Stack=3 and Stack3B=0)
  1397. yield 1 Stack3B
  1398. else if (Stack=4 and Stack4B=0)
  1399. yield 1 Stack4B
  1400. else if (Stack=5 and Stack5B=0)
  1401. yield 1 Stack5B
  1402. else
  1403. toast <b><#ff0000>You can't do that.(Error 17)</b></#>
  1404. end
  1405. end
  1406. *Maple
  1407. name:Maple Syrup
  1408. desc:The most basic syrup of all.
  1409. icon:Vers2[1,5]
  1410. on click:
  1411. if (Stack=1 and Stack1M=0)
  1412. yield 1 Stack1M
  1413. else if (Stack=2 and Stack2M=0)
  1414. yield 1 Stack2M
  1415. else if (Stack=3 and Stack3M=0)
  1416. yield 1 Stack3M
  1417. else if (Stack=4 and Stack4M=0)
  1418. yield 1 Stack4M
  1419. else if (Stack=5 and Stack5M=0)
  1420. yield 1 Stack5M
  1421. else
  1422. toast <b><#ff0000>It's time to stop.(Error 18)</b></#>
  1423. end
  1424. end
  1425. *BlueberriesT
  1426. name:Blueberries
  1427. desc:Why is it blue?
  1428. req:12 Blueberries
  1429. icon:Vers2[7,4]
  1430. on click:
  1431. if (Stack=1 and Stack1Bl=0 and BlueBerries>=12)
  1432. yield 1 Stack1Bl
  1433. lose (random(9,12)) BlueBerries
  1434. else if (Stack=2 and Stack2Bl=0 and BlueBerries>=12)
  1435. yield 1 Stack2Bl
  1436. lose (random(9,12)) BlueBerries
  1437. else if (Stack=3 and Stack3Bl=0 and BlueBerries>=12)
  1438. yield 1 Stack3Bl
  1439. lose (random(9,12)) BlueBerries
  1440. else if (Stack=4 and Stack4Bl=0 and BlueBerries>=12)
  1441. yield 1 Stack4Bl
  1442. lose (random(9,12)) BlueBerries
  1443. else if (Stack=5 and Stack5Bl=0 and BlueBerries>=12)
  1444. yield 1 Stack5Bl
  1445. lose (random(9,12)) BlueBerries
  1446. else
  1447. toast <b><#ff0000>I can't think of anything to put here. Hope you're fine with that.(Error 19)</b></#>
  1448. end
  1449. end
  1450. *BlueberriesSyrupT
  1451. name:Blueberry Sryup
  1452. desc:I could make a pun, but I don't want to.
  1453. req:12 Blueberries, 1 BlueberrySyrupStore
  1454. icon:Vers2[2,5]
  1455. on click:
  1456. if (Stack=1 and Stack1BS=0 and BlueBerries>=12)
  1457. yield 1 Stack1BS
  1458. lose (random(9,12)) BlueBerries
  1459. else if (Stack=2 and Stack2BS=0 and BlueBerries>=12)
  1460. yield 1 Stack2BS
  1461. lose (random(9,12)) BlueBerries
  1462. else if (Stack=3 and Stack3BS=0 and BlueBerries>=12)
  1463. yield 1 Stack3BS
  1464. lose (random(9,12)) BlueBerries
  1465. else if (Stack=4 and Stack4BS=0 and BlueBerries>=12)
  1466. yield 1 Stack4BS
  1467. lose (random(9,12)) BlueBerries
  1468. else if (Stack=5 and Stack5BS=0 and BlueBerries>=12)
  1469. yield 1 Stack5BS
  1470. lose (random(9,12)) BlueBerries
  1471. else
  1472. toast <b><#ff0000>You don't <b>need</b> that much syrup.(Error 20)</b></#>
  1473. end
  1474. end
  1475. //Drinks Menu
  1476. *TEMPLATE
  1477. tag:Drinks
  1478. no buy
  1479. no tooltip
  1480. no text
  1481. on tick:show this
  1482. req:45 DrinksCoolDown
  1483. *OrangeJuice
  1484. name:Orange Juice
  1485. icon:Vers2[0,6]
  1486. req:1 OrangeJuiceR
  1487. on click:yield 5 OJMeter
  1488. on click:show tag:OrangeJuiceM
  1489. on click:hide tag:Drinks
  1490. *VanillaMilkshake
  1491. name:Vanilla Milkshake
  1492. icon:Vers2[5,6]
  1493. req:1 VMilkshakeR
  1494. on click:yield 1 VMilkMeter
  1495. on click:show tag:VMilkshakeM
  1496. on click:hide tag:Drinks
  1497. *ChocolateMilkshake
  1498. name:Chocolate Milkshake
  1499. icon:Vers2[6,6]
  1500. req:1 CMilkshakeR
  1501. on click:yield 1 CMilkMeter
  1502. on click:show tag:CMilkshakeM
  1503. on click:hide tag:Drinks
  1504. *StrawberryMilkshake
  1505. name:Strawberry Milkshake
  1506. icon:Vers2[7,6]
  1507. req:1 SMilkshakeR
  1508. on click:yield 1 SMilkMeter
  1509. on click:show tag:SMilkshakeM
  1510. on click:hide tag:Drinks
  1511. //Drink Results
  1512. *TEMPLATE
  1513. hidden when 0
  1514. tag:DrinkResults
  1515. icon:Vers2[0,6]
  1516. no buy
  1517. *OJBad
  1518. name:Bad Orange Juice
  1519. *OJOk|OJOK
  1520. name:Okay Orange Juice
  1521. *OJGood
  1522. name:Good Orange Juice
  1523. *OJPerfect
  1524. name:Perfect Orange Juice
  1525. *TEMPLATE
  1526. hidden when 0
  1527. tag:DrinkResults
  1528. icon:Vers2[5,6]
  1529. no buy
  1530. *VMilkBad
  1531. name:Bad Vanilla Milkshake
  1532. *VMilkOk|VMilkOK
  1533. name:Okay Vanilla Milkshake
  1534. *VMilkGood
  1535. name:Good Vanilla Milkshake
  1536. *VMilkPerfect
  1537. name:Perfect Vanilla Milkshake
  1538. *TEMPLATE
  1539. hidden when 0
  1540. tag:DrinkResults
  1541. icon:Vers2[6,6]
  1542. no buy
  1543. *CMilkBad
  1544. name:Bad Chocolate Milkshake
  1545. *CMilkOk|CMilkOK
  1546. name:Okay Chocolate Milkshake
  1547. *CMilkGood
  1548. name:Good Chocolate Milkshake
  1549. *CMilkPerfect
  1550. name:Perfect Chocolate
  1551. *TEMPLATE
  1552. hidden when 0
  1553. tag:DrinkResults
  1554. icon:Vers2[7,6]
  1555. no buy
  1556. *SMilkBad
  1557. name:Bad Strawberry Milkshake
  1558. *SMilkOk|SMilkOK
  1559. name:Okay Strawberry Milkshake
  1560. *SMilkGood
  1561. name:Good Strawberry Milkshake
  1562. *SMilkPerfect
  1563. name:Perfect Strawberry Milkshake
  1564. *TEMPLATE
  1565. on click:anim wobble
  1566. no buy
  1567. *SellDrinks
  1568. name:Sell Drinks
  1569. on click:if (OJBad=1) yield 2 Cash
  1570. on click:if (OJOK=1) yield 3 Cash
  1571. on click:if (OJGood=1) yield 4 Cash
  1572. on click:if (OJPerfect=1) yield 5 Cash
  1573. on click:if (OJBad=1) lose 1 OJBad
  1574. on click:if (OJOK=1) lose 1 OJOK
  1575. on click:if (OJGood=1) lose 1 OJGood
  1576. on click:if (OJPerfect=1) lose 1 OJPerfect
  1577. on click:if (VMilkBad=1) yield 3 Cash
  1578. on click:if (VMilkOK=1) yield 4 Cash
  1579. on click:if (VMilkGood=1) yield 5 Cash
  1580. on click:if (VMilkPerfect=1) yield 6 Cash
  1581. on click:if (VMilkBad=1) lose 1 VMilkBad
  1582. on click:if (VMilkOK=1) lose 1 VMilkOK
  1583. on click:if (VMilkGood=1) lose 1 VMilkGood
  1584. on click:if (VMilkPerfect=1) lose 1 VMilkPerfect
  1585. on click:if (CMilkBad=1) yield 3 Cash
  1586. on click:if (CMilkOK=1) yield 4 Cash
  1587. on click:if (CMilkGood=1) yield 5 Cash
  1588. on click:if (CMilkPerfect=1) yield 6 Cash
  1589. on click:if (CMilkBad=1) lose 1 CMilkBad
  1590. on click:if (CMilkOK=1) lose 1 CMilkOK
  1591. on click:if (CMilkGood=1) lose 1 CMilkGood
  1592. on click:if (CMilkPerfect=1) lose 1 CMilkPerfect
  1593. on click:if (SMilkBad=1) yield 3 Cash
  1594. on click:if (SMilkOK=1) yield 4 Cash
  1595. on click:if (SMilkGood=1) yield 5 Cash
  1596. on click:if (SMilkPerfect=1) yield 6 Cash
  1597. on click:if (SMilkBad=1) lose 1 SMilkBad
  1598. on click:if (SMilkOK=1) lose 1 SMilkOK
  1599. on click:if (SMilkGood=1) lose 1 SMilkGood
  1600. on click:if (SMilkPerfect=1) lose 1 SMilkPerfect
  1601. on click:show tag:Drinks
  1602. on click:lose 50 DrinksCoolDown
  1603. on click:lose SellDrinks
  1604. hidden when 0
  1605. tag:DrinkResults
  1606. //Debug
  1607. *TEMPLATE
  1608. tag:Debug
  1609. no buy
  1610. on click:anim wobble
  1611. *SettingsHeaderA
  1612. text:--------------------Game Options--------------------
  1613. no tooltip
  1614. *DescriptionOnBox
  1615. text:Show Description On Box (Set to <b>[?(have DescriptionOnBox)|True|False]</b>)
  1616. desc:This shows each items' description outside of the tooltip. Recommended if you are playing with touch display.
  1617. on click:yield 1 GameStatProgress
  1618. *DescriptionOnBoxT
  1619. text:True
  1620. on click:toast Now's not the time to change stuff.
  1621. no tooltip
  1622. *DescriptionOnBoxF
  1623. text:False
  1624. on click:toast Now's not the time to change stuff.
  1625. no tooltip
  1626. *PopUp
  1627. text:Show Bottom Screen Messages (Set to <b>[?(have PopUp)|True|False]</b>)
  1628. desc:This shows bottom screen messages. Turning this off will disable (almost) all of them.
  1629. start with
  1630. *PopUpT
  1631. text:True
  1632. on click:toast Now's not the time to change stuff.
  1633. no tooltip
  1634. *PopUpF
  1635. text:False
  1636. on click:toast Now's not the time to change stuff.
  1637. no tooltip
  1638. *ChallengeS
  1639. text:(Beta) Challenge Mode (Not for Beginners) (Set to <b>[?(have ChallengeS)|True|False]</b>)
  1640. desc:This will make the game more diffcult if you want to. This can be only be toggled On/Off as long as you don't own "The Beginning" achievement. What this does is...<.>Decrease yield of Cash by 1.<.>Double the chances of Unwanted Events (Coin Shortage)<.>Decreases the Time a pancake can be removed from the stove to be counted as a cooked pancake. In other words, pancakes burn more easily.<.>Box Shinies can yield nothing.<.>You get less blueberries per transaction. (Will expand as more of similar items release)<.>A certain coin converter gives less (I dont want to spoiler the converter in a descripion shown all game).<.>(Coming Soon) Levels are harder to get.<.>(Coming Soon) Customer Statsfaction is harder to increase.<.>(Coming Soon) Unlocking Music Tracks are more diffcult, and the effect is less significant.<.>(Coming Soon) Dispite all of this, you can get some pretty cool completion achievements.<.>(Coming Soon) Once you complete the fist section of the game, you can purge your save to start over in or out of challenge mode without losing your achievements, levels, cash, coins, event items (Both Rotational Events and Game Wide Events), and notes. This is so you can 100% the game if you already started your game.
  1641. *ChallengeT
  1642. text:True
  1643. on click:toast Now's not the time to change stuff.
  1644. no tooltip
  1645. on tick:lose 1 ChallengeT
  1646. *ChallengeF
  1647. text:False
  1648. on click:toast Now's not the time to change stuff.
  1649. no tooltip
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