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- /*Please ask before copying code
- Warning: Spoilers Ahead*/
- Let's make a game!
- name:Pancake Maker Save Data Fixer for Version 0, 1, and 2 going to Version 3 and later
- desc:This fixer is <b>ONLY</b> intended for use with Version 0, 1, and 2 saves going into Version 3 and later. All this does is reset the the OverPancakes and Stack value to zero though there are some directions to insure you have a save that needs fixing.<//></><b>DIRECTIONS</>1.</b> Import your V0/V1/V2 save. You would need to have an export of the broken save. If you don't have one, export your V0/V1/V2 save from the current version provided you have not played since V0/V1/V2.</><b>3.</b>On the list of values, there's two values on the top called OverPancakes and Stack. If <b>EITHER</b> value is 1 or more, then continue to the next step.</><b>4.</b> Click the button called "Fix Save" ten times, and you're done.</><b>5.</b> Export your fixed save to V3 or later.
- by:AgentRylie
- created:6/3/2021
- updated:6/3/2021
- version:1
- Settings
- building cost increase:100%
- building cost refund:100%
- tiling background:https://file.garden/XSIm8ZidV1rvya38/Pancake%20Maker/BackgroundPM.png
- spritesheet:Vers2, 48 by 48, https://file.garden/XSIm8ZidV1rvya38/PancakeMakerVers2/PMIconsVers2X.png
- spritesheet:Vers2B, 256 by 256, https://file.garden/XSIm8ZidV1rvya38/Pancake%20Maker/PMButtons.png
- spritesheet:vers2X, 48 by 48, https://file.garden/XSIm8ZidV1rvya38/PancakeMakerVers2/PMVersXMASD1.png
- no particles
- no bulk particles
- Layout
- *main
- contains:buttonA, buttonB, res, Qwerty
- *res
- contains:Resources
- *buttonA
- contains:tag:buttonAB
- *buttonB
- contains:tag:buttonBA
- *Qwerty
- contains:tag:E
- *store
- contains:Log
- CSS
- #box-log
- {
- height: 200px;
- border: 1px solid black;
- padding: 3px
- margin:0px;
- background:rgba(0,0,0,0.9);
- }
- .thing
- {
- border-radius:8px;
- background:rgba(255,255,255,0.5);
- }
- #game
- {
- background:#fff;
- font-size:12px;
- color:rgba(0,0,0,0.9);
- text-shadow:none;
- }
- .box
- {
- text-align:center;
- padding:0px;
- box-shadow:none;
- }
- .thing,.box-header,.box-footer,.box-bit
- {
- background:rgba(255,255,255,0.5);
- border:1px solid rgba(0,0,0,0.9);
- margin:1px;
- }
- .thing:hover
- {
- background:rgba(255,255,255,0.75);
- }
- .box-header
- {
- margin-bottom:4px;
- }
- .box-footer
- {
- margin-top:4px;
- }
- .title
- {
- text-decoration:underline;
- }
- #box-main
- {
- left:0px;
- top:0px;
- bottom:0px;
- overflow:hidden;
- width:60%;
- position:absolute;
- }
- #box-res
- {
- width:100%;
- height:15%;
- display:block;
- min-height:32px;
- overflow-x:hidden;
- overflow-y:scroll;
- z-index:100;
- position:absolute;
- }
- #box-buttons
- {
- top:0px;
- right:0px;
- bottom:0px;
- left:0px;
- position:absolute;
- }
- #box-store
- {
- right:0px;
- top:0px;
- bottom:0px;
- width:40%;
- position:absolute;
- }
- #bulkDisplay
- {
- margin:-20px 24px 6px 24px;
- border:none;
- background:transparent;
- }
- .thing
- {
- display:inline-block;
- padding:0px;
- cursor:pointer;
- }
- .thing:active
- {
- opacity:0.5;
- }
- .upgrade.owned,.achiev.owned
- {
- box-shadow:0px 0px 0px 2px rgba(0,0,0,0.5) inset;
- }
- .thing.cantAfford
- {
- opacity:0.65;
- }
- .upgrade.cantAfford
- {
- border:none;
- }
- .thing-costs{font-weight:bold;text-shadow:1px 1px 0px rgba(0,0,0,0.5);}
- .cost.hasEnough{color:#0f0;}
- .cost.notEnough{color:#f00;}
- .button>.thing-text
- {
- text-decoration:underline;
- }
- .building
- {
- display:block;
- margin-right:0px;
- font-size:14px;
- }
- .fullWidth
- {
- display:block;
- margin-left:0px;
- margin-right:0px;
- z-index:10;
- }
- #game .fullWidth
- {
- height:auto;
- min-height:auto;
- }
- .fullWidth,.fullWidth:hover
- {
- background:rgba(0,0,0,0.75);
- box-shadow:none;
- color:#fff;
- }
- .fullWidth:before,.fullWidth:after
- {
- content:'';
- height:1px;
- background:rgba(255,255,255,0.75);
- position:absolute;
- left:0px;
- right:0px;
- z-index:-1;
- }
- .fullWidth:before{top:-1px;}
- .fullWidth:after{bottom:-1px;}
- .fullWidth .thing-icon
- {
- margin-top:-10px;
- margin-bottom:-10px;
- }
- .fullWidth .thing-text
- {
- margin-top:-4px;
- margin-bottom:-4px;
- }
- .listing
- {
- font-weight:normal;
- }
- #game.filtersOn .thing-icon{filter:drop-shadow(3px 3px 1px rgba(0,0,0,0.5));}
- #box-buttonA
- {
- top:0px;
- right:0px;
- bottom:0px;
- left:0px;
- position:absolute;
- }
- #box-buttonA
- {right:40%;}
- #box-buttonB
- {
- top:0px;
- right:0px;
- bottom:0px;
- left:0px;
- position:absolute;
- }
- #box-buttonB
- {left:40%;}
- #box-store
- {
- right:0px;
- top:0px;
- bottom:0px;
- width:40%;
- position:absolute;
- }
- #box-Qwerty
- {
- top:50%;
- height:0.5%;
- min-height:1px;
- position:absolute;
- }
- #box-shop
- {
- top:0px;
- bottom:0px;
- width:100%;
- height:6%;
- right:0%;
- overflow-x:hidden;
- overflow-y:scroll;
- position:absolute;
- background:rgba(0,125,0,1);
- border:1px solid rgba(0,0,0,0.9);
- }
- #box-ownedstuff
- {
- top:35px;
- bottom:0px;
- width:100%;
- height:94%;
- right:0%;
- overflow-x:hidden;
- overflow-y:scroll;
- position:absolute;
- background:rgba(0,125,0,1);
- border:1px solid rgba(0,0,0,0.9);
- }
- #box-updates
- {
- width:100%;
- height:200px;
- right:0%;
- position:absolute;
- padding-bottom:48px;
- background:rgba(0,125,0,0.4);
- border:1px solid rgba(0,0,0,0.9);
- }
- #box-shop>.box-header
- {
- padding-bottom:16px;
- }
- #box-cookmenu
- {
- width:100%;
- top:75%;
- height:50%;
- border:2px solid rgba(0,0,0,0.9);
- }
- #box-stove
- {
- width:25%;
- height:50%;
- top:-50%;
- background:rgba(128,128,128,0.9);
- overflow-y:scroll;
- border:1px solid rgba(0,0,0,0.9);
- }
- #box-list
- {
- width:15%;
- height:50%;
- top:-100%;
- background:rgba(0,255,0,0.9);
- overflow-y:scroll;
- border:1px solid rgba(0,0,0,0.9);
- }
- #box-list
- {left:25%;}
- #box-table
- {
- width:17%;
- height:50%;
- background:rgba(255,255,0,0.6);
- overflow-y:scroll;
- border:1px solid rgba(0,0,0,0.9);
- }
- #box-table
- {left:40%;}
- #box-toppings
- {
- width:15%;
- height:50%;
- background:rgba(0,255,0,0.9);
- overflow-y:scroll;
- border:1px solid rgba(0,0,0,0.9);
- top:-150%;
- }
- #box-toppings
- {left:57%;}
- #box-drinks
- {
- width:25%;
- height:50%;
- background:rgba(255,0,255,0.5);
- overflow-y:hidden;
- border:1px solid rgba(0,0,0,0.9);
- top:-200%;
- }
- #box-drinks
- {left:72%;}
- #box-res.thing-icon
- {
- width:32px;
- height:32px;
- }
- #box-switch
- {
- width:3%;
- height:50%;
- background:rgba(0,255,0, 1.0);
- overflow-y:hidden;
- overflow-x:hidden;
- border:1px solid rgba(0,0,0,0.9);
- top:-250%;
- }
- #box-switch
- {left:97%;}
- Buttons
- *MakeButton
- name:Fix Save
- no tooltip
- class:bigButton hasFlares
- icon:Vers2B[0,1]
- on click:if (9>=GameStatProgress) toast <b>Please Read the Directions First located in the Info & Stats menu. You may lose save data otherwise.</b></></>Click [10-GameStatProgress] times to fix your save.
- on click:yield 1 GameStatProgress
- on click:if (GameStatProgress=10) lose 12 OverPancakes
- on click:if (GameStatProgress=10) lose 6 Stack
- on click:if (GameStatProgress=10) toast Save Fixed.
- on click:if (GameStatProgress=10) toast You can now play the game normally
- on click:if (GameStatProgress>=11) toast Save Already Fixed.
- tag:buttonAB
- *E
- no tooltip
- no text
- tag:E
- on click:yield 1 Error69
- on click:yield 1 TickClick
- on click:if (PopUp=1) toast <b><#ff0000>what(Error 69)</b></#>
- Resources
- *TEMPLATE
- on click:anim wobble
- *Cash
- name:Cash
- desc:Used to purchase goods.
- icon:Vers2[1,0]
- *Ingredients
- name:Ingredients
- desc:Used to make Pancakes
- start with:15
- icon:Vers2[2,0]
- *OverPancakes
- always hidden
- *Stack
- start with:1
- always hidden
- *PancakeBasic
- tag:List
- name:Cooked Pancake|Cooked Pancakes
- text: : [PancakeBasic]
- no tooltip
- icon:Vers2[0,1]
- hidden when 0
- on click:anim wobble
- on click:
- if (4>=Stack and PancakeBasic>=1)
- yield 1 Stack
- lose 1 PancakeBasic
- else if (5=Stack)
- toast <b><#ff0000>Pancake Limit Reached. Sell Pancakes to continue adding some. (Error 3)</b></#>
- end
- end
- on click:
- if (1=Stack)
- yield 1 Stack1P1
- else if (2=Stack)
- yield 1 Stack2P1
- else if (3=Stack)
- yield 1 Stack3P1
- else if (4=Stack)
- yield 1 Stack4P1
- else if (5=Stack)
- yield 1 Stack5P1
- else if (6=Stack)
- toast <b><#ff0000>Pancake Limit Reached. Sell Pancakes to continue adding some. (Error 15)</b></#>
- else
- toast You tried to add pancakes when the stack value equals 0 or you tried adding nothing to a stack. This may be a bug. (Error 21)
- end
- end
- *PancakeBasicUC
- name:Under Cooked Pancake
- desc:You just want to fail this game.</><b>Cannot Be Sold and can only be removed by using the Dedicated Trash Button found in the Table Menu</b>
- tags:List UCPancakes
- hidden when 0
- text: : [PancakeBasicUC]
- icon:Vers2[7,0]
- *PancakeBasicOC
- name:Over Cooked Pancake
- desc:You just want to fail this game.</><b>Cannot Be Sold and can only be removed by using the Dedicated Trash Button found in the Table Menu</b>
- tags:List OCPancakes
- hidden when 0
- text: : [PancakeBasicOC]
- icon:Vers2[3,1]
- *TickClick
- always hidden
- on tick:if (TickClick>=421) lose 1 TickClick
- //Items
- *TEMPLATE
- on click:anim wobble
- hidden when 0
- *Blueberries|BlueBerries
- name:Blueberries
- desc:Used for blueberry related things.
- icon:Vers2[7,4]
- *Quarter|Quarters
- name:Coin|Coins
- desc:Used to purchase collectibles and turn into other coin forms.<//></><b>Fun Fact:</b> These were going to be called Quarters, but it's name changed as the thing it was going to be used on (Which were Capsule Machines) was cut and I wanted them to no longer only be related to it. This is still referred as Quarters in this game's code along side all of Coin Achievements and the Coin Converter.
- icon:Vers2[3,0]
- *TEMPLATE
- on click:anim wobble
- hidden when 0
- tag:ShopOwned
- *BlueberryCoin
- name:Blueberry Coin|Blueberry Coins
- text: : [BlueberryCoin]
- desc:Used to purchase other blueberry related things.
- icon:Vers2[8,6]
- *MapleCoin
- name:Maple Coin|Maple Coins
- text: : [MapleCoin]
- desc:Used to purchase other syrup forms.
- icon:Vers2[2,7]
- //Event
- *VIce
- name:Vanilla Ice Cream
- text: : [VIce]
- desc:Plain and Simple.</></>To unlock the Vanilla Milkshake, get 10 of these during any Ice Cream Event.
- icon:Vers2[1,4]
- *CIce
- name:Chocolate Ice Cream
- text: : [CIce]
- desc:A great sweat flavor to please anyone (As long as they don't have a milk allergy or have intolerance to it).</></>To unlock the Chocolate Milkshake, get 10 of these during any Ice Cream Event.
- icon:Vers2[2,4]
- *SIce
- name:Strawberry Ice Cream
- text: : [SIce]
- desc:Something more Natural. (Not really)</></>To unlock the Strawberry Milkshake, get 10 of these during any Ice Cream Event.
- icon:Vers2[3,4]
- //Timers
- *TEMPLATE
- always hidden
- [include StoveTime %id="1"]
- [include StoveTime %id="2"]
- [include StoveTime %id="3"]
- [include StoveTime %id="4"]
- [include StoveTime %id="5"]
- [include StoveTime %id="6"]
- [include StoveTime %id="7"]
- [include StoveTime %id="8"]
- [include StoveTime %id="9"]
- [include StoveTime %id="10"]
- [include StoveTime %id="11"]
- [include StoveTime %id="12"]
- *PlayTime
- *EventTime
- start with:1199
- *TEMPLATE
- always hidden
- *EventTime1
- //Milkshake Frenzy
- *EventTime2
- //Coin Shortage
- *TEMPLATE
- hidden when 0
- *Timer1
- name:Ingredient Boost Timer
- icon:Vers2[4,12]
- *Timer2
- name:Cash Boost Timer
- icon:Vers2[4,12]
- //Drink Numbers
- *DrinksCoolDown
- text:On Cooldown
- tag:Drinks
- no buy
- no tooltip
- start with:45
- on tick:if (DrinksCoolDown>=45) hide DrinksCoolDown
- on tick:if (44>=DrinksCoolDown) show DrinksCoolDown
- on tick:if (DrinksCoolDown>=47) lose 1 DrinksCoolDown
- *OJMeter
- on tick:if (OJMeter>100) lose (OJMeter-100) OJMeter
- tag:OrangeJuiceM
- on click:if (10>=OJMeter) yield 1 OJBad
- on click:if (OJMeter>=11) yield 1 OJOk
- on click:if (OJMeter>=26) yield 1 OJGood
- on click:if (OJMeter>=26) lose 1 OJOk
- on click:if (OJMeter>=46) yield 1 OJPerfect
- on click:if (OJMeter>=46) lose 1 OJGood
- on click:if (OJMeter=50) yield PerfectDrink1
- on click:if (OJMeter>=56) yield 1 OJGood
- on click:if (OJMeter>=56) lose 1 OJPerfect
- on click:if (OJMeter>=76) yield 1 OJOK
- on click:if (OJMeter>=76) lose 1 OJGood
- on click:if (OJMeter>89) yield 1 OJBad
- on click:if (OJMeter>89) lose 1 OJOK
- on click:lose (OJMeter) OJMeter
- on click:yield 1 SellDrinks
- on click:hide tag:OrangeJuiceM
- on click:show tag:DrinkResults
- *VMilkMeter
- on tick:if (VMilkMeter>11) lose (VMilkMeter-11) VMilkMeter
- tag:VMilkshakeM
- on click:if (2>=VMilkMeter) yield 1 VMilkBad
- on click:if (VMilkMeter>=3) yield 1 VMilkOk
- on click:if (VMilkMeter>=4) yield 1 VMilkGood
- on click:if (VMilkMeter>=4) lose 1 VMilkOk
- on click:if (VMilkMeter>=6) yield 1 VMilkPerfect
- on click:if (VMilkMeter>=6) lose 1 VMilkGood
- on click:if (VMilkMeter=6) yield PerfectDrink2
- on click:if (VMilkMeter>=7) yield 1 VMilkGood
- on click:if (VMilkMeter>=7) lose 1 VMilkPerfect
- on click:if (VMilkMeter>=8) yield 1 VMilkOK
- on click:if (VMilkMeter>=8) lose 1 VMilkGood
- on click:if (VMilkMeter>10) yield 1 VMilkBad
- on click:if (VMilkMeter>10) lose 1 VMilkOK
- on click:lose (VMilkMeter) VMilkMeter
- on click:yield 1 SellDrinks
- on click:hide tag:VMilkshakeM
- on click:show tag:DrinkResults
- *CMilkMeter
- on tick:if (CMilkMeter>11) lose (CMilkMeter-11) CMilkMeter
- tag:CMilkshakeM
- on click:if (2>=CMilkMeter) yield 1 CMilkBad
- on click:if (CMilkMeter>=3) yield 1 CMilkOk
- on click:if (CMilkMeter>=4) yield 1 CMilkGood
- on click:if (CMilkMeter>=4) lose 1 CMilkOk
- on click:if (CMilkMeter>=6) yield 1 CMilkPerfect
- on click:if (CMilkMeter>=6) lose 1 CMilkGood
- on click:if (CMilkMeter=6) yield PerfectDrink3
- on click:if (CMilkMeter>=7) yield 1 CMilkGood
- on click:if (CMilkMeter>=7) lose 1 CMilkPerfect
- on click:if (CMilkMeter>=8) yield 1 CMilkOK
- on click:if (CMilkMeter>=8) lose 1 CMilkGood
- on click:if (CMilkMeter>10) yield 1 CMilkBad
- on click:if (CMilkMeter>10) lose 1 CMilkOK
- on click:lose (CMilkMeter) CMilkMeter
- on click:yield 1 SellDrinks
- on click:hide tag:CMilkshakeM
- on click:show tag:DrinkResults
- *SMilkMeter
- on tick:if (SMilkMeter>11) lose (SMilkMeter-11) SMilkMeter
- tag:SMilkshakeM
- on click:if (2>=SMilkMeter) yield 1 SMilkBad
- on click:if (SMilkMeter>=3) yield 1 SMilkOk
- on click:if (SMilkMeter>=4) yield 1 SMilkGood
- on click:if (SMilkMeter>=4) lose 1 SMilkOk
- on click:if (SMilkMeter>=6) yield 1 SMilkPerfect
- on click:if (SMilkMeter>=6) lose 1 SMilkGood
- on click:if (SMilkMeter=6) yield PerfectDrink4
- on click:if (SMilkMeter>=7) yield 1 SMilkGood
- on click:if (SMilkMeter>=7) lose 1 SMilkPerfect
- on click:if (SMilkMeter>=8) yield 1 SMilkOK
- on click:if (SMilkMeter>=8) lose 1 SMilkGood
- on click:if (SMilkMeter>10) yield 1 SMilkBad
- on click:if (SMilkMeter>10) lose 1 SMilkOK
- on click:lose (SMilkMeter) SMilkMeter
- on click:yield 1 SellDrinks
- on click:hide tag:SMilkshakeM
- on click:show tag:DrinkResults
- //Misc
- *TEMPLATE
- *Tick
- on tick:if (0>=Tick) yield 1 Tick
- on tick:if (Tick=0) log <//></>OverPancakes Value:[OverPancakes]</>Stack Value:[Stack]</>Stove Time (1):[StoveTime1]</>Stove Time (2):[StoveTime2]</>Stove Time (3):[StoveTime3]</>Stove Time (4):[StoveTime4]</>Stove Time (5):[StoveTime5]</>Stove Time (6):[StoveTime6]</>Stove Time (7):[StoveTime7]</>Stove Time (8):[StoveTime8]</>Stove Time (9):[StoveTime9]</>Stove Time (10):[StoveTime10]</>Stove Time (11):[StoveTime11]</>Stove Time (12):[StoveTime12]<//></>OJMeter Value:[OJMeter]</>VMilkMeter Value:[VMilkMeter]</>CMilkMeter Value:[CMilkMeter]</>SMilkMeter Value:[SMilkMeter]</>Drinks Cool Down Time:[DrinksCoolDown]<//></>Event Rotation:[EventTime]</>Milkshake:[EventTime1]</>Coin Shortage:[EventTime2]<//></>TickClick Value:[TickClick]</>Game Stat Clicks:[GameStatProgress]</>Shiny Clicks:[BoxShiny:clicks]</>Play Time:[PlayTime]<//></>Challenge Mode:[ChallengeS]
- on load:lose 1 Tick
- always hidden
- *GameStatProgress
- always hidden
- on load:lose (GameStatProgress) GameStatProgress
- *BAResource
- always hidden
- start with:1
- on tick:multiply cost of tag:ShopMulti by BAResource
- on tick:if (BAResource>50) lose 50 BAResource
- *QuestCheckBlue3
- always hidden
- on earn:if (QuestCheckBlue3>1.99) lose (QuestCheckBlue3-1) QuestCheckBlue3
- *ACHPoints
- always hidden
- *ACH
- text:<b>[ACHPoints]/42 (~[((ACHPoints/42)*100)]%) earned</>
- tag:ACHTAG
- no tooltip
- *RecipePoints
- always hidden
- *CAPPoints
- always hidden
- Shinies
- *BoxShiny
- duration:15
- icon:Vers2[3,10]
- movement:wiggle anywhere
- class:hasFlares
- Achievements
- *TEMPLATE
- on earn:yield ACHPoints
- on click:anim wobble
- hidden when 0
- tag:achieves
- no text
- //Story
- *Completed
- name:The Beginning
- desc:Congrats, you have sold 1 stack of pancakes.</></>This Achievement unlocks - <.>Basically Everything you have yet use.
- req:8 Cash
- icon:Vers2[9,7]
- *ClassicA
- name:Rise and Shine
- desc:You learned the Classic Stack Recipe.</></>This Achievement unlocks - <.>Additional Tasks to do.
- icon:Vers2[0,8]
- *BlueBerryA
- name:Blue for Blueberries
- desc:You learned the Blueberry Stack Recipe.</></>This Achievement unlocks - <.>Blueberries<.>Additional Tasks to do.
- icon:Vers2[7,4]
- *SyrupVar
- name:Syrup Variant
- desc:Achieve a syrup variant.</></>This Achievement unlocks - <.>Blueberry Syrup<.>Additional Tasks to do (Coming Soon).
- icon:Vers2[1,5]
- //Side Quests
- *CapMachineTaskA
- name:Fixed
- desc:You had fixed the Capsule machine.</></>This Achievement unlocks - <.>Nothing for now.
- icon:Vers2[6,7]
- //Events
- *MilkshakeAchieve
- name:All Three!
- desc:I heard that there's a secret menu item where all three are mixed. Maybe we should try it?
- icon:Vers2[6,12]
- req:1 VMilkshakeR, 1 CMilkshakeR, 1 SMilkshakeR
- //Cooking
- *BurntAchieve
- name:Extra Crispy
- desc:I couldn't think of a cool description to put here.</></>Burn a Pancake (+50 Seconds).
- icon:Vers2[3,1]
- *PerfectDrink1
- name:Perfect Orange Juice
- desc:You must of have gotten lucky to achieve this.</></>Get a 50 on Orange Juice.
- icon:Vers2[0,6]
- *PerfectDrink2
- name:Perfect Vanilla Milkshake
- desc:Nice.</></>Get a 6 on a Vanilla Milkshake.
- icon:Vers2[5,6]
- *PerfectDrink3
- name:Perfect Chocolate Milkshake
- desc:The best for a pancake establishment can do for now.</></>Get a 6 on a Chocolate Milkshake.
- icon:Vers2[6,6]
- *PerfectDrink4
- name:Perfect Strawberry Milkshake
- desc:Imagine if I accidently put vanilla here instead of strawberry?</></>Get a 6 on a Strawberry Milkshake.
- icon:Vers2[7,6]
- //Resources
- *IngredientHoarder1
- name:Ingredient Saver
- desc:You're going need more to make a profit.</></>Own 25 Ingredients.
- icon:Vers2[2,0]
- req:25 Ingredients
- *IngredientHoarder2
- name:Ingredient Collector
- desc:It's a long process but it's worth it.</></>Own 50 Ingredients.
- icon:Vers2[1,2] Vers2[2,10]
- req:50 Ingredients
- *IngredientHoarder3
- name:Ingredient Hoarder
- desc:Congrats on the achievement! You really wanted to waste your cash.</></>Own 100 Ingredients.
- icon:Vers2[0,2] Vers2[1,10]
- req:100 Ingredients
- *IngredientHoarder4
- name:Lotsa Ingredients
- desc:When I said that you needed more ingredients, <b>this</b> is not what I meant.</></>Own 200 Ingredients.
- icon:Vers2[9,1] Vers2[0,10]
- req:200 Ingredients
- *BlueberryHoarder1
- name:Blueberry Saver
- desc:Seems simple, right?</></>Own 1000 Blueberries.
- icon:Vers2[7,4]
- req:1000 Blueberries
- *BlueberryHoarder2
- name:Blueberry Collector
- desc:Don't ask why this isn't 2000.</></>Own 2250 Blueberries.
- icon:Vers2[4,2] Vers2[2,10]
- req:2250 Blueberries
- *BlueberryHoarder3
- name:Blueberry Hoarder
- desc:Goodluck on the next one.</></>Own 4500 Ingredients.
- icon:Vers2[3,2] Vers2[1,10]
- req:4500 Blueberries
- *BlueberryHoarder4
- name:Blueberry Master
- desc:9,000 would of been easier, but for some reason I really wanted to make this 10,000.</></>Own 10,000 Blueberries.
- icon:Vers2[2,2] Vers2[0,10]
- req:10000 Blueberries
- *Quarters1
- name:$10 in Coins
- desc:Basically extra profit.</></>Own 40 Coins.
- req:40 Quarters
- icon:Vers2[3,0]
- *Quarters2
- name:$25 in Coins
- desc:If you do the math, a coin in this game is worth 25ยข in USD. I just realized that I should of mentioned that these achievements were using USD. oops</></>Own 100 Coins.
- req:100 Quarters
- icon:Vers2[8,1] Vers2[2,10]
- *Quarters3
- name:$50 in Coins
- desc:Let's be honest, How long did this take you to do?</></>Own 200 Coins.
- req:200 Quarters
- icon:Vers2[7,1] Vers2[1,10]
- *Quarters4
- name:$100 in Coins
- desc:I don't have a description. Sorry.</></>Own 400 Coins.</><b>This achievement unlocks the Coin to Cash converter</b>
- req:400 Quarters
- icon:Vers2[6,1] Vers2[0,10]
- *BlueCoins1
- name:A small box of Blueberry Coins
- desc:Let's see how long this description can be.</></>Own 50 Blueberry Coins</></>So how's your day been? Mine has been pretty fine. I preformed Cellular Respiration as I normally do. If you don't know what that is, look it up. So this game wasn't actually my first game, but my third game. My first game was a game called A Ice Cream Clicker. In that game you click on a button produce Vanilla Ice Cream and Cash. Those items would of been used to purchase the Chocolate and Strawberry flavors. Now, this concept may seem like a normal first game, but you could combine ice creams to get new flavors. You could also evolve ice creams into new flavors as well. The game itself was okay. Basically the same quality as other first games. When I was switching image hosting sites, I decided not switch over the ones for this game, so they are lost forever. The game went with it. I did release it on DashNet forums (When that was still a thing. RIP DashNet Forums). Now that I think about it, I really want to try this concept again, especially now when I have more experience on the IGM platform. So what was my second game? I never released in any form, and there's only 1 image on the internet. Well, I was making an attempt to make an RPG game. I no real way to explain it, but if you are familiar with RPG games with only one playable character, it would be similar. I didn't have ideas to progress the story and the HP function didn't work properly so I cancelled the project. I still have all of the icons that would of been used. In fact, the icon for the achievement "Rise and Shine" is one of those icons that would of been used to tell whether it's day or night. I'm definitely not trying to be story heavy ever again. The first mention of Pancake Maker was in a Discord message in the Idle Game Maker Channel of the DashNet Discord. Development on this game started on November 11th, 2019. I won't reveal too much as I'm saving most of this for a thing on an upcoming IGM Fan Guide. The first image of this game was revealed on December 1st, 2019 and the first playable release was on January 10th, 2020. I don't have much more to say about this topic.</></>
- req:50 BlueberryCoin
- icon:Vers2[8,6]
- *BlueCoins2
- name:A Larger Box of Blueberry Coins
- desc:The Small Box of Blueberry Coins description would of gotten cut off on my screen, so I gave up and moved on to making this one. I promise this description will be shorter.</></>Own 100 Blueberry Coins.</></>I don't know why I gave a summary of my IGM development history there.
- req:100 BlueberryCoin
- icon:Vers2[8,6] Vers2[0,10]
- *MapleCoins1
- name:A Bottle of Maple Coins
- desc:See what I did there?</></>Own 50 Maple Coins.
- req:50 MapleCoin
- icon:Vers2[2,7]
- *MapleCoins2
- name:A Semi-Clear Container Holding Metal Currency Based On a Thick Fluid Most Famous In Canada.
- desc:No, this item is not a copy of the "Bottle of Maple Coins" achievement.</></>You have to achieve One Hundred Metal Currency based of a Thick Fluid most famous in Canada.
- req:100 MapleCoin
- icon:Vers2[2,7] Vers2[0,10]
- //Shops
- //Misc
- *ShinyClicker1
- name:Opening A Box
- desc:The names will get better, I promise.</></>Open 1 Box.
- req:1 BoxShiny:clicks
- icon:Vers2[3,10]
- *ShinyClicker2
- name:Box Opener
- desc:What's even in these boxes?</></>Open 3 Boxes.
- req:3 BoxShiny:clicks
- icon:Vers2[3,10] Vers2[2,10]
- *ShinyClicker3
- name:Box Enthusiast
- desc:Is it possible that I can insert a Karen into this?</></>Open 5 Boxes.
- req:5 BoxShiny:clicks
- icon:Vers2[3,10] Vers2[1,10]
- *ShinyClicker4
- name:A Cardboard House
- desc:Nice House you got there.</></>Open 10 Boxes.
- req:10 BoxShiny:clicks
- icon:Vers2[3,10] Vers2[0,10]
- *Error69
- name:Error 69
- desc:How did you even find this?
- icon:Vers2[1,12]
- *Clicker
- name:Get Error 69, 420 times.
- desc:Okay, I'll stop.
- req:420 TickClick
- icon:Vers2[1,12]
- *GameStatAchieve
- name:Not Again...
- desc:Please stop clicking things that don't do anything.
- req:101 GameStatProgress
- icon:Vers2[1,12]
- *PlayTimeA1
- name:10 Mintutes
- desc:You can leave now.
- req:600 PlayTime
- icon:Vers2[4,7]
- *PlayTimeA2
- name:1 Hour
- desc:I know this is the only cooking game made with Idle Game Maker, but there are better games made on this engine. Just play those instead.
- req:3600 PlayTime
- icon:Vers2[4,7]
- *PlayTimeA3
- name:6 Hours
- desc:There's a game on engine where you can grow fricking Dragons, and you're over here still playing this game.
- req:21600 PlayTime
- icon:Vers2[4,7]
- *PlayTimeA4
- name:12 Hours
- desc:*PlayTimeA4</>name:12 Hours</>desc:Why are you still playing this game?</>req:43200 PlayTime</>icon:Vers2 [4,7]
- req:43200 PlayTime
- icon:Vers2[4,7]
- *PlayTimeA5
- name:1 Day
- desc:...</></><b>How much time have you been playing this game??</></b>Hmmm...</><b>How many breads have you eaten in your life?</b>
- req:86400 PlayTime
- icon:Vers2[4,7]
- *PlayTimeA6
- name:1 Week
- desc:I think you forgot to close your browser before you left for a week.
- req:604800 PlayTime
- icon:Vers2[4,7] Vers2[2,10]
- *PlayTimeA7
- name:2 Weeks
- desc:We are still doing this? While your here, I might as well tell you that message 26 is actually correct. Don't believe me? Have you ever seen anyone who claims that Paul was not actually Paul be correct?
- req:1209600 PlayTime
- icon:Vers2[4,7] Vers2[1,10]
- *PlayTimeA8
- name:1 Month
- desc:You actually waited 2,629,746 seconds just to get an achievement (Either that or you are reading the code for this. If that's the case then get out <b>now</b> or else.). I would like to congratulate you for doing such a thing. Don't expect more of these filler achievements. That's it.
- req:2629746 PlayTime
- icon:Vers2[4,7] Vers2[0,10]
- Includes
- *include StoveSlot %id
- *StoveSlot[%id]
- on click:if (StoveTime[%id]>=1) yield 1 PancakeBasicUC
- on click:if (StoveTime[%id]>=15) yield 1 PancakeBasic
- on click:if (StoveTime[%id]>=15) lose 1 PancakeBasicUC
- on click:if (StoveTime[%id]>=20 and ChallengeS=0) yield 1 PancakeBasicOC
- on click:if (StoveTime[%id]>=20 and ChallengeS=0) lose 1 PancakeBasic
- on click:if (StoveTime[%id]>=17 and ChallengeS>=1) yield 1 PancakeBasicOC
- on click:if (StoveTime[%id]>=17 and ChallengeS>=1) lose 1 PancakeBasic
- on click:if (StoveTime[%id]>=50) yield 1 BurntAchieve
- on click:if (ChallengeS>=0) lose 1 OverPancakes
- desc:Cooking Time:<b>[StoveTime[%id]]</b>
- *include StoveTime %id
- *StoveTime[%id]
- on tick:if (0>=StoveSlot[%id]) lose (StoveTime[%id]) StoveTime[%id]
- Upgrades
- //Layout Buttons
- *TEMPLATE
- tag:LayoutThings
- no buy
- on click:hide tag:ACHTAG
- on click:hide tag:achieves
- on click:hide tag:Shop
- on click:hide tag:ShopOwned
- on click:hide tag:Recipes
- on click:hide tag:story
- on click:hide tag:Debug
- on click:hide tag:Notes
- *TasksL
- name:Tasks
- on click:show tag:story:notOwned
- *ShopL
- name:Shop
- on click:show tag:Shop:notOwned
- *ShopOwnedL
- name:Stuff
- on click:show tag:ShopOwned
- *RecipesL
- name:Recipes
- on click:show tag:Recipes
- *NotesL
- name:Notes
- on click:show tag:Notes
- *AchL
- name:Achievements
- on click:show tag:ACHTAG
- on click:show tag:achieves
- *SettingsL
- name:Settings
- on click:show tag:Debug
- //Products
- //Single Purchase
- *TEMPLATE
- on earn:hide this
- tag:Shop
- *BlueberrySyrupStore
- name:Blueberry Syrup Recipe Piece
- desc:This is a recipe piece. Recipe pieces are used to unlock the other toppings used for the Pancake Recipe. Stupid? Probably.
- text:[?(have DescriptionOnBox)|Blueberry Syrup Recipe Piece</>This is a recipe piece. Recipe pieces are used to unlock the other toppings used for the Pancake Recipe. Stupid? Probably.|Blueberry Syrup Recipe Piece]
- icon:Vers2[2,5]
- req:BlueBerry3
- cost:25 BlueberryCoin, 50 MapleCoin
- *CookBookR
- name:Cook Book
- desc:A place to store your recipes. Why you don't already have this already is beyond me.
- text:[?(have DescriptionOnBox)|Cook Book</>A place to store your recipes. Why you don't already have this already is beyond me.|Cook Book]
- icon:Vers2[7,3]
- cost:10 Cash
- req:1 Classic
- on earn:yield Guide
- *ToolBox
- name:Tool Box
- desc:A box to store all of your tools. Comes with some of the stuff you need to fix something.
- text:[?(have DescriptionOnBox)|Tool Box</>A box to store all of your tools. Comes with some of the stuff you need to fix something.|Tool Box]
- icon:Vers2[6,7]
- cost:75 Cash
- req:1 Classic2
- on earn:yield ToolBoxR
- //Recipes
- *ClassicR
- name:Classic Stack Recipe
- desc:This is a piece of paper with important info on it. Required to complete the Classic Stack Task.
- text:[?(have DescriptionOnBox)|Classic Stack Recipe</>This is a piece of paper with important info on it. Required to complete the Classic Stack Task.|Classic Stack Recipe]
- cost:150 Cash
- req:1 Classic
- on earn:yield ClassicRR
- on earn:hide this
- tag:Shop
- icon:Vers2[3,8]
- *TEMPLATE
- on earn:hide this
- tag:Shop
- on earn:yield 1 RecipePoints
- *BlueberryR
- name:Blueberry Stack Recipe
- desc:This is another piece of paper containing important info on it. Required to continue the Blueberry Task.
- text:[?(have DescriptionOnBox)|Blueberry Stack Recipe</>This is another piece of paper containing important info on it. Required to continue the Blueberry Task.|Blueberry Stack Recipe]
- cost:200 Cash
- req:1 BlueBerry1
- on earn:yield BlueberryRR
- icon:Vers2[4,8]
- *OrangeJuiceR
- name:Orange Juice Recipe
- desc:This only exists to increase the game's length. Required to complete the Drinks Task.
- text:[?(have DescriptionOnBox)|Orange Juice Recipe</>This only exists to increase the game's length. Required to complete the Drinks Task.|Orange Juice Recipe]
- cost:300 Cash
- req:1 BlueBerryA
- on earn:yield OrangeJuiceRR
- icon:Vers2[8,8]
- *VMilkshakeR
- name:Vanilla Milkshake Recipe
- desc:A Nice way to cool off.</></><b>EVENT</b>
- text:[?(have DescriptionOnBox)|Vanilla Milkshake Recipe</>A Nice way to cool off.</></><b>EVENT</b>|Vanilla Milkshake Recipe]
- cost:10 VIce
- req:1 EventTime1
- on earn:yield VMilkshakeRR
- icon:Vers2[1,9]
- *CMilkshakeR
- name:Chocolate Milkshake Recipe
- desc:A Nice way to cool off.</></><b>EVENT</b>
- text:[?(have DescriptionOnBox)|Chocolate Milkshake Recipe</>A Nice way to cool off.</></><b>EVENT</b>|Chocolate Milkshake Recipe]
- cost:10 CIce
- req:1 EventTime1
- on earn:yield CMilkshakeRR
- icon:Vers2[2,9]
- *SMilkshakeR
- name:Strawberry Milkshake Recipe
- desc:A Nice way to cool off.</></><b>EVENT</b>
- text:[?(have DescriptionOnBox)|Strawberry Milkshake Recipe</>A Nice way to cool off.</></><b>EVENT</b>|Strawberry Milkshake Recipe]
- cost:10 SIce
- req:1 EventTime1
- on earn:yield SMilkshakeRR
- icon:Vers2[1,9]
- //Multi-Purchase
- *TEMPLATE
- on earn:lose this
- tags:Shop ShopMulti
- *BuyAmountButton
- text:--------------------Buying [BAResource]--------------------
- no tooltip
- no buy
- on click:
- if (BAResource=1)
- yield 4 BAResource
- else if (BAResource=5)
- yield 5 BAResource
- else if (BAResource=10)
- yield 15 BAResource
- else if (BAResource=25)
- yield 25 BAResource
- else if (BAResource=50)
- yield 1 BAResource
- end
- end
- *BuyIngredients
- name:Buy Ingredients
- desc:Does the <b>exact thing</b> the name of this item says.
- text:[?(have DescriptionOnBox)|Buy Ingredients</>Does the <b>exact thing</b> the name of this item says.|Buy Ingredients]
- icon:Vers2[2,0]
- cost:5 Cash
- req:1 Completed
- on earn:yield (BAResource) Ingredients
- *BuyBlueberries
- name:Buy Blueberries
- desc:You won't believe it, but this also does the <b>exact thing</b> the name of this item says.
- text:[?(have DescriptionOnBox)|Buy Blueberries</>You won't believe it, but this also does the <b>exact thing</b> the name of this item says.|Buy Blueberries]
- icon:Vers2[7,4]
- cost:10 Cash
- req:1 BlueBerry2
- on earn:if (ChallengeS=0) yield (random(45,65)*BAResource) Blueberries
- on earn:if (ChallengeS>=1) yield (random(25,45)*BAResource) Blueberries
- *QuarterToCash
- name:Coins to Cash Converter
- desc:Coverts Coins into Cash at 40 Coins.</></>40 Coins = 10 (5 in Challenge Mode) Cash. Works with Multi-Buying.
- text:[?(have DescriptionOnBox)|Coins to Cash Converter</>Coverts Coins into Cash at 40 Coins.</></>40 Coins = 10 (5 in Challenge Mode) Cash. Works with Multi-Buying.|Coins to Cash Converter]
- cost:40 Quarters
- on earn:if (ChallengeS=0) yield (10*BAResource) Cash
- on earn:if (ChallengeS>=1) yield (5*BAResource) Cash
- req:Quarters4
- *CoinToMaple
- name:Coins to Maple Coins Converter
- desc:Converts Coins to Maple Coins at 10 Coins.</></>4 Coins = 1 Maple Coin. Works with Multi-Buying.
- text:[?(have DescriptionOnBox)|Coins to Maple Coins Converter</>Converts Coins to Maple Coins at 10 Coins.</></>10 Coins = 1 Maple Coin. Works with Multi-Buying.|Coins to Maple Coins Converter]
- cost:4 Quarters
- on earn:yield (BAResource) MapleCoin
- req:1 MapleCoin:earned
- *CoinToBlue
- name:Coins to Blueberry Coins Converter
- desc:Converts Coins to Blueberry Coins at 10 Coins.</></>4 Coins = 1 Blueberry Coin. Works with Multi-Buying.
- text:[?(have DescriptionOnBox)|Coins to Blueberry Coins Converter</>Converts Coins to Blueberry Coins at 10 Coins.</></>10 Coins = 1 Blueberry Coin. Works with Multi-Buying.|Coins to Blueberry Coins Converter]
- cost:4 Quarters
- on earn:yield (BAResource) BlueberryCoin
- req:1 BlueberryCoin:earned
- *VIceToCash
- name:Vanilla Ice Cream to Cash Converter
- desc:Coverts Vanilla Ice Cream into Cash.</></>1 Vanilla Ice Cream = 2 Cash. Works with Multi-Buying.
- text:[?(have DescriptionOnBox)|Vanilla to Cash Converter</>Coverts Vanilla Ice Cream into Cash.</></>1 Vanilla Ice Cream = 2 Cash. Works with Multi-Buying.|Vanilla Ice Cream to Cash Converter]
- cost:1 VIce
- on earn:yield (2*BAResource) Cash
- req:1 EventTime1
- *CIceToCash
- name:Chocolate Ice Cream to Cash Converter
- desc:Coverts Chocolate Ice Cream into Cash.</></>1 Chocolate Ice Cream = 2 Cash. Works with Multi-Buying.
- text:[?(have DescriptionOnBox)|Chocolate to Cash Converter</>Coverts Chocolate Ice Cream into Cash.</></>1 Chocolate Ice Cream = 2 Cash. Works with Multi-Buying.|Chocolate Ice Cream to Cash Converter]
- cost:1 CIce
- on earn:yield (2*BAResource) Cash
- req:1 EventTime1
- *SIceToCash
- name:Strawberry Ice Cream to Cash Converter
- desc:Coverts Strawberry Ice Cream into Cash.</></>1 Strawberry Ice Cream = 2 Cash. Works with Multi-Buying.
- text:[?(have DescriptionOnBox)|Strawberry to Cash Converter</>Coverts Strawberry Ice Cream into Cash.</></>1 Strawberry Ice Cream = 2 Cash. Works with Multi-Buying.|Strawberry Ice Cream to Cash Converter]
- cost:1 SIce
- on earn:yield (2*BAResource) Cash
- req:1 EventTime1
- *TEMPLATE
- on earn:lose this
- tag:Shop
- *CapsuleMachine
- name:Capsule Machine (Adventurer Series)
- desc:<b>Does not work with Multi-Buying</b><//></>.A Machine that gives out 1 random item from the Adventurer Series.</></><b>You own [CAPPoints]/10 (~[((CAPPoints/10)*100)]%) of this collection.</b></></>Chances</><b>40%</b> Common Item</><b>30%</b> Uncommon Item</><b>15%</b> Rare Item</><b>10%</b> Ultra Rare Item</><b>5%</b> Legendary Item
- text:[?(have DescriptionOnBox)|Capsule Machine</><b>Does not work with Multi-Buying</b><//></>A Machine that gives out 1 random item from the basic series.</></><b>You own [CAPPoints]/10 (~[((CAPPoints/10)*100)]%) of this collection.</b></></>Chances</><b>40%</b> Common Item</><b>30%</b> Uncommon Item</><b>15%</b> Rare Item</><b>10%</b> Ultra Rare Item</><b>5%</b> Legendary Item|Capsule Machine (Adventurer Series)]
- icon:https://file.garden/XSIm8ZidV1rvya38/Pancake%20Maker/PM%20Items/Capsule.png
- cost:2 Quarters
- req:1 ToolBoxR
- on earn:
- if (chance(40%))
- $randomValue=random(1,3)
- if ($randomValue=1) toast Test 1-1
- if ($randomValue=2) toast Test 1-2
- if ($randomValue=3) toast Test 1-3
- else if (chance(30%))
- $randomValue=random(1,2)
- if ($randomValue=1) toast Test 2-1
- if ($randomValue=2) toast Test 2-2
- else if (chance(15%))
- $randomValue=random(1,2)
- if ($randomValue=1) toast Test 3-1
- if ($randomValue=2) toast Test 3-2
- else if (chance(10%))
- $randomValue=random(1,2)
- if ($randomValue=1) toast Test 4-1
- if ($randomValue=2) toast Test 4-2
- else if (chance(5%))
- toast Test 5
- end
- end
- //Items REPEAT
- //Mail
- *TEMPLATE
- tag:ShopOwned
- on click:anim wobble
- no text
- *CookBook
- name:Guide to The Blue Pancake
- desc:<b><#ff0000>Warning: This guide is kinda inaccurate to how to make a pancake in this game (There used to be a flipping mechanic but it didn't work). It's better to learn on your own.</#></><//>Welcome to your new job at <b>The Blue Pancake</b>! We are happy to have you part of our business or something. This piece of paper will tell you how to make a pancake.</><b>Step 1</b><//>Mix the milk, eggs, etc into a bowl. The Ingredients to do this are listed above. You may add other contents to the pancake, but for now just go to the next step.</><b>Step 2</b><//>Add the batter to the stove. Make sure it is shape like a circle. After that, wait 2 minutes, and then flip them. Wait another minute, then take it out of the stove</><b>Step 3</b><//>Add pancakes to a plate. The maximum amount of pancakes you can stack is 5 (Will originally did 6, but due to health standards in the area, we were forced to lower it). Add additional items if you please and then you are done.</></>This clearly shows this is a terrible job, but you do get good payment.
- icon:Vers2[8,7]
- owned
- *Guide
- name:Cook Book
- desc:A place to store your recipes.</></>Unlocked [RecipePoints+ClassicR]/6</>You have <b>[(((RecipePoints+ClassicR)/6)*100)]%</b> of the collection.
- icon:Vers2[7,3]
- hidden when 0
- tags:ShopOwned Recipes
- *NoIngredients
- name:Letter from AgentPerson
- desc:Dear <b>Random Player</b>,</>I like to congratulate you for hard locking yourself. Whether you didn't mean to do it, or you were just looking for achievements, you're stuck now. There's nothing you can do at this point. If you had thought twice about this, you probably wouldn't be seeing this right now. Anyway, that's all I have to say. By the way, this item gives 5 ingredients. All you need to do is click it once. I did this so you didn't have to start over. Your welcome. - From, <b>AgentPerson</b>
- icon:Vers2[7,7]
- tags:ShopOwned Notes
- on click:if (Ingredients=0 and 4>=Cash) yield 5 Ingredients
- hidden when 0
- *OwnerNote0
- name:How do I play this game?
- desc:<b>Short Version: Read the Guide to the Blue Pancake (Under "Stuff" tab) to have an idea on how a pancake is made and change the cook time to 15 seconds because nobody has patince anymore.</b></><b>Long Version:</b> So basically you need ingredients to cook 1 pancake. Ingredients can be purchase with 5 cash in the shop. Once you have ingredients, you can cook pancakes. Pancakes take 15 seconds to cook, which may seem unrealistic, but this is within the rules of this universe ;). Once your pancakes are doen cooking, remove them place them aside.<//></>Now it's time place stuff. Get a plate and place your pancakes and toppings. Toppings don't do anything till later on. Once you have everything click sell. If you dissatisfied with your stack, there's a trash button, but it doesn't matter since everything currently gives money anyway so trashing will be a waste. Stacks sell at a 10 base Cash.</><b>Protip: Avoid going over two stacks til after Blueberry 2, which then going over two stacks would be a risk/reward thing.</b>
- icon:Vers2[3,12]
- tag:Notes
- owned
- *OwnerNote1
- name:Previous Owner's Note #1
- desc:<b>Day 742</b>,</>It has been past 2 years since I started this business and now I am almost broke. I can't seem to figure out a way to bring publicly to a dying Restaurant during this battle with the King of Monsters. If only I had an idea.
- icon:Vers2[3,12]
- tag:Notes
- owned
- //Quest Items
- *TEMPLATE
- no buy
- hidden when 0
- tag:ShopOwned
- on click:anim wobble
- no text
- *ToolBoxR
- name:Tool Box
- desc:A box to store all of your tools. Comes with some of the stuff you need to fix something.
- icon:Vers2[6,7]
- //Recipes REPEAT
- *TEMPLATE
- no buy
- hidden when 0
- tag:Recipes
- on click:anim wobble
- no text
- *ClassicRR
- name:Classic Stack Recipe
- desc:This is a piece of paper with important info on it.
- icon:Vers2[3,8]
- *BlueberryRR
- name:Blueberry Recipe
- desc:This is another piece of paper containing important info on it.
- icon:Vers2[4,8]
- *OrangeJuiceRR
- name:Orange Juice Recipe
- desc:This only exists to increase the game's length.<//></>To get the most cash out of this drink, you need to click the box when it's the closest to 50.
- icon:Vers2[8,8]
- *VMilkshakeRR
- name:Vanilla Milkshake Recipe
- desc:A Nice way to cool off.</></>To get the most cash out of this drink, you need to click the box when it's 6.</><b>EVENT</b>
- icon:Vers2[1,9]
- *CMilkshakeRR
- name:Chocolate Milkshake Recipe
- desc:A Nice way to cool off.</></>To get the most cash out of this drink, you need to click the box when it's 6.</><b>EVENT</b>
- icon:Vers2[2,9]
- *SMilkshakeRR
- name:Strawberry Milkshake Recipe
- desc:A Nice way to cool off.</></>To get the most cash out of this drink, you need to click the box when it's 6.</><b>EVENT</b>
- icon:Vers2[1,9]
- //Tasks
- *TEMPLATE
- tag:story
- no buy
- on earn:hide this
- on click:anim wobble
- *Event
- name:Current Event
- text:Current Event: [?EventTime1>=1|Milkshake Frenzy|][?EventTime2>=1|Coin Shortage|][?1200>=EventTime|None|]
- desc:[?EventTime1>=1|It's currently in demand! Get 10 of each of three ice cream flavors to get their milkshake equivalent. Get them before they leave.</></><b>Requirements -</b><.>Rise And Shine Achievement.</></><b>Task -</b><.>Get 10 of Vanilla, Chocolate, and Strawberry Ice Cream.</></><b>Rewards -</b><.>Vanilla Milkshake<.>Chocolate Milkshake<.>Strawberry Milkshake|][?EventTime2>=1|Seems like the economy just crashed. Well, not exactly but less coins are now going around.</></><b>Effects -</b><.>Coins are harder to get. This applies to all variants.|][?1200>=EventTime|<b>What is this?</b>-</></>Events are periodically rotating events that can give some items or not. These last 10 minutes and have a 20 minute gap. There's none going right now, so come back later.|]</></><b>Time Til Next Event</b>:[EventTime]</><b>Time left in Current Event</b>:[?EventTime>=1201|[EventTime-1200]|Over]
- *Classic
- name:Classic Stack (1)
- desc:Great, you made 1 Stack. Now you need to continue selling them.<//></><b>Own 50 Dollars.</b>
- text:[?(have DescriptionOnBox)|Classic Stack (1)</>Great, you made 1 Stack. Now you need to continue selling them.<//></><b>Own 50 Dollars.</b>|Classic Stack (1)]
- icon:Vers2[3,8]
- on click:if (Cash>=50) yield Classic
- req:1 Completed
- *Classic2
- name:Classic Stack (2)
- desc:During your previous task, you got a letter.</></>Dear <b>Manager</b><//>I see that you are taking care of this business now. Maybe even doing better than the previous guy. I don't know what else to put here so goodbye.</>From, <b>Unknown</b>.</></> Who is this guy? Let's just get to the task. This tasks has 2 objectives. Complete both objectives to complete the task.<//></><.>Own the Cook Book:[?(CookBookR>0)|<b>Completed</b>|In Progress] <.>Own The Classic Stack Recipe:[?(ClassicR>0)|<b>Completed</b>|In Progress]
- text:[?(have DescriptionOnBox)|Classic Stack (2)</>During your previous task, you got a letter.</></>Dear <b>Manager</b><//>I see that you are taking care of this business now. Maybe even doing better than the previous guy. I don't know what else to put here so goodbye.</>From, <b>Unknown</b>.</></> Who is this guy? Let's just get to the task. This tasks has 2 objectives. Complete both objectives to complete the task. View the description to see the objectives.|Classic Stack (2)]
- icon:Vers2[3,8]
- on click:if (ClassicR=1 and CookBookR=1) yield Classic2
- on click:if (ClassicR=1 and CookBookR=1) yield ClassicA
- req:1 Classic
- *BlueBerry1
- name:Blueberry Task (1)
- desc:So, you have completed the Classic Stack task. The variety is pretty low though. You can continue selling Pancakes with maple syrup and butter, but there's more we can do with this business. Before we do anything else, let's just start the first objective.<//></><b>Own 100 Dollars and 25 Ingredients.</b>
- text:[?(have DescriptionOnBox)|Blueberry Task (1)</>So, you have completed the Classic Stack task. The variety is pretty low though. You can continue selling Pancakes with maple syrup and butter, but there's more we can do with this business. Before we do anything else, let's just start the first objective.<//></><b>Own 100 Dollars and 25 Ingredients.</b>|Blueberry Task (1)]
- icon:Vers2[7,4]
- on click:if (Cash>=100 and Ingredients>=25) yield BlueBerry1
- req:1 Classic2
- *BlueBerry2
- name:Blueberry Task (2)
- desc:Next Objective.<//></><b>Own the Blueberry Stack Recipe.</b><//></>I could of done the icon a little better honestly. It just doesn't look right.
- text:[?(have DescriptionOnBox)|Blueberry Task (2)</>Next Objective.<//></><b>Own the Blue Berry Stack Recipe.</b><//></>I could of done the icon a little better honestly. It just doesn't look right.|Blueberry Task (2)]
- icon:Vers2[7,4]
- on click:if (BlueberryR>=1) yield BlueBerry2
- on click:if (BlueberryR>=1) yield BlueBerryA
- req:BlueBerry1
- *BlueBerry3
- name:Blueberry Task (3)
- desc:We now own the Blueberry recipe. Congrats, but you can't make it. Anyway, this task has multiple objectives. Here's each one.<//></><.>Own some Blueberries:[?(BlueBerries>0)|<b>Completed</b>|In Progress]<.>Add Blueberries to a pancake:[?(QuestCheckBlue3>0)|<b>Completed</b>|In Progress]<.>Own Something:[?(BlueberryCoin>0)|<b>Completed</b>|In Progress]
- text:[?(have DescriptionOnBox)|Blueberry Task (3)</>We now own the Blueberry recipe. Congrats, but you can't make it. Anyway, this task has multiple objectives. View the description to see the objectives.|Blueberry Task (3)]
- on click:if (BlueBerries>0 and QuestCheckBlue3>0 and BlueberryCoin>0) yield BlueBerry3
- icon:Vers2[7,4]
- req:BlueBerry2
- *BlueBerry4
- name:Blueberry Task (4)
- desc:How about we make out blueberries into Blueberry Syrup? No? Well we don't get to the good stuff til later on so just do this. <b>Learn how to make blueberry syrup please. Thanks.</b>
- text:[?(have DescriptionOnBox)|Blueberry Task (4)</>How about we make out blueberries into Blueberry Syrup? No? Well we don't get to the good stuff til later on so just do this. <b>Learn how to make blueberry syrup please. Thanks.</b>|Blueberry Task (4)]
- on click:if (BlueberrySyrupStore=1) yield BlueBerry4
- on click:if (BlueberrySyrupStore=1) yield SyrupVar
- icon:Vers2[7,4]
- req:BlueBerry3
- *CoinQuest1
- name:Coin Quest (1)
- desc:Since when were other coins a thing? Well, I would put lore here, but I'm too lazy to think of something that will be tolerable. Plus this game isn't really a story heavy game. Anyway, collect the following.</></><.>25 Blueberry Coins[?(BlueberryCoin>=25)|<b>Completed</b>|In Progress]<.>Collect 25 Maple Coins:[?(MapleCoin>=25)|<b>Completed</b>|In Progress]
- text:[?(have DescriptionOnBox)|Coin Quest (1)</>Since when were other coins a thing? Well, I would put lore here, but I'm too lazy to think of something that will be tolerable. Plus this game isn't really a story heavy game. Anyway, collect the following in this item's description.|Coin Quest (1)]
- icon:Vers2[3,0]
- on click:if (BlueberryCoin>=25 and MapleCoin>=25) yield CoinQuest1
- req:BlueBerry3
- *DrinksTask1
- name:Drinks Task (1)
- desc:Now that we have another recipe, let's focus now on drinks, which is the only thing left to do at this time. It's time to make Orange Juice! It's really the only thing we can make right now since the other stuff for the other drinks are currently broken. You already know the objective.<//></><b>Own the Orange Juice Recipe.</b>
- text:[?(have DescriptionOnBox)|Drinks Task (1)</>Now that we have another recipe, let's focus now on drinks, which is the only thing left to do at this time. It's time to make Orange Juice! It's really the only thing we can make right now since the other stuff for the other drinks are currently broken. You already know the objective.<//></><b>Own the Orange Juice Recipe.</b>|Drinks Task (1)]
- icon:Vers2[8,8]
- on click:if (OrangeJuiceR>=1) yield DrinksTask1
- req:BlueBerry2
- //Side Quests
- *CapMachineTask
- name:Old Capsule Machine
- desc:Dear <b>Manager</b>,<//>Hey it's me, that unknown dude that you don't care about. I sent you a old Capsule Machine for no reason. It used to be owned by the last manager, but now I got it from him to give it you. Hope you like it.</>From, <b>Unknown</b></q></></> You looked at the machine at closer inspection, it's unusable. This is your first optional task, so feel free to do this one whenever you want.<//></><b>Fix the machine.</b>
- text:[?(have DescriptionOnBox)|Old Capsule Machine</>Dear <b>Manager</b>,<//>Hey it's me, that unknown dude that you don't care about. I sent you a old Capsule Machine for no reason. It used to be owned by the last manager, but now I got it from him to give it you. Hope you like it.</>From, <b>Unknown</b></q></></> You looked at the machine at closer inspection, it's unusable. This is your first optional task, so feel free to do this one whenever you want.<//></><b>Fix the machine.</b>|Old Capsule Machine]
- icon:https://file.garden/XSIm8ZidV1rvya38/Pancake%20Maker/PM%20Items/Capsule.png
- on click:if (ToolBox=1) yield CapMachineTask
- on click:if (ToolBox=1) yield CapMachineTaskA
- req:1 Classic2
- //Pancake Mechanics
- *TEMPLATE
- name:Cooking Pancake
- tag:CookingMenu
- hidden when 0
- on click:if (this=0) yield 1 this
- on click:if (this=1) lose this
- on click:anim wobble
- icon:Vers2[4,0]
- no text
- [include StoveSlot %id="1"]
- [include StoveSlot %id="2"]
- [include StoveSlot %id="3"]
- [include StoveSlot %id="4"]
- [include StoveSlot %id="5"]
- [include StoveSlot %id="6"]
- [include StoveSlot %id="7"]
- [include StoveSlot %id="8"]
- [include StoveSlot %id="9"]
- [include StoveSlot %id="10"]
- [include StoveSlot %id="11"]
- [include StoveSlot %id="12"]
- //Stack 5 Unused due to engine behavior?
- *TEMPLATE
- tag:TableMenu
- no tooltip
- hidden when 0
- no text
- icon:Vers2[0,1]
- *Stack5B
- icon:Vers2[4,4]
- *Stack5Bl
- icon:Vers2[7,4]
- on earn:yield 1 QuestCheckBlue3
- on earn:if (Stack1Bl=0 and Stack2Bl=0 and Stack3Bl=0 and Stack4Bl=0) yield 2 Cash
- on earn:if (EventTime2=0 and Stack1Bl=0 and Stack2Bl=0 and Stack3Bl=0 and Stack4Bl=0 and chance(50%)) yield 1 BlueberryCoin
- on earn:if (EventTime2>=1 and Stack1Bl=0 and Stack2Bl=0 and Stack3Bl=0 and Stack4Bl=0 and chance(20%)) yield 1 BlueberryCoin
- *Stack5BS
- icon:Vers2[2,5]
- on earn:if (Stack1BS=0 and Stack2BS=0 and Stack3BS=0 and Stack4BS=0) yield 2 Cash
- on earn:if (EventTime2=0 and Stack1Bl=0 and Stack2Bl=0 and Stack3Bl=0 and Stack4Bl=0 and chance(50%)) yield 1 BlueberryCoin
- on earn:if (EventTime2>=1 and Stack1Bl=0 and Stack2Bl=0 and Stack3Bl=0 and Stack4Bl=0 and chance(20%)) yield 1 BlueberryCoin
- *Stack5M
- icon:Vers2[1,5]
- on earn:if (EventTime2=0 and BlueBerry3>0 and Stack1M=0 and Stack2M=0 and Stack3M=0 and Stack4M=0 and chance(50%)) yield 1 MapleCoin
- on earn:if (EventTime2>=1 and BlueBerry3>0 and Stack1M=0 and Stack2M=0 and Stack3M=0 and Stack4M=0 and chance(20%)) yield 1 MapleCoin
- *Stack5P1
- //Stack 4
- *Stack4B
- icon:Vers2[4,4]
- *Stack4Bl
- icon:Vers2[7,4]
- on earn:yield 1 QuestCheckBlue3
- on earn:if (Stack1Bl=0 and Stack2Bl=0 and Stack3Bl=0) yield 2 Cash
- on earn:if (EventTime2=0 and Stack1Bl=0 and Stack2Bl=0 and Stack3Bl=0 and chance(40%)) yield 1 BlueberryCoin
- on earn:if (EventTime2>=1 and Stack1Bl=0 and Stack2Bl=0 and Stack3Bl=0 and chance(10%)) yield 1 BlueberryCoin
- *Stack4BS
- icon:Vers2[2,5]
- on earn:if (Stack1BS=0 and Stack2BS=0 and Stack3BS=0) yield 2 Cash
- on earn:if (EventTime2=0 and Stack1Bl=0 and Stack2Bl=0 and Stack3Bl=0 and chance(40%)) yield 1 BlueberryCoin
- on earn:if (EventTime2>=1 and Stack1Bl=0 and Stack2Bl=0 and Stack3Bl=0 and chance(10%)) yield 1 BlueberryCoin
- *Stack4M
- icon:Vers2[1,5]
- on earn:if (EventTime2=0 and BlueBerry3>0 and Stack1M=0 and Stack2M=0 and Stack3M=0 and chance(40%)) yield 1 MapleCoin
- on earn:if (EventTime2>=1 and BlueBerry3>0 and Stack1M=0 and Stack2M=0 and Stack3M=0 and chance(10%)) yield 1 MapleCoin
- *Stack4P1
- //Stack 3
- *Stack3B
- icon:Vers2[4,4]
- *Stack3Bl
- icon:Vers2[7,4]
- on earn:yield 1 QuestCheckBlue3
- on earn:if (Stack1Bl=0 and Stack2Bl=0) yield 2 Cash
- on earn:if (EventTime2=0 and Stack1Bl=0 and Stack2Bl=0 and chance(40%)) yield 1 BlueberryCoin
- on earn:if (EventTime2>=1 and Stack1Bl=0 and Stack2Bl=0 and chance(10%)) yield 1 BlueberryCoin
- *Stack3BS
- icon:Vers2[2,5]
- on earn:if (Stack1BS=0 and Stack2BS=0) yield 2 Cash
- on earn:if (EventTime2=0 and Stack1Bl=0 and Stack2Bl=0 and chance(40%)) yield 1 BlueberryCoin
- on earn:if (EventTime2>=1 and Stack1Bl=0 and Stack2Bl=0 and chance(10%)) yield 1 BlueberryCoin
- *Stack3M
- icon:Vers2[1,5]
- on earn:if (EventTime2=0 and BlueBerry3>0 and Stack1M=0 and Stack2M=0 and chance(40%)) yield 1 MapleCoin
- on earn:if (EventTime2>=1 and BlueBerry3>0 and Stack1M=0 and Stack2M=0 and chance(10%)) yield 1 MapleCoin
- *Stack3P1
- //Stack 2
- *Stack2B
- icon:Vers2[4,4]
- *Stack2Bl
- icon:Vers2[7,4]
- on earn:yield 1 QuestCheckBlue3
- on earn:if (Stack1Bl=0) yield 2 Cash
- on earn:if (EventTime2=0 and Stack1Bl=0 and chance(35%)) yield 1 BlueberryCoin
- on earn:if (EventTime2>=1 and Stack1Bl=0 and chance(5%)) yield 1 BlueberryCoin
- *Stack2BS
- icon:Vers2[2,5]
- on earn:if (Stack1BS=0) yield 2 Cash
- on earn:if (EventTime2=0 and Stack1Bl=0 and Stack2Bl=0 and chance(35%)) yield 1 BlueberryCoin
- on earn:if (EventTime2>=1 and Stack1Bl=0 and Stack2Bl=0 and chance(5%)) yield 1 BlueberryCoin
- *Stack2M
- icon:Vers2[1,5]
- on earn:if (EventTime2=0 and BlueBerry3>0 and Stack1M=0 and chance(35%)) yield 1 MapleCoin
- on earn:if (EventTime2>=0 and BlueBerry3>0 and Stack1M=0 and chance(5%)) yield 1 MapleCoin
- *Stack2P1
- //Stack 1
- *Stack1B
- icon:Vers2[4,4]
- *Stack1Bl
- icon:Vers2[7,4]
- on earn:yield 1 QuestCheckBlue3
- on earn:yield 2 Cash
- on earn:if (EventTime2=0 and chance(35%)) yield 1 BlueberryCoin
- on earn:if (EventTime2>=1 and chance(5%)) yield 1 BlueberryCoin
- *Stack1BS
- icon:Vers2[2,5]
- on earn:yield 2 Cash
- on earn:if (EventTime2=0 and chance(35%)) yield 1 BlueberryCoin
- on earn:if (EventTime2>=1 and chance(5%)) yield 1 BlueberryCoin
- *Stack1M
- icon:Vers2[1,5]
- on earn:if (EventTime2=0 and BlueBerry3>0 and chance(35%)) yield 1 MapleCoin
- on earn:if (EventTime2>=1 and BlueBerry3>0 and chance(5%)) yield 1 MapleCoin
- *Stack1P1
- //Toppings
- *TEMPLATE
- tag:toppings
- on click:anim wobble
- *Butter
- name:Butter
- desc:I can believe that this is definitely 100% butter.
- icon:Vers2[4,4]
- on click:
- if (Stack=1 and Stack1B=0)
- yield 1 Stack1B
- else if (Stack=2 and Stack2B=0)
- yield 1 Stack2B
- else if (Stack=3 and Stack3B=0)
- yield 1 Stack3B
- else if (Stack=4 and Stack4B=0)
- yield 1 Stack4B
- else if (Stack=5 and Stack5B=0)
- yield 1 Stack5B
- else
- toast <b><#ff0000>You can't do that.(Error 17)</b></#>
- end
- end
- *Maple
- name:Maple Syrup
- desc:The most basic syrup of all.
- icon:Vers2[1,5]
- on click:
- if (Stack=1 and Stack1M=0)
- yield 1 Stack1M
- else if (Stack=2 and Stack2M=0)
- yield 1 Stack2M
- else if (Stack=3 and Stack3M=0)
- yield 1 Stack3M
- else if (Stack=4 and Stack4M=0)
- yield 1 Stack4M
- else if (Stack=5 and Stack5M=0)
- yield 1 Stack5M
- else
- toast <b><#ff0000>It's time to stop.(Error 18)</b></#>
- end
- end
- *BlueberriesT
- name:Blueberries
- desc:Why is it blue?
- req:12 Blueberries
- icon:Vers2[7,4]
- on click:
- if (Stack=1 and Stack1Bl=0 and BlueBerries>=12)
- yield 1 Stack1Bl
- lose (random(9,12)) BlueBerries
- else if (Stack=2 and Stack2Bl=0 and BlueBerries>=12)
- yield 1 Stack2Bl
- lose (random(9,12)) BlueBerries
- else if (Stack=3 and Stack3Bl=0 and BlueBerries>=12)
- yield 1 Stack3Bl
- lose (random(9,12)) BlueBerries
- else if (Stack=4 and Stack4Bl=0 and BlueBerries>=12)
- yield 1 Stack4Bl
- lose (random(9,12)) BlueBerries
- else if (Stack=5 and Stack5Bl=0 and BlueBerries>=12)
- yield 1 Stack5Bl
- lose (random(9,12)) BlueBerries
- else
- toast <b><#ff0000>I can't think of anything to put here. Hope you're fine with that.(Error 19)</b></#>
- end
- end
- *BlueberriesSyrupT
- name:Blueberry Sryup
- desc:I could make a pun, but I don't want to.
- req:12 Blueberries, 1 BlueberrySyrupStore
- icon:Vers2[2,5]
- on click:
- if (Stack=1 and Stack1BS=0 and BlueBerries>=12)
- yield 1 Stack1BS
- lose (random(9,12)) BlueBerries
- else if (Stack=2 and Stack2BS=0 and BlueBerries>=12)
- yield 1 Stack2BS
- lose (random(9,12)) BlueBerries
- else if (Stack=3 and Stack3BS=0 and BlueBerries>=12)
- yield 1 Stack3BS
- lose (random(9,12)) BlueBerries
- else if (Stack=4 and Stack4BS=0 and BlueBerries>=12)
- yield 1 Stack4BS
- lose (random(9,12)) BlueBerries
- else if (Stack=5 and Stack5BS=0 and BlueBerries>=12)
- yield 1 Stack5BS
- lose (random(9,12)) BlueBerries
- else
- toast <b><#ff0000>You don't <b>need</b> that much syrup.(Error 20)</b></#>
- end
- end
- //Drinks Menu
- *TEMPLATE
- tag:Drinks
- no buy
- no tooltip
- no text
- on tick:show this
- req:45 DrinksCoolDown
- *OrangeJuice
- name:Orange Juice
- icon:Vers2[0,6]
- req:1 OrangeJuiceR
- on click:yield 5 OJMeter
- on click:show tag:OrangeJuiceM
- on click:hide tag:Drinks
- *VanillaMilkshake
- name:Vanilla Milkshake
- icon:Vers2[5,6]
- req:1 VMilkshakeR
- on click:yield 1 VMilkMeter
- on click:show tag:VMilkshakeM
- on click:hide tag:Drinks
- *ChocolateMilkshake
- name:Chocolate Milkshake
- icon:Vers2[6,6]
- req:1 CMilkshakeR
- on click:yield 1 CMilkMeter
- on click:show tag:CMilkshakeM
- on click:hide tag:Drinks
- *StrawberryMilkshake
- name:Strawberry Milkshake
- icon:Vers2[7,6]
- req:1 SMilkshakeR
- on click:yield 1 SMilkMeter
- on click:show tag:SMilkshakeM
- on click:hide tag:Drinks
- //Drink Results
- *TEMPLATE
- hidden when 0
- tag:DrinkResults
- icon:Vers2[0,6]
- no buy
- *OJBad
- name:Bad Orange Juice
- *OJOk|OJOK
- name:Okay Orange Juice
- *OJGood
- name:Good Orange Juice
- *OJPerfect
- name:Perfect Orange Juice
- *TEMPLATE
- hidden when 0
- tag:DrinkResults
- icon:Vers2[5,6]
- no buy
- *VMilkBad
- name:Bad Vanilla Milkshake
- *VMilkOk|VMilkOK
- name:Okay Vanilla Milkshake
- *VMilkGood
- name:Good Vanilla Milkshake
- *VMilkPerfect
- name:Perfect Vanilla Milkshake
- *TEMPLATE
- hidden when 0
- tag:DrinkResults
- icon:Vers2[6,6]
- no buy
- *CMilkBad
- name:Bad Chocolate Milkshake
- *CMilkOk|CMilkOK
- name:Okay Chocolate Milkshake
- *CMilkGood
- name:Good Chocolate Milkshake
- *CMilkPerfect
- name:Perfect Chocolate
- *TEMPLATE
- hidden when 0
- tag:DrinkResults
- icon:Vers2[7,6]
- no buy
- *SMilkBad
- name:Bad Strawberry Milkshake
- *SMilkOk|SMilkOK
- name:Okay Strawberry Milkshake
- *SMilkGood
- name:Good Strawberry Milkshake
- *SMilkPerfect
- name:Perfect Strawberry Milkshake
- *TEMPLATE
- on click:anim wobble
- no buy
- *SellDrinks
- name:Sell Drinks
- on click:if (OJBad=1) yield 2 Cash
- on click:if (OJOK=1) yield 3 Cash
- on click:if (OJGood=1) yield 4 Cash
- on click:if (OJPerfect=1) yield 5 Cash
- on click:if (OJBad=1) lose 1 OJBad
- on click:if (OJOK=1) lose 1 OJOK
- on click:if (OJGood=1) lose 1 OJGood
- on click:if (OJPerfect=1) lose 1 OJPerfect
- on click:if (VMilkBad=1) yield 3 Cash
- on click:if (VMilkOK=1) yield 4 Cash
- on click:if (VMilkGood=1) yield 5 Cash
- on click:if (VMilkPerfect=1) yield 6 Cash
- on click:if (VMilkBad=1) lose 1 VMilkBad
- on click:if (VMilkOK=1) lose 1 VMilkOK
- on click:if (VMilkGood=1) lose 1 VMilkGood
- on click:if (VMilkPerfect=1) lose 1 VMilkPerfect
- on click:if (CMilkBad=1) yield 3 Cash
- on click:if (CMilkOK=1) yield 4 Cash
- on click:if (CMilkGood=1) yield 5 Cash
- on click:if (CMilkPerfect=1) yield 6 Cash
- on click:if (CMilkBad=1) lose 1 CMilkBad
- on click:if (CMilkOK=1) lose 1 CMilkOK
- on click:if (CMilkGood=1) lose 1 CMilkGood
- on click:if (CMilkPerfect=1) lose 1 CMilkPerfect
- on click:if (SMilkBad=1) yield 3 Cash
- on click:if (SMilkOK=1) yield 4 Cash
- on click:if (SMilkGood=1) yield 5 Cash
- on click:if (SMilkPerfect=1) yield 6 Cash
- on click:if (SMilkBad=1) lose 1 SMilkBad
- on click:if (SMilkOK=1) lose 1 SMilkOK
- on click:if (SMilkGood=1) lose 1 SMilkGood
- on click:if (SMilkPerfect=1) lose 1 SMilkPerfect
- on click:show tag:Drinks
- on click:lose 50 DrinksCoolDown
- on click:lose SellDrinks
- hidden when 0
- tag:DrinkResults
- //Debug
- *TEMPLATE
- tag:Debug
- no buy
- on click:anim wobble
- *SettingsHeaderA
- text:--------------------Game Options--------------------
- no tooltip
- *DescriptionOnBox
- text:Show Description On Box (Set to <b>[?(have DescriptionOnBox)|True|False]</b>)
- desc:This shows each items' description outside of the tooltip. Recommended if you are playing with touch display.
- on click:yield 1 GameStatProgress
- *DescriptionOnBoxT
- text:True
- on click:toast Now's not the time to change stuff.
- no tooltip
- *DescriptionOnBoxF
- text:False
- on click:toast Now's not the time to change stuff.
- no tooltip
- *PopUp
- text:Show Bottom Screen Messages (Set to <b>[?(have PopUp)|True|False]</b>)
- desc:This shows bottom screen messages. Turning this off will disable (almost) all of them.
- start with
- *PopUpT
- text:True
- on click:toast Now's not the time to change stuff.
- no tooltip
- *PopUpF
- text:False
- on click:toast Now's not the time to change stuff.
- no tooltip
- *ChallengeS
- text:(Beta) Challenge Mode (Not for Beginners) (Set to <b>[?(have ChallengeS)|True|False]</b>)
- desc:This will make the game more diffcult if you want to. This can be only be toggled On/Off as long as you don't own "The Beginning" achievement. What this does is...<.>Decrease yield of Cash by 1.<.>Double the chances of Unwanted Events (Coin Shortage)<.>Decreases the Time a pancake can be removed from the stove to be counted as a cooked pancake. In other words, pancakes burn more easily.<.>Box Shinies can yield nothing.<.>You get less blueberries per transaction. (Will expand as more of similar items release)<.>A certain coin converter gives less (I dont want to spoiler the converter in a descripion shown all game).<.>(Coming Soon) Levels are harder to get.<.>(Coming Soon) Customer Statsfaction is harder to increase.<.>(Coming Soon) Unlocking Music Tracks are more diffcult, and the effect is less significant.<.>(Coming Soon) Dispite all of this, you can get some pretty cool completion achievements.<.>(Coming Soon) Once you complete the fist section of the game, you can purge your save to start over in or out of challenge mode without losing your achievements, levels, cash, coins, event items (Both Rotational Events and Game Wide Events), and notes. This is so you can 100% the game if you already started your game.
- *ChallengeT
- text:True
- on click:toast Now's not the time to change stuff.
- no tooltip
- on tick:lose 1 ChallengeT
- *ChallengeF
- text:False
- on click:toast Now's not the time to change stuff.
- no tooltip
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