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Dragon Private Sequence 3

Dec 29th, 2021
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  1. Kal arrived at Suzail with Roland and Bar-Igbur.
  2.  
  3. He took his leave and headed to his shop, "Odd Jobs & Helper", a small building in the docks.
  4.  
  5. He took six hours to disguise himself as a tough looking mercenary woman.
  6.  
  7. Kal departed to rejoin Roland and Bar-Igbur at Daisy's, as promised.
  8.  
  9. Roland does not immediately recognize Kal, but Kal identifies himself to Roland.
  10.  
  11. There, they met a man identifying himself as "Edmund", an admittedly false name. He appeared to be a squat, muscular, scarred, and sleepless Zhentarim in his early forties.
  12.  
  13. Edmund conveys he has two passes and disguises, and seems annoyed with Roland half-renegotiating the deal they made without asking.
  14.  
  15. He identifies the ship they are going to mutiny as "a galleon called the Iron Brow".
  16.  
  17. The identification papers have information on "Markos bi Guzlek" and "Tomasz Fereon", coming from Zhentil Keep and Iriaebor, respectively.
  18.  
  19. Roland asks for another pass and disguise to be provided for Kal. With a small measure of disdain, Edmund agrees and departs.
  20.  
  21. Kal, Roland, and Bar-Igbur discuss the plan of action on the boat.
  22.  
  23. Roland reveals the captain of the boat to be a man going by "Captain Rashid", who is known as a fierce duelist, and has a sketchy reputation in Suzail.
  24.  
  25. They agree to drug the men on board by adding a sleeping draught to their ale, and possibly slaying them later on, then cornering the captain in his quarters if possible.
  26.  
  27. Edmund returns with a skimpy outfit and no identification papers. This is of limited to no help.
  28.  
  29. Kal presses Edmund for information, and realizes his accent betrays him as from Yûlash, and almost certainly under different orders than the men on the Iron Brow.
  30.  
  31. Edmund leaves, as do Kal, Roland, and Bar-Igbur. They agree to reconvene at the ship at sundown, shortly before it departs.
  32.  
  33. Kal visits an apothecary and procures a sleeping draught fit for "twelve doses".
  34.  
  35. Kal visits a pawn shop called "Lucky Chuck's". He gets a rough, lowball appraisal for the K.A. Kalaztral lock in his possession for 2,700 gp. The man admits he can get a better price elsewhere.
  36.  
  37. Kal leaves and heads to the auction yard. He finds the right building and sets up a private auction for nobles to bid on the lock, setting the starting bid for 1,000 platinum, 10,000 plat buy out. 25% of the profits go to the house for VIP status in the future. He provided the name "The mercenary Dark Feather", and had the appearance of a woman. He was informed this process can take up to a week and decided to revisit the auction house himself to collect the money.
  38.  
  39. Realizing he had little time remaining, he met Roland and Bar-Igbur at the docks.
  40.  
  41. Roland and Bar-Igbur provide their passes and gain entry to the boat. Kal is questioned because he does not have an identification pass.
  42.  
  43. Kal says he is an entertainer, and the guard gets the captain to speak with him. Kal convinces the captain he has been sent from his superiors to train his men in combat. The captain seems to initially think he is a sword juggler or something along those lines.
  44.  
  45. The captain assents and the guard lets Kal onto the ship.
  46.  
  47. Kal makes a quick assessment of the men on board. The crewmen seem to be a trivial threat, the mercenary guards seem to be substantial, and Captain Rashid seems to be a dangerous threat.
  48.  
  49. Kal passes Roland the sleeping draught and makes an innuendo on what to do. Roland seems to understand, taking the draught for later, to add to the men's ale while Kal is distracting them.
  50.  
  51. Kal goes belowdecks and speaks with the mercenary guards guarding the boiler deck. One is incredibly rude, the other either feigns not being able to speak his language, or genuinely doesn't understand him.
  52.  
  53. He speaks to an unnamed drunk, an unnamed man, and a man named Grimmus, and gets into a training exercise fight with them. He knocks one of them out with a misdirected cudgel strike and revives them.
  54.  
  55. Kal, speaking with Grimmus, instructs him to bring the men to the deck once they are finished with their tasks for the day, and incentivizes him with the prospect of profit to be made with gambling bets. This seems to properly motivate the man, and he goes abovedecks to carry out this task.
  56.  
  57. Kal gets the lay of the land abovedecks once the ship has left harbor. It seems things are going as he planned, and the men are concluding their tasks for the day and heading belowdecks. He notices he is getting a lot of glances, and briefly speaks to Bar-Igbur, informing him of his plan. Roland informs him that he has spread the word and everything seems to be going to plan.
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