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- /* Simple´s Coinssystem Include
- ||||||||||||||||||||||||||||||| */
- #include <a_samp>
- new Text:CoinsTextdraw[MAX_PLAYERS];
- stock CoinsTD(playerid)
- {
- CoinsTextdraw[playerid] = TextDrawCreate(500.000000, 120.000000, "Coins:");
- TextDrawBackgroundColor(CoinsTextdraw[playerid], 255);
- TextDrawFont(CoinsTextdraw[playerid], 3);
- TextDrawLetterSize(CoinsTextdraw[playerid], 0.500000, 1.000000);
- TextDrawColor(CoinsTextdraw[playerid], -1);
- TextDrawSetOutline(CoinsTextdraw[playerid], 0);
- TextDrawSetProportional(CoinsTextdraw[playerid], 1);
- TextDrawSetShadow(CoinsTextdraw[playerid], 1);
- TextDrawUseBox(CoinsTextdraw[playerid], 1);
- TextDrawBoxColor(CoinsTextdraw[playerid], 255);
- TextDrawTextSize(CoinsTextdraw[playerid], 620.000000, 120.000000);
- TextDrawHideForPlayer(playerid,CoinsTextdraw[playerid]);
- }
- stock CoinsTDD(playerid)
- {
- TextDrawDestroy(CoinsTextdraw[playerid]);
- }
- stock ShowCoinsTD(playerid)
- {
- new string[20];
- format(string,sizeof(string),"Coins: %d",GetPVarInt(playerid,"Coins"));
- TextDrawSetString(CoinsTextdraw[playerid],string);
- TextDrawShowForPlayer(playerid,CoinsTextdraw[playerid]);
- }
- stock GenugCoins(playerid,coins)
- {
- if(GetPVarInt(playerid,"Coins") > coins) return true;
- else return false;
- }
- stock ResetCoins(playerid)
- {
- SetPVarInt(playerid,"Coins",0);
- GivePlayerCoins(playerid,0);
- }
- stock GivePlayerCoins(playerid,coins)
- {
- SetPVarInt(playerid,"Coins",GetPVarInt(playerid,"Coins")+coins);
- new string[20];
- format(string,sizeof(string),"Coins: %d",GetPVarInt(playerid,"Coins"));
- TextDrawSetString(CoinsTextdraw[playerid],string);
- }
- stock SetCoins(playerid,coins)
- {
- SetPVarInt(playerid,"Coins",0);
- GivePlayerCoins(playerid,coins)
- }
- stock GetCoins(playerid)
- {
- return GetPVarInt(playerid,"Coins");
- }
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