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Mar 31st, 2019
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  1. on packet event play_server_set_cooldown:
  2. broadcast "%""item"" pinfo 0 of event-packet%"
  3. broadcast "%int pnum 0 of event-packet%"
  4.  
  5. command /test5:
  6. trigger:
  7. set {_packet} to new play_server_set_cooldown packet
  8. set int pnum 0 of {_packet} to 30
  9. set "item" pinfo 0 of {_packet} to stick
  10. send packet {_packet} to player
  11. send "&axxx"
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