Josh64

synergie

Jul 28th, 2018
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  1. local function SkeletKey()
  2. if player:HasCollectible(19) then -- Skeleton Key
  3. if keyone < 20 then
  4. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
  5. elseif keyone < 40 then
  6. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
  7. DadsKey = true
  8. elseif keyone < 60 then
  9. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
  10. elseif keyone < 80 then
  11. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
  12. else
  13. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
  14. end
  15. elseif player:HasCollectible(19) -- Skeleton Key
  16. and player:HasCollectible(175) then -- Moms Key
  17. if keyone < 25 then
  18. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
  19. DadsKey = true
  20. elseif keyone < 50 then
  21. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
  22. elseif keyone < 75 then
  23. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
  24. else
  25. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
  26. end
  27. elseif player:HasCollectible(19) -- Skeleton Key
  28. and player:HasCollectible(175) -- Moms Key
  29. and DadsKey == true then -- Dads Key
  30. if keyone < 33 then
  31. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
  32. elseif keyone < 66 then
  33. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
  34. else
  35. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
  36. end
  37. elseif player:HasCollectible(19) -- Skeleton Key
  38. and player:HasCollectible(175) -- Moms Key
  39. and DadsKey == true -- Dads Key
  40. and (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) then -- Paper Clip
  41. if keyone < 50 then
  42. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
  43. else
  44. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
  45. end
  46. elseif player:HasCollectible(19) -- Skeleton Key
  47. and player:HasCollectible(175) -- Moms Key
  48. and DadsKey == true -- Dads Key
  49. and (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) -- Paper Clip
  50. and (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) then -- Store Key
  51. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
  52.  
  53. elseif player:HasCollectible(19) -- Skeleton Key
  54. and player:HasCollectible(175) -- Moms Key
  55. and DadsKey == true -- Dads Key
  56. and (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) then -- Store Key
  57. if keyone < 50 then
  58. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
  59. else
  60. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
  61. end
  62. elseif player:HasCollectible(19) -- Skeleton Key
  63. and player:HasCollectible(175) -- Moms Key
  64. and player:HasCollectible(343) then -- Latch Key
  65. if keyone < 33 then
  66. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
  67. DadsKey = true
  68. elseif keyone < 66 then
  69. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
  70. else
  71. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
  72. end
  73. elseif player:HasCollectible(19) -- Skeleton Key
  74. and player:HasCollectible(175) -- Moms Key
  75. and player:HasCollectible(343) -- Latch Key
  76. and (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) then -- Paper Clip
  77. if keyone < 50 then
  78. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
  79. DadsKey = true
  80. else
  81. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
  82. end
  83. elseif player:HasCollectible(19) -- Skeleton Key
  84. and player:HasCollectible(175) -- Moms Key
  85. and player:HasCollectible(343) -- Latch Key
  86. and (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) -- Paper Clip
  87. and (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) then -- Store Key
  88. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
  89. DadsKey = true
  90.  
  91. elseif player:HasCollectible(19) -- Skeleton Key
  92. and player:HasCollectible(175) -- Moms Key
  93. and player:HasCollectible(343) -- Latch Key
  94. and (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) then -- Store Key
  95. if keyone < 50 then
  96. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
  97. DadsKey = true
  98. else
  99. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
  100. end
  101. elseif player:HasCollectible(19) -- Skeleton Key
  102. and player:HasCollectible(175) -- Moms Key
  103. and (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) then -- Paper Clip
  104. if keyone < 33 then
  105. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
  106. DadsKey = true
  107. elseif keyone < 66 then
  108. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
  109. else
  110. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
  111. end
  112. elseif player:HasCollectible(19) -- Skeleton Key
  113. and player:HasCollectible(175) -- Moms Key
  114. and (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) -- Paper Clip
  115. and (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) then -- Store Key
  116. if keyone < 50 then
  117. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
  118. DadsKey = true
  119. else
  120. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
  121. end
  122. elseif player:HasCollectible(19) -- Skeleton Key
  123. and player:HasCollectible(175) -- Moms Key
  124. and (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) then -- Store Key
  125. if keyone < 33 then
  126. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
  127. DadsKey = true
  128. elseif keyone < 66 then
  129. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
  130. else
  131. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
  132. end
  133. elseif player:HasCollectible(19) -- Skeleton Key
  134. and DadsKey == true then -- Dads Key
  135. if keyone < 25 then
  136. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
  137. elseif keyone < 50 then
  138. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
  139. elseif keyone < 75 then
  140. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
  141. else
  142. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
  143. end
  144. elseif player:HasCollectible(19) -- Skeleton Key
  145. and DadsKey == true -- Dads Key
  146. and player:HasCollectible(343) then -- Latch Key
  147. if keyone < 33 then
  148. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
  149. elseif keyone < 66 then
  150. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
  151. else
  152. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
  153. end
  154. elseif player:HasCollectible(19) -- Skeleton Key
  155. and DadsKey == true -- Dads Key
  156. and player:HasCollectible(343) -- Latch Key
  157. and (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) then -- Paper Clip
  158. if keyone < 50 then
  159. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
  160. else
  161. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
  162. end
  163. elseif player:HasCollectible(19) -- Skeleton Key
  164. and DadsKey == true -- Dads Key
  165. and player:HasCollectible(343) -- Latch Key
  166. and (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) -- Paper Clip
  167. and (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) then -- Store Key
  168. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
  169.  
  170. elseif player:HasCollectible(19) -- Skeleton Key
  171. and DadsKey == true -- Dads Key
  172. and player:HasCollectible(343) -- Latch Key
  173. and (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) then -- Store Key
  174. if keyone < 50 then
  175. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
  176. else
  177. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
  178. end
  179. elseif player:HasCollectible(19) -- Skeleton Key
  180. and DadsKey == true -- Dads Key
  181. and (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) then -- Paper Clip
  182. if keyone < 33 then
  183. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
  184. elseif keyone < 66 then
  185. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
  186. else
  187. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
  188. end
  189. elseif player:HasCollectible(19) -- Skeleton Key
  190. and DadsKey == true -- Dads Key
  191. and (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) -- Paper Clip
  192. and (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) then -- Store Key
  193. if keyone < 50 then
  194. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
  195. else
  196. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
  197. end
  198. elseif player:HasCollectible(19) -- Skeleton Key
  199. and DadsKey == true -- Dads Key
  200. and (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) then -- Store Key
  201. if keyone < 33 then
  202. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
  203. elseif keyone < 66 then
  204. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
  205. else
  206. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
  207. end
  208. elseif player:HasCollectible(19) -- Skeleton Key
  209. and player:HasCollectible(343) then -- Latch Key
  210. if keyone < 25 then
  211. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
  212. elseif keyone < 50 then
  213. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
  214. DadsKey = true
  215. elseif keyone < 75 then
  216. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
  217. else
  218. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
  219. end
  220. elseif player:HasCollectible(19) -- Skeleton Key
  221. and player:HasCollectible(343) -- Latch Key
  222. and (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) then -- Paper Clip
  223. if keyone < 33 then
  224. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
  225. elseif keyone < 66 then
  226. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
  227. DadsKey = true
  228. else
  229. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
  230. end
  231. elseif player:HasCollectible(19) -- Skeleton Key
  232. and player:HasCollectible(343) -- Latch Key
  233. and (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) -- Paper Clip
  234. and (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) then -- Store Key
  235. if keyone < 50 then
  236. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
  237. else
  238. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
  239. DadsKey = true
  240. end
  241. elseif player:HasCollectible(19) -- Skeleton Key
  242. and player:HasCollectible(343) -- Latch Key
  243. and (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) then -- Store Key
  244. if keyone < 33 then
  245. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
  246. elseif keyone < 66 then
  247. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
  248. DadsKey = true
  249. else
  250. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
  251. end
  252. elseif player:HasCollectible(19) -- Skeleton Key
  253. and (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) then -- Paper Clip
  254. if keyone < 25 then
  255. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
  256. elseif keyone < 50 then
  257. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
  258. DadsKey = true
  259. elseif keyone < 75 then
  260. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
  261. else
  262. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
  263. end
  264. elseif player:HasCollectible(19) -- Skeleton Key
  265. and (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) -- Paper Clip
  266. and (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) then -- Store Key
  267. if keyone < 33 then
  268. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
  269. elseif keyone < 66 then
  270. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
  271. DadsKey = true
  272. else
  273. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
  274. end
  275. elseif player:HasCollectible(19) -- Skeleton Key
  276. and (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) then -- Store Key
  277. if keyone < 25 then
  278. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
  279. elseif keyone < 50 then
  280. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
  281. DadsKey = true
  282. elseif keyone < 75 then
  283. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
  284. else
  285. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
  286. end
  287. else
  288. Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_SKELETON_KEY, KBum.Position, Vector(0,0), KBum)
  289.  
  290. end
  291. end
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