3vrB257ncl4qg9s

Star Ocean 4

Nov 11th, 2023 (edited)
36
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 195.24 KB | None | 0 0
  1. Star Ocean 4 - The Last Hope
  2.  
  3. Based on: PS3, PAL-version (BLES-00767)
  4.  
  5.  
  6. Contents
  7. Basic Info
  8. Skill List
  9. PC Move List A01
  10. BT Help A02
  11. Area Notes A03
  12. Enemy Move List
  13.  
  14.  
  15. --------------------------------------------------------------------------
  16.  
  17.  
  18. Basic Info
  19.  
  20.  
  21. - There are 9 playable characters, two of whom are mutually exclusive
  22. (Faize and Arumat). On your first playthrough, Faize will always be
  23. replaced by Arumat, but on subsequent ones, you'll get a simple choice
  24. between the two, although that choice doesn't affect story events.
  25. - Of the 9 PCs, 3 are melee fighters (Edge, Meracle, Arumat), 2 are
  26. (primarily) ranged fighters (Reimi, Bacchus), and 4 are mages (Faize,
  27. Lymle, Myuria, Sarah). 3 of those mages have healing spells (all except
  28. Faize).
  29.  
  30. - As is typical in an action game, you need to get familiar with enemy
  31. behavior and your own abilities in order to excel in battle, not that
  32. it's strictly necessary for your survival in the case of SO4. The game
  33. is simpler and more forgiving than the previous installment, at least
  34. outside of the bosses. If MP isn't a concern, you could easily close
  35. your eyes, mash the shoulder buttons, and still get fine results.
  36.  
  37. - There's only one normal attack button, and two other buttons are used
  38. to execute waza (the shoulder buttons by default). Normal attacks can
  39. vary depending on the context (such as whether you're in Short Range or
  40. Long Range of the target) and whether you're tilting the analog stick in
  41. the enemy's direction. Some normal attacks can be chained.
  42.  
  43. - You'll need to mind your frames when using normal attacks. Well, maybe
  44. not exact frame counts, but you should try to get a general sense of your
  45. time advantage/disadvantage. Attacking the enemy without an advantage is
  46. not advisable, as you can end up getting interrupted or just whiffing.
  47. Furthermore, without knockdown or float, normal attacks usually leave you
  48. at a frame disadvantage, with the fastest enemies able to punish you as
  49. a result. Learning how to chain into Edge's uppercut floater is vital.
  50. - If getting blocked isn't a concern, you can simply attack a lot of
  51. enemies head on. Your basic, normal attack should be fast enough to beat
  52. them. If not or you need to avoid blocks, resort to whiff-punish, distract-
  53. punish, or the unique Blindside maneuver. Trying to distract-punish enemies
  54. that are moving can result in whiffing, though, as your attacks aren't as
  55. fast as they were in SO3, and enemies generally move a little faster. As
  56. such, you may need to wait until they stop to attack.
  57. - Enemies aren't much of a threat in a one-on-one scenario, but a lot of
  58. the times, you're facing a bit of a crowd. Trying to pick off one enemy
  59. out of a tight group of three without getting hit in the process is fairly
  60. difficult, but not impossible, as Edge's basic 3-hit combo *can* hit any
  61. enemies around him, even if the range is limited. You could also just bide
  62. your time while Reimi takes shots at them (unless she's getting distract-
  63. punished herself). Unless you're playing on a higher difficulty level, you
  64. don't need to stress it all that much. Once you gain access to healing
  65. spells (after the first planet/dungeon), you can afford more mistakes.
  66. - If you're controlling Reimi or Bacchus, there's hardly any need for
  67. finesse. You can just fire away.
  68. - If you'd rather use a melee fighter, then your choices are rather slim.
  69. You're stuck with Edge for the first half of the game or so, which isn't
  70. that bad, since he has the best selection of normal attacks of all the
  71. fighters. Even so, after hundreds of battles, you might start to feel a
  72. little saturated.
  73.  
  74. - As usual, waza can be far more effective than normal attacks, but you
  75. probably won't be able to rely on it much earlier in the game due to the
  76. lack of innate post-battle recovery. Once you reach Roak (almost immediately
  77. after you get your second melee fighter, Meracle), you can create an MP
  78. regenerating accessory, thus enabling heavier use of waza. With enough
  79. skill and care, you *can* maintain an MP regenerating Bonus Board, but
  80. that's not likely to be the case with new players. The regen from the
  81. accessory is only 2% every 12 seconds, but it does make it easier to get
  82. pink tiles for the Bonus Board and, thus, facilitate further regeneration.
  83. After Roak, you can use Synthesis to stack the accessory's effect.
  84. - Popping Blackberries works up until you run out of Blackberries, and
  85. your supply won't last for long if you try to keep all four characters
  86. in the green. Seeing a mage like Faize turned into an underwhelming melee
  87. fighter is disappointing to say the least, but unless you can maintain a
  88. pink Bonus Board, you'll just have to accept it. You can switch him out
  89. once Bacchus joins in the Cardianon Mothership.
  90. - Another MP recovery option is using a Vile Goop item, which grants
  91. you the Symbolic Weapon effect for 60s, which adds an MP draining effect
  92. to your normal attacks. You can buy these on Lemuris and Roak, and some
  93. enemies drop them. Edge also learns it as a spell at Lv46, which is a bit
  94. late, but it's still an option.
  95. - Once you reach Roak, you can also buy the Convert skill that gradually
  96. converts some HP into MP. Five characters can learn it: Edge, Bacchus,
  97. Arumat, Faize, and Myuria.
  98. - Lymle will be your resident healer for at least half of the main game.
  99. She has offensive magic as well, but letting her waste all her MP on
  100. mediocre damage probably isn't the best idea.
  101. - Magic is a better source of damage than it was in SO3, but it's still
  102. not great, and nearly all magic is once again elemental. Even if MP isn't
  103. a concern, I still wouldn't recommend it.
  104. - Farming some Potent Magic Seeds from Bizarre Fruits to increase max
  105. MP (by 100 each) is a great way to increase your battle effectiveness,
  106. especially when combined with MP regeneration. You'll want to farm a
  107. bunch of Bizarre Fruit on Lemuris before you leave the planet. I use
  108. the seeds on Meracle myself.
  109. - You can find a recovery point in most dungeons, although the dungeons
  110. tend to be quite large.
  111.  
  112. - You have 6 slots for hissatsuwaza (3 for each button) and 2 slots for
  113. support skills. There's no Short Range / Long Range split for the waza
  114. slots. By default, you can use 2 waza slots. To get more, you have to
  115. learn the Combo Chains (aka Link Combo) skill (4 slots at Lv1, 6 at Lv6).
  116. - Waza setup involves CP once again. Each skill has a certain CP value,
  117. and the combined CP of all set skills can't exceed the character's CP.
  118. Characters start with 10 CP and gain 1 CP every 5 levels starting from
  119. Lv10 and up to Lv50, giving one a total of 19 CP.
  120. - If you spend 50+ hours farming rare drops (and getting the character's
  121. other BTs), you can increase a single character's CP by 3, to reach a
  122. total of 22. Worth it? Uh... No.
  123. - With a few exceptions, characters can only learn support skills from
  124. using skill books, which can be bought in stores and found on the field.
  125. - Skills are leveled up by using SP rather than by building up proficiency
  126. through use. Leveling it up also increases the MP cost, so you might want
  127. to hold back on boosting your waza until you have more MP. Many skills
  128. don't get much of a damage increase.
  129.  
  130. - Chaining waza, of course, returns. You can use each set waza once in a
  131. given chain. However, damage multipliers are not present until the character
  132. has learned the Combo Chains support skill, and chaining into a skill from
  133. a normal attack doesn't affect the multiplier. Furthermore, the multipliers
  134. are very modest compared to SO3, although it does make sense given how much
  135. easier (and less exciting) it is to pull off a chain.
  136. - Chaining waza requires you to press one of the waza buttons during the
  137. actual cancel window. You can't just hold down the button or buffer it.
  138. - The AI's chaining ability leaves much to be desired. It's possible to
  139. rapidly switch between characters and manually compensate, but it's a bit
  140. too much for your average player.
  141. - The chain multipliers increase as you level up the skill. Lv10:
  142. 1 2 3 4 5 6
  143. 1,0 1,6 1,8 2,0 2,4 2,8
  144.  
  145. - SP (Skill Points) is used to power up battle skills, support skills,
  146. and IC skills. There are two types of SP in SO4: Party SP and Character
  147. SP. Character SP is just classic SP and is gained from leveling up. Party
  148. SP, on the other hand, is a shared SP pool that any character can draw
  149. from. It's also used when discovering new recipes in IC. You gain Party
  150. SP (and some Exp) by...
  151. × opening containers.
  152. × obtaining items through the field skills Harvesting and Mining.
  153. × completing side quests.
  154. × using a Disintegration Ring (on something other than a chest).
  155. × finishing battles when you have green tiles on your Bonus Board.
  156.  
  157. - Similar to before, a character has to be within a certain range before
  158. they can use an attack, although this time there are no attacks that would
  159. require the character to back away from the enemy. The range restriction
  160. is completely ignored when using waza in a chain, including when starting
  161. with a normal attack.
  162. - Even offensive magic has range restrictions this time.
  163. - While moving to set range, you can cancel the attack by doing a sidestep.
  164.  
  165. - SO4 features rather simple hitstun mechanics, where a subject will
  166. always experience hitstun when hit unless...
  167. × damage = 0.
  168. × the subject has No Guard and hasn't been blindsided.
  169. × the subject is in Rush Mode and hasn't been blindsided.
  170.  
  171. - Flinching time is about 0,9s for each character.
  172. - Like before, subjects can be floated and knocked down. When a subject
  173. hits the ground, they bounce for a while before entering knockdown state,
  174. where they are (largely) invincible. Compared to SO3, the bounce period
  175. is longer, giving you more time to hit the enemy (and possibly re-float
  176. them) before they enter knockdown state. There are also attacks that
  177. ignore knockdown invincibility.
  178. - Hitting a floated enemy with an attack with regular hitstun won't cancel
  179. the knockdown.
  180. - The support skill No Guard returns, but this time it's not tied to
  181. current HP but rather max HP, making it feel kind of cheap, but whatever.
  182. It'll certainly come in handy. It costs 3 CP, and the threshold is 10%
  183. mHP at Lv10. It affects both physical and magical damage. The No Guard
  184. granted by Rush Mode is a little different and has no damage threshold.
  185. - An enemy's non-Rush No Guard doesn't have a damage threshold either,
  186. but sometimes you can break through it even without blindsiding. Some
  187. enemies have No Guard while attacking, but it doesn't cover the entire
  188. animation of an attack.
  189. - Impact freeze returns, meaning time freezes for a brief fraction of a
  190. second during battle when you land or receive hits with your controlled
  191. character. It's even worse this time, since it occurs even without any
  192. hitstun.
  193.  
  194. - SO4's primary anti-stunlocking element is the Rush Mode. Each subject
  195. has a Rush count that ranges between 0 and 100. It mainly increases from
  196. landing hits and receiving hits, and it starts to decrease at a rate of 1
  197. per 0,5s after 3,5s if no increment occurs. When the figure is 100, the
  198. subject can enter Rush Mode, which grants the following benefits:
  199. × Immune to hitstun (unless Blindsided)
  200. × Increased movement speed and attacking speed (1,2x)
  201. × (Increased) chance to score critical hits
  202. × Some additional bonuses when using Beat B
  203.  
  204. - You can increase the Rush count of your controlled character by pressing
  205. and holding the Rush charge button. This gives you at most 20 Rush over
  206. the course of 4s (30 Rush with Beat B). Charging for longer than 4s results
  207. in your character getting stunned. AI-controlled characters never use it.
  208. - A subject gains 30 Rush whenever an ally dies.
  209.  
  210. - Enemies and AI-controlled characters enter Rush Mode as soon as it's
  211. available. To enter Rush Mode with your controlled character, you need
  212. to press the Rush Mode button.
  213. - When available, Rush Mode can be activated during any action, even when
  214. getting attacked or knocked down. If you activate it when you're on neutral,
  215. your character emotes briefly, which roots you in place. Not that big a
  216. deal, but it would be preferable to avoid it.
  217. - The Rush count starts decreasing at a rate of 10 per second upon Rush
  218. Mode activation, and the subject is taken out of Rush Mode once the count
  219. reaches 0. By default, you can't gain Rush during Rush Mode, but you can
  220. enable this by using max Lv Beat Mode B. A few particularly tough enemies
  221. can gain Rush during Rush Mode as well.
  222. - Rush Moding enemies can be quite a nuisance. Blindside them if you can
  223. (and if you think other characters won't interfere with the process), but
  224. if you don't have the chance, just keep avoiding the enemy and wait it out.
  225.  
  226. - Rush Combo: When you go into Rush Mode, be careful not to accidentally
  227. trigger a Rush Combo. You initiate a Rush Combo if you press any waza
  228. button immediately after entering Rush Mode.
  229. - During a Rush Combo, time freezes, and you can take some potshots at
  230. the target by mashing the button indicated on-screen. Not all waza can
  231. be used in a Rush Combo.
  232.  
  233. - Sidestepping returns in varying forms and is performed be tilting the
  234. analog stick while holding down the Rush charge button. However, it doesn't
  235. grant any kind of invincibility (Are you f*cking kidding me?). Then again,
  236. if it did, you wouldn't get punished for a failed Blindside attempt as
  237. easily. But they could've made it so the i-frames only occur when side-
  238. stepping quickly without any charging. Oh, well.
  239. - Without sidestep invincibility, it's much easier to get stunlocked or
  240. end up in a knockdown loop, where the enemy knocks you down again right
  241. after you get up. Unless another character intervenes, you'll have to use
  242. either Rush or Blindside pre-charge to get out.
  243. - The following characters can move at least a little faster by sidestepping:
  244. Bacchus, Lymle, Arumat.
  245.  
  246. - Another (somewhat) major element of the battle system is the Blindside
  247. mechanic that can only ever be utilized by the controlled character. To
  248. pull it off, you need to hold down the Rush charge button for 1 second and
  249. then tilt the analog stick when the enemy you're targeting is targeting
  250. and facing you in Short Range. Blindsiding an enemy inflicts a special
  251. type of stun that lasts ~1-3 seconds depending on the enemy. Hitting the
  252. enemy while they're stunned like this boosts the attacker's critical hit
  253. rate to 100%, and the resulting critical hits ignore No Guard. Hitting the
  254. enemy continuously or floating them prolongs the stun, but it won't last
  255. forever, and the critical hit rate bonus also diminishes.
  256. - You don't necessarily have to blindside the enemy before they attack.
  257. Blindsiding is possible at (pretty much) any point during the animation,
  258. and nearly all enemy attacks give you enough time to blindside them after
  259. avoiding the attack. If you blindside an enemy during an attack, the
  260. attack won't be interrupted, and the enemy's stun animation won't begin
  261. until they've gone through the attack animation. The stun effects still
  262. apply, though.
  263. - Blindsiding can be rather tricky when dealing with multiple enemies,
  264. as you need to find enough time to charge the blindside while also
  265. targetting the right enemy. Predicting a specific enemy going on the
  266. offensive is not that easy, as enemies like to idle for a while after
  267. attacking. Furthermore, some enemies exhibit erratic movement when not
  268. committed to attacking, and even if they are, they might not be facing
  269. you as they maneuver around other enemies blocking their path. Many
  270. enemies will also exhibit car-like movement, meaning they tend to move
  271. forward as they (slowly) turn to face you.
  272. - Additionally, even if you do successfully pull off a Blindside, the
  273. enemy might get hit by an AI-controlled character and, thus, potentially
  274. recover before you're able to attack them yourself. Telling the AI to get
  275. their own targets ('Fight freestyle') helps avoid this, but only if there
  276. are indeed multiple targets.
  277. - Not sure if this is intentional or not, but if you use an attack with
  278. no knockdown or float to interrupt an enemy targeting you and then chain
  279. into an attack with knockdown or float, it'll be possible to blindside
  280. the enemy while they're knocked down. Many characters can do this with
  281. their basic normal attacks.
  282. - You can't blindside an enemy casting a spell.
  283. - If you hit a wall during the Blindside maneuver, the maneuver is halted,
  284. but the enemy is stunned all the same.
  285. - If you try to do a blindside at long range, the enemy will just lose
  286. track of you for a second.
  287. - Enemies can't do blindsides, but some enemies have a blindside counter,
  288. where they'll either punish you with a crit (ie. one of their normal
  289. attacks that deals a critical hit) or perform some other special action.
  290. You can tell when it's a crit, as the target indicator on your character
  291. will be red instead of the usual yellow. For special counters, you just
  292. have to try to memorize which families have them (Mandragoras, Thieves,
  293. Rock Hermits, Turtles, Clowns, the final boss).
  294. - A regular Blindside counter won't be triggered if you blindside the
  295. enemy during an attack or while they're flinching. The target indicator
  296. will be flashing to indicate these windows of opportunity.
  297. - While it may seem safe to blindside an enemy with a counter when they're
  298. being hit by another character, this is hardly the case. Like I said, you
  299. don't want other characters hitting the enemy while you're blindsiding them.
  300. - You *cannot* switch to another character during a Blindside counter.
  301. - The Blindside indicator isn't visible on Chaos. Hardly a big deal.
  302. - Blindside is referred to as 'Sight Out' in the Japanese version.
  303.  
  304. - There's also the BEAT system that's always active and augments your
  305. abilities. You can choose between three different BEAT modes: S, N, or B.
  306. BEAT modes S and B level up when you finish battles using that particular
  307. BEAT mode. The number of battles needed for a level equals Lv*2 + 2 (6 for
  308. Lv2, 22 for Lv10, etc.). The max level is 20 and requires 456 battles in
  309. total. You can't switch modes during battle.
  310.  
  311. ATP Int Hit Beat S
  312. | 5x | 5x | 4x-2 |
  313. | 100 | 100 | 78 | Lv20
  314.  
  315. Lv1 | Increased damage to Blindsided enemies (Lv + 4 (%), 1,24x at Lv20)
  316. 5 | Faster waza execution after a Blindside + enable Overlimit chaining
  317. 9 | Double Blindsides enabled (avoids counters)
  318. 13 | Enable Blindside pre-charge
  319. 17 | Confuse nearby enemies when Blindsiding
  320. 20 | No Guard status while Blindside charging
  321.  
  322. HP DFP GRD Beat B
  323. | x% | 5x | 4x-2 |
  324. | 20% | 100 | 78 | Lv20
  325.  
  326. Lv1 | Increased Critical Hit chance during Rush Mode
  327. 5 | Rush gain +50%
  328. 9 | MP cost -25% during Rush Mode
  329. 13 | Slower Rush depletion (4 per second instead of 10)(10 in 8s off Rush)
  330. 17 | -5% damage received during Rush Mode
  331. 20 | 50% Rush gain during Rush Mode (with Lv5 bonus)
  332.  
  333. - Beat N grants the combined stat bonuses of S and B but none of the special
  334. factors.
  335. - Beat S is often required to maintain a blindside state when using slower
  336. waza on a blindsided enemy.
  337. - Beat B is largely ideal for AI-controlled characters, since they can't
  338. perform Blindsides (or sidestep) and (probably) won't avoid attacks as well
  339. as you do. They could still benefit from the Blindside damage bonus given
  340. by Beat S, but it would require them to attack an enemy you blindsided and,
  341. even then, it won't help much if you can't maintain the blindside for long.
  342. - The ATP and DFP boosts from BEAT can drastically shift the balance in
  343. your favor in the earlier parts of the game. It's particularly useful on
  344. higher difficulty levels.
  345. - Blindside pre-charge allows you to charge a blindside outside of neutral
  346. state (ie. during a sidestep, attack, knockdown, whatever). Highly useful
  347. against tougher enemies.
  348. - Overlimit chaining allows you to chain waza indefinitely (after doing
  349. a Blindside), albeit with reduced damage, as seen below. It's not terribly
  350. useful.
  351.  
  352. hits Speed Damage
  353. <50 | 1,5x | 0,25x |
  354. 50+ | 2,0x | 0,10x |
  355.  
  356. - Blocking is once again automated like in the earlier installments.
  357. Attacks can be blocked from the front and sides, and the odds of success
  358. are greater from the front and when standing still. Not all enemies have
  359. the ability to block. This is defined by the enemy type. Blocking an enemy's
  360. attack doesn't really give you much of an advantage. You're better off
  361. avoiding attacks.
  362. - Chance to block equals: Target GRD / Attacker Hit * x / 4095 * 100 (%),
  363. where x is defined like so:
  364. PC Enemy
  365. Stationary - Front | 1000 | 1500 |
  366. Moving - Front | 500 | 600 |
  367. Stationary - Side | 200 | 400 |
  368. Moving - Side | 100 | 200 |
  369.  
  370. - Targeting in SO4 can be a real pain in the ass. For whatever reason,
  371. you don't have the option of simply automatically targeting the nearest
  372. enemy (Would it have made blindsiding a bit too easy? I don't know.).
  373. You have to either use the game's automated targeting system that may
  374. switch targets when you don't want it to or you can lock on by pressing
  375. L3 (you know, clicking the analog stick) and then cycle through the
  376. targets manually by pressing Start, which is rather awkward, but there
  377. really weren't any other buttons available.
  378. - Automated targeting will switch targets when an enemy is in your direct
  379. line of sight for half a second or so, but not too far. It works fairly
  380. well if you get used to it, and it's likely faster than Start cycling when
  381. facing a greater number of enemies, at least as long as those enemies aren't
  382. too close to each other.
  383. - You can see a little information about the enemy target in the top-left
  384. corner (name, range, Rush figure, status effects, HP bar, plus current HP
  385. figure if you use Scan).
  386.  
  387. - SO4 features an actual aggro system, where an enemy will continue
  388. targeting a specific character if that character has built up more aggro
  389. for that particular enemy than other characters. Aggro accumulates mainly
  390. when a character attacks an enemy. Fighters also have access to the Taunt
  391. skill, which increases aggro for all enemies, whereas mages can learn the
  392. skill Hide, which has the opposite effect. If no character has built up
  393. much aggro, the enemy will just target whoever character happens to be in
  394. their direct line of sight.
  395. - When an enemy you're targeting targets a character, a little triangle
  396. pointing in the character's direction can be seen on the ground next to
  397. the enemy. The color of the triangle is determined by the enemy's aggro
  398. level towards their target: blue for low aggro, red for high (and medium?)
  399. aggro.
  400. - Mages like Lymle and Sarah seem to aggro certain enemies more with their
  401. mere proximity, which is rather concerning, since you don't want your healer
  402. to get any aggro whatsoever. I've dubbed these enemies 'magehunters,' and
  403. they're pretty easy to recognize if you pay a little attention to who the
  404. enemies have a habit of targeting. Once you know who they are, you can just
  405. distract-punish them with an AoE attack. If you'd rather play it safe and
  406. just get them off your mage, use a Taunt+Hide combo. Hide alone might not
  407. be enough if no one else is drawing their aggro instead. Using your mage
  408. as bait for distract-punishing is not recommended in a pincer or surround
  409. formation.
  410.  
  411. - Enemies can possess up to four special factors that alter their abilities
  412. in a similar way as the factors you can have on your equipment. The enemy
  413. list includes only the most notable factors.
  414. - The nastiest factors are the ones that boost ATP & Int or DFP, and the
  415. effect stacks if there are multiple carriers (eg. two DFP +100% factors
  416. becomes DFP +200%). The worst thing about these particular factors is that
  417. they apply to *all* enemies present, and even if the carrier is killed, the
  418. effect remains. You can only disable the effect temporarily by inflicting
  419. Void on the carrier. Killing the enemy while they have Void doesn't help,
  420. and casting Void on anyone other than the carrier has no effect on it.
  421. - Enemies with Crit+ have about 5% base critical hit rate. Sadly, I can't
  422. provide you with enemy crit% multipliers. They're not in the book, so...
  423. I think it's safe to say most basic attacks use a multiplier of 1, though.
  424. - The 'Rush +x' factor increases the subject's Rush gain by the indicated
  425. figure. It has no impact on the Rush gain of an opposing subject.
  426.  
  427. - During battle, you can press R3 to toggle between two camera modes: a
  428. bird's-eye view and a 3rd person view. I highly recommend the former, so
  429. you can easily observe your immediate surroundings (although enemies can
  430. kind of blend in with the ground). Even with the bird's-eye view, the
  431. camera zooms out when using ranged actions.
  432.  
  433. - The battle menu has 7 items:
  434.  
  435. Tactics
  436. Members (switch with a reserve member)
  437. Escape
  438. Items (Default)
  439. Magic
  440. Skills (eg. Taunt, Hide, Berserk, Scan Enemy)
  441. Setup (change waza setup or equipment)
  442.  
  443. - The menu uses icons, all of which are visible at a given time, but it
  444. only shows the name of the currently selected command. Consequently, until
  445. you get familiar with the icons and/or develop a muscle memory, the battle
  446. menu can be cumbersome. The lack of cursor memory doesn't help, although
  447. it at least remembers the last used item. Additionally, browsing the menu
  448. features a nasty little animation that can result in your input being
  449. ignored if you're too fast.
  450. - Using an item during battle takes about 1,5 seconds regardless of the
  451. character, and the item effect doesn't kick in until the end. As such,
  452. item use *can* get interrupted.
  453. - When choosing a blue target, you can use the shoulder buttons to cycle
  454. through your characters.
  455. - Spells are listed in a single column. Combined with the lack of cursor
  456. memory, this makes repeated manual use of healing spells *incredibly*
  457. unpleasant. Healing your party after battle is painfully slow as well.
  458. The list does wrap, so you can at least get to the bottom easily (for
  459. Void/Silence). You can also, finally, disable/enable spells for the AI
  460. during actual battle, for what it's worth.
  461. - Escape speed once again depends on the level difference between your
  462. party's level and the enemy's level. Don't have any details to offer on
  463. the actual math, however. You can cancel an escape with a sidestep.
  464.  
  465. - A game over occurs when every single member of your party is incapacitated
  466. (ie. dead or paralyzed). If the last active party member falls, but there
  467. are living party members in the reserve, you'll be forced to switch that
  468. character with a reserve member. There's no way to heal characters in the
  469. reserve during battle, and you can't switch out a dead character for a
  470. living one (except when everyone is dead).
  471.  
  472. - As before, enemies are visible on the field, and coming into contact
  473. with one will initiate a battle. Depending on how the enemy comes into
  474. contact with you, three different encounter types can occur, as seen
  475. below. The encounter type also determines the pool of enemy parties
  476. and formations the battle is drawn from, as seen in the encounter list.
  477. To oversimplify it a bit, preemptive encounters have fewer enemies than
  478. normal (and the enemies haven't been aggroed), and surprise encounters
  479. have more enemies than normal (and the enemies start at 30 Rush). Some
  480. locations have two different field enemy sets, in which case one of them
  481. is chosen randomly whenever you enter the area.
  482. Preemptive | You came into contact with the enemy from behind
  483. Surprise | The enemy came into contact with you from behind
  484. Normal | When neither of the above apply
  485.  
  486. - Enemies are no longer visible on the mini-map, which you can expand
  487. by pressing Start.
  488. - When you start a battle, it takes longer to get into the action than
  489. before, as the game spends a moment to show off the enemy.
  490.  
  491. - Link Encounter ("Ambush"): If you trigger a battle with another field
  492. enemy nearby, you will trigger a link encounter, where you'll fight the
  493. other enemy (or enemies) in a sequence, combining the spoils from all
  494. the battles while also receiving an Exp bonus. The subsequent battles
  495. are drawn from the regular encounter pool, and your characters start
  496. these battles in the positions they were at at the end of the previous
  497. battle. Each subsequent battle adds a green tile to your Bonus Board.
  498. - Field enemies pursue you when you're (more or less) nearby, but no
  499. longer do so once you've exceeded some Level limit. This makes it harder
  500. to get a surprise encounter and *much* harder to get a link encounter.
  501. With some flying enemies, it becomes difficult to get *any* kind of
  502. encounter.
  503. - Field enemies respawn when you move to another location. Given how
  504. large the areas can be, a much easier way to trigger a respawn is by
  505. using Meracle's Ocarina skill (obtained from a side quest on Roak). It
  506. doesn't work if the enemy is too close, though. If it's an enemy you
  507. just fought, take a couple of steps away first.
  508.  
  509. - The main camp menu is a bit cumbersome to use, as it places almost
  510. everything under drop down menus, and the text is difficult to read due
  511. to the background image. The pointless animations when you open the menu
  512. don't help. Occasionally, there's even a loading time.
  513. - These are the seven main items on the menu and what they contain:
  514.  
  515. Items Skills Characters Data
  516. Use items Use skills Status Dictionary
  517. Equip items Skill boost Tactics Recipes
  518. Battle config BEAT Synopsis
  519. Quests
  520.  
  521. Collections Settings Save/Load
  522. Battle Trophies Save
  523. Spaceships Load
  524. Weapons
  525. Monsters
  526.  
  527. - You can exit menus instantly by pressing Start.
  528. - The game mercifully features instant text-scrolling, *however* it does
  529. still have some pesky text box animations to contend with. You can use
  530. one of the shoulder buttons as Confirm during text boxes, so that helps
  531. when mashing your way through them.
  532. - The Quests section keeps track of all quests you've accepted but haven't
  533. completed yet. Regrettably, it doesn't show you the quests you've already
  534. finished.
  535.  
  536. - The max number of items of a certain type you can carry is, once again,
  537. 20. New items appear in green, and you have to place the cursor on them
  538. to remove the color. Accordingly, you can easily end up with a large number
  539. of items appearing in green, even though few of them are actually recent.
  540.  
  541. - Each character uses a unique weapon type. Armor can be split into four
  542. categories:
  543. Plates | Bacchus
  544. Heavy | Edge, Arumat, Faize
  545. Medium | Reimi, Meracle
  546. Light | Lymle, Myuria, Sarah
  547.  
  548. - There are two types of accessories: neck and wrist. You can equip one
  549. of each. Neck accessories come in a much larger variety (even ignoring
  550. monster jewels) than wrist accessories. You can sort accessories by name
  551. or by different stats.
  552.  
  553. - There are five different AI settings. These primarily affect whether
  554. or not the AI will target the same enemy as you (gang up vs. freestyle)
  555. and whether or not they'll use MP. If you're using a lot of Blindsides,
  556. I recommend freestyle. It also makes it easier to get pink tiles.
  557. - Edge is the only character who doesn't have the option 'Fight freestyle
  558. with full force,' but the regular freestyle option is good enough.
  559. - During battle, you can press the d-pad to toggle a character's AI.
  560. - The Tactics menu is also where you can swap characters between different
  561. slots. You *cannot* place a character in the reserve if it creates an empty
  562. slot in your active party.
  563. - You have no control over your party formation.
  564. - The AI uses healing spells when a character is below 30% HP, which is
  565. often too late when fighting tougher enemies. Sarah is the only mage who
  566. refrains from engaging the enemy and stays where you put her unless an
  567. enemy gets close to her, in which case she might whack the enemy once
  568. before disengaging.
  569. - If you start casting a spell disabled from AI use, and then switch to
  570. another character, the spell will fail.
  571.  
  572. - Unsurprisingly, the default button configuration is rather suboptimal.
  573. Here's what I recommend:
  574. Square | Attack / Confirm
  575. X | Rush charge / Cancel
  576. Circle | Rush Mode
  577. Triangle | Menu
  578. L1 | Waza 1
  579. R1 | Waza 2
  580. L2 | Switch character left
  581. R2 | Switch character right
  582.  
  583. - If there's one thing I have to give the game credit for, it's that it
  584. features the original Japanese voice track, the only voice track that
  585. matters (sadly, this was still unusual back in 2010). Even so, I do keep
  586. the voices off most of the time. You even have the option of turning off
  587. the voices for specific characters. You can also turn off the music and
  588. sound effects. Personally, I can't stand the wooshing sound you get
  589. whenever you kill an enemy, much less orchestral video game music.
  590.  
  591. - Status Ailments
  592. Stun | Unable to act for 3s.
  593. Poison | Lose 1% HP every 2s, every 3s when moving on the field.
  594. Silence | Unable to use waza/magic/skills.
  595. Fog | No automated targeting/movement (homing attacks still work).
  596. Freeze | Unable to act for 6s. Killed if attacked.
  597. Paralysis | Unable to act (essentially dead).
  598. Pumpkin | Can only move. Lasts 30s.
  599. Curse | Flinch and lose 1% mMP every 3s. Ignores No Guard.
  600. Void | Prevent all effects and disable factors for 30s.
  601.  
  602. - Poison, Silence, Curse, and Paralysis remain after battle.
  603. - Silence prevents the use of all skills that consume MP and it doesn't
  604. wear off, so it's a lot more nasty than ever before. That does also make
  605. it more useful, though.
  606. - A silenced enemy may still try to cast magic in vain.
  607. - A subject can resist a freezekill if there's a significant level gap.
  608. - The Trap Evasion skill will reduce Poison and Curse damage on the field
  609. (down to 0,2% at Lv10).
  610.  
  611. - A subject can be affected by up to four status effects (or 'buffs/debuffs')
  612. like ATP Up or DFP Up, and the effect is cumulative. If a subject with four
  613. effects is hit with another effect, that effect is still applied, with the
  614. least recent effect getting pushed out.
  615.  
  616. - Battle Bonus returns in the form of the Bonus Board, a board consisting
  617. of 14 individual slots, arranged in two slightly misaligned columns. The
  618. empty slots can be filled from bottom to top with tiles of four different
  619. colors. These tiles are obtained by killing an enemy in a certain way (or
  620. by triggering a link encounter) and they grant you a cumulative, beneficial
  621. effect of some kind, as seen below. Only kills made by the controlled
  622. character count.
  623. - To get post-battle recovery (Pink), the enemy can't even be hit by normal
  624. attacks from AI-controlled characters.
  625. - Since the Bonus Board is a zero-sum game, it can't boost both Exp and
  626. Fol as much as the Bonus Gauge from SO3. Yellow tiles are rather difficult
  627. to obtain early in the game anyway.
  628. - The board breaks if you run away or if your controlled character takes
  629. a critical hit or dies. When the board breaks, you lose all unlinked tiles
  630. and half of all linked tiles. Tiles of the same color are considered linked
  631. when they're in contact with each other.
  632. - Most enemies can't perform critical hits outside of Rush Mode, and only
  633. a fairly small number of enemies have a regular Blindside counter. Like
  634. before, you can switch to another character if you think you're about to
  635. get hit with a crit (unless it's a Blindside counter).
  636. - The board starts at 0 when you load the game.
  637.  
  638. Blue | Exp +10% | Defeat an enemy with a critical hit
  639. Yellow | Fol +10% | Defeat more than one enemy with a single attack
  640. Pink | Regen +1% | Defeat an enemy using only battle skills
  641. Green | Party SP +1 | Trigger an 'Ambush' battle (ie. link encounter)
  642.  
  643. - I used the Japanese SO4 Final Guide as a source for a lot of the less
  644. apparent technical information, such as enemy stats, attack attributes,
  645. and formulas. The information in the book seems largely accurate, but I
  646. did notice a couple of errors (the Man-Eating Tree gives 26 Exp, not 16,
  647. and the interval of Curse is 3 seconds, not 2). Either that or they're
  648. version differences.
  649.  
  650. - Stats:
  651. HP | Hit Points (99 999 max)
  652. MP | Mental Points, required for waza and magic
  653. Strength | Base ATP (Attack Power) (9999 max)
  654. Constitution | Base DFP (Defense Power)
  655. Intelligence | Magical damage output
  656. Accuracy | Chance to avoid blocking when attacking
  657. Guard | Chance to block when being attacked.
  658.  
  659. - Physical damage equals
  660.  
  661. (2*ATP - target DFP) / 1,5 + (0,01*ATP)~(0,02*ATP) + 0~3
  662.  
  663. - Attacks have varying damage multipliers as seen in the move lists.
  664. These as well as most other multipliers (cancel bonus, critical hit,
  665. BEAT) are applied before the random variables. The elemental resistance
  666. and boss damage resistance multipliers are applied last.
  667. - The damage percentage figures shown in the menu combine the multipliers
  668. of all the hits of a specific move. Some of them are just completely
  669. inaccurate, though.
  670. - Critical hits ignore DFP and multiply damage by 1,2 by default (1,1
  671. for enemies). A subject can't perform critical hits natively. It requires
  672. Rush Mode, Blindsiding, Focus, or the Critical Hit support skill or factor.
  673. Even magic can deal critical hits.
  674.  
  675. - Magical damage, for what it's worth, equals
  676.  
  677. base * Int +/- 0~(0,05*Int)
  678.  
  679. - There are seven elements: Fire, Water, Lightning, Wind, Earth, Light,
  680. and Darkness. Elemental resistance works in multiples of 5%. Eg. a
  681. resistance of 4 means a 20% reduction in damage. A resistance of -10
  682. means a 50% increase in damage, etc. Absorption is possible as well.
  683. A wise lusmu once said: elemental weapons and attacks should not be
  684. used indiscriminately.
  685.  
  686. - You don't have access to any high level areas that you could explore
  687. before you're supposed to (unless you count the Arena), the Bonus Board
  688. has less xp boosting potential than the Bonus Gauge, and the game uses
  689. a new Xp chart, where you need more xp to advance. Accordingly, leveling
  690. up in SO4 is much slower than in SO3 at least until you get synthesis.
  691. With all four character using Exp boosting gear, you could be getting
  692. something like 390% the normal amount of xp plus any possible blue tiles.
  693. One could argue this kind of breaks the game, but it really helps when
  694. dealing with the post-game dungeons or higher difficulty levels.
  695. - Your unused characters will gain some levels from the field Exp you
  696. receive from harvesting/side quests/etc., but it's nowhere near enough
  697. to keep them up to date.
  698.  
  699. - The max level is once again 255, but a character is capped at 200 by
  700. default. You can remove that cap by getting 50% of a character's BTs.
  701. After Lv200, each level requires the same amount of Exp.
  702. - With the exception of HP and GRD, stat gains are pretty minimal after
  703. Lv200. Eg. the fighters only gain about 100 Str going from Lv200 to 255.
  704. - Lv255 stats:
  705.  
  706. HP MP Str Con Hit GRD Int Luck Guts
  707. Meracle | 62 529 | 2518 | 2987 | 1743 | 1243 | 1635 | 710 | 80 | 40 |
  708. Edge | 67 549 | 3417 | 2380 | 2181 | 1349 | 1522 | 1554 | 100 | 40 |
  709. Arumat | 76 431 | 3887 | 3011 | 1743 | 1732 | 1207 | 1774 | 60 | 30 |
  710. Reimi | 55 584 | 2841 | 1949 | 1932 | 1473 | 1327 | 999 | 140 | 60 |
  711. Bacchus | 89 195 | 2337 | 2136 | 3279 | 1350 | 1276 | 848 | 120 | 50 |
  712. Sarah | 52 594 | 4707 | 1651 | 1372 | 1169 | 1076 | 2163 | 100 | 50 |
  713. Lymle | 46 070 | 4921 | 1128 | 1419 | 1004 | 1132 | 2274 | 90 | 40 |
  714. Myuria | 48 640 | 5346 | 1294 | 1320 | 1037 | 1206 | 2356 | 90 | 40 |
  715. Faize | 57 562 | 4477 | 1818 | 2074 | 1239 | 1479 | 1881 | 90 | 35 |
  716.  
  717. - Luck and Guts don't increase from leveling up. Fury Boost can increase
  718. Guts by 200 at Lv10.
  719.  
  720. - Critical hit rate formula:
  721. (Attacker Luck - Target Luck + c + F + u + R\B) / 4095 * 100 (%)
  722.  
  723. c: Critical Hit support skill bonus - also increases Luck & crit dmg multip.
  724. F: Focus bonus - also increases Luck by 80 \ 165
  725. u: Critical up factor bonus (200)
  726. R: Rush Mode bonus (not used when the target has blindside stun)
  727. B: Blindside stun bonus
  728.  
  729. Lv c & F hit# B Lv R (Beat B) crit dmg x|Luck
  730. 1 | 220 1 | 4095 1 | 655 11 | 858 1 | 1,25 40
  731. 2 | 240 2 | 3481 2 | 676 12 | 876 2 | 1,3 45
  732. 3 | 260 3 | 2867 3 | 696 13 | 895 3 | 1,35 50
  733. 4 | 280 4 | 2252 4 | 717 14 | 913 4 | 1,38 55
  734. 5 | 300 5 | 1638 5 | 737 15 | 932 5 | 1,4 60
  735. 6 | 320 6 | 1024 6 | 758 16 | 950 6 | 1,42 64
  736. 7 | 340 7+| 410 7 | 778 17 | 968 7 | 1,44 68
  737. 8 | 360 8 | 799 18 | 987 8 | 1,46 72
  738. 9 | 380 R (Beat S/N) 9 | 819 19 | 1005 9 | 1,48 76
  739. 10 | 400 600 10 | 839 20 | 1024 10 | 1,5 80
  740.  
  741. - Guts determines the odds of Fury survival (ie. remaining with 1 HP
  742. when taking a lethal hit) like so: Guts * x / 2048 * 100 (percent). x
  743. is determined by the character's current HP like so:
  744. 79%< | 8 30-39% | 3 0-9% | 0,5
  745. 60-79% | 6 20-29% | 2
  746. 40-59% | 4 10-19% | 1
  747.  
  748. - SO4 features stat-boost items for all seven core stats, and they come
  749. in two varieties: regular and potent. A few enemies have these as rare
  750. drops, but there's also an item called Bizarre Fruit that produces one
  751. of these seeds when used. Once you reach the end of the game, you can
  752. easily farm these on Lemuris. While this technically makes it possible
  753. to boost your stats as much as you want, the process is slow. Boosting
  754. a single character's max HP by 10 000 (or Str/Con by 500) takes about 6
  755. hours. If you don't have the patience, that's fine. If you're interested,
  756. let's run some numbers.
  757. - You can get 20 Bizarre Fruit in about 17 minutes. Only the three
  758. harvesting spots closest to Woodley give the fruit (I'll just call them
  759. berries). The odds of getting one is about 80%. The odds of getting at
  760. least two on a single trip are about 90%. You'll get an average of 2,4
  761. berries per trip. Here's the math, if you're curious:
  762.  
  763. 3 | 51,2% 0,8*0,8*0,8 1,536
  764. 2 | 38,4% 0,8*0,8*0,2*3 0,768 2,4 average
  765. 1 | 9,6% 0,8*0,2*0,2*3 0,096
  766. 0 | 0,8% 0,2*0,2*0,2 0
  767.  
  768. 2+| 89,6%
  769. 1+| 99,2%
  770.  
  771. - Once you have 20 berries, it's time to play the reload game. Using 5
  772. berries before reloading is more or less the sweet spot. You'll *usually*
  773. get the seed you want in five minutes or so. Using 5 at a time usually
  774. gives you 5 seeds in roughly 20 minutes. Might need to use more than 5
  775. for HP/MP (once it took me 30 minutes to get a single Potent Magic Seed).
  776. You could also settle for the regular variety and then use IC to upgrade
  777. them (2 for 1). Either way, you'll end up with a bunch of regular ones
  778. on the side. Upgrading the +4 ones isn't worth it, however, since it's
  779. only a 2 point increase (8 vs 10) and you have to spend some time farming
  780. Magical Clay (to dupe the Vases) and buying some other stuff. So long as
  781. you have access to Dupe, upgrading the HP/MP seeds is a good idea. At the
  782. very least, use them before hitting 20.
  783. - If you're going for 100% BTs, refrain from using any HP/ATP seeds until
  784. you've gotten all the relevant BTs (exact damage/healing).
  785. - The book doesn't offer the odds for getting the different seeds, so
  786. I tried to calculate them myself using a sample size of 500 (should've
  787. done 1000, but I got lazy).
  788.  
  789. reg/Potent
  790. HP 9% 2% 50 200
  791. MP 6% 2% 30 100
  792. ATP 10% 4% 4 10
  793. DFP 10% 4% 4 10
  794. Hit 12% 7% 4 10
  795. GRD 12% 7% 4 10
  796. Int 10% 4% 4 10
  797.  
  798. - Battle Trophies return and there are no fewer than nine *hundred* of
  799. them. Each character has 100 personal BTs, and you can *only* obtain a
  800. character's BTs when controlling them. The game won't even track any
  801. of the BT-related statistics gains for anyone other than the character
  802. you're controlling at the time. Eg. if you want Edge's Defeat 999 Humanoid
  803. enemies BT, you have to *personally* score each and every one of those
  804. kills. The worst part is you *cannot* carry over the statistics to a new
  805. playthrough like you can in SO3 (ideally, all the stat gains would be
  806. shared among all save files, which is what SO5 does). The unlocked BTs
  807. themselves are at least shared between all save files.
  808. - Even so, unlocking BTs is one of the more interesting activities in
  809. the game, and you do get a few rewards for it as well, as seen below.
  810. Try to get at least 50 with each character.
  811. - The BTs are mostly hidden at first. When you hit a BT count divisible
  812. by 10, some more BTs will be revealed. Eg. reaching 20 reveals most BTs
  813. between 20 and 30. Reaching 40 reveals most BTs between 40-50, etc.
  814. - Rewards:
  815. 25 | Additional battle voice clips
  816. 50 | Level cap increased (200 -> 255)
  817. 75 | Additional battle voice clips
  818. 100 | CP +3
  819.  
  820. - Outside of combat, you'll have to contend with the imprecise, unresponsive
  821. controls when it comes to simply moving Edge around, an issue that's only
  822. compounded by the automatic movement of the 3rd person camera. You can only
  823. (consistently) move at two different speeds, walking or running, and, for
  824. some reason, there's an input duration threshold that needs to be met to
  825. actually get Edge to move when starting from a motionless state (WTF?!).
  826. - While you can walk by partially tilting the analog stick, you can also
  827. toggle between run mode and walk mode with one of the shoulder buttons.
  828. - Camera control, using the right analog stick, also feels astoundingly
  829. awkward, You can't adjust the camera vertically without also affecting
  830. the level of zoom; lowering the camera also zooms in, while raising the
  831. camera also zooms out. Horizontal camera control is a mess as well, as the
  832. minimum consistent speed is usually either too fast or too slow compared
  833. to what you want, and the max speed isn't much faster than the minimum
  834. speed. (The battle camera, thankfully, doesn't have the same issue with
  835. minimum speed, although the max speed could still be higher. It is rather
  836. weird, though, how the horizontal camera control is inconsistent between
  837. the field and combat.)
  838. - As a finishing touch, you can't move while you have the large map open.
  839. - You'll also have to get used to constantly pressing the dash button in
  840. order to move faster on the field, a process that often involves moving
  841. your thumb between the right analog stick and the dash button so you can
  842. adjust the camera and actually see where you're dashing. With a single
  843. press of a button, dashing gives you a short, uninterruptable burst of
  844. quick movement. Edge actually stops for a brief moment when you start the
  845. dash. If an enemy is chasing you close enough, they'll be able to catch
  846. up with you.
  847. - You *can't* remap dash to one of the shoulder buttons.
  848. - You can press R3 to bring the camera directly behind Edge.
  849. - The game remembers the camera position when you save your game.
  850.  
  851. - Item Creation in SO4 is... about as basic as a crafting system can get.
  852. Once you've farmed the necessary materials, you can create a single copy
  853. of the item you want. The one unique aspect about it is how you discover
  854. new recipes by combining the talents of up to three different characters,
  855. a process that consumes Party SP. To discover every recipe, you have to
  856. try all possible combinations and you have to do it again after you've
  857. increased the IC skill levels. Indeed, without consulting a guide, it can
  858. get rather tedious.
  859. - Each character allows you to discover recipes in a certain field:
  860. Edge | Smithery
  861. Reimi | Cooking
  862. Faize | Alchemy
  863. Lymle | Artistry
  864. Bacchus | Engineering
  865. Meracle | Crafting
  866. Myuria | Compounding
  867. Sarah | Synthesis (no need for recipes)
  868.  
  869. - You can only perform IC aboard your ship, the Calnus.
  870. - You'll, uh... You'll have to get used to Welch freaking out during the
  871. creation process. It is what it is. Make yourself numb to it.
  872. - You can obtain materials through chests, item drops, and shops as well
  873. as the little procurement points found on the field, a small number of
  874. which are hidden. These spots respawn when you enter the Calnus. You can
  875. find lists of all the possible items in a given location in the Area Notes
  876. section.
  877. - The weapons and armor you can create are time-gated in a largely sensible
  878. manner to keep things balanced.
  879. - Occasionally, IC gives you a lucky bonus, where you'll either create an
  880. additional copy of the item (for non-gear items) or a high quality (HQ)
  881. version of a piece of gear. The HQ variant has slightly higher stats than
  882. the regular one and maybe an additional factor. Later in the game, you
  883. probably don't want those additional factors, since it leaves less room
  884. for customization, whereas early in the game, the factors may not matter,
  885. since you don't have access to Synthesis, but the stat boost is so minimal
  886. it's not worth the trouble. In any case, you can get the HQ version in
  887. 10-20 minutes by reloading.
  888. - Synthesis now allows you to customize any type of equipment, although
  889. items only have four slots for factors. Aside from adding factors, synthing
  890. can also alter the stats of the item. Synthing an item has varying results
  891. depending on the type of the base item. Each piece of gear has a certain
  892. Synth limit that determines how many items you can customize it with.
  893. - Monster jewels can't be used as a base item, but you can still synth
  894. them into other items.
  895. - The factors 'HP damage +x%' and 'Damage against enemy type +x%' only
  896. affect normal attacks.
  897. - Here are some of the most popular factors and how to get them:
  898. ATP +18% | Saber-Toothed Tiger Fang
  899. DFP +20% | Red Dragon Scale
  900. HP +20% | Potent Health Seeds
  901. Stats +5% | Hyper Potion
  902. 25% no HP damage | Blue Talisman, Mirage Robe, Blue Eagle Ranger Jewel
  903. Crit | Crystal
  904.  
  905. - The Duplication skill, obtained in the post-game, helps *immensely* when
  906. it comes to IC. It requires Magical Clay, which is fairly easy to farm
  907. (you can get 20 in roughly 30 minutes). At most, an item can require 11
  908. Magical Clay to dupe, but most only require 1 (at Lv10).
  909.  
  910. - Food items are now mostly about granting temporary buffs that last for
  911. 5 or 10 battles. However, you can't stack the effect like you can with
  912. spells, and the effect is lost if the character dies.
  913.  
  914. - The game features a large number of mostly generic side quests. These
  915. can be divided between "proper" side quests that are mostly just fetch
  916. quests and shop orders that are nothing but fetch quests. The Dupe skill
  917. helps a lot with shop orders.
  918. - Completing quests gives you Exp, Party SP and Fol. Proper side quests
  919. also give you items.
  920.  
  921. - Collection data (Battle Trophies, Spaceships, Weapons, and Monsters) is
  922. contained in the system data file and, as such, is shared between all save
  923. files (with the slight exception of item drop data).
  924.  
  925. - The in-game enemy list features 154 enemies, which is not even half of
  926. the enemies in the game. Either way, an enemy will be added once you've
  927. killed one for the first time. The information shown is limited to Exp,
  928. Fol, enemy type, analysis rate, encounter locations, kill count, and item
  929. drops you've actually obtained.
  930. - Item drop data from pre-existing save files will carry over at the start
  931. of a new playthrough, but will *not* be updated to reflect any new items
  932. obtained in other save files beyond that.
  933. - Killing an enemy found in the in-game enemy list increases that enemy's
  934. analysis rate. Once it reaches 100%, you can use a Monster Jewel to create
  935. a neck accessory with stats and factors that vary depending on the enemy.
  936. There are already lists of these accessories and their stats out there, so
  937. I won't bother making another one. Either way, most of them are rather
  938. unimpressive, and Monster Jewels are in limited supply. (Technically, you
  939. can start creating them after the Mothership, but it's hardly worth it.)
  940. - Starting with Roak, all normal enemies require 100 kills to reach 100%
  941. analysis rate. Bosses generally require either 7 or 4 kills. You can 100%
  942. the bosses quite easily if you just save to another slot after beating one
  943. and then load the game so you can fight it again.
  944. - You do *not* need to reach 100% analysis rate with all enemies to get
  945. the 'enemy list completed' Trophy.
  946.  
  947. - The Disintegration Ring returns in various forms. They have a limited
  948. number of charges and can't be used if you run out. You can recharge them
  949. by seeing certain NPCs and by using the skill Charge.
  950.  
  951. Fire Ring | 20 | Lemuris | Destroys ice
  952. Thunder Ring | 20 | Mothership | Charge devices
  953. Earth Ring | 10 | Military Fac. | Destroys rock
  954. Light Ring | 1 | Purgatorium | Destroys darkness
  955. Wind Ring | 10 | En Il | Destroys ivy
  956. Dark Ring | 3 | Palace of Cr. | Destroys light
  957. Water Ring | 10 | Cave of 7S | Destroys fire
  958.  
  959. - Here's a list of chests that require using one of the rings.
  960.  
  961. Fire Ring
  962.  
  963. Recipe Memo 02 + | Lemuris - Triom (Earthsoul Bow)
  964. Earth Gem
  965. Dragon Scale + | Alanaire Citadel
  966. Fire Gem
  967. Blizzard Protector | Wind Swallow Valley (through Celestial Ship)
  968. SM "HP Boost" | Celestial Ship
  969. Power Bracelet |
  970. Crystal | Cardianon Mothership
  971. Silver |
  972. Icicle Rapier |
  973. SM "Mindflare" |
  974. Compact Freezing Bomb x3| Military Facility
  975. Compact Freezing Bomb x3|
  976. Barrier Spiritwater | Roak - Tropp Area
  977. Regeneration Symbol | Aeos - Southern Reaches
  978. Nature Wand | Miga Insect Warren
  979. Monster Jewel x2 | Miga Insect Warren
  980. Health Seeds + | En Il
  981. Bunny Feed + Ripe Berries x2
  982. 30 003 Fol | Old Road to the Sanctuary
  983. Raven Staff |
  984. Sea Serpent Harpoon | Palace of Creation - Area 2
  985. Magic Seeds | Area 3
  986. Red Dragon Scale x2 | Area 6
  987. Stone Fragment | Cave of the Seven Stars - B3
  988. Water Ring | Cave of the Seven Stars - B7 - Sanctum
  989.  
  990. Light Ring
  991.  
  992. SM "Augury" | Roak - Tropp
  993. Anti-Fog Amulet + | Roak - Tropp
  994. Dragon Scale
  995. Earthrock Mail | Roak - Astral
  996. Bracteate (x2) | Astral Caves - B1 & B2-N
  997. Blue Talisman | Alanaire Citadel
  998. Light Charm | Aeos - Southern Reaches
  999. Recipe Memo 03 | Old Road to the Sanctuary (Sacred Spear)
  1000. Darkness Charm | Nox - Ravine of Extinction
  1001. Holy Sword "Farewell" | Palace of Creation - Area 6
  1002. Evil Spirit's Bow | Cave of the Seven Stars - B2
  1003. Shadow Rose | B5
  1004.  
  1005. Earth Ring
  1006.  
  1007. Health Seeds | Astral Caves - B1
  1008. Ripe Berries + | B2-N
  1009. Blueberries x2
  1010. 10 008 Fol | B2-S
  1011. Physical Stimulant x2 +
  1012. Danger! Do not drink! x3
  1013. Seasonings x2 + | Aeos - Urd Falls Cave
  1014. Warped Carapace
  1015. Attack Seeds
  1016. Bigberries + Blueberries (nc)
  1017. Blackberries x4+Basil x2| Aeos - Miga Insect Warren - B2
  1018. Dullahan's Armor | Palace of Creation - Area 6
  1019.  
  1020. Wind Ring
  1021.  
  1022. Secret Diary | En Il
  1023. SM "Bunny Call" | Old Road to the Sanctuary
  1024. Sacred Scepter | Alanaire Citadel
  1025. Immortal Smasher | Celestial Ship
  1026. Recipe Memo 25 + | Celestial Ship (Blue Talisman)
  1027. Anti-Freezing Amulet
  1028. Physical Stimulant x3 | Roak - Tatoroi
  1029. Recipe Memo 24 | Purgatorium - B1 (Anti-Void Amulet)
  1030. Anti-Void Amulet | B2
  1031. Sylphide's Mail | B3
  1032. Folklore Plate | B3
  1033. Star Sapphire | Palace of Creation - Area 4
  1034. Recipe Memo 10 | Area 6 (Meteorite)
  1035. Stone Fragment | Cave of the Seven Stars - B2
  1036. Sylphstone | B3
  1037.  
  1038. Darkness Ring
  1039.  
  1040. SM "Trinity Blaze" | Alanaire Citadel
  1041. Burning Claws | Astral Caves - B3
  1042. SM "Sunflare" | Purgatorium - B4
  1043. SM "Godslayer" | Old Road to the Sanctuary
  1044. SM "Plasma Cyclone" | Nox - Halls of Termination
  1045. Meteorite | Halls of Creation - Area 6
  1046. SM "Max Shockwave" | Cave of the Seven Stars - B4
  1047. SM "Scintillant Stream" | B6
  1048. Star Dipper | B7
  1049.  
  1050. Water Ring
  1051.  
  1052. Lightning Sword | Purgatorium
  1053. SM "Dragon Roar" | Miga Insect Warren
  1054. Intelligence Seeds x2 | Palace of Creation - Area 6
  1055. Bizarre Fruit | Cave of the Seven Stars - B4
  1056. Gold Chalice | B5
  1057.  
  1058.  
  1059. - Here's a list of Trophies in sensible order and properly translated.
  1060.  
  1061. P| SOTLHI Platinum Trophy
  1062. B | Armaros Defeated
  1063. B | Barachiel Defeated
  1064. B | Sahariel Defeated
  1065. B | Escaped from Earth
  1066. B | Tamiel Defeated
  1067. S | Armaros Manifest Defeated
  1068. S | Kokabiel Defeated
  1069. S | Satanail Defeated
  1070. S | Universe Mode Beaten
  1071. G | Chaos Mode Beaten
  1072. B | Reimi's Ending
  1073. B | Lymle's Ending
  1074. B | Bacchus's Ending
  1075. B | Meracle's Ending
  1076. B | Myuria's Ending
  1077. B | Arumat's Ending
  1078. B | Faize's Ending
  1079. S | Crowe's Ending
  1080. S | Gabriel Celeste Defeated
  1081. G | Ethereal Queen Defeated
  1082. B | Reach Top 30 at the Arena
  1083. B | Reach Top 10 at the Arena
  1084. S | Arena Champion
  1085. B | 50 Wins in Class 100 Bunny Races
  1086. S | 100 Wins in Class 100 Bunny Races
  1087. B | 100% Spaceship Data
  1088. B | 100% Weapon Data
  1089. B | 50% Monster Data
  1090. S | 100% Monster Data
  1091. B | 50% Chests Opened
  1092. S | 100% Chests Opened
  1093. B | 50% Quests Completed
  1094. S | 100% Quests Completed
  1095. B | 20% Items Created
  1096. B | 40% Items Created
  1097. B | 60% Items Created
  1098. B | 80% Items Created
  1099. S | 100% Items Created
  1100. B | 15% Battle Trophies
  1101. B | 30% Battle Trophies
  1102. B | 45% Battle Trophies
  1103. B | 60% Battle Trophies
  1104. B | 75% Battle Trophies
  1105. S | 90% Battle Trophies
  1106. S | 100% Battle Trophies
  1107.  
  1108. - You may run into syncing issues on the PS3. I find you get better results
  1109. if you sync by opening the Trophy list rather than by using the 'Sync with
  1110. server' option.
  1111. - The Platinum trophy is *infamously* time-consuming, mainly thanks to
  1112. the Battle Trophies, although it's hardly the only one that can cause you
  1113. trouble. 100% Quests, 100% Chests, and 100% Items Created are all easily
  1114. missable.
  1115. - There are about 415 chests in the game (and an infinite number in one
  1116. of the post-game dungeons, but those don't count towards the Trophy). Even
  1117. with the skill that displays all chests on the map, it's fairly easy to
  1118. miss a few. There are two locations in the game that you can never return
  1119. to after finishing the events within: the Military Facility and the Cardianon
  1120. Mothership. If you miss even a *single* chest in these locations... A few
  1121. of these require using the Fire Ring, so make sure you charge that before
  1122. leaving Lemuris. Aside from that, you just need to be *very* careful, *very*
  1123. thorough. Double-check or triple-check just to be sure.
  1124. - There's also one missable chest inside a house in Triom and two around
  1125. the Exploration Base on Aeos.
  1126. - If you can't carry the items you receive from a chest, go to your inventory
  1127. and toss some of the items with Select to make space for them.
  1128. - 30 items in IC are unlocked by acquiring a Recipe Memo, and the first
  1129. one you can get can only be gotten before fighting the first boss. You
  1130. also need to find the recipes for all of Faize's weapons before he leaves
  1131. the party (Iron Saber, Elastic Rapier, Rune Saber, Onyx Saber).
  1132. - Several entries in Spaceship Data are also missable, but since the data
  1133. is shared, you don't have to get all of them in a single playthrough.
  1134. 001. SRF-003 Calnus (Calnus - Flight Deck, start of game)
  1135. 004. SRF-001 Aquila (Calnus - Flight Deck, start of game)
  1136. 006. SRF-002 Balena (Aeos - Exploration Base)
  1137. 007. SRF-004 Dentdelion (Aeos - Exploration Base)
  1138. 008. SRF-005 Eremia (Aeos - Exploration Base)
  1139. 012. Zagzagel (Aeos - Exploration Base)
  1140. 016. Sol (Aeos - Exploration Base)
  1141. 002. Calnus-II (Aeos - Exploration Base, after leaving Aeos)
  1142. 021. Cardianon Mothership (Mothership - B1)
  1143. - Several Spaceship entries are found on En Il, but only after reaching
  1144. the final planet, and one of them is only found after beating the game.
  1145. - Some Quests and Shop Orders are only available during a limited time
  1146. window. Early in the game, it's best to refrain from selling items in
  1147. case you need it for a shop order.
  1148. - Aeos: All Quests and Shop Orders need to be completed before proceeding
  1149. to the Military Facility (last chance is after completing the Mothership).
  1150. Buy an extra Eldarian Bow for a shop order in Triom.
  1151. - Lemuris: All Shop Orders in Triom need to be completed before completing
  1152. the Celestial Ship.
  1153. - Roak: The Quest 'A Cherished Bangle' must be started before turning in
  1154. Rumble in the Caves (by talking to Lias in Astral after taking down the
  1155. boss). You receive the quest from a soldier on B2 of the Astral Caves.
  1156. If you're paying attention to the map, it's hard to miss.
  1157.  
  1158. - The Memory Plate can be used to check statistics such as the number of
  1159. recipes discovered, different items created, quests completed, and deaths.
  1160. There's also a treasure chest rate, but no absolute figure (each chest is
  1161. about 0,24%). You can create the plate once you reach En Il. It's one of
  1162. those objects you can place in your ship.
  1163.  
  1164. - Many of the old SO4 guides are based on the original 360 version. There
  1165. are some differences between that and the later versions. Eg. enemies give
  1166. more Exp in subsequent versions and synthesis was somewhat nerfed.
  1167.  
  1168. - Private Actions (PAs) are obviously there, and nearly all of them occur
  1169. on your ship while you're traveling to the next story destination for the
  1170. first time. As such, they have *very* limited time windows, and some of
  1171. them are mutually exclusive.
  1172. - Having a high enough affinity between Edge and another character will
  1173. trigger an additional ending sequence involving that character. None of
  1174. these are mutually exclusive. A few of these sequences have additional
  1175. requirements.
  1176.  
  1177. - Skip scene now functions like a typical skip scene function. Another step
  1178. back. Sigh... Well, at least there aren't anywhere near as many scenes to
  1179. skip. There *are*, however, a small number of scenes you can't skip: the
  1180. opening, ending, voiced PAs, and the Astral Cave scenes.
  1181.  
  1182. - There are four difficulty levels: Earth (Easy), Galaxy (Normal), Universe
  1183. (Hard), Chaos (Very Hard). By default, only Earth and Galaxy are available.
  1184. Beat the game on Galaxy to unlock Universe, and beat it on Universe to
  1185. unlock Chaos. You can't switch difficulty levels once the game has started.
  1186. - Once you get your BEAT levels up, Universe and Chaos aren't that different
  1187. from Galaxy (at least when it comes to the main game). The enemies take more
  1188. hits to kill and Rush more often, but that's about it. There are also some
  1189. monster jewels that can drastically shift the balance in your favor (Spriggan,
  1190. Ashlay), but I'd recommend against using those.
  1191.  
  1192. HP ATP Int GRD Rush
  1193. Earth | 0,7 | 0,8 | 0,8 | 0,8 | 1,0 |
  1194. Galaxy | 1,0 | 1,0 | 1,0 | 1,0 | 1,0 |
  1195. Universe | 1,3 | 1,3 | 1,3 | 1,3 | 1,5 |
  1196. Chaos | 1,7 | 1,7 | 1,7 | 1,7 | 2,0 |
  1197.  
  1198.  
  1199. --------------------------------------------------------------------------
  1200.  
  1201.  
  1202. Skill List
  1203.  
  1204.  
  1205. - You *cannot* duplicate skill books (or Tri-Emblems or super boss feathers).
  1206. - Do *not* teach Sarah Focus.
  1207.  
  1208.  
  1209. Char CP Skill Shop Field
  1210. |ERFLBMYSA|-| Chain Combos | Lemuris - Woodley| (Lemuris), (Mothership)
  1211. |E F BM A|3| No Guard | Tatroi, En Il | (Military Facility)
  1212. |ER BM A|-| Berserk | En Il | (Roak)
  1213. | FL YS |-| Mindflare | En Il | (Mothership)
  1214. |ERFLBMYSA|2| HP Boost | Roak - Astral | (Celestial Ship)
  1215. |ERFLBMYSA|2| MP Boost | Roak - Tatoroi |
  1216. |ER BM A|1| ATK Boost | Wandering Dungeon| (Palace of Creation)
  1217. | FL YS |1| Int Boost | Wandering Dungeon|
  1218. |ERFLBMYSA|1| Fury Boost | Roak - Tatoroi | (Mothership)
  1219. |ERFL MY A|1| Critical Hit | Roak - Astral | (Celestial Ship)
  1220. |E FL MY A|2| Stun | En Il | (Mothership)
  1221. |ERFLBMYSA|2| First Aid | Aeos |
  1222. |ERFLBMYSA|1| Auto-Healing | Roak - Tatoroi | (Mothership)
  1223. | R L YS |1| Energy Shield | Tatoroi, En Il | (Mothership)
  1224. | B |-| Emergency Repairs| - | (En Il)
  1225. |E F B Y A|-| Convert | Tropp, En Il |
  1226. | R M S |-| Focus | En Il | (Alastair Citadel),(Purg)
  1227. | FL Y |2| Fast Cast | En Il |
  1228. |ER BM A|-| Taunt | Roak - Tatoroi | (Mothership)
  1229. | FL YS |-| Hide | Roak - Tatoroi | (Lemuris)
  1230. | MY |1| Steal | En Il | (Purgatorium)
  1231. |E M |-| Appetite | Roak - Tropp |
  1232. | R L Y |2| Rage | En Il | (Mothership)
  1233. | F Y A|-| Pride | - | Default
  1234. |E |-| Pickpocketing | Lemuris - Woodley|
  1235. | F A|-| Duplication | - | (Roak - 7SC B7)
  1236. | F B A|-| Scan Enemy | En Il | (Aeos - Base), (Mil.Fac.)
  1237. | L |-| Treasure Sense | - | (Lemuris - Citadel)
  1238. | S |-| Bunny Call | - | (En Il - Old Road)
  1239. | M |-| Ocarina | - | (Roak - Sand Bird Quest)
  1240. | L S |-| Elusion | Lemuris |
  1241. | B |-| Trap Evasion | - | (Purgatorium)
  1242. | B |-| Stealth | - | Default
  1243. | L |-| Charge | - | (Miga Insect Warren)
  1244. | Y |-| Haggling | - | (En Il - Old Road)
  1245. | S |-| Zoology | En Il |
  1246.  
  1247. SP
  1248. Chain Combo | 250 | Enables the cancel multiplier when chaining
  1249. No Guard | 540 | Avoid hitstun if dmg<SLv% mHP (works on magic too)
  1250. Berserk | 260 | ATP +100% at Lv10, double damage in for 30s
  1251. Mindflare | 220 | Int +100% at Lv10, triple MP use for 30s
  1252. HP Boost | 833 | Max HP +100 \ 10 000 (Lv^2 * 100) (Lv1 \ Lv10)
  1253. MP Boost | 833 | Max MP +100 \ 10 000 (Lv^2 * 100)
  1254. ATK Boost | 400 | ATP +10 \ 1000 (Lv^2 * 10) (unaffected by gear)
  1255. Int Boost | 380 | Int +10 \ 1000 (Lv^2 * 10) (unaffected by gear)
  1256. Fury Boost | 240 | Guts/Fury + 70 \ 200
  1257. Critical Hit | 260 | Enable criticals + Luck, crit% & dmg multiplier up
  1258. Stun | 300 | Normal attack Stun chance 3% \ 10%
  1259. First Aid | 200 | 10% chance to heal 20% \ 60% of damage received
  1260. Auto-Healing | 300 | HP regen: 1%\3% every 5s \ 3s
  1261. Energy Shield| 200 | 12% \ 25% chance to nullify damage
  1262. Emergency Rep| 260 | Heal 30% \ 55% HP
  1263. Convert | 210 | Lose x (1,5% mHP) HP, gain 0,4\0,67x MP ev. 0,5s for 30s
  1264. Focus | 260 | Increase Hit by 40%\100% and Luck by 80\165 for 30s
  1265. Fast Cast | 260 | Chance to reduce casting time by 25% \ 50%
  1266. Taunt | - | Increase aggro for all enemies
  1267. Hide | - | Decrease aggro for all enemies
  1268. Steal | 160 | May steal an item when knocking the enemy down (30%\70%)
  1269. Appetite | 160 | Increase potency of food-type healing items(100% at L10)
  1270. Rage | 160 | Increase chance of getting enraged
  1271. Pride | 200 | Increase stats by 20% \ 50% when enemy is 16 lvl lower
  1272. Pickpocket | 230 | Steal items from NPCs. Lowers affinity.
  1273. Duplicate | 280 | Dupe items by using Magical Clay
  1274. Scan Enemy | - | Show enemy current HP, factors, and vague elemental res.
  1275. TreasureSense| - | Display chests on the map
  1276. Bunny Call | - | Call a bunny on Roak
  1277. Ocarina | - | Respawn nearby field enemies
  1278. Augury | 100 | No effect
  1279. Elusion | 100 | Reduce fleeing time
  1280. Trap Evasion | 220 | Reduce damage from hazards
  1281. Stealth | 280 | Undetected by field enemies for a while
  1282. Charge | 300 | Charge rings by using Disintegration Stones
  1283. Haggling | 250 | Increase selling prices by 5% \ 30%
  1284. Smithery | 374 | IC skill (Edge)
  1285. Cooking | 253 | IC skill (Reimi)
  1286. Harvesting | 280 | Gain items from harvest points (roll #: Lv1: 2. Lv10: 6)
  1287. Alchemy | 270 | IC skill (Faize / Arumat)
  1288. Artistry | 194 | IC skill (Lymle)
  1289. Engineering | 336 | IC skill (Bacchus)
  1290. Mining | 248 | Gain items from mining points (Bacchus)
  1291. Crafting | 306 | IC skill (Meracle)
  1292. Compounding | 244 | IC skill (Myuria)
  1293. Synthesis | - | IC skill (Sarah)
  1294. Anthropology | 120 | Increase Humanoid item drop rates, enable special drop
  1295. Botany | 120 | Increase Plant item drop rates, enable special drop
  1296. Entomology | 120 | Increase Insect item drop rates, enable special drop
  1297. Parapsychology 120 | Increase Undead item drop rates, enable special drop
  1298. Robotics | 120 | Increase Mech item drop rates, enable special drop
  1299. Ornithology | 120 | Increase Avian item drop rates, enable special drop
  1300. Demonology | 120 | Increase Demon item drop rates, enable special drop
  1301. Zoology | 120 | Increase Animal item drop rates, enable special drop
  1302. 0,5xLv (%), special drop% unaffected
  1303.  
  1304.  
  1305. --------------------------------------------------------------------------
  1306.  
  1307.  
  1308. PC Move List A01
  1309.  
  1310.  
  1311. - cm and DPS have to share a column due to the lack of space, so, no,
  1312. there's no 'total cm;' the figure you see below the cm values is DPS.
  1313. - DPS figures are only approximate and don't take chaining into account.
  1314. The duration of a move will be shorter when canceled, thus resulting in
  1315. higher DPS.
  1316. - The difference between 'long range' and 'long distance' is that the
  1317. subject itself moves a long distance in case of the latter.
  1318. - Chaining into waza from a normal attack does indeed involve a buffer
  1319. unlike when simply chaining waza; just press L1 or R1 during the attack
  1320. and the waza will initiate as soon as the normal attack ends. The same
  1321. applies when chaining normal attacks.
  1322.  
  1323.  
  1324. Lv CP
  1325. 1 | 10
  1326. 10 | 11
  1327. 15 | 12 Hit: Number of hits f: Float
  1328. 20 | 13 cm: Critical hit% multiplier j: Juggle
  1329. 25 | 14 Rush: Enemy Rush increase k: Knockdown
  1330. 30 | 15 H: Hitstun effect -> b: Knockback & knockdown
  1331. 35 | 16 C: Can chain into waza
  1332. 40 | 17
  1333. 45 | 18
  1334. 50 | 19 max
  1335.  
  1336. PB: Point blank + forward Ae: Aerial target
  1337. SR: Short range Ba: Target behind
  1338. LR: Long range KD: Target has knockdown
  1339. SS: Sidestep attack WU: Wake-up attack (from knockdown)
  1340.  
  1341. Lv: Learned at Lv S: Small MR: Medium range
  1342. El: Element M: Medium LR: Long range, non-pierc.
  1343. A: Area of effect -> L: Large LP: Long range, piercing
  1344. Rg: Range ->> V: Very large MD: Medium distance
  1345. I: Ignores knockdown W: Wide LD: Long distance
  1346. invincibility H: Homing Ct: Centered on target
  1347. xs: Duration (seconds)
  1348. DPS: Damage per second
  1349. (roughly)
  1350. SP: SP to Lv10
  1351.  
  1352.  
  1353.  
  1354. --- Meracle ---
  1355.  
  1356.  
  1357. Normal Attacks
  1358.  
  1359. Hit dmg cm Rush H C
  1360. PB | 1 | 1,2 | 1,0 | 4 |b| |
  1361. SR | 2 | 0,6 | 0,7 | 4 | |x| Tot 3,25 \ 4,2s \ 0,77 DPS (loop)
  1362. | | 0,7 | 0,7 | 5 | | | 21 R
  1363. |+2 | 0,65| 0,5 | 4 | | |
  1364. | | 1,3 | 1,0 | 8 |f|x| Tends to miss on certain enemies
  1365. Ae | 2 | 1,0 | 1,0 | 4 |f| | Tends to hit only once, if that
  1366. Ba | 2 | 1,0 | 1,0 | 4 |k|x| Tends to hit only once
  1367. KD | 1 | 1,0 | 1,0 | 4 | | |
  1368. WU | 1 | 0,6 | 1,5 | 4 | | |
  1369. LR | 2 | 0,65| 1,0 | 4 | |x|
  1370. | | 0,65| 0,5 | 4 | | |
  1371. |+2 | 0,3 | 0,5 | 2 | |x|
  1372. | | 0,65| 1,0 | 4 |f| |
  1373.  
  1374. - With good timing, you can do a float loop with her SR combo (ie. hit
  1375. the enemy during the bounce when they hit the ground).
  1376.  
  1377.  
  1378.  
  1379. Waza
  1380.  
  1381.  
  1382. Ripper Pounce Comet Impact
  1383.  
  1384. Lv CP El A Rg H I SP Lv CP El A Rg H I SP
  1385. | 22D| 2 | | | | | | 240 | | 22D| 2 | | | |b| | 300 |
  1386.  
  1387. MP hits Dmg cm\DPS Rush MP hits Dmg cm Rush
  1388. 1| 8 | 2 | 0,2 | 0,3 | 1 | 1| 12 | 1 | 3,0 | 2,0 | 12 |
  1389. | | 10 | 0,13 | 0,3 | 1 |
  1390. | | 2 | 0,7 | 1,0 | 5 | 1,1 DPS
  1391. -----------------------------
  1392. Tot.| 14 | 3,1 | 1,0 | 22 | 10| 18 | 1 | 6,5 | 2,0 | 12 |
  1393.  
  1394. 10| 12 | 2 | 0,27 | 0,3 | 1 | 2,7s 2,4 DPS
  1395. | | 14 | 0,2 | 0,3 | 1 |
  1396. | | 2 | 0,77 | 1,0 | 5 |
  1397. -----------------------------
  1398. 3,0s| 18 | 4,88 | 1,62| 22 |
  1399.  
  1400.  
  1401. - Ripper Pounce has very limited range, so it doesn't chain too well.
  1402. - Comet Impact is powerful, but it can easily whiff and it's very combo-
  1403. unfriendly (until you get Drill Spike). Instead of waiting for an enemy
  1404. to stay still long enough, you could just chain into CI after floating
  1405. the enemy with Meracle's basic combo.
  1406.  
  1407.  
  1408. Acrobatic Vault Claws of Fury
  1409.  
  1410. Lv CP El A Rg H I SP Lv CP El A Rg H I SP
  1411. | 25 | 3 | |S| |f| | 310 | | 38 | 5 | | | |b| | 350 |
  1412.  
  1413. MP hits Dmg cm\DPS Rush MP hits Dmg cm\DPS Rush
  1414. 1| 14 | 1 | 1,1 | 1,0 | 5 | 1| 16 | 10 | 0,2 | 0,2 | 1 |
  1415. | | 1 | 1,2 | 1,0 | 5 | | | 1f| 0,4 | 1,0 | 2 |
  1416. | | 1 | 1,3 | 1,0 | 5 | | | 1b| 1,2 | 1,5 | 4 |
  1417. ----------------------------- -----------------------------
  1418. Tot | 3 | 3,6 | 0,92| 15 | Tot | 12 | 3,6 | 0,55| 16 |
  1419.  
  1420. 10| 21 | 1 | 1,19 | 1,0 | 5 | 10| 25 | 25 | 0,2 | 0,2 | 1 |
  1421. | | 1 | 1,29 | 1,0 | 5 | | | 1f| 0,49 | 1,0 | 2 |
  1422. | | 1 | 1,39 | 1,0 | 5 | | | 1b| 1,38 | 1,5 | 4 |
  1423. ----------------------------- -----------------------------
  1424. 3,9s| 3 | 3,87 | 0,99| 15 | 6,5s| 27 | 6,87 | 1,05| 31 |
  1425.  
  1426.  
  1427. - Meracle moves back a little during Acrobatic Vault, so it can't juggle
  1428. for long when chained with itself. Even so, it's a good choice.
  1429. - Claws of Fury is just too combo-unfriendly. I'd give it a pass. Drill
  1430. Spike can catch the enemy after a Comet Impact, but it doesn't work with
  1431. this one, not unless the enemy hits a wall.
  1432.  
  1433.  
  1434. Somersault Smash Drill Spike
  1435.  
  1436. Lv CP El A Rg H I SP Lv CP El A Rg H I SP
  1437. | 49 | 3 | |s| |j|*| 320 | | 61 | 3 | |H|LD| | | 330 |
  1438.  
  1439. MP hits Dmg cm\DPS Rush MP hits Dmg cm\DPS Rush
  1440. 1| 16 | 10 | 0,3 | 0,3 | 1 | 1| 18 | 8 | 1,0 | 0,7 | 2 |
  1441. | | 2*| 1,0 | 1,0 | 2 | -----------------------------
  1442. ----------------------------- Tot | ~6 | 6,0 | 2,5 | 16 |
  1443. Tot | 12 | 5,0 | 1,08| 14 |
  1444. 10| 27 | 10 | 1,12 | 0,7 | 2 |
  1445. 10| 25 | 10 | 0,3 | 0,3 | 1 | -----------------------------
  1446. | | 2*| 2,0 | 1,0 | 2 | 2,4s| ~7 | 7,84 | 3,26| 20 |
  1447. -----------------------------
  1448. 4,6s| 12 | 7,0 | 1,52| 14 |
  1449.  
  1450.  
  1451. - Somersault Smash is a good one, although it's easier to hit multiple
  1452. enemies with AV. It starts up faster when used in a chain. Here's what
  1453. I use between Somersault and DS:
  1454.  
  1455. L1-1 | Somersault Smash R1-1 | Acrobatic Vault
  1456. L1-2 | Somersault Smash R1-2 | Acrobatic Vault
  1457. L1-3 | R1-3 | Somersault Smash
  1458.  
  1459. - Drill Spike is my personal favorite. Great dps and requires a bit of
  1460. effort to chain well, so it's not as mindless as X-Claw. It doesn't chain
  1461. well with itself unless you avoid going through the enemy, which mainly
  1462. only happens with larger enemies and, even then, it's not guaranteed.
  1463. - The combo I like to use is: Drill Spike, Comet Impact, Drill Spike,
  1464. X-Claw, X-Claw/Drill Spike. Here's the setup:
  1465.  
  1466. L1-1 | Comet Impact R1-1 | Drill Spike
  1467. L1-2 | X-Claw R1-2 | Drill Spike
  1468. L1-3 | X-Claw/- R1-3 | -/Drill Spike
  1469.  
  1470.  
  1471. X Claw Max Shockwave
  1472.  
  1473. Lv CP El A Rg H I SP Lv CP El A Rg H I SP
  1474. | 71 | 4 | |L| |j|x| 330 | | 7S4| 6 | | |LP| | | 472 |
  1475.  
  1476. MP hits Dmg cm\DPS Rush MP hits Dmg cm\DPS Rush
  1477. 1| 18 | 2 | 0,3 | 1,0 | 2 | 1| 20 | 6 | 0,3 | 0,5 | 2 |
  1478. | | 6 | 1,0 | 1,0 | 2 | | | 14 | 1,0 | 1,0 | 2 | 1% stun
  1479. ----------------------------- -----------------------------
  1480. Tot |~1+4| 4,3 | 1,48| 12 | Tot | ~9 | 9,0 | 2,0 | 18 |
  1481.  
  1482. 10| 27 | 2 | 0,3 | 1,0 | 2 | 10| 29 | 6 | 0,48 | 0,5 | 2 |
  1483. | | 6 | 1,5 | 1,0 | 2 | | | 14 | 1,18 | 1,0 | 2 | 5% stun
  1484. ----------------------------- -----------------------------
  1485. 2,9s|~1+4| 6,3 | 2,17| 12 | 4,5s| ~9 |10,62 | 2,36| 18 |
  1486.  
  1487.  
  1488. - X-Claw is a very popular choice for a very good reason. It kicks ass.
  1489. Just like Termination, though, it's rather simplistic. Just mash the
  1490. shoulder buttons and watch the ownage ensue. Or don't watch. It makes
  1491. no functional difference.
  1492. - Max Shockwave is a pretty fun move, but not the best choice. You'll
  1493. only get a few hits if the enemy isn't dragged along with the sphere
  1494. for whatever reason (hitting a wall, No Guard).
  1495.  
  1496.  
  1497.  
  1498. --- Edge ---
  1499.  
  1500.  
  1501. Normal Attacks
  1502.  
  1503. Hit dmg cm Rush H C
  1504. PB | 1 | 1,0 | 1,0 | 10 |f|x|
  1505. SR | 1 | 1,0 | 1,0 | 6 | |x| Tot 3,3
  1506. |+1 | 1,1 | 1,0 | 6 | |x| loop combo: 8,3 \ 7,5s \ 1,1 DPS
  1507. |+1 | 1,2 | 1,0 | 6 | |x| 57 R
  1508. Ae | 1 | 1,0 | 1,0 | 3 |k| | Tot 3,0
  1509. |+1 | 1,0 | 1,0 | 6 | | |
  1510. |+1 | 1,0 | 1,0 | 10 | |x|
  1511. LR | 1 | 1,1 | 1,0 | 10 | |x|
  1512. KD | 1 | 1,0 | 1,0 | 10 | |x|
  1513. WU | 1 | 1,0 | 1,3 | 10 | | |
  1514.  
  1515. - You need good timing to pull off a clean air combo. If you're way too
  1516. quick, you won't do the Ae at all, since you'll just end up chaining into
  1517. SR instead.
  1518. - SR+PB+Ae+KD is the ideal combo, and you can loop it. Since KD cancels
  1519. the enemy's knockdown, you can just keep chaining on.
  1520. - PB has very limited range, so it can easily miss smaller enemies. If
  1521. you chain into it from KD, you could whiff simply because there's a long
  1522. enough gap between the hits that the enemy might just move away.
  1523. - If the enemy has No Guard, you could just keep chaining SR+PB non-stop.
  1524. - You can chain into PB even from LR, but it's generally only possible
  1525. when the enemy is in Rush Mode, and there's no knockback. That means
  1526. there's not going to be any float either, so it's only really useful
  1527. for finishing off enemies very low on health.
  1528.  
  1529.  
  1530.  
  1531. Waza
  1532.  
  1533.  
  1534. Rising Blade Stampede Slash
  1535.  
  1536. Lv CP El A Rg H I SP Lv CP El A Rg H I SP
  1537. | 1D| 2 | | | |k| | 160 | | 10 | 3 | |H|MD|*| | 180 |
  1538.  
  1539. MP hits Dmg cm\DPS Rush MP hits Dmg cm\DPS Rush
  1540. 1| 8 | 2 | 0,3 | 0,3 | 2 | 1| 12 | 4 | 0,3 | 0,5 | 2 |
  1541. | | 2 | 0,4 | 0,3 | 3 | | | 1 | 2,0 | 1,0 | 2 |
  1542. | | 1k| 1,2 | 1,0 | 2 | -----------------------------
  1543. ----------------------------- Tot | 5 | 3,12 | 1,25| 10 |
  1544. Tot | 5 | 2,6 | 0,68| 12 |
  1545. 10| 18 | 4 | 0,39 | 0,5 | 2 |
  1546. 10| 12 | 2 | 0,39 | 0,3 | 2 | | | 1 | 2,9 | 1,0 | 2 |
  1547. | | 2 | 0,49 | 0,3 | 3 | -----------------------------
  1548. | | 1k| 1,74 | 1,0 | 2 | 2,5s| 5 | 4,46 | 1,78| 10 |
  1549. -----------------------------
  1550. 3,8s| 5 | 3,5 | 0,92| 12 | *: float on collateral targets
  1551.  
  1552.  
  1553. Aura Spark Mystic Cross
  1554.  
  1555. Lv CP El A Rg H I SP Lv CP El A Rg H I SP
  1556. | 23 | 3 | | |LP*b| | 210 | | 39 | 4 | | | |j| | 210 |
  1557.  
  1558. MP hits Dmg cm\DPS Rush MP hits Dmg cm\DPS Rush
  1559. 1| 14 | 1 | 1,5 | 1,0 | 8 | 1| 16 | 1 | 1,0 | 1,0 | 2 |
  1560. | | 2*| 0,6 | 0,2 | 8 | | | 6 | 0,5 | 0,5 | 1 |
  1561. ----------------------------- -----------------------------
  1562. Tot | 3 | 2,7 | 1,5 | 24 | Tot | 6 | 3,5 | 0,76| 8 |
  1563.  
  1564. 10| 21 | 1 | 2,0 | 1,0 | 8 | 10| 25 | 1 | 1,0 | 1,0 | 2 |
  1565. | | 2*| 0,6 | 0,2 | 8 | | | 6 | 1,0 | 0,5 | 1 |
  1566. ----------------------------- -----------------------------
  1567. 1,8s| 3 | 3,2 | 1,78| 24 | 4,6s| 6 | 6,0 | 1,3 | 8 |
  1568.  
  1569.  
  1570. - Aura Spark is technically long range, but Edge has to run all the way
  1571. up close to use it (could've been used for sniping otherwise). It does
  1572. work ok when you chain it with itself, but then you only get the shockwave
  1573. hit(s). The Rush generation is also a bit high.
  1574. - Mystic Cross is the first of Edge's three jugglers, but I wouldn't use
  1575. it on its own.
  1576.  
  1577.  
  1578. Cyclone Blade Celestial Sword
  1579.  
  1580. Lv CP El A Rg H I SP Lv CP El A Rg H I SP
  1581. | 54 | 4 | |S| |j| | 340 | | 63 | 5 | | | |j|x| 240 |
  1582.  
  1583. MP hits Dmg cm\DPS Rush MP hits Dmg cm\DPS Rush
  1584. 1| 16 | 5 | 0,6 | 0,5 | 3 | 1| 18 | 1 | 1,0 | 0,3 | 2 |
  1585. ----------------------------- | | 1 | 1,0 | 0,4 | 2 |
  1586. Tot | ~3 | 1,8 | 0,69| 12 | | | 1 | 2,0 | 1,0 | 3 |
  1587. -----------------------------
  1588. Tot | 3 | 4,0 | 1,08| 7 |
  1589. 10| 25 | 5 | 1,05 | 0,5 | 3 |
  1590. ----------------------------- 10| 27 | 1 | 1,0 | 0,3 | 2 |
  1591. 2,6s| ~3 | 3,15 | 1,21| 12 | | | 1 | 1,0 | 0,4 | 2 |
  1592. | | 1 | 2,9 | 1,0 | 3 |
  1593. -----------------------------
  1594. 3,7s| 3 | 4,9 | 1,32| 7 |
  1595.  
  1596.  
  1597. - Cyclone Blade + Mystic Cross is a nice juggling combo, and you can
  1598. double it for most enemies.
  1599. - Celestial Sword is my waza of choice for late-game Edge. Nothing too
  1600. impressive, but it gets the job done.
  1601.  
  1602.  
  1603. Raging Strike Scintillant Stream
  1604.  
  1605. Lv CP El A Rg H I SP Lv CP El A Rg H I SP
  1606. | 80 | 5 | | | | |x| 350 | | 7S6| 5 | | | | | | 420 |
  1607.  
  1608. MP hits Dmg cm Rush MP hits Dmg cm\DPS Rush
  1609. 1| 18 | 1 | 5,5 | 1,0 | 9 | 1| 20 | 3 | 0,48 | 0,3 | 1 |
  1610. | | 4 | 0,6 | 0,3 | 1 |
  1611. 1,89 DPS | | 12 | 0,3 | 0,3 | 1 |
  1612. | | 6 | 1,0 | 1,0 | 1 |
  1613. 10| 27 | 1 | 6,5 | 1,0 | 9 | -----------------------------
  1614. Tot | 25 |13,44 | 2,69| 25 |
  1615. 2,9s 2,24 DPS
  1616. 10| 29 | 3 | 0,62 | 0,3 | 1 |
  1617. | | 4 | 0,78 | 0,3 | 1 |
  1618. | | 12 | 0,39 | 0,3 | 1 |
  1619. | | 6 | 1,5 | 1,0 | 1 |
  1620. -----------------------------
  1621. 5,0s| 25 |18,66 | 3,73| 25 |
  1622.  
  1623.  
  1624. - Raging Strike is similar to Comet Impact. It's slower and whiffs more
  1625. easily and has a much higher CP cost, but it also hits multiple enemies
  1626. more easily and is (sort of) more combo-friendly. You can hit the enemy
  1627. more easily if you knock it down first with Rising Blade or Cyclone Blade.
  1628. - Scintillant Stream is hard to recommend. It locks you in place for too
  1629. long and has minimal range.
  1630.  
  1631.  
  1632.  
  1633. Magic
  1634.  
  1635. Ev | Healing
  1636. 17 | Silence
  1637. 30 | Cure Condition
  1638. 46 | Symbolic Weapon CP MP hit dmg
  1639. 57 | Radiant Lancer | 2 | 5\14 | 4\7 | 0,26\0,34 | Lv1\Lv10
  1640. | 1 | 0,65 |
  1641. 70 | Aurora Rings | 4 | 7\16 |3x3\6x4| 0,39\0,52 |
  1642. Q:En| Faerie Star
  1643.  
  1644.  
  1645.  
  1646. --- Arumat ---
  1647.  
  1648.  
  1649. Normal Attacks
  1650.  
  1651. Hit dmg cm Rush H C
  1652. PB | 2 | 0,6 | 0,5 | 3 | | |
  1653. | | 0,8 | 1,0 | 4 |k| |
  1654. SR | 1 | 0,85| 1,1 | 6 | |x|
  1655. |+1 | 0,9 | 1,2 | 7 | |x|
  1656. |+3 | 1,0 | 1,3 | 8 | |x|
  1657. | | 0,5 | 1,0 | 8 | | | MR
  1658. | | 0,5 | 1,0 | 8 | | | MR
  1659. Ae | 1 | 1,0 | 1,0 | 4 | | |
  1660. Ba | 1 | 1,0 | 1,0 | 7 | | |
  1661. LR | 1 | 1,0 | 1,0 | 7 |f| |
  1662. KD | 1 | 1,3 | 1,5 | 8 | | |
  1663.  
  1664.  
  1665.  
  1666. Waza
  1667.  
  1668.  
  1669. Unholy Maelstrom Nether Strike
  1670. Senpuu Daimajin Rengokushou
  1671.  
  1672. Lv CP El A Rg H I SP Lv CP El A Rg H I SP
  1673. | D | 3 | | | | |*| 200 | | 11 | 2 | F |S|Ct|j| | 200 |
  1674.  
  1675. MP hits Dmg cm\DPS Rush MP hits Dmg cm\DPS Rush
  1676. 1| 8 | 1 | 1,0 | 1,0 | 2 | 1| 12 | 4 | 0,5 | 0,3 | 3 |
  1677. | | 1*| 1,5 | 2,0 | 5 | -----------------------------
  1678. ----------------------------- Tot | 4 | 2,0 | 0,77| 12 |
  1679. Tot | 2 | 2,5 | 0,96| 7 |
  1680. 10| 18 | 7 | 0,57 | 0,3 | 3 |
  1681. 10| 12 | 1 | 1,4 | 1,0 | 2 | -----------------------------
  1682. | | 1*| 2,0 | 2,0 | 5 | 2,6s| 7 | 3,99 | 1,53| 21 |
  1683. -----------------------------
  1684. 2,6s| 2 | 3,4 | 1,3 | 7 |
  1685.  
  1686.  
  1687. - Rengokushou is a nice long range juggler. No match for Termination,
  1688. but still.
  1689.  
  1690.  
  1691. Diabolic Edge Bloodstorm Revolution
  1692. Rasetsujin Reppuu Daisharin
  1693.  
  1694. Lv CP El A Rg H I SP Lv CP El A Rg H I SP
  1695. | 29 | 4 | | | | | | 250 | | 48 | 4 | |S~M| |j| | 240 |
  1696.  
  1697. MP hits Dmg cm\DPS Rush MP hits Dmg cm\DPS Rush
  1698. 1| 14 | 1 | 1,5 | 0,5 | 3 | 1| 16 | 2 | 0,21 | 0,5 | 2 |
  1699. | | 4|0,3~0,33|0,6+| 3 | | | 9 | 0,35 | 0,5 | 2 |
  1700. ----------------------------- -----------------------------
  1701. Tot | 5 | 2,7 | 0,93| 15 | Tot |~1+6| 3,57 | 0,7 | 22 |
  1702.  
  1703. 10| 21 | 1 | 2,4 | 0,5 | 3 | 10| 25 | 2 | 0,27 | 0,5 | 2 |
  1704. | | 4|0,39-0,42|0,6+| 3 | | | 9 | 0,414| 0,5 | 2 |
  1705. ----------------------------- -----------------------------
  1706. 2,9s| 5 |~4,0 | 1,38| 15 | 3,3s|~1+6| 4,23 | 0,83| 22 |
  1707.  
  1708.  
  1709. Aerial Gallows Dragon Roar
  1710. Kuuenra Kouryuuha
  1711.  
  1712. Lv CP El A Rg H I SP Lv CP El A Rg H I SP
  1713. | 70 | 5 | | | |k| | 330 | | 7S7| 6 | |V| |j|x| 350 |
  1714.  
  1715. MP hits Dmg cm\DPS Rush MP hits Dmg cm\DPS Rush
  1716. 1| 18 | 1 | 1,0 | 1,0 | 2 | 1| 20 | 1 | 1,5 | 0,5 | 2 |
  1717. | | 1 | 0,3 | 0,5 | 4 | | | 3 | 1,5 | 0,3 | 4 |
  1718. | | 1 | 2,0 | 2,0 | 6 | -----------------------------
  1719. ----------------------------- Tot | 3 | 4,5 | 1,4 | 12 |
  1720. Tot | 3 | 3,3 | 0,97| 12 |
  1721. 10| 29 | 3 | 1,5 | 0,5 | 2 |
  1722. 10| 27 | 1 | 1,0 | 1,0 | 2 | | | 6 |~1,515| 0,3 | 4 |
  1723. | | 1 | 0,3 | 0,5 | 4 | -----------------------------
  1724. | | 1 | 2,9 | 2,0 | 6 | 3,2s| 6 | 9,1 | 2,84| 24 |
  1725. -----------------------------
  1726. 3,4s| 3 | 4,2 | 1,23| 12 |
  1727.  
  1728.  
  1729. - Kouryuuha is another highly popular choice. It's an AoE juggler like
  1730. X-Claw, but it's obtained later, and you can't chain it much because of
  1731. the high CP cost.
  1732.  
  1733.  
  1734.  
  1735. Magic
  1736.  
  1737. Df | Earth Glaive | 3 | 5\14 | 1 | 1,95\2,6 |
  1738. | 1 | 0,39 |
  1739. 22 | Fire Bolt | 2 | 5\14 | 3\6 | 0,39\0,65 |
  1740. 37 | Stone Rain | 4 | 7\16 | 5\11 | 0,39\0,43 |
  1741. 58 | Explosion | 21\30 | 1 | 1,3 |
  1742. | 10\13 | 0,13\0,26 |
  1743. 65 | Terra Hammer | 21\30 |3x6\6x9| 0,39\0,42 |
  1744.  
  1745.  
  1746.  
  1747.  
  1748. --- Reimi ---
  1749.  
  1750.  
  1751. Normal Attacks
  1752.  
  1753. Hit dmg cm Rush H C
  1754. PB | 1 | 1,0 | 1,0 | 10 |f|x|
  1755. SR | 1 | 0,8 | 1,0 | 10 | |x| MR
  1756. LR | 1 | 0,8 | 1,0 | 6 | |x| LR, 2,7 total
  1757. |+1 | 0,9 | 1,0 | 8 | |x| LR
  1758. |+1 | 1,0 | 1,0 | 10 | |x| LR
  1759. SS | 1 | 1,0 | 1,0 | 10 | | | LR
  1760. Ae | 3 | 0,3 | 0,5 | 6 |k| | LR
  1761.  
  1762. - Reimi's shots home in slightly.
  1763.  
  1764.  
  1765.  
  1766. Waza
  1767.  
  1768.  
  1769. Sonic Thorn Seraphic Thunder
  1770. Ibarane Narukami
  1771.  
  1772. Lv CP El A Rg H I SP Lv CP El A Rg H I SP
  1773. | 1D| 2 | | |LP| | | 170 | | 14 | 3 | T |S| | | | 200 |
  1774.  
  1775. MP hits Dmg cm\DPS Rush MP hits Dmg cm\DPS Rush
  1776. 1| 8 | 3 | 0,7 | 0,3 | 3 | 1| 12 | 8x3| 0,99 | 1,5 | 2 |
  1777. ----------------------------- -----------------------------
  1778. Tot | ~3 | 2,1 | 0,47| 9 | Tot | | | | |
  1779.  
  1780. 10| 12 | 6 | 0,79 | 0,3 | 3 | 10| 18 |17x3| 1,05 | 1,5 | 2 |
  1781. ----------------------------- -----------------------------
  1782. 4,5s| ~4 | 3,16 | 0,7 | 18 | 3,2s| | | | |
  1783.  
  1784. - Ibarane is exceptionally good for a first skill. You probably can't
  1785. use it much early on, though, because of limited MP. You can execute it
  1786. faster by chaining into it from a normal attack.
  1787. - Narukami is... underwhelming. Don't waste your time.
  1788.  
  1789.  
  1790. Crimson Squall Chaotic Blossoms
  1791. Benishigure Midarezakura
  1792.  
  1793. Lv CP El A Rg H I SP Lv CP El A Rg H I SP
  1794. | 28 | 3 | | |LR|j| | 240 | | 35 | 3 | | | |j| | 250 |
  1795.  
  1796. MP hits Dmg cm\DPS Rush MP hits Dmg cm\DPS Rush
  1797. 1| 14 | 5|0,5~0,53|0,3 | 2 | 1| 16 | 1 | 0,2 | 1,0 | 2 |
  1798. ----------------------------- | | 9 | 0,2 | 0,3 | 2 |
  1799. Tot | 5 | 2,5+ | 0,58| 10 | | | 1 | 1,0 | 1,0 | 2 |
  1800. -----------------------------
  1801. 10| 21 | 8|0,55~0,61|0,3 | 2 | Tot | 11 | 3,0 | 0,67| 22 |
  1802. -----------------------------
  1803. 4,3s| 8 | 4,6 | 1,07| 10 | 10| 25 | 1 | 0,29 | 1,0 | 2 |
  1804. | | 9 | 0,29 | 0,3 | 2 |
  1805. | | 1 | 1,45 | 1,0 | 2 |
  1806. -----------------------------
  1807. 4,5s| 11 | 4,35 | 0,97| 22 |
  1808.  
  1809. - Benishigure is nice, but you're probably better off with Ibarane.
  1810. This one's better if the enemy has No Guard.
  1811. - Midarezakura is a terrible choice, not just because Reimi doesn't
  1812. have No Guard, but also because she doesn't recover fast enough to
  1813. hit the enemy before they enter knockdown, not even with Rush.
  1814.  
  1815.  
  1816. Hunter's Moon Crescent Wings
  1817. Mitsutsuki Yumihari
  1818.  
  1819. Lv CP El A Rg H I SP Lv CP El A Rg H I SP
  1820. | 46 | 4 | | |LR| | | 310 | | 59 | 3 | |W|LP| |x| 320 |
  1821.  
  1822. MP hits Dmg cm\DPS Rush MP hits Dmg cm\DPS Rush
  1823. 1| 16 | 1 | 1,0 | 1,5 | 2 | 1| 18 | 5 | 1,0 | 0,3 | 3 |
  1824. | | 5 | 0,3 | 0,3 | 2 | -----------------------------
  1825. ----------------------------- Tot | ~3 | 3,0 | 0,81| 9 |
  1826. Tot | 6 | 2,5 | 0,5 | 12 |
  1827. 10| 27 | 6 | 1,09 | 0,3 | 3 |
  1828. 10| 25 | 1 | 1,0 | 1,5 | 2 | -----------------------------
  1829. | | 8 | 0,39 | 0,3 | 2 | 3,7s| ~5 | 5,45 | 1,47| 15 |
  1830. -----------------------------
  1831. 4,5+0,5s| 9 | 4,12 | 0,82| 18 |
  1832.  
  1833. - Mitsutsuki isn't bad, but, again, is it better than Ibarane? Not really.
  1834. - Yumihari is great.
  1835.  
  1836.  
  1837. Heavenly Flight Savage Sparrows
  1838. Amagake Aratsubame
  1839.  
  1840. Lv CP El A Rg H I SP Lv CP El A Rg H I SP
  1841. | 72 | 4 | |S| |j|x| 370 | | 7S7| 5 | |H|LR|j| | 470 |
  1842.  
  1843. MP hits Dmg cm\DPS Rush MP hits Dmg cm\DPS Rush
  1844. 1| 18 | 6 | 0,5 | 1,0 | 2 | 1| 20 | 10 | 0,3 | 0,3 | 3 |
  1845. ----------------------------- -----------------------------
  1846. Tot | ~4 | 2,0 | 0,51| 8 | Tot | ~7 | 2,1 | 0,48| 21 |
  1847.  
  1848. 10| 27 | 6 | 0,6 | 1,9 | 2 | 10| 29 | 15 | 0,34 | 0,3 | 3 |
  1849. ----------------------------- -----------------------------
  1850. 3,9s| ~4 | 2,4 | 0,61| 8 | 4,4s|~10 | 3,4 | 0,77| 30 |
  1851.  
  1852. - Amagake could be used for juggling, but without No Guard, Reimi isn't
  1853. suited too well for close quarters.
  1854. - Aratsubame is pretty wild, but it does interfere easily with other
  1855. characters' attacks.
  1856.  
  1857.  
  1858.  
  1859.  
  1860. --- Bacchus ---
  1861.  
  1862.  
  1863. Normal Attacks
  1864.  
  1865. Hit dmg cm Rush H C
  1866. PB | 1 | 2,0 | 1,0 | 5 | |x| 3% stun
  1867. SR | 1 | 1,8 | 1,0 | 3 | |x| MR
  1868. LR | 1 | 1,5 | 1,0 | 5 | |x| LR
  1869. SS | 1+| 1,0 | 0,5 | 5 | | | LR, 3% stun
  1870. Ae | 3 | 0,5 | 0,5 | 2 |k|x| LR+H
  1871. | | 0,55| 0,5 | 2 | | |
  1872. | | 0,6 | 0,5 | 3 | | |
  1873.  
  1874. - With good timing, you can do 3 shots during a single sidestep. The
  1875. timing varies a little depending on which direction you're moving, so
  1876. it'll take some practice. Easily some of the best dps until you get
  1877. Termination, but I would prefer to be fighting in close quarters. The
  1878. AI, of course, doesn't use it.
  1879. - If the enemy isn't knocked back, you can chain SR+PB indefinitely,
  1880. resulting in some very nice dps.
  1881.  
  1882.  
  1883.  
  1884. Waza
  1885.  
  1886.  
  1887. Force Breaker Galvanic Shock
  1888.  
  1889. Lv CP El A Rg H I SP Lv CP El A Rg H I SP
  1890. | 24D| 3 | |H|MR| | | 230 | | 24D| 2 | T | | | | | 240 |
  1891.  
  1892. MP hits Dmg cm\DPS Rush MP hits Dmg cm\DPS Rush
  1893. 1| 6 | 9 | 0,36 | 0,4 | 2 | 1| 8 | 3 | 0,9 | 0,4 | 3 | 2% stun
  1894. ----------------------------- -----------------------------
  1895. Tot | 5 | 1,8 | 0,6 | 10 | Tot | 3 | 2,7 | 1,17| 9 |
  1896.  
  1897. 10| 8 | 16 | 0,4 | 0,4 | 2 | 10| 13 | 8 | 0,94 | 0,4 | 3 | 2% stun
  1898. ----------------------------- -----------------------------
  1899. 3,0s| 10 | 4,0 | 1,33| 20 | 2,3s| 8 | 7,52 | 3,27| 24 |
  1900.  
  1901. - Force Breaker is alright.
  1902. - Galvanic Shock has great damage potential but limited range.
  1903.  
  1904.  
  1905. Irradiation Termination
  1906.  
  1907. Lv CP El A Rg H I SP Lv CP El A Rg H I SP
  1908. | 30 | 4 | | |Ct|j| | 270 | | 38 | 3 | |W|LP|j|x| 300 |
  1909.  
  1910. MP hits Dmg cm\DPS Rush MP hits Dmg cm\DPS Rush
  1911. 1| 10 |4x3 | 0,39 | 1,0 | 6 | 1| 11 | 3 | 1,43 | 1,2 | 4 |
  1912. ----------------------------- -----------------------------
  1913. 2,5+2s| 12 | 4,68 | 1,04| 72 | Tot | 3 | 4,29 | 1,72| 12 |
  1914.  
  1915. 10| 15 |8x3 | 0,46 | 1,0 | 6 | 10| 18 | 3 | 1,686| 1,2 | 4 |
  1916. ----------------------------- -----------------------------
  1917. 3,0+2s| ~8 | 3,68 | 0,74| 48 | 2,5s| 3 | 5,06 | 2,02| 12 |
  1918.  
  1919. - Irradiation likely does more damage at lower levels, since the beams
  1920. will randomly fall within a larger area on higher skill levels. Either
  1921. way, it's probably not worth the high Rush generation.
  1922. - Termination is the first ridiculous AoE juggler that you'll learn.
  1923. Imagine if Energy Burst actually juggled enemies. That's pretty much
  1924. Termination for you. Just like Energy Burst, though, it might start
  1925. to feel a bit boring after a while, not that the combat has much to
  1926. offer either way, but still.
  1927.  
  1928.  
  1929. Black Hole Sphere Blessed Buster
  1930.  
  1931. Lv CP El A Rg H I SP Lv CP El A Rg H I SP
  1932. | 50 | 4 | |V|Ct| | | 270 | | 61 | 5 | | |LP| | | 330 |
  1933.  
  1934. MP hits Dmg cm\DPS Rush MP hits Dmg cm\DPS Rush
  1935. 1| 11 | 1 | 0,1 | 0,2 | 2 | 1| 13 | 6 | 0,71 | 0,4 | 2 |
  1936. | | 10 | 0,1 | 0,1 | 1 | -----------------------------
  1937. ----------------------------- Tot | 6 | 4,26 | 1,37| 12 |
  1938. Tot | 11 | 1,1 | 0,15| 12 |
  1939. 10| 19 | 6 | 0,89 | 0,4 | 2 |
  1940. 10| 18 | 1 | 0,1 | 0,2 | 2 | -----------------------------
  1941. | | 19 | 0,1 | 0,1 | 1 | 3,1s| 6 | 5,34 | 1,72| 12 |
  1942. -----------------------------
  1943. 3,2+4s| 20 | 2,0 | 0,28| 21 |
  1944.  
  1945. - Black Hole Sphere is a popular choice, not because of the damage, but
  1946. rather because it draws enemies towards it, making it easier to hit them
  1947. with another character's AoE waza. I don't really use it myself.
  1948. - Blessed Buster is a great choice, especially if you feel that Termination
  1949. interferes too much with other characters' performance.
  1950.  
  1951.  
  1952. Justice Savior Godslayer
  1953.  
  1954. Lv CP El A Rg H I SP Lv CP El A Rg H I SP
  1955. | 73 | 5 | |L|LP| | | 320 | | PG | 6 | | | | |x| 420 |
  1956.  
  1957. MP hits Dmg cm\DPS Rush MP hits Dmg cm\DPS Rush
  1958. 1| 13 | 30 | 0,11 | 0,3 | 1 | 1| 14 | 2 | 1,3 | 0,3 | 2 |
  1959. ----------------------------- | | 8 | 0,4 | 0,3 | 2 |
  1960. Tot |~20 | 2,2 | 0,65| 20 | -----------------------------
  1961. Tot | 10 | 5,8 | 1,7 | 20 |
  1962. 10| 19 | 30 | 0,2 | 0,3 | 1 |
  1963. ----------------------------- 10| 20 | 2 | 1,4 | 0,3 | 2 |
  1964. 3,4s|~20 | 4,0 | 1,18| 20 | | | 13 | 0,5 | 0,3 | 2 |
  1965. -----------------------------
  1966. 3,4s| 15 | 9,3 | 2,73| 30 |
  1967.  
  1968. - Justice Savior is another solid choice. The hit count can vary, though.
  1969. You can get almost 30 hits on larger enemies.
  1970. - Godslayer is an Action-RPG by SNK released for the Famicom in 1990.
  1971. No, wait. Uh...
  1972. - Godslayer is very underwhelming. It whiffs easily and has a high CP cost.
  1973.  
  1974.  
  1975.  
  1976.  
  1977. --- Sarah ---
  1978.  
  1979.  
  1980. Normal Attacks
  1981.  
  1982. Hit dmg cm Rush H C
  1983. PB | 1 | 1,0 | 1,0 | 8 |b|x|
  1984. SR | 1 | 1,0 | 1,0 | 5 | |x|
  1985. |+1 | 1,0 | 1,0 | 6 |f|x|
  1986. Ae | 1 | 1,0 | 1,0 | 5 | |x|
  1987. LR | 1 | 1,0 | 1,5 | 6 | |x|
  1988.  
  1989. - Sarah can do a float loop as well with her normals, for what it's
  1990. worth. Since she's slower, the timing is a little trickier.
  1991.  
  1992.  
  1993. Magic
  1994.  
  1995. 36D| Healing
  1996. 36D| Cure Condition CP MP hit dmg
  1997. 36D| Wind Blade | 3 | 5\14 | 3\6 | 0,52\0,6 | Lv1\Lv10
  1998. 36D| Lightning Blast | 3 | 5\14 | 6\11 | 0,33\0,38 |
  1999. 36D| Radiant Lancer | 2 | 5\14 | 4\7 | 0,26\0,34 |
  2000. | 1 | 0,65 |
  2001. 36D| Faerie Healing
  2002. 36D| Enshelter / Protection| 16 | DFP +30% | 33\60s |
  2003. 37 | Restoration
  2004. 40 | Enhance / Growth / Power Up 18| ATP +30% | 33\60s |
  2005. 43 | Blast Hurricane | 4 | 10\19 | 5\8 | 0,45\0,51 |
  2006. 46 | Ex Healing
  2007. 48 | Sacred Pain | 17 | ERes -4 | 33\60s |
  2008. 51 | Faerie Light
  2009. 54 | Aurora Rings | 4 | 7\16 |3x3\6x4| 0,39\0,52 |
  2010. 59 | Angel Feather | 14 | All +15% | 33\60s |
  2011. 64 | Thunder Flare | 4 | 7\16 | 5\8 | 0,39\0,47 |
  2012. 69 | Resurrection
  2013. 74 | Tornado | 5 | 7\16 | 5\8 | 0,50\0,58 |
  2014. Q:En| Faerie Star
  2015. PG | Sunflare | 7 | 10\19 | 8 | 0,60\0,70 |
  2016.  
  2017.  
  2018.  
  2019.  
  2020. --- Myuria ---
  2021.  
  2022.  
  2023. Normal Attacks
  2024.  
  2025. Hit dmg cm Rush H C
  2026. PB | 2 | 1,0 | 1,0 | 12 |k|x| 0,05x MP drain
  2027. SR | 1 | 1,0 | 1,0 | 10 | |x|
  2028. |+1 | 1,0 | 1,0 | 12 | |x|
  2029. |+1 | 1,0 | 1,0 | 12 | |x| 1,5% stun
  2030. Ae | 1 | 1,0 | 1,0 | 12 | |x|
  2031. LR | 1 | 1,0 | 1,0 | 4 | |x| LR
  2032.  
  2033.  
  2034. Magic
  2035.  
  2036. 33D| Healing
  2037. 33D| Ice Needles | 2 | 5\14 | 6\9 | 0,52\0,59 | 3% freeze
  2038. 33D| Lightning Blast | 3 | 5\14 | 6\11 | 0,33\0,38 |
  2039. 33D| Deep Freeze | 4 | 7\16 | 5\8 | 0,20\0,27 | 5\5,9% freeze
  2040. | 1 | 0,65 |
  2041. 33D| Void
  2042. 33D| Thunder Flare | 4 | 7\16 | 5\8 | 0,39\0,47 |
  2043. 35 | Shadow Needles | 2 | 5\14 | 5\8 | 0,33\0,42 |
  2044. 41 | Enlighten / Wise | 16 | Int +30% | 33\60s |
  2045. 47 | Faerie Healing
  2046. 52 | Reflection | 15 | ERes +3 | 33\60s |
  2047. 56 | Dark Devourer | 21\30 | 15 | 0,17\0,32 |
  2048. | 2 | 0,34\0,46 |
  2049. 61 | Restoration
  2050. 67 | Arctic Impact | 21\30 | 1 | 0,85 | 10%\15% freeze
  2051. | 3 | 0,68\0,98 |
  2052. 73 | Extinction | 6 | 7\16 | 1 | 0,13 | non-el.
  2053. | 5 | 0,26 |
  2054. | 1 | 1,30\2,60 |
  2055. Q:En| Faerie Star
  2056. PG | Plasma Cyclone | 21\30 | 7\10 | 0,34 |
  2057. 7SC | Divine Wave | 21\30 | 1 | 1,1 | non-el.
  2058. | 1 | 3,38\5,07 |
  2059.  
  2060.  
  2061.  
  2062.  
  2063. --- Lymle ---
  2064.  
  2065.  
  2066. Normal Attacks
  2067.  
  2068. Hit dmg cm Rush H C
  2069. PB | 1 | 1,0 | 1,3 | 12 |b| |
  2070. SR | 8 | 0,2 | 0,3 | 2 | |x|
  2071. Ae | 1 | 1,0 | 1,0 | 10 | |x|
  2072. LR | 1 | 1,0 | 1,0 | 10 | |x| LR
  2073. Bs | 1 | 1,0 | 1,3 | 12 |k| | Contact during Blindside maneuver
  2074.  
  2075. - The hound skills (marked with an asterisk) use Int like spells, but
  2076. can only be used when set as a battle skill. For whatever reason, these
  2077. skills deal 1/3 more damage than the figures in the game and in the book
  2078. indicate (eg. Hound Grenade deals ~3,2666x damage at Lv10). The random
  2079. variation is similar to physical skills (+1~2% Int).
  2080.  
  2081.  
  2082. Magic
  2083.  
  2084. 1D| Fire Bolt | 2 | 5\14 | 3\6 | 0,39\0,65 |
  2085. 1D| Hatchet Reel *| 2 | 8\12 | 3 | 0,2 | non-el.
  2086. | 17\25 | 0,24\0,28 | F
  2087. 6 | Healing
  2088. 13 | Wind Blade | 3 | 5\14 | 3\6 | 0,52\0,60 |
  2089. 18 | Scorching Star *| 3 | 14\21 | 3 | 0,07 | non-el.
  2090. | 9 | 0,45\0,54 | F
  2091. 21 | Faerie Healing
  2092. 25 | Silence | 22 | Sil | 52\70% |
  2093. 28 | Lightning Blast | 3 | 5\14 | 6\11 | 0,33\0,38 |
  2094. 32 | Hound Grenade *| 4 | 18\27 | 1 | 2,00\2,45 | non-el.
  2095. | 1 | 2,00\2,45 | F
  2096. 36 | Void
  2097. 41 | Spiral Fang *| 4 | 18\27 | 1 | 0,2 | non-el.
  2098. | 14\9 | 0,35\0,49 | F
  2099. 47 | Explosion | 21\30 | 1 | 1,3 |
  2100. | 10\13 | 0,13\0,26 |
  2101. 51 | Reflection
  2102. 56 | Tornado | 5 | 7\16 | 5\8 | 0,50\0,58 |
  2103. 65 | Thunder Flare | 4 | 7\16 | 5\8 | 0,39\0,47 |
  2104. 71 | Volcanic Burst | 5 | 10\19 | 1 | 1,3 |
  2105. | 11\15 | 0,26\0,34 |
  2106. Q:En| Faerie Star
  2107. PG | Trinity Blaze *| 6 | 20\29 | 1 | 0,2 | non-el.
  2108. | 30 | 1,10\1,65 | F
  2109.  
  2110.  
  2111.  
  2112.  
  2113. --- Faize ---
  2114.  
  2115.  
  2116. Normal Attacks
  2117.  
  2118. Hit dmg cm Rush H C
  2119. PB | 4 | 0,1 | 0,3 | 2 | |x|
  2120. | 1 | 1,0 | 1,0 | 3 | | |
  2121. SR | 1 | 0,4 | 0,6 | 2 | |x|
  2122. | 1 | 0,5 | 0,8 | 2 | | |
  2123. |+1 | 1,0 | 1,0 | 6 | |x|
  2124. Ae | 1 | 1,0 | 1,0 | 6 | |x|
  2125. LR | 1 | 1,0 | 1,0 | 12 | |x|
  2126.  
  2127.  
  2128.  
  2129. Magic
  2130.  
  2131. 3D| Earth Glaive | 3 | 5\14 | 1 | 1,95\2,6 |
  2132. | 1 | 0,39 |
  2133. 6 | Antidote
  2134. 12 | Ice Needles | 2 | 5\14 | 6\9 | 0,52\0,59 | 3% freeze
  2135. 21 | Stone Rain | 4 | 7\16 | 5\11 | 0,39\0,43 |
  2136. 26 | Shadow Needles | 2 | 5\14 | 5\8 | 0,33\0,42 |
  2137. 34 | Enlighten
  2138. 41 | Deep Freeze | 4 | 7\16 | 5\8 | 0,20\0,27 | 5\5,9% freeze
  2139. | 1 | 0,65 |
  2140. 48 | Vampiric Blade | 4 | 10\19 | 4\9 | 0,10\0,14 |
  2141. 55 | Terra Hammer | 21\30 |3x6\6x9| 0,39\0,42 |
  2142. 61 | Dark Devourer | 21\30 | 15 | 0,17\0,32 |
  2143. | 2 | 0,34\0,46 |
  2144. 66 | Reaping Spark | 5 | 10\19|4x10\7x12|0,13\0,25 | non-el.
  2145. 73 | Extinction | 6 | 7\16 | 1 | 0,13 | non-el.
  2146. | 5 | 0,26 |
  2147. | 1 | 1,30\2,60 |
  2148. 7SC | Divine Wave | 21\30 | 1 | 1,1 | non-el.
  2149. | 1 | 3,38\5,07 |
  2150.  
  2151.  
  2152.  
  2153. --------------------------------------------------------------------------
  2154.  
  2155.  
  2156. BT Help A02
  2157.  
  2158.  
  2159. - The BT guide on GameFAQs should be your primary source of information
  2160. regarding Battle Trophies, if only because it has a full list. In this
  2161. section, I'd like to provide some additional notes and alternate methods.
  2162.  
  2163.  
  2164. Defeat an enemy in exactly x minutes (Bacchus, Reimi)
  2165.  
  2166. - These are fairly lenient (could be +/-0,5s), but that won't help much
  2167. if you don't start the clock at the right time. It's easy to start the
  2168. clock a bit late. You need to start it as soon as the camera starts
  2169. shifting towards your character, before you can even see the character.
  2170.  
  2171.  
  2172. Defeat two enemies in a row with exact damage (Bacchus)
  2173.  
  2174. - Use Compact Bombs and Wide Range EM Bombs on the Harpies on Roak.
  2175. Only works on Galaxy.
  2176.  
  2177.  
  2178. Win with 5~1 HP Remaining (Arumat)
  2179.  
  2180. - You can easily get these on Aeos, since the enemies deal 0-4 pod.
  2181. Save once you're close and load if you overshoot.
  2182.  
  2183.  
  2184. Win 100 consecutive battles without healing (Arumat)
  2185.  
  2186. - You can't even recover MP.
  2187.  
  2188.  
  2189. Recover HP to the exact maximum capacity (Edge-023, Myuria-023)
  2190.  
  2191. - This BT *specifically* requires you to use the regular Healing spell.
  2192. No other healing action will work.
  2193. - Again, take damage from weak enemies to bring your cHP down to the
  2194. required value.
  2195.  
  2196.  
  2197. Absorb a total of x HP/MP (Reimi, Sarah, Myuria)
  2198.  
  2199. - This isn't about absorbing elemental damage. You need to drain HP/MP
  2200. *from* the enemy. MP is simple enough. Myuria has her MP draining normal
  2201. attack, whereas other characters can use Symbolic Weapon.
  2202. - For HP, you need to use HP Absorption Units. Wait until you can dupe it.
  2203. Each one does 1600-2700 pod, but you can't drain more HP than what the
  2204. enemy has.
  2205.  
  2206.  
  2207. Survive 3/4/5/6 ambushes in one battle (Edge)
  2208.  
  2209. - These can't overlap; even if you have a chain of 6 battles, you won't
  2210. get the BT for 6 if you were still missing any of the previous ones.
  2211. - The Phantom ambush could potentially be used for these, but I'd recommend
  2212. getting them in the Wandering Dungeon instead.
  2213.  
  2214.  
  2215. Get 3\4 status ailments at once
  2216.  
  2217. - Using drinks makes these rather trivial, but if you'd prefer not to
  2218. use those, you can easily get it at the colosseum by fighting Anonymous
  2219. (Poison), Beetle Sage (Silence), Moonlit Man (Curse via Ignition), and
  2220. the Blind Sucker (Fog). Make sure you're not using any gear with status
  2221. resistance.
  2222.  
  2223.  
  2224. Inflicted with ailment x 100 times (Reimi, Sarah)
  2225.  
  2226. - Poison: Chaotic Leader (Nox)
  2227. - Paralysis: Lightning Corpse (En Il)
  2228. - Curse: Ill Will / Wandering Ghost (Tatroi - Team Battle) / Lightning Corpse
  2229. - Pumpkin: Man-Faced Tree (Tatroi - Single Battle)
  2230.  
  2231.  
  2232. Kill 100 enemies inflicted with ailment x
  2233.  
  2234. - Use Bacchus' sidestep shot to inflict the ailment, then kill the enemy
  2235. with the appropriate character. Dupe the Maser Cannon and use that to get
  2236. the lowest ATP. Paralysis is harder to inflict than other ailments (which
  2237. makes sense), so you'll only get about 1 per battle. The others are much
  2238. faster.
  2239. - You can just inflict Silence with the spell, although a lot of enemies
  2240. have 50% resistance to it. I just listed a few with no resistance.
  2241.  
  2242. Reimi | Paral. | Nox | Soul Reaper
  2243. Bacchus | Fog | Nox | Phantom Beetle
  2244. Arumat | Curse | Nox | Phantom Beetle
  2245. Edge | Poison | WD | Adephaga Prox
  2246. Myuria | Freeze | WD | Adephaga Prox
  2247. Lymle | Silence| Lemuris | Kobold, Myconids
  2248.  
  2249.  
  2250. Survive incapacitation via Fury x (Consecutive) Times (R, M, Y)
  2251.  
  2252. - Equip Fury Boost and a Green Talisman for these. I doubt the Green
  2253. Talisman effect stacks. Use Self-Destructors when your health is above 80%.
  2254.  
  2255.  
  2256. Get enraged x times (Myuria, Faize)
  2257.  
  2258. - Just go fight Ashlay at the colosseum and have him whack off a couple
  2259. of characters over and over again.
  2260.  
  2261.  
  2262. Use Energy Shield four times in a row (Lymle)
  2263.  
  2264. - Doesn't look like you can abuse saves for this one. It's not too bad,
  2265. though. I got it by fighting the Living Forest (2x Animated Tree) at the
  2266. arena.
  2267.  
  2268.  
  2269. Defeat 999 Scumbags (Lymle)
  2270.  
  2271. - The Country Bumpkins at the arena is good for this.
  2272.  
  2273.  
  2274. Defeat 99 Metal Scumbags (Lymle)
  2275.  
  2276. - Some of the thieves at the arena are Mech-type, but they don't count.
  2277. It has to be the one found in the Seven Star Cave.
  2278.  
  2279.  
  2280. Defeat 55 Grigori (Faize)
  2281.  
  2282. - I'd get these by fighting the optional bosses in the final battle (if
  2283. they count - I've yet to confirm it). You'll have to go through the ending
  2284. every time, but it's not that big a deal. You can go do something else in
  2285. the mean time.
  2286.  
  2287.  
  2288. Absorb (element)-based attack (mages)
  2289.  
  2290. - You can get elemental absorption by synthing Symbol Cards. Check the
  2291. enemy move list to see what spells enemies use (although physical attacks
  2292. work too). Don't forget that enemies prefer to use magic at long range
  2293. (unless it's Vampiric Blade). Load the game afterwards if you'd rather
  2294. not mess with your armor like that.
  2295. - You *cannot* use friendly fire to get these. The damage is simply reduced
  2296. to 0.
  2297.  
  2298.  
  2299. Take no damage 50 times in a row (Reimi, Myuria)
  2300.  
  2301. - Instead of using Fainting Potions, you could equip a Holy Chainmail /
  2302. Lustrous Robe and a Kokabiel Spawn Jewel and go get hit by a Blade Beast's
  2303. tail shot (eg. Optimum Fangs at the arena).
  2304.  
  2305.  
  2306. Land 120\100 hits during Rush Mode (Meracle, Edge)
  2307.  
  2308. - Chain Ripper Pounce on a Man-Faced Tree (equip an Anti-Pumpkin). If
  2309. you're fast enough, you can maintain the hit chain between cancel chains.
  2310. - Edge should use 2x Scintillant Stream and end the chain with a Stampede
  2311. Slash, which has a low enough recovery time that you can maintain the hit
  2312. chain between cancel chains.
  2313.  
  2314.  
  2315. Land 99 999 hits (Meracle, Edge)
  2316.  
  2317. - You'll likely get these while going for the -ology drops.
  2318.  
  2319.  
  2320. Obtain 255 -ology drops
  2321.  
  2322. - Of all the BTs in the game, these are some of the most disgustingly
  2323. time-consuming. The harder ones will take maybe 20 hours each.
  2324. - Doesn't matter who kills the enemy when going for these.
  2325.  
  2326. Sarah | 30% | Kobold Bandit | Roak
  2327. Arumat/Fz| 15% | Adephaga Venom | Aeos
  2328. | 25% | Adephaga Prox | WD B1
  2329. Meracle | 6% | Crater Peryton | 7SC B1
  2330. Edge | 5% | Sydonaist Delta | 7SC B4
  2331. Reimi | 7% | Giant Fungus | Lemuris - Van Elm
  2332. | 25% | Acid Gerel | WD B1
  2333. Bacchus | 5% | Dark Bot Striker | Nox Obscurus
  2334. Lymle | 7% | Soul Reaper | Nox Obscurus - Pulsating Bog
  2335. | 25% | Misfortuner | WD B1-5
  2336. Myuria | 8% | Flying Ice | 7SC B4
  2337. | 30% | Jade Golem | WD B3-4
  2338.  
  2339.  
  2340. Defeat 30 000 enemies (Edge, Arumat)
  2341.  
  2342. - These are the absolute worst. These could take up to 80 hours each.
  2343. It's slower for Edge, since he doesn't have AoE waza, but he'll likely
  2344. start with more kills under his belt (up to 5000 from the -ology drops
  2345. alone).
  2346. - It seems enemies spawned during battle (Grells, etc) don't count, not
  2347. that it makes much of a difference.
  2348.  
  2349.  
  2350. Deal Exact Damage (Meracle, Bacchus, Reimi, Edge, Arumat, Lymle)
  2351.  
  2352. - Rather than messing around with Self-Destructors, I would recommend
  2353. getting these using waza and normal attacks. Start with a number slightly
  2354. below the target damage figure (to account for the first random variable),
  2355. divide it by the damage multiplier of the attack you think might be
  2356. suitable, multiply by 1,5, and divide by 2. This gives you the ATP figure
  2357. that would get you in range if the enemy had 0 DFP, which no enemy has.
  2358. Check your weapons and pick one that gets you a fair bit above the ATP
  2359. value you first calculated. Multiply the difference between that and the
  2360. ATP you actually have with 2 to see how much DFP the enemy needs to have.
  2361. Then you just check the enemy list to see if any enemy has that value.
  2362. Run the numbers to see that it works out. It's a little tricky to take
  2363. the random variable into account in advance, so you'll likely need to
  2364. tweak your numbers a bit.
  2365. - If an elemental multiplier is involved, the damage figures may be
  2366. limited to either odd or even figures. If it's one but you want the
  2367. other, try increasing your ATP just a little bit.
  2368. - If you try to get these before reaching Lv255, you may run into issues
  2369. due to level up gains.
  2370. - When working with very high ATP figures, it could take a while before
  2371. you get a hit, since the range of random variation is greater.
  2372.  
  2373. - There's a list of weapons and other ATP-affecting gear a few pages below.
  2374. - Again, physical damage equals
  2375.  
  2376. (2*ATP - target DFP) / 1,5 + (0,01*ATP)~(0,02*ATP) + 0~3
  2377.  
  2378. - Self-Destructor 3000 damage is: base damage * cHP / 10 000.
  2379.  
  2380. - I found crunching the numbers quite enjoyable, but if that's not your
  2381. thing, see the list below. Refrain from using any Attack Seeds until
  2382. you've gotten the BTs for a specific character (unless you're down to
  2383. the last one and it helps with it). These only work on Galaxy level,
  2384. and the IC weapons are regular variety.
  2385.  
  2386.  
  2387. Meracle
  2388.  
  2389. 777 | Claws of Fury w/ 2987 ATP (Lv255) vs Germinator (500/558 DFP)
  2390.  
  2391. 7777 | Max Shockwave Lv10 w/ 8083 ATP vs Moonlight Lady (6404 DFP)(solo)
  2392. Lv255 + Crimson Falcons + Beat S (7617) * 1,06
  2393. Drill Spike Lv10 w/ 8345 ATP vs Moonlight Lady / Spriggan
  2394. Lv255 + Crimson Falcons + Beat B (7517) * 1,11
  2395. Max Shockwave Lv10 at 160% w/ 3887 ATP vs Chestpounder (1653 DFP)
  2396. Lv255 + Laser Weapon
  2397. Drill Spike Lv10 w/ 5974 ATP (Lv255 + Berserk) vs Chestpounder
  2398.  
  2399. 77777 | Comet Impact Lv10 w/ 9459 ATP vs Phantom Dragon Newt (1000 DFP)
  2400. Lv255 + Crimson Falcons w/ ATP +18% +
  2401. Adephaga Drus Jewel (+5), Astralian Emblem (+25)
  2402.  
  2403.  
  2404. Bacchus
  2405.  
  2406. exact damage one hit | Justice Savior Lv10 w/ 2381 ATP vs Apprentice Scumbag
  2407. Lv255 + Plasma Cannon + Beat S
  2408.  
  2409. 512 | Black Hole Sphere w/ 3946 ATP vs Shattered Rock (992 DFP)
  2410. Lv255 + Photonic Blaster + Beat S
  2411.  
  2412. 1024 | Black Hole Sphere w/ 8135 ATP vs Angler Shell (2620 DFP)
  2413. Lv255 + Legion's Howl
  2414.  
  2415. 4096 | Force Breaker Lv10 w/ 8235 ATP vs Lord of the Mountains (1476 DFP)
  2416. Lv255 + Legion's Howl + Beat S
  2417.  
  2418. 16384 | Termination Lv10 w/ 8160 ATP vs Treant (7SC)(1848 DFP)
  2419. Lv255 + Legion's Howl + Astralian Emblem
  2420.  
  2421. 32768 | Termination Lv10 at 200% w/ 8235 ATP vs Adephaga Prox (1959 DFP)
  2422. Lv255 + Legion's Howl + Beat S
  2423.  
  2424. 65536 | Termination Lv10 at 200% w/ 8235 ATP vs Adephaga Prox (1959 DFP)
  2425. Lv255 + Legion's Howl w/ Wind-element, Beat S
  2426. Galvanic Shock as cancel fodder. Target an enemy going for
  2427. another character, so you'll whiff or just start the chain
  2428. with a LR normal.
  2429. You can apparently get 32k and 16k at the same time using Echo
  2430. damage, but I can't confirm that, since I got lucky and got
  2431. them unintentionally (I spammed a *looot* of Termination...).
  2432.  
  2433.  
  2434. Reimi
  2435.  
  2436. 111 | 785 ATP (Lv255 + Scumbag Slyr + Adephaga Drus) vs Rock Hermit(Astral)
  2437.  
  2438. 1111 | Hunter's Moon Lv10 w/ 2634 ATP vs Stimulated Bacteria (1150 DFP)
  2439. Lv255 + Darkstriker
  2440. Hunter's Moon Lv10 w/ 2849 ATP vs Dark Creeper (1577 DFP)
  2441. Lv255 + Laser Weapon
  2442.  
  2443. 11111 | Crescent Wings Lv10 at 180% w/ 4875 ATP vs Gust Hornet (1304 DFP)
  2444. Lv255 + Artifact Bow + Beat S * 1,03
  2445. Crescent Wings Lv10 at 180% w/ 4917 ATP vs Guiafairo (1386 DFP)
  2446. Lv255 + Saint's Bow + ~7 + Berserk
  2447.  
  2448.  
  2449. Edge
  2450.  
  2451. 555 | 952 ATP (Lv255 + Scumbag Slayer) vs Bubble Crab (1093) / Dark Raptor
  2452.  
  2453. 5555 | Cyclone Blade Lv10 w/ 5240 ATP vs Flying Ice (2672 DFP)
  2454. Lv255 + MoonstoneSD
  2455.  
  2456. 55555 | Raging Strike Lv10 w/ 6880 ATP vs Dark Bot "Striker" (960 DFP)
  2457. Lv255 + Imperial Sword + Beat S
  2458. Raging Strike Lv10 w/ 6816 ATP vs Sydonaist Delta (835 DFP)
  2459. Lv255 + Imperial Sword + 36 ATP (Astral Emblem, Leonblade Jwl)
  2460.  
  2461.  
  2462. Arumat
  2463.  
  2464. 999 | Bloodstorm Revolution Lv10 w/ 3050 ATP vs Flying Ice (2672 DFP)
  2465. Lv255 + Astralian Emblem + Temple Guardian/Jade Golem/Hell Clown
  2466.  
  2467. 4444 | Dragon Roar Lv10 w/ 3111 ATP vs Crusher Ape (1867) / Deep Red (1871)
  2468. Lv255 + Beat S
  2469. 3529 ATP (Lv255 + Eldarian) vs Red Corpse (462 DFP)
  2470.  
  2471. 9999 | Bloodstorm Revolution Lv10 at 200% w/ 9610 ATP vs Guiafairo (1386)
  2472. Lv255 + Asura Vajra + Beat S
  2473.  
  2474. 44444 | Unholy Maelstrom Lv10 w/ 9267 ATP vs Adephaga Prox (1959 DFP)
  2475. Lv255, Quake Scythe (Wind), *1,1
  2476.  
  2477.  
  2478. Lymle
  2479.  
  2480. 123 | 1128 ATP vs Catastrophic Dawn (1470 DFP)
  2481.  
  2482. 1234 | 1148 ATP vs Mage Chimera (470 DFP)
  2483.  
  2484. 12345 | Hound Grenade Lv10 w/ 3760 Int (Lv255 + Nightmare Wand + IntBoost)
  2485.  
  2486.  
  2487.  
  2488. ATP +18% | Saber-Toothed Tiger Fang (weapon)
  2489. ATP +10% | Saber-Toothed Tiger Fang (acc.)
  2490. ATP +10% | Solo Champion Medal (+ 20)(neck)
  2491. ATP +7% | Potent Attack Seeds (+ 12)(weapon)
  2492. ATP +5% | Hyper Potion (weapon / armor)
  2493. ATP +4% | Attack Bracelet (+ 10\3)
  2494. ATP +4% | Attack Seeds (weapon)
  2495. ATP +3% | Hyper Potion (acc.)
  2496. ATP +2% | Attack Seeds (acc.)
  2497. ATP +53 | Beef Steak (weapon)
  2498. ATP +33 | Hamburg Steak (weapon)
  2499. ATP +25 | Astralian Emblem (wrist)
  2500. ATP +20 | SC Enhance + (weapon)
  2501. ATP +20 | Dark Panzer Jewel (neck)
  2502. ATP +12 | Battler Amulet (neck)
  2503. ATP +11 | Leonblade Jewel
  2504. ATP +10 | Ripe Berries (weapon)
  2505. ATP +9 | Damascus Fort Jewel
  2506. ATP +6 | Adephaga Drus Jewel
  2507. ATP +2 | Killer Wasp Jewel
  2508. ATP +1 | Giant Fungus Jewel
  2509. ATP -1 | Lightning Corpse Jewel
  2510. ATP -3 | Lizard Shaman Jewel
  2511. ATP -5 | Barachiel Jewel
  2512. ATP -6 | Spirit Priest Jewel
  2513. ATP -20 | Kokabiel Spawn Jewel
  2514.  
  2515.  
  2516. Scumbag Slayer | 1 | IC | ATP -60%, Int -60% {111 Hit}
  2517. Workman's Blade | 22 | Def. | Lv255: 2380 Str
  2518. Storm Cutter | 44 |C:Aeos | E:I {47, wind blast atk}
  2519. Blessed Blade | 36 | Triom | Undead +20%
  2520. Flame Sword | 78 |C:Lemur | E:F, fire blast atk {82}
  2521. Cardianon Sword | 60 |(Celest)| Humanoid +20%
  2522. Silvance | 103 |(Mother)|
  2523. Bastard Sword | 198 | Tatroi |
  2524. Famed Sword "Veinslay" | 220 |(Astral)| Hit +60
  2525. Venom Sword | 231 |C:Roak | Efc: Poison {237}
  2526. Icecrusher Sword | 291 |C:Roak | E:W, ice blast atk {301}
  2527. Mithril Sword | 590 | Colos. | 2500 C
  2528. Arcana Sword | 750 |C:En Il | MP cost -10%, Stats +10 {770}
  2529. Observer's Sword | 522 | Centro |
  2530. Laser Weapon | 900 |Q:EnIl,(WD)
  2531. Holy Sword "Farewell" | 650 |(Palace)| E:L, light blast atk
  2532. Moonstone Sword | 2860 |C:7SC | Efc: Silence {2890, insect dmg +20%}
  2533. Lightning Sword | 2100 |(Purge) | E:T, lightning blast atk
  2534. Imperial Sword | 4400 |C:WD | {4420, ATP +18%}
  2535. Shihou Murasame | 5999 | WD | [DFP -1999, Hit & GRD -999]
  2536. Demon Sword "Levantine"| 3500 |(WD) | Dark blast atk, [DFP -514, Hit -319]
  2537.  
  2538. Short Bow | 19 | Def. | Lv255: 1949 Str
  2539. Eldarian Bow | 35 | Aeos | Crit
  2540. Hunting Bow | 81 |C:Lemur.| Crit {86, animal dmg +20%}
  2541. Torch Bow | 47 | Woodley| E:F
  2542. Earthsoul Bow | 89 |C:Lemur.| E:E,
  2543. Cardianon Bow | 101 |(Mother)| Humanoid +20%
  2544. Alien Arc | 118 |(Milit.)| E:L, light blast atk
  2545. Bellwether's Bow | 155 |(Roak) | Avian +20%, Animal +20%
  2546. Composite Bow | 194 |C:Roak | Crit, Hit +3%
  2547. Bow of Wisdom | 230 |(Purge) | Crit
  2548. Wild Arc | 445 | Colos. | 1500 C
  2549. Mystic Bow | 303 |C:Roak | {323, stun}
  2550. Saint's Bow | 502 | Centro | E:L
  2551. Homing Arc | 594 |C:En Il | Hit +10% {594}
  2552. Laser Weapon | 900 |Q:EnIl,(WD)
  2553. Spirit Bow "Darkstriker" 685 |C:Nox | E:D, Undead +20% {720, dark blast}
  2554. Evil Spirit's Bow | 1857 |(7SC) | Efc: Curse
  2555. Artifact Bow | 2684 |(WD) |
  2556. Reppuu Shingetsu | 2999 | WD | E:I
  2557. Mediumistic Bow | 4100 |C:WD | Crit {4150, Crit}
  2558.  
  2559. Maser Cannon | 110 | Def. | Lv255: 2136 Str
  2560. Plasma Cannon | 145 |(Milit.)| E:T
  2561. Ancient Cannon | 249 |(Purge) |
  2562. Deadly Cannon | 308 |C:Roak | Crit, magic blast atk {313}
  2563. T08 Cannon | 523 | Centro | E:T
  2564. Laser Weapon | 900 |Q:EnIl,(WD)
  2565. Immortal Smasher | 550 |(Celest)| E:D, dark blast atk
  2566. Dragoon Blaster | 930 |C:Nox | Demon +20% {940}
  2567. Vulcan Discharger | 810 |(Palace)| E:T
  2568. Photonic Blaster | 1710 |C:7SC | Mech +20% {1740, mystic blast atk}
  2569. Symbol Cannon "Tempest"| 4092 |C:WD | {4140}
  2570. Ultimate Cannon | 3100 |(WD) | Crit, magic blast atk, [DFP -300]
  2571. Legion's Howl | 5999 | WD | Efc:Stun, normal atk +10%,[DFP -1999]
  2572.  
  2573. Iron Claws | 170 | Def. | Lv255: 2987 Str
  2574. Vermilion Claws | 231 | Tropp |
  2575. Ocean Claws | 458 |C:Roak | E:W, water blast atk {478}
  2576. Dragon Claws | 610 | Colos. | Crit, Demon +20% \ 2800 C
  2577. Hurricane Claws | 378 |(Aeos-p2) E:I
  2578. Slasher Claws | 540 | Centro |
  2579. Laser Weapon | 900 |Q:EnIl,(WD)
  2580. Bigfoot's Claws | 1200 |C:Nox | Efc: Stun {1210}
  2581. Burning Claws | 1933 |(AstralC) E:F, ATP +3%
  2582. Crimson Falcons | 4999 |(WD) | Crit, Animal +20%
  2583. Rumble Claws | 5200 |C:EQ | Normal atk +10%, fire blast atk
  2584.  
  2585. Eldarian Scythe | 518 | Def. | Lv255: 3011 Str
  2586. Inferno Sickle | 670 | Colos. | E:F, fire blast atk, ATP +18% \9000 C
  2587. Grim Reaper | 600 | Centro | E:D
  2588. Laser Scythe | 830 |C:En Il | Crit, ATP +3% {860}
  2589. Laser Weapon | 900 |Q:EnIl,(WD)
  2590. Quadplex Scythe | 920 |C:Nox | ATP +7%, Avian +20% {963}
  2591. Asura Vajra | 6499 | WD | Human +20%, [DFP -1999, Hit&GRD -999]
  2592. Quake Scythe | 5414 |C:WD | E:E, earth blast atk {5469}
  2593.  
  2594. Candy Wand | 17 | 12 | Lv255: 1128 Str, 2274 Int
  2595. Flame Wand | 30 | 25 |
  2596. Booster Wand | 60 | 44 |
  2597. Crystal Wand | 165 | 84 |
  2598. Wand of Wonder | 120 | 110 |
  2599. Ruby Wand | 99 | 144 |
  2600. Nature Wand | 192 | 215 |
  2601. Rune Wand | 30 | 270 |
  2602. Nightmare Wand | 401 | 478 |
  2603. Star Ruby Wand | 280 | 580 |
  2604. Laser Weapon | 900 | 600 |
  2605. Wand of Resonance | 460 | 795 | Int +7%
  2606. Blazing Wand | 1163 | 2588 |
  2607. Divine Wand | 1499 | 3399 |
  2608. Ancient Sage's Wand | 1311 | 4100 |
  2609.  
  2610. Seven Star Cloak | 1200 |
  2611. Virtuous Robe | 1857 | 15% status immunity {1867, 2% HP Regen}
  2612.  
  2613. Sorcerous Guard | 1603 | 15% status immunity {1605}
  2614. Absolute Protector | 1910 |
  2615. Valkyrie's Garb | 2332 | Light blast guard, 70% Curse res
  2616.  
  2617. Valiant Mail | 1900 | DFP +20%, 70% Paral. res {1930}
  2618. Universal Armor | 3300 | {3350}
  2619. Battle Armor "Hellfire"| 4999 | [GRD +999, ATP & Hit -999]
  2620.  
  2621. Override Gear "Omega" | 1596 | DFP +60, HP +10%, shockwave guard {1625}
  2622. Plate of Lost Monarch | 2500 |
  2623. Electroshock Gear | 4999 | A:T [ATP & Hit -999]
  2624.  
  2625.  
  2626.  
  2627. Recover exactly 777/7777/77 777 HP (Sarah)
  2628.  
  2629. - Don't level up Sarah's healing spells until you've gotten these.
  2630. - Since you can easily change your max HP in the hundreds, the first
  2631. two digits from the right (without Beat B) are the most important ones.
  2632. - Non-integers are rounded properly (eg. 5,6 becomes 6; 10,2 becomes 10),
  2633. although I'm not sure how the game handles x,5.
  2634.  
  2635. 777 HP
  2636.  
  2637. - The main issue with 777 is that Sarah joins so late that your max HP
  2638. figures are likely too high. What I recommend is that you keep Faize
  2639. below Lv27 until Sarah joins. You need to keep him knocked out during
  2640. your time on Roak or he'll exceed that from quest/harvesting xp. His
  2641. mHP is 2490 at Lv26, so you just equip a Power Bracelet and heal by 30%.
  2642.  
  2643. 7777 HP
  2644.  
  2645. - Meracle has 25 763 HP at Lv85. Drop that by 1000 (Star Ruby + Ruby),
  2646. then just use a 31% heal.
  2647.  
  2648.  
  2649. Restoration | 37 | 0 + 22/24/26~40%
  2650. Faerie Healing | 32 | 100 + 26~35%
  2651. Ripe Berries | | 30%
  2652. Healing | - | 100 + 31~40% (rounded properly)
  2653. Faerie Light | 51 | 500 + 51~60%
  2654. Ex-Healing | 46 | 1000 + 71~80%
  2655. Faerie Star | En | 1000 + 81~90%
  2656.  
  2657.  
  2658. Health Seeds | HP +50
  2659. Potent Health Seeds | HP +200
  2660.  
  2661. SC Healing (armor) | HP +40
  2662. SC Healing (acc.) | HP +20
  2663. SC Ex-Healing (armor)| HP +200
  2664. SC Ex-Healing (acc.) | HP +100
  2665. HP Absorption Unit(ar) HP +200
  2666. HP Absorpt. (acc.) | HP +100
  2667. Health Seeds (armor) | HP +10%
  2668. Health Seeds (acc.) | HP +5%
  2669. Pot. HealthS (armor) | HP +20%
  2670. Pot. HealthS (acc.) | HP +10%
  2671.  
  2672. Ruby (armor) | HP -300 (& MP +40)
  2673. Ruby (acc.) | HP -200 (& MP +20)
  2674. Star Ruby (armor) | HP -800 (& MP +300)
  2675. Star Ruby (acc.) | HP -500 (& MP +150)
  2676.  
  2677. Power Bracelet | HP +100 (& MP +50)
  2678.  
  2679.  
  2680. 677/777r (777)
  2681.  
  2682. 0,20 | 3883~7
  2683. 0,22r| 3531~3 first two digits (from the right)
  2684. 0,24r| 3236~9
  2685. 0,26r| 2987~90 01+ 30(+) 54(+) 83(+)
  2686. 0,28r| 2774~6 02(+) 31(+) 55+ 84(+)
  2687. 0,26 | 2602~5 03(+) 32(+) 56(+) 85(+)
  2688. 0,30r| 2589~91 04(+) 33(+) 57(+) 86(+)
  2689. 0,27 | 2506~9 05 34(+) 58(+) 87(+)
  2690. 0,32r| 2427~9 06(+) 35(+) 59(+) 88(+)
  2691. 0,28 | 2417~9 07(+) 36(+) 65+ 89(+)
  2692. 0,29 | 2333~6 08(+) 37(+) 66+ 90
  2693. 0,34r| 2284~6 09(+) 38(+) 67+ 91
  2694. 0,30 | 2256~8 15 39(+) 68+ 92(+)
  2695. 0,31 | 2183~5 16 40+ 69+ 93(+)
  2696. 0,36r| 2157~9 17 41+ 74 94+
  2697. 0,32 | 2115~7 18 42(+) 75 95+
  2698. 0,33 | 2051~3 19 43(+) 76 96+
  2699. 0,38r| 2044~6 24+ 44 77+
  2700. 0,34 | 1990~2 25+ 45 78+
  2701. 0,40r| 1942~3 26+ 46 79+
  2702. 0,35 | 1933~5 27 51(+) 80(+)
  2703. 0,36 | 1880~1 28 52(+) 81(+)
  2704. 0,37 | 1829~31 29 53(+) 82(+)
  2705. 0,38 | 1781~2
  2706. 0,39 | 1735~7
  2707. 0,40 | 1692~3
  2708. 0,50 | 1554
  2709.  
  2710.  
  2711. 7677/7777r (7777)
  2712.  
  2713. 1,2x HP
  2714. 0,20x| 38 883~87 32 403~06
  2715. 0,22r| 35 348~52 29 457~60
  2716. 0,24r| 32 403~06 27 003~05
  2717. 0,26r| 29 910~13 24 925~27
  2718. 0,26 | 29 526~28 24 605~07
  2719. 0,27 | 28 432~35 23 693~96
  2720. 0,28r| 27 774~76 23 145~47
  2721. 0,28 | 27 417~19 22 848~49
  2722. 0,29 | 26 471~74 22 059~62
  2723. 0,30r| 25 922~24 21 602~03
  2724. 0,30 | 25 589~91 21 324~26
  2725. 0,31 | 24 763~66 20 636~38
  2726. 0,32r| 24 302~04 20 252~53
  2727. 0,32 | 23 990~92 19 992~93
  2728. 0,33 | 23 263~65 19 386~87
  2729. 0,34r| 22 873~74 19 061~62
  2730. 0,34 | 22 578~80 18 815~17
  2731. 0,35 | 21 933~35 18 278~79
  2732. 0,36r| 21 602~04 18 002~03
  2733. 0,36 | 21 324~26 17 770~72
  2734. 0,37 | 20 748~49 17 290~91
  2735. 0,38r| 20 465~67 17 054~56
  2736. 0,38 | 20 202~03 16 835~36
  2737. 0,39 | 19 684~85 16 403~04
  2738. 0,40r| 19 442~43 16 202
  2739. 0,40 | 19 192~93 15 993~94
  2740. 0,50x| 15 554 12 962
  2741. 0,60x| 12 961 10 801
  2742. 0,70x| 11 110 9258
  2743.  
  2744.  
  2745. 76 777 (77 777)
  2746.  
  2747. 0,77 | 99 710~11
  2748. 0,78 | 98 432
  2749. 0,79 | 97 186
  2750. 0,80 | 95 971
  2751. 0,81 | 94 786~87
  2752. 0,82 | 93 630~31
  2753. 0,83 | 92 502~03
  2754. 0,84 | 91 401
  2755. 0,85 | 90 326
  2756. 0,86 | 89 276
  2757. 0,87 | 88 249
  2758. 0,88 | 87 247
  2759. 0,89 | 86 266
  2760. 0,90 | 85 308
  2761.  
  2762.  
  2763.  
  2764. --------------------------------------------------------------------------
  2765.  
  2766.  
  2767. Area Notes A03
  2768.  
  2769.  
  2770.  
  2771. ---- Aeos - Part 1 ----
  2772.  
  2773.  
  2774. Items of note:
  2775. Recipe Memo 05 | Calnus - Recreational Area
  2776.  
  2777.  
  2778. Calnus
  2779.  
  2780. - You can get Recipe Memo 05 from an NPC after hitting Aeos. You can't get
  2781. it anymore after taking down the boss.
  2782.  
  2783. Landing Site
  2784.  
  2785. - If this is your first time, spend some time figuring out Edge's different
  2786. normal attacks. Like I said, it's vital that you learn how to chain into
  2787. his uppercut floater (tilt in the enemy's direction + attack at point blank
  2788. range). Just input the command during one of the regular short range attacks.
  2789. You can do it from any of the hits in Edge's 3-hit combo, giving you three
  2790. possible float points. If the enemy is close to Rushing, you'll want to float
  2791. them before they go into Rush.
  2792. - It's pretty easy to end up doing the point blank attack unintentionally
  2793. when you attack as you approach an enemy. You just need to become conscious
  2794. of it to avoid it.
  2795. - Careful with the bees. If there are more than two of them, they can easily
  2796. stunlock you.
  2797. - If you see a Rushing enemy going after Reimi, you should take control of
  2798. her or she'll likely end up taking severe damage. Setting her to Beat B lets
  2799. her tank more damage.
  2800. - On higher difficulty levels, you'll need to spend a fair amount of time
  2801. increasing your BEAT levels. Monster jewels can help a lot, but I'd stick
  2802. to the more reasonable ones (eg. Cursed Horror, Blue Eagle).
  2803.  
  2804. - The base odds for the Harvesting and Mining items add up to 100%, meaning
  2805. you'll always get *something* (so long as you have space for it). A roll is
  2806. made between 1 and 100, and each item has a certain range on that scale.
  2807. Using the list below as an example, rolling a number between 1-6 would give
  2808. you an Insect Egg, whereas rolling 83-100 would give you Blueberries. Even
  2809. at Lv1, you already get two rolls, so the base odds aren't really accurate.
  2810. With two rolls, the odds of getting something with a base rate of 18% are
  2811. about 33% (1 - 0,82 * 0,82). With six rolls, at Lv10, it's 70%.
  2812. - Leveling up Harvesting/Mining also increases the amount of xp you receive
  2813. from harvesting (double at Lv10).
  2814. - If you can't carry the item(s) you receive, you won't get any xp or SP.
  2815. - Can't do anything about the Mining spots until Bacchus joins.
  2816. - You'll see the number of procurement points in a given location in brackets
  2817. (regular + hidden). When you're standing on / facing a hidden one, you'll
  2818. get a Confirm prompt to reveal it. I wouldn't waste too much time searching
  2819. for them, at least not when the items aren't that useful. There's one behind
  2820. a tree near the first mining point.
  2821.  
  2822.  
  2823. Greens (3 + 1) Minerals (3 + 1)
  2824.  
  2825. base Lv10 maxQty
  2826. | 18%\70% | 3 | Blueberries | 90%\100%| 4 | Iron
  2827. | 18%\70% | 2 | Aquaberries | 10%\47% | 1 | Silver
  2828. | 18%\70% | 2 | White Rice
  2829. | 18%\70% | 2 | Lemon Lv # of rolls
  2830. | 11%\50% | 3 | Pickled Plum 1-2 | 2
  2831. | 11%\50% | 2 | Vegetables 3-4 | 3
  2832. | 6%\31% | 1 | Insect Egg 5-6 | 4
  2833. 7-9 | 5
  2834. 10 | 6
  2835. Urd Falls Cave
  2836.  
  2837. Greens (1) Minerals (4 (A), 1 (B))
  2838.  
  2839. | 22%\77% | 4 | Blueberries A | 90%\100%| 4 | Iron
  2840. | 16%\65% | 4 | White Rice | 10%\47% | 2 | Silver
  2841. | 16%\65% | 3 | Aquaberries
  2842. | 16%\65% | 3 | Blackberries
  2843. | 12%\54% | 2 | Vegetables B | 78%\100%| 4 | Iron
  2844. | 12%\54% | 2 | Seaweed | 13%\57% | 2 | Coal
  2845. | 5%\26% | 2 | Insect Egg | 9%\43% | 1 | Silver
  2846. | 1%\6% | 2 | Bizarre Fruit (req. Earth Ring)
  2847.  
  2848.  
  2849. Northern Coast
  2850.  
  2851. - You'll fight the boss when you approach the marker on the beach.
  2852. - Some of the bosses in SO4 have a weak spot you need to target in order
  2853. to deal good damage. Eg. the first boss has a weak spot on its right side,
  2854. although it's initially protected by armor. The AI characters aren't smart
  2855. enough to target these weak spots, so it's best to set them on manual and
  2856. go one-on-one with the boss using Edge.
  2857. - The notes on bosses are mostly found in the enemy list.
  2858.  
  2859. Greens (4 + 1) Minerals (4)
  2860.  
  2861. | 22%\77% | 3 | Blueberries | 90%\100%| 4 | Iron
  2862. | 17%\67% | 2 | Lemon | 10%\47% | 2 | Silver
  2863. | 12%\54% | 3 | Pickled Plum
  2864. | 12%\54% | 2 | Vegetables
  2865. | 12%\54% | 2 | Seaweed
  2866. | 12%\54% | 2 | Fresh Sage
  2867. | 12%\54% | 1 | Insect Egg
  2868. | 1%\6% | 1 | Defense Seeds
  2869.  
  2870.  
  2871. - Buy three Eldarian Bows (500 fol), two to create Hunting Bows (one for
  2872. a shop order, one to keep) and one for backup.
  2873. - As already mentioned, you *must* complete the quests and shop orders
  2874. on Aeos before progressing the story too much (last chance is after the
  2875. Mothership). The shop orders are:
  2876. - White Rice x3 - Iron x5
  2877. - Pickled Plum x5 - Silver x4 * *: Need to come back
  2878. - Seaweed x5 - Lizardskin x5 * for these later
  2879. - Gambleberries x3 * - Lemon x5
  2880.  
  2881. - There are three side-quests here: The Missing Patient (Sickbay - Airi),
  2882. Leg Collector, and Egg Collector (Research Lab - Lilia).
  2883.  
  2884.  
  2885.  
  2886.  
  2887. ---- Lemuris ----
  2888.  
  2889.  
  2890. Items of note:
  2891. Monster Jewel | Thalia Plains - Proper
  2892. SM "Hide" | Thalia Plains - Proper
  2893. SM "Treasure Sense" | Alanaire Citadel
  2894. SM "Focus" | Alanaire Citadel
  2895. SM "Chain Combos" | Van Elm Region
  2896. Anti-Stun Amulet | Woodley
  2897. SM "HP Boost" | Celestial Ship
  2898. Cardianon Sword | Celestial Ship
  2899.  
  2900.  
  2901. Triom
  2902.  
  2903. - Lymle joins the party here at Lv1.
  2904. - If you're going for the 100% Quests Trophy, you *must* complete the
  2905. shop orders in Triom before completing the Celestial Ship. These are:
  2906. - Custard Pie x2 - Flame Sword
  2907. - Ginseng x5 - Hunting Bow
  2908. - Crystal - Oyakodon x2
  2909.  
  2910.  
  2911. Thalia Plains
  2912.  
  2913. - Edge learns Healing when you enter the citadel. No other fighter will
  2914. ever learn healing magic. Great.
  2915.  
  2916. Greens (2) Minerals (5)
  2917.  
  2918. | 21%\76% | 4 | Common Egg | 33%\91% | 2 | Earth Gem
  2919. | 15%\62% | 3 | Thornberries | 17%\67% | 3 | Silver
  2920. | 15%\62% | 2 | White Rice | 17%\67% | 1 | Mercury
  2921. | 15%\62% | 2 | Vegetables | 17%\67% | 1 | Fire Gem
  2922. | 15%\62% | 2 | Lemon | 8%\39% | 1 | Crystal
  2923. | 11%\50% | 4 | Nectar | 8%\39% | 1 | Darkness Gem
  2924. | 5%\26% | 1 | Gambleberries
  2925. | 3%\17% | 1 | Bigberries
  2926.  
  2927.  
  2928. Alanaire Citadel
  2929.  
  2930. - You'll temporarily lose access to this dungeon after completing it.
  2931.  
  2932.  
  2933. Van Elm Region
  2934.  
  2935. - Get some Fire Gems here, so you can create a Flame Sword. You'll need
  2936. to make two if you're doing the shop orders in Triom.
  2937. - Only the three Harvesting points nearest to the village are part of
  2938. group A. The four in the forest are group B.
  2939.  
  2940. Greens (3 (A), 3 + 1 (B))
  2941.  
  2942. A| 23%\79% | 2 | Lemon B | 20%\74% | 6 | Tasty Mushroom?
  2943. | 23%\79% | 2 | Ginseng | 14%\60% | 4 | Wooden Stick
  2944. | 23%\79% | 1 | Bizarre Fruit | 14%\60% | 4 | Nectar
  2945. | 8%\39% | 1 | Ripe Berries | 14%\60% | 3 | Blackberries
  2946. | 8%\39% | 1 | Gambleberries | 14%\60% | 1 | Fresh Sage
  2947. | 8%\39% | 1 | Caterpillar Fungus | 10%\47% | 2 | Tasty Mushroom
  2948. | 5%\26% | 1 | Bigberries | 7%\35% | 4 | Lacquer
  2949. | 2%\11% | 1 | Protection Seeds | 7%\35% | 1 | Ebony
  2950.  
  2951. Minerals (3) Wind Swallow Valley (2)
  2952.  
  2953. | 26%\84% | 2 | Earth Gem | 25%\82% | 2 | Earth Gem
  2954. | 21%\76% | 3 | Silver | 25%\82% | 1 | Ice Gem
  2955. | 21%\76% | 1 | Mercury | 18%\70% | 1 | Mercury
  2956. | 14%\60% | 1 | Ice Gem | 13%\57% | 4 | Silver
  2957. | 14%\60% | 1 | Darkness Gem | 13%\57% | 1 | Darkness Gem
  2958. | 4%\22% | 1 | Crystal | 6%\31% | 1 | Crystal
  2959.  
  2960.  
  2961. Woodley
  2962.  
  2963. Shops:
  2964. 180 | Rich Cheese 40 | Vinegar
  2965. 400 | Ge Gen Tang 60 | White Rice
  2966. 80 | Sharkskin 60 | Raw Animal Meat
  2967. 40 | Empty Bottle 60 | Raw Fish
  2968. 120 | Natural Water 30 | Common Egg
  2969. 200 | Magical Brush 60 | Vegetables
  2970. 80 | Earth Paint 80 | Olive Oil
  2971. 80 | Water Paint 120 | Special Warishita Sauce
  2972. 80 | Fire Paint 100 | Fresh Cream
  2973. 60 | Mysterious Paint 60 | Pie Crusts
  2974. 40 | Support Card 400 | Iron
  2975. 20 | Rivet 100 | Bowstring
  2976. 300 | Alchemist's Water
  2977.  
  2978.  
  2979. Celestial Ship
  2980.  
  2981. - Make sure you farm enough Lizardskin for the shop order on Aeos. Once
  2982. you beat the boss here, all the lizardmen and dragon newts will be gone
  2983. from the planet.
  2984. - HP Boost helps on higher difficulty levels, but it's hardly necessary.
  2985. I'd give it to Lymle.
  2986.  
  2987.  
  2988.  
  2989.  
  2990. ---- Cardianon Mothership (Temp) ----
  2991.  
  2992.  
  2993. Items of note: Shops:
  2994. SM "Taunt" | 1F 300 | Scrambling Unit
  2995. SM "Auto Healing" | B1 80 | Gunpowder
  2996. SM "Chain Combos" | B1 400 | Micro Circuit
  2997. Li'l Vending Machine 1 | B2
  2998. Cardianon Bow | Subterranean City
  2999. Dragonscale Armor | Subterranean City
  3000. Streaked Chainmail | Control Tower - B1
  3001. SM "Energy Shield" | B1
  3002. SM "Stun" | 1F
  3003. Silvance | 2F
  3004.  
  3005.  
  3006. - You'll no longer have access to these areas once you complete the
  3007. events here. DO NOT MISS ANY OF THE ITEMS (if you're going for the 100%
  3008. items Trophy). Even with Treasure Sense, you need to be careful.
  3009. - There are three vending machines throughout the dungeon that you can
  3010. use to restock on supplies. Buy a bunch of the materials above and farm
  3011. some Universal Devices from the Guard Bots. These are all used in a lot
  3012. of stuff, but make sure you hold on to at least two of each, so you can
  3013. create Li'l Vending Machine 2 as soon as Sarah joins (you need her to
  3014. discover the recipe).
  3015. - The Li'l Vending Machines can be placed in your ship and used to buy
  3016. stuff. There are three of them in total. The first one has mostly healing
  3017. items, whereas 2 and 3 have IC materials. There's a list near the end.
  3018.  
  3019.  
  3020. 1F
  3021.  
  3022. - No need to save the Taunt skill book for Merry, since you can just buy
  3023. them soon. Use Taunt+Hide if you need to get the heat off Lymle.
  3024.  
  3025.  
  3026. B2
  3027.  
  3028. - You need to find an ID card to open a door. Once you proceed through
  3029. that door, you won't be able to return to the previous areas (except Dock).
  3030.  
  3031.  
  3032. Biological Laboratory - B1
  3033.  
  3034. - Bacchus joins the party here at Lv24 (435 SP).
  3035.  
  3036.  
  3037. Subterranean City
  3038.  
  3039. - If you farm 5 Dragon Scales, you can create a very nice armor for
  3040. Meracle once you reach Roak. More useful on higher difficulty levels.
  3041.  
  3042.  
  3043. Control Tower
  3044.  
  3045. B1 1F 2F
  3046.  
  3047. __
  3048. | |
  3049. |--| |-- _------- -3F
  3050. | | \ | \ / \
  3051. /| |--| |\ -- | \ / --
  3052. 1F/ | | \ / | \ 2F / | \
  3053. |--| |--| |-\ \-| |-\ \-|
  3054. | | | | B1 \ | / \ | / 1F
  3055. B2\ | |--| | / \ -- | -- | /
  3056. \| |/ \_/ __- _/ __|_/
  3057. +--| --+
  3058. |_ S
  3059.  
  3060.  
  3061. - One more time: Make *sure* you get those chests.
  3062.  
  3063.  
  3064. Intermission
  3065.  
  3066. - You have a brief chance to return to Aeos and Lemuris.
  3067.  
  3068.  
  3069.  
  3070.  
  3071. ---- Military Facility ----
  3072.  
  3073.  
  3074. Items of note:
  3075. SM "Scan Enemy" | Holding Area
  3076. Earth Ring |
  3077. SM "No Guard" |
  3078. Alien Arc |
  3079. Plasma Cannon | Experiment Area
  3080.  
  3081.  
  3082. Abandoned Town
  3083.  
  3084. - DO NOT MISS ANY OF THE ITEMS! You can't return here once you reach the
  3085. Holding Area, and this whole place becomes inaccessible once you complete
  3086. the events here.
  3087.  
  3088.  
  3089. Holding Area
  3090.  
  3091. - Meracle joins the party at Lv22 (383 SP) after the boss.
  3092. - If you stop using Edge, he might have a little trouble beating Arumat
  3093. in a PA later.
  3094. - The Alien Arc's Light element won't be an issue.
  3095. - As soon as you enter the large area south, you won't be able to return
  3096. to the Holding Area.
  3097.  
  3098.  
  3099. Intermission
  3100.  
  3101. - If you're aiming to see Faize's ending, you should be able to room Lymle
  3102. with Faize now.
  3103.  
  3104.  
  3105.  
  3106.  
  3107. ---- Roak ----
  3108.  
  3109.  
  3110. Items of note:
  3111. Quantum Processor + | Purge Shinden B1
  3112. Bracteate + 4x Fire Gem +
  3113. 3x Runic Metal
  3114. Recipe Memo 14 | B2 (Volcanic Gear)
  3115. Micro Hadron Collider | B3
  3116. Ancient Cannon | B3
  3117. SM "Berserk" | Tatroi - Colosseum
  3118. Bracteate (x4) | Astral Caves - B1 & B2-N & B3 & B2-S
  3119.  
  3120.  
  3121. - Party Exp has now reached triple digits. Accordingly, if you're trying
  3122. to keep Faize below Lv27 (for Sarah's 'Heal 777 HP' BT), feed him a Self-
  3123. Destructor, Danger potion, or Gambleberry.
  3124. - The two harvest nodes near the ship don't give many points just so you
  3125. wouldn't be able to use them for easy SP farming.
  3126. - Faize is brought back with 1 HP when Reimi gets incapacitated, and your
  3127. whole party is fully healed when Reimi returns. Refrain from opening chests
  3128. or completing side quests during that time frame.
  3129.  
  3130.  
  3131. Northeast Astralian Continent
  3132.  
  3133. Greens A (2) Greens B (1) (beach)
  3134.  
  3135. | 25%\82% | 4 | Lemon | 40%\95% | 4 | Lemon
  3136. | 25%\82% | 1 | Red Herb | 27%\85% | 4 | Vegetables
  3137. | 17%\67% | 4 | Vegetables | 27%\85% | 3 | Wooden Stick
  3138. | 17%\67% | 3 | Wooden Stick | 6%\31% | 1 | Caterpillar Fungus
  3139. | 12%\54% | 2 | Oak
  3140. | 4%\22% | 1 | Caterpillar Fungus
  3141.  
  3142. Greens C (1) Minerals (6)
  3143.  
  3144. | 33%\91% | 4 | Lemon | 67%\100%| 4 | Silver
  3145. | 22%\77% | 4 | Vegetables | 22%\77% | 3 | Gold
  3146. | 22%\77% | 3 | Wooden Stick | 11%\50% | 1 | Thunder Gem
  3147. | 17%\67% | 2 | Oak
  3148. | 6%\31% | 1 | Caterpillar Fungus
  3149.  
  3150.  
  3151. Tatroi Area
  3152.  
  3153. Greens (3 + 1) Minerals (2)
  3154.  
  3155. | 17%\67% | 3 | Red Seed | 29%\87% | 4 | Iron
  3156. | 17%\67% | 3 | Blackberries | 22%\77% | 2 | Silver
  3157. | 17%\67% | 3 | Wooden Stick | 14%\60% | 1 | Gold
  3158. | 17%\67% | 1 | Ebony | 14%\60% | 1 | Thunder Gem
  3159. | 12%\54% | 4 | Seasonings | 7%\35% | 1 | Platinum
  3160. | 12%\54% | 2 | White Rice | 7%\35% | 1 | Light Gem
  3161. | 4%\22% | 1 | Blue Seed
  3162. | 4%\22% | 1 | Dendrobium
  3163.  
  3164.  
  3165. Tatroi
  3166.  
  3167. - Reimi leaves the party for a little while here.
  3168. - Once Reimi returns, you can get a side quest from Fez at the skill shop.
  3169. Complete that and the Sand Bird quests that becomes available later, and
  3170. you'll be able to buy No Guard at the shop.
  3171. - Jasmine's first three quests also become available when Reimi rejoins.
  3172. Her place is on the east side of town. The quests require you to deliver:
  3173. 10x Fresh Sage, 9x Bee Stinger, and 13x Wool. Two additional quests will
  3174. become available later, and completing those lets you create Edge's best
  3175. main game weapon.
  3176. - The first quest gives you two Ultimate Bombs as a reward. Synthing one
  3177. gives you the 'HP damage +35%' factor, but, as already mentioned, this
  3178. only affects normal attacks.
  3179. - The colosseum won't be open until you've completed the story events on
  3180. Roak (+ two side quests).
  3181. - You can now start making Regeneration Symbols (2 Light Gem, 4 Holy Water,
  3182. 4 Light Paint, Neck Chain).
  3183.  
  3184. Shops:
  3185. 200 | Lacquer 80 | Gunpowder 180 | Rich Cheese
  3186. 800 | Aramid Fiber 200 | Magical Brush 120 | Natural Water
  3187. 2000 | Carbon Fiber 80 | Fire Paint 40 | Vinegar
  3188. 1000 | Fur Pelt 80 | Wind Paint 100 | Uncooked Pasta
  3189. 200 | Taffetta Ribbon 80 | Thunder Paint 60 | Raw Animal Meat
  3190. 100 | Handspun Thread 100 | Light Paint 80 | Raw Fish
  3191. 40 | Empty Bottle 80 | Healing Paint 30 | Common Egg
  3192. 20 | Rivet 400 | Parchment 60 | Vegetables
  3193. 80 | Neck Chain 100 | Repair Kit 20 | Seasonings
  3194. 300 | Alchemist's Water 120 | Special Warishita
  3195. Ruddle: 100 | Fresh Cream
  3196. 200 | Sweet Fruit 5000 | Anti-Freezing Amulet
  3197. 1600 | Quantum Processor
  3198. 3000 | Laser Oscillator
  3199. 80 | Bunny Feed
  3200.  
  3201.  
  3202. Astral
  3203.  
  3204. - You have to complete a simple side quest to open the weapon shop here.
  3205. Just talk to one of the NPCs in the main street in Tatoroi to get the key.
  3206. - Don't forget to buy a few maps for Ruddle. He's one of the side quests
  3207. that becomes available after completing the story events here.
  3208.  
  3209. Greens (1) (castle) Shops:
  3210.  
  3211. | 20%\74% | 4 | Blueberries 300 | Nattou
  3212. | 20%\74% | 3 | Blackberries 400 | Iron
  3213. | 20%\74% | 2 | Bigberries 200 | Wool
  3214. | 20%\74% | 3 | Lemon 400 | Silk
  3215. | 15%\62% | 3 | Aquaberries 400 | Satin Ribbon
  3216. | 5%\26% | 1 | Ash 400 | Parchment
  3217. 8000 | Anti-Paralysis Amulet
  3218.  
  3219.  
  3220. Astral Desert
  3221.  
  3222. - You need to ride a bunny to cross the desert. While riding a bunny,
  3223. you can of course move at blazing spee- oh, no, you can't. Who cares
  3224. about such trivial little details? Also, you can't enter the menu or
  3225. do any harvesting. Nice. Once you've crossed the first quicksand pit,
  3226. you can get off and explore if you want. You can reach Tropp on foot
  3227. at that point. If you want to return to Tatroi, though, you need get
  3228. a bunny outside Tropp.
  3229.  
  3230.  
  3231. Greens (3 + 1) Minerals (4)
  3232.  
  3233. | 36%\93% | 5 | Thornberries | 29%\87% | 4 | Iron
  3234. | 36%\93% | 4 | Poison Hemlock | 22%\77% | 2 | Silver
  3235. | 26%\84% | 3 | Seasonings | 14%\60% | 1 | Platinum
  3236. | 2%\11% | 1 | Bizarre Fruit | 14%\60% | 1 | Salamanderstone
  3237. | 7%\35% | 1 | Light Gem
  3238. | 7%\35% | 1 | Sylphstone
  3239. | 7%\35% | 1 | Ruby
  3240.  
  3241.  
  3242. Tropp Area
  3243.  
  3244. Greens (3) Minerals (2)
  3245.  
  3246. | 19%\72% | 3 | Blue Seed | 29%\87% | 4 | Iron
  3247. | 19%\72% | 3 | Lemon | 22%\77% | 2 | Silver
  3248. | 15%\62% | 2 | Fresh Sage | 14%\60% | 1 | Gold
  3249. | 15%\62% | 2 | Oak | 14%\60% | 1 | Thunder Gem
  3250. | 15%\62% | 1 | Ebony | 7%\35% | 1 | Light Gem
  3251. | 7%\35% | 1 | Dendrobium | 7%\35% | 1 | Salamanderstone
  3252. | 5%\26% | 1 | Red Seed | 7%\35% | 1 | Ruby
  3253. | 5%\26% | 1 | Ash
  3254.  
  3255.  
  3256. Tropp
  3257.  
  3258. - The skill guild has a pretty wide selection.
  3259.  
  3260.  
  3261. Cave to the Purgatorium
  3262.  
  3263. Greens (2) Minerals (1)
  3264.  
  3265. | 33%\91% | 3 | White Rice | 21%\76% | 2 | Silver
  3266. | 25%\82% | 4 | Poison Hemlock | 21%\76% | 2 | Coal
  3267. | 16%\65% | 2 | Fresh Sage | 21%\76% | 2 | Thunder Gem
  3268. | 16%\65% | 1 | Ebony | 14%\60% | 4 | Iron
  3269. | 8%\39% | 1 | Caterpillar Fungus | 14%\60% | 1 | Sylphstone
  3270. | 2%\11% | 1 | Magic Seeds | 7%\35% | 1 | Shadestone
  3271. | 2%\11% | 1 | Meteorite
  3272.  
  3273. - No need to farm Meteorite here. There's nothing useful you can do with
  3274. it yet.
  3275.  
  3276.  
  3277. Purgatorium Area
  3278.  
  3279. - Myuria joins the party at Lv32 (788 SP). Pass her Alchemist's Cloak to
  3280. Lymle (unless you're actually using her).
  3281. - Your party is fully healed during one of the events in Tropp. You'll
  3282. need to knock out Faize again to keep him under Lv27.
  3283. - No need to farm Aluminum for the Composite Bow. You'll find a better
  3284. one in Purge Shinden.
  3285. - If you farm 8 Coal to create 4 Steel, you can create a Deadly Cannon.
  3286. You'll also need a Micro Hadron Collider, and you can conveniently find
  3287. one in the Purgatorium.
  3288. - Farm at least one Faerie Embroidery Thread, so you can create a Mirage
  3289. Robe (161 DFP, 25% no damage, [40% fog res.]). If you get two more, you
  3290. can create a Faerie Band (2 Velvet Ribbon, 2 FET, 1 Biocloth), a wrist
  3291. accessory with 2% MP regen, but it's hardly worth it, since Regeneration
  3292. Symbols are so much easier to make. The HQ version also has a max MP +20
  3293. factor, but you do *not* want that.
  3294. - Synthing Mirage Robes is one of the easier ways to get '25% no damage'
  3295. on your armor. Recommended for at least melee fighters. The easiest way
  3296. is to synth a Blue Ranger Jewel, but you might not have access to those.
  3297. - Don't forget that the special -ology drops require that the character
  3298. with the skill is actually part of your active party.
  3299.  
  3300. Greens (2) Minerals (2)
  3301.  
  3302. | 21%\76% | 3 | Poison Hemlock | 24%\81% | 4 | Iron
  3303. | 21%\76% | 3 | White Rice | 17%\67% | 2 | Silver
  3304. | 21%\76% | 3 | Lemon | 17%\67% | 2 | Coal
  3305. | 16%\65% | 3 | Seasonings | 12%\54% | 1 | Thunder Gem
  3306. | 16%\65% | 3 | Thronberries | 12%\54% | 1 | Aluminum
  3307. | 5%\26% | 3 | Ripe Berries | 6%\31% | 1 | Light Gem
  3308. | 6%\31% | 1 | Shadestone
  3309. | 6%\31% | 1 | Green Beryl
  3310.  
  3311.  
  3312. Purgatorium
  3313.  
  3314. - Use the Runic Metal to create a Volcanic Gear (454 DFP, Bacchus), which
  3315. is unlocked by the memo you find on B2. If you don't mind the hike, you
  3316. *could* go back and create it before the boss, but that shouldn't be
  3317. necessary. You can also use Runic Metal to create an Icecrusher Sword
  3318. (291, Water), but I wouldn't recommend that, seeing as you can soon get
  3319. a Mithril Sword (590 ATP).
  3320. - Tamiel has a nasty ATP boost factor that you can only temporarily
  3321. disable with Void.
  3322.  
  3323.  
  3324. - Sarah joins the party once you return to your ship and depart for another
  3325. planet (Lv32, 700 SP). Don't level up her healing spells if you're going
  3326. for all BTs.
  3327. - With Synthesis now available, you might want to create some Exp-boosting
  3328. gear using Oyakodon and Curry Rice. You can synth those on weapons for
  3329. Exp +20% and accessories for Exp +15%. There's also a junk factor, so
  3330. each one takes two slots. Even so, this stuff will easily put you at a
  3331. higher level than intended, especially if you farm for IC gear, but it
  3332. does help with the post-game.
  3333. - Synth an accessory with Crit+ for Bacchus (eg. Silver Bangle + Mana Yeti).
  3334. - Synth an accessory that grants immunity to Silence and Paralysis for
  3335. your healer. Use the empty slots for other immunities (such as Freeze)
  3336. or just an xp boost. I'd go with the xp.
  3337. - Don't bother creating too many Perfect Berries, Resurrection Elixirs,
  3338. or Stimulants. You can just buy those fairly soon.
  3339. - Create a Traveler's Cloak for Ruddle. You already got the maps, right?
  3340. - There are some new side quests and visiting Aeos unlocks Lias's quests.
  3341. You're free to leave Aeos at any time, so just drop by and then come back.
  3342. - The most significant quests to complete would be the ones involving
  3343. the Sand Bird (2 quests, Retired Explorer - Tropp / Astral Desert),
  3344. Ruddle (3 quests, Tropp), the Colosseum (2 quests, Tatroi / Astral),
  3345. and the Astral Caves (2 quests, Lias - Astral).
  3346. - Once the Sand Bird is taken care of, you'll be able to move about the
  3347. desert without needing a bunny. This also ties into two other quests
  3348. (Fez and Ruddle). Once Ruddle has reached Tatroi, you'll gain access to
  3349. his wares.
  3350.  
  3351.  
  3352. Astral Caves
  3353.  
  3354. - This is the only optional dungeon available in the main game. Talk to
  3355. Lias in Astral and complete his first quest, Ogre Battling, to gain access.
  3356. - Find the wounded soldier on B2. You need to start his quest before you
  3357. turn in Rumble in the Caves, otherwise you'll miss it.
  3358. - The boss is on B3. He's nothing to worry about. Use a boulder to open
  3359. the south entrance afterwards. Charge your rings in Tatroi.
  3360. - Use the minerals you find here to make a Flame Rune Mail for Edge if
  3361. you're using him (3 Runic Metal, 2 Bracteate, 8 Fire Gems)(302 DFP). The
  3362. HQ version only has 10 more DFP and 2 more Fire res.
  3363.  
  3364.  
  3365. B1 (4) B2 (3 + 1 (N), 1 (S))
  3366.  
  3367. | 23%\79% | 4 | Coal | 22%\77% | 4 | Coal
  3368. | 23%\79% | 2 | Thunder Gem | 22%\77% | 2 | Thunder Gem
  3369. | 15%\62% | 2 | Crystal | 14%\60% | 2 | Crystal
  3370. | 15%\62% | 2 | Aluminum | 14%\60% | 2 | Aluminum
  3371. | 8%\39% | 1 | Light Gem | 7%\35% | 1 | Light Gem
  3372. | 8%\39% | 1 | Shadestone | 7%\35% | 1 | Shadestone
  3373. | 8%\39% | 1 | Green Beryl | 7%\35% | 1 | Green Beryl
  3374. | 7%\35% | 1 | Runic Metal
  3375.  
  3376. B3 (4)
  3377.  
  3378. | 18%\70% | 4 | Coal
  3379. | 18%\70% | 2 | Thunder Gem
  3380. | 13%\57% | 2 | Crystal
  3381. | 13%\57% | 2 | Aluminum
  3382. | 13%\57% | 1 | Green Beryl
  3383. | 13%\57% | 1 | Light Gem
  3384. | 6%\31% | 1 | Shadestone
  3385. | 6%\31% | 2 | Runic Metal
  3386.  
  3387.  
  3388. Colosseum
  3389.  
  3390. Shop:
  3391. 200 C | Monster Jewel
  3392. 300 C | Dragon Scale
  3393. 1500 C | Wild Arc 445 ATP
  3394. 2500 C | Mithril Sword 590 ATP
  3395. 2800 C | Dragon Claws 610 ATP (Crit)
  3396. 3200 C | Earthcrest Guard 389 DFP - Medium
  3397. 3900 C | Crystal Armor 608 DFP - Heavy
  3398. 4200 C | Mystic Robe 305 DFP - Light
  3399. 9000 C | Inferno Sickle 670 ATP (Fire)
  3400. 11k C | Darkblood Chainmail 480 DFP - Medium (25% no damage)
  3401. 12k C | Dark Elf's Robe 501 DFP - Light (HP +20%)
  3402.  
  3403. - The fighting arena at Tatoroi will open up once you complete the side
  3404. quests 'Where's the Receptionist?' and 'Sore Throat Soother.' Check the
  3405. enemy list for more information on it.
  3406. - I suggest you get the weapons for Edge, Meracle, and Reimi if you're
  3407. using them. I wouldn't bother with anything else. The weapons alone will
  3408. take some hours. At some point, you'll have to buy the sickle for 100%
  3409. weapon data.
  3410. - Combining Berserk with something like Termination will make enemies
  3411. melt (if they already weren't). It's kind of cheap, but, whatever.
  3412. - There's also a Saber-Toothed Tiger Fang. Feel free to synth that into
  3413. the Dragon Claws, for instance.
  3414.  
  3415.  
  3416.  
  3417.  
  3418. ---- Aeos - Part 2 ----
  3419.  
  3420.  
  3421. Items of note:
  3422. SM "Charge" | Miga Insect Warren - B3->B4
  3423.  
  3424.  
  3425. - Farm some Biocloth, so you can create an Earthen Robe (341 DFP, Earth
  3426. blast guard, [40% poison res]).
  3427. - If you're using Meracle, she might be getting close to Lv85. That's
  3428. when you can use her to get Sarah's 'Heal 7777 HP' BT. Don't miss it.
  3429. If you have 4 Rubies, you can already create the gear you need to drop
  3430. her max HP by 1000 (2 on armor, 2 on acc.).
  3431.  
  3432.  
  3433. Base Area (new areas)
  3434.  
  3435. Greens (0 + 2)(& 2 in S.Reaches) Minerals (0 + 2)(& 2 in S.Reaches)
  3436.  
  3437. | 21%\76% | 4 | Insect Egg | 32%\90% | 3 | Iron
  3438. | 21%\76% | 3 | Blackberries | 16%\65% | 5 | Disintegration Stone
  3439. | 16%\65% | 3 | Thornberries | 16%\65% | 2 | Earth Gem
  3440. | 16%\65% | 3 | Bigberries | 16%\65% | 1 | Coal
  3441. | 10%\47% | 4 | Red Seed | 10%\47% | 2 | Gold
  3442. | 10%\47% | 2 | Ginseng | 10%\47% | 1 | Magical Clay
  3443. | 5%\26% | 1 | Ash (opposite the cave entrance &
  3444. | 1%\6% | 1 | Accuracy Seeds up on the cliff)
  3445.  
  3446.  
  3447. Southern Reaches
  3448.  
  3449. - The Phantom Soldier event battle is one of the most infamous parts of
  3450. the game. It involves fighting a total of 6 Phantom Leaders and 26 Phantom
  3451. Soldiers in 8 waves (1+2, 0+3, 0+4, 1+3, 1+3, 0+4, 1+4, 2+3). The only
  3452. reason it gives people so much trouble is because of the two factors the
  3453. Phantom Leaders have: ATP&Int +50% and DFP +100%. The last battle is the
  3454. toughest one, as there are two of them, likely bringing your base damage
  3455. down to minimum. If you can only do decent damage with criticals and magic,
  3456. things could get rather tricky. Having No Guard makes a big difference, as
  3457. do Berserk and synthing Mirage Robes. Give your melee fighters Anti-Stun
  3458. Amulets.
  3459.  
  3460. Greens B (4 + 1) Minerals B (3)
  3461.  
  3462. | 18%\70% | 4 | Insect Egg | 38%\94% | 2 | Iron
  3463. | 18%\70% | 3 | Blackberries | 19%\72% | 2 | Disintegration Stone
  3464. | 18%\70% | 3 | Aquaberries | 19%\72% | 2 | Earth Gem
  3465. | 13%\57% | 3 | Thornberries | 12%\54% | 2 | Gold
  3466. | 13%\57% | 3 | Bigberries | 12%\54% | 2 | Magical Clay
  3467. | 9%\43% | 4 | Red Seed
  3468. | 9%\43% | 2 | Ginseng
  3469. | 2%\11% | 1 | Accuracy Seeds
  3470.  
  3471. Greens C (3) Minerals C (5 + 1)
  3472.  
  3473. | 23%\79% | 4 | Insect Egg | 26%\76% | 2 | Disintegration Stone
  3474. | 17%\67% | 3 | Bigberries | 26%\76% | 2 | Earth Gem
  3475. | 17%\67% | 2 | Fresh Sage | 16%\65% | 2 | Gold
  3476. | 17%\67% | 1 | Gambleberries | 16%\65% | 2 | Light Gem
  3477. | 12%\54% | 4 | Blue Seed | 16%\65% | 2 | Magical Clay
  3478. | 6%\31% | 1 | Ripe Berries
  3479. | 6%\31% | 1 | Cane
  3480. | 2%\82% | 1 | Bizarre Fruit
  3481.  
  3482. Greens D (1) Minerals D (1)
  3483.  
  3484. | 27%\85% | 4 | Insect Egg | 32%\90% | 3 | Iron
  3485. | 19%\72% | 3 | Bigberries | 16%\65% | 5 | Disintegration Stone
  3486. | 19%\72% | 1 | Gambleberries | 16%\65% | 2 | Earth Gem
  3487. | 13%\57% | 4 | Blue Seed | 16%\65% | 2 | Coal
  3488. | 7%\35% | 1 | Ripe Berries | 10%\47% | 2 | Gold
  3489. | 7%\35% | 1 | Cane | 10%\47% | 1 | Magical Clay
  3490. | 7%\35% | 1 | Ash
  3491. | 1%\6% | 1 | Bizarre Fruit
  3492.  
  3493.  
  3494. Miga Insect Warren
  3495.  
  3496. - This place is a bit of a warp maze. The quicksand pits will take you
  3497. to various places around the hive. The west-most pit on B3 will take you
  3498. to the boss.
  3499. - If you're still using Edge, farm two Meteorites, so you can create the
  3500. Arcana Sword (750\770 ATP), his best main-game weapon (excluding the Laser
  3501. Weapon). It also requires Recipe Memo 01, which is a reward for completing
  3502. Jasmine's five quests on Roak. The last two aren't available until you
  3503. complete this dungeon. Those two require 20 Intensified Gunpowder and 12
  3504. Giant Bird Feathers.
  3505.  
  3506. B2 (4) B3 (3 + 1)
  3507.  
  3508. | 27%\85% | 2 | Gold | 25%\82% | 2 | Gold
  3509. | 20%\74% | 2 | Earth Gem | 18%\70% | 2 | Earth Gem
  3510. | 13%\57% | 2 | Light Gem | 13%\57% | 2 | Light Gem
  3511. | 13%\57% | 1 | Darkness Gem | 13%\57% | 1 | Darkness Gem
  3512. | 13%\57% | 1 | Magical Clay | 13%\57% | 1 | Magical Clay
  3513. | 7%\35% | 1 | Green Beryl | 6%\31% | 1 | Green Beryl
  3514. | 7%\35% | 1 | Gnomestone | 6%\31% | 1 | Gnomestone
  3515. | 6%\31% | 1 | Meteorite
  3516.  
  3517. B4 (3 + 1 (E), 2 (W))
  3518.  
  3519. | 23%\79% | 2 | Gold
  3520. | 17%\67% | 2 | Earth Gem
  3521. | 12%\54% | 2 | Light Gem
  3522. | 12%\54% | 1 | Darkness Gem
  3523. | 12%\54% | 1 | Magical Clay
  3524. | 12%\54% | 1 | Gnomestone
  3525. | 6%\31% | 1 | Green Beryl
  3526. | 6%\31% | 1 | Meteorite
  3527.  
  3528.  
  3529. Intermission
  3530.  
  3531. - If there's anything else you'd like to do before En Il, do it now. You
  3532. won't be able to leave En Il until you've completed the events there.
  3533.  
  3534.  
  3535.  
  3536.  
  3537. ---- En Il ----
  3538.  
  3539.  
  3540. Items of note:
  3541. SM "Emergency Repairs" | Central Control Room
  3542. Recipe Memo 23 | Imitation Gallery (Anti-Curse Amulet)
  3543. Memorial Plate | Sanctuary
  3544. Laser Weapon | Sanctuary - Trial of Might
  3545. SM "Faerie Star" | Sanctuary - Trial of Wisdom
  3546.  
  3547.  
  3548. Centropolis
  3549.  
  3550. - Again, don't bother with shop orders that require handing over items
  3551. that you have only one copy of. Wait until you can dupe them, or just
  3552. ignore them if you're not doing post-game.
  3553. - To open the food shop, you have to complete the side quest 'Where's the
  3554. Recipe?' It requires pickpocketing from an NPC in the Flora/Fauna Lab.
  3555. - Synth three accessories that grant immunity to Silence, Paralysis, Stun,
  3556. and Freeze.
  3557.  
  3558. Shops:
  3559. Ash Thornberries Anti-Silence Amulet
  3560. Cashmere Seaweed Anti-Pumpkin Amulet
  3561. Velvet Ribbon Alchemist's Water Anti-Stun Amulet
  3562. Dwarven Embroidery Thread Scrambling Unit
  3563. All-Purpose Ceramic Rivet Perfect Berries
  3564. Magical Brush Magic Capacitor Physical Stimulant
  3565. Earth Paint Universal Device Mental Stimulant
  3566. Water Paint Micro Circuit Resurrection Elixir
  3567. Fire Paint Micro Hadron Collider
  3568. Wind Paint Laser Oscillator
  3569. Thunder Paint Mystery Electronic Circuit
  3570. Light Paint Riot Potion
  3571. Dark Paint Fainting Potion
  3572. Nil Paint Nattou
  3573. Healing Paint Natural Water
  3574. Mysterious Paint Vinegar
  3575. Attack Card White Rice
  3576. Attack Card + Uncooked Pasta
  3577. Healing Card Common Egg
  3578. Healing Card + Vegetables
  3579. Support Card Seasonings
  3580. Support Card + Olive Oil
  3581. Parchment Special Warishita Sauce
  3582. Fine Parchment Fresh Cream
  3583. Swept Hilt Pie Crusts
  3584. Sighting Unit Bunny Feed
  3585.  
  3586.  
  3587. Old Road to the Sanctuary
  3588.  
  3589. - Farm 3 Dragonblood Crystals for Bacchus' best main game weapon. Also
  3590. requires some stuff found on the final planet.
  3591. - Farm a bunch of Thorstones (on the field or from the zombies), so you
  3592. can create some Laser Suits (900\950 DFP)(4x Laser Oscillator, 4x Thorstone,
  3593. 1x SC "Aurora Rings +"). I'd recommend it to everyone except Bacchus. At
  3594. the very least, get them for your melee fighters. Synth your old armor
  3595. into the suits if they have '25% no damage.' Getting enough stones for
  3596. three suits could take a couple of hours.
  3597. - With Mythril, you can create a Homing Arc (594), Reimi's best non-elemental
  3598. main game weapon, aside from the Laser Weapon.
  3599. - Don't forget about Sarah's 'Heal 7777 HP' BT. It requires Meracle Lv85.
  3600.  
  3601.  
  3602. Sanctuary
  3603.  
  3604. Greens A (1 + 1) Minerals A (1 + 1)
  3605.  
  3606. | 22%\77% | 1 | Shadow Rose | 20%\74% | 4 | Ruby
  3607. | 17%\67% | 4 | Bigberries | 20%\74% | 1 | Magical Clay
  3608. | 17%\67% | 3 | Thornberries | 15%\62% | 4 | Silver
  3609. | 17%\67% | 2 | Fresh Sage | 10%\47% | 3 | Wind Gem
  3610. | 11%\50% | 2 | Ripe Berries | 10%\47% | 1 | Thorstone
  3611. | 11%\50% | 1 | Oak | 10%\47% | 1 | Angelstone
  3612. | 5%\26% | 1 | Perfect Berries | 10%\47% | 1 | Meteorite
  3613. | 5%\26% | 1 | Citrine
  3614.  
  3615. Greens B (1 + 1) Minerals B (1 + 1)
  3616.  
  3617. | 28%\86% | 3 | Blueberries | 16%\65% | 3 | Ruby
  3618. | 28%\86% | 3 | Thornberries | 16%\65% | 1 | Magical Clay
  3619. | 21%\76% | 3 | Bigberries | 16%\65% | 1 | Mithril
  3620. | 21%\76% | 1 | Blue Rose | 12%\54% | 4 | Wind Gem
  3621. | 1%\6% | 1 | Bizarre Fruit | 12%\54% | 3 | Silver
  3622. | 1%\6% | 1 | Intelligence Seeds | 12%\54% | 3 | Disintegration Stone
  3623. | 9%\43% | 1 | Gnomestone
  3624. | 7%\35% | 1 | Nereidstone
  3625.  
  3626. - After taking care of the boss, you can use one of the teleporters in
  3627. the Transport Room in Centropolis to warp to the Sanctuary.
  3628. - If you're using Arumat, farm some Citrine, so you can create a Laser
  3629. Scythe for him (830\860).
  3630. - Check the terminals at the Sanctuary to trigger four side-quests, four
  3631. trials.
  3632. - The Trial of Courage involves a series of four battles featuring
  3633. enemies you won't encounter anywhere else in the game (not included
  3634. in the enemy list). The reward is insignificant.
  3635. - The Trial of Might involves fighting a Blade Beast. The reward is a
  3636. Laser Weapon (900 ATP), which any character can equip. If you don't
  3637. customize it, you could dupe it later and create varying customizations.
  3638. I wouldn't wait, though. By the time you can dupe it, you're very close
  3639. to simply getting more of them from a different source (WD). Give it to
  3640. Reimi or Edge.
  3641. - The Trial of Love requires farming some items, such as a Psynard Egg.
  3642. The reward is insignificant.
  3643. - The Trial of Wisdom involves finding three hidden items around the
  3644. galaxy. The clues are rather obtuse, so here's where to find them:
  3645. 1. Lemuris - Northeast of the frozen lake.
  3646. 2. Aeos - Southern Reaches, in the swampy area with two mining points
  3647. just north of the save point and recovery point.
  3648. 3. Roak - Tropp Area. Check the pillars near the cave entrance.
  3649. - The reward is a unique skill book for Faerie Star, the most powerful
  3650. healing spell in the game. Use it wisely. I'd just go with Sarah.
  3651.  
  3652. - Don't forget to pick up the Blue Amulet in Alanaire Citadel and its
  3653. recipe in the Celestial Ship. If you already synthed Mirage Robes into
  3654. Laser Suits, there's no need to create more of them (yet)(requires Star
  3655. Rubies). I synth the free one into the Fully Tuned Plate.
  3656.  
  3657.  
  3658. Shops (Li'l Vending Machine):
  3659. 1 Blueberries 2 Danger! Do not drink! 3 Magical Brush
  3660. Bigberries Poison Cider Earth Paint
  3661. Blackberries Frozen Cider Water Paint
  3662. Thornberries Static Cider Fire Paint
  3663. Mixed Syrup Silent Cider Wind Paint
  3664. Gambleberries Cloudy Cider Thunder Paint
  3665. Aquaberries Cursed Cider Light Paint
  3666. Basil Pumpkin Cider Dark Paint
  3667. Fresh Sage Gunpowder Nil Paint
  3668. Hot Chocolate Empty Bottle Healing Paint
  3669. Red Herb Rivet Mysterious Paint
  3670. Glowstick Bowstring Attack Card
  3671. Pumpkin Extract Swept Hilt Attack Card +
  3672. Holy Water Neck Chain Healing Card
  3673. Void Recovery Unit Universal Device Healing Card +
  3674. Micro Circuit White Rice Support Card
  3675. Uncooked Pasta Support Card +
  3676. Olive Oil Parchment
  3677. Special Warishita Fine Parchment
  3678. Fresh Cream
  3679. Pie Crusts
  3680.  
  3681.  
  3682.  
  3683.  
  3684. ---- Nox Obscurus ----
  3685.  
  3686.  
  3687. Items of note:
  3688. Thunderbolt Gear | Palace of Creation - Area 3
  3689. Vulcan Discharger | Area 4
  3690. Holy Sword "Farewell" | Area 6
  3691. Dullahan's Armor | Area 6
  3692. SM "ATK Boost" | Area 5
  3693.  
  3694.  
  3695. - The Calnus is now stuck on this planet. To return to previous areas,
  3696. use the teleporter.
  3697. - Don't forget about Sarah's 'Heal 7777 HP' BT. It requires Meracle Lv85.
  3698.  
  3699.  
  3700. Ravine of Extinction
  3701.  
  3702. - The first area is kind of annoying to traverse. To get up the cliffs,
  3703. you have to ride the spheres, and it might take a while to catch one.
  3704. Once you're inside, you'll start ascending slowly and you need to press
  3705. Confirm at the right height to successfully scale the cliff. If you're
  3706. too early or too late, you fall back down.
  3707. - You could now create the Darkstriker (685), Reimi's strongest main game
  3708. weapon (aside from the Laser Weapon), but it's Dark-elemental. You can't
  3709. use it here.
  3710.  
  3711. Greens (2) Minerals (4 + 1)
  3712.  
  3713. | 19%\72% | 4 | Bigberries | 19%\72% | 1 | Disintegration Stone
  3714. | 15%\62% | 4 | Red Seed | 14%\60% | 4 | Coal
  3715. | 15%\62% | 4 | Basil | 14%\60% | 4 | Darkness Gem
  3716. | 15%\62% | 3 | Fresh Sage | 14%\60% | 3 | Mercury
  3717. | 9%\43% | 2 | Ripe Berries | 14%\60% | 1 | Runic Metal
  3718. | 9%\43% | 2 | Insect Egg | 10%\47% | 2 | Ruby
  3719. | 9%\43% | 2 | Ginseng | 10%\47% | 1 | Mithril
  3720. | 9%\43% | 1 | Thornberries | 5%\26% | 1 | Green Beryl
  3721.  
  3722.  
  3723. Pulsating Bog
  3724.  
  3725. - Get two Star Rubies for the Dragoon Blaster (930\940).
  3726.  
  3727. Greens (3) Minerals (3 + 1)
  3728.  
  3729. | 19%\72% | 4 | Bigberries | 23%\79% | 1 | Disintegration Stone
  3730. | 15%\62% | 4 | Basil | 17%\67% | 3 | Coal
  3731. | 15%\62% | 3 | Blackberries | 17%\67% | 3 | Darkness Gem
  3732. | 15%\62% | 3 | Fresh Sage | 17%\67% | 2 | Mercury
  3733. | 15%\62% | 3 | Poison Hemlock | 12%\54% | 2 | Runic Metal
  3734. | 10%\47% | 1 | Thornberries | 6%\31% | 2 | Mithril
  3735. | 10%\47% | 1 | Ash | 6%\31% | 1 | Star Ruby
  3736. | 1%\6% | 1 | Attack Seeds | 2%\11% | 1 | Crystal Skull
  3737.  
  3738.  
  3739. Halls of Termination
  3740.  
  3741. - This area features crystals that generate an anti-magic field that
  3742. has the same effect as Silence. You can destroy the crystals with the
  3743. Earth Ring, but I'd save your charges. Besides, they respawn when you
  3744. leave. Just try to lure the enemies outside of the field.
  3745. - The Dark Raptor is the nastiest magehunter around, since they're
  3746. fast and mostly use ranged attacks. If you get a pincer or surround
  3747. attack, definitely start off with Taunt+Hide.
  3748. - Get two Red Dragon Scales for the Bigfoot's Claws (1200\1210 ATP).
  3749. You could also use them to create a Red Dragon Mail (990\1019), the
  3750. strongest main game heavy armor, but if you already got a Laser Suit,
  3751. don't bother.
  3752. - You'll need a Star Sapphire to create a Quadplex Scythe (920\963).
  3753. It's not a huge improvement over the Laser Scythe and it doesn't have
  3754. the Crit factor. Use it to create a Fully Tuned Plate instead (888).
  3755. The HQ version has 910 DFP, but also comes with a useless HP +40 factor.
  3756. - There's a save point right next to one of the mining points, so you
  3757. can easily get a sapphire using that (just reload if you don't get one)
  3758.  
  3759. Greens (3 + 1) Minerals (3)
  3760.  
  3761. | 29%\87% | 2 | Basil | 21%\76% | 2 | Darkness Gem
  3762. | 15%\62% | 1 | Ash | 21%\76% | 2 | Shadestone
  3763. | 15%\62% | 3 | Blackberries | 14%\60% | 2 | Runic Metal
  3764. | 10%\47% | 3 | Bigberries | 14%\60% | 1 | Disintegration Stone
  3765. | 10%\47% | 2 | Ripe Berries | 14%\60% | 1 | Mithril
  3766. | 10%\47% | 1 | Thornberries | 8%\39% | 1 | Star Ruby
  3767. | 10%\47% | 1 | Cane | 4%\22% | 1 | Star Sapphire
  3768. | 1%\6% | 1 | Health Seeds | 4%\22% | 1 | Crystal Skull
  3769.  
  3770.  
  3771. Palace of Creation
  3772.  
  3773.  
  3774. 6
  3775. |/7c-7d-F
  3776. 4 \/ \/
  3777. |\7a<7b
  3778. (3) \
  3779. 8(4)
  3780. | |
  3781. 5-3-2
  3782. |
  3783. 1
  3784.  
  3785.  
  3786. - The (actual) final dungeon consists of nine areas that can be rather
  3787. difficult to travel between.
  3788. - The chests blend in with the walls in the indoors areas, so if you're
  3789. not relying on Treasure Sense, you need to be thorough.
  3790. - The Thunderbolt Gear might give Bacchus higher DFP than a Laser Suit,
  3791. but if you already customized it, just stick to that.
  3792. - If you haven't been doing IC, the Vulcan Discharger is a nice upgrade
  3793. for Bacchus. It's Thunder-elemental, but that won't be much of an issue.
  3794. - The only save point here is the final save point in the final area.
  3795. The final area also has a transporter that can take you back to your
  3796. ship. This is *one-way* only.
  3797. - After fighting the Apostle, you'll find yourself in a space-like
  3798. environment with a bunch of crystals. The light in the distance is your
  3799. goal. There's a path for you to walk on, but the path is windy, with a
  3800. number of splits, and you can only see the ground immediately around you.
  3801. Combined with a disabled in-game map, things can easily get confusing.
  3802. To further complicate things, there are five crystals scattered about
  3803. the paths, and if you approach one, you'll trigger a (likely unwanted)
  3804. re-fight with one of the five Grigoris, now with updated stats. There's
  3805. no need to fight them. Here's a crude map:
  3806.  
  3807. E
  3808. \
  3809. \
  3810. | 5
  3811. ---- | | 1: Sahariel
  3812. | 4\ | | 2: Armaros
  3813. 3-\ \--- 3: Barachiel
  3814. | \ 4: Kokabiel
  3815. ------ 5: Armaros Manifest
  3816. 1 \
  3817. \ -----2->
  3818. / | /
  3819. < ---
  3820. ---S
  3821.  
  3822. - The ending is about 45-60 minutes depending on how many character
  3823. endings you get. At the end, you're asked to add clear data status to
  3824. your save file. Doing so allows you to fight the Undying Dragon in the
  3825. room opposite the transporter room. Beat him to get the Darkness Ring.
  3826.  
  3827.  
  3828.  
  3829.  
  3830. ---- Cave of the Seven Stars ----
  3831.  
  3832.  
  3833. Items of note:
  3834. Evil Spirit's Bow | B2
  3835. Moonstone
  3836. SM "Max Shockwave" | B4
  3837. Unicorn Lance | B5
  3838. SM "Scintillant Stream"| B6
  3839. SM "Duplication" | B7
  3840. Water Ring | B7 - Inner Sanctum
  3841. SM "Savage Sparrows"
  3842.  
  3843.  
  3844. - The Seven Star Cave is the first of two post-game dungeons. While found
  3845. in the same location - accessible from the Tatoroi arena, provided you have
  3846. the Darkness Ring - it bears no resemblance to its original SO1 incarnation.
  3847. - Beat the boss(es) on each level (minus B4) to gain access to the next
  3848. level. I recommend fighting the 4 + 0 Rangers seven times, so you can get
  3849. their monster jewels (beat them, save to a different slot, then load and
  3850. beat them again).
  3851. - The bees here are nasty magehunters. Don't let them gang up on your healer.
  3852. - Dupe the Moonstone to get more of it. Don't use up your last one.
  3853. - On B5, you fight the first trio of shadow PCs: Reimi, Arumat, and Sarah.
  3854. Each PC has a BT for killing their own shadow. These aren't missable. Scan
  3855. Enemy works on them, so that helps.
  3856. - On B7, you'll obtain the Star Dipper. Use it to collect a star (marked
  3857. on your map) on each level, and you can fight Gabe in the Inner Sanctum.
  3858. You can refight him anytime. You don't have to collect the stars again.
  3859. Beating him also makes the other bosses respawn.
  3860. - Completing the 7SC lets you access the second post-game dungeon. Just
  3861. talk to the NPC in the Old Road to the Sanctuary on En Il.
  3862.  
  3863.  
  3864.  
  3865.  
  3866. ---- The Wandering Dungeon ----
  3867.  
  3868.  
  3869. (Possible) items of note:
  3870. B3 | Plate of the Lost Monarch B12 | Hidden Claws "Crimson Falcons"
  3871. B4 | Artifact Bow B13 | Trident Harpoon
  3872. B5 | Plate of the Lost Monarch | Absolute Protector
  3873. B6 | Artifact Bow B14 | Blood Scepter
  3874. B7 | Blazing Wand B15 | Blood Scepter
  3875. | Infinity Saber B16 | Ultimate Cannon
  3876. B8 | Blazing Wand | Absolute Protector
  3877. B9 | Trident Harpoon B17 | Demon Sword "Levantine"
  3878. | Li'l Vending Machine 3 B18 | Ultimate Cannon
  3879. B10 | Hidden Claws "Crimson Falcons" B19 | Demon Sword "Levantine"
  3880. B11 | Absolute Protector
  3881. | Infinity Saber
  3882.  
  3883. Shop (Santa): ATP DFP Hit GRD
  3884. 1 200 000 | Binding Sword "Shihou Murasame" 5999 -1999 -999 -999
  3885. 980 000 | Fierce Bow "Reppuu Shingetsu" 2999 Wind
  3886. 1 500 000 | Sky Sword "Ama-no-Murakumo" 5999 -1999 -999 -999
  3887. 30 000 | Nightmare Wand
  3888. 2 000 000 | Divine Wand "Empyreal Reverie" 1499 3399 Int
  3889. 1 000 000 | Ogre Cannon "Legion's Howl" 5999 -1999 999
  3890. 1 200 000 | Conqueror Scythe "Asura Vajra" 6499 -1999 -999 -999
  3891. 800 000 | Battle Armor "God of Hellfire" -999 4999 -999 999
  3892. 1 300 000 | Electroshock Gear "War Deity" -999 4999 -999
  3893. 2 000 000 | Tri-Emblem 200 100 100 100
  3894. 6000 | SM "ATK Boost"
  3895. 6000 | SM "Int Boost"
  3896. 1 000 000 | SM "Divine Wave"
  3897.  
  3898.  
  3899. - What... the f*ck?
  3900. - The Wandering Dungeon is the single worst dungeon I've ever experienced
  3901. in an RPG. Nothing else even comes close. Without Hololive, it would've
  3902. driven me insane.
  3903. - The dungeon consists of 30 randomly generated levels, with an increasing
  3904. average room count, starting from ~6. Near B20, you can expect levels with
  3905. 20-35 rooms. The rooms are small, and there's a 2,2s loading time whenever
  3906. you move between them. This is the most aggravating aspect about the whole
  3907. dungeon. It's either that, or the fact that there are *no* save points, and
  3908. you always have to start over from B1 if you leave.
  3909. - The 2017 version has much faster loading times, apparently.
  3910. - The items you find in containers here are random as well and they don't
  3911. give you any points.
  3912. - Santa has a chance of appearing on lower levels. His shop orders consist
  3913. of all seven stat boost seeds (regular variety) and 10x Fermented Sushi.
  3914. - On each floor, there's an emergency exit in the room you start at and
  3915. a locked portal that takes you to the next floor. On odd-numbered floors,
  3916. unlocking the portal has one of three possible requirements:
  3917. 1. Geostones: You need to feed the portal a bunch of Geostones. These
  3918. are -ology drops from most of the enemies in the dungeon, and you might
  3919. get a few from containers as well. The drop rates for these are unusually
  3920. high (25-30%), so farming them is easy so long as you have the appropriate
  3921. character in your party. If you meet the quota, the portal takes all the
  3922. Geostones you have.
  3923. 2. Crystals: You need to use your RoDs to destroy all the different colored
  3924. crystals on the floor. Typically the most time-consuming of the three.
  3925. You might miss some of the dark crystals if you mistake them for enemies.
  3926. Some of the enemies can drop Disintegration Stones.
  3927. 3. Assassins: Fight a series of encounters with all the possible enemies
  3928. in this region of the dungeon.
  3929.  
  3930. - On even-numbered floors, the portal asks for a Seraphic Doll, which is
  3931. obtained by defeating the boss on that floor. The bosses can only appear
  3932. in rooms that are dead ends.
  3933. - If you could handle Gabe, most of the bosses should give you no trouble.
  3934. Armaros Manifest on B10 is a bit of a handful, and the battle can stretch
  3935. on if you don't pull off enough blindsides. Nothing competes with what
  3936. awaits you on B20, however. Ethereal Queen makes everything else look
  3937. absolutely trivial in comparison. She can easily wipe out your entire
  3938. party, including reserve members, with a single attack, that attack being
  3939. Super Nova. Unless you have a solid game plan, with your whole party at
  3940. Lv255, you need to pull out on B19. You do *not* want to spend 6+ hours
  3941. going through the dungeon only to get obliterated by EQ and lose everything.
  3942.  
  3943.  
  3944.  
  3945. --------------------------------------------------------------------------
  3946.  
  3947.  
  3948. Enemy Move List
  3949.  
  3950.  
  3951.  
  3952. - There are 39 enemy families (and 9 boss families, who aren't included).
  3953. The enemies within the same family don't always use all of the physical
  3954. attacks listed, and some actions may involve an HP threshold. Elements
  3955. and ailments can also vary as do the odds of using each move. Elemental
  3956. attacks are generally easy to recognize either by their name, appearance,
  3957. or both.
  3958. - Attack names that are in brackets don't have a (visible) official name.
  3959. Some of the ones with official names vary depending on the element/ailment.
  3960. - No idea how damage is calculated for draining attacks, but it easily falls
  3961. down to 10-15 pod.
  3962. - The enemies in the Seven Star Cave have double damage multipliers compared
  3963. to the other enemies in their respective families, and the enemies in the
  3964. Wandering Dungeon have triple.
  3965.  
  3966.  
  3967. A | Area of effect Rg | Range H | Hitstun effect
  3968. S: Small MR: Medium range f: Float
  3969. M: Medium LR: Long range, non-pierc. j: Juggle
  3970. L: Large LP: Long range, piercing k: Knockdown
  3971. H: Homing MD: Medium distance b: Knockback & knockdown
  3972. LD: Long distance
  3973. Ct: Centered on target
  3974.  
  3975. t1 | Time to (first) hit (seconds)
  3976. t2 | Total duration
  3977.  
  3978.  
  3979.  
  3980. Adephaga
  3981.  
  3982. Hit A Rg H Dmg Rush t1 t2
  3983. 1 (Stab) | | | | | 0,9 | 15 | 0,7 | 1,5 |
  3984. 2 (Quad Smash) 4x1|S| |k| 1,2 | 15 | 1,3 | 3,9 |
  3985. 3 (Acid Spit) | 3| |MR| | 1,0 | 15 | 1,1 | 1,6 | Poison
  3986. 4 (Acid Spray) |~2|M| | | 1,0 | 15 | 2,0 | 4,4 |
  3987.  
  3988.  
  3989. Beetle
  3990.  
  3991. Hit A Rg H Dmg Rush t1 t2
  3992. 1 (Double Slash) | 2| | | | 0,5 | 15 | 0,5 | 1,8 |
  3993. | | | | | 0,6 | 15 | | |
  3994. 2 (Horn Drill) | 1| | | | 0,5 | 15 | 0,6 | 3,1 |
  3995. | 1| | | | 0,5 | 15 | | |
  3996. | 2| | |k| 1,0 | 15 | | |
  3997. 3 Beetle Tackle |~2| |LD|k| 0,7 | 15 | 2,4 | 3,6 |
  3998.  
  3999. Aeos 2 | Fire Bolt, Silence, Healing
  4000. Nox | Sacred Pain, Healing (30%)
  4001.  
  4002.  
  4003. Dermoptera
  4004.  
  4005. Hit A Rg H Dmg Rush t1 t2
  4006. 1 (Lunge) | | | |b| 1,3*| 15 | 0,6 | 1,7 | *: 1,0x at the arena
  4007. 2 (Tail Whip) | | | |k| 1,4*| 15 | 0,4 | 1,6 |
  4008. 3 (Needle Shot) 8x1| |LR| | 1,0 | 15 |~1,2 | 1,7 | Stun
  4009.  
  4010. Aeos 2 | Earth Glaive, Silence, Enshelter
  4011. WD | Stone Rain, Silence
  4012.  
  4013.  
  4014. Giant Bee
  4015.  
  4016. Hit A Rg H Dmg Rush t1 t2
  4017. 1 (Stinger Stab) | | | | | 0,8 | 15 | 0,8 | 1,5 | Poison
  4018. 2 (Shining Stinger) | | | | | 1,0 | 15 | 1,1 | 2,1 |
  4019. 3 (Stinger Shot) | 3| |LR| | 1,0 | 5 | 0,6 | 2,2 | Poison
  4020.  
  4021.  
  4022. Giant Bat
  4023.  
  4024. Hit A Rg H Dmg Rush t1 t2
  4025. 1 (Jab) | | | | | 0,8 | 15 | 0,1 | 1,6 |
  4026. 2 Ultrasonic Wave | | |SR| | 0,6 | 15 | 1,0 | 2,0 |
  4027. 3 (Fog) | 4|S| | | 0,3 | 5 | 1,4 | 2,6 | Fog
  4028. 4 Bloodsuck | | | | | | 15 | 0,8 | 2,4 | Drain HP
  4029.  
  4030.  
  4031. Grell
  4032.  
  4033. Hit A Rg H Dmg Rush t1 t2
  4034. 1 (Bite) | | | | | 1,0 | 15 | 0,6 | 1,5 |
  4035. 2 (Triple Bite) | 3| | | | 0,3 | 5 | 0,9 | 3,0 |
  4036. | | | | | 0,4 | 5 | | |
  4037. | | | | | 0,5 | 5 | | |
  4038. 3 (Acid Spit) | 3| |MR| | 0,5 | 5 | 0,9 | 1,7 | Ignores DFP, Paral.
  4039. 4 (Acid Sprinkler) |~3|S| | | 1,0 | 5 | 2,5 | 3,5 | Ignores DFP, Poison
  4040. 5 Schism | | | | | - | - |~1,0 | 2,5 | (<0,3)
  4041. Spawn another Grell (with full health).
  4042.  
  4043.  
  4044. Mandragora
  4045.  
  4046. Hit A Rg H Dmg Rush t1 t2
  4047. 1 (Stomp) | | | | | 1,1 | 15 | 1,0 | 2,1 |
  4048. 2 (Dive) | | | |k| 1,0 | 15 | 0,4 | 1,6 |
  4049. 3 Sweet Breath | |H|LR| | 0,7 | 15 |~1,2 | 1,2 | Stun/Fog/Paralysis
  4050. 4 (Scream) | 2|S| | | 0,5 | 15 | 1,2 | 2,7 | Bs counter, Stun
  4051.  
  4052. Aeos 2 | Earth Glaive, Stone Rain, Faerie Heal
  4053. 7SC | Stone Rain, Terra Hammer, Enlighten, Faerie Heal
  4054.  
  4055.  
  4056. Myconid
  4057.  
  4058. Hit A Rg H Dmg Rush t1 t2
  4059. 1 (Slap) | | | |k| 1,0 | 15 | 0,6 | 1,6 |
  4060. 2 Spores | 4|S| | | 0,1 | 15 | 2,3 | 4,0 | Paralysis/Poison
  4061.  
  4062.  
  4063. Treant
  4064.  
  4065. Hit A Rg H Dmg Rush t1 t2
  4066. 1 (Branch Whip) |~5| | |j| 0,5 | 6 | 0,5 | 2,4 | -/Paralysis
  4067. 2 Fruit Bomb |~2|S| | | 0,4 | 7 | 0,7 | 1,3 |
  4068. 3 (Anti-back) | | | |k| 1,0 | 10 | 0,6 | 2,3 |
  4069. 4 Powder |~2|M| | | 1,0 | 5 | 0,6 | 2,4 | Poison/Pumpkin
  4070.  
  4071. Lemuris | Earth Glaive
  4072. Roak | Earth Glaive, Reflection
  4073. 7SC | Stone Rain, Silence
  4074.  
  4075.  
  4076. Sabertooth
  4077.  
  4078. Hit A Rg H Dmg Rush t1 t2
  4079. 1 (Pounce) | | | | | 1,0 | 15 | 0,4 | 1,2 |
  4080. 2 (Jump) | | | |k| 1,0 | 15 | 0,9 | 2,3 |
  4081. 3 Breath |m5|S| | | 1,0 | 15 | 1,1 | 3,0 |
  4082. 4 Howl a | | | | | - | - | 1,3 | 2,1 |
  4083. Spawn another Sabertooth (with full health).
  4084. 5 (Howl b) | ATP Up | - | - | 1,2 | 2,1 |
  4085.  
  4086.  
  4087. Axebeak
  4088.  
  4089. Hit A Rg H Dmg Rush t1 t2
  4090. 1 (Triple Peck) | 3| | | | 0,6 | 5 | 0,3 | 1,1 | Stun
  4091. | | | | | 0,6 | 6 | | |
  4092. | | | | | 0,8 | 7 | | |
  4093. 2 (Dive Quake) |m2|S| |b| 0,6 | 5 | 1,0 | 3,3 | Anti-back mainly
  4094. 3 Ripple Laser | | | | | 0,4 | 5 | 1,2 | 2,4 |
  4095.  
  4096. Lemuris | Wind Blade
  4097. Roak | Wind Blade, Healing
  4098. 7SC | Tornado, Enchance
  4099.  
  4100.  
  4101. Crab
  4102.  
  4103. Hit A Rg H Dmg Rush t1 t2
  4104. 1 (Clip) | 1| | | | 0,8 | 5 | 0,6 | 1,6 |
  4105. | 2| | | | 0,1 | 5 | | |
  4106. 2 (Sidewalking) |~2| | | | 0,5 | 7 | 0,8 | 1,5 |
  4107. 3 Break Dance |~5|M| |k| 0,5 | 15 | 0,9 | 3,2 |
  4108. 4 Breath | 5| | | | 0,15| 15 | 1,9 | 4,0 |
  4109.  
  4110.  
  4111. Sydonaist
  4112.  
  4113. Hit A Rg H Dmg Rush t1 t2
  4114. 1 (Slash) | | | | | 1,0 | 15 | 0,4 | 1,2 | Curse (7SC)
  4115. 2 (Poison Bomb) | 1| |MR| | 0,8 | 15 |~1,6 | 2,1 | Poison
  4116. | 5|S| | | 0,2 | 2 | | |
  4117. 3 (Triple Kunai) |i3| |LR| | 0,5 | 15 |~1,6 | 1,9 |
  4118.  
  4119.  
  4120. Kobold
  4121.  
  4122. Hit A Rg H Dmg Rush t1 t2
  4123. 1 (Slash) | | | | | 1,0 | 15 | 0,5 | 1,3 |
  4124. 2 (Uppercut) | | | |k| 1,0 | 15 | 1,3 | 2,1 |
  4125. 3 Whistle | Spawn a kobold. | | |
  4126. 4 (Combo) | 1| | | | 0,2 | 15 | 1,0 | 4,3 |
  4127. | 1| | | | 0,25| 15 | | |
  4128. | 2| | | | 0,3 | 15 | | |
  4129. | 1| | | | 0,35| 15 | | |
  4130. | 1| | |k| 0,5 | 15 | | |
  4131.  
  4132.  
  4133. Thief
  4134.  
  4135. Hit A Rg H Dmg Rush t1 t2
  4136. 1 (Rolling Stab) | | | | | 1,5 | 15 | 0,9 | 3,2 |
  4137. 2 (Chinke Combo) | 5| | | | 0,2 | 15 | 0,3 | 5,7 |
  4138. | 1| | | | 0,3 | 15 | | |
  4139. 3 Steal | | | | | 0,2 | 15 | 0,5 | 2,0 | Steal fol (99 999 max)
  4140. 4 (Flee) | | | | | | | 1,0 | | Low HP/Lv / Bs counter
  4141.  
  4142. Lemuris | Healing
  4143. Roak | Wind Blade, Healing
  4144. 7SC | Lightning Blast, Void
  4145.  
  4146.  
  4147. Lizardman
  4148.  
  4149. Hit A Rg H Dmg Rush t1 t2
  4150. 1 (Slash) | | | | | 0,8 | 15 | 0,5 | 2,0 |
  4151. 2 (Souhazan) | 2| | |k| 1,2 | 15 | 0,6 | 2,5 |
  4152. 3 Lizard Tail | 2| | |k| 1,2 | 15 | 1,1 | 2,6 |
  4153. | | | |b| 0,8 | 15 | | |
  4154.  
  4155. - Lizardmen can be split between warriors and mages, with mages only
  4156. having access to one physical attack (1).
  4157.  
  4158. Lemuris | Ice Needles, Enhance
  4159. Cardianon | Fire Bolt, Healing
  4160.  
  4161.  
  4162. Turtle
  4163.  
  4164. Hit A Rg H Dmg Rush t1 t2
  4165. 1 (Gore) | | | |b| 1,0 | 10 | 0,4 | 1,3 |
  4166. 2 (Foreleg Smash) | |S| |k| 0,5 | 5 | 1,6 | 3,6 |
  4167. 3 (Charge) |~2| | |k| 0,7 | 3 |~0,7 | 1,6 |
  4168. 4 (Withdraw) | | | | | Block | | | Bs counter
  4169.  
  4170. - No Guard while attacking.
  4171.  
  4172.  
  4173. Skeleton Soldier
  4174.  
  4175. Hit A Rg H Dmg Rush t1 t2
  4176. 1 (Slash) | | | | | 1,0 | 15 | 0,5 | 2,0 |
  4177. 2 (Majinken) | | |MP|k| 1,0 | 25 | 1,3 | 3,0 |
  4178. 3 Scorn | Drain 10 Rush.| | | 3,0 |
  4179. 4 Ridicule | | | | | - | - | 2,4 | 3,0 |
  4180. Spawn another skeleton (with full health).
  4181. 5 Fuse | | | | | - | - | 2,0 | |
  4182. Sacrifice self to boost another enemy's stats.
  4183.  
  4184.  
  4185. Zombie
  4186.  
  4187. Hit A Rg H Dmg Rush t1 t2
  4188. 1 (Body Blow) | | | | | 1,0 | 15 | 0,5 | 2,5 | -/Curse
  4189. 2 Ignition | |S| |j| 0,6*| 15 | 1,2 | 3,3 | -/Curse/Paral.
  4190. 3 Cross Out |~5|L| | | 1,0 | 15 | 1,4 | 4,3 |
  4191. 4 (Reignite) | Enables 2 & 3. | 0,6 | 4,2 | *: 1,0x at the arena
  4192.  
  4193. Roak | Fire Bolt / Ice Needles, Deep Freeze
  4194. En Il | Lightning Blast, Thunder Flare
  4195. WD | Shadow Needles, Vampiric Blade
  4196.  
  4197.  
  4198. Crawler
  4199.  
  4200. Hit A Rg H Dmg Rush t1 t2
  4201. 1 (Claw Swipe) | | | | | 1,0 | 15 | 0,6 | 2,1 |
  4202. 2 (Lunge) | | | | | 1,0 | 15 | 0,8 | 1,8 |
  4203. 3 (Bomb Seeds) 4x1| | | | 1,0 | 15 | 3,1 | 3,6 |
  4204. 4 Poison Breath |~3| | | | 0,2 | 5 | 1,2 | 3,8 | Poison
  4205.  
  4206.  
  4207. Reaper
  4208.  
  4209. Hit A Rg H Dmg Rush t1 t2
  4210. 1 (Swing a) | | | | | 1,0 | 15 | 1,0 | 2,0 | Curse/Freeze
  4211. 2 (Swing b) | | | | | 1,0 | 15 | 0,5 | 2,0 |
  4212. 3 (Warp & Slash) | | |LD| | 1,0 | 15 | 1,6 | 3,0 | Curse
  4213. 4 Absolute Soul | 3| | | | | 15 | 2,3 | 4,7 |
  4214.  
  4215. En Il | Sacred Pain, Shadow Needles
  4216. Nox | Enhance, Shadow Needles
  4217. WD | Shadow Needles / Silence, Dark Devourer
  4218.  
  4219.  
  4220. Alien
  4221.  
  4222. Hit A Rg H Dmg Rush t1 t2
  4223. 1 (Double Slash) | 2| | | | 1,0 | 15 | 1,2 | 2,0 |
  4224. 2 (Psycho Slash) | 3| | |K| 0,2 | 15 | 0,7 | 1,8 |
  4225. 3 (Energy Shot) | | |LR| | 0,8 | 15 | 1,9 | 2,0 | Fog
  4226.  
  4227. Nox | Tornado, Silence
  4228. WD | Deep Freeze, Earth Glaive
  4229.  
  4230.  
  4231. Guard Bot
  4232.  
  4233. Hit A Rg H Dmg Rush t1 t2
  4234. 1 (Laser Spin V) | | |MP|f| 1,0 | 15 | 0,9 | 2,6 |
  4235. 2 (Shock) | 5| | | | 0,3 | 2 | 0,5 | 2,6 | T, Stun
  4236. 3 Plasma Cannon | | |LR| | 1,0 | 15 | 1,3 | 2,9 |
  4237. 4 (Spin) | | | | | 0,5 | 15 | 0,3 | 2,5 | Anti-back mainly
  4238.  
  4239.  
  4240. Dragoon
  4241.  
  4242. Hit A Rg H Dmg Rush t1 t2
  4243. 1 (Double Slash) | 2| | | | 0,5 | 15 | 0,4 | 2,0 |
  4244. | | | | | 0,7 | 15 | | |
  4245. 2 (Air Combo) | 1| | |f| 0,3 | 5 | 0,8 | 4,0 |
  4246. | 3|H|LR|k| 0,5 | 5 | | |
  4247. 3 (Flamethrower) | 5|W|LP| | 0,3 | 2 | 1,1 | 2,5 | F
  4248. 4 (Eye Beam) | | |LP|k| 1,0 | 2 | 1,4 | 3,5 |
  4249. 5 Dragoon Cannon | | |LR|k| 1,0 | 15 | 1,3 | 2,2 |
  4250.  
  4251.  
  4252. Star Trooper
  4253.  
  4254. Hit A Rg H Dmg Rush t1 t2
  4255. 1 (3 Round Burst) | 3| |LR| | 0,3 | 15 | 0,5 | 1,9 |
  4256. | | | | | 0,35| 15 | | |
  4257. | | | | | 0,4 | 15 | | |
  4258. 2 (Kick) | | | | | 1,0 | 15 | 0,3 | 1,2 | Stun
  4259. 3 (Grenade) | | | |k| 1,0 | 15 | 2,7 | 2,7 |
  4260. 4 (Spin Shot) | 5| |LR| | 0,4 | 15 | 0,8 | 2,3 |
  4261.  
  4262.  
  4263. Cardianon
  4264.  
  4265. Hit A Rg H Dmg Rush t1 t2
  4266. 1 (Quad Shot) | 4| |LR| | 1,0 | 15 | 0,9 | 1,6 |
  4267. 2 (Sword Slash) | | | | | 1,0 | 15 | 0,6 | 1,3 |
  4268. 3 Sniper Shot | | |LR| | 1,0 | 15 | 1,1 | 2,2 | Paral.
  4269. 4 Rapid Fire |11| |LR| | 1,0 | 15 | 1,5 | 2,5 |
  4270. 5 (Getting Pissy) | No effect? | | 2,7 |
  4271.  
  4272. Cardianon | Enhance, Healing
  4273. Nox | Sacred Pain, Healing (33%)
  4274.  
  4275.  
  4276. Harpy
  4277.  
  4278. Hit A Rg H Dmg Rush t1 t2
  4279. 1 (Claw) | 3| | | | 0,5 |5/6/7 0,4 | 2,0 |
  4280. 2 Swallow's Descent | | |MD| | 0,5 | 15 | 1,8 | 4,0 |
  4281. 3 (Feather Shot) | 5|H|LR| | 0,6 | 8 |~2,7 | 3,5 |
  4282. 4 Sing | |M| | | 0,8 | 15 | 1,3 | 4,1 | Stun/Paral.
  4283.  
  4284. Roak | Tornado, Silence, Reflection
  4285. 7SC | Stone Rain, Silence, Angel Feather
  4286.  
  4287.  
  4288. Priest
  4289.  
  4290. Hit A Rg H Dmg Rush t1 t2
  4291. 1 (Pumpkin Smack) | | | | | 1,0 | 15 | 1,8 | 3,0 | Pumpkin, L/D (Nox)
  4292. 2 (Spin Strike) |~2| | | | 1,0 | 15 | 1,3 | 3,4 |
  4293.  
  4294. Roak | Enshelter, Radiant Lancer, Healing
  4295. Nox | Shadow Needles, Vampiric Blade, Reaping Spark, Silence,
  4296. Sacred Pain, Ex Healing
  4297. 7SC | Aurora Rings, Void, Faerie Light
  4298.  
  4299.  
  4300. Succubus
  4301.  
  4302. Hit A Rg H Dmg Rush t1 t2
  4303. 1 (Smack) | | | | | 1,0 | 15 | 0,6 | 2,3 |
  4304. 2 (Laser) | | | | | 0,4 | 2 | 1,2 | 2,2 |
  4305. 3 Air Kiss | |H|LR| | 1,0 | 15 |~2,5 | 2,0 | Stun
  4306. 4 Energy Drain | 5| |Ct| | | 15 | 2,7 | 7,3 | Drain HP
  4307.  
  4308. Roak | Enhance, Silence
  4309. 7SC | Enhance, Sacred Pain, Dark Devourer
  4310.  
  4311.  
  4312. Wizard
  4313.  
  4314. Hit A Rg H Dmg Rush t1 t2
  4315. 1 (Whack) | | | | | 1,0 | 15 | 0,4 | 1,4 | Curse
  4316. 2 (Aura) | 3|S| |k| 0,8 | 15 | 0,5 | 1,3 | Void
  4317.  
  4318. En Il | Fire Bolt, Lightning Blast, Deep Freeze, Tornado, SPain, Healing
  4319. Nox | Deep Freeze, Dark Devourer, Stone Rain, Enhance, Healing (32%)
  4320. WD | Terra Hammer, Thunder Flare, Freezing Impact, Explosion,
  4321. Enshelter, Healing
  4322.  
  4323. - No Guard when casting magic.
  4324.  
  4325.  
  4326. Rock Hermit
  4327.  
  4328. Hit A Rg H Dmg Rush t1 t2
  4329. 1 (Top Punch) | | | |k| 1,0 | 15 | 1,5 | 3,4 | Stun/Fog/Freeze
  4330. 2 (Right Punch) | | | |b| 1,5 | 15 | 1,5 | 2,6 |
  4331. 3 Rolling Stone |~2| | |k| 0,5 | 15 | 0,5 | 2,4 |
  4332. 4 Rock Star | |M| |k| 2,0 | 15 | 1,1 | 3,0 |
  4333. 5 (Withdraw) | | | | | Block | | | Bs counter
  4334.  
  4335. - The Rock Hermit can only block with the help of its Blindside counter.
  4336.  
  4337. Roak | Earth Glaive, Stone Rain
  4338. Nox | Shadow Needles, Vampiric Blade
  4339. 7SC | Ice Needles, Deep Freeze
  4340.  
  4341.  
  4342. Golem
  4343.  
  4344. Hit A Rg H Dmg Rush t1 t2
  4345. 1 (Punch) | | |MP|k| 1,0 | 15 | 1,0 | 2,5 |
  4346. 2 (Spin) |~2|M| |k| 1,0 | 15 | 0,8 | 3,1 | -/Stun
  4347. 3 (Body Slam) | 2|M| |k| 2,0 | 15 | 1,0 | 3,8 |
  4348. 4 Stonecrusher |~2| | |k| 1,0 | 15 | 1,9 | 5,8 |
  4349.  
  4350.  
  4351. Bigfoot
  4352.  
  4353. Hit A Rg H Dmg Rush t1 t2
  4354. 1 (Juggle Combo) | 3| | |k| 0,4 | 15 | 0,4 | 2,2 |
  4355. | | | |k| 0,3 | 15 | | |
  4356. | | | | | 0,8 | 15 | | |
  4357. 2 (Dual Kick) | | | |b| 1,5 | 15 | 0,4 | 2,9 |
  4358. 3 Swinging Rotation |~2| | | | 0,5 | 15 | 0,1 | 0,9 |
  4359. | | | | | 0,7 | 15 | | |
  4360. 4 Sphere | | |LR| | 0,6 | 15 | 1,7 | 2,7 |
  4361. 5 Breath |~2|S| | | 0,2 | 15 | 1,2 | 2,5 |
  4362.  
  4363. - Dual Kick is so fast it can easily catch you off-guard. It also has
  4364. a high critical hit rate multiplier. Avoid it by moving towards them,
  4365. specifically towards their right side, from your point of view. Left
  4366. side works too, but right side seems a little better. Do *not* try to
  4367. move away from them if they're already close to you.
  4368.  
  4369.  
  4370. Dragon Newt
  4371.  
  4372. Hit A Rg H Dmg Rush t1 t2
  4373. 1 (Juggle Combo a) | 2| | |k| 0,4 | 5 | 0,6 | 2,4 |
  4374. | | | |k| 1,0 | 10 | | |
  4375. 2 (Charge) |~2| |LD|k| 0,3 | 6 | 1,4 | 2,8 |
  4376. 3 (Juggle Combo b) | 5| | |k| 0,5 | 3 | 0,6 | 2,8 |
  4377. | | | |k| 0,2 | 3 | | |
  4378. | | | |k| 0,3 | 3 | | |
  4379. | | | |k| 0,4 | 3 | | |
  4380. | | | |k| 1,0 | 5 | | |
  4381. 4 Sphere of Might | 6|S| | | 0,3 | 3 | 0,8 | 2,5 |
  4382.  
  4383. Lemuris | Wind Blade, Enshelter
  4384. Cardianon | Ice Needles, Ex Healing
  4385. Nox | Fire Bolt
  4386.  
  4387.  
  4388. Clown
  4389.  
  4390. Hit A Rg H Dmg Rush t1 t2
  4391. 1 (Explosive Confetti)~3|M|MP| | 0,6 | 5 | 0,8 | 1,6 | F
  4392. 2 Balance Ball Attack|~6|h|MD| | 0,5 | 15 | 1,2 | 3,1 |
  4393. 3 (Hulahoops) | | |MR| | 0,8 | 15 | 1,5 | 1,8 | Pumpkin
  4394. 4 (Bs Counter) |~3|S| | | 0,4 | 15 | 1,0 | 2,7 | F
  4395. 5 (Hat) | Spawn a sub-enemy | 1,2 | 3,7 |
  4396.  
  4397.  
  4398. Chimera
  4399.  
  4400. Hit A Rg H Dmg Rush t1 t2
  4401. 1 (Bite) | | | | | 1,0 | 15 | 0,5 | 1,5 |
  4402. 2 (Bull Charge) |~1| |LD|k| 0,4 | 15 | 1,2 | 4,2 |
  4403. | | | | | 1,0 | 15 | | |
  4404. 3 (Spinning) |~5| | |j| 0,3 | 15 | 1,1 | 5,0 | Poison/Freeze
  4405. | | | | | 0,4 | 15 | | |
  4406. 4 (Breath) |~2|S| | | 0,1 | 5 | 0,5 | 4,5 |
  4407. 5 (Tail) | | | | | 0,25| 5 | - | - | Damage on contact
  4408. Paral./Curse
  4409. 6 (Twin Breath) |10|M| | | 1,0 | 15 | 1,8 | 4,8 |
  4410.  
  4411. Roak | Enhance
  4412. En Il | Enshelter, Healing
  4413. Nox | Reflection, Silence, Healing (35%)
  4414. WD | Enshelter, Silence
  4415.  
  4416.  
  4417. Blade Beast
  4418.  
  4419. Hit A Rg H Dmg Rush t1 t2
  4420. 1 (Pounce) | | | |k| 1,0 | 15 | 1,0 | 1,8 |
  4421. 2 (Tail Shot) | 6|H|LR|k| 0,2 | 3 |~4,0 | 3,0 | L, Stun
  4422. 3 Blade Slash | 2|L|LD|k| 1,5 | 15 | 1,0 | 2,4 |
  4423. 4 Crystal Ray | 5| |LP| | 0,3 | 2 | 1,8 | 4,2 | L, Paral.
  4424.  
  4425.  
  4426. Psynard
  4427.  
  4428. Hit A Rg H Dmg Rush t1 t2
  4429. 1 (Crash Dive) | 2| | | | 1,5 | 15 | 1,0 | 2,0 |
  4430. | |L| | | 0,7 | 15 | | |
  4431. 2 Tail Sweep | 3|M| | | 0,8 | 15 | 0,8 | 2,0 |
  4432. 3 Wingbeater | 8|H|LR| | 0,2 | 2 | 2,5 | 2,0 |
  4433.  
  4434. En Il | Tornado, Volcanic Burst, Plasma Cyclone
  4435.  
  4436.  
  4437. Dragon
  4438.  
  4439. Hit A Rg H Dmg Rush t1 t2
  4440. 1 (Big Stomp) | 2| | | | 1,5 | 15 | 1,0 | 2,4 |
  4441. | |L| |k| 1,0 | 8 | | |
  4442. 2 (Tail Smack) | | | |b| 1,2 | 15 | 0,9 | 2,5 |
  4443. 3 (Breath) |~5| |LP| | 0,3 | 2 | 1,4 | 4,0 |
  4444. 4 Sphere of Might |~4|S| | | 0,1 | 2 | 1,0 | 2,9 |
  4445. 5 (Breath Sphere) | m|M|Ct| |~0,05| 3 | 2,7 | 3,0 | 0,04/0,065?
  4446.  
  4447. - No Guard while attacking.
  4448. - The shockwave caused by Big Stomp is impossible to avoid if you're
  4449. too close. It's possible to interrupt the stomp with a well-timed attack,
  4450. though. You need to hit them *right* before they land.
  4451. - Arena No 1: Null 15%, Crit+, Rush +2
  4452.  
  4453.  
  4454.  
  4455.  
  4456.  
  4457. e
Add Comment
Please, Sign In to add comment