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- local teleport_table = {
- location1 = Vector3.new(100.633278, -10.8986359, -168.052078, -0.0113452235, 0.0174158178, -0.999783993, -8.42034265e-09, 0.999848306, 0.0174169391, 0.999935627, 0.000197607485, -0.0113435024)
- }
- local tween_s = game:GetService('TweenService')
- local tweeninfo = TweenInfo.new(4,Enum.EasingStyle.Linear)
- local lp = game.Players.LocalPlayer
- function bypass_teleport(v)
- if lp.Character and
- lp.Character:FindFirstChild('HumanoidRootPart') then
- local cf = CFrame.new(v)
- local a = tween_s:Create(lp.Character.HumanoidRootPart,tweeninfo,{CFrame=cf})
- a:Play()
- a.Completed:Wait()
- local player = game.Players.LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- local head = character:FindFirstChild("Head") or character:WaitForChild("Head")
- head.Anchored = true
- end
- end
- bypass_teleport(teleport_table.location1)
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