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- ROLL RULES
- This quest is based around a D20 system. Whenever a roll is called for, only the first three rolls will be considered, with the highest begin taken. Stats act as modifiers to the corresponding rolls.
- There are two different types of rolls, DC and Opposed. DC means your roll has to meet a certain preset number. This normally is used for skill checks such as making a save or making a complicated maneuver. Opposed rolls mean you try to roll higher than your opponent. For example, this happens when trying to dodge or parry enemy attacks.
- Critical successes for DC rolls occur if all of your rolls beat the DC. For Opposed rolls, all three of your rolls must beat the opponent's highest roll. Conversely, critical failures occur if all three rolls do not meet the DC, or if they are all lower than your opponent's lowest roll.
- In some cases, opponents may not roll the standard 3D20 against your rolls. You might see opponents roll 4D20, 1D20 or anywhere in between and beyond. The tradeoffs to this are that with a larger dicepool, success is more likely, but it lowers the chance of rolling a critical failure or success. The smaller the dicepool, the lower the chance of success but the higher chance of a critical. For example, a 4D20 needs all four rolls to fail or succeed. For a 1D20, a roll of a 1 or 20 is sufficient for a critical. As you progress, you will get access to skills that will allow you to modify your dicepool.
- STAT REFERENCE
- Fighter Stats
- Ballistic Skill: Skill in the use of ranged weaponry.
- Weapon Skill: Skill in the used of melee weaponry.
- Intuition: Ability to detect incoming threats.
- Gunpla Stats
- Toughness: How durable your Gunpla is against damage.
- Agility: How fast your Gunpla can move and dodge attacks.
- Strength: Represents your Gunpla's physical strength. Influences melee damage as well as how much equipment can be carried.
- Damage Types
- Physical Weaponry: Readily available and easy to use. Physical weapons like machine guns and rocket launchers tend to have a faster rate of fire, and therefore a better chance to hit. However, their damage can be mitigated or outright prevented by armor.
- Energy Weaponry: Rarer and more difficult to use. Energy weapons like beam rifles or GN particle beams are extremely powerful, but have a slow rate of fire, meaning shots must be more precise. In most cases, energy weapons completely ignore armor.
- CHARACTERS
- Fighter: Jack Foulke
- Gender: Male
- Gunpla: GM-Juggler
- BS: 1
- WS: 1
- I: 1
- Skills:
- The Honorable Approach: Once per battle, Jack may reroll a failed close combat attack.
- GM JUGGLER
- T: 1
- A: 1
- S: 1
- Gear:
- Mobile Doll System - Allows the GM-Juggler to carry and deploy up to 2 Ball units that act autonomously.
- Dakka Ball x2
- Beam Rifle
- Chobham Shield
- Laser Comm
- Beam Saber
- DAKKA BALL
- T: 0
- A: 4
- S: 0
- Gear:
- Beam Rifle
- Twin Autocannons
- Panzerfaust x3
- ---
- Fighter: Lucina Ramirez
- Gender: Female
- Gunpla: Exia Cuirassier
- BS: 1
- WS: 3
- I: 2
- Skills:
- None
- EXIA CUIRASSIER
- T: 1
- A: 2
- S: 1
- Gear:
- GN Blade
- GN Pistol
- Small Shield
- Sword Binder
- ---
- Fighter: Mac Compton
- Gender: Male
- Gunpla: Super Maxter
- BS: 0
- WS: 2
- I: 1
- Skills:
- None
- SUPER MAXTER
- T: 1
- A: 1
- S: 2
- Gear:
- Knuckledusters
- Colt Single Action Army x2
- Circular Shield
- ---
- Fighter: Karen Bristow
- Gender: Female
- Gunpla: Obisdian Overflag
- BS: 0
- WS: 3
- I: 2
- Skills:
- Lightning Reflexes: Can reroll a failed agility roll.
- OBSIDIAN OVERFLAG
- T: 0
- A: 4
- S: 1
- Gear:
- Dual Heat Blades
- ---
- Fighter: Amy Fedell
- Gender: Female
- Gunpla: Deathsythe Rozen
- BS: 1
- WS: 2
- I: 1
- Skills:
- None
- DEATHSCYTHE ROZEN
- T: 0
- A: 2
- S: 1
- Gear:
- Gunscythe
- Small Shield
- ---
- Fighter: Jake Bradley
- Gender: Male
- Gunpla: Guntank TUSKER
- BS: 3
- WS: 0
- I: 1
- Skills:
- None
- GUNTANK TUSKER
- T: 3
- A: 0
- S: 2
- Gear:
- Dual 180mm Cannons
- Dual 40mm Quad Cannons
- Dual MLRS
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