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Fallout4VRCustom.ini

Dec 17th, 2017
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  1. [VR]
  2. fKickbackMaxOffset=30.0
  3. fKickbackMinOffset=0
  4. fKickbackMaxDuration=2.8
  5. fKickbackMinDuration=0.25
  6. fRecoilSpeedMultiplier=1.0
  7. fRecoilVertMultiplier=1.0
  8. fRecoilMaxVertDeg=35.0
  9. fRecoilMaxHorizDeg=3.0
  10. fPrimaryWorkshopGrabDistance=1200
  11. fVrScale=75
  12. bVrShowIntroBink=0
  13. fVrPowerArmorScaleMultiplier=1.2
  14.  
  15. [VRInput]
  16. fFavoritesTouchpadCenterButtonPercent=.5
  17. fTouchpadOffsetX=0.0
  18. fTouchpadOffsetY=-3.5
  19. fTouchpadOffsetZ=0.56
  20. fTouchpadRotationPitch=-6
  21. fPrimaryTouchpadScale = 140.0
  22. fTouchpadCursorSpeed=300
  23.  
  24. [VRPipboy]
  25. fPipboyTouchpadCenterButtonPercent=.5
  26. fPipboyTouchpadOffsetX=6.75
  27. fPipboyTouchpadOffsetY=-1.65
  28. fPipboyTouchpadOffsetZ=-5.65
  29. fPipboyTouchpadRotateX=-90
  30. fPipboyTouchpadRotateY=180
  31. fPipboyTouchpadRotateZ=0
  32. fPipboyTouchpadScale=0.0005
  33. fPipboyDynamicScalePerFrameDecay=.2
  34. fTouchpadMapPanSpeed=30
  35. fTouchpadMapMoveThreshold=0.03
  36.  
  37. [VRTeleport]
  38. fOverEncumberedDrainPerTeleportDistance=0.1
  39.  
  40. [VRWand]
  41. fWandModelScale=70
  42. fVRInputHoverRumbleDuration=.01
  43. fVRInputHoverRumbleIntensity=.300
  44. fVRInputConfirmRumbleDuration=0
  45. fPrimaryWandMaxGrabDistance=96.0
  46. fSecondaryWandMaxGrabDistance=96.0
  47.  
  48. [VRUI]
  49. fLockpickModelX=0.0
  50.  
  51. fLockpickModelY=55.0
  52.  
  53. fLockpickModelZ=-2.0
  54.  
  55. fLockModelScale=0.7
  56. fUIOcclusionTestRadius=25.0
  57. fUIOcclusionTestForward=35.0
  58. fUIOcclusionTestRadiusLarge=70.0
  59. fUIOcclusionTestForwardLarge=60.0
  60. fUIOcclusionDownardAngle=10.0
  61.  
  62. fPrimaryTouchpadInputScale = .00075
  63. fWorkshopPalleteItemRadius=8.0
  64. fWorkshopPalleteItemSpacing=5.0
  65. bCircularWorkshopPallete=1
  66. fLoadingMenuScreenModelOffsetX=75
  67. fLoadingMenuScreenModelOffsetY=290
  68. fLoadingMenuScreenModelOffsetZ=0
  69. fLoadingMenuScreenModelScale=90
  70.  
  71. fHmdRotationLagMaxDistance=45
  72. fHmdRotationLagMinDistance=2.5
  73. fHmdRotationLagDuration=8
  74. fHmdRotationLagRecoveryAcceleration=20
  75. fHmdRotationLagRecoveryMaxSpeed=45
  76.  
  77. fDialogueRumbleIntensity=0.1
  78. fDialogueRumbleTime=0.5
  79. uDialogueRumblePattern=2
  80. uDialogueRumblePeriod=20
  81.  
  82. fFlatScreenTranslateX=0
  83. fFlatScreenTranslateY=250
  84. fFlatScreenTranslateZ=0
  85. fFlatScreenScale=2.5
  86.  
  87. fMoviePlayerX=0
  88. fMoviePlayerY=250
  89. fMoviePlayerZ=0
  90. fMoviePlayerScale=2.5
  91.  
  92. fMainMenuX=0
  93. fMainMenuY=250
  94. fMainMenuZ=0
  95. fMainMenuScale=2.5
  96.  
  97. fLoadingMenuX=0
  98. fLoadingMenuY=250
  99. fLoadingMenuZ=0
  100. fLoadingMenuScale=2.5
  101.  
  102. fHUDLootX=-14.5
  103. fHUDLootY=0.0
  104. fHUDLootZ=8.0
  105.  
  106. fEnemyHealthX=0
  107. fEnemyHealthY=0
  108. fEnemyHealthZ=45
  109. bEnemyHealthDynamicScale=1
  110. fEnemyHealthScale=0.6
  111. fDynamicScaleMinDist=40
  112. fDynamicScaleFactor=0.003
  113.  
  114. fVATSX=0
  115. fVATSY=0
  116. fVATSZ=45
  117. bVATSDynamicScale=1
  118. fVATSScale=0.6
  119.  
  120. fInteractRolloverPrimaryX = 0.0
  121. fInteractRolloverPrimaryY = 3
  122. fInteractRolloverPrimaryZ = 3
  123.  
  124. fInteractRolloverSecondaryX = 0.0
  125. fInteractRolloverSecondaryY = 3
  126. fInteractRolloverSecondaryZ = 3
  127.  
  128. fContainer3DItemRadius = 6
  129.  
  130. ; Power Armor HUD
  131.  
  132. ; LEFT
  133. fPADashboardLeftX=100
  134. fPADashboardLeftY=-5
  135. fPADashboardLeftZ=-10
  136. fPADashboardLeftRotateX=-35
  137. fPADashboardLeftRotateY=5
  138. fPADashboardLeftRotateZ=25
  139. fPADashboardLeftScale=0.175
  140.  
  141. ; RIGHT
  142. fPADashboardRightX=100 // -Left or +Right
  143. fPADashboardRightY=-5 // +Away or -Towards
  144. fPADashboardRightZ=-10 // +Up or -Down
  145. fPADashboardRightRotateX=-35
  146. fPADashboardRightRotateY=-5
  147. fPADashboardRightRotateZ=-25
  148. fPADashboardRightScale=0.175
  149.  
  150. ; MIDDLE
  151. fPADashboardMiddleY=-108.5 // +Away or -Towards
  152. fPADashboardMiddleZ=-12 // +Up or -Down
  153. fPADashboardMiddleRotateX=-30 // -UpToward or +DownAway
  154. fPADashboardMiddleRotateY=0 // Side to Side
  155. fPADashboardMiddleRotateZ=0 // Left or Right
  156. fPADashboardMiddleScale=0.175
  157.  
  158. ; Power Armor Frame
  159. fPowerArmorOverlay_ForwardDistance= 27
  160. fPowerArmorOverlay_MaxAngleLeft= 13
  161. fPowerArmorOverlay_MaxAngleRight= 13
  162. fPowerArmorOverlay_MaxAngleUp = 0
  163. fPowerArmorOverlay_MaxAngleDown = 22
  164.  
  165. fPowerArmorOverlay_Helmet_TranslateX= 0
  166. fPowerArmorOverlay_Helmet_TranslateY = -10 // +Away -Towards
  167. fPowerArmorOverlay_Helmet_TranslateZ = -16 // +Up -Down
  168. fPowerArmorOverlay_Helmet_RotateX = 0 // -Towards you +Away from you
  169. fPowerArmorOverlay_Helmet_RotateY = 0
  170. fPowerArmorOverlay_Helmet_RotateZ = 0
  171. fPowerArmorOverlay_Helmet_Scale = 1
  172. bVREnableMods=1
  173.  
  174.  
  175. [Workshop]
  176. fSnapRotationDegrees=60
  177. fSnapHorizontalUnits=512
  178. fSnapVerticalUnits=512
  179. fWorkshopSnapIntersectAdjust=64
  180. fWorkshopItemWouldBeSnappedDistance=10
  181. fWorkshopSnapIntersectTolerance=512
  182. fWorkshopItemConnectPointQueryRadius=0
  183. fWorkshopShaderSolidBurstAmount=-2
  184. fWorkshopShaderOutlineBurstAmount=-2
  185. bWorkshopEnableGridBasedSnapping=1
  186.  
  187. [VATS]
  188. fVATSTargetUpdateSec=1.0
  189. fVATSShapeRadius=0.1
  190. fVATSShapeLength=5000
  191. fVATSRangedLongDistance=2500
  192. [General]
  193. sIntroMovie=  
  194. fChancesToPlayAlternateIntro=0
  195. uMainMenuDelayBeforeAllowSkip=1
  196. bAllowConsole=1
  197. SIntroSequence=0
  198. bPlayMainmenuMusic=0
  199. uGridsToLoad=5
  200. uExterior Cell Buffer=47
  201. bForceUpdateDiffuseOnly=1
  202. iTextureDegradeDistance0=800
  203. iTextureDegradeDistance1=1500
  204. iTextureUpgradeDistance0=600
  205. iTextureUpgradeDistance1=1200
  206. bDisableAllGore=0
  207. [VRDisplay]
  208. fRenderTargetSizeMultiplier=1.0
  209. [Archive]
  210. sResourceDataDirsFinal=      
  211. bInvalidateOlderFiles=1
  212. [Controls]
  213. bInvertYValues=0
  214. fMouseHeadingYScale=0.021
  215. fMouseHeadingXScale=0.021
  216. fEnterWorkshopDelay=1.5000
  217. fPipboyLightDelay=0.3000
  218. fZKeyDelay=0.2000
  219. fThrowDelay=0.3000
  220. fPowerArmorExitDelay=0.4000
  221. [Display]
  222. fSunShadowUpdateTime=1.0
  223. fSunUpdateThreshold=0.5000
  224. bNvGodraysEnable=0
  225. iPresentInterval=1
  226. fDefaultWorldFOV=70
  227. fDefault1stPersonFOV=80
  228. fDecalLifetime=30.0000
  229. fDecalLOD0=800.0000
  230. fPipboyScreenEmitIntensity=1.2500
  231. fPipboyScreenDiffuseIntensity=0.150
  232. fPipboyScreenEmitIntensityPA=3.000
  233. fPipboyScreenDiffuseIntensityPA=1.0000
  234. [Grass]
  235. iMinGrassSize=20
  236. [Imagespace]
  237. bDoRadialBlur=1
  238. [Camera]
  239. f3rdPersonAimFOV=70
  240. [Decals]
  241. uMaxSkinDecals=100
  242. uMaxSkinDecalPerActor=25
  243. bDecals=1
  244. bSkinnedDecals=1
  245. [Interface]
  246. fSafeZoneYWide=36
  247. fSafeZoneY=36
  248. fSafeZoneYWide16x10=36
  249. fSafeZoneXWide=64
  250. fSafeZoneX=64
  251. fSafeZoneXWide16x10=64
  252. fCrosshairAlphaPercent=100
  253. [ScreenSplatter]
  254. bBloodSplatterEnabled=1
  255. [Combat]
  256. bForceNPCsUseAmmo=0
  257. [Gameplay]
  258. bHealthBarShowing=0
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