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- ; Generated automatically from the opcode database.
- ; For more info, visit www.gtag.gtagaming.com/opcode-database
- ; d% = anything
- ; p% = label pointer
- ; o% = object models all types
- ; g% = gxt reference
- ; x% = external script
- VERSION=3.1.1000
- PUBLISHER=GTAG (http://gtag.gtagaming.com/opcode-database)
- DATE=25.2.2012
- [OPCODES]
- 0000=0,NOP
- 0001=1,wait %1d%
- 0002=1,goto %1p%
- 0003=1,shake_cam %1d%
- 0004=2,%1d% = %2d%
- 0005=2,%1d% = %2d%
- 0006=2,%1d% = %2d%
- 0007=2,%1d% = %2d%
- 0008=2,%1d% += %2d%
- 0009=2,%1d% += %2d%
- 000A=2,%1d% += %2d%
- 000B=2,%1d% += %2d%
- 000C=2,%1d% -= %2d%
- 000D=2,%1d% -= %2d%
- 000E=2,%1d% -= %2d%
- 000F=2,%1d% -= %2d%
- 0010=2,%1d% *= %2d%
- 0011=2,%1d% *= %2d%
- 0012=2,%1d% *= %2d%
- 0013=2,%1d% *= %2d%
- 0014=2,%1d% /= %2d%
- 0015=2,%1d% /= %2d%
- 0016=2,%1d% /= %2d%
- 0017=2,%1d% /= %2d%
- 0018=2, %1d% > %2d%
- 0019=2, %1d% > %2d%
- 001A=2, %1d% > %2d%
- 001B=2, %1d% > %2d%
- 001C=2, %1d% > %2d% ; (int)
- 001D=2, %1d% > %2d% ; (int)
- 001E=2, %1d% > %2d% ; (int)
- 001F=2, %1d% > %2d% ; (int)
- 0020=2, %1d% > %2d%
- 0021=2, %1d% > %2d%
- 0022=2, %1d% > %2d%
- 0023=2, %1d% > %2d%
- 0024=2, %1d% > %2d% ; (float)
- 0025=2, %1d% > %2d% ; (float)
- 0026=2, %1d% > %2d% ; (float)
- 0027=2, %1d% > %2d% ; (float)
- 0028=2, %1d% >= %2d%
- 0029=2, %1d% >= %2d%
- 002A=2, %1d% >= %2d%
- 002B=2, %1d% >= %2d%
- 002C=2, %1d% >= %2d% ; (int)
- 002D=2, %1d% >= %2d% ; (int)
- 002E=2, %1d% >= %2d% ; (int)
- 002F=2, %1d% >= %2d% ; (int)
- 0030=2, %1d% >= %2d%
- 0031=2, %1d% >= %2d%
- 0032=2, %1d% >= %2d%
- 0033=2, %1d% >= %2d%
- 0034=2, %1d% >= %2d% ; (float)
- 0035=2, %1d% >= %2d% ; (float)
- 0036=2, %1d% >= %2d% ; (float)
- 0037=2, %1d% >= %2d% ; (float)
- 0038=2, %1d% == %2d%
- 0039=2, %1d% == %2d%
- 003A=2, %1d% == %2d% ; (int)
- 003B=2, %1d% == %2d% ; (int)
- 003C=2, %1d% == %2d% ; (int)
- 0042=2, %1d% == %2d%
- 0043=2, %1d% == %2d%
- 0044=2, %1d% == %2d% ; (float)
- 0045=2, %1d% == %2d% ; (float)
- 0046=2, %1d% == %2d% ; (float)
- 004D=1,else_goto %1p%
- 004E=0,terminate_this_script
- 004F=-1,start_new_script %1p%
- 0050=1,gosub %1p%
- 0051=0,return
- 0052=6,NOP %1d% %2d% %3d% %4d% %5d% %6d%
- 0053=5,create_player %1d% at %2d% %3d% %4d% store_to %5d%
- 0058=2,%1d% += %2d% ; (int)
- 0059=2,%1d% += %2d% ; (float)
- 005A=2,%1d% += %2d% ; (int)
- 005B=2,%1d% += %2d% ; (float)
- 005C=2,%1d% += %2d% ; (int)
- 005D=2,%1d% += %2d% ; (float)
- 005E=2,%1d% += %2d% ; (int)
- 005F=2,%1d% += %2d% ; (float)
- 0060=2,%1d% -= %2d% ; (int)
- 0061=2,%1d% -= %2d% ; (float)
- 0062=2,%1d% -= %2d% ; (int)
- 0063=2,%1d% -= %2d% ; (float)
- 0064=2,%1d% -= %2d% ; (int)
- 0065=2,%1d% -= %2d% ; (float)
- 0066=2,%1d% -= %2d% ; (int)
- 0067=2,%1d% -= %2d% ; (float)
- 0068=2,%1d% *= %2d% ; (int)
- 0069=2,%1d% *= %2d% ; (float)
- 006A=2,%1d% *= %2d% ; (int)
- 006B=2,%1d% *= %2d% ; (float)
- 006C=2,%1d% *= %2d% ; (int)
- 006D=2,%1d% *= %2d% ; (float)
- 006E=2,%1d% *= %2d% ; (int)
- 006F=2,%1d% *= %2d% ; (float)
- 0070=2,%1d% /= %2d% ; (int)
- 0071=2,%1d% /= %2d% ; (float)
- 0072=2,%1d% /= %2d% ; (int)
- 0073=2,%1d% /= %2d% ; (float)
- 0074=2,%1d% /= %2d% ; (int)
- 0075=2,%1d% /= %2d% ; (float)
- 0076=2,%1d% /= %2d% ; (int)
- 0077=2,%1d% /= %2d% ; (float)
- 0078=2,%1d% += frame_delta_time * %2d%
- 0079=2,%1d% += frame_delta_time * %2d%
- 007A=2,%1d% += frame_delta_time * %2d% ; (float)
- 007B=2,%1d% = frame_delta_time %2d% ; (float)
- 007C=2,%1d% += frame_delta_time * %2d% ; (float)
- 007D=2,%1d% += frame_delta_time * %2d% ; (float)
- 007E=2,%1d% -= frame_delta_time * %2d%
- 007F=2,%1d% -= frame_delta_time * %2d%
- 0080=2,%1d% -= frame_delta_time * %2d% ; (float)
- 0081=2,%1d% -= frame_delta_time * %2d% ; (float)
- 0082=2,%1d% -= frame_delta_time * %2d% ; (float)
- 0083=2,%1d% -= frame_delta_time * %2d% ; (float)
- 0084=2,%1d% = %2d% ; (int)
- 0085=2,%1d% = %2d% ; (int)
- 0086=2,%1d% = %2d% ; (float)
- 0087=2,%1d% = %2d% ; (float)
- 0088=2,%1d% = %2d% ; (float)
- 0089=2,%1d% = %2d% ; (float)
- 008A=2,%1d% = %2d% ; (int)
- 008B=2,%1d% = %2d% ; (int)
- 008C=2,%1d% = float_to_int %2d%
- 008D=2,%1d% = int_to_float %2d%
- 008E=2,%1d% = float_to_int %2d%
- 008F=2,%1d% = int_to_float %2d%
- 0090=2,%1d% = float_to_int %2d%
- 0091=2,%1d% = int_to_float %2d%
- 0092=2,%1d% = float_to_int %2d%
- 0093=2,%1d% = int_to_float %2d%
- 0094=1,absi %1d%
- 0095=1,absi %1d%
- 0096=1,absf %1d%
- 0097=1,absf %1d%
- 0098=1,generate_random_float %1d%
- 0099=1,generate_random_int %1d%
- 009A=6,create_char_pedtype %1d% model %2o% at %3d% %4d% %5d% store_to %6d%
- 009B=1,delete_char %1d%
- 00A0=4,get_char %1d% coordinates %2d% %3d% %4d%
- 00A1=4,set_char %1d% coordinates %2d% %3d% %4d%
- 00A3=6, is_char %1d% in_area_3d_cornerA %2d% %3d% cornerB %4d% %5d% sphere %6d%
- 00A4=8, is_char %1d% in_area_3d_cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% sphere %8d%
- 00A5=5,create_car %1o% at %2d% %3d% %4d% store_to %5d%
- 00A6=1,delete_car %1d%
- 00A7=4,car %1d% goto_coordinates %2d% %3d% %4d%
- 00A8=1,car %1d% wander_randomly
- 00A9=1,car %1d% set_idle
- 00AA=4,get_car %1d% coordinates %2d% %3d% %4d%
- 00AB=4,set_car %1d% coordinates %2d% %3d% %4d%
- 00AD=2,set_car %1d% cruise_speed %2d%
- 00AE=2,set_car %1d% driving_style %2d%
- 00AF=2,set_car %1d% mission %2d%
- 00B0=6, is_car %1d% in_area_2d_cornerA %2d% %3d% cornerB %4d% %5d% sphere %6d%
- 00B1=8, is_car %1d% in_area_3d_cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% sphere %8d%
- 00BA=3,print_big %1g% time %2d% style %3d%
- 00BB=3,print %1g% time %2d% flag %3d%
- 00BC=3,print_now %1g% time %2d% flag %3d%
- 00BE=0,clear_prints
- 00BF=2,get_time_of_day %1d% %2d%
- 00C0=2,set_time_of_day %1d% %2d%
- 00C1=3,get_minutes_to_time_of_day %1d% %2d% store_to %3d%
- 00C2=4, cam_is_sphere_visible %1d% %2d% %3d% radius %4d%
- 00D6=1,if %1d%
- 00D7=1,start_new_script_noargs %1p%
- 00D8=0,mission_has_finished
- 00D9=2,store_car_char %1d% is_in %2d%
- 00DB=2, is_char %1d% in_car %2d%
- 00DD=2, is_char %1d% in_model %2o%
- 00DF=1, is_char %1d% in_any_car
- 00E1=2, is_button_pressed_pad %1d% button %2d%
- 00E2=3,get_pad %1d% button %2d% state_to %3d%
- 00EC=6, locate_char %1d% any_means_2d %2d% %3d% radius %4d% %5d% sphere %6d%
- 00ED=6, locate_char_on_foot %1d% 2d_point %2d% %3d% radius %4d% %5d% sphere %6d%
- 00EE=6, locate_char_in_car %1d% 2d_point %2d% %3d% radius %4d% %5d% sphere %6d%
- 00EF=6, locate_stopped_char_any_means %1d% 2d_point %2d% %3d% radius %4d% %5d% sphere %6d%
- 00F0=6, locate_stopped_char_on_foot %1d% 2d_point %2d% %3d% radius %4d% %5d% stopped_on_foot sphere %6d%
- 00F1=6, locate_stopped_char_in_car_any_means %1d% 2d_point %2d% %3d% radius %4d% %5d% sphere %6d%
- 00F2=5, locate_char %1d% char_2d %2d% radius %3d% %4d% sphere %5h%
- 00F3=5, locate_char_on_foot %1d% char_2d %2d% radius %3d% %4d% sphere %5h% on_foot
- 00F4=5, locate_char_in_car %1d% char_2d %2d% radius %3d% %4d% sphere %5h%
- 00FE=8, locate_char_any_means %1d% 3d_point %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8d%
- 00FF=8, locate_char_on_foot %1d% 3d_point %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8d%
- 0100=8, locate_char_in_car %1d% 3d_point %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8h%
- 0101=8, locate_char %1d% 3d_point %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8h%
- 0102=8, locate_stopped_char_on_foot %1d% 3d_point %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8h%
- 0103=8, locate_stopped_char_in_car %1d% 3d_point %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8d%
- 0104=6, locate_char %1d% char_3d %2d% radius %3d% %4d% %5d% sphere %6h%
- 0105=6, locate_char_on_foot %1d% char_3d %2d% radius %3d% %4d% %5d% sphere %6h%
- 0106=6, locate_char_in_car %1d% char_3d %2d% radius %3d% %4d% %5d% sphere %6h%
- 0107=5,create_object %1o% at %2d% %3d% %4d% store_to %5d%
- 0108=1,delete_object %1d%
- 0109=2,add_player %1d% score %2d%
- 010A=2, is_player %1d% score_greater_than %2d%
- 010B=2,store_player %1d% score_to %2d%
- 010C=0,NOP
- 010D=2,alter_wanted_level %1d% to %2d%
- 010E=2,alter_wanted_level_no_drop %1d% to %2d%
- 010F=2, is_wanted_level_greater %1d% than %2d%
- 0110=1,clear_wanted_level %1d%
- 0111=1,set_deatharrest_state %1d%
- 0112=0, has_deatharrest_executed
- 0114=3,add_ammo_to_char %1d% weapon %2h% rounds %3d%
- 0117=1, is_player_dead %1d%
- 0118=1, is_char_dead %1d%
- 0119=1, is_car_dead %1d%
- 0122=1, is_player_pressing_horn %1d%
- 0129=4,create_char_inside_car %1d% pedtype %2d% model %3o% store_to %4d%
- 0137=2, is_car_model %1d% model %2o%
- 014B=13,create_car_generator %1d% %2d% %3d% angle %4d% model %5o% color %6d% %7d% force_spawn %8d% alarm %9d% doorlock %10d% delay %11d% %12d% store_to %13d%
- 014C=2,switch_car_generator %1d% num_generations %2d%
- 014E=2,display_onscreen_timer %1d% count_up %2h% ; global_variable
- 014F=1,clear_onscreen_timer %1d%
- 0151=1,clear_onscreen_counter %1d%
- 0154=2, is_char_in_zone %1d% zone %2s%
- 0158=3,point_camera_at_car %1d% mode %2d% switchstyle %3d%
- 0159=3,point_camera_at_char %1d% mode %2d% switchstyle %3d%
- 015A=0,restore_camera
- 015B=3,shake_pad %1h% time %2d% intensity %3d%
- 015D=1,set_time_scale %1d%
- 015F=6,set_fixed_camera_position %1d% %2d% %3d% rotation %4d% %5d% %6d%
- 0160=4,point_camera_at_point %1d% %2d% %3d% switchstyle %4d%
- 0161=4,add_blip_for_car_old %1d% unused %2d% visibility %3d% store_to %4d%
- 0162=0,NOP
- 0164=1,remove_blip %1d%
- 0165=2,change_blip_colour %1d% to %2d%
- 0167=6,add_blip_for_coord_old %1d% %2d% %3d% colour %4d% display %5d% store_to %6d%
- 0168=2,change_blip_scale %1d% to %2d%
- 0169=3,set_fading_colour %1d% %2d% %3d%
- 016A=2,do_fade %2d% time %1d%
- 016B=0, is_screen_fading
- 016C=5,add_hospital_restart %1d% %2d% %3d% angle %4d% town %5h%
- 016D=5,add_hospital_restart %1d% %2d% %3d% angle %4d% town %5h%
- 016E=4,override_next_restart %1d% %2d% %3d% angle %4d%
- 016F=10,draw_shadow %1d% at %2d% %3d% %4d% angle %5d% size %6d% intensity %7d% colour %8d% %9d% %10d%
- 0172=2,get_char_heading %1d% store_to %2d%
- 0173=2,set_char_heading %1d% to %2d%
- 0174=2,get_car_heading %1d% store_to %2d%
- 0175=2,set_car_heading %1d% to %2d%
- 0176=2,get_object_heading %1d% store_to %2d%
- 0177=2,set_object_heading %1d% to %2d%
- 0179=2, is_char_touching_object %1d% object %2d%
- 017B=3,set_char_ammo %1d% weapon %2d% to %3d%
- 0180=1,set_mission_flag %1d%
- 0184=2, is_char_health_greater %1d% than %2d%
- 0185=2, is_car_health_greater %1d% than %2d%
- 0186=2,add_blip_for_car %1d% store_to %2d%
- 0187=2,add_blip_for_char %1d% store_to %2d%
- 0188=2,add_blip_for_object %1d% store_to %2d%
- 018A=4,add_blip_for_coord %1d% %2d% %3d% store_to %4d%
- 018B=2,change_blip_display %1d% to %2d%
- 018C=4,add_one_off_sound %1d% %2d% %3d% sound %4d%
- 018D=5,NOP %1d% %2d% %3d% %4d% %5d% ; add_continuous_sound
- 018E=1,remove_sound %1d%
- 018F=1, is_car_upsidedown %1d%
- 0190=1,add_upsidedown_car_check %1d%
- 0191=1,remove_upsidedown_car_check %1d%
- 01A1=6, is_char_in_area_on_foot_2d %1d% cornerA %2d% %3d% cornerB %4d% %5d% sphere %6d%
- 01A2=6, is_char_in_area_in_car_2d %1d% cornerA %2d% %3d% cornerB %4d% %5d% in_car sphere %6d%
- 01A3=6, is_char_stopped_in_area_2d %1d% cornerA %2d% %3d% cornerB %4d% %5d% sphere %6d%
- 01A4=6, is_char_stopped_in_area_on_foot_2d %1d% cornerA %2d% %3d% cornerB %4d% %5d% sphere %6d%
- 01A5=6, is_char_stopped_in_area_in_car_2d %1d% cornerA %2d% %3d% cornerB %4d% %5d% sphere %6d%
- 01A6=8, is_char_in_area_on_foot_3d %1d% cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% on_foot sphere %8d%
- 01A7=8, is_char_in_area_in_car_3d %1d% cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% sphere %8d%
- 01A8=8, is_char_stopped_in_area_3d %1d% cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% sphere %8d%
- 01A9=8, is_char_stopped_in_area_on_foot_3d %1d% cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% sphere %8d%
- 01AA=8, is_char_stopped_in_area_in_car_3d %1d% cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% sphere %8d%
- 01AB=6, is_car_stopped_in_area_2d %1d% cornerA %2d% %3d% cornerB %4d% %5d% sphere %6d%
- 01AC=8, is_car_stopped_in_area_3d %1d% cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% sphere %8d%
- 01AD=6, locate_car_2d %1d% point %2d% %3d% radius %4d% %5d% sphere %6d%
- 01AE=6, locate_stopped_car_2d %1d% point %2d% %3d% radius %4d% %5d% sphere %6d%
- 01AF=8, locate_car_3d %1d% point %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8d%
- 01B0=8, locate_stopped_car_3d %1d% point %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8d%
- 01B2=3,give_weapon_to_char %1d% weapon %2d% ammo %3d%
- 01B4=2,set_player_control %1d% to %2d%
- 01B5=1,force_weather %1d%
- 01B6=1,force_weather_now %1d%
- 01B7=0,release_weather
- 01B9=2,set_current_char_weapon %1d% to %2d%
- 01BB=4,get_object_coordinates %1d% store_to %2d% %3d% %4d%
- 01BC=4,set_object_coordinates %1d% to %2d% %3d% %4d%
- 01BD=1,get_game_timer %1d%
- 01C0=2,store_wanted_level %1d% store_to %2d%
- 01C1=1, is_car_stopped %1d%
- 01C2=1,mark_char_as_no_longer_needed %1d%
- 01C3=1,mark_car_as_no_longer_needed %1d%
- 01C4=1,mark_object_as_no_longer_needed %1d%
- 01C5=1,dont_remove_char %1d%
- 01C7=1,dont_remove_object %1d%
- 01C8=5,create_char_as_passenger %2d% model %3o% car %1d% seat %4d% store_to %5d%
- 01E3=4,print_with_number_big %1g% number %2d% time %3d% style %4d%
- 01E4=4,print_with_number %1g% number %2d% time %3d% flag %4d%
- 01E5=4,print_with_number_now %1g% number %2d% time %3d% flag %4d%
- 01E7=6,switch_roads_on cornerA %1d% %2d% %3d% cornerB %4d% %5d% %6d%
- 01E8=6,switch_roads_off cornerA %1d% %2d% %3d% cornerB %4d% %5d% %6d%
- 01E9=2,get_number_of_passengers %1d% store_to %2d%
- 01EA=2,get_maximum_number_of_passengers %1d% store_to %2d%
- 01EB=1,set_car_density_multiplier %1d%
- 01EC=2,set_car_heavy %1d% to %2h%
- 01F0=1,set_max_wanted_level %1d%
- 01F3=1, is_car_in_air_proper %1d%
- 01F4=1, is_car_upsidedown %1d%
- 01F5=2,get_player_char %1d% store_to %2d%
- 01F6=0,cancel_override_restart
- 01F7=2,set_police_ignore_player %1d% to %2d%
- 01F9=9,start_kill_frenzy %1g% weapon %2d% time %3d% targets %4d% models %5d% %6d% %7d% %8d% completed_text %9d%
- 01FA=1,read_kill_frenzy_status %1d%
- 01FB=2,sqrt %1d% store_to %2d%
- 0202=5, locate_char_any_means_car_2d %1d% car %2d% radius %3d% %4d% sphere %5d%
- 0203=5, locate_char_on_foot_car_2d %1d% car %2d% radius %3d% %4d% sphere %5d%
- 0204=5, locate_char_in_car_car_2d %1d% car %2d% radius %3d% %4d% sphere %5d%
- 0205=6, locate_char_any_means_car_3d %1d% car %2d% radius %3d% %4d% %5d% sphere %6h%
- 0206=6, locate_char_on_foot_car_3d %1d% car %2d% radius %3d% %4d% %5d% sphere %6h% on_foot
- 0207=6, locate_char_in_car_car_3d %1d% car %2d% radius %3d% %4d% %5d% sphere %6h% in_car
- 0208=3,generate_random_float_in_range %1d% %2d% store_to %3d%
- 0209=3,generate_random_int_in_range %1d% %2d% store_to %3d%
- 020A=2,lock_car_doors %1d% mode %2d%
- 020B=1,explode_car %1d%
- 020C=4,add_explosion %1d% %2d% %3d% type %4d%
- 020D=1, is_car_upright %1d%
- 0213=6,create_pickup %1o% type %2d% at %3d% %4d% %5d% store_to %6d%
- 0214=1, has_pickup_been_collected %1d%
- 0215=1,remove_pickup %1d%
- 0216=2,set_taxi_lights %1d% to %2d%
- 0217=3,print_big_q %1g% time %2d% style %3d%
- 021B=2,set_target_car_for_mission_garage %1d% to %2d%
- 0221=2,apply_brakes_to_players_car %1d% apply %2d%
- 0223=2,set_char_health %1d% to %2d%
- 0224=2,set_car_health %1d% to %2d%
- 0226=2,get_char_health %1d% store_to %2d%
- 0227=2,get_car_health %1d% store_to %2d%
- 0229=3,change_car_colour %1d% primary_to %2d% secondary_to %3d%
- 022A=6,switch_ped_roads_on %1d% %2d% %3d% to %4d% %5d% %6d%
- 022B=6,switch_ped_roads_off %1d% %2d% %3d% to %4d% %5d% %6d%
- 0235=3,set_gang_models %1d% to %2o% %3o% ; NOP
- 0236=2,set_gang_vehicles %1d% to %2o% ; NOP
- 0237=4,set_gang_weapons %1h% to %2h% %3h% %4h%
- 023B=2, is_char_touching_object %1d% object %2d%
- 023C=2,load_special_character %2d% as %1d%
- 023D=1, has_special_character_loaded %1d%
- 0241=1, is_player_in_remote_mode %1d%
- 0244=3,set_cutscene_offset %1d% %2d% %3d%
- 0245=2,set_anim_group_for_char %1d% to %2d%
- 0247=1,request_model %1o%
- 0248=1, has_model_loaded %1o%
- 0249=1,release_model %1o%
- 024F=9,draw_corona %1d% %2d% %3d% radius %4d% type %5d% lensflare %6d% colour %7d% %8d% %9d%
- 0253=0,store_time_of_day
- 0254=0,restore_time_of_day
- 0256=1, is_player_playing %1d%
- 0293=1,get_controller_mode %1d%
- 0294=2,set_can_respray_car %1d% to %2d%
- 0296=1,unload_special_character %1d%
- 0297=1,reset_num_of_models_killed_by_player %1d%
- 0298=3,get_num_of_models_killed_by_player %1d% model %2o% store_to %3d%
- 0299=1,activate_garage %1d%
- 029B=5,create_object_no_offset %1o% at %2d% %3d% %4d% store_to %5d%
- 02A0=1, is_char_stopped %1d%
- 02A3=1,switch_widescreen %1d%
- 02A4=0,NOP
- 02A5=0,NOP
- 02A7=5,add_sprite_blip_for_contact_point %1d% %2d% %3d% sprite %4d% store_to %5d%
- 02A8=5,add_sprite_blip_for_coord %1d% %2d% %3d% sprite %4d% store_to %5d%
- 02A9=2,set_char_only_damaged_by_player %1d% to %2d%
- 02AA=2,set_car_only_damaged_by_player %1d% to %2d%
- 02AB=6,set_char_proofs %1d% BP %2d% FP %3d% EP %4d% CP %5d% MP %6d%
- 02AC=6,set_car_proofs %1d% BP %2d% FP %3d% EP %4d% CP %5d% MP %6d%
- 02B9=1,deactivate_garage %1d%
- 02BF=1, is_car_in_water %1d%
- 02C0=6,get_closest_char_node %1d% %2d% %3d% store_to %4d% %5d% %6d%
- 02C1=6,get_closest_car_node %1d% %2d% %3d% store_to %4d% %5d% %6d%
- 02C2=4,car_goto_coordinates_accurate %1d% coords %2d% %3d% %4d%
- 02CA=1, is_car_on_screen %1d%
- 02CB=1, is_char_on_screen %1d%
- 02CC=1, is_object_on_screen %1d%
- 02CE=4,get_ground_z_for_3d_coord %1d% %2d% %3d% store_to %4d%
- 02CF=6,start_script_fire %1d% %2d% %3d% propagation %4h% size %5h% store_to %6d%
- 02D0=1, is_script_fire_extinguished %1d%
- 02D1=1,remove_script_fire %1d%
- 02D3=4,boat_goto_coords %1d% coords %2d% %3d% %4d%
- 02D4=1,boat_stop %1d%
- 02D6=6, is_char_shooting_in_area %1d% cornerA %2d% %3d% cornerB %4d% %5d% weapon %6d%
- 02D8=2, is_char_holding_weapon %1d% weapon %2d%
- 02DB=2,set_boat_cruise_speed %1d% to %2d%
- 02DD=5,get_random_char_in_zone %1s% civilian %2h% gang %3h% criminal/prostitute %4h% store_to %5d%
- 02E0=1, is_char_shooting %1d%
- 02E1=6,create_money_pickup %1d% %2d% %3d% type %4d% permanent %5d% store_to %6d%
- 02E2=2,set_char_accuracy %1d% to %2d%
- 02E3=2,get_car_speed %1d% store_to %2d%
- 02E4=1,load_cutscene %1s%
- 02E5=0,create_cutscene_object ; NOP
- 02E6=0,set_cutscene_anim ; NOP
- 02E7=0,start_cutscene
- 02E8=1,get_cutscene_time %1d%
- 02E9=0, has_cutscene_finished
- 02EA=0,clear_cutscene
- 02EB=0,restore_camera_jumpcut
- 02EC=3,NOP %1d% %2d% %3d%
- 02ED=1,set_total_hidden_packages_to %1d%
- 02EE=6, is_projectile_in_area %1d% %2d% %3d% to %4d% %5d% %6d%
- 02F2=2, is_char_model %1d% model %2o%
- 02F3=0,NOP ; load_special_model
- 02F6=2,sin %1d% store_to %2d%
- 02F7=2,cos %1d% store_to %2d%
- 02F8=2,get_car_forward_x %1d% store_to %2d%
- 02F9=2,get_car_forward_y %1d% store_to %2d%
- 02FA=2,change_garage_type %1d% to %2d%
- 02FD=5,print_with_2_numbers_now %1g% numbers %2d% %3d% time %4d% flag %5d%
- 02FF=6,print_with_3_numbers %1g% numbers %2d% %3d% %4d% time %5d% flag %6h%
- 0302=7,print_with_4_numbers %1g% numbers %2d% %3d% %4d% %5d% time %6d% flag %7d%
- 0303=7,print_with_4_numbers_now %1g% numbers %2d% %3d% %4d% %5d% time %6d% flag %7d%
- 0308=9,print_with_6_numbers %1g% numbers %2d% %3d% %4d% %5d% %6d% %7d% time %8d% flag %9d%
- 030C=1,player_made_progress %1d%
- 030D=1,set_max_progress %1d%
- 0317=0,register_mission_given
- 0318=1,register_mission_passed %1g%
- 0319=0,NOP ; set_char_running
- 031A=0,remove_all_script_fires
- 031D=2, has_char_been_damaged_by_weapon %1d% weapon %2d%
- 031E=2, has_car_been_damaged_by_weapon %1d% weapon %2h%
- 0321=1,explode_char_head %1d%
- 0323=2,anchor_boat %1d% set %2d%
- 0325=2,start_car_fire %1d% store_to %2d%
- 0326=2,start_char_fire %1d% store_to %2d%
- 0327=6,get_random_car_of_type_in_area %1d% %2d% to %3d% %4d% model %5d% store_to %6d%
- 0329=0,NOP ; has_respray_happened
- 032A=1,set_camera_behind_char_distance %1h%
- 032B=7,create_pickup_with_ammo %1o% type %2d% ammo %3d% at %4d% %5d% %6d% store_to %7d%
- 032C=0,NOP ; set_car_ram_car
- 0330=2,set_player_never_gets_tired %1d% set %2d%
- 0331=2,set_player_fast_reload %1d% set %2d%
- 0332=2,set_char_bleeding %1d% set %2d%
- 0335=1,set_free_resprays %1d%
- 0337=2,set_char_visible %1d% %2h%
- 0338=2,set_car_visible %1d% %2h%
- 0339=11, is_area_occupied %1d% %2d% %3d% to %4d% %5d% %6d% solid %7d% car %8d% actor %9d% object %10d% particle %11d%
- 033E=3,display_text %1d% %2d% gxt %3g%
- 033F=2,set_text_scale %1d% %2d%
- 0340=4,set_text_colour %1d% %2d% %3d% %4d%
- 0341=1,set_text_justify %1d%
- 0342=1,set_text_center %1d%
- 0343=1,set_text_size %1d%
- 0344=1,set_text_center_size %1d%
- 0345=1,set_text_background %1d%
- 0348=1,set_text_proportional %1d%
- 0349=1,set_text_font %1d%
- 034D=4,rotate_object %1d% from %2d% to %3d% colission_check %4d%
- 034E=8,slide_object %1d% to %2d% %3d% %4d% speed %5d% %6d% %7d% collision_check %8d%
- 034F=1,remove_char_elegantly %1d%
- 0350=2,set_char_stay_in_same_place %1d% to %2d%
- 0356=7, is_explosion_in_area %1d% from %2d% %3d% %4d% to %5d% %6d% %7d%
- 035C=5,place_object_relative_to_car %1d% car %2d% offset %3d% %4d% %5d%
- 035D=2,make_object_targettable %1d% %2h%
- 035F=2,add_armour_to_char %1d% armour %2d%
- 0360=1,open_garage %1d%
- 0361=1,close_garage %1d%
- 0362=4,warp_char_from_car_to_coord %1d% coord %2d% %3d% %4d%
- 0363=6,set_visibility_of_closest_object_of_type %1d% %2d% %3d% radius %4d% model %5o% visibility %6d%
- 0364=2, has_char_spotted_char %1d% char %2d%
- 0366=1, has_object_been_damaged %1d%
- 036A=2,warp_char_into_car %1d% car %2d%
- 036D=5,print_with_2_numbers_big %1g% numbers %2d% %3d% time %4d% style %5d%
- 0373=0,set_camera_behind_player
- 0376=4,create_random_char %1d% %2d% %3d% store_to %4d%
- 037E=0,NOP ; is_sniper_bullet_in_area
- 0381=4,set_object_velocity %1d% to %2d% %3d% %4d%
- 0382=2,set_object_collision %1d% enable %2d%
- 0383=0,NOP ; is_car_siren_on
- 0384=4,print_string_in_string_now %1g% gxt %2g% time %3d% flag %4d%
- 038A=6, is_any_car_in_area_2d %1d% %2d% %3d% radius %4d% %5d% %6d%
- 038B=0,load_all_models_now
- 038C=4,add_to_object_velocity %1d% value %2d% %3d% %4d%
- 038D=9,draw_sprite %1h% position %2d% %3d% size %4d% %5d% colour %6d% %7d% %8d% %9d%
- 038E=8,draw_rect %1d% %2d% size %3d% %4d% colour %5h% %6h% %7h% %8d%
- 038F=2,load_sprite %1d% from %2h%
- 0390=1,load_texture_dictionary %1h%
- 0391=0,remove_texture_dictionary
- 0392=2,set_object_dynamic %1d% %2d%
- 0393=3,set_char_anim_speed %1d% anim %2h% to %3d%
- 0394=1,play_mission_passed_tune %1d%
- 0395=5,clear_area %1d% %2d% %3d% radius %4d% clear_particles %5d%
- 0396=1,freeze_onscreen_timer %1d%
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