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ReCommune

Aug 14th, 2011
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  1. [b][u]Commune[/u][/b]
  2.  
  3. [b]School[/b] Divination
  4. [b]Level[/b] Cleric/Oracle 5, Inquisitor 5
  5.  
  6. [b]Casting Time[/b] 10 minutes
  7. [b]Components[/b] V,M(Incense worth 500gp), DF
  8.  
  9. [b]Range[/b] Touch
  10. [b]Target[/b] You and up to one additional willing creature per 4 caster levels.
  11. [b]Duration[/b] Concentration(max 1 minute/level; see text)
  12.  
  13. You enter a trance state over the course of the spellcasting, traveling into the soulscape of your deity or a divine agent of your deity(Clerics of no particular deity can make contact with a philosophically allied divine entity.). The being contacted is made aware of your identity, and nature of your request(in 25 words or less) and may delegate your request to a servitor or outright reject the communication.
  14. While in a location sacred to your deity, there is no maximum duration to the spell. In addition, while in a location sacred to any divine being, the being can be contacted through this spell as an exception to the norm.
  15. At the end of the casting time, your astral form(along with astral copies of all worn equipment) appears within a pocket dimension housed inside the soul of the being contacted. This space generally takes the form of your deity's divine realm, but may vary based on the being's mental state. Any changes to your astral body or astral equipment carry over to your real body and vice versa, though neither being can take any object or spell effect out of this pocket space. Leaving this space ends the [i]Commune[/i] spell effect, along with all astral forms. Your astral self must continue to maintain concentration to keep the spell.
  16.  
  17. If your caster level equals or exceeds the CR of the being contacted, you and the being both take on an avatar form within the space and may converse freely for the remaining duration of the effect.
  18. Otherwise, you take astral form within the pocket dimension and may ask your questions freely. The being can only make its will known through changes in the pocket dimension, generally through signs and omens(though particularly overt deities may favor giant words of fire or voices like thunder), or by summoning a servitor within the CR limit of the spell into the space.
  19. If the CR of the being contacted equals or exceeds your caster level, it may end the spell at any point as a free action.
  20.  
  21. A cleric's(or other divine spellcaster) deity and divine agents willing to be contacted in this manner are by default considered Friendly or better to the cleric. His deeds may further alter his standing.
  22. Particularly idle beings may accept communes even at Indifferent, as will Hostile beings, for the express purpose of making the caster's life worse or at least a lot more interesting.
  23.  
  24. While casting this spell or under it's duration, your body is considered helpless and vulnerable to possession and other effects. It automatically fails Will saves against possession and mental influence unless protected by effects like Protection from Evil, Magic Circle or Hallow.
  25. You are not aware of your surroundings while under the effect of this spell, though all your speech and actions carry over from your astral body to your physical one(which may cause the caster to wander outside of a protective effect). The being contacted remains in full possession of its body and senses during this time.
  26.  
  27. Special:
  28. Beings capable of knowing the future generally remain cryptic to avoid overly changing the future they percieve. Any divine assistance beyond information is also rare(requiring a Helpful relationship at a minimum) and contingent upon compensatory services of approximate value by the caster.
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